- Primordial Legend
Semi-active.
It’s evident how many people here don’t actually play ele or is actually a bad ele.
Blindly spamming your standard rotation might work in low mmr games, but I assure you will get destroyed at high level games.
I’m willing to demonstrate how in a 1v1 mirror match if you want me to.
It’s funny how people say mesmers aren’t op after patch when even backpack played it despite not having much experience and abjured went on to win l0l
Lets consolidate our thoughts for the next patch.
what are the classes ranking from number 1 (needs the most nerfs) to number 7 (needs the least nerfs)?1) Mesmers
2) Elementalist
3) Engineers
4) Thieves
5) Warriors
6) Guardians
7) RangersYou’ve got to be kidding me.
Try this:
1) Mesmers
2) Engineers
3) Necromancers
4) Rangers
5) Thieves
6) Conditions overall
7) Stealth as a mechanic
8) Thieves (I know it’s on here twice, but it’s my list so I’ll say it as many times as I want)
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99999) ElementalistsAre we playing the same game sir?
I ought to ask the same question of you if you think elementalists need to be nerfed.
This always happens when eles start appearing in the meta. We get hit with every possible nerf bat such that people notice when an elementalist actually appears on your team (or you get schooled by one). And, of course, it’s just downhill from there.
“waah waah this ele beat me. He moved around and used his skills, no fair!”
Suck it up.
Ele’s have always been in the meta. They’re the best pve class, one of the best pvp classes, and one of the best wvw zerg/roaming classes. They’re literally the meta of every game mode. That was prepatch, before they received their post-patch buffs. Yeah, they’re even stronger now.
Mesmer and Ele is literally on top top of the list of 90% of the posters here. That ought to say something.
Yeah… Elementalists have it really rough.
Having nearly twice as many skills to use as most other classes.
Being able to heal just by switching attunements and not having to actually touch their healing skill.
Not having to worry about things like skill cooldowns as they can just switch attunements and continue to spam skills while other classes actually have to manage what they use and when.
Having to burden themselves with nearly unlimited boon stacks that they can maintain nearly indefinitely.
Being able to tank damage as a light armor class twice as well (or more) as the two heavy armor classes can.
Always being wanted and viable (sometimes necessary) for dungeons, WvW, and sPvP teams.
I wonder if they actually get upset when they see their utility skills on cooldown and don’t really know how to react since they cannot just change them out and continue to spam more skills as they do their mains?
Yup. No doubt about it. Elementalists have it REALLY rough.
You clearly have no idea how an ele is played or how to play one. Ele is unbalanced atm but you’re way exaggerating.
To be able to spike huge damage in an instant is the nature of the thief class itself. Thief would be what I call a high risk high reward class because they themselves are highly vulnerable outside of stealth. If you were to nerf it so that no class can do burst damage then it’d be a very boring pvp scene indeed.
And no it doesn’t limit tactics or skill level. Quite the contrary.
My bad, kinda forgot about this being pvp sub forum and all. Anyway, I’m not saying mesmer is faceroll or easy, but just that compared to other classes, it has a much higher reward for a similar amount of risk. Bar ele and engi ofc.
The current power guardian is still the old medi dps guard. Commonly accompanied by scepter. But if sword works better for you it’s an ok swap too.
While I agree with some of your points, you overlooked that fact that spvp is not the only form of pvp per se. You must also take into account wvw. Moreover, blind on shatter would be OK if not for the bug affecting it atm. The main issue is that mesmer have too many active defenses WHILE being able to dish out a load of damage and cc.
It doesn’t exactly take a genius to play mesmer so I don’t really see the risk here.
Eh you’re making a logical fallacy here. Just because it isn’t underpowered doesn’t mean it’s over powered. That wasn’t my point anyway. My point was that if someone could play it properly and make it viable at high level, then it isn’t underpowered.
20% doesn’t affect condi damage
I don’t know where you got the idea that mesmer was underpowered pre patch. Ever heard of Lord helseth? Watched him play?
Most of the people who didn’t play mesmer pre patch were daunted because mesmer had a high skill floor and ceiling. Ding ding ding, what’s new?
Now post patch, bad mesmers who get carried by buff are shouting ‘we are finally viable stop crying and l2p whiners’.
