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Why doesn't gw2 have integrated voice chat?

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Posted by: ReaperJr.5967

ReaperJr.5967

I second this. We need mutable integrated voice chat.

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This season has brought me back

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Posted by: ReaperJr.5967

ReaperJr.5967

Welcome back kpop, q together sometime maybe

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Season 5 looking great so far, thanks anet

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Posted by: ReaperJr.5967

ReaperJr.5967

Lol “variety of classes”.

I didnt know 3 classes was considered variety.

I’ve seen all classes being played so far.

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Season 5 looking great so far, thanks anet

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Posted by: ReaperJr.5967

ReaperJr.5967

I’ve just finished my placement matches and i must say, pvp s5 is looking great so far. I see a variety of classes with few class stacking (DH seems to be the most prominent stack so far, don’t know why), and the solo queue placement matches negates the premade factor we have encountered for the past 4 seasons.

As for the argument that solo queue is up to luck, you really can’t please everyone. Previously we complain about premades, now we complain about solo/duo queue. Personally, i think solo queue ranking is the most accurate indication of your skill level. At the very least, it’s better than esl premade stacking.

As for the mmr, most of my friends are ranked according to their skill level so i have no complaints. Ultimately, whether we win a match is due to communication, rotational awareness and being nice, not how skilled you are mechanically. I greet my team mates at the start of every game and nicely call out rotations and it has worked well for me so far. Hopefully, this provides an alternative to being toxic and blaming the system. Cheers.

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Professions that give me trouble

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Posted by: ReaperJr.5967

ReaperJr.5967

Lol good chronos will rekt you easy no matter what build you are on. Because of two reasons. 1. They are condition based, countering warrior. 2. They will just kite you the entire match, you won’t be able to even get close.

No offense but those who said chrono is beatable obviously haven’t fought good ones.

Keep telling yourself that.

I am sure throwing your hands in the air and yelling “oh my god its a chrono, might as well lie down” is a good solution as well. If you ever get tired of that, i detailed in a previous post in this thread how to beat meta chronos, as long as you pay attention.

Zerk warriors have some of the best condi cleanse and resistance uptime in the game, i beat most condi builds with zero effort, as long as i get in quick enough and get berserker mode off.

In fact, i much prefer chronos as a matchup instead of scrappers and revs. Good scrappers, i never beat. Revs i have about a 50:50 chance.

Lol you’re welcome to test out your warrior against a chrono player of my choice. I’ve also told you why exactly you won’t beat a condi chrono, especially with a weaponset like a/s gs.

Best condi cleanse? What are you smoking? Cleansing ire is unreliable unless you use lb (you either get blinded or have to land your f1 on an clone because you will never get close to a good chrono). Resistance won’t help much because all they have to do is to kite your zerk stance and interrupt your healing signet.

The people you are playing against are evidently players you encounter in unranked or wvw. Majority of which get dumpstered at this game and shouldn’t be used as an indicator of whether a build is effective.

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Tier list (for now)

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Posted by: ReaperJr.5967

ReaperJr.5967

None of your God Tiers belong, in fact, simply switch the Top and God tier and you’ll have a ten thousand times more accurate list

This. Except I haven’t seen anyone playing bruiser tempest except me. Most of them run the usual tanky support clerics tempest.

One question I would like to pose to OP.. How experienced are you in sPvP? You don’t sound very credible here.

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Professions that give me trouble

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Posted by: ReaperJr.5967

ReaperJr.5967

Bunker tempests are actually incredibly easy to deal with as cc war nowadays as most of them run invigorating torrents and have 0 stab.

Eles that are hard to deal with are s/f eles and tempests running stab and cantrips.

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Ok Bros, What Are We Doing About Chronos?

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Posted by: ReaperJr.5967

ReaperJr.5967

Roll one. /15char

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Professions that give me trouble

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Posted by: ReaperJr.5967

ReaperJr.5967

Lol good chronos will rekt you easy no matter what build you are on. Because of two reasons. 1. They are condition based, countering warrior. 2. They will just kite you the entire match, you won’t be able to even get close.

No offense but those who said chrono is beatable obviously haven’t fought good ones.

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Professions that give me trouble

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Posted by: ReaperJr.5967

ReaperJr.5967

MM Necro
You shouldn’t try to 1v1 these, you’re not supposed to be able to kill them 1v1. Only way I see you killing them is to run a gimmick condi build.

Reaper
Reapers are incredibly easy to fight if you have a ranged weapon. Even if you don’t, it’s winnable. Trick is to kite them when they are in reaper shroud. Don’t let them generate lifeforce and try to burst them immediately after they leave shroud.

Ele
This is an un-winnable matchup. Don’t bother.

Chrono
Another un-winnable matchup. Condi chrono is just so faceroll and effective atm you just get destroyed so just run.

If you’re having no trouble with the rest, then I have no comments. Good luck.

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Unranked mmr got reset?

