- Primordial Legend
Semi-active.
Yeah and there’s also heals for direct damage. Lmao.
There also heals for condi damage, unless conditions disable your healing abilities completely? But then why i even bother when youre spoiled by your immunity ez trait? I wouldnt want it to be taken from me either.
Why not? This game isnt based on 1v1s. It’s a 5v5. Contesting a point in a matchup unfavourable to you? Get a team mate to rotate over.
This game is not even balanced around 5v5. All i see is class stacking while everything else (mostly) feels useless. Put 2 eles on point and call it a day.
Yeah and you’re spoiled by your condi ez spam and since diamond skin is the only trait that forces you to l2p, you want it taken away. I can sympathise. Anyone who has played condi builds know how easy they are to play. I wouldn’t want to make things difficult for myself either.
Your anti-ele bias is so blatant i’m not even gonna bother trying to make you see sense. I’ll bet 50 if diamond skin is nerfed you’ll be back complaining about cleansing water because we kitten out more cleanse than you apply condis lmao.
With current bunkers being a thing, something that came from elite specs, do you think the removal of celestial amulet would solve most of its popularity? Would that make more room for existing stronk DD like viper revs/marauder scrappers? At least onpoint fights could be faster and more entertaining.
Celestial amulet has never been the problem. It’s the power creep in elite specs that is.
Most of these arguments of ‘you need to rotate’ are utterly invalid for 95% of the cases in which issues with a DS ele occur – because the majority of players do not play in full, organized, and communicating comps. The vast majority of players are also not professionally competitive – so making comparisons to ‘look how fast this pro with DS ele was downed’ has almost no relevance to this argument.
People say ‘get good’ and ‘learn to play’ – however I can assure you that the majority of the pvp community are casuals in which traits like this completely shut down a half to third of all opposing builds.
One of the previous suggestion of reducing condi duration, with the effect doubled at above 90% HP is the best I have seen so far – providing a decent level of condi defence, whilst allowing condi builds to still be viable through persistence.
However, traiting for Cleansing Water as the water grandmaster, accompanied by Invigorating Torrents from tempest provides a consistent tool for condi removal anyway, with switching to water providing enough regeneration procs to remove burst condis – so this change to the earth grandmaster won’t make to much of a difference vs condis to a decent ele.
What? You mean to say people can’t rotate around a ds ele if they are not in a full organised and communicating comp? LOL. I am stunned speechless.
I main a reaper and there is one thing that ticks me off about diamond skin and that is the immunity to my non damaging CC condi’s. That shouldn’t be a thing. It’s just not cool when I have set a few marks down and the ele just walks right over them without having to dodge and just easily avoids the chill or fear.
See, this is the problem with majority of complaints about diamond skin atm. ‘Oh it counters my build’ or ‘I don’t like how it works against me ’ so ‘NERF PLZ’.
That’s the thing no build should hard counter any other build in the name of balance. There should be more counter play involved. It just gets stale when you’re seeing nothing but immunites pop up. I got close to 3k hours on my necro, so I’m not just some guy that just started playing necro and I’m on my final tier in ruby by just playing necro. PvP is just stale as heck right now.
Why not? This game isnt based on 1v1s. It’s a 5v5. Contesting a point in a matchup unfavourable to you? Get a team mate to rotate over.
I like how people don’t even pull the L2P argument with DS like they do when defending a lot of imbalanced stuff. You know there is a problem when instead it’s “don’t even bother to play, let your teammates do all the work”. That’s just not fun at all.
Proper DS fix: Diamond Skin breaks when it absorbs X incoming conditions or HP drops below 80% HP (30s ICD).
What? What are you even talking about? It’s the same reason you don’t send a warrior to contest a point against a condi build, or a mesmer against a thief, in the old meta. That’s the point of rotations. To get favourable matchups so you win the point. How’s that letting your team mates do all the work?
