- Primordial Legend
Semi-active.
The fact that flame gun can do 20K crit damage would have nothing to do with my class and or stats. The most important thing would have been what flame gun build was being used. The image is cropped to not include the other player’s name. As I said I’m happy for Anet to look into this, because this looks broken to me. Why it is doing so much damage, I have no absolutely no idea, but maybe a warr who knows this build could tell you.
I’m sorry, but the fact that you did not reply to a single one of my questions makes me even more suspicious. There are tons of ways to easily fabricate a similar result outside of a normal pvp match – especially if you take into consideration things like might and vulnerability. And the fact that similar numbers are basically unheard of at the moment in normal pvp matches just makes it look like a fabricated result even more.
Hopefully I’m wrong and I’m sorry if that’s the case. I guess it will be up to Anet to check.
Exactly. And I find it unlikely that someone who has over 5k games in his belt is actually complaining about warrior and gun flame. And getting hit by it. Fyi your class and stats matter. Some classes have more defense, some don’t. Some amulets have more defense, some don’t. Get the idea? lmao. You should try harder to divert the nerf hammer from other classes to warrior.
because he said something to the effect of…take that you (blank).
I would say that as well if some ez mode class get instagib reckt by trash class lol.
The point was he knew he was going to do a 1 shot downed hit, and since when is warr trash.
I highly suggest you stop embarassing yourself now lol. How many games of pvp have you even played?
Vanilla? No. DH and Reapers kitten you. You cant do much against the other elite specs either.
Elite: a select group that is superior in terms of ability or qualities to the rest of a group or society.
You will have to do what so many WvW and PvP players already did and buy HoT just to keep up competitively. We paid for Elite skills. Refer to definition of the word “Elite”.
They already blatantly stated that elite specs were merely a naming convention and were not to be taken literally. They were supposed to be an alternative form of gameplay that does not outclass pre hot specs. Supposed to be though.
Then they should ring up Oxford and ask for them to change the dictionary meaning of “elite” if they suddenly want definitions of a word changed to cater to advertisement purposes.
If Elite specs become anything other than Elite, then personally I want a refund as I paid for elite specs.. I didn’t pay for another specialization tree, I paid for an elite specialization tree.
I dont think your english is bad enough to misunderstand what i said. Try to read it properly again. If you still dont understand ill explain.
It’s possible but any half decent player won’t get hit by it even once. Not to mention you got hit twice.
Not to mention he probably went full yolo to get these number. Like seriously, full yolo.
Elite: a select group that is superior in terms of ability or qualities to the rest of a group or society.
You will have to do what so many WvW and PvP players already did and buy HoT just to keep up competitively. We paid for Elite skills. Refer to definition of the word “Elite”.
They already blatantly stated that elite specs were merely a naming convention and were not to be taken literally. They were supposed to be an alternative form of gameplay that does not outclass pre hot specs. Supposed to be though.
The biggest problem I’ve with the build is that it counters everything. Constant up time on earth auras that destroy ranged along with Air4 and Earth4. The 90% condition immunity is ridiculous with the amount of heals they got. And the most important part is this build has 100% protection up time, 100%! Protection is a very powerful boon and I don’t think there’s another class that can do this currently.
How does it counter everything? It’s a bunker build, youre not supposed to be able to kill it alone.
I think we can safely say OP is new to spvp.
Ill put it out here. Anyone who thinks warrior is viable can duel me. You can even choose what class you want me to play. If I lose a bo3, ill pay 50g. If you lose a bo5, you can just pay me 10g. Talk is cheap, show me where the action is at. Are you willing to put your money where your mouth is?
Ive said this before, and ill say it again. Warrior is NOT viable due to
1. The amount of active damage mitigation from other specs
2. Our susceptibility to condi
3. Our inability to even properly chase down enemies
4. Lack of sustain
5. Lack of damage pressure to compensate lack of sustainEven fast hands baseline wont fix this now.
I dont think they’re viable but I still wanna fight you.
Eh, i make good my word. Add me up, ill probably be on in a day’s time so pm me then.
