- Primordial Legend
Semi-active.
Even tempests go down from focus fire very quickly.
Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.
I doubt the quality of your games. What division are you?
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Bold statement. How so?
They do not have the same kind of survivability. You lay it down hard on a Druid and they’ll go down pretty fast, Ele and Chrono won’t be done in fast regardless.
And there’s really not a lot of passive damage coming out from a Druid. You dodge the Convergence + Bristleback thingy and you’ll be mostly alright. The CC can be a bit obnoxious at times but it’s not too much to handle. Bristleback and Smokescale are a bit on the strong side tho. But I’d say it would be better to bring up all the others pets to their level and then balance the ranger itself rather then bring those two down to the rest.
Even tempests go down from focus fire very quickly. Depending on build, the ele may not even have invulns or stability. Protection can be stripped/corrupted, and if you CC them first they cannot reliably re apply auras to get their boons back.
I don’t get where this idea of “ele is superbunker” is coming from, but it’s definitely not true. The meta tempest is a support with lots of heal over time, but it doesn’t do well vesus either power or condi burst.
This. Lmao. Ele actually has less survivability than druid. We die easier in a 1v1 or 1v2. We excel if we have a team mate supporting us, but so does druid!
As for passive damage, you’ve got to be kidding. Druid’s damage, all come from their op pets and their staff AA. That has got to be the epitome of passive. Moreover, that’s not even their real strength. With daze and knock back spam, coupled with ancient seeds, they are easily the best side node contender.
Because Druid has counterplay.
So does ele. Didn’t stop them from nerfing.
They say ignorance is bliss? Are they right?
Hah, an ad hominem attack. Exactly what I would expect from a fervent druid supporter. I would like to see you to tell me how I’m wrong?
Or do you have nothing but personal attacks to back up your argument? Rofl.
Because Druid has counterplay.
So does ele. Didn’t stop them from nerfing.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Druids aren’t anywhere near the Ele/Chrono/Rev level.
Bold statement. How so?
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Because you aren’t looking at the buffs the other classes are receiving in addition to the removal of many amulets and runes that the meta druid currently uses. Druids are technically getting nerfed.
The only ‘buffs’ the other classes are getting are nowhere near enough to deal with the current druid. Many of the classes are also getting nerfs. Moreover, what amulets? Only amulet that druid uses that is being removed is celestial. Clerics and Wanderers are still what is going to be played.
You must be joking if you think druids are technically being nerfed, that logic fails so hard.
.. druids..? No nerf to sustain, buffs even. Even with the removal of cele ammy, cleric and wanderer druids are still incredibly good even in the current op meta. Anet plz?
Tempest will definitely not be as strong as before, due to the reduction of support indirectly caused by the diamond skin change and the removal of cele amulet, but I doubt tempest/ele will be as bad as people envision it to be. But we’ll see, personally I’m looking forward to when the balance patch hits so I can try out some of my theorycrafted builds in pvp.
(edited by ReaperJr.5967)
I’m surprised people still qq at this. With the removal of cele ammy and diamond skin not providing immunity, auramancers are basically dead. We will have to trait condi cleanse in water now which makes us provide much less support as compared to before. Not to mention aura duration nerf.
Good riddance. I look forward to what the next meta will bring. As an ele main, I think ele will go back to being a more damage oriented bruiser, while fresh air is very likely to make a comeback (yay!). What are your thoughts on other likely builds for the other classes? Discuss!
Edit: That is not to say that bunker tempests will not be a thing but as their support capabilities will be reduced due to diamond skin change (we can’t trait aura share anymore) and aura duration change, along with the removal of cele amulet (although the new amulets look interesting), they are likely to decline in popularity.
(edited by ReaperJr.5967)
I can do it in one word. Boring.
Bring back the need for mechanical skill, where 1v1s actually matter.
The problem I wouldn’t say was “division boosting” it’s that people have no clue how to rotate in a bunker meta, it literally baffles me, but at the same time it doesn’t. Rotations are very intricate in this cancer meta that you have to literally know matchups i.e: you see your ele/mes holding 2 people which are a mes, ele, or ranger; never plus that fight under any circumstance, rotate to a different point, win that matchup then snowball the bunkers, but this game is really complicated.