Amber smurfs kappa
When matchmaking determines you have a 40-59% chance to win
Your team loses -1 pip
Your team wins +1 pipif it is really like this…… this is the problem
If you can get may be 8 matches in a row with a 40% chance to win.this mean you will mostly lose 8 times. this is a problem for solo queue
Or you may get 59% chance to win 8 times. This isn’t how you interpret data lol
I main a reaper and there is one thing that ticks me off about diamond skin and that is the immunity to my non damaging CC condi’s. That shouldn’t be a thing. It’s just not cool when I have set a few marks down and the ele just walks right over them without having to dodge and just easily avoids the chill or fear.
See, this is the problem with majority of complaints about diamond skin atm. ‘Oh it counters my build’ or ‘I don’t like how it works against me ’ so ‘NERF PLZ’.
That’s the thing no build should hard counter any other build in the name of balance. There should be more counter play involved. It just gets stale when you’re seeing nothing but immunites pop up. I got close to 3k hours on my necro, so I’m not just some guy that just started playing necro and I’m on my final tier in ruby by just playing necro. PvP is just stale as heck right now.
Why not? This game isnt based on 1v1s. It’s a 5v5. Contesting a point in a matchup unfavourable to you? Get a team mate to rotate over.
Sure, this game isn’t based around 1v1’s but as why not? Because just about every MMO I’ve played out there. I have experienced counter’s to classes or builds, but I’ve never experienced hard counters. and hard counter’s to a class or build is just not fun. That’s just the way it is.
Fun is subjective. Some people may find the ‘rock paper scissors’ way of balancing fun. This is not the first time hard counters have been in gw2 meta either.
If you’re stuck in Elo hell you deserve it.
90% of escaping Elo Hell is being good enough to work with a team. Once you can do that you are out.
If you cannot find a team and are pugging, it’s because you don’t know how to be a team player.
And as you go, you may even have to refine your team comp and get people that can do their job without being toxic.
[note: if you are solo queuing on purpose then you may not lament elohell]
I don’t think you have enough information to make these claims about percentages or what people do or don’t deserve.
There could be some very good players who are stuck right now.
Conceded. I don’t have the info to make this claim in the slightest. I did however want to draw attention to the fact that escaping elohell requires you:
- work with a team
- be good as a part of a team
you cannot solo out of elo hell, especially here. the matchmaker actively attempts to curb your winrate and the only way you can avoid it is by minimizing the chances that youll be sandbagged/ a sandbag yourself.
It stands to reason that there are good players in the seas of mediocre rage-bait, so I’ll revise my opinion on that, immediately.
- I’d personally rather people not count on that though.
is what I probably needed to say.
Also: [Insert standard “Nope, 100% of people in Lo-hell deserve it”]
I main a reaper and there is one thing that ticks me off about diamond skin and that is the immunity to my non damaging CC condi’s. That shouldn’t be a thing. It’s just not cool when I have set a few marks down and the ele just walks right over them without having to dodge and just easily avoids the chill or fear.
See, this is the problem with majority of complaints about diamond skin atm. ‘Oh it counters my build’ or ‘I don’t like how it works against me ’ so ‘NERF PLZ’.
That’s the thing no build should hard counter any other build in the name of balance. There should be more counter play involved. It just gets stale when you’re seeing nothing but immunites pop up. I got close to 3k hours on my necro, so I’m not just some guy that just started playing necro and I’m on my final tier in ruby by just playing necro. PvP is just stale as heck right now.
Why not? This game isnt based on 1v1s. It’s a 5v5. Contesting a point in a matchup unfavourable to you? Get a team mate to rotate over.
Well the circle goes on.. diamond skin inst passive..
Bark skin inst passive, it olny works when yours hp is above 90%, If you dont have any condi pressure then its your fault /shrug.
And it doesnt really matter how much access classes have to resistance compared to protection. Theres also cleanses people forgetting about. I dont think you should autowin vs some wanderer/rabin build just bc you slotted a trait. Thats bs. Im going to sleep so bye.