Ill put it out here. Anyone who thinks warrior is viable can duel me. You can even choose what class you want me to play. If I lose a bo3, ill pay 50g. If you lose a bo5, you can just pay me 10g. Talk is cheap, show me where the action is at. Are you willing to put your money where your mouth is?
Ive said this before, and ill say it again. Warrior is NOT viable due to
1. The amount of active damage mitigation from other specs
2. Our susceptibility to condi
3. Our inability to even properly chase down enemies
4. Lack of sustain
5. Lack of damage pressure to compensate lack of sustain
Even fast hands baseline wont fix this now.
The qq has begun. Lmfao. Despite tempest having severe flaws that are easily exploited, people just can’t l2p and instead resort to posting on forums on how it’s OP. Yeah, i’m referring to you, OP.
You do realise the meta build isnt used by all the eles in competitive pvp? Variants of tempest are used instead. Some with cantrips, some with staff etc etc. Even then, there’s like only one tempest per team OR none at all. What a joke.
LOL. What kind of elementalists? If it’s d/d, get out and l2p. If it’s bunker tempest, then DUH? It’s a bunker build kitten , you are not supposed to be able to kill it 1v1 (and neither is it supposed to kill you).
Well stab never was a ele thing and it worked out, or? now you get one every overload. My guildy ran water then, he defenitely had perma protection and his damage came from attrition.
But I will better leave the discussion, ele is one class I have really no clue about. I just came by and wanted to tell you the recent experience when trying stuff with a friend and it looked strong (for what it is intended).
PS: Aren’t most classes kittened when focused down? exept rev, scapper and druid xD
If he ran water and he could kill you 1v1 then.. you know what im saying. Water/tempest should NEVER be able to kill anyone (unless they took damage ammy but then their heal output will be kitten).
Btw since when was stab never an ele thing? We had 10 stacks on a 48s cd which also gave regen and vigor. Now we have 1 stack on 25s (excluding earth overload, which gives more stacks but it isnt worth using). Plus that stab has to be traited which means we give up vigor and regen for the pathetic stab.
It probably seemed strong to you because you had no idea what you were going up against.
P.S. nope, classes with mobility can disengage.
(edited by ReaperJr.5967)
The mobility was my bad, you are right. But still a teamfight build that shares all auras, gives perma protection to the team and give the tempest regular stability is quite strong in my book. Go4gw2 ran a bunsh of tempest, but I could see it lacking in a solo game were you don’t have much communication/coordination with your team.
Protection is nowhere near 100% uptime unless we run water/tempest with aura share. Then, we won’t have any damage. Stability is only a stack, with overloads. We have 0 stability otherwise.
The way i see it, if you focus us down with cc and what not, we’re kittened.
I am not a PvE player. I almost only play PvP. But I don’t think it makes sense. Thematically, you “master” something by playing it. So PvE masteries come from playing PvE. WvW masteries come from playing WvW.
I agree that there is seemingly no progression in PvP after rank 80. That is why they have introduced leagues.
Themetically, you are not supposed to grind monster kills or run around like a headless chicken hoping there’s a commander in map leading events to get exp for a poison resistance mastery.
Themes don’t make sense in gw2 so your point is moot. All leagues offer is a revised version of leaderboards. We are still getting nothing past r80.
You people seem to assume people who play pvp, play it exclusively. We don’t. We dabble in other game modes as well. Which are where masteries come in. I would love for this idea to be implemented.
Funny how all the pve players are trying to stop us from getting mastery exp.
Drop me a message, ill help you out.
You want even more stability for such a high mobile class than you have now? oô
Today I duelled against a guildy who had a teamfight-oriented spec and he did fine in all the 1on1’s.If you want to get tempest buffed until he is an even better 1on1 class then d/d ele.. well.. I hope you won’t get your wish.
What is this mobility you speak of? We sacrificed ALL mobility to be team fight spec. And of course he will do fine in 1v1s, you wont be able to exploit his weakness to cc in 1v1 unless you spec for it.
