Showing Posts For ReaperJr.5967:

pls nerf elem fire circle

in Elementalist

Posted by: ReaperJr.5967

ReaperJr.5967

I’m all for nerfing ele but ring of fire is stupidly easy to play against. The only reason why you’re winning duels by facerolling if you’re a player who thinks rof is op is either because

1. Your opponents have no idea how ele works. Or
2. You’re being carried by celestial sustain on ele

Probably both.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Sword + Shield / GS in PVP?

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

Hammer is great for team fights due to its multitude of aoe cc, as well as high damage dealt per hit. It’s not glorified, just a different kind of playstyle.

If you’re actively seeking out small skirmishes and 1v1s then hammer is not that effective. As for a condi playstyle, m/s lb is okay, but again it’s a very single target build.

If you really want to use lb I would suggest gs/lb power burst build.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

To everyone who says pvp is not about 1v1..

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Not trying to demean anyone bad at 1v1s. Bottom line is that if you’re good at 1v1 you’re more likely to perform better with your team than if you were not.

Your first paragraph basically.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Sword + Shield / GS in PVP?

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

It’s mostly a gimmick build designed for 1v1 encounters. It’s more suitable for wvw roaming than conquest just for the fact that it does not adequately fulfil a proper role.

As I’m sure you know, sword is used for chasing and escaping capabilities and the immob on f1 which sets up into a gs burst. I would go for a/s gs if I wanted single target burst, personally.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

To everyone who says pvp is not about 1v1..

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Please stop using that as an excuse. Yes, we get it, it is not entirely about 1v1s. Rotations, good team compositions etc are all major elements that matter in pvp, but so are 1v1s.

1v1s happen more often than not, especially when contesting a node, and there has been numerous times I had to +1 a team mate because he couldn’t win a mirror matchup (or even a favourable one) on the side nodes.

I think we can all agree that a role model of having good rotations and being strong mechanically in 1v1s would be The Abjured. Which was also how they won wts (rotated to force 1v1s in their favour as orng’s lineup was heavily dependant on combo strat).

Thank you.

TLDR; 1v1s matter so if you want to improve your pvp games make sure to practice 1v1 and not just rotations. (Rotations are still very important however)

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Combination of hoelbrak runes and the elite mostly. But thinking about it, I’m inclined to agree necro has the advantage. However, no other class has the unique boon corruption mechanics.

Which leads back to the same argument for d/d ele. Just because one class counters it does not mean it isn’t overpowered

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

You realize there are legends other than Mallyx and Glint right? You’re not required to use both of those you know that right?

You realise that other legends do not have adequate condi clear right? And you realise that there are no decent revenant builds without glint right?

And Mallyx somehow has adequate condi clear? Mallyx stands no chance against Necros, especially Necros in their current Cele state.

Mallyx has high resistance uptime and decent condi clear. Till date I haven’t lost a single node against a necro on revenant. I would love to see how you play against a revenant on the meta cele necro build, no sarcasm intended.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

You’re hilarious. I have tested revenant extensively, destroyed every other class with it. I know how to look out for the glint legend swap and the incoming heal. The thing is, it’s still not that easy to prevent them from healing. Let me elaborate.

1. They heal from condition damage. Let’s say you have a kitten ton of torment and confusion on them. They just have to walk around a few times spamming AA and they’re back to full hp.

2. This basically applies for every dot. Pets, minions, elemental summons. Whatever. Necro wells, phantasms, etc. Basically ai interaction.

3. Putting aside 1v1 perspective, you think in tpvp everyone’s a hive mind? Oh glint’s heal popped, everyone stop aoe bomb or single target focus. Don’t apply conditions or dot. Really?

4. Disregarding the regen, it being able to work through disables is ridiculous. Why should you be able to heal through stun or taunt?

5. Even if you don’t attack when the heal is up, which probably means you’ll be kiting any potential damage from the revenant, he’ll just switch to another legend and use that heal instead. Either way, he gets to heal and you don’t get to do anything about it.

If you think revenant is weak after their buffs, I think it’s the player not the class.

Ok so they heal for a few seconds from condi dmg then start taking massive damage again because they have crap for cleanse.

Other classes have some level of invulnerability this is one way of having that that also has a counter. Not every encounter with the rev is going to be an aoe fest that allows them to heal all the way up. I played with the glint heal all weekend. By the end the good players noticed it and backed away completely wasting the skill and no heal. So I switch to shiro and get enchanted daggers and have to actually attack to get any health which is usually negated by the damage I’ll take while attacking. Only the sword 3 skill really allows you to heal from the daggers which can be blocked by anyone paying attention.