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Posted by: ReaperJr.5967

ReaperJr.5967

Junior, everybody serious is trying new games actually, like you did in season 2.

So, not much high mmr is playing unranked. Majority of pro players are scrimming together. Majority of mid tiers hardcore players left with the season 1 bunker meta or left with the unfair match-making of season 2. The rest will left with the full condi meta (5 condi user per team) in season 3.

Haha, seems legit. Only came back for awhile since I was bored af and on holidays. Probs gonna quit again, real life is calling.

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[PvP] Sage's Bruiser Tempest

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Posted by: ReaperJr.5967

ReaperJr.5967

To say the truth, I am playing like old D/D and I am not using Overloads offensively at all, only defensively as stun breakers

Burn people and try to out sustain them with protection/stone heart and lots of stun breaks…. at least overload are good at that, stun break every 5s

Unfortunately, dagger offhand only works against players of lower skill level. And it’s effectiveness starts diminishing at ruby. Probably can get you through ruby to diamond but I think it will be near impossible to get to legendary with it.

Pity though :/

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[PvP] Sage's Bruiser Tempest

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Posted by: ReaperJr.5967

ReaperJr.5967

I dislike high cooldown utilities. Especially armor of earth which is 75s CD (or 60) and one boon corrupt or steal ruins it. I prefer short recharge stunbreakers over to much stab.
The only stab i do run is from earth overload which is a very helpful addition.
If realy needed air signet and gale song are my choices. when running arcane i used the shield traited.

The problem now is you don’t have a choice if you want to jump into team fights to actively commit with dagger mainhand. You need to get your overloads in, you need to get your burst in.. basically you need to be able to withstand cc to deal sustained damage. Steal will not necessarily get your stability as you always have many boons up and boon corrupt is a matter of timing and watching your opponent.

But, to each his own, 10 stacks of stab works very well for me, but it may not for you. We can only agree to disagree on this point now.

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[PvP] Sage's Bruiser Tempest

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Posted by: ReaperJr.5967

ReaperJr.5967

Yes getting stuck in earth not to die is quite common. A thief kills you out of earth within 2 seconds …
But this is the secret of scepter. the buff was gorgeous for me. :-). It´s cheesy ^^.
One drwawback: good warriors smash you XD.

Yeah warriors now rekt you if you are running invigorating torrents and shouts. Anything with cc does tbh. That’s why I went cantrips and stab on overload.

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[PvP] Sage's Bruiser Tempest

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Posted by: ReaperJr.5967

ReaperJr.5967

I play sage ele as soon as i see more then one potential condi class on oposing team.

1.) In earth you should pick stone heart. You have no armor and it helps you survive power spikes. Also without armor you are below 75% quite fast.

2.) I definitly go invogorating torrets here and use four shouts + cleansing flame + soldier rune. So i often pick cleanse on swap not cantrip CD.

Air overload is nice for starting a fight. Fire is to cleave downed (+ the rezzer).
Earth overlaod is often used by me here.
This build can actually kill and i prefer it over cleric.

Stone heart is a good alternative but it really depends on your opponents.

Ive tried sage with shouts, soldiers and invigorating torrents, it heals more and cleanses more conditions, but you really get rekt by cc so your damage output is non-existent. You literally melt in team fights due to cc spam if you don’t have earth 5 up, and you dont have the mobility to disengage. Only way to survive is to kite at the edges of team fights but no point going more support if you’re doing so.

Just my two cents!

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[PvP] Sage's Bruiser Tempest

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Posted by: ReaperJr.5967

ReaperJr.5967

I’ve always liked the playstyle of the cele d/d ele. However, in the current meta, it is basically gimping yourself to play dagger offhand at high level pvp. Therefore, I’ve theorycrafted the past few weeks in an attempt to recreate a bruiser ele in this meta. Bonus motivation comes from the hate for clerics support tempest, which is incredibly boring, although undying.

I would not dare to claim that this build has the perfect balance between offense and defense, which cele d/d used to have (imo), but it is a pretty good balance. I’ve tested it, but not extensively. Hence, I would welcome constructive feedback and criticism, if any.

http://gw2skills.net/editor/?vFAQJAodn0XCdOgFOAOOA8RglNAzdvGYPsErgMwIY4BEAKgA-TJRHABpt/AAPAg7LDEwJAAA

Here it is.
The usual tricks and combos are as below.

Burst
- Gale -> Burning speed + Lightning flash -> Magnetic wave

Sustained damage
- Overload air is your main source of sustained damage.
- Fire overload has good damage if dealt in full but is hard to land and channel is a tad bit too long. Use accordingly.
- Lightning flash helps to land overloads if they try to kite
- Drake’s breath. Always spam this. Along with weapon swap. Geomancy and doom sigils are also part of your main source of damage. Try to land as many as possible.