Btw d/d ele is now obsolete so..
Ppl learned how to handle enemy bunker/support guard, why not mesmer?
Because of the meta difference now?
well glaphen, considering today’s monthly, you were somewhat correct in your assumptions. I wouldn’t say its OP at all though because a more mobile team can simply outrotate the support well chronomancer like they would against a support guard. You give up rotational strength in order to carry teamfights better.
It’s easier said than done. Much easier.
lol you know when they cast spear of justice the pull will come next, even a child could see that coming…l2 dodge or use stability.
Pretty sure you cant dodge the pull after getting hit by the spear. It works like gs5. Any half-decent DH will wait a second or two to see if you’re gonna pop stability though.
This is synergy to you? l o l.
Chronomancer is not all that more stronger it’s the closest to a side grade HoT introduced, it just gives mesmers a very synergized spec.
Oh, you have not seen the good ones..
If you’re running chronomancer, it’s a l2p issue. If you’re not.. my condolences. Anet ‘balance’ has let you down.
Druid AA is very strong, and their pet is unlikely to die. Constant dps check. They are not forced to run s/wh either. I have friends who play druid builds without any of those weapons and it still works like a charm. All in all, druid is way better than tempest.
I won’t argue the rest then, assuming ele is your main. My experience with tempest is mainly vs them (and some lengthy discussions with them) and they’re usually tougher cookies to crack than druid, but I suppose that’s because we simply have experiences on different classes.
As for the druid AA, a majority of my time is spent on PP DD thief. Anything channeled (hint: their auto) is just asking to get instantly bursted down (impacting disruption has no ICD and headshots costs only 4 ini). The impacting disruption + nearly 8-9k unloads is almost insta kill. If they sic their shadow scale on me, BP+dodge through to instantly break (same applies to rev, but they can eat a headshot too). DH is also ezpz. The only class that gives me a smidge of trouble 1v1 is tempest, but even they eventually go down without a struggle.
You have no problems against druid, DH and tempest 1v1 with pp dd thief? Honestly, im surprised. Care to add me up and show me how you do it? It would be educational.
This sort of thread.. just no.
The problem everyone is having is that the things you want to do might be bugged. And that sucks but there are plenty of things that.. aren’t bugged and are actually working.
I can’t get my Mesmer’s Shield because VB map completion doesn’t work for me. Oh well I do have an ascended shield so that’s not the top of my priorities.
I can’t get good rewards from doing Fractals.. and that sucks but I still had a lot of fun clearing 1-100 with my guild mates.
My Story bugged out a few times at multiple steps. That was to be expected at launch of HoT. But you know what; I restarted it a couple of times and got it to work.
Please stop complaining because a few things in the game aren’t working when the majority of things are working.
It’s not going to get fixed overnight. It takes time to replicate the bugs, find fixes, test the fixes, check those fixes don’t screw other things up.. then actually implement the fixes.
What? I cant even.. Your argument is so bad im appalled. Here’s an analogy of how it goes. A salesman sells me a new coffee machine right? He promises that the coffee machine will make coffee better than the previous model. However, the coffee made becomes worse than before. Watered down and bitter. However, that’s okay right? Because it still makes coffee!
That’s basically your argument in a nutshell. To quote you.. This sort of argument, no.. just no.
Guys I really think that Heralds are more powerful than DH yet there are far far far far far more people playing DH than the former.
Does anyone know why that is?
DH is easy to play to be effective. Herald isnt. Basically.
Honeslty I’m feeling very frustrated at the game now, too. I feel like I’m having to fight it, not play it. Absolutely everything I want to do is blocked due to a bug or bad programming:
1) Can’t complete Dungeon Master because Arah P2 no longer awards achievement credit.
2) Can’t complete HoT story because one of the episodes is broken and won’t progress.
3) Can’t complete HoT map completion because rewards are bugged.
4) Can’t progress in Fractals because my Ascended rings cannot be Attuned, due to a bug (or bad programming oversight).
5) Can’t complete meta events due to client crashing, and then inability to get back into that map.