If you are waiting for the rainbow at the end of the tunnel for next season it’s more of the same, except easier, people will stomp teams of same division and get a pip streak!
Wow, you put exactly what I had thought perfectly. With the bunker meta, rotations are significantly more important and difficult as losing one point basically means losing the game at high level play. At the same time, difference in mechanical skill is greatly reduced by how over-powered and easy the elite specs are. A pity, since your mechanical aptitude could make up for your inept rotations by repeatedly winning match ups/team fights you’re not supposed to in the previous meta but now it’s the opposite.
It really baffles me as to how people are still unable to recognise the basic elements of the game such as when you’re supposed to +1, how you’re supposed to engage a team fight etc after playing thousands of pvp games though. You would think they would learn from their mistakes and experience but I guess some of them just keep doing the same thing over and over again and have the wrong habits hammered into them.
(edited by ReaperJr.5967)
.. after a week of inactivity. I’ve only realised how bad the division boosting due to prior matchmaking was. I had team mates with legendary badges playing like ambers, terrible. Although the current match making doesn’t correct the damage that has already been done this season, I sincerely hope it fixes the issue of boosting next season. So kudos to anet.
I wouldn’t want amber boosted trash on my team wearing the same badge as me ever again. So embarrassing.
(edited by ReaperJr.5967)
Gz kpop! Curious as to whether you were running with a team though?
I did not run a team. At most it was a dual que with a mesmer friend. That appeared to be enough for me to do damage and get the job done.
Plus mesmer rezzes are OP tbh
Oh nice! It wasn’t dragaul by any chance, was it? And yeah quickness rez though #skillz
It’s still meta. As for videos, pretty sure you can find some on youtube. Not sure if they are of good quality though.
Gz kpop! Curious as to whether you were running with a team though?
Why? It’s been the same for years. Now that nearly everyone wants to play some kind of cheap condi bomb you can’t vs the ele. You want to play Passive vs passive then this is what you get lol.
Except I’m a celestial Necromancer, and I can’t use any meaningful CC on an Elementalist with this trait because they can simply heal most of the damage I do to them… This is not just about condition damage, it means I can’t chill, fear, or immobilize them etc.
Except most diamond skin qq-ers are necromancer players like you who refuse to accept that you have counters and are not supposed to be able to win every 1v1.
This was not an argument. It was a conversation. Usually you can look at your composition before a match starts and determine how well a 4v4 or 5v5 is going to work out. Although I did not mention the comp here, we were at a ele disadvantage for a mid fight.
This was in particular about Forest, which as stated above has 2 exits well positioned for close and far. Does not work for every map.
I just need more players to open their eyes that mid is not the end of the game.
@reaper- I think my war has peaked in diamond. Many more dual mesmer comps here. They don’t even do damage, just take up space and rez/stomp. We will see, 15 days left.
Wow, that’s actually already pretty good. I’m surprised dual mesmers are still a thing though, I’ve been seeing more immortal decap druids.
1. Implement mmr reset and calibration
2. Make matchmaking use only mmr to find matches
3. Change pips to mmr. You get rewards when you cross a certain mmr threshold
4. Calculate mmr gain/loss according to team average. Like every competitive game ever?
Mid is usually a more strategic point. It isn’t a be all and end all though.
It’s funny how OP says he’s not taking this ranked season seriously yet feels the need to post on the forums on how he’s going to practically abandon matches he feels are stacked against him. Gr8 b8 m8 i r8 8/8
Also, he seems to be suffering from an extreme case of the dunning kruger effect. ’It’s always everyone’s fault but mine!’
I’m not sure why you can’t comprehend that someone can not take this ranked season serious but yet still be very passionate for the game in general and optimistic for its future. That’s the place where I’m at (although “optimistic about it’s future” shifts a little) I do believe ArenaNet reads these forums and they have the power to change things. I think our thoughts on the game, even thoughts on rational for forfeit are worthy discussion points.
I doubt threatening to leave games because reasons are going to make anet do much. It’s just making you look childish as this is how every team based game works. There’s bound to be ‘bad team mates’ no matter how good the system is. You just have to deal with it.