Might stack
- Not really worth might stacking on purpose in this build, but if you can incorporate it into your rotations then might as well.
- Flamewall/Fire overload -> Magnetic wave -> Frozen burst
- Fire overload grants quite an amount of might, but doesn’t last long.

Sustain
- Heals come from Wash The Pain Away or water overload, try to use these near allies so they can benefit
- Condi clear comes mainly from cantrips and magnetic wave

Misc
- Fgs over rebound for mobility, so you can rotate easier. Take rebound if you want to get into team fights more instead.
- Cleansing fire for general use. Against power heavy opponents swap out for mist form.
- Traveller runes for mostly mobility. Swap out accordingly if you feel you don’t need it.

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Unranked mmr got reset?

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Posted by: ReaperJr.5967

ReaperJr.5967

Did it get reset? Or did anet change the algorithm for unranked as well? I’ve been matched with many seemingly new team mates recently. Not too sure about the opposing team.

Wasn’t like this in the past. Had decent team mates and opponents before S2.

Lord Ninth \\ Champion Magus
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broken Assassin's annihilation and life leech

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Posted by: ReaperJr.5967

ReaperJr.5967

This is pretty game breaking if true. Should be investigated and fixed asap.

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Unpopular opinion but..

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Posted by: ReaperJr.5967

ReaperJr.5967

.. this patch was good. Cheers, anet, looking forward to ranked PvP S3.

Granted, there were some undesirable changes (or unchanged things) like condi mesmer still being very strong, but I feel this patch, for the most part, was not too bad. Can’t expect anet to please all, so you just have to make do till next balance patch.

On a side note, please no more pigeon hole-ing ele into support tempest. QQ. Haven’t really tried out s/f buffs but doubt they will make any meaningful changes. I don’t mind if ele is nerfed but bring back bruiser ele please.

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Just what we needed.

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Posted by: ReaperJr.5967

ReaperJr.5967

Unpopular opinion but this buff was good. And this is coming from an ele main. I tinker with warrior occasionally and found that this synergises really well with the current berserker elite spec while making up for the lack of sustain on warrior since the shoutbow nerf.

Kudos to anet on this change. Moreover, with the current power creep, I don’t really think this can be considered OP. Now where’s the REAL ele changes anet? T_T

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The nature of MMR hell

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Posted by: ReaperJr.5967

ReaperJr.5967

I’m curious, would the ELO system commonly used in major games like Dota 2 suffer similar results? Afaik the ELO system is pretty reliable.

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Why you are still in Ruby (or lower)

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Posted by: ReaperJr.5967

ReaperJr.5967

Most magical thing is you get queued up with other 4 players who do all the mistakes you mentioned and you’re able to never lose regardless..
Same thing happened to me while climbing.. Even tho I kept seeing my teammates do some really stupid stuff.
All I have to say is that 1~2 decent players on a team are more than enough to win games.. Especially when using team chat in your favor.

What I basically did was to go far, win the 1v1, or hold 1v2s till my team mates secured the other two points. This only works if your opponents aren’t as good as you are though.

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Why you are still in Ruby (or lower)

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Posted by: ReaperJr.5967

ReaperJr.5967

So I’ve just started ranked S2 about yesterday, due to me recovering from the cancer that was ranked S1. I’ve had a 100% winrate up till the last tier of sapphire, and lost about 4 games from the climb of sapphire to ruby. Here’s basically what I’ve observed about EVERY player there.

1. Number one mistake is that everyone in those divisions always like to push a lost cause. For example, mid is taken by the opponent, and has people guarding it. Everyone there just rushes there one by one nonetheless, dies, respawn, and repeat. Basically, nobody there has any idea how to rotate.

2. Building onto rotations, point number two is about knowing where to +1. All too frequent, I’ve had team mates coming over to OUR point where I was 1v1-ing an opponent and winning. This is a big no-no. Also, team mates following me to decap and maybe cap an empty point. Why???

3. Number three mistake lies in communication. Hardly anyone uses team chat. Heck, most of the people in ruby and below don’t even LISTEN to team chat. No idea whether they don’t look at it or don’t care for it. Either way, conquest is not a solo game and it’s hard to win if you don’t communicate.

4. Fourth and last mistake has got to do with priority. Nobody there knows when to prioritise what action. For example, when to try and stomp. When to try and cleave instead of stomping. When to res and not do any of the aforementioned actions. No one takes into account if there’s an opposing scrapper with a sneak gyro coming to res, or whether they have stability or invulnerability to safe stomp. It’s like they just do whatever comes up first. This is a surefire way to lose team fights.

With that being said, these are my two cents. I hope it can help whoever is still stuck at their divisions progress before the season ends. Or take whatever time is left to practice for next season. Either way, cheers.

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Movement bug still not fixed?

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Posted by: ReaperJr.5967

ReaperJr.5967

Update: It usually happens after being taunted.

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Movement bug still not fixed?