Yeah and there’s also heals for direct damage. Lmao. Why does it not matter? It matters entirely. If everyone has access to 33% direct damage reduction then condi damage would definitely be favored over it. It works on top of your existing toughness too. So..
I main a reaper and there is one thing that ticks me off about diamond skin and that is the immunity to my non damaging CC condi’s. That shouldn’t be a thing. It’s just not cool when I have set a few marks down and the ele just walks right over them without having to dodge and just easily avoids the chill or fear.
See, this is the problem with majority of complaints about diamond skin atm. ‘Oh it counters my build’ or ‘I don’t like how it works against me ’ so ‘NERF PLZ’.
I wonder what people would say if bark skin was giving immunity to direct damage above 90% hp.. Hmmm
Not a fair comparison as there is a stat for reducing direct damage as well as a boon. You don’t have either for condition damage.
And there is resistance/traits and even skills to reduce condi damage so youre wrong. Its fair comprasion. My point stands still.
Not accessible to everyone. I mean, I could make the same kind of flawed argument too. There are traits and skills that prevent critical damage, reduce direct damage indefinitely, and prevent direct damage entirely. See how this is going?
Not everyone have access to protection either (hello war/thief). See how this is going?
Passive craps like diamond skin are bad for this game and have to go..away. They take no skill whatsoever, slot and forget. While were at it toughness/protection should reduce condi dmg too.
Part of the reason why they are not meta. Compare availability of protection across classes as compared to resistance? Also, there’s no stat reducing condi damage atm. You can say toughness should but fact of the matter is that it doesn’t.
Pvp? I haven’t won a match with a warrior on my team or lost a match with a warrior on the enemy’s, to put it simply.
Lies. I beat you the other day. On legacy of the Foefire.
You did? Don’t seem to remember.. but let’s just say you did.. that’s just one match then :P Team was probably awful.
I wonder what people would say if bark skin was giving immunity to direct damage above 90% hp.. Hmmm
Not a fair comparison as there is a stat for reducing direct damage as well as a boon. You don’t have either for condition damage.
And there is resistance/traits and even skills to reduce condi damage so youre wrong. Its fair comprasion. My point stands still.
Not accessible to everyone. I mean, I could make the same kind of flawed argument too. There are traits and skills that prevent critical damage, reduce direct damage indefinitely, and prevent direct damage entirely. See how this is going?
The problem with divisions is that, right now, they don’t represent MMR. This makes it just as easy for a terrible player to climb up to diamond as it is for a pro, at least for solo queue. For teams, climbing to diamond and beyond doesn’t necessarily imply skill, either.
What this system does measure is improvement. You are required to get better as a player or team in order to beat the 50% odds of winning consistently, but already being better nets you no advantage. This is why MMR tanking exists, of course.
If you want divisions that measure skill, then we would need to change divisions so that they are a reflection of MMR – not something separate.
Untrue. Ruby is the noob filter. If you’re bad you won’t get past ruby. Also, mmr accounts for 50% of matchmaking.
Untrue. Ruby is the luck, grind filter. Apart of that, it’s pretty much a cake walk, if you tanked mmr like a boss. So nah, Diamond is not a start point where the skill is measured.
Kek.
Uh.. sure mate. Everything is a luck grind filter by your logic then. I’m gonna attribute 30 pips to luck grinding, sounds about right.
Lmao.
Sure, if you gone full elitist after scoring diamond, while i, being in the same situation as you are, still see the flaws of the leagues, and know how lucky i was, bad enemies, good team mates, 2 pips for win, 0 for the loose, but ! If you want to overvalue your achievement xD Good luck with it.
Elitist? Hardly. This is just how mmr and leagues work in general. If you’re good you progress, if you’re not you don’t. Luck is a factor, sure, but not a deciding one. And definitely not enough to account for 30 pips. I’m not saying the league isnt flawed, but if you got to diamond through luck you are definitely an outlier.
Personally, i got there with a consistent 60% winrate so..