You just convinced me that you have no idea how to play revenant. If you play shiro/glint, it’s completely from mallyx/glint. Mallyx/glint is extremely strong with no problems from either power or condi builds. Shiro/glint is weak to condi but very strong against power builds. If you play shiro/glint you shouldn’t even try to fight on even ground against condi classes.

Makes me wonder if you just played it casually or was actually testing it.

You just convinced me all you want to do is complain. You want to talk about one combo in the entirety of the revenant. Mallyx is ok with conditions if that’s how you want to go but you can’t just look at one combo. Makes me wonder if you play anything else.

What are you even on about? My point was that glint’s heal synergises a little too well with the revenant as a whole, and that it should be toned down a little. I have substantiated it with valid reasoning, although I can’t say the same for you. Why would you isolate a single skill and say ‘this skill by itself is not op so it can’t be op even if it’s complimented by other mechanics’?

I multi class by the way. I’ve played every class except necro in pvp.

I multi class too. You can’t say one skill is bad because you refuse to counter it. Just don’t attack pretty simple.

I don’t ‘refuse to counter’ anything. I just provided an entire list of why that doesn’t work most of the time against a moderately competent revenant and you have yet to validate your point.

You sound like the kind of person who will claim we can’t say d/d ele is op because we refuse to counter it.

You’re comparing a single skill to an entire profession. Your list is bunk. It lasts for 4 seconds. You’re assuming way too many things that will happen that often don’t. Your claim about mallyx only applies to conditions and nothing else. If you’re using your utilities to suppress conditions all game you’re not doing much damage.

No idea if you’re trolling or.. 4s is not a short period of time in a real time fast paced game like gw2. All the scenarios I’ve stated are what I have personally experienced, meaning they have happened in actual games, not just theoretical talk.

And pray tell, if you’re not using mallyx as an anti-condition measure for revenant, what do you use? I would love to hear from the pseudo expert. Your lopsided arguments are very entertaining.

Edit: please clarify what you mean by comparing a single skill to a profession. You mean, we are actually supposed to balance skills individually without regards to the other mechanics the profession offers?

You compared the glint skill to dd eles.

You realize there are legends other than Mallyx and Glint right? You’re not required to use both of those you know that right?

You realise that other legends do not have adequate condi clear right? And you realise that there are no decent revenant builds without glint right?

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

You’re hilarious. I have tested revenant extensively, destroyed every other class with it. I know how to look out for the glint legend swap and the incoming heal. The thing is, it’s still not that easy to prevent them from healing. Let me elaborate.

1. They heal from condition damage. Let’s say you have a kitten ton of torment and confusion on them. They just have to walk around a few times spamming AA and they’re back to full hp.

2. This basically applies for every dot. Pets, minions, elemental summons. Whatever. Necro wells, phantasms, etc. Basically ai interaction.

3. Putting aside 1v1 perspective, you think in tpvp everyone’s a hive mind? Oh glint’s heal popped, everyone stop aoe bomb or single target focus. Don’t apply conditions or dot. Really?

4. Disregarding the regen, it being able to work through disables is ridiculous. Why should you be able to heal through stun or taunt?

5. Even if you don’t attack when the heal is up, which probably means you’ll be kiting any potential damage from the revenant, he’ll just switch to another legend and use that heal instead. Either way, he gets to heal and you don’t get to do anything about it.

If you think revenant is weak after their buffs, I think it’s the player not the class.

Ok so they heal for a few seconds from condi dmg then start taking massive damage again because they have crap for cleanse.

Other classes have some level of invulnerability this is one way of having that that also has a counter. Not every encounter with the rev is going to be an aoe fest that allows them to heal all the way up. I played with the glint heal all weekend. By the end the good players noticed it and backed away completely wasting the skill and no heal. So I switch to shiro and get enchanted daggers and have to actually attack to get any health which is usually negated by the damage I’ll take while attacking. Only the sword 3 skill really allows you to heal from the daggers which can be blocked by anyone paying attention.

You just convinced me that you have no idea how to play revenant. If you play shiro/glint, it’s completely from mallyx/glint. Mallyx/glint is extremely strong with no problems from either power or condi builds. Shiro/glint is weak to condi but very strong against power builds. If you play shiro/glint you shouldn’t even try to fight on even ground against condi classes.

Makes me wonder if you just played it casually or was actually testing it.