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Posted by: ReaperJr.5967

ReaperJr.5967

I’m pretty sure this has been posted lots of times, but there’s a movement bug that occurs frequently which prevents you from moving. Only after completing an action (/sit, /bow, etc) will your character be able to move again. Why is this still not fixed? It’s been here for at least half a year.

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(edited by Moderator)

PvP matchmaking system?

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Posted by: ReaperJr.5967

ReaperJr.5967

Pips changes summary
- Amber has 5 tiers of 3 pips each instead kf 3 tiers of 5 pips each.
- Emerald was reduced to 4 pips per tier. Number of tiers remains same.
- You get atleast 1 pip for a win regardless of whether its a blowout or a tight match. You lose 1 pip for a loss regardless of the stuff mentioned above.
- Winstreaks: If you win 2 in a row you will get 2 pips for every subsequent wins until the next loss.

Matchmaking: Instead of MMR deciding the matchups, matchmaking now considers personal MMR ONLY when pairing you up with someone within a certain pip range. You will get paired against within comparable pip range (+/-) regardless of your MMR.

Maybe I missed a few points…

Well, that explains why I’m getting 2 pips every round. Thanks!

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PvP matchmaking system?

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Posted by: ReaperJr.5967

ReaperJr.5967

So I’ve heard there were changes to the PvP algorithm from S1. Anyone can give me a short summary of the changes? Like for example, match ups, pip allocation, etc. I’ve also heard that a good player will find it easier to progress through the leagues solo-q this season? How so (as compared to S1)?

Additionally, if someone could provide any information regarding the changes in PvP for S3, that would be nice. Thanks in advance!

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Paying 1000g for PVP Team

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Posted by: ReaperJr.5967

ReaperJr.5967

Sent a mail. /15chars

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(edited by ReaperJr.5967)

Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

Wow, no one said they wanted the game to be who ever shoots first wins,

Ok, then there is no reason to remove passive procs.

Your analogy is flawed and you know it. But whatever, I have no interest trying to convince someone so narrow minded.

Majority of good players agree that passive procs are bad anyway, and that’s good enough for me.

The silent majority of good players agree that passive procs are good. The vocal minority clamors that passive procs are bad. You don’t have to convince me because passive procs are not fine because it keeps the toxic one-shot meta at bay and keeps skill-less gankers from overinflating their ego that they think they’re the best.

Lol because setting up a carefully coordinated gank is less skillfull than a passive defense proc right? #logic

Looking at you trying to justify procs like soothing bastion and elixer s is hilarious.

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(edited by ReaperJr.5967)

Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

Wow, no one said they wanted the game to be who ever shoots first wins,

Ok, then there is no reason to remove passive procs.

Your analogy is flawed and you know it. But whatever, I have no interest trying to convince someone so narrow minded.

Majority of good players agree that passive procs are bad anyway, and that’s good enough for me.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

You talk about skill, so tell me why can the attacker be skilled enough to account for the passives? Revenant’s passives proc at well defined points, if you can’t adjust to that maybe you aren’t as good as you think.

Right now the main problem with Revenant’s Soothing Bastion is the cooldown of 25 seconds. It essentially means you have to kill the Revenant twice within 50 seconds in order to get him down, since each Soothing Bastion proc will heal enough and buy enough time for the Revenant to disengage and fully recover.

Other passives, such as Guardian’s Hunter’s Determination, simply cannot be played around. Either your big CC gets nullified, or you proc it with a smaller CC, which gives the Guardian a bunch of free aegis. The best example of this is, a Thief doesn’t even want to use steal when fighting a Guardian because giving him a free Fragments of Faith is worse for the Thief than landing Steal benefits him. A passive trait made it always undesirable for a Thief to use his profession mechanic…

But those are case-by-case problems. That’s not passive in general. What my point is that passives in general are fine. If you have a problem with a specific class’s traits you should say so rather than throwing out blanket statements.

How is that not passive? You hit a certain hp % when you’re about to get rekt…then get a free shield that heals you for 4K which you can then use again right after for another 4K and pop glint heal thusly fully resetting a fight thanks to a passive % oh kitten moment trait that procs every 25 seconds? You essentially have to kill the rev within 25 seconds but a good rev can just stall by doing what I said above. Then that passive kicks in again…rinse and repeat. Yeah, no. That’s a carry without a doubt.

To illustrate my point even further, I want any rev mains defending this passive thing to duel without it…see how fast you die then.

This is just one example of passive traits carrying. There are numerous other traits on other professions.

He said, That’s not passive in general.

As in, it is not a problem overall. It seems you only have a problem with Soothing Bastion have a low cooldown for immunity. If Soothing Bastion has a 90 second cooldown, then it would not be as much as a problem.

Hence, Passive procs are a case-by-case problem.