Bear in mind I’m talking exclusively about solo queuing…. It’s not entirely bad team mates. That is the problem sometimes you end up with match ups where you know the odds based on team configuration and you can observe that playing out very quickly within the first few minutes of the match. It circles back to so many broken/unblanced things in PvP right now. This is not about me ditching bad players or unskilled players. 150 points into a match isn’t enough time to make a fair assesment of a players skill, but sometimes it is enough time to observe the composite of what’s going on and determine an outcome after you 1600+ match doing the same thing over and over again.
“You just have to deal with it”. Actually, no you really do not! Set yourself free with this realization. You do have a choice. You may have attached some self-made moral code as to what you must do and what you must not do, but that is your choice and you always have a choice.
If you choose to toss 5-10 minutes of your life away to a loss that is your choice. I value my time a bit more. You don’t “have to deal with it”. You have a choice of not dealing with it and taking the penality. That is what the function the dishonor system servers. The dishonor mechanism is just another system in the game. If you break a rule it renders it’s penalty. Still no one can explain why ArenaNet decided to completely nerf the dishonor system and nix the hour+ dishonor that was been placed on players for abandoning queue and matches. ArenaNet decided to reduce the penality to 16 minutes for some reason. Rationalize why they would reduce a peanlity unless they felt the offense deserved less punishment given the current state of things.
Just because you have some pseudo moral issue with my rational doesn’t mean it’s not logical.
Wait what? I sense some inherent contradiction here. You choose not to ‘waste’ away 5 to 10 minutes in a match but would rather get a 16 minutes dishonor prior to getting another match? Uhhh..
Nonetheless, I’m not interested in trying to rationalise this with you any more since you’re adamant on doing this. I dont really care tbh as it doesnt affect me (since you won’t be queued with me).
Your first point is moot. They may be helpful, but they aren’t essential. Abundance of active defenses are irrelevant, especially as ele only has earth 5 providing brief invulnerability if he runs focus.
It’s hard to pinpoint where “helpful” becomes “essential”. There are a lot of factors in PvP, and controlling conditions can be what tips the fight from an out-sustained attacker into a dead bunker.
And yes, active defenses are very relevant, including Elementalists. They have good access to Vigor and Protection, they have several immune frame options including Earth 5 and Mist Form, and their auras provide massive defensive benefits in projectile reflection and damage reduction. There’s also the Air one that destroys projectiles; of course, it’s part of default ele and not purely a tempest thing, but the defenses stack up.
Second point, highly unlikely. Power necro/reaper is the only power build affected by diamond skin, they are also not meta simply for the fact that they do not perform well against other meta builds as well. Not a diamond skin exclusive issue.
There’s only one meta power build: Scrapper Marauder.
Third point, I pay attention. All the time. But do entertain me and give a few examples where being immune to controlling conditions at above 90% hp against a pure power build gives me a significant advantage?
…Any time when a pure power build runs a controlling condition to initiate a fight?
I dunno. A Berserker Warrior running Bloody Roar tries to initiate with Berserk?
Any Necromancer ever?
A Ranger tries to use either doggy to secure a Rapid Fire?I know what you’re thinking: none of these builds are meta. But there’s only one, arguably two power builds which are meta, and they’re Scrapper Marauder and Dragonhunter Meditrapper, and they both have very few controlling conditions.
Slippery slope argument. You’re making too many assumptions. It could be, but likely not. Why? An ele is only immune at above 90% hp. A cripple, immobilise or chill etc at >90% is unlikely to spell the difference between life and death for a bunker spec.
And again, your argument is flawed. The only immune frames ele have are mist form and earth 5. No other. Definitely not ‘several’. Access to protection mainly comes from auras hence you cannot classify auras and protection as separate defenses. Projectile reflection only comes from earth aura. I would also like to point out that most eles don’t run mist form or aftershock.
And why would you use sub par builds to justify why something must be nerfed? It’s not logical.
Edit: You forgot power rev
It’s funny how OP says he’s not taking this ranked season seriously yet feels the need to post on the forums on how he’s going to practically abandon matches he feels are stacked against him. Gr8 b8 m8 i r8 8/8
Also, he seems to be suffering from an extreme case of the dunning kruger effect. ’It’s always everyone’s fault but mine!’