You just convinced me all you want to do is complain. You want to talk about one combo in the entirety of the revenant. Mallyx is ok with conditions if that’s how you want to go but you can’t just look at one combo. Makes me wonder if you play anything else.

What are you even on about? My point was that glint’s heal synergises a little too well with the revenant as a whole, and that it should be toned down a little. I have substantiated it with valid reasoning, although I can’t say the same for you. Why would you isolate a single skill and say ‘this skill by itself is not op so it can’t be op even if it’s complimented by other mechanics’?

I multi class by the way. I’ve played every class except necro in pvp.

I multi class too. You can’t say one skill is bad because you refuse to counter it. Just don’t attack pretty simple.

I don’t ‘refuse to counter’ anything. I just provided an entire list of why that doesn’t work most of the time against a moderately competent revenant and you have yet to validate your point.

You sound like the kind of person who will claim we can’t say d/d ele is op because we refuse to counter it.

You’re comparing a single skill to an entire profession. Your list is bunk. It lasts for 4 seconds. You’re assuming way too many things that will happen that often don’t. Your claim about mallyx only applies to conditions and nothing else. If you’re using your utilities to suppress conditions all game you’re not doing much damage.

No idea if you’re trolling or.. 4s is not a short period of time in a real time fast paced game like gw2. All the scenarios I’ve stated are what I have personally experienced, meaning they have happened in actual games, not just theoretical talk.

And pray tell, if you’re not using mallyx as an anti-condition measure for revenant, what do you use? I would love to hear from the pseudo expert. Your lopsided arguments are very entertaining.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

(edited by ReaperJr.5967)

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

You’re hilarious. I have tested revenant extensively, destroyed every other class with it. I know how to look out for the glint legend swap and the incoming heal. The thing is, it’s still not that easy to prevent them from healing. Let me elaborate.

1. They heal from condition damage. Let’s say you have a kitten ton of torment and confusion on them. They just have to walk around a few times spamming AA and they’re back to full hp.

2. This basically applies for every dot. Pets, minions, elemental summons. Whatever. Necro wells, phantasms, etc. Basically ai interaction.

3. Putting aside 1v1 perspective, you think in tpvp everyone’s a hive mind? Oh glint’s heal popped, everyone stop aoe bomb or single target focus. Don’t apply conditions or dot. Really?

4. Disregarding the regen, it being able to work through disables is ridiculous. Why should you be able to heal through stun or taunt?

5. Even if you don’t attack when the heal is up, which probably means you’ll be kiting any potential damage from the revenant, he’ll just switch to another legend and use that heal instead. Either way, he gets to heal and you don’t get to do anything about it.

If you think revenant is weak after their buffs, I think it’s the player not the class.

Ok so they heal for a few seconds from condi dmg then start taking massive damage again because they have crap for cleanse.

Other classes have some level of invulnerability this is one way of having that that also has a counter. Not every encounter with the rev is going to be an aoe fest that allows them to heal all the way up. I played with the glint heal all weekend. By the end the good players noticed it and backed away completely wasting the skill and no heal. So I switch to shiro and get enchanted daggers and have to actually attack to get any health which is usually negated by the damage I’ll take while attacking. Only the sword 3 skill really allows you to heal from the daggers which can be blocked by anyone paying attention.

You just convinced me that you have no idea how to play revenant. If you play shiro/glint, it’s completely from mallyx/glint. Mallyx/glint is extremely strong with no problems from either power or condi builds. Shiro/glint is weak to condi but very strong against power builds. If you play shiro/glint you shouldn’t even try to fight on even ground against condi classes.

Makes me wonder if you just played it casually or was actually testing it.

You just convinced me all you want to do is complain. You want to talk about one combo in the entirety of the revenant. Mallyx is ok with conditions if that’s how you want to go but you can’t just look at one combo. Makes me wonder if you play anything else.

What are you even on about? My point was that glint’s heal synergises a little too well with the revenant as a whole, and that it should be toned down a little. I have substantiated it with valid reasoning, although I can’t say the same for you. Why would you isolate a single skill and say ‘this skill by itself is not op so it can’t be op even if it’s complimented by other mechanics’?

I multi class by the way. I’ve played every class except necro in pvp.

I multi class too. You can’t say one skill is bad because you refuse to counter it. Just don’t attack pretty simple.

I don’t ‘refuse to counter’ anything. I just provided an entire list of why that doesn’t work most of the time against a moderately competent revenant and you have yet to validate your point.