It’s definitely enough, due to variables which decide your win/loss rate. Team comp, premade/solo q, brainless/veteran spvpers. Etc.
Especially in this meta of low skill play.
And no, i m not outliner, my friends feel the same way. With MMR tanking, there are loads of diamonds who doesn’t even belong there.
So no, this leagues, is a joke and to be honest, alot of people on wrong divisions right now.
You don’t seem to understand how mmr tanking works and why it is highly unlikely to work past ruby. Nevertheless, I shan’t explain it to you as you seem to be adamant at defending this ‘luck factor’ of yours with blind faith, and will likely reject any logical argument. Good luck with your climbing to legendary.
I wonder what people would say if bark skin was giving immunity to direct damage above 90% hp.. Hmmm
Not a fair comparison as there is a stat for reducing direct damage as well as a boon. You don’t have either for condition damage.
Mmr should still be incorporated but we need a reset and calibration at the start of every season. High mmr players should then start off at higher divisions accordingly.
The problem with divisions is that, right now, they don’t represent MMR. This makes it just as easy for a terrible player to climb up to diamond as it is for a pro, at least for solo queue. For teams, climbing to diamond and beyond doesn’t necessarily imply skill, either.
What this system does measure is improvement. You are required to get better as a player or team in order to beat the 50% odds of winning consistently, but already being better nets you no advantage. This is why MMR tanking exists, of course.
If you want divisions that measure skill, then we would need to change divisions so that they are a reflection of MMR – not something separate.
Untrue. Ruby is the noob filter. If you’re bad you won’t get past ruby. Also, mmr accounts for 50% of matchmaking.
Untrue. Ruby is the luck, grind filter. Apart of that, it’s pretty much a cake walk, if you tanked mmr like a boss. So nah, Diamond is not a start point where the skill is measured.
Kek.
Uh.. sure mate. Everything is a luck grind filter by your logic then. I’m gonna attribute 30 pips to luck grinding, sounds about right.
Lmao.
Sure, if you gone full elitist after scoring diamond, while i, being in the same situation as you are, still see the flaws of the leagues, and know how lucky i was, bad enemies, good team mates, 2 pips for win, 0 for the loose, but ! If you want to overvalue your achievement xD Good luck with it.
Elitist? Hardly. This is just how mmr and leagues work in general. If you’re good you progress, if you’re not you don’t. Luck is a factor, sure, but not a deciding one. And definitely not enough to account for 30 pips. I’m not saying the league isnt flawed, but if you got to diamond through luck you are definitely an outlier.
Personally, i got there with a consistent 60% winrate so..
Looks like the competitive community is the same across all the games. Dota 2, LoL, CS:GO, HoN, HotS, Gw2.. you name it. Everyone just blames the game, the matchmaking system, their team mates but not themselves. I’m not saying the meta or the matchmaking system is perfect but this is ridiculous.
In every game, there will be an ‘elo hell’. Dota 2, LoL, CS:GO, whatever. And everyone stuck in this ‘elo hell’ will just keep complaining about everything under the sun, and claim that people who got past it was just by luck. I mean, that’s a given right? People will hit 8k mmr in dota 2, challenger in LoL and GE in CS:GO only by luck and grinding right?
This is the exact thing happening to leagues in Gw2. Except anet screwed up by not implementing mmr reset and calibration. Otherwise, there’s really no issue except for the current state of the meta since mmr tanking only works till sapphire.
The problem with divisions is that, right now, they don’t represent MMR. This makes it just as easy for a terrible player to climb up to diamond as it is for a pro, at least for solo queue. For teams, climbing to diamond and beyond doesn’t necessarily imply skill, either.
What this system does measure is improvement. You are required to get better as a player or team in order to beat the 50% odds of winning consistently, but already being better nets you no advantage. This is why MMR tanking exists, of course.
If you want divisions that measure skill, then we would need to change divisions so that they are a reflection of MMR – not something separate.