I’m not sure why you can’t comprehend that someone can not take this ranked season serious but yet still be very passionate for the game in general and optimistic for its future. That’s the place where I’m at (although “optimistic about it’s future” shifts a little) I do believe ArenaNet reads these forums and they have the power to change things. I think our thoughts on the game, even thoughts on rational for forfeit are worthy discussion points.
I doubt threatening to leave games because reasons are going to make anet do much. It’s just making you look childish as this is how every team based game works. There’s bound to be ‘bad team mates’ no matter how good the system is. You just have to deal with it.
1. The power user requires soft cc to land majority of it’s damage
With the extreme abundance of evade, block and other defense frames, soft CC including immob and weakness is extremely helpful in securing direct damage.
2. The power user is unable to drop the ele below 90% hp before applying said conditions
Depending on the class, this is entirely possible. Necromancers in general are highly dependent on using controlling conditions including Fear to secure their damage.
If either were false, your argument would be moot. Like it is. So no, there is likely no advantage that diamond skin provides against power builds. And if any, it is minute and definitely not a HUGE advantage.
If you really think that being immune to controlling conditions above that health threshold, which you are likely to be in at multiple times in a fight even against a pure power user, has absolutely no effect, you are not paying attention.
Your first point is moot. They may be helpful, but they aren’t essential. Abundance of active defenses are irrelevant, especially as ele only has earth 5 providing brief invulnerability if he runs focus.
Second point, highly unlikely. Power necro/reaper is the only power build affected by diamond skin, they are also not meta simply for the fact that they do not perform well against other meta builds as well. Not a diamond skin exclusive issue.
Third point, I pay attention. All the time. But do entertain me and give a few examples where being immune to controlling conditions at above 90% hp against a pure power build gives me a significant advantage?
It’s funny how OP says he’s not taking this ranked season seriously yet feels the need to post on the forums on how he’s going to practically abandon matches he feels are stacked against him. Gr8 b8 m8 i r8 8/8
Also, he seems to be suffering from an extreme case of the dunning kruger effect. ’It’s always everyone’s fault but mine!’
Every diamond skin ‘rework’ advocate ever: “Oh it’s too binary so it’s bad design so let’s ‘rework’ it by nerfing how it fares against conditions. What about how it still doesn’t do anything against power builds, you say? Let’s just ignore that (since all I want is a nerf anyway).”
Actually Diamond Skin effects power builds too by keeping any initial application of vuln, cripple, chill, imob off the target. Vuln in particular means a direct damage loss for the power user (and vuln was originally there for power). All CC conditions exist to either slow the target down, or allow the power user to engage upon/burst the target. So as a completely free moving entity the Diamond Skin ele is making use of a HUGE advantage over the power user. Both his damage, and his ability to land said damage.
Diamond skin has always, and will continue to be a broken mechanic that needs changing.
Wow, you’re kidding right? Your argument is so cherry picked I’m stunned speechless. You forget that this ‘immunity’ you speak of only exists above 90% hp. And all existing meta power builds have more than enough capability to drop an ele below 90% hp before applying said conditions. Therefore, diamond skin only works on the following premises:
1. The power user requires soft cc to land majority of it’s damage
2. The power user is unable to drop the ele below 90% hp before applying said conditions
If either were false, your argument would be moot. Like it is. So no, there is likely no advantage that diamond skin provides against power builds. And if any, it is minute and definitely not a HUGE advantage.
You apply condis and you watch them tick and kill. On the other hand, you have to apply power damage constantly to kill someone.
This argument has been posted multiple times, your analogy does not work and here’s why.
All based on a false premise. Condi’s Overall damage and a hit from “direct” damage are more or less equal. It’s the same amount of damage simply applied in a different (slower) way. You dont have to “apply” more direct damage to kill someone.
What? You’re kidding right? If I have a toughness amulet on, it will definitely take more power damage (output) to kill me as compared to condition damage.
False. You apply condis and you watch them tick and kill. On the other hand, you have to apply power damage constantly to kill someone.