Sorry, you seemed to have missed the conversation helseth had when he admitted to mesmer being a liability for his team.
If a Top tier mesmers admits that he could help his team more playing something else. Then yes, mesmers are underpowered compared to other classes that could fill it’s roaming role, secondly, even in ToL and the world series mesmers were taken on teams MUCH less than say an ele, or thief.But I guess you have been following the top tier meta for a while so you of course knew that already right?
Indeed. I seem to have. Mind linking the vod or video where he said that? And how long ago was that?
Knights armor with Celestial trinkets. Zerker weapons. That’s my personal budget setup. Usual earth water arcana or fire over earth. Utilities are cantrips and rotations can be found on phantarm’s youtube channel. Good luck.
If we could have a stat system where they give us a fixed amount of stat points which we could allocate freely ourselves, it would be kittening awesome.
Rampagers guardian ftw, best hybrid build eva.
Nerf acro traitline more. I can still perma dodge. I need to stop bring able to dodge so I can get one shot by other classes just like they can oneshot me. Plz no more acro kappa
Wtf is this tjeezy guy on about. OP obviously had d/p equipped so he could stealth with BP and leap FYI till opponent’s Sr was over. Do you even thief?
OP had kitten utilities and a kitten reaction time with no clue on how thief works mechanically so he only has himself to blame for being instagibbed. You must be one of those people who need to l2p instead of crying op.
BAHAHA This thread is full of the eliteist of the elite! Less than a half a second of reaction time to someone you cant see and is behind you. Man i have to team up with you guys…
BTW yes i theifed from beta so nice try. Dear Lord. I love how people say “oh yeah I’ve would have done this”. Monday quarterback for sure!
You need to l2p. I cbf to argue with trolls. Get good then come back and say that thief is OP. Average human reaction time is 0.25s btw. Moreover he was expecting a burst from stealth, which makes reacting easier.
In the first place, he shouldn’t even have strolled around like that with no attempt at counterplay whatsoever. If he had stealthed and relocated, this wouldn’t even have happened. Once again, you need to l2p. Kthxbai.
(edited by ReaperJr.5967)
I don’t know where you got the idea that mesmer was underpowered pre patch. Ever heard of Lord helseth? Watched him play?
Most of the people who didn’t play mesmer pre patch were daunted because mesmer had a high skill floor and ceiling. Ding ding ding, what’s new?
Now post patch, bad mesmers who get carried by buff are shouting ‘we are finally viable stop crying and l2p whiners’.
(edited by ReaperJr.5967)
Wtf is this tjeezy guy on about. OP obviously had d/p equipped so he could stealth with BP and leap FYI till opponent’s Sr was over. Do you even thief?
OP had kitten utilities and a kitten reaction time with no clue on how thief works mechanically so he only has himself to blame for being instagibbed. You must be one of those people who need to l2p instead of crying op.
Fire grab easiest skill to land ever. Further range than ranger lb and bigger aoe than earthshaker with 0.01s cast time kappa
Necros, rangers and guard too op. Nerf more plz Kappa
They weren’t able to stealth as long as now pre patch lol. I really hope you’re kidding. Their stealth uptime was highly buffed post patch. It’s not whining when something is evidently op.
10+* let me rephrase lol. I get somewhere between 15 stacks to 21 stacks. On average.
Try axe shield. Hammer or lb works as well.
Not easily. In fact it is difficult to do so in a spvp match. Provided you don’t focus on building might and actually land your skills. Also 25 might is provided you trait into fire, and even that is a novelty.
But otherwise, I agree. Elementalists need a nerf, but I don’t think a might stack nerf is really warranted as I pretty much only achieve 10+ might stacks on average in a real match. Anet is probably too busy with the expansion to balance anything though.
The issue with mesmers now is the abnormally high stealth uptime which allows for repeated stealth bursts → no counterplay. That and the blind on shatter (bug) and a few traits.
Eh, not proud of it but I pretty much camp dueling servers every time I’m on gw2. So I’ve pretty much fought against every build with every variant of shoutbow I can think of.
