- Primordial Legend
Semi-active.
Strong is relative. And relative to the other elite specs, it isn’t.
Not sure whether to cry or laugh. 10 points to anet though, warrior indifference is real. Real talk. Solid way to kitten on the warrior player Base.
Berserker is not made for tanking, it’s for dealing out massive damage. I mean sure, you can spec it to tank but it doesn’t work as well as a damage build. The strength of berserker lies in the ability to use primal burst skills frequently.
Not that it’s much of a strength anyway. But it’s all we have to grasp onto.
Forums are completely devoid of ele qq now, yay! That means our class is okay and doesn’t suck right? Looks at tempest
It’s just sad that gw2 pvp has regressed till this state. Massive power creep across all classes except warrior and Ele, which makes us irrelevant. Even with a build that was strong pre-expac.
You know balance was thrown out of the window when a spec that was strong becomes under – average after the