Condis need more time for their full effect, but this does not mean, they don’t have to be applied constantly. Especially when they often get cleansed. If i condibomb somebody and then just watch till he dies 10s later, it is basically the same as killing somebody with power burst in 1-2 seconds. Only difference: I don’t have to wait 10s for the stomp …
1. You can play around diamond skin even if you are a pure condi build by rotating. (Would you put a thief vs a guardian 1v1 pre-HoT? My point exactly. You have counters? Deal with it.)
Thief could easily rotate because of mobility. Most condi builds aren’t that fast. And guards did not counter a whole playstyle just with a single passive trait. DS means, that NO single condi build can do anything. Not only one class …
2. Condition damage does not have a counter stat like power does (toughness).
Power dmg can’t be negated after getting hit by it. Condis can …
And condis need more time to kill, which gives the opponent more time to react (cleanse, heal, counter pressure, calling friends for help, …)3. Condition damage does not have a widely applicable and available counter boon (protection). Resistance is only available to certain classes and have low uptime as compared to protection.
Resistance = 100% immunity. Protection = 33% reduction. Big difference.
Btw i think, there is too much protection in the game currently. One reason, why most powerbased dps builds are not viable currently …4. Power based builds require 3 stats to truly perform (power precision ferocity) while condition based builds only need one (condition damage) as condition damage hurts even without being able to crit.
Slower killspeed -> more time for counter pressure -> more defense needed to survive long enough, so the condis can do their work.
I don’t get what you’re trying to say with the first point. Yes, a condi burst is essentially the same as a power burst. Both rely on the surprise factor to deal a ton of damage. So?
Secondly, whether your build has mobility or not is irrelevant. You can rotate nonetheless. Moreover, this game isn’t balanced around 1v1. Would you send someone to 1v1 a shoutbow war or d/d cele ele pre-nerf and pre-HoT? No. Case in point.
Third point, false again. Condi can be built as burst or sustained like power. Saying condi can be negated by cleanse is like saying power damage can be negated by active defenses. E.g. someone saw your condi burst coming and cleanses right after you apply condi = you failed at bursting. Similarly, someone sees your power burst and dodges = you failed at bursting as well. How is this relevant to toughness though? Fact remains that power damage is easily countered by toughness.
I don’t get your fourth point. It seems to further support my own point?
Fifth, again, back to the point of burst condi. It isn’t necessarily slower than power damage. So..
Using skills, which apply condis is not more passive than using skills which deal mainly direct dmg. And the majority of condis are still applied by active skill use.
Edit: You can not “play” arround DS, you can only build arround it (not running pure condi builds). For those who say DS is fine: would be a trait, which gives 100% immunity to direct dmg above 90% health fine? On a class with strong condi remove and sustain?
False. You apply condis and you watch them tick and kill. On the other hand, you have to apply power damage constantly to kill someone.
This argument has been posted multiple times, your analogy does not work and here’s why.
1. You can play around diamond skin even if you are a pure condi build by rotating. (Would you put a thief vs a guardian 1v1 pre-HoT? My point exactly. You have counters? Deal with it.)
2. Condition damage does not have a counter stat like power does (toughness).
3. Condition damage does not have a widely applicable and available counter boon (protection). Resistance is only available to certain classes and have low uptime as compared to protection.
4. Power based builds require 3 stats to truly perform (power precision ferocity) while condition based builds only need one (condition damage) as condition damage hurts even without being able to crit.
The term ‘rework’ and all is fine.. but how do you propose to do it? All the suggestions I’ve seen with regards to diamond skin so far only nerfs it’s ability to counter conditions while still providing nothing against power builds.
Every diamond skin ‘rework’ advocate ever: “Oh it’s too binary so it’s bad design so let’s ‘rework’ it by nerfing how it fares against conditions. What about how it still doesn’t do anything against power builds, you say? Let’s just ignore that (since all I want is a nerf anyway).”
Pffft, sorry to burst your bubble but if you can’t play around diamond skin you probably should learn to play. I’m all for a rework but no good ideas have been put forward so far, hence it’s fine the way it is.
Edit: Stone heart is binary too and pretty much counters power builds so why not ask for a stone heart ‘rework’ too? I’m guessing it’s because your easy conditions builds (aka condi reaper and co) aren’t affected by it eh?
(edited by ReaperJr.5967)
It’s a lot easier for newer players though, they haven’t settled into a 50/50 win/loss ratio set by the system yet, which is why you see so many r40 and under already at legendary compared to all the legendary champions stuck in Ruby.