Untrue. Ruby is the noob filter. If you’re bad you won’t get past ruby. Also, mmr accounts for 50% of matchmaking.
Untrue. Ruby is the luck, grind filter. Apart of that, it’s pretty much a cake walk, if you tanked mmr like a boss. So nah, Diamond is not a start point where the skill is measured.
Kek.
Uh.. sure mate. Everything is a luck grind filter by your logic then. I’m gonna attribute 30 pips to luck grinding, sounds about right.
Lmao.
Pvp? I haven’t won a match with a warrior on my team or lost a match with a warrior on the enemy’s, to put it simply.
There are 2 rules I follow when soloQing:
1. Only play during NA prime
2. Don’t queue on weekendsThe quality of your matches improve dramatically
Especially on saturday nights. God, dem cancerous saturday pvp matches.
Quick! Someone start a nerf thread because people cannot possibly beat the matchmaking system without an OP class right? Kappa
I’ve been playing on my Reaper for a little while and I noticed how unbeleiveably slow reapers are compared to a diamond skin ele who can heal faster, deal more damage, take less damage, and attack a million times faster.
Why do they even try. Why does Anet pretend they are serious about esports like at all? They clearly ride ele’s sausage factory all day long and just throw tons of damage, healing, and infinite amounts of utility in their class.
Just reminding myself that this game is never going to be a real esport lol.
Hahahahahahahahaha
The problem with divisions is that, right now, they don’t represent MMR. This makes it just as easy for a terrible player to climb up to diamond as it is for a pro, at least for solo queue. For teams, climbing to diamond and beyond doesn’t necessarily imply skill, either.
What this system does measure is improvement. You are required to get better as a player or team in order to beat the 50% odds of winning consistently, but already being better nets you no advantage. This is why MMR tanking exists, of course.
If you want divisions that measure skill, then we would need to change divisions so that they are a reflection of MMR – not something separate.
Untrue. Ruby is the noob filter. If you’re bad you won’t get past ruby. Also, mmr accounts for 50% of matchmaking.
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Thanks!
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Good luck.
Sent one regarding my first infraction to no avail. I didnt even get a reply from them. Doubt i would have better luck this time.
That aside, are infraction points permanent or do they reset? If so, when?
Their mmr is already being inflated while queueing.
Still doesn’t mean jack.
I’m answering the OP, that it is already in place. Nothing much else to do except to implement solo q which anet never will.
Engi or scrapper? If it’s scrapper there’s really not much you can do, their pressure on node is way too high for us to deal with. You can try kiting around the node, dodging hammer burst and peeling off with earth 5 when you’re low.
Their mmr is already being inflated while queueing.
I have enabled ‘show signature’ by default and on my posts. I have no idea why it isnt being shown. Unless 2 infraction points leads to this?
Any coordinated team should be able to knock out a pug team regardless of who they are and what they do. If I lose to them, regardless of their MMR or mine, they still had a significant coordination advantage over myself and my teammates as solo Qers and pugs and we should NOT be losing more than 1 pip to them.
For example, I played Radioactive and friends today when I was SOLO queuing. They were a mixed team of PRO LEAGUE players, however, just because they had 1 player who was in emerald on their team, I lost two pips for losing against them. I have no problem with losing, I just don’t like losing more than I should!
Pip loss or gain is calculated from 50% division and 50% mmr. If they queue as a premade their mmr is inflated to compensate for their supposedly increased coordination. Not all premades are coordinated though. I find the pip loss/gain system fine as a solo q-er.
Are you talking about 1v1 wise? Why would you try to kill a bunker 1v1? You can’t. He can’t kill you either. However, if you want to pressure him into losing the node then scrapper would be your best bet.
This is mostly true.. except that you didnt mention that leagues did not start us off on fair ground. We did not get an mmr reset and calibration. Hence, people with high mmr from the start will have a much harder time climbing up divisions as compared to people with low mmr.
