- Primordial Legend
Semi-active.
I know ill get a lot of hate for saying this but.. thief is perfectly fine as it is atm. It is at least as good as it was back in 2014, and it can brawl.
Now at this point, most of you ‘thief mains’ will flame me and ask me to show proof. I have none but anecdotal evidence.
A friend of mine, kronos xnm, has developed a very strong dd build that can defeat almost every known build 1v1. Those it cant win against, it will draw against (without camping stealth).
As for what the build is, im afraid i dont know entirely nor do i wish to reveal it if i did. All i can say is, experiment more and you may find that dd isnt as bad as it seems.
Tempest/ele is still relevant except for raids (dont know how that will turn out but it isnt desired for vale guardian)
Are SEA countries under Asia? If so, why are we only allowed to participate under EU? Our ping on EU is much worse than our ping on NA.
You qualify as NA, unless I’m really having a massive moment and SEA doesn’t = Oceanic Countries.
Does it? I thought oceanic referred to australia and new zealand exclusively. My bad if it doesnt.
https://www.reddit.com/r/Guildwars2/comments/3rmwfr/do_ascended_gear_drops_even_exist_anymore/
I really, really dont get this. All that hype of fractals going up to 100, all that talk about fractals being the desired end game content for 5 man parties.. and all it ends up being is a huge gold sink and disappointment. I think, speaking for myself and a vast majority of players, we would rather have the old fractal system back if this was the design intent behind the new fractals.
What a shame.
It has been removed entirely.
I guess this is moving towards the right direction. TYVM for buff
Warrior
•Berserker—Dead or Alive: When activated, this trait no longer ends berserk mode.
•Berserker—King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
•Berserker—Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
•Berserker—Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
•Berserker—Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
•Berserker—Bloody Roar: This trait no longer grants fury or inflicts bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
•Berserker—Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
•Berserker—Outrage: This skill can now be used underwater and while airborne.
•Berserker—Blood Reckoning: This skill can now be used underwater.
•Berserker—Scorched Earth: Updated skill facts to show the correct number of hits.No.. not even close to the right direction.. Its just lip service.
At least you know forum moderators are relaying warrior threads to the balance team. The improvement was slight and still nowhere near what a herald, DH, scrapper, reaper could do. They are faster with making changes now than they were pre HoT
True. But we havent had a proper dev discussion or response regarding warrior since bwe 1.
3.2k armor 29k health and warrior now half hits me, yeah goodjob anet
Good joke. 10/10 would laugh.
I guess this is moving towards the right direction. TYVM for buff
Warrior
•Berserker—Dead or Alive: When activated, this trait no longer ends berserk mode.
•Berserker—King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
•Berserker—Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
•Berserker—Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
•Berserker—Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
•Berserker—Bloody Roar: This trait no longer grants fury or inflicts bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
•Berserker—Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
•Berserker—Outrage: This skill can now be used underwater and while airborne.
•Berserker—Blood Reckoning: This skill can now be used underwater.
•Berserker—Scorched Earth: Updated skill facts to show the correct number of hits.
No.. not even close to the right direction.. Its just lip service.
1. If he isn’t holding the point then it either isn’t 1v1 or you’re the one trying to hold it. If you’re trying to hold it, how’s about giving him a warm welcome and engaging before he arrives on point? He has three choices at this point.
Drop all traps where he’s at (dumb option).
Use his blocks/virtue leap to rush as quickly as he can.
Run like a kitten.
2. For the sake of argument, let’s assume foefire, since nifhel home and far are literally hell for a ranged spec (impossible to hit your target before he reaches the point unless you run out to meet him, but you’d be away from your precious traps).
If he spreads his traps out, their effect is suddenly diminished. Test of faith needs to be on point to punish kiting him once you get there. If he has procession of blades, maw will be a must, so theyre forever stuck together. The other two traps are worthless. There isn’t a single home/far point in the game that isn’t elevated and we all know how nicely GW2 treats range when there’s some sort of elevation, so that takes a good part of him softening you up from range out of the equation.