I think you are a little confused by ‘passives’ and ‘passive procs’. Passives are like diamond skin, where you have to actively keep your health up to enjoy the benefits. Those are, for the most part, fine. Passive procs on the other hand, like eye for an eye, soothing bastion, elixer s etc, require no active play as they simply proc once you drop beneath a certain hp %. These are not fine.

No, I am not confused. That passive procs are a case-by-case problem because he feels 25 seconds Soothing Bastion is too low. It could be raised to 40 seconds, then the Revenant may not be as immortal to him.

But, I completely disagree with your statement that Passive procs are not fine because how you feel about them is not convincing.

Case by case basis it may be, but for the most part they are either redundant, or too good. Removing them would be good nonetheless.

Even if the cd of soothing bastion was increased, it is still poor design. If anything, it should at least be 60s, if not removed.

Anyway, your argument against passive procs is a little funny. You claim that passive procs help defend against coordinated burst (aka stealth burst), but isn’t that simply a l2p issue?

If you get bursted down from 100-0, it’s no one’s fault but your own. Blame your own lack of skill.

Moreover, coordinated burst is supposed to take you down. Nullifying the entire intention of setting up a burst meticulously because of a trait is a poor argument at best.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

You talk about skill, so tell me why can the attacker be skilled enough to account for the passives? Revenant’s passives proc at well defined points, if you can’t adjust to that maybe you aren’t as good as you think.

Right now the main problem with Revenant’s Soothing Bastion is the cooldown of 25 seconds. It essentially means you have to kill the Revenant twice within 50 seconds in order to get him down, since each Soothing Bastion proc will heal enough and buy enough time for the Revenant to disengage and fully recover.

Other passives, such as Guardian’s Hunter’s Determination, simply cannot be played around. Either your big CC gets nullified, or you proc it with a smaller CC, which gives the Guardian a bunch of free aegis. The best example of this is, a Thief doesn’t even want to use steal when fighting a Guardian because giving him a free Fragments of Faith is worse for the Thief than landing Steal benefits him. A passive trait made it always undesirable for a Thief to use his profession mechanic…

But those are case-by-case problems. That’s not passive in general. What my point is that passives in general are fine. If you have a problem with a specific class’s traits you should say so rather than throwing out blanket statements.

How is that not passive? You hit a certain hp % when you’re about to get rekt…then get a free shield that heals you for 4K which you can then use again right after for another 4K and pop glint heal thusly fully resetting a fight thanks to a passive % oh kitten moment trait that procs every 25 seconds? You essentially have to kill the rev within 25 seconds but a good rev can just stall by doing what I said above. Then that passive kicks in again…rinse and repeat. Yeah, no. That’s a carry without a doubt.

To illustrate my point even further, I want any rev mains defending this passive thing to duel without it…see how fast you die then.

This is just one example of passive traits carrying. There are numerous other traits on other professions.

He said, That’s not passive in general.

As in, it is not a problem overall. It seems you only have a problem with Soothing Bastion have a low cooldown for immunity. If Soothing Bastion has a 90 second cooldown, then it would not be as much as a problem.

Hence, Passive procs are a case-by-case problem.

I think you are a little confused by ‘passives’ and ‘passive procs’. Passives are like diamond skin, where you have to actively keep your health up to enjoy the benefits. Those are, for the most part, fine. Passive procs on the other hand, like eye for an eye, soothing bastion, elixer s etc, require no active play as they simply proc once you drop beneath a certain hp %. These are not fine.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

What? Do you know what active defenses are? Those are wholly sufficient to prevent 1 shotting. All passive procs do are to buy time for active defenses which results in chain defenses aka very high survivability by facerolling. Which are what people are complaining about.

The difference between using 3 defensive skills in a chain vs. 2 defensive skills + 1 passive proc is huge because…?

Because you actually have to react and predict what your opponent is going to do. Not that I condone revenant’s chain defenses but the passives make it worse. Eye for an eye and crystal hibernation are among the worst traits in game in terms of encouraging skill based play.

I don’t need to react and predict to the opponent when I am chaining 3 defensive skills nor if I have a passive proc + chaining 2 defensive skills.

As you said, these people aren’t complaining about reacting, they’re complaining about chain defenses.

No, the point is, both chain defenses and passive procs are an issue.

Passive procs make chaining defenses easier by buying time for players. This is on top of mindless defense chain that can be performed by anyone. We should first remove passive procs that facilitate the ease of chain defenses before working on chain defenses themselves as chain defenses are intricately interwined into gameplay from a design standpoint.

TLDR; Bad design from anet, passive procs are at the forefront. Fix those before working on others.

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Phantaram on how ele is gonna be dead weight

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Posted by: ReaperJr.5967

ReaperJr.5967

What stat amulet would work best for ele? Maybe if we can get enough support for one choice anet will add it next patch. Here is my best guess:

eles ammy
1050 power
1050 healing power
560 vitality
560 toughness

Would be a good replacement for celestial if it’s never gonna be brought back.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

What? Do you know what active defenses are? Those are wholly sufficient to prevent 1 shotting. All passive procs do are to buy time for active defenses which results in chain defenses aka very high survivability by facerolling. Which are what people are complaining about.