Which leads to people tanking mmr. Otherwise, leagues and mmr are a pretty good indicator of skill level.
(edited by ReaperJr.5967)
Enjoy your new druid/scrapper/diamond skin ele bunkers.
All of those builds, while strong, fold to focus-fire quite quickly, as their defense is based on healing and soft mitigation (like protection), while chronobunkers had so much hard mitigation (invuln) that they could EASILY 1v2 or 1v3 for a very long time with no counterplay.
Yes, druid/scrapper/tempest need a nerf (like all of the elite specs still), but they aren’t as game-breakingly OP. For the rest of the season, at least there will be more viable builds (even if everything is still heavily bunky).
I don’t agree with you about ele bunker, DF it has more than enough evade frames, shocking aura, condition cleansing, healing for self and allies, stun breaks, stab, stupid high protection and generally should be able to hold a 2v1 almost indefinitely.
Besides, most EU teams were not running double mesmer, this double mesmer was an NA issue not EU where the mesmers were being focused hard and fast.
P.s. I don’t mind the precog blur to distortion, I mind the 0.75s cast which makes it very hard to use, otherwise I think the shaving down is alright. I don’t think more needs doing though but we will see.
It’s evident to see you have no idea what you’re talking about, nor do you know how tempest works. If a tempest can 1v2 you indefinitely, you are definitely a highly incompetent player.
If you’re not against a rev or signet reaper it should be more than capable, I know because I maimed ele for 2 years and tempest since it came out. There is no reason to die to a 2v1 unless one of the other 2 is a viper revenant, maybe a condi reaper.
Resorting to a personal attack like that clearly shows your level of skill, thanks for clearing that up for me.
LOL. You are so dead wrong. You wont survive 1v2 against any of the classes unless they are both bunker. If even one of them has dps, even a warrior or a thief, you will die. Your ignorant statement only serves to support my argument.
As for wanting a logical argument instead, I will indulge you. First off, what are these ‘more than enough evade frames’ you are talking about? Secondly, the cleanses we have are from the 5 shouts, earth 4 and water attune. This amount of cleanse is hardly enough against viper revs and reapers once they break our diamond skin. Stunbreaks? We only have one that is readily available. Eye of the storm. Other sources of stunbreak are overloads which are not reliable. We have no stability to boot except from earth overload too, making it extremely easy to cc us.
So, how do we 1v2 indefinitely again? I would certainly like to see some video proof documented since you are very experienced with ele, yes?
Learn to read.
“If you’re not against a rev or signet reaper it should be more than capable, I know because I maimed ele for 2 years and tempest since it came out. There is no reason to die to a 2v1 unless one of the other 2 is a viper revenant, maybe a condi reaper.”
Soon as condi rev is out of the picture (only a matter of time) the only thing you will ever have to worry about is reaper. Which between cleanse on regen, cleanse on water swap, soldier runes and 4 shouts, 2 low cool down auras, auras from combos, 2 passive proc frost auras, water overload and geomancers freedom is more than enough condition cleanse to cope with a reaper. Your protection and high health regen on auras will cover you against power players.
As for enough evades, burning speed (15s) good access to vigor and latent stamina with sigil of energy should be enough to dodge anything big enough to hurt you and you regen/heal through the rest.
I think you’re the one that needs to l2read. I said all the classes unless they are bunker. Even if you exclude reapers and viper rev, there’s still many classes able to 2v1 you.
As for my next reference to viper rev and condi reapers, i was talking about team fight scenarios. No one runs cleanse on regen or latent stamina, hence you dont get cleanse on auras as well. And LOL, you are actually referring to dodges and vigor as ‘evade frames’? What a joke. By that logic every other class has more than enough access to ‘evade frames’ then.
Hearing you talk about tempest with all the selfish traits input with poor understanding of how it works only serves to further my belief that you do not know how to play it properly. So much for maining it for years lmao. You even went as far as to ignore the valid points i put up, evidently knowing that im right. So, where’s the video proof i requested again?