You sound like the kind of person who will claim we can’t say d/d ele is op because we refuse to counter it.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

You’re hilarious. I have tested revenant extensively, destroyed every other class with it. I know how to look out for the glint legend swap and the incoming heal. The thing is, it’s still not that easy to prevent them from healing. Let me elaborate.

1. They heal from condition damage. Let’s say you have a kitten ton of torment and confusion on them. They just have to walk around a few times spamming AA and they’re back to full hp.

2. This basically applies for every dot. Pets, minions, elemental summons. Whatever. Necro wells, phantasms, etc. Basically ai interaction.

3. Putting aside 1v1 perspective, you think in tpvp everyone’s a hive mind? Oh glint’s heal popped, everyone stop aoe bomb or single target focus. Don’t apply conditions or dot. Really?

4. Disregarding the regen, it being able to work through disables is ridiculous. Why should you be able to heal through stun or taunt?

5. Even if you don’t attack when the heal is up, which probably means you’ll be kiting any potential damage from the revenant, he’ll just switch to another legend and use that heal instead. Either way, he gets to heal and you don’t get to do anything about it.

If you think revenant is weak after their buffs, I think it’s the player not the class.

Ok so they heal for a few seconds from condi dmg then start taking massive damage again because they have crap for cleanse.

Other classes have some level of invulnerability this is one way of having that that also has a counter. Not every encounter with the rev is going to be an aoe fest that allows them to heal all the way up. I played with the glint heal all weekend. By the end the good players noticed it and backed away completely wasting the skill and no heal. So I switch to shiro and get enchanted daggers and have to actually attack to get any health which is usually negated by the damage I’ll take while attacking. Only the sword 3 skill really allows you to heal from the daggers which can be blocked by anyone paying attention.

You just convinced me that you have no idea how to play revenant. If you play shiro/glint, it’s completely from mallyx/glint. Mallyx/glint is extremely strong with no problems from either power or condi builds. Shiro/glint is weak to condi but very strong against power builds. If you play shiro/glint you shouldn’t even try to fight on even ground against condi classes.

Makes me wonder if you just played it casually or was actually testing it.

You just convinced me all you want to do is complain. You want to talk about one combo in the entirety of the revenant. Mallyx is ok with conditions if that’s how you want to go but you can’t just look at one combo. Makes me wonder if you play anything else.

What are you even on about? My point was that glint’s heal synergises a little too well with the revenant as a whole, and that it should be toned down a little. I have substantiated it with valid reasoning, although I can’t say the same for you. Why would you isolate a single skill and say ‘this skill by itself is not op so it can’t be op even if it’s complimented by other mechanics’?

I multi class by the way. I’ve played every class except necro in pvp.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

You’re hilarious. I have tested revenant extensively, destroyed every other class with it. I know how to look out for the glint legend swap and the incoming heal. The thing is, it’s still not that easy to prevent them from healing. Let me elaborate.

1. They heal from condition damage. Let’s say you have a kitten ton of torment and confusion on them. They just have to walk around a few times spamming AA and they’re back to full hp.

2. This basically applies for every dot. Pets, minions, elemental summons. Whatever. Necro wells, phantasms, etc. Basically ai interaction.

3. Putting aside 1v1 perspective, you think in tpvp everyone’s a hive mind? Oh glint’s heal popped, everyone stop aoe bomb or single target focus. Don’t apply conditions or dot. Really?

4. Disregarding the regen, it being able to work through disables is ridiculous. Why should you be able to heal through stun or taunt?

5. Even if you don’t attack when the heal is up, which probably means you’ll be kiting any potential damage from the revenant, he’ll just switch to another legend and use that heal instead. Either way, he gets to heal and you don’t get to do anything about it.

If you think revenant is weak after their buffs, I think it’s the player not the class.

Ok so they heal for a few seconds from condi dmg then start taking massive damage again because they have crap for cleanse.

Other classes have some level of invulnerability this is one way of having that that also has a counter. Not every encounter with the rev is going to be an aoe fest that allows them to heal all the way up. I played with the glint heal all weekend. By the end the good players noticed it and backed away completely wasting the skill and no heal. So I switch to shiro and get enchanted daggers and have to actually attack to get any health which is usually negated by the damage I’ll take while attacking. Only the sword 3 skill really allows you to heal from the daggers which can be blocked by anyone paying attention.