The difference between using 3 defensive skills in a chain vs. 2 defensive skills + 1 passive proc is huge because…?

hey man pressing buttons = skill.

In seriousness when I see people complaining about “skilless passives” or about “bads getting carried by passives” I get the impression that they just lost a fight and are looking a scapegoat that doesn’t involving owning up to the fact they got bested.

Hardly. Seeing as you can comment this, I doubt there’s ever been an instance where you completely outplayed an enemy (revenant), and yet were unable to down him because of his passive procs saving him.

Speaking of stereotypes, I get the impression that people defending bad passives are actually getting carried by them themselves and are unwilling to see them gone as they would actually need to l2p then.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

What? Do you know what active defenses are? Those are wholly sufficient to prevent 1 shotting. All passive procs do are to buy time for active defenses which results in chain defenses aka very high survivability by facerolling. Which are what people are complaining about.

The difference between using 3 defensive skills in a chain vs. 2 defensive skills + 1 passive proc is huge because…?

Because you actually have to react and predict what your opponent is going to do. Not that I condone revenant’s chain defenses but the passives make it worse. Eye for an eye and crystal hibernation are among the worst traits in game in terms of encouraging skill based play.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

I have no problem with passives. They buy more time and are annoying, but ultimately they just a stall for a few more secs. The big problem comes when you combine them with defensive trait lines and amulets. With most of these defensive amulets going out the window, the passives should come back in line. The biggest offenders that promote lots of regen are the biggest offenders that should get a bit of a nerf, but not by much. This is an mmo, not an fps. Fights should last for more then a few seconds. If you disagree maybe youre playing the wrong game.

Just because it’s an MMO, doesn’t mean we need passives for good gameplay that doesn’t end in seconds. The problem, however, is that these passives are just there to protect you from messing up and sometimes even reward you for doing stupid things.
Remember Vamp runes? People used them because it defended you from getting bursted down, regardless of your own skill. You went way too far and got punished accordingly? That’s fine, because even if you’re 1v5, the passives will keep you alive for a bit longer, potentially allowing an escape.

Vamp runes were there because the burst meta was too much. People were getting 100-0 and making the game unfun. It always had the invulnerability ever since launch. If passive procs was a big problem, then vampire runes would’ve been nerfed long long ago.

Sounds familiar.. celestial anyone?

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

I am going to be the first one to fully completely disagree with this. Most of those traits have a long cooldown.

Passive defensive proc is a second wind. It keeps me from getting ganked from god-knows-where and give me time to realize what is going on. However, because of the long cooldowns, I can’t get another second wind for another gank.

It stops the game from being Gank wars 2: Shoot first to win. With the bunker meta out of the way, passive defensive procs are more necessary otherwise there will be a even more toxic meta where players gets 100 to 0 all the time and then quit.

If defensive passive procs get removed, I can’t wait to hear your complaints about one-shot meta and watch ANet nerf the damage back to the bunker meta. I can’t wait to hear complaints about all builds requiring defensive utilities like warriors is already suffering with stances.

What? Do you know what active defenses are? Those are wholly sufficient to prevent 1 shotting. All passive procs do are to buy time for active defenses which results in chain defenses aka very high survivability by facerolling. Which are what people are complaining about.

E.g. revenant gets bursted, he’s a bad player so he doesn’t react in time to mitigate at least some of the burst. But no worries! Crystal hibernation procs at 25%. After the proc, he is then able to activate another crystal hibernation from shield 5, he then activates glint heal after that if the 2 crystal hibernations didnt heal him enough. If nobody hits him during glint, he then heals with sword 4, followed by sword 3 before glint heal ends. Before sword 3 ends, he switches to shiro and uses shiro dodge while switching to staff. Using staff 3 and 5 after that ensures his absolute survival after that.

And there we have the typical revenant player abusing chain defenses. All of this would not have happened if not for the passive proc.

Btw all those op passive procs are on a low cd like 48s.

He is a bad player but still somehow proceeds to perfectly perform and chain all of what you said. Cracked laughing

This doesn’t require skill whatsoever. I learnt how to abuse this chain on my rev in under 5 hours. It’s a mindless, easy chain that anyone with a shred of intelligence will be able to perform.

My point was that without the passive proc, he would not even have the chance to abuse this chain.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

I am going to be the first one to fully completely disagree with this. Most of those traits have a long cooldown.

Passive defensive proc is a second wind. It keeps me from getting ganked from god-knows-where and give me time to realize what is going on. However, because of the long cooldowns, I can’t get another second wind for another gank.

It stops the game from being Gank wars 2: Shoot first to win. With the bunker meta out of the way, passive defensive procs are more necessary otherwise there will be a even more toxic meta where players gets 100 to 0 all the time and then quit.