Mesmers are op now, I’m not gonna bother how shoutbow fairs against mesmers. The outcome is obvious. Same goes for ele. Against engi, it depends. If they’re running bursty or condition builds, there’s no problem. Against hgh sustain engi they just slowly chip us down till we lose. Against guardian it sorta depends, guardians are in a weird spot now as everyone runs different builds. Generally speaking you don’t deal enough damage to kill a guardian while they can kill you by bursting you repeatedly. Necros are pretty much a tie and so are condition rangers. Power rangers and thieves are 50-50.
Only advice I have for you is l2p though. If anything, thief is underpowered atm. Acro traitline is worthless and so is cs due to gm trait being moved to da. Rip thief. Only one build is viable now and everyone knows what that is.
Nerf mesmers, elementalists and engineers. Buff warrior to have a little more survibility and trait synergy.
The other classes are fine imo.
Exactly my point l0l
Dueling is highly related to tpvp. Sure, tpvp is way more complicated than just 1v1s but it definitely stems from it. A person able to hold his own in a 1v1 definitely plays better in tpvp than another who can’t assuming they have the same knowledge and mechanics of tpvp.
Did you accidentally dodge during channelling?
Don’t focus on building might over landing your skills though. I see many eles do that and get 20+ might but do no damage lol. Other than that, you can check out phantarm’s video for d/d rotations
Well, we’re just discussing the best builds you can hope to run against a mesmer anyway, not whether you can beat them. The answer is a resounding no, since they are overpowered atm.
All you can do is pray you run into someone less skilled than you and run a bursty/heavy pressure build, like ham/gs or axe shield/gs. Less experienced players tend to panic/mess up rotations when faced with builds like that.
Dueling wise? I have tested shoutbow extensively. It’s really poor now. Hammer gs is what worked best for me. Rangers are still beatable by dodging behind them while they’re on lb, keeping up the pressure by sticking to them and not getting stunned by their gs block. You don’t stand a chance against condition rangers though.
Guardians are a natural counter to warriors so it’s unfavourable for us, unless you’re sure you outside your opponent. Tips I can give is to bait out the blinds and blocks. E.g. You land a hammer stun, They’re bound to pop a block or blind. Don’t bother trying to continue to cc them (unless they don’t have any left) and just switch to gs and whirlwind. Kite their gs and keep up the pressure while they’re on scepter.
Best chance I’ve had so far is with the regular hammer gs build. Keep up the pressure by sticking to them, dodge to them to clear blinds, dodge or endure pain their shatters, and use zerker stance/healing signet while in hammer to ensure you get the stun lock.
You don’t stand a chance against an equally skilled mesmer though. Oh, and trait double endures.
D/D is good but it’s not the best. And we’ll always want to run optimal builds. Feel free to run d/d though.
I thought it was a gpu problem at first. Haha.
Alright, thanks everyone, I guess I’ll just OC my CPU and see what happens.
Thanks for the replies. I’ve had this problem before the patch and the patch didn’t really do much to me so I guess I’m one of the few exceptions.
Just a question, do you think OC-ing my CPU will make a difference?
Thanks for the reply. I’m not trying to run it on all ultra or anything, I understand my rig isn’t good enough for that. However, I’ve seen videos on YouTube where people have the same graphic card and a slightly better processor (i7-4710mq if I’m not wrong) and they’re running it on all ‘high’ settings smoothly. Moreover, I’ve also reduced the resolution to below my native resolution. :/
I’ve read that gw2 can’t properly utilize quad core processor too, no idea if that is accurate though.
But I am able to run demanding games like crysis 3 on all high with this rig, so I don’t think my rig should be the problem? Moreover, turning down shadows does not really help, at most it gives a slight fps increase.. Help anyone?
Okay, as the thread title suggests, I’m having graphic issues with gw2.
First of all, here’s my rig:
I5-4200m
Gtx 860m
4gb ram
Windows 7 ultimate sp 1
To my understanding, I shouldn’t have any issues running guild wars 2 on high graphic settings, or at least medium-high graphic settings with the 860m.
However, gw2 often drops below 30 fps if I try to apply those settings, and the auto detect function adjusts the graphic settings to low-medium.
Any ideas as to what could be causing this? Thanks for any help in advance.
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