You just convinced me that you have no idea how to play revenant. If you play shiro/glint, it’s completely different from mallyx/glint. Mallyx/glint is extremely strong with no problems from either power or condi builds. Shiro/glint is weak to condi but very strong against power builds. If you play shiro/glint you shouldn’t even try to fight on even ground against condi classes.

Makes me wonder if you just played it casually or was actually testing it.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

(edited by ReaperJr.5967)

Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

You’re hilarious. I have tested revenant extensively, destroyed every other class with it. I know how to look out for the glint legend swap and the incoming heal. The thing is, it’s still not that easy to prevent them from healing. Let me elaborate.

1. They heal from condition damage. Let’s say you have a kitten ton of torment and confusion on them. They just have to walk around a few times spamming AA and they’re back to full hp.

2. This basically applies for every dot. Pets, minions, elemental summons. Whatever. Necro wells, phantasms, etc. Basically ai interaction.

3. Putting aside 1v1 perspective, you think in tpvp everyone’s a hive mind? Oh glint’s heal popped, everyone stop aoe bomb or single target focus. Don’t apply conditions or dot. Really?

4. Disregarding the regen, it being able to work through disables is ridiculous. Why should you be able to heal through stun or taunt?

5. Even if you don’t attack when the heal is up, which probably means you’ll be kiting any potential damage from the revenant, he’ll just switch to another legend and use that heal instead. Either way, he gets to heal and you don’t get to do anything about it.

If you think revenant is weak after their buffs, I think it’s the player not the class.

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Balance Cele DD Ele Please

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Might stacking on a node is ridiculously easy even if you’re up against a good player. Some people have no idea what they are talking about.

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Balance Cele DD Ele Please

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Even if s/f has whole map to kite, it won’t be able to kill cele d/d ‘easily’. It wouldn’t even be able to kill a d/d cele ele. It won’t be able to kite away from cele d/d either just for the fact that d/d has rtl and s/f does not.

Like I said before, I’m willing to prove my point with 50g on the line. I am also strictly speaking about duels.

Edit: I’m not claiming to be a top d/d ele. I’m just that confident that s/f won’t beat d/d. I won’t mind dueling phantaram if he would spare me the time but he probably won’t. Add me up and I’ll be on in a few. We can duel then.

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(edited by ReaperJr.5967)

Describe the Tempest in 3 Words

in Elementalist

Posted by: ReaperJr.5967

ReaperJr.5967

Too kittening kitten?

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Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

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Top two reasons why revenant is op

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Holy crap. The level of ignorance you’re spouting is unreal. You’re talking as if eviscerate is always full adrenaline damage, and that it always hits when it’s in range.

I have news for you. It isn’t and doesn’t. UA however, always channels even if dodge and always applies consistent damage. You’re so ignorant you’re telling me that shiro heal is op. Lmfao.

By your logic eviscerate is better than UA right? Can I go further to say that you think warrior is better than revenant?

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(edited by ReaperJr.5967)

Balance Cele DD Ele Please

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

1. You’re putting two players of different skill levels together. In fact, they are not even remotely near the same level.

2. If it’s so easy to kill D/D with S/F, why don’t you do it? Or is it that you obviously know d/d is op and trying to dodge? Do you even play ele?

3. I saw A kill B so B is not op. That logic is inherently flawed. I kill baddies with only mainhand dagger Mara ele, does that mean only mainhand dagger Mara ele is strong? What a joke.

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Rifle Warrior

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

If you like rifle I assume you like damage. Go Mara/zerker army; strength, defense, discipline. Gs/rifle.

Just a small tip: you can cancel killshot animation to bait dodges by stowing your rifle. It’s tremendously good for 1v1 situations.

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Herald is disgusting

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

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Balance Cele DD Ele Please

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.

LOL what kind of scrub team is letting you just sit there and stack might?

Well how do you stop them from blasting might? Do you kill them?

Oh wait, you can’t kill them because they outsustain everything.

You’ll probably even die in the process

Do you knwo how to kite or you sit stand still face tank the whole damage ele.

It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.

Most of the people, I see PVP just stay there and try to face tank D/D Ele.

No idea which tier this guy is playing at or if he even pvps. A s/f glass ele beating a a d/d cele ele. Hah, good joke. I sure hope for his sake he’s trolling.

Do you want to see videos about it, watch this.

http://www.twitch.tv/phantaram/v/15061561

Oh yeah let’s put phantaram fresh air vs a random scrub d/d…

I can kill many cele d/d eles too with gs/hammer war in unranked so cele d/d is definately underpowered

That totally makes sense…

Lets see Phanta ranked 80 PVP player in ranked queue his opponent is also rank 80 at PVP, so what sort of a PVP player niveau you like to see.