If defensive passive procs get removed, I can’t wait to hear your complaints about one-shot meta and watch ANet nerf the damage back to the bunker meta. I can’t wait to hear complaints about all builds requiring defensive utilities like warriors is already suffering with stances.

What? Do you know what active defenses are? Those are wholly sufficient to prevent 1 shotting. All passive procs do are to buy time for active defenses which results in chain defenses aka very high survivability by facerolling. Which are what people are complaining about.

E.g. revenant gets bursted, he’s a bad player so he doesn’t react in time to mitigate at least some of the burst. But no worries! Crystal hibernation procs at 25%. After the proc, he is then able to activate another crystal hibernation from shield 5, he then activates glint heal after that if the 2 crystal hibernations didnt heal him enough. If nobody hits him during glint, he then heals with sword 4, followed by sword 3 before glint heal ends. Before sword 3 ends, he switches to shiro and uses shiro dodge while switching to staff. Using staff 3 and 5 after that ensures his absolute survival after that.

And there we have the typical revenant player abusing chain defenses. All of this would not have happened if not for the passive proc.

Btw all those op passive procs are on a low cd like 48s.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

Incorrect. Passive procs arent always bad. They add complexity and skill in many cases in fact and they add to the depth of the game.

Agree, Passives that require you to do something to proc them are good. They add depth as you can center your build or playstyle around them and be actively trying to proc them.

It kind of separates good and inexperienced players, good players try to optimize their play to utilize those procs at their full potential. Players that don’t know what they are doing just play and proc them accidentally without thinking about them.

Of course there are some passives that you can just trait and forget, those are quite boring.

Oh. Player carried by poorly designed passive traits spotted. Yeah you’re totally right. It’s definitely skillful and intentional when a player drops you to 25% hp and voila, you get a shield that heals you for 4K or an invulnerable elixir that buys time for you to recharge stealth gyro and reset the fight even further. Yeah, totally. That doesn’t carry at all. You’re absolutely right. It promotes skillful play, no doubt.

Nice sarcasm. You are wrong though dude. The passive procs are fine generally. Stop crying about it kitten . This forum is full of mindless qq

Yeah definitely mindless. I don’t know what I’m talking about at all. Wanna duel though? Pretty sure this “mindless qq’er” will kitten on you easily. You just can’t handle the truth. Look up the definition of passive. Do you even English? Passive requires nothing active. It just something that happens in specific scenarios. Just get out of here with your troll post. Stick to PvE forums.

If you’re gonna back down from my challenge, I won’t even acknowledge your posts from this point on. Just a confirmed troll.

Lol. Post of the year dude congrats. Glad to see i won the argument so you had to resort to a duel challenge. I am only a sapphire player so no doubt you would humiliate me witb your greatness. But still, no need for you to reply as you have lost the argument

You’re only sapphire and you think you know how the game should work? You’re kidding me right?

I think we can conclude this guy is a confirmed forum troll.

Lord Ninth \\ Champion Magus
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Semi-active.

Phantaram on how ele is gonna be dead weight

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Posted by: ReaperJr.5967

ReaperJr.5967

As many experienced players have said, removing celestial was a lazy fix. Celestial was never the issue, passive traits were. Instead of going in depth and analysing how to nerf or rework passive traits, anet decided they were either too lazy or indept to do it.

So boom, remove celestial. Some of you may disagree but consider this, game was healthy 2012-2014 even with celestial, so it never was the issue. It is the power creep and passive traits carrying bad players.

I’m a little ticked off at the removal of celestial but I still have a little hope for ele, maybe. Let’s hope phanta is wrong.

Lord Ninth \\ Champion Magus
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Semi-active.

Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

Relax. A certain amount of those is good. Complaining about Earth’s Embrace is ridiculous for instance.

Your comment shows that you never read / understood OP’s post. It’s not about whether or not Earth’s Embrace is “cheese”. Many of GW2’s passive procs aren’t very powerful but that’s not the problem at hand. The problem is Anet being so obsessed with all these “when your hp falls below X, active Y skill automatically” traits. They carry bad players and they’re the reason people aren’t dying in the current metagame. NOT the amulets. Back in 2012/2013 when there weren’t so many passive traits, cele, bird runes etc. existed in PVP and the game was way healthier than it is now. taking out the tanky amulets isn’t going to do anything to make the meta more skillful. It’ll just be a bunch of glassy people with matchups that have a random result instead of the better player always winning because so much of the game is not able to be influenced by the player.

Exactly.

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Posted by: ReaperJr.5967

ReaperJr.5967

Because Druid has counterplay.

This but also because druids are gonna feel the celestial/soldier removal just like Eles.

Moot point as wanderers and clerics are perfectly fine alternatives for druid but not ele.