Honestly, I don’t know of any competitive build that only relies on dodges for defense, but if you’re telling me you don’t have a single stack of stability, a stunbreak, a block, a blind, a reflect, stealth, or a teleport, your build is extremely deficient and needs reworking. You dodge out of traps and resist the pull with w.e defensive tool you’ve got. Now, assuming he hasn’t been sitting on the point alone for a whole minute, he stuck relying on super telegraphed true shot spam. I’m assuming the DH isn’t an idiot, so he would most likely aim his symbol on his feet to give him the vigor he needs to dodge you and deter your advance. Hunters ward is a nonfactor 1v1. His blinding arrow deals negligible damage and is only a threat if you’re blocking (but you should simply assume he intends to knock you back if he’s closing the god forsaken gap between you while wielding a LB). If you decide to block right in front of him (assuming this is a bug that needs to be fixed) you deserve to die until the thing is fixed.
If he’s using GS, he doesn’t have focus. No focus, no SoW. No focus, no ray of blinding. I’d choose sw/f over GS any day if I was forced to pick between the two. If he doesn’t have JI, its GGWP since you really shouldnt be getting hit with WW without him either holding you in place with maw or teleporting. You could discuss GS5, but that’s incredibly slow, telegraphed and bugged.
Assuming he just arrived to the point, you have nearly 30s to down him after you’ve triggered the first round of traps. If he has a second round, your team hasn’t been pressuring him hard enough.
If he jumps in late during a team fight and nukes you guys, then that’s that. If a thief or mes burst you when you’re low from 1200 range+ are you also going to call OP?
1. He has JI or sword 2 as gap closer. Or he could use virtues, like you mentioned.
2. Their effect is diminished, yes, but they are still strong. They dont necessarily have to be used in conjunction with each other to be effective. Of course, doing so amplifies their damage much more but it is susceptible to what you mentioned: simple counterplay. Also, you underestimate the other two traps.
3. Okay, let assume you mitigate the first burst entirely (unlikely, as there is no set rotation. Unless you are able to read his mind, if he changes the way he sets up his burst, you will get hit by it partially) Whats to prevent him from dropping a second one? You do realise DH has the sustain and pressure to drop multiple rounds of trap bomb in a 1v1 scenario right? Also, the LB is not his only weapon.. he can apply melee pressure if need be (more so since his traps are on point aka melee range, which also means you cant engage him melee till his traps are gone).
4. Some people prefer GS, Im not here to discuss which is better. Assume sw/f, your point?
5. You do realise 30s is not enough against a competent DH right.. shelter blocks and heals decently while trap heal heals for a ton while aoe blinding. F2 heals for a ton while allowing him to reposition himself. F3 blocks all attacks from the front. Focus 5 blocks. If he runs renewed focus its invul plus virtue reset. He definitely can set up a second round.
6. Thief or mes usually burst together. Thats 2 people to set up a burst. If they burst individually, thats ok too, but its single target regardless. DH is aoe.
OK, so you’re approaching the point. The DH knows you want the point. He knows that’s he going to have to fight on point to keep you from stealing.
Knowing all of this, he places the traps that he gave up precious sustain for off point where you’ll most likely NOT trigger them since you’re still aiming to capture the point. He then tries leading you off point to trigger the traps, but you’ve already captured the point and have now begun LOSing him to avoid the true shots. He has now effectively lost the point and can only spam true shots in an effort to weaken you so he can port in, but youre still dodging/LOSing. His team is now behind because he can’t hold the point.
Stupid argument is stupid.
Facepalm. You’re right. Stupid argument is stupid. By that, I meant yours.
1. He does not necessarily have to be the one holding the point. There are tons of situations where he isnt the one holding the point, but lets humor you for a second?
2. Assuming he is on the point, 2 scenarios come into mind. First, he can drop traps around the point, not cocentrically mind you, and when you approach, his traps are still on cd. Or secondly, his traps aren’t. Either way he is going to be shooting at you with lb, applying some pressure, before you reach the point.