6) Can’t just run around and play because the client crashes at the drop of a hat.Very, very frustrating…I definitely feel like I cannot get the game I played $99 for…
At this point, the current motto is:
Quantity over Quality, right?
Seen so many potentially great mmos descend into ruin because they adopted this bs. Sincerely hope that isnt the case for gw2. I honestly have no motivation whatsoever to play gw2 atm though. BDO or BNS seem much more appealing.
Berserkers currently suffer from a unique condition called ‘rerolled’. It lasts indefinitely and cannot be cleansed.
Not true. Its all up to preference. I personally prefer AA off but as long as you have the stow weapon command binded conveniently, cancelling it shouldnt be a problem.
D/d cele eles can run diamond skin and be essentially invincible versus any build that relies entirely on condition damage. Diamond skin shouldn’t be in the game; they need to replace it with something reasonable. Other than that, eles are fine now in my opinion.
Diamond skin works only if the ele is above 90% health, which means that against a pure condition build that cannot outdamage their sustain, it is incredibly strong. However, against hybrid or power builds, it’s like the ele is playing with one less grandmaster trait.
I agree that diamond skin should be reworked to be less binary, but it’s not like it’s a ridiculously op trait anyways.
It’s far too hard a counter toward pure condition builds, but it’s still irritating even to pure power builds, because as long as the ele is above 90% health, they’ll have immunity to fear, cripple, immobilize, chill, etc. That makes it difficult to lock them down. Honestly, I think it should just be replaced. There are situations where it confers no benefit at all, and situations where it is literally unassailable.
I say, if you’re running a pure condi build (likely mesmer) and you run into a ds ele, it’s karma. I say keep current ds in game.
Jokes aside though, 10% hp is a joke to burn through. Just a burst and bam, its gone. Gotta time it, that’s all.
You can focus a druid since they’ve got only one escape. I rarely have problems downing non-bunker druids 1v1. Bunker druids can be killed 2v1 if you wait out the stability, but they usually get help by the time that happens.
Replacing fire with tempest can actually make for a really fearsome bunker with OK damage and mobility only outmatched by a thief.
Of course scrapper is better than tempest, but tempest is still a powerful spec in the right hands, even more so than a druid with very limited options and obvious counters.
… what? No offense but do you have any idea what you are on about? Tempest is incredibly weak to cc and focus fire, more so than druid. Our only form of stability is stability (1 stack) on overload, and if we trait that we lose out ALL vigor and regen provided by auras. Earth overload cannot even be considered using because of focus 4 and 5 which are essential to our survival.
With shouts and focus offhand, we have no escape whatsoever. Lightning flash, rtl, fgs, all moot. No mobility to speak of either. We have no stunbreaks either unless we trait for auto stunbreak every 40s but we lose out on aura support upon completing an overload. Tempest is horrendously inferior to druid, so i have absolutely no idea what you’re smoking.
Ill have what youre having.
Why run shouts and focus then? Replace fire with tempest and keep your usual utility setup. Take rebound over FGS and aftershock as utility #3. For traits, adept is a toss up between gale song and latent stamina, for master you take invigorating torrent and elemental bastion for GM.
Druid is forced to take an offhand warhorn if they want more reliable blasting of their staff water field, which means they’ll most likely take sword mainhand. Sword, assuming they take cele or cleric for the healing power, does negligible damage and is basically a tool for them to run in circles till they can blast their heals again. Their main source of damage is their smoke and if that goes down, its GG. If they don’t take a heal based amulet, they won’t fill their CA bar on a more consistent basis meaning the amount of heal they put out can barely match an ele’s meaning they’d have to hug team mates to heal multiple targets just to keep their CA charged at a reasonable rate.
IDK man, I’ve never had much trouble vs druids.
Im having this nagging suspicion that you have absolutely no idea how tempest works. And i think im right.
Let’s address your points. Why take shouts? In simple terms, the entire tempest build is based on aura support, shouts give aoe auras, auras give boons and healing. Boons and healing help your allies and yourself. Reason for using shouts? Check.