This is a true statement. With no adjustments made, the system can give a wider variety to more inexperienced players as it tries to figure out how to get them to 50/50. The more games you have the more you’re pegged within a +/- range that will hinder progression.
Let’s face it though. This only really matters if the division represent skill. I wish they did, but they are a grind fest. There is no need to be mean to people who are in Diamond or Legendary unless they think it means they’re good. Divisions are like personal scores in a match, they give no indication of skill.
Just play and try to have fun.
It’s funny because I haven’t seen any r40 or below in legendary. Or know of any. Simply put, it’s impossible for them because they haven’t grasped the in depth mechanics of the game. Their mmr may be more volatile but their lack of understanding and mechanical skill offsets that. It is easier for them to progress up the leagues, but only till ruby and possibly diamond. Moreover, mmr only accounts for 50% of matchmaking.
Also, I’ve found it very hilarious to see how contradictory people are. Many are, like you, fervent believers that divisions do not represent skill. Yet, they whine and make a big fuss when
1. They matched against players of a higher division than them
2. They are matched with players of a lower division than themI mean, if they truly believe so, it shouldn’t matter what divisions their team mates and opponents are right?
The “If I don’t see it, it’s not true” logic is childish.
There’s a few low level legendaries, the person I have in mind, played Druid, key board turned, got on point and used his GS block without moving, got attacked and never moved just popped signant, then popped troll urgent, still not moving or dodging, that’s how he played his way to legendary.
There was also a thread a day or 2 ago about “Ultima Troll” afk’ing his way to legendary…. https://forum-en.gw2archive.eu/forum/game/pvp/First-Legit-EU-Legendary/first#post5895465
In regards to mechanics, I didn’t realize we had stronghold available for the last 3 years, Or completely new builds with Elites, I honestly thought it came out with HoT, only a few months ago, which would put everyone on equal footing in terms of mechanics whether you’re rank 10 or rank 80.
We’re also really kidding ourselves if we think you need to possess any form of skill in the current meta, it’s so build and passive focused at the moment that any skill level can compete because the builds will carry the player, not vice versa.
Can you give me specific examples of people who are low ranked but legendary then? Because the burden of proof is on you.
As for ultima troll, what the thread shows is that he has bad attitude. Doesn’t say anything about how good he is at the game.
It’s a lot easier for newer players though, they haven’t settled into a 50/50 win/loss ratio set by the system yet, which is why you see so many r40 and under already at legendary compared to all the legendary champions stuck in Ruby.
This is a true statement. With no adjustments made, the system can give a wider variety to more inexperienced players as it tries to figure out how to get them to 50/50. The more games you have the more you’re pegged within a +/- range that will hinder progression.
Let’s face it though. This only really matters if the division represent skill. I wish they did, but they are a grind fest. There is no need to be mean to people who are in Diamond or Legendary unless they think it means they’re good. Divisions are like personal scores in a match, they give no indication of skill.
Just play and try to have fun.
It’s funny because I haven’t seen any r40 or below in legendary. Or know of any. Simply put, it’s impossible for them because they haven’t grasped the in depth mechanics of the game. Their mmr may be more volatile but their lack of understanding and mechanical skill offsets that. It is easier for them to progress up the leagues, but only till ruby and possibly diamond. Moreover, mmr only accounts for 50% of matchmaking.
Also, I’ve found it very hilarious to see how contradictory people are. Many are, like you, fervent believers that divisions do not represent skill. Yet, they whine and make a big fuss when
1. They matched against players of a higher division than them
2. They are matched with players of a lower division than themI mean, if they truly believe so, it shouldn’t matter what divisions their team mates and opponents are right?
I don’t mind being paired with any divisions. It does bother me when I get paired with people that don’t know what they are doing. That is a true matchmaking problem. It has nothing to do with divisions, because divisions mean nothing.
I can assure you that you are the minority among those of similar mindset.
I mean.. foefire has always been a hot favourite. And the current meta is bunker.. so what do you expect really?