He said a top level S/F player can’t kill a top level D/D player, I see lots of instance Phanta kills one.

Or you will be only happy Phanta will play the D/D and destroy a S/F player?

Being ranked 80 doesn’t mean anything. I am ranked 56 and on d/d cele I can destroy any Mara/zerker s/f ele. Feel free to prove me otherwise, I’ll put forward 50g to eat my words.

Your logic is off, and you obviously have not played much pvp. It seems you’re trying too hard to justify op things so you can abuse (get carried by) them.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

I don’t see why you don’t understand lol. My point was that sword 3 does high SUSTAINED damage (Note: sustained =/= burst). Burst damage is not king in game.

I think you’re trying too hard to justify sword 3 here. Eviscerate is a very poor comparison to UA. 1. Eviscerate does high burst (one hit) damage, but it’s animation is slow and easily dodged reactively. You dodge eviscerate and that’s the end of it. You can even interrupt it mid channel. UA, however, does not work the same way. You dodge the initial animation, you still have to dodge the channel. Resulting on spending 2 endurance bars on a normal skill (eviscerate is a burst skill whose damage depends on your adrenaline, so it’s somewhat ‘special’). That brings me to my second point, 2. UA is a skill that cost very little and has a short cd. Eviscerate is not. You also cannot stop UA after it has channeled. This makes UA provide high SUSTAINED damage that has no effective counterplay other than evading/blocking/invuln. Even then, your defenses against it will have a much higher cd than UA, so you can’t defend against the second channel.

It’s really simple really.

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[Feedback - Berserker]

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

The problem with berserker elite spec is that apart for using it for condi Mace crack warrior variants, there’s absolutely nothing going for it. All warrior core traits are spread across strength, defense and discipline it’s hard to choose berserker over the others. Warriors desperately need a trait line rework.

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Best pvp profession to 1v1 with?

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Mantra shatter mesmer is best for dueling so far. Condi is good but it’s pretty brainless so I don’t recommend it if you want to l2p. After that it’s d/x cele ele

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Balance Cele DD Ele Please

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.

LOL what kind of scrub team is letting you just sit there and stack might?

Well how do you stop them from blasting might? Do you kill them?

Oh wait, you can’t kill them because they outsustain everything.

You’ll probably even die in the process

Do you knwo how to kite or you sit stand still face tank the whole damage ele.

It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.

Most of the people, I see PVP just stay there and try to face tank D/D Ele.

No idea which tier this guy is playing at or if he even pvps. A s/f glass ele beating a a d/d cele ele. Hah, good joke. I sure hope for his sake he’s trolling.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

You’re mistaking dps (damage per second) with damage. Dps wise it’s not much, but that’s not an accurate gauge of the skill considering 1. You’re practically invulnerable during skill channel 2. Total damage is high, which means damage output per cast is high 3. It has a short cd and low cost 4. It goes through active defenses.

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Balance Cele DD Ele Please

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Posted by: ReaperJr.5967

ReaperJr.5967

15 might per rotation, 25 might by 2. Eles need to be nerfed.

Ele main here. Tired of seeing bads being carried by Celestial d/d and then trashtalking.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

Lol I’m pretty sure I know what I can or can not 1v1. With the gap closers on offhand weapons as well perma swiftness from glint I assure you you will have difficulty kiting even if you know how to play against revenant (i do) anyway the issue now isn’t so much the damage rather than revenant being able to sustain and put out decent damage at the same time (same complain for ele), mainly focusing on UA as the issue as an active defense and damage (a very good one too).

Hammer though is clunky at best, and has slow predictable attacks which are easily dodgeable.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

Are we really debating about whether unrelenting assault is strong against a single target? Consider this. It cost 15 energy and has a 10s cd. 7 hits with 0.5s evade each. Not sure if the cd starts before or after animation but let’s assume the former. The entire animation takes 5s to channel. When you finish channeling, the cd becomes 5s. Are your active defenses up every 5s? Because I can use UA then.

Of course, this assumes that I spam UA, which is an inefficient way to pvp, but I manage to get 2 channels off before I weapon swap more often than not, you get my point. Active defenses cannot keep up with UA in a 1v1 situation (side node caps?)

Now let’s consider builds. Atm imo the two most viable builds are the glass cannon shiro/glint s/x staff and sustain mallyx/glint s/x m/x. The former has playstyle similar to a shatter mesmer. High mobility, damage and active defenses but low hp and weak to condi spam. The latter has playstyle similar to a cele d/d ele. UA is absolutely phenomenal on both builds.

