- Primordial Legend
Semi-active.
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2017/06/3adbdNew-WvW-Armor_S.jpg
In this picture anet showed.. What’s the backpiece that looks like the angel wings from diablo?
.. The fact that ascended armor costs gold (indirectly) to purchase now? How are poor pvp scrubs like me gonna pay up? I play pvp almost exclusively and apart from ranked season when I earn a meagre few hundred gold, I don’t get much income.
So ascended shards were the only way I’m going to be able to gear up for raids, fractals and wvw. I guess now my 1200 shards are going to sit uselessly in my inventory. Thanks anet. What even warranted this change?
(Before anyone points out my seemingly contradictory statements, I do play pvp almost exclusively. I dedicate only at most an hour a day for daily fractals, if I even do them, and only 6 hours a week for raids. The remaining 90% of my time is spent in spvp.)
.. Please nerf everything. Good god. With so many qq nerf threads on this forum, you might as well do it. I really hope anet doesn’t base their class balancing off the vocal minority, else PvP will really become kitten.
Don’t screw up balance even more, thanks anet.
So how much are you willing to bet? Im willing to put 300g on the line.
So grab your d/d evade thief.
Hmu in game. We’ll arrange it there.
I honestly don’t know why people are complaining so much. I’m not a “top player” and I’m willing to bet I can beat the d/d evade spam build on any class.
There are so many counters to it, but most people seem to think it’s OP just because they decide to sit on the point and tank the damage while spamming their skills hoping to hit the thief.
So how much are you willing to bet? Im willing to put 300g on the line.
It’s easy to say eli hell doesn’t exist…maybe I should record my matches and show people my matches..
Great idea!
I’ll give the same idea to you that I’ve given to plenty of other people: record your gameplay. I want a consistent view of how you play so 3 consecutive matches seem like a good idea. If it turns out that your gameplay seems better than all of your teammates and all of your opponents and that you’re only kept down by ‘’the people in your matches’’ then I’ll give you 500g.
Does this count for wins, helseth? I’d like to take you up on that hahaha
Claiming that top players can beat Maygi with x build is a moot argument. I agree that there are builds that can stall d/d condi evade but beating it when played properly? Nada.
I can twist it around and tell you to 1v1 Kronos on a node when he’s using d/d condi evade. You’ll never win regardless what you use.
There are no viable ele solo q builds. I suggest you try other classes like mesmer or thief.
I know this has been mentioned before, but i feel the need to mention it again in case the devs missed it.
Apart from the fact that it has no counter 1v1, the only counterplay is to outrotate the said build. Unfortunately for me, my team mates feel the need to 2/3v1 said build on home node every game.. Unsuccessfully. I really can’t do much alone or even with a friend when that happens.
Let’s also bring up the fact that most defensive amulets were removed to prevent bunker builds from dominating like in S1. All in all, such a build shouldn’t even exist tbh. At the very most, if it’s going to be a bunker build, at least make it not be able to dish out damage (like paladin guard) and just be able to hold a node. Cheers.
League of Legends doesn’t have voice chat.
Oh I don’t play league but I assumed they did. If the argument against VOIP was toxicity then they could always introduce the mute function like D2.
I have a question!
As support ele how I’m supposed to be useful when our team can’t kill necro 3v1 in mid and there’s one more necro on the other team. And of course there’s 3 other players.
We had the game at start, but after the opponent figured out that “ele is a nice target” I got focused so hard that even using Water Overload meant I’d die before it could even finish.
I mean what are we even supposed to do when everyone is trying to kill you while your team is melting away because random conditions and damage? Trying to cleanse while 2 condi necros spamming stuff while immortal sometimes makes me feel that it’s not even worth trying. It doesn’t really matter if your whole team gets wiped in 5 or 10 seconds, we lose anyway. Or are we supposed just split everywhere, but what’s my role as group support if we just split in two groups? Run with other and hope for the best?
I’ll tell you..sometimes the drafts just are bad enough that the only way to win is for hope for other team go afk or be completely pawless blind kittens with 38kbps modem.