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Seems like you have something against PvE, I’m sorry to burst your bubble, but PvE player pool is bigger than that of both WvW and PvP combined, it is expected for them to care more and catter more to their will simply because satisfying their bigger player base means having more money in their pockets…
Another thing: there’s always this feeling where other has it better than you, it’s a renowned perceptual bias and it does apply in PvE too, where they feel prejudiced and neglected compared to the PvP community… you think they have it better, while it is not necessarily the case.
As far as I’m concerned, Anet seems to kitten us all equally… and there’s a general feeling of disappointment throughout the community
I think you read too much into what I said. I have nothing against PvE. I, for one, enjoy raids and HoT maps. I am merely stating a fact.
It is true that the PvE crowd is larger.
As such, if balance is not separate, PvP will not see any major nerfs (which are much needed) as PvE content will be affected.
Aka PvP will not see the light of the day indirectly due to PvE. Fact.
It’s a lot easier for newer players though, they haven’t settled into a 50/50 win/loss ratio set by the system yet, which is why you see so many r40 and under already at legendary compared to all the legendary champions stuck in Ruby.
This is a true statement. With no adjustments made, the system can give a wider variety to more inexperienced players as it tries to figure out how to get them to 50/50. The more games you have the more you’re pegged within a +/- range that will hinder progression.
Let’s face it though. This only really matters if the division represent skill. I wish they did, but they are a grind fest. There is no need to be mean to people who are in Diamond or Legendary unless they think it means they’re good. Divisions are like personal scores in a match, they give no indication of skill.
Just play and try to have fun.
It’s funny because I haven’t seen any r40 or below in legendary. Or know of any. Simply put, it’s impossible for them because they haven’t grasped the in depth mechanics of the game. Their mmr may be more volatile but their lack of understanding and mechanical skill offsets that. It is easier for them to progress up the leagues, but only till ruby and possibly diamond. Moreover, mmr only accounts for 50% of matchmaking.
Also, I’ve found it very hilarious to see how contradictory people are. Many are, like you, fervent believers that divisions do not represent skill. Yet, they whine and make a big fuss when
1. They matched against players of a higher division than them
2. They are matched with players of a lower division than them
I mean, if they truly believe so, it shouldn’t matter what divisions their team mates and opponents are right?
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Wasn’t this supposed to be fixed today?
Thank you for your warm welcome guys! I have maybe done a mistake to start with a such difficult class when im new to the game. I’ve played rogue alot in wow and i thought that they’re going to be close to eachother.
I am looking for a damage dealer which is fun to play and not too complicated.. at least for now till i get into the mechanics of the game since the combat is completely different than in wow.. Are revenants also reliable in PVE? I am thinking between 2 classes.. Elemental and Revenant..
Revenant.
Damage dealer? Check.
Fun to play? Check.
Easy? Check.
There you have it.
Revenants are highly relevant in both PvP and PvE.
.. for the next balance patch. Because PvP and PvE balance are still not separate! Balance team has to cater to PvE crowd which also means no drastic changes. And the first thing we need right now are drastic changes.
Higher mobility and damage at the expense of defense and support. It’s up to you.
I’ve played warrior on my main account which has pretty high MMR and it’s extremely difficult to play warrior, even to the point where they do nothing. However, on my smurf account I’ve been able to 1v3 people people on ye ol’ Marauder Rampager Gs/Axe Shield build fairly easily. The conclusion is: your MMR is probably not that great even though you Q against ruby and saphire ranks don’t mean anything in Spvp, it just means a that a player can grind. So stop acting like you are a God tier warrior because you are not. Try playing this in higher tier sPvP and you’ll soon find out that warrior is trash, no matter how good the player is…
Yes warrior is hard, but whatever people in this topic is saying druid is difficult too, so…
And about your conclusion, i dont think to have that low MMR since i never won a 1v3 XD XD XD, if i win a 1v1 is already a miracle. Like someone else said, i’m actualy playing like a thief adding fights… just without stealth.
And no i never said i m GOD tier warrior, but just that if you believe you can win.
You dont want to believe? keep playing your meta, i dont really care, but just to let you know, i’ve played some games with revenant and immediately stopped since i found it as a no skill class, meaning that any skills i was using was too much automatic, was like the class was playing by itself.