Lets assume worst case scenario, he drops ALL his traps cocentrically and you dodge roll over them. At this point you probably used up your dodges, one to prevent his lb from knocking you back, one for the traps. All he has to do is tether and pull you back with f1. Boom, youre back in the traps.
Or his traps are available after you dodge roll through them (relatively short cd) and all he has to do is drop them again. Of course you may argue that you put up reflects, invul or stab but there are a million situations and we wouldnt finish elaborating by the end of the year.
Best case scenario, he isnt an idiot and he places his trap strategically. You dodge roll one trap into another and so on and so forth. All the time he is applying pressure with his weapons, which you can choose to dodge or eat his burst. Either way, you either get kittened by the traps or his pressure. There are also a million ways for him to land his traps properly. Judge intervention, sword 2, f1, gs 5, lb 5 and of course strategic placement. Traps have relatively short cd too, as ive mentioned. So either way you wont be able to mitigate all of them. Youre bound to eat a trap burst sooner or later.
Also, he could show up to a team fight and trap bomb everyone in the center. Do you have the confidence to say you and your team mates will be able to react instantly to it amidst the team fight? Whats to say your endurance and your defensive cds wont be depleted?
tested with 1760 base condi damage, 25 vul stacks and 25 might… was ticking for 1100
either something was broken for you or bursting + corruption stack really makes such a huge difference?
oh and eles can’t tank 3 players nor will they spam 3k damage left and right…
yes they do feelt like a bunker ele lol
you’re not making any sense..
These people have evidently never played ele lol. The ignorance spouting out of their mouths is astonishing.
I play a trap ranger mostly, havnt had many problems with DH´s lately. If I see a guardian I know there are traps around, send pet in after him and follow pet … the chill trap which actually needs a boost in my oppinion is the most effective against DH´s if you know how to use them propperly.
… you do realise the pet mechanic is unique to rangers right?
Mesmer can toss their izerker. Necro can toss any kind of minion (I see reapers running rise alot).Thieves can do the hokeypokey (shadowstep onto and then out of the traps assuming he has procession of blades and/or dragons maw). Warriors can pop EP and face tank. Idk about eles, maybe save lightning flash? Revs (assuming hammer) can hammer 3 on top of guard to check for traps and then assume ranged DPS until the traps deactivate.
I was going to recommend rifle turret, but not sure if they still have the toss turret trait.
There’s also the option of simply dodge rolling through them if you don’t wanna waste a utility, but guessing from the state of the forum a lot of you are simply incapable of the simplest of defenses.
Meanwhile you’re assuming we actually know where the traps are. Guess us forum users cant read minds like you can.
Youre also assuming the DH is stupidly standing on his traps which are somehow placed predictably so you can bait activate it right? Guess us forum users cant cherry pick our data to support our argument too.
Yet another useless list of buffs. Its like anet insists on guiding berserker in the wrong direction, unwilling to admit they have been wrong on the implementation of berserker.
This balance patch is plainly lip service.
I play a trap ranger mostly, havnt had many problems with DH´s lately. If I see a guardian I know there are traps around, send pet in after him and follow pet … the chill trap which actually needs a boost in my oppinion is the most effective against DH´s if you know how to use them propperly.
… you do realise the pet mechanic is unique to rangers right?
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Lol you said you went into unranked and said it was ridiculously easy to win. In unranked? Lol dude you do know that unranked is wear most noobs and casual players at right? Try bringing your dh into a fear 1v1 dueling server, then come back and talk.
… you do know unranked has mmr too right? But sure, I welcome a duel anytime. Ill add you up for duels when im on.
It is also the only playable mode for almost two weeks now.
And also probably worth mentioning that GW2 combat is designed around 5vs5 and the only official competitive side of the game is conquest. Actually probably the first time I have seen someone try and claim balance based on a “fear 1vs1 duelling server”.
I would also like to point out coolguy has no relation to the guild FEAR whatsoever. Just before anyone misunderstands.