Why use focus? Simple, offhand dagger gets kitten d in current meta. At least it does at the level im playing at. Not too sure about lower mmr brackets. Focus offers aoe projectile blocking, targeted ranged cc, condi cleanse and reflect on a skill with short cd. Invulnerability. So on and so forth. Reason to use focus? Check.
Water/Arcana/Tempest does no damage whatsoever. Its a bunker build. And as a bunker, you’re horribly reliant on your team mates to win the game. No thanks, unless im in a premade. Air/Earth/Tempest works much better. If you take gale or latent stamina, you dont give aura share on overload. If you take invigorating torrents, you dont get stab on overload (because we need to be weaker to cc right?). Im not saying you cant run them, but you have to weigh the trade offs.
Druid AA is very strong, and their pet is unlikely to die. Constant dps check. They are not forced to run s/wh either. I have friends who play druid builds without any of those weapons and it still works like a charm. All in all, druid is way better than tempest.
Just hold up. Look around. Literally every game mode of gw2 is broken since expansion launch. Dungeons abandoned. Fractals were supposed to be better than before, yet it turned out much worse. Rewards are horrendously bad EVERYWHERE.
Masteries are gated behind levels, which we either have to grind or do meta events for. But oh, sorry, you need masteries to even do some meta events. Does that even make sense to you? Ascended eq drop rates are the worst we have ever seen yet, and what does that lead to? That’s right, more grinding. Whatever happened to the philosophy behind gw2?
Pvp balance was somewhat adjusted following release, but nowhere near enough attention is being paid to it. Certain classes are still brokenly strong, others are so tragically bad they are practically being shelved (hint hint: berserker). Do the devs even listen to the community? It’s like anet doesnt even know how to play their own game but insists on balancing games on their skewed perspective of balance.
Wvw was supposed to be the most polished game mode but look where we are now.. the new desert borderlands are practically empty and devoid of life.
So please, anet, i implore you. Have a seat, take a break. Stop dishing out unpolished new content and focus on repairing existing problems first. The game is barely holding on at the seams currently. Was so hyped for the expansion, and now all i feel is disappointment.
kittenmit i fell for this
Long story short, you cannot. To beat a DH 1v1 you need focus. Dagger offhand gets torn to pieces.
Yes this is a cry cry topic. But kitten it, PvP is a joke. Eles are immune to everything. Necros with minions might as well be a party of 5 by themselves. Guardian trappers are like a plague. And healing rangers can’t be put down unless they are well outnumbered. What’s worse is unless you’re jump on the bandwagon you don’t stand a chance. build diversity? not if you want to win, you have to ran the same cheap crap just to keep up.
Please, Fix this. GW1, that was balanced with build diversity.
this… this is just a rat race where the dirtiest biggest rats eats all the rest.
Wait, people actually took OP seriously? When he is complaining about ‘eles being immune to everything’ and ‘necros with minions’? LOL.
You can focus a druid since they’ve got only one escape. I rarely have problems downing non-bunker druids 1v1. Bunker druids can be killed 2v1 if you wait out the stability, but they usually get help by the time that happens.
Replacing fire with tempest can actually make for a really fearsome bunker with OK damage and mobility only outmatched by a thief.
Of course scrapper is better than tempest, but tempest is still a powerful spec in the right hands, even more so than a druid with very limited options and obvious counters.
… what? No offense but do you have any idea what you are on about? Tempest is incredibly weak to cc and focus fire, more so than druid. Our only form of stability is stability (1 stack) on overload, and if we trait that we lose out ALL vigor and regen provided by auras. Earth overload cannot even be considered using because of focus 4 and 5 which are essential to our survival.
With shouts and focus offhand, we have no escape whatsoever. Lightning flash, rtl, fgs, all moot. No mobility to speak of either. We have no stunbreaks either unless we trait for auto stunbreak every 40s but we lose out on aura support upon completing an overload. Tempest is horrendously inferior to druid, so i have absolutely no idea what you’re smoking.
Ill have what youre having.