When you are under focus, you try to kite and use the terrain to your advantage. Also, time your defensive abilities well. For example, obsidian skin before dropping water overload. Or lightning flash to a hard to follow terrain before using wash the pain away. Because when you are under pressure it means your teammates aren’t, so you can drop all your heals for yourself.
Thank you for your advice, I’ve been trying to follow them and it’s been helpful. I got finally some consistency at my playing under pressure, though sometimes I face a premades and if they’re good, they drive me to defensive and then blow up the guy next to me =)
No problem. That happens from time to time. All isn’t lost if that happens though, an ele is capable of taking a teamfight while outnumbered (e.g. 3v4) most of the time (it depends on lineup really, if you have someone capable of sustaining and stalling the team fight with you, like a druid or a scrapper, you should be able to. Of course that’s provided your enemy doesnt consist of crazy high burst damage like rev+thief+necro).
You just duck in and out of the point kiting while timing your cds well and you should be able to stall till your dead team mate comes back.
I asked grouch about voice chat at lan and he said it would never haopen
If that’s true, that has got to be the worst decision ever. Literally every single competitive team game has an in game voice chat. How else are you supposed to coordinate real time kitten .
Is Gw2 ever going to have an OCX/SEA server? It’s awfully hard to compete in PvP when your ping is like 250+. Which means reactionary dodges don’t occur on time and your pathing skills (like rush/headbutt/mace f1 for warrior) have wonky ranges and fall short from time to time.
Is there not enough representation from the OCX/SEA community to warrant our own server? I’ve always thought they were pretty big.
I mean, this isn’t exactly a secret. Almost everyone on the leaderboards know that the top players are either 1. Bribing someone to throw the game for them or 2. Bribing their own team mate to leave the game when they are going to lose or 3. Have a friend that can do both on an alt account.
I thought everyone knew about this already.
there are two people who are cheating, jeffiEZZZ and ddongs. everyone in the top 50 lb hates these two.
I’m sure there are more. I’ve seen numerous people in top 50 who don’t even deserve to be there cuz they are so bad.
Stop using baseline warrior and use the elite spec.
Also stop using what sounds to be a special snowflake Hammer warrior build with Physical utilities (?) and use an actual meta build if you want to feel effective.1. I use the elite spec
1. I use the meta hammer+GS build < exact opposite of snowflake
1. using physical utilities leaves me 100% vulnerable to the skrittstorm that is the conditions in PvP
Hammer + GS isn’t meta. Hammer has been outdated since forever since it is too slow and telegraphed. You are probably playing warrior wrong. I play it regularly and I have no issues with it.
Conditions are easily dealt with by using zerker stance and/or heal signet for resistance and using the burst skill in berserk mode since it cleanses 3 conditions each time if you traited cleansing ire (no reason not to tbh). There’s also a cleanse on weapon swap, so if you time your defensive utilities properly you wouldn’t have problems. Your passive regen from AH + 2x endure pain + low cd shield block prevents people from trading hits with you.
All in all, war is one of the strongest 1v1 pointholders in game and it’s fine as it is.
I mean, this isn’t exactly a secret. Almost everyone on the leaderboards know that the top players are either 1. Bribing someone to throw the game for them or 2. Bribing their own team mate to leave the game when they are going to lose or 3. Have a friend that can do both on an alt account.
I thought everyone knew about this already.
I have a question!
As support ele how I’m supposed to be useful when our team can’t kill necro 3v1 in mid and there’s one more necro on the other team. And of course there’s 3 other players.
We had the game at start, but after the opponent figured out that “ele is a nice target” I got focused so hard that even using Water Overload meant I’d die before it could even finish.
I mean what are we even supposed to do when everyone is trying to kill you while your team is melting away because random conditions and damage? Trying to cleanse while 2 condi necros spamming stuff while immortal sometimes makes me feel that it’s not even worth trying. It doesn’t really matter if your whole team gets wiped in 5 or 10 seconds, we lose anyway. Or are we supposed just split everywhere, but what’s my role as group support if we just split in two groups? Run with other and hope for the best?
I’ll tell you..sometimes the drafts just are bad enough that the only way to win is for hope for other team go afk or be completely pawless blind kittens with 38kbps modem.