Also, are you still stuck in emerald or sapphire? Geniunely curious.
Enjoy your new druid/scrapper/diamond skin ele bunkers.
All of those builds, while strong, fold to focus-fire quite quickly, as their defense is based on healing and soft mitigation (like protection), while chronobunkers had so much hard mitigation (invuln) that they could EASILY 1v2 or 1v3 for a very long time with no counterplay.
Yes, druid/scrapper/tempest need a nerf (like all of the elite specs still), but they aren’t as game-breakingly OP. For the rest of the season, at least there will be more viable builds (even if everything is still heavily bunky).
I don’t agree with you about ele bunker, DF it has more than enough evade frames, shocking aura, condition cleansing, healing for self and allies, stun breaks, stab, stupid high protection and generally should be able to hold a 2v1 almost indefinitely.
Besides, most EU teams were not running double mesmer, this double mesmer was an NA issue not EU where the mesmers were being focused hard and fast.
P.s. I don’t mind the precog blur to distortion, I mind the 0.75s cast which makes it very hard to use, otherwise I think the shaving down is alright. I don’t think more needs doing though but we will see.
It’s evident to see you have no idea what you’re talking about, nor do you know how tempest works. If a tempest can 1v2 you indefinitely, you are definitely a highly incompetent player.
If you’re not against a rev or signet reaper it should be more than capable, I know because I maimed ele for 2 years and tempest since it came out. There is no reason to die to a 2v1 unless one of the other 2 is a viper revenant, maybe a condi reaper.
Resorting to a personal attack like that clearly shows your level of skill, thanks for clearing that up for me.
LOL. You are so dead wrong. You wont survive 1v2 against any of the classes unless they are both bunker. If even one of them has dps, even a warrior or a thief, you will die. Your ignorant statement only serves to support my argument.
As for wanting a logical argument instead, I will indulge you. First off, what are these ‘more than enough evade frames’ you are talking about? Secondly, the cleanses we have are from the 5 shouts, earth 4 and water attune. This amount of cleanse is hardly enough against viper revs and reapers once they break our diamond skin. Stunbreaks? We only have one that is readily available. Eye of the storm. Other sources of stunbreak are overloads which are not reliable. We have no stability to boot except from earth overload too, making it extremely easy to cc us.
So, how do we 1v2 indefinitely again? I would certainly like to see some video proof documented since you are very experienced with ele, yes?
^long overdue nerf. Many top players think so too.
Do you make youtube videos? I really prefer them over twitch due to being able to watch the videos at my own leisure with higher buffering rates.
Most of the time, we only have swirling winds for aoe reflect. The magnetic aura from earth 4 is technically speaking not considered an ‘actual’ aura and hence cant be shared. No one runs aftershock because we need eye of the storm for stunbreaks.
We might contribute to pushing DH out of the meta but tbh it’s the whole meta countering it. DH just cannot sustain itself well enough in team fights to contribute more than other classes. It’s mostly a low to mid tier pub stomp class.
the 50% w/l pushes you back down.
Well that explains why I always hit a losing streak all of a sudden when I just need this one pip to progress to the next tier which then suddendly ends again when I’m back where I started… But soon I’ll be in Ruby and won’t progress anymore anyway so yeah…
It is that mentality that is preventing you from winning. Your team mates dont know what to do? Communicate! Give instructions, ping the map, call targets. Explain why specific actions are bad. Do everything you can to win. I mostly solo q-ed to diamond division, so your point? If you are really good, you will progress.
I communicate a lot, ping points, draw arrows when people wander off or we have to rush the lord, write when there’s inc and almost every match someone says at the beginning what to do and still I get a lot of frustrating matchups where people just wander off for no reason, keep fighting off point and unnecessarily feed the enemy points. I might be able to defend a point on my own against most classes or support my team when we go mid but that still won’t win me a match if the rest of the team isn’t doing its job.