We are here to rank the classes from #1 God tier, #2 Good (Meta) tier, #3 viable (medium) tier, #4 kinda viable tier, #5 not viable but always end up on my team in solo q’s tier, #6 kitten tier (never seen in PVP) would rather be in a 4 v 5 (berserker/daredevil bunker thief). including all specializations as separate classes! DO NOT ADD descriptions, just your ranking. These WILL BE TALLIED for a following post; if you have for some reason forgotten what all the professions are:
- Engineer – Scraper
- Ranger – Druid
- Revenant – Herald
- Necromancer – Reaper
- Thief – Daredevil
- Guardian – Dugon Hunter
- Warrior – I guess it is kinda a thing… berserker…
- Elementalist – Tempest
- Mesmer – Chronomancer
- God tier
- Good (Meta) tier
- viable tier
- kinda viable tier
- not viable but always end up on my team in solo qs tier
- kitten tier (never seen in pvp) would rather be in a 4 v 5.
HAVE FUN…. letz get some shietzz nerfed TOGETHER as a team!
God tier – Dragonhunter, Scrapper and Chrono
Good tier – Reaper, Tempest (those auras), Herald
.
.
.
.
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kitten tier – BerserkerI played PvP about a week since HoT release and is currently full of DH trappers running zerks, reapers and to a lower extent Chrono and Scrappers. Other than the first couple of days, I didn’t find a single warrior in either my team or my opponents (let alone a berserker) – not talking about hotjoins btw. Warriors aren’t even a shadow of what it once was…
Swap tempest with druid and that’s about right.
This, pretty much. I’d rank tempest at a midway between wherever druid and scrapper are (not saying they’re as OP as scrapper, FYI). They’ve got similar sustain to druid, only with more mobility. You can argue they do negligible damage since they lose ring of fire to blast and have to wait 10s for their fire overload to get a fire field for blasting, but they’ll eventually wear you down or escape, kinda like thief but they can actually take some pressure.
Actually no.. druid and scrapper are both better than tempest.
Step 1: condi immune when in berserk mode
Step 2: ???
Step 3: profit
…
…..
…….
Seriously though. That might actually work. Or variations of that.
boosters……you forgot boosters
I might be ignorant here – Do you mean the discontinued Glory boosters that you can no longer obtain?
Heroic Booster=+50% xp in ALL game modes
I believe the changed the other boosters to do this as well.
Edit: Just checked, the other boosters do the same.
Exp =/= rank gain. Exp boosters dont work in pvp.
Of course, you only want to hear how “bad” berserker is.
It is bad. Why, what’s wrong? Do you disagree?
We are here to rank the classes from #1 God tier, #2 Good (Meta) tier, #3 viable (medium) tier, #4 kinda viable tier, #5 not viable but always end up on my team in solo q’s tier, #6 kitten tier (never seen in PVP) would rather be in a 4 v 5 (berserker/daredevil bunker thief). including all specializations as separate classes! DO NOT ADD descriptions, just your ranking. These WILL BE TALLIED for a following post; if you have for some reason forgotten what all the professions are:
- Engineer – Scraper
- Ranger – Druid
- Revenant – Herald
- Necromancer – Reaper
- Thief – Daredevil
- Guardian – Dugon Hunter
- Warrior – I guess it is kinda a thing… berserker…
- Elementalist – Tempest
- Mesmer – Chronomancer
- God tier
- Good (Meta) tier
- viable tier
- kinda viable tier
- not viable but always end up on my team in solo qs tier
- kitten tier (never seen in pvp) would rather be in a 4 v 5.
HAVE FUN…. letz get some shietzz nerfed TOGETHER as a team!
God tier – Dragonhunter, Scrapper and Chrono
Good tier – Reaper, Tempest (those auras), Herald
.
.
.
.
.
kitten tier – BerserkerI played PvP about a week since HoT release and is currently full of DH trappers running zerks, reapers and to a lower extent Chrono and Scrappers. Other than the first couple of days, I didn’t find a single warrior in either my team or my opponents (let alone a berserker) – not talking about hotjoins btw. Warriors aren’t even a shadow of what it once was…
Swap tempest with druid and that’s about right.