For shiro/glint active defenses are UA, sword 5 and axe 4 if you run it, shiro stun break evade, glint heal, staff 3 and staff 5. This is on top of the numerous buffs you get from glint, with 100% crit chance under effects of fury. You can’t run from shiro either. It’s an insane build for contesting side nodes and it doesn’t suck in team fights either by providing high single target damage. Can’t count the number of d/d eles I have destroyed on a side node 1v1.

For mallyx/glint, putting aside unyielding anguish, it maintains a high resistance uptime and adequate condition pressure and damage from Mace AA. Boon strip from mallyx is no joke either. Glint provides the defenses it needs from power builds while not hindering the amount of damage it can deal with a Celestial amulet. UA is great as an active defense and damage dealer here.

So uh, sure, revenant isn’t op.

EDIT: shocking aura doesn’t stop UA mid channel although it supposedly only evades.

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(edited by ReaperJr.5967)

Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

It can pretty much be interrupted only by mesmer daze (which is instant) reactively. Any other ccs have to be preemptive which is quite dumb. The cool down and energy is also ridiculously short for such a skill, but I’m not complaining. I just want them to prevent it from being low risk high reward.

It’s the only skill you have to dodge on sword and you have to dodge it twice to avoid damage from it.. Really? That’s op if you ask me. Can’t think of any other skills that 1. Is unavoidable except through double dodge 2. Channels through active defenses 3. Low cost for high rewards.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

Yes.. Perhaps I phrased it wrongly, but my point being was that unrelenting assault alone should not channel after you have dodged the first hit. It’s pretty crazy given the evade chain it offers PLUS the high damage.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

Well, in this case it’s different because unrelenting assault actually provides chain evades while dealing high single target damage.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

Jekkt. I have tested it. The skill continues after the first hit is dodged. That’s what I meant by undodgeable. Skills shouldn’t channel after you dodge the initial animation.

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Top two reasons why revenant is op

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Posted by: ReaperJr.5967

ReaperJr.5967

Unrelenting assault and unyielding anguish. One offers undodgeable high damage with evade chain, while the other offers displacement from node that ignores stability or any other buffs.

Yes, unrelenting assault can be interrupted before it starts, and you can provide more targets to tone down the damage. But so far, the only class that can do that is mesmer, and even then it’s not a bad matchup for revenant. Oh and did I mention you cannot dodge unrelenting assault?

Unyielding anguish can be ‘countered’ by ranged classes. Not really. I’ve still capped points with ease against ranged classes just by los-ing them, and in the cases I cannot do that, they cannot contest the point anyway.

Moreover, there’s a bug regarding resistance and taunt. When I have resistance in mallyx and I get taunted, the opponent cannot be targeted after (his name changes from red to yellow). Lastly, I don’t see why revenants have a free mass buff on a relatively short cd when they spec into glint.

Fixes are easy though. Just make unrelenting assault dodgeable and perhaps have intervals between dodges (dodge frames) and allow some buffs to work through unyielding anguish (stability and perhaps resistance?). Still undecided about facet of nature but eh.

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Custom Server Ban Roster

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Can’t disagree. I often see trolls going in duel servers and randomly attacking people while claiming it’s ‘just for fun’. There’s even an entire guild dedicated to that. While it may be ‘fun’ for them, it certainly isn’t fun for us.

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Fresh air still good?

in Elementalist

Posted by: ReaperJr.5967

ReaperJr.5967

It’s meh. Fire traits are favored.

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Why is gs/hammer favored?

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

Tons of cc and burst. What’s not to like?

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Countering mesmers in WvW

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

Actually, after more testing, I realised the best way to kill a mesmer is to surprise burst him. I’ve been testing a new build with axe/shield gs with heightened focus and it has been working extremely well so far.

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How to beat condi ranger?

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Depends on what kind of class you play. Usually the way to go would be to land a burst and interrupt when they’re trying to heal and you’re good to go.

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Celestial D/F is the way to go

in Elementalist

Posted by: ReaperJr.5967

ReaperJr.5967

Arcane and Water is pretty mandatory in any ele build. I mean, sure you can spec into others but it won’t be as good.

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Celestial D/F is the way to go

in Elementalist

Posted by: ReaperJr.5967

ReaperJr.5967

The thing about d/f is that there are really no standard rotations. I mean, you can go the usual air → fire → earth → water but the skills are situational.