But meh if you dont believe in practice, we can always have a duel my warrior vs your warrior, and find out if skill really doesnt exist^^.
i just wanted to show that getting to diamond is possible with also a non meta build, wich you are free to think whatever you want, but for me it requires more skill than playing meta.
I’ll duel you. Hmu in game.
Sunday is also farming time for premades.
Funny how people say rank does not equal skill, they feel very strongly about this…
Then you see them complaining they got paired with <insert lower ranked> tier and it lost them the game.
Ahem.
OP! You make a great point! Amen to that and all the salty tears flowing from the less skilled!
Saw this coming miles away. Druid is easily the new d/d ele 3.0. Even at high ranked queues, teams are sporting 2 or 3 druids, with a bunker mesmer and a one other class.
This isn’t going to happen, we are in a CC meta and CAF is shut down by CC, Rampage As One… sorry, Strength Of The Pack is only up for Ele will always be the one true god of Gw2.
Sure mate. Tempests have been phased out since forever since they are so weak to cc. We are even weaker to cc than druids. Plus we are worse than holding a point 1v2 than a druid. Less mobility too, and we do not have knockback spam to decap a point easily.
You clearly haven’t been playing amongst top players.
Nah fam, everyone is running x2 Ele x2 Rev 1Chronobunker. Becuse Druid is locked out of its healing skills by a broken mechanic. And outside of side point superiority, isn’t offering much else.
What is Armor of Earth and Unstable Conduit? Overload Earth? Complete and total invuln on Earth Focus 4? Daimond Skill negating several control effects labeled as condis? Hmmmm…..
I dont see Druids anywhere in that espartzzzZZZZzzzzzz comp. So I am going to insult your skill level due to my lack of argument. XDDDDDDD
LOL. You just reinforced my point. No eles run armor of earth and unstable conduit nowadays. Even if they do it’s stability on 75s cd or 1 stack easily removed by 2 cc. We get invuln on earth 5, not 4. And that’s only if we run focus, not staff. Prevents capture point contribution too. Diamond skin is easily removed at top level which is also why we need 1 other bunker spec to support us to excel.
In other words, druids are easily superior. Like I said, you obviously aren’t playing at high tiers. Maybe if you could get out of ruby..
The badges are the rewards themselves. They’re supposed to communicate, “I have this skill level in PvP.”
True except that unfortunately, it means more “I am smart and cheesed my way through the leagues”
No, this is really not true. I’ve been soloing and casually teaming up with one or two friends since leagues launched. I am currently tier 5 in Diamond. No exploits or anything. Just about 150 some odd matches…
150 odd matches and diamond tier 5? Sorry but I find that hard to believe, not to mention solo q-ing there. You need an absurd winrate to get there in 150 matches. I personally solo/duo q-ed to legendary and it took me a little over 330 matches with a 60% winrate.
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Don’t have to carry as hard in foefire. It’s pretty brain dead. Secure 2 points and bunker down. Same with forest.
Kylo and temple on the other hand.. maps of throws.
If I doubt skill, what are you going to do to prove that you don’t lack it?
All I see are a bucket of tears here, and plenty of salt to go around.
Unlikely to work in higher tiers, but great build in low tiers nonetheless. I run something similar in unranked for the lulz.
LOL. I would like to see warriors in diamond and legendary. Unfortunately, I haven’t seen any.
Your suggestion might address one problem, but it creates another. I personally have friends who either don’t have much time to pvp, or prefers dueling more than tpvp. As such they are in lower divisions. Yet they still want to queue with me, but they aren’t as good as I am. Wouldn’t be fair to them.
Your suggestion: they can’t queue with you at all, period.
My suggestion: they can queue with you, you just might not want to because you’d have to carry them.I’m not sure I see your point. Mine is clearly the better alternative.
No, they can’t queue with me if they are more than 2 divisions below. That’s okay. I wouldn’t want to have skewed matches just because I’m higher ranked.
Which elo games are you talking about? Most elo games I know take an average, and then split rewards according to that average.
Your suggestion might address one problem, but it creates another. I personally have friends who either don’t have much time to pvp, or prefers dueling more than tpvp. As such they are in lower divisions. Yet they still want to queue with me, but they aren’t as good as I am. Wouldn’t be fair to them.
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