So, after a long break from the game entirely, thinking “hey, maybe ANet will fix the balance issues. I’ll give them a half-year.”, I came back. I entered PvP, and, what do you know, it’s still the ‘nuke their kitten’ PvP that it was when the Specialization system came out.
Before you start racially slurring me for being ‘bad’, let me just say: I’ve seen enough PvP to know what is balanced and what is not, in both this game and many others. Don’t take my opinion as fact, but think about it at the very least – and do not post if you’re only posting to try and defend you and your button-bashing. We all know ANet won’t do a thing about it.
So, onto the topic: the PvP is going further downhill than I ever thought possible. You have countless Thieves and Necros smashing buttons in a random order to win: and guess what. It’s rewarded in full over skill.
An excellent example is how most Thieves in PvP constantly spam Heartseeker. It deals an insane amount of damage, at base, but it deals more if the opponent has less health. This is because Thieves, unlike any other class, are not constrained by cooldowns.
Another great example is… the typical Condi Necro. The counter for them WOULD be Condi-Cleanses, right? Wrong. They can inflict all of their Conditions on you, one-after-another, every five to ten seconds. If they kitten up, they have the Shroud to take up their burden.
Want to know a final, more-kitten ing example of ‘The PvP is Nothing But…’? It’s called the MetaBattle website. It’s full of builds, namely for Thieves and Necros, and a bit for the Revenant, that are better than all the rest. I wouldn’t mind this if every single player didn’t do it. The top-used builds are for the Thief and Necro, and conveniently, those builds allow you to smash buttons ’till victory.
Then you have a few arbitrary things that make such play rewarded, like the kaleidoscope of particle effects that block out vision of enemy telegraphs… and no, the ‘Limit Particle LoD’ option doesn’t do much. If you have any kind of mist on-screen, you’re screwed in looking for the telegraph of a Heartseeker spam.
Now, I’d take most of this for a grain of salt if I didn’t have to test the Thief out for myself. I did, for one single day. I went from PvP Rank FIVE to PvP Rank THIRTY in that same day, and I had a very, very high number of kills by the end of it. If you don’t believe me, fine, but hey, I did it.
So tell me… do you think the PvP will get any better, any worse, should I quit doing something I love simply because of this? I certainly don’t want to, but if this is all PvP has to offer, I don’t want to see any more of it.
K on a serious note, i just have one thing to say. You havent played enough pvp. Which means you are not mechnically or rotationally aware enough to know what’s aids and what’s not. Heartseeker thieves and condi necros are a has been, and they have never posed a problem for better players in the previous meta either. Condi and heartseeker thief spam qq are what beginners usually complain about, sorry to burst your bubble.
You seem to suffer from the dunning-kruger effect. You would be better off quitting pvp with the mentality you have.
“I went from rank FIVE to PvP rank THIRTY in one day”….
l o l
^^^ kek.
Too many factors at work to make this accurate. E.g. are any of the teams a premade? If so, how many of them are together? Are they on ts (coordinated)?
Having more DH when you win does not neccesarily equate the number of DH being the main factor causing your victory. As you’ve said, causation =/= correlation.
Also, if your intention is as you stated, then this post is moot. I can grab any factor that affects my win rate in pvp and do the same thing. Which is also why im skeptical despite your disclaimers. Seems too convenient to post about a topic like this at such a time. Just my 2 cents. No offense.
Before anyone accuses me of maining DH, I dont. I main tempest. I dont condone DH either but just felt i should point this out.
I thought f2p players couldnt post on forums?
UA is fine. Its just devastating 1v1. Predictable opener and cast time makes it easily countered.
https://en.m.wikipedia.org/wiki/List_of_Oceanian_countries_by_population
Yeap. Quite poorly organised indeed.
I think yall just have to experiment with more builds.
Aka build templates. Like hacks said, been requested since the beginning of time but anet obviously has their hands full ‘balancing’.
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