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Nerf Thief? This vid is for the balance team

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

No I don’t buy it…a thief out of stealth gets blown up by a crit thief who appears to have possibly already been buffed from the fight on point. That’s discounting the fact that the video was very vague with no indication of anyone’s stats in that scenario.

Actually, let me clarify how it works because it is hard to see me when I burst. (all of my builds are no secret) Basically, you have 20 seconds to kill your enemy from stealth or run away while you use your venoms and signets for might stacking and refuge. If you refuge far enough away they can’t see it coming or pre-target you. Then you run up to the unsuspecting player and make a quick choice. If his reaction time is slow you can sneak attack while stunning/steal/ shadow shot and they die from a certain range. If they have a fast reaction time and you wan’t them to be unable to dodge, run behind them like it is a backstab and do the same thing as if you were further away. When it hits, it will deal 1.5 seconds of stun 19k damage tested vs a zerker warrior. (Only tanks and passive traited characters are safe)

I suggest you retract your post because as I mentioned to you in game, I took a screenshot of you admitting that your post wasn’t serious and it was intended as a “joke” to deflect from the real issue at hand…Which are mesmers and eles.

It is not a joke it is satire. People ask for things to get nerfed on other classes when there will be plenty to nerf on each class. This is an example of that. You wan’t elemental sustain nerfed? Maybe then they will nerf this next. Then they will nerf another class. If nerfing things doesn’t stop an op class from rising up. Then why nerf at all. (Still they will nerf thief and ele and mesmer regardless) This video is made so that more classes get a fair hit so that say elementalist’s sustain alone is not nerfed while a thief can practically one shot them. (Thief can instagib a cele elementalist).

Lol thief can instagib cele ele. The amount of ignorance in this statement is unreal. Sure it can, if the ele doesn’t move till he’s down.

You should l2p instead of crying for nerfs, thanks.

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Problems with 'rushs' in general

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

It’s a known bug. Anet doesn’t care Lmao. This happens more often at high ping. Earthshaker is also another issue, the range is often projected further than it really is; meaning the animation happens and you travel the distance but no damage or stun is dealt. This happens on even ground, and high ground makes it worse.

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What are the best warrior builds?

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Posted by: ReaperJr.5967

ReaperJr.5967

You shouldn’t even be attempting to fight mesmers or eles at the moment if you want to win, unless you’re sure you can outplay them. Otherwise, hammer gs works fine.

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Good dueling build?

in Warrior

Posted by: ReaperJr.5967

ReaperJr.5967

I said I tested shoutbow LOL. Never said I was actively using it. I rest my case.

If you really speak ‘from a higher level of play’, as you so claim, I would like to see how you play. Also, I just realised I have been thinking Mace shield as Mace sword, that was my mistake. I apologise for unintentionally spreading misinformation. Mace shield is a perfectly viable alternative to hammer, I just find that hammer works better.

Then again, how about that duel?

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Good dueling build?

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Posted by: ReaperJr.5967

ReaperJr.5967

Secondly, hammer is telegraphed. But if you actually learnt how to land it after dodge frames or after your opponent has used up both dodges, it’s an easy stun lock for you.

Because dodging is the only way to evade Hammer attacks right? If I only had to count how many dodges the enemy did, Warrior would be a kittening god in this game and I’m not even exaggerating.

hello invis/invuln/blind/block spam oh can’t forget about you either elevation, pleasure getting wrecked by you

You look like one of those players that need to l2p. Naturally other classes will have active defenses, I won’t deny that. Your job is to bait them out and land a hammer cc chain after that.

Other than mesmers and elementalists, I’m not having issues dueling against other classes. Oh, and care to tell me what you would rather replace hammer with?

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Mesmer got way too faceroll

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

We all know some of us are here just for the drama and entertainment -Grabs popcorn-

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LF fiery greatsword pvp ele

in Elementalist

Posted by: ReaperJr.5967

ReaperJr.5967

Conjure ele? You’ll have the best chances with staff.

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Good dueling build?

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Posted by: ReaperJr.5967

ReaperJr.5967

Mace shield is great against melee encounters but not so much against ranged. Esp mesmers and engineers. Idk why you think they’re good against them.

Secondly, hammer is telegraphed. But if you actually learnt how to land it after dodge frames or after your opponent has used up both dodges, it’s an easy stun lock for you.

Lastly, nobody uses rampage in duels. It’s a soft ban as it’s considered cheap.

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