Yeab but this kid took a dh build into unranked and said it was easy to win with it, even though unranked is full of noobs and casuals. Yeah it may be the only mmr playable right now but you still cant say its op cause of that lol.
Lmao. Do you even bother reading? Go read what I said and then come back to delete your post.
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Lol you said you went into unranked and said it was ridiculously easy to win. In unranked? Lol dude you do know that unranked is wear most noobs and casual players at right? Try bringing your dh into a fear 1v1 dueling server, then come back and talk.
… you do know unranked has mmr too right? But sure, I welcome a duel anytime. Ill add you up for duels when im on.
Yeah it is but you still cant say its ridiculously easy to win as a dh in unranked because of how inconsistent it is.
And yeah we should def duel, do u play in eu or na? Ill get on my scrapperWhy not? I was pointing out how DH was so rewarding while being easy to play. It’s not OP per se, just disproportionate. I play on NA, but you do realise celestial scrapper is a direct counter to DH?
When did i say i was gonna use celestisl scrapper? And if you want too then ill duel you on reaper
Lol you said you would bring your scrapper. But w/e, ill be on about 12 hours from now. We can duel then.
Are SEA countries under Asia? If so, why are we only allowed to participate under EU? Our ping on EU is much worse than our ping on NA.
I’ll be honest with you guys, regarding the Dragonhunter. There is a lot of rage and QQ’ing about it and I want to tell you my objective thoughts.
I fight on 1v1 Arenas since like 2 years on European Servers and tested DH now since release. So these are my results:
Traps are WAY to OP. Face it Guys. Doesn’t matter if Guard or another Profession, its simply this way. Everyone who says they are okay, doesnt understand anything about GW2.
BUT Trueshot is okay. 6k DMG is okay considering the other weapon skills are average. At BWE3 Dragonhunter was quite okay. Trueshot didn’t change, traps did. You can do the math.
Also people need to consider, that the last months before HoT Power Guard pretty much sucked at 1v1’s. So the contrast is bigger.
Nerf the Traps and the DH will be okay again, just like they did at BWE3.
Also Anet should consider nerfing defensive capabilities on Druids, Tempests and espeacially Rev AND their unrelenting assault.
I would have taken OP more seriously if he didnt actually suggest nerfing tempest and UA. Tempest, if anything, needs buffs and UA is fine.
There is a very good reason. If you want to get wrecked in pvp just slot berserker and watch the magic unravel.
The matter of the fact is that berserker supporters can preach as much as they want but they are unable to actually SHOW that berserker works. I can sprinkle pink frosted words on a kitten elite spec but that doesn’t make it any better.
What makes you so special that people making berserker builds would share the builds they worked on to make? If you cannot make one yourself, dont get mad when people who can don’t want to share their builds with you.
Like what kind of logic is that.
I dont really care for any berserker build. You dont have to share it. I just want evidence that it works like they have suggested. Currently, there is a lot of talk but still 0 proof so..
not sure why you guys complaints..sure berserker spec is underpowered, but a regular gs/axe shield warrior can stomp dragon hunter and reapers without using rampage.
endure pain alone can counter dragon hunter pretty hard.
and if you use rampage then it should be ez stomp for you.. all these complaints make me wonder if you guys even play warrior at all.
Clearly, you don’t play warrior at all.
let me sort out your fail logic
Endure pain counter DH= (Berserker can have Endure pain )= Berserker Counter DH
and then you say Berserker is UP..idk what your post is about tbh..you are kittened..
just use endure pain and tank the traps and then press rampage ..problem solved you just beat DH
what so hard about that
berserker spec being underpowered is a whole another story, but telling people that warriors cant beat the new spec is just plain stupid.
update: if you want to disrespect the dh, you can try go berserker power build with that crit trait and use berserk then go rampage.
This has little to do with DH 1v1 but more about warriors esp berserker trait needing a buff so it synergizes with the remaining traits, and weapon skills.