I dont know man, I get the occasional kittenty matchmaking and lose like 5 or 6 games in a row but 15 is a little too incredulous to blame on matchmaking. You’re probably tilting trying to make up for the losses.
The build is not changed, just the build’s ability on the node.
Which is what matters. Or so im inclined to believe.
Hey Reaper, nice to see you reached diamond. I am still trying to advance Ruby.
I still think the build is very good. I just suspect you cannot fire and forget for the well. You will have to put it on half the point, or walk in and out of it.
I am surprised to see so much complaining about being able to prevent new incoming damage, but losing a cap. Don’t prevent the damage then.
Cap still takes 4 secs to lose and the well lasts 3 seconds.
Hey thanks. Good luck on that. Just to clear up any misunderstanding though, i’m not disagreeing on this nerf. If anything, I support it. I’ve found bunker mesmer to be far too strong in team fights and holding points so imo this nerf is well deserved.
At least it has some form of risk vs reward now. Works like an aoe obsidian flesh.
The build is not changed, just the build’s ability on the node.
Which is what matters. Or so im inclined to believe.
Hallelujah. Wonder which bunker the meta will shift to now.
I’m actually gratified that I’m largely being matched with players near my level at this point. Based on your signature, you are an outlier. The fact is that most PvP players are closer to my level than to yours.
ANET needs to be looking at regular people matches. Twitch and youtube don’t represent the vast majority of players.
While this is true, you must take into account that high level games are how the game is played if played at the skill threshold. Which also means that if they ignore us, we will be stuck with 3 point splits right from the get go and bunkers fighting for points for an eternity resulting in the game hitting the timer rather than score limit.
Also, twitch and youtube are how they promote their game so..
Y’all must be playing a different PvP or watching paid players on twitch. I’ve litterally never had a game even approach time limit in the current season.
The players you are playing with and against arent very good then.
well then your very lucky with your queue tbh
the players i get are crap for most of the time.
or are dieing to fast or dont know how to play there class or w.e
there is always something ….
It’s always luck huh?
Or it has nothing to do with luck and you simply need to better yourself. I have been matched with so many rubies recently who are definitely not ruby standard yet somehow got there through grinding.
does not make any difference if you play better. most players goes straight to far which is the most annoying and 80% of my game losses coz no one knows how to pvp thats why they do no have confidence in fighting in mid which shows how nub they are. don’t get me wrong, i know far can be helpful if your team cannot take mid but players who afk, dc, and feed far like crazy specially no designated home or no one wants to take it makes it hard to win pugs and that is beside the fact that you tried to fill in the required position. most of us get really low players and players that have never really played ranks. beside this game is for people with friends anyways. ANET does not care about players as individual thats why they will always pound you to the ground and kick you while you are down. no help at all.
It is that mentality that is preventing you from winning. Your team mates dont know what to do? Communicate! Give instructions, ping the map, call targets. Explain why specific actions are bad. Do everything you can to win. I mostly solo q-ed to diamond division, so your point? If you are really good, you will progress.
(edited by ReaperJr.5967)
Or it has nothing to do with luck and you simply need to better yourself. I have been matched with so many rubies recently who are definitely not ruby standard yet somehow got there through grinding.
Except it’s not even close to being overpowered. It serves 0 purpose against power based players, and only slightly counters condi based players. If you can’t do 1800 direct damage or can’t get help from a teammate to break through it because your too bad to do it yourself you don’t deserve to beat the ele.
Again, why do people assume Im fighting the ele? i AM the ele.
40% damage reduction, 3 auras, a healing skill, 10% damage reduction from frost aura, elite to give me another aura.
Effective health is a lot more than 1.8k, on top of that I have over 9k of healing in a matter of seconds. You cant see things in a vacuum, truth is; even with 2 people, it can be tough to break through my health.
If 2 people can’t break through your diamond skin, I’m most definitely certain you’re playing at lower tiers of pvp. Which makes your argument really weak.
I would take turret engi or shoutbow meta over this anyday~
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