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Posted by: ReaperJr.5967

ReaperJr.5967

Glyphs are not great condition removal skills. You need to wait for the flowers to bloom after 1-2 secs to get the benefit which by then you either take quite some damage or you couldn’t afford to not move and thereby miss out on the cleanses. And like I have said before, a full cleanse upon entering CA is not OP since the druid would have to spend some time regaining AF to go back into CA which may take at minimum 10 secs for the ICD or more time. A condi rev alone can pressure the druid enough with their powerful burning/torment/confusion. Also, may I beg the question why is it that elementalists think themselves as the only ones vulnerable to condition builds that they absolutely must have a hardcounter trait while the rest of us have to play around them?

rolls eyes And are you going to ignore that tempests have running auras that can heal them and do useful stuffs like reflecting projectiles/burn/stun every sec/reduce damage? Or the fact that overloading can break stun as well as give stability and protection? Or that they actually can deal good direct and condition damage since they can might stack?

Honestly, stop trying to cherrypick other professions’ strong points and make it as though as your profession have none. Balancing the game would be easier if ppl are actually honest about what their profession can do instead of trying to make it seem that their professions are weak.

Cherry picking? Hardly. I never said your cleanse was OP, I said it was sufficient. I haven’t seen a good druid die to a viper rev 1v1 so far. Moreover, I was stating my point as to why ele has worse cleanse than druid, not why we need diamond skin.

All in all, I was addressing your points, that can hardly be called cherry picking. If you want to discuss other points, like you just did, I’d be more than happy to.

I never denied that tempest have running aura which give multiple benefits. In fact, I specifically addressed why overloading is not a good defense against cc. Simply, no one runs stability on overload, and a stun break does nothing against chain cc, as compared to stability. Our might stacking capabilities are limited, probably only overload fire gives sufficient might stacks to make a difference. But that’s only if we go through the full channel, and even then our might duration is short.

TLDR; Druid is as good, if not better, than tempest currently. Since tempest took a hit to sustain (along with many other sustain builds), it is only logical that druid takes one too. Otherwise, they would be too strong come the next balance patch.

Lord Ninth \\ Champion Magus
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Posted by: ReaperJr.5967

ReaperJr.5967

Hmm, I don’t know what sort of druids that you have been facing against but I would just like to say that like elementalists, druids are vulnerable to chain CCs as well if their Strength of The Pack elite is on cooldown and can be spiked down in that period. And once they pop their CA, it will be at least 10 secs or more before they can get back in it again. Not only that, they are much more vulnerable to conditions than elementalists. They mostly have a full cleanse upon going into CA and using CA2 or glyphs for condition clearing which wouldn’t really be enough against condi builds that can keep up the condi pressure.

The only thing that probably needs a bit of toning down imo would be the 2 HoT pets that can actually track ppl down well and deal good damage.

Strength of a pack is by default a 60s cd pulsing stability skill. With shout recharge reduction of 20%, that’s pulsing stability every 48s, not counting the duration of your stability. I doubt that classifies as weak against cc. Eles have literally no stability as getting 1 stack on overload is not a good enough trade off for regen and vigor. So that leaves earth overload, which is extremely situational and not on demand. Druid 1, Ele 0.

Glyphs remove 2 conditions each. That’s not including CA glyph of alignment. Going into CA removes all conditions. How is that insufficient? On the other hand, ele only has diamond skin going for us. Once broken, we only have 5 shouts to clear 5 condi if we have rune of the soldier. Druid 2, Ele 0.

Point?

Lord Ninth \\ Champion Magus
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Posted by: ReaperJr.5967

ReaperJr.5967

Even tempests go down from focus fire very quickly.

Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.

I doubt the quality of your games. What division are you?

Legend

Recent?

Some weeks back. Like two or so iirc.

That figures.

No bully. I have a job.

Tough.

Lord Ninth \\ Champion Magus
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Why isn't anyone going to talk about..

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Posted by: ReaperJr.5967

ReaperJr.5967

Even tempests go down from focus fire very quickly.

Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.

I doubt the quality of your games. What division are you?

Legend

Recent?

Some weeks back. Like two or so iirc.

That figures.

Lord Ninth \\ Champion Magus
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Passive procs need to go.

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Posted by: ReaperJr.5967

ReaperJr.5967

Couldn’t agree more. Removing celestial was a lazy fix.

Lord Ninth \\ Champion Magus
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Posted by: ReaperJr.5967

ReaperJr.5967

Even tempests go down from focus fire very quickly.

Not the results I had when I played the meta auramancer. I rarely ever died in 2v3s/3v3 unless I ate a lot of damage trying to ress someone.

I doubt the quality of your games. What division are you?

Legend

Recent?

Lord Ninth \\ Champion Magus
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The Diamond Skin "Nerf"

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Posted by: ReaperJr.5967

ReaperJr.5967

Is actually a buff.

But on the other hand ele’s wont be seen as often because of cele removal, so there’s that.

And here we have someone who has absolutely no idea what he’s talking about. Keep going buddy.

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