As of now, berserker isn’t rewarding to the player for as much effort it takes to make it function.
You cant base your argument on hotjoin or a couple low tier unranked matches vs the experience of veteran warriors (not me I’m average) on this thread
i don’t play hotjoin.. I play unranked, and its definitely not low mmr. Either way, even if its low mmr..it doesn’t take much to play reaper or dragon hunter.
its your problem if you don’t know when is the right time to pop endure pain, and i agree that berserker spec needed some buff, but that doesn’t mean warrior as a whole class is weak.
for warrior timing is very crucial, and if you suc at it then don’t play warrior.
DH will never lose to a warrior 1v1. Im willing to bet my entire fortune against anyone who claims otherwise.
Lighter is probably a better warrior than you too.
Honestly Dh trapper is basically the same as ranger trapper.
The only difference is its using physical damage instead of conditions.
They can both easily wreck someone if said person does not realize what is happening & dodge out ASAP.
Ranger traps dont have daze on every proc nor do they have mechanics to keep you on the trap.
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Lol you said you went into unranked and said it was ridiculously easy to win. In unranked? Lol dude you do know that unranked is wear most noobs and casual players at right? Try bringing your dh into a fear 1v1 dueling server, then come back and talk.
… you do know unranked has mmr too right? But sure, I welcome a duel anytime. Ill add you up for duels when im on.
It is also the only playable mode for almost two weeks now.
And also probably worth mentioning that GW2 combat is designed around 5vs5 and the only official competitive side of the game is conquest. Actually probably the first time I have seen someone try and claim balance based on a “fear 1vs1 duelling server”.
I would also like to point out coolguy has no relation to the guild FEAR whatsoever. Just before anyone misunderstands.
Its like the devs have just ignored warrior class as a whole. No dev response, no balance changes, nothing. Its the largest disservice to their playerbase ive seen yet.
When in berserk mode, allow us to choose whether we want to use primal burst or normal burst skills as f1 and f2 respectively?
Update: Evasion preventing skills stop UA.
What? For example?
You can possibly pull with a Guardian/DH tether but I haven’t tested, barriers don’t work and that is evasion prevention. Only ones I can think of.
Er.. I dont think you can classify them as evasion prevention as thats not their main purpose. Its just a coincidental indirect effect of the skill.
The matter of the fact is that berserker supporters can preach as much as they want but they are unable to actually SHOW that berserker works. I can sprinkle pink frosted words on a kitten elite spec but that doesn’t make it any better.
Update: Evasion preventing skills stop UA.
What? For example?
Talk is cheap. Show it.
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Lol you said you went into unranked and said it was ridiculously easy to win. In unranked? Lol dude you do know that unranked is wear most noobs and casual players at right? Try bringing your dh into a fear 1v1 dueling server, then come back and talk.
… you do know unranked has mmr too right? But sure, I welcome a duel anytime. Ill add you up for duels when im on.
Yeah it is but you still cant say its ridiculously easy to win as a dh in unranked because of how inconsistent it is.
And yeah we should def duel, do u play in eu or na? Ill get on my scrapper
Why not? I was pointing out how DH was so rewarding while being easy to play. It’s not OP per se, just disproportionate. I play on NA, but you do realise celestial scrapper is a direct counter to DH?
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, can you post your pvp stats for the sake of science?
Thank you. That is very interesting.
LOL no its not,
He is a good player and you allow him to play his role. You have everybody in this game telling him how to play a build and where to go and thats bull.
Let this person play what they like. Try embracing his bunker thief instead of acting superior. The very truth of it is many people are not as good as they think they are and many of those people in the ESl tourneys need all 5 of them to play at a elite level. Its been proven with 2-3 man groups from the ESl teams they dont dominate and the fact he is playing these guys says something.
? I merely said it was interesting. How was it not? Try not to read too much into what i said. LOL.
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Lol you said you went into unranked and said it was ridiculously easy to win. In unranked? Lol dude you do know that unranked is wear most noobs and casual players at right? Try bringing your dh into a fear 1v1 dueling server, then come back and talk.