When you are under focus, you try to kite and use the terrain to your advantage. Also, time your defensive abilities well. For example, obsidian skin before dropping water overload. Or lightning flash to a hard to follow terrain before using wash the pain away. Because when you are under pressure it means your teammates aren’t, so you can drop all your heals for yourself.
Like everyone has said, ele is the worst class to try and carry. Because you’re entirely dependent on your team, can’t and shouldn’t take 1v1s and have very limited mobility.
I would rank:
1. Thief
2. Mesmer
3. Engi
4. Guard/Warrior/Rev/Ranger
5. Necro
6. Ele
So basically you need high mobility, high burst damage, ability to 1v1/hold a point to carry.
I think I was in that game against you lol, your team really struggled without the Ele in team fights it was probably the dumbest idea to have a bunch of squishies and a burn guard fighting mid. I was on necro and just passed all the burns back to your team rip.
Plat is full of people like this, frustrating as hell.
Also yeah that burn guard is a bad player who jumps in, tries to unload all his burns including purging flames and then dies instantly if he doesn’t kill anyone lmao
Exactly, it was clear that the druid will keep pushing our home or camp far since he was afraid of our thief decapping so all we had to do was have the burn guard guard against the druid or even push far if the thief +1s him while we try to stall the team fight at mid (considering we had a better lineup) since his burns were useless anyway.
But he kept running mid to let the druid decap while expecting me to rotate and defend like what? First off, I’m not supposed to take 1v1s. Secondly, my mobility is kitten. Really makes me wonder how I get matched with people like these AND how they are even in plat in the first place.
Ele is not a 1v1 class. We are not supposed to be holding side nodes. Click bait I know but PLEASE get this into your heads. I’ve got multiple people expecting me to do that, and nobody rotating over to swap with me when I’m forced into a 1v1 situation.
The last straw today was when I told a burn guard to hold home and he refused, saying I should be the one holding home and he should be in the one in team fights. Obviously, I told him otherwise; that it should be the other way around since his burns will just get cleansed easily by the enemy ele but he had the cheek to ask me if I really was in platinum. Cherry on top was when he asked for a 1v1 and I accepted and directed him to a server and he didn’t show up. kitten me.
We’re supposed to be in team fights, not you. Please, if you see any ele 1v1-ing, swap with him. Or better yet, don’t even leave him in a 1v1 scenario in the first place. Good god, Brazy, I’m looking at you.
Warriors are very susceptible to kiting. Otherwise, most of their sustain comes from their burst skill so dodge that and keep up the pressure and you’ll be fine.
It IS difficult to fight a war 1v1 on point though if you’re not a good thief. Otherwise, they should be easily focused down in team fights once their stances are popped.
Or… Or…
ANet lifts the stupid queue size restriction and you can queue with a whole team and not have to worry about people you don’t like.
I have no problems with the current solo/duo queue system. Otherwise the leaderboards will just be dominated by ESL players and co. The problem at hand is just getting kittened over persistently by the same person over and over again.
would be a form of match manipulation. This should never happen.
Put a limit on it then. Like to a maximum of 5 people or something. Can’t stand the same people pulling me down match after match.
still match manipulation
Technically. Would be a minor form that would improve QoL yet not adversely affect matchmaking though.
i believe that is an opinion not a fact.
Never posed it as such. I don’t see a reason why anyone would be against this though. Unless, of course, you are the said player bringing down your team or getting carried every game.
would be a form of match manipulation. This should never happen.
Put a limit on it then. Like to a maximum of 5 people or something. Can’t stand the same people pulling me down match after match.
still match manipulation
Technically. Would be a minor form that would improve QoL yet not adversely affect matchmaking though.
would be a form of match manipulation. This should never happen.
Put a limit on it then. Like to a maximum of 5 people or something. Can’t stand the same people pulling me down match after match.
I don’t want to get matched with people i blocked. Matched against is okay. Just not with. Why am i forced matched with players in platinum playing like bronze like kittening lerla man??
I’m not saying ele is the worst class, but all these guys saying can 1v2 indefinitely is either 1. Terribly bad 2. Delusional 3. Talking out of their kitten .
Unless it’s against 2 other bunkers, ele cannot 1v2. Hell, i don’t even like to take 1v1s unless it’s on my point, considering I’ll never be able to kill anyone half decent. Plus i should be in team fights anyway.
Are there any safeguards against people calibrating their 10 matches on the last day of pvp league? If not, I implore the devs to implement some hotfix at least.
As we all know, your calibrated mmr is probably inflated, and it’s terribly easy to calibrate to a high mmr. Just duo q with some good player and work your way to 10-0. Tadah! You’re on the leaderboards. Top 2 NA leaderboards did this bs and i have 0 idea who they are nor do i care.
What I care about is all the smurfs and people waiting for the last day to do their calibration matches for an easy title and high leaderboard ranking. Peace.
The decrease in mmr gain is kinda wonky though. Especially when the mmr loss is not balanced by it as well. I think this should be changed.
I’ve been liking this season so far.. Except for a few points. First of all, the matchmaking is kind of weird. From personal experience as well as testimony from friends, when we lose, we always seem to lose a lot of mmr. Make that twice of what we normally gain. That makes it so that ultimately, when we have a winrate of about 66% (2 wins, 1 loss), we make no progress. This is quite abyssal as a winrate of 66% is very decent!
I understand we might be occasionally matched against players that are below our mmr, and thus the system would ‘expect us to win’, so when we lose we lose quite a bit of mmr.. But that shouldn’t happen every time right? Right now, it seems that that’s wholly the case. Perhaps you could tighten the mmr range metric? I would rather have longer queue times and fairer matches than shorter queue times and unbalanced matches. Or may I suggest fixing a rate of mmr gain/loss (e.g. +20/-20) so everyone with a positive winrate can make progress. It’s quite atrocious when I lose a match I get at least -40 mmr, but when I win I get like +18..
Secondly, I feel that point difference should be taken into account in mmr gain or reduction if there is no fixed rate. I mean if it doesn’t matter to the system if we lose by a point difference of 10 or a point difference of 100 then there’s really no motivation to play as well if team momentum is lost. It’s hard to motivate your team to continue trying (knowing you can still win) if even one person feels the game is lost..
Lastly, there should be some kind of buff for the team to offset a team mate leaving the game.. Or lighter mmr loss if that isn’t feasible. After all, an abandon is out of our control and being penalised for it is quite unreasonable.
(edited by ReaperJr.5967)
Just curious. 15char.
Let the people below complain about the conditions below. I don’t think any of us are complaining about good players being able to skip, were complaining about those of us who aren’t as good basically sitting in a cesspool circle there doesn’t seem to be a way out of.
If it’s working for you that’s great, for those of us who are trying to make it work and having trouble or misunderstanding things we want to let the devs know what are issues are.
I don’t really get this. If you understand that you aren’t as good then why are you expecting to constantly climb? Maybe you are in your appropriate division?
I apologize if i sound mean or rude, i don’t mean it and I’m genuinely trying to understand.
You do know this is a team game right? Everyone is accountable, not just 1 person. If this is a dueling game, yes by all means there is no excuse for you not to climb up if you are bad.
Like I’ve said in my original post, so is dota 2/LoL/HotS, you don’t see widespread outrage against the system except for those stuck in the ‘ELO hell’ (which good players have repeatedly climbed out of, they just said it was relatively harder).
LoL dota2? this is such a different scenario, even if your teammates are bad as long as you have a well fed hero, it is still winnable.
I don’t think you get the point.. What’s the way to get a well fed hero? To farm and kill your opponents right? Which also means you have to be superior to them in mechanics and rotational/map awareness.
The same goes for gw2, if you are actively outplaying your opponents by killing them and rotating appropriately then you will literally ‘carry’ your team to victory.
I do get your point but your two examples are very different. Killing a higher lvled hero than you also nets you more gold and experience. Very different mechanics. Here in gw2 there is so much variables to consider. Team comp? <—- very minimal control over this if your teammates decides to switch. Class Stacking? <——- Dota does not have this either. Picks and Bans? <———- Gw2 does not have this either.
You cannot carry a game in gw2. Even if all the enemies are noobs and 4 of your teammates are also noobs, all they have to do is keep 2 points. Thats it. What if you a semi-poor mobility class? What would you do then? You can kill 2 of em, but guess what they can just outrotate you.
You’re straying from the point now. Generally, the specific mechanics of the game do not matter. What matters is that to win you have to be 1. Mechanically superior to your opponent 2. Have a better map/rotational awareness than your opponent. Rate of experience/gold gain etc is irrelevant.
You can control team comp. First of all, it’s unlikely that your team mate decides to switch from whatever he’s playing at match start. So you can switch to whatever fits your team best. Even if he does switch mid-game, you can still switch to something more fitting as well. Secondly, you can always ask them to switch. Nicely. These points also address the problem of class stacking. Picks and bans are just a subset of team composition.
And.. I have no idea what you’re on about. If you keep two points you win. If you have a poor mobility class, you help your team win points and keep them. Like you said, they are worse than you so they shouldn’t be able to outrotate you.
You can’t control team comp. You just can’t. Some people dont even multi class. You are saying stuff that happens in perfect situations. Some people don’t even wanna switch, worse, some people wont even chat back. These stuff happens all the time.
Mechanics matter. Gw2 requires everyone to do good. Dota2 not so much, as long as your teammates do not feed early game its all good, Two different situations, MOBAs have Late-game, Early game heroes, Does gw2 have that? No.
Yes but you can’t control team composition in d2 either. What you can do in both games is to play a role that benefits the team.
Lol.. Not feeding = your team mates have to be good either. You’re not even making sense right now. MOBA has heroes that fulfil roles, carry, support, offlane etc. So does gw2. We have bruiser, support, backcap etc. It’s the same thing.
Let the people below complain about the conditions below. I don’t think any of us are complaining about good players being able to skip, were complaining about those of us who aren’t as good basically sitting in a cesspool circle there doesn’t seem to be a way out of.
If it’s working for you that’s great, for those of us who are trying to make it work and having trouble or misunderstanding things we want to let the devs know what are issues are.
I don’t really get this. If you understand that you aren’t as good then why are you expecting to constantly climb? Maybe you are in your appropriate division?
I apologize if i sound mean or rude, i don’t mean it and I’m genuinely trying to understand.
You do know this is a team game right? Everyone is accountable, not just 1 person. If this is a dueling game, yes by all means there is no excuse for you not to climb up if you are bad.
Like I’ve said in my original post, so is dota 2/LoL/HotS, you don’t see widespread outrage against the system except for those stuck in the ‘ELO hell’ (which good players have repeatedly climbed out of, they just said it was relatively harder).
LoL dota2? this is such a different scenario, even if your teammates are bad as long as you have a well fed hero, it is still winnable.
I don’t think you get the point.. What’s the way to get a well fed hero? To farm and kill your opponents right? Which also means you have to be superior to them in mechanics and rotational/map awareness.
The same goes for gw2, if you are actively outplaying your opponents by killing them and rotating appropriately then you will literally ‘carry’ your team to victory.
I do get your point but your two examples are very different. Killing a higher lvled hero than you also nets you more gold and experience. Very different mechanics. Here in gw2 there is so much variables to consider. Team comp? <—- very minimal control over this if your teammates decides to switch. Class Stacking? <——- Dota does not have this either. Picks and Bans? <———- Gw2 does not have this either.
You cannot carry a game in gw2. Even if all the enemies are noobs and 4 of your teammates are also noobs, all they have to do is keep 2 points. Thats it. What if you a semi-poor mobility class? What would you do then? You can kill 2 of em, but guess what they can just outrotate you.
You’re straying from the point now. Generally, the specific mechanics of the game do not matter. What matters is that to win you have to be 1. Mechanically superior to your opponent 2. Have a better map/rotational awareness than your opponent. Rate of experience/gold gain etc is irrelevant.
You can control team comp. First of all, it’s unlikely that your team mate decides to switch from whatever he’s playing at match start. So you can switch to whatever fits your team best. Even if he does switch mid-game, you can still switch to something more fitting as well. Secondly, you can always ask them to switch. Nicely. These points also address the problem of class stacking. Picks and bans are just a subset of team composition.
And.. I have no idea what you’re on about. If you keep two points you win. If you have a poor mobility class, you help your team win points and keep them. Like you said, they are worse than you so they shouldn’t be able to outrotate you.
Let the people below complain about the conditions below. I don’t think any of us are complaining about good players being able to skip, were complaining about those of us who aren’t as good basically sitting in a cesspool circle there doesn’t seem to be a way out of.
If it’s working for you that’s great, for those of us who are trying to make it work and having trouble or misunderstanding things we want to let the devs know what are issues are.
I don’t really get this. If you understand that you aren’t as good then why are you expecting to constantly climb? Maybe you are in your appropriate division?
I apologize if i sound mean or rude, i don’t mean it and I’m genuinely trying to understand.
You do know this is a team game right? Everyone is accountable, not just 1 person. If this is a dueling game, yes by all means there is no excuse for you not to climb up if you are bad.
Like I’ve said in my original post, so is dota 2/LoL/HotS, you don’t see widespread outrage against the system except for those stuck in the ‘ELO hell’ (which good players have repeatedly climbed out of, they just said it was relatively harder).
LoL dota2? this is such a different scenario, even if your teammates are bad as long as you have a well fed hero, it is still winnable.
I don’t think you get the point.. What’s the way to get a well fed hero? To farm and kill your opponents right? Which also means you have to be superior to them in mechanics and rotational/map awareness.
The same goes for gw2, if you are actively outplaying your opponents by killing them and rotating appropriately then you will literally ‘carry’ your team to victory.
Let the people below complain about the conditions below. I don’t think any of us are complaining about good players being able to skip, were complaining about those of us who aren’t as good basically sitting in a cesspool circle there doesn’t seem to be a way out of.
If it’s working for you that’s great, for those of us who are trying to make it work and having trouble or misunderstanding things we want to let the devs know what are issues are.
I don’t really get this. If you understand that you aren’t as good then why are you expecting to constantly climb? Maybe you are in your appropriate division?
I apologize if i sound mean or rude, i don’t mean it and I’m genuinely trying to understand.
No offense taken. Because, not being as good as someone who belongs in a ‘Good’ division isn’t the same as being in a division with ‘Bad’ players. There is no space between for the people who have experience, but aren’t the best. Right now were all mashed together with new or bads which makes it hard to not just move up, but keep from moving down on a string of bad matchups.
But in your given scenario, you’re as likely to have bad opponents as you are to have bad team mates. It then results in a situation where you have 1 good player (you) and 4 bad players vs 5 bad players. Which you should have no problem winning.
Let the people below complain about the conditions below. I don’t think any of us are complaining about good players being able to skip, were complaining about those of us who aren’t as good basically sitting in a cesspool circle there doesn’t seem to be a way out of.
If it’s working for you that’s great, for those of us who are trying to make it work and having trouble or misunderstanding things we want to let the devs know what are issues are.
I don’t really get this. If you understand that you aren’t as good then why are you expecting to constantly climb? Maybe you are in your appropriate division?
I apologize if i sound mean or rude, i don’t mean it and I’m genuinely trying to understand.
You do know this is a team game right? Everyone is accountable, not just 1 person. If this is a dueling game, yes by all means there is no excuse for you not to climb up if you are bad.
Like I’ve said in my original post, so is dota 2/LoL/HotS, you don’t see widespread outrage against the system except for those stuck in the ‘ELO hell’ (which good players have repeatedly climbed out of, they just said it was relatively harder).
Yeah… I guess I shouldn’t have played with my friend. Lost almost every game I played with him, and won every other one. Screwed my rating! :P I guess I understand now why people use an alt account to play ranked with their friends.
Seriously, the only thing that I don’t like is the same that happens in almost every game that consider winning in their rating equation: when people leave a team (and you end up being 4v5 or worse), getting disconnected or getting kicked out of the game for any reason, we lose. Still, it’s not an indicator of our individual skill if we lost 3 games out of 10 with people disconnecting for 3 or 4 mins.
Rating shouldn’t be based on wins or lose but on something else. Let’s face it: these situations where a random player disconnects can happen to almost everyone, but a player shouldn’t be punished for something that is totally out of his control.
Unfortunately, w/l ratio is the tried and tested, established way of determining mmr. I think a suggestion to even the odds of a player abandoning the match would be to give the disadvantaged team some sort of buff to compensate. Or/and to lower mmr loss.
Let the people below complain about the conditions below. I don’t think any of us are complaining about good players being able to skip, were complaining about those of us who aren’t as good basically sitting in a cesspool circle there doesn’t seem to be a way out of.
If it’s working for you that’s great, for those of us who are trying to make it work and having trouble or misunderstanding things we want to let the devs know what are issues are.
I don’t really get this. If you understand that you aren’t as good then why are you expecting to constantly climb? Maybe you are in your appropriate division?
I apologize if i sound mean or rude, i don’t mean it and I’m genuinely trying to understand.
(edited by ReaperJr.5967)
I’m going to just repost a longer, edited version of what I’ve replied in someone else’s post:
I dont get why everyone is complaining about placement matches. If you realise, placement matches are used in every competitive pvp game and they work well especially when we have solo queue.
Placement matches are for better players to skip the lower ‘ELO hell’ (Glicko in this case), and if you didn’t manage to do that, it just means you’re not as good as you thought you were. Luck is a factor, yes, but it’s a minor factor. You can’t be lucky/unlucky forever (or in this case, very unlikely to be for 10 matches consecutively), that’s not how it works.
Literally, like in dota 2 or HotS, they have solo q placement matches and you notice one trend: the good players always manage to get a better rating at the end of placement matches. This is how smurf accounts are born. They don’t have control over their team mates either, and they are also playing a team game. Go figure.
Of course, no system is perfect and there’s bound to be the occasional outlier where a good player doesn’t get placed appropriately. In that case, it’s just bad luck and you have to climb slowly (and you will if you are better than where you are placed) to your correct division.
This season is a brutal reality check for everyone who swore they were better than they actually are
If that’s so, why do i have to play 10 “placement matches” if my mmr was already there before the update?
You realize that the soft reset everyone’s Mmr and you had no clue what your Mmr was before the update so you can’t say for certain where you sat…..
Everyone was reset to 1200 baseline mmr from what I’ve heard.
Nah, they didn’t. I keep seeing same ppl i saw in previous seasons in legend.
After calibration right? I mean I haven’t played competitively for 3 seasons so I’m pretty sure if my mmr wasn’t reset, it would have decayed to hell. But i still calibrated to 1899 so I think it’s possible mmr was reset. At the very least, Evan said they were ‘soft reset’.
MMr doesn’t “decay” really.
But Evan Lesh says otherwise..
In current system maybe, but overall if you played couple thousand of matches i doubt your MMR will decay drastically. I have quit gw2 multiple times for few months and still saw same people in matches after i came back (even before leagues were introduced).
I remember reading in a post by Evan Lesh that mmr decay was introduced since S1/2 (can’t remember which). At least for ranked.
Edit: i don’t think the number of matches played affects the rate of decay. It’s likely a fixed rate like the current system.
(edited by ReaperJr.5967)
This season is a brutal reality check for everyone who swore they were better than they actually are
If that’s so, why do i have to play 10 “placement matches” if my mmr was already there before the update?
You realize that the soft reset everyone’s Mmr and you had no clue what your Mmr was before the update so you can’t say for certain where you sat…..
Everyone was reset to 1200 baseline mmr from what I’ve heard.
Nah, they didn’t. I keep seeing same ppl i saw in previous seasons in legend.
After calibration right? I mean I haven’t played competitively for 3 seasons so I’m pretty sure if my mmr wasn’t reset, it would have decayed to hell. But i still calibrated to 1899 so I think it’s possible mmr was reset. At the very least, Evan said they were ‘soft reset’.
MMr doesn’t “decay” really.
But Evan Lesh says otherwise..
I dont get why everyone is complaining about placement matches. If you realise, placement matches are used in every competitive pvp game and they work well especially when we have solo queue.
Placement matches are for better players to skip the lower ‘ELO hell’ (Glicko in this case), and if you didn’t manage to do that, it just means you’re not as good as you thought you were.
Literally, like in dota 2 or HotS, they have solo q placement matches and you notice one trend: the good players always manage to get a better rating at the end of placement matches. This is how smurf accounts are born. They don’t have control over their team mates either, and they are also playing a team game. Go figure.
Uhmm so what you mean to say Marvin also is a bad player because he didn’t do good on placement matches right?
No system is perfect. There’s definitely bound to be an occasional outlier where good players don’t get placed accordingly. Using a sample size of 1 player to judge a system is inaccurate at best. I can use a similar counterargument, but better. How about all the good players who are placed highly? Doesn’t that indicate the system is working well?
This season is a brutal reality check for everyone who swore they were better than they actually are
If that’s so, why do i have to play 10 “placement matches” if my mmr was already there before the update?
You realize that the soft reset everyone’s Mmr and you had no clue what your Mmr was before the update so you can’t say for certain where you sat…..
Everyone was reset to 1200 baseline mmr from what I’ve heard.
Nah, they didn’t. I keep seeing same ppl i saw in previous seasons in legend.
After calibration right? I mean I haven’t played competitively for 3 seasons so I’m pretty sure if my mmr wasn’t reset, it would have decayed to hell. But i still calibrated to 1899 so I think it’s possible mmr was reset. At the very least, Evan said they were ‘soft reset’.
This season is a brutal reality check for everyone who swore they were better than they actually are
If that’s so, why do i have to play 10 “placement matches” if my mmr was already there before the update?
You realize that the soft reset everyone’s Mmr and you had no clue what your Mmr was before the update so you can’t say for certain where you sat…..
Everyone was reset to 1200 baseline mmr from what I’ve heard.
I dont get why everyone is complaining about placement matches. If you realise, placement matches are used in every competitive pvp game and they work well especially when we have solo queue.
Placement matches are for better players to skip the lower ‘ELO hell’ (Glicko in this case), and if you didn’t manage to do that, it just means you’re not as good as you thought you were.
Literally, like in dota 2 or HotS, they have solo q placement matches and you notice one trend: the good players always manage to get a better rating at the end of placement matches. This is how smurf accounts are born. They don’t have control over their team mates either, and they are also playing a team game. Go figure.
The whole MMR system seems flawed. I actually have higher win/loss ratio than some people on my friendlist, but 100-200 lower MMR?
I am at 69,2% winrate but have almost 200 lower MMR than someone with 50% winrate.Working as intended. It could be that he’s been playing against higher mmr players, especially during placement, which leads him to having a higher mmr.
It is still a poor system since I have no control about the average MMR of my team or opponent team. So the time of someone else got rewarded higher just because he was lucky to be allowed to play against people with higher MMR.
One more reason why AP for the top 250 titles are a bad idea.
I have no idea if this is true. But ideally, if you keep winning during placement matches, your mmr gets inflated till you get matched with top players. If you win against them, you get a higher mmr starting point. If you lose, your mmr gets dropped quite a bit since it was ‘artificially’ inflated in the first place. So it’s not really about luck.
Unless, of course, this didn’t happen to you. Since Gw2 didn’t give a detailed layout of how the mm system works, I’m just speculating from personal experience and observation from othet games.
I don’t see what’s wrong with double thief. They are perfectly capable of holding a point now. I’ve been downed as an ele against a thief on point, and before you say I’m mechanically bad you’re welcome to duel me.
Given same skill level (and let’s assume for a second that matchmaking actually works for once) double thief is bad comp and will always lose. The only time double thief wins is when enemy is bad. The problem is not just double thief, take double ele – gl capping anything, double druid – same issue.
That’s debatable. Moreover the scenario of having the same skill level will never occur anyway. I’ve had no problems with double ele or ele+druid so far. Haven’t encountered a double druid yet.
The whole MMR system seems flawed. I actually have higher win/loss ratio than some people on my friendlist, but 100-200 lower MMR?
I am at 69,2% winrate but have almost 200 lower MMR than someone with 50% winrate.
Working as intended. It could be that he’s been playing against higher mmr players, especially during placement, which leads him to having a higher mmr.
Do tell us what division this happened in?
I don’t see what’s wrong with double thief. They are perfectly capable of holding a point now. I’ve been downed as an ele against a thief on point, and before you say I’m mechanically bad you’re welcome to duel me.
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