… you do know unranked has mmr too right? But sure, I welcome a duel anytime. Ill add you up for duels when im on.
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, can you post your pvp stats for the sake of science?
Thank you. That is very interesting.
Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.
Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.
Glaphen, can you post your pvp stats for the sake of science?
seem like the point of the thread has been derailed lol. I was merely asking if there any fellow pvp players who haven’t really felt the sting of so called OP builds to harshly.
The answer to that is no.
Dropped it for herald and DH. Feels so good.
Condi war is gimmicky build for 1v1 dueling. Its good when your opponent doesnt know what to avoid, but thats about it. Pull that in tpvp and you pretty much get destroyed.
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Tempest is incredibly vulnerable to cc and focus fire. Are we really going to complain about an inferior spec just because you dont know how to play against it?
Moa have a strong offensive attack, it’s easy to down players with it, if you know what you are doing and not running around like a chicken with its head cut off.
LMAO. Can confirm. I was the beak. Moa next meta elite specs gtfo kappa
Because gw2 is based on logic right? Alekt, no offense, but you seem to complain about everything affecting your staff ele gameplay.
My heart bleeds for the class that was best in game in all game modes for 3 years and is now slightly less good.
See? Exactly what I mean. No point trying to convince haters. They will always insist on exaggerating how relatively good ele was and downplaying how relatively bad it is now.
You’re right you won’t because ele has not been nerfed, it is simply less dominant as competition has arisen to challenge it. Imo that’s a kitten good thing.
I didn’t say anything about it being nerfed except about the fire traitline which WAS nerfed. It isnt competition when the elite specs are blatantly better than dd ele.
The elite specs are blatantly better than all the old specs, that problem is not unique to ele. Plus D/D continues to dominate the old specs so idk what the issue is really since you’re in a far better place than others.
Issue is with people still whining about dd ele being op when it obviously isnt comparable anymore. It dominated old specs pre-fire nerf but after the nerf it was fine.
My heart bleeds for the class that was best in game in all game modes for 3 years and is now slightly less good.
See? Exactly what I mean. No point trying to convince haters. They will always insist on exaggerating how relatively good ele was and downplaying how relatively bad it is now.
You’re right you won’t because ele has not been nerfed, it is simply less dominant as competition has arisen to challenge it. Imo that’s a kitten good thing.
I didn’t say anything about it being nerfed except about the fire traitline which WAS nerfed. It isnt competition when the elite specs are blatantly better than dd ele.
Tempest can offer nothing more than what a traditional ele can. It is just fun to play. Chronomancer is one of the best specs in game atm, you would be better off rolling it.
My heart bleeds for the class that was best in game in all game modes for 3 years and is now slightly less good.
See? Exactly what I mean. No point trying to convince haters. They will always insist on exaggerating how relatively good ele was and downplaying how relatively bad it is now.
Called it. Even after fire traitline nerfs there were loads of qq threads about d/d ele, even though it was fine. Gave a decent explanation of why it wasn’t op yet trying to convince forum warriors is like playing chess with a pigeon; they knock all your pieces down, kitten on the board and pretend they have won.
Gave up and concluded the thread on the note that d/d ele would be phased out once HoT hits. Guess who was right.
I wonder if the reapers, scrappers, and revs are just sitting on the sidelines, being happy that DH is getting all the attention from the scrubs, or if they’re frightened of who will be next once the plebes ruin DH.
Let’s not even mention D/D cele ele which has fallen off the scrub-nerf-this radar after the new expansion hit. They must be ecstatic.
Wait, people are still complaining about D/D ele? LOL, you must be terrible at pvp in this game if you are still harping on about an obsolete build.
I’m all for Tempest buffs but this takes the cake. Hahahaha. No thank you.
I used to think UA was OP but the wind up animation is really easy to see and counter. Think you just have to get used to it.
Its just the leash that does damage. I believe the pull came from another skill, most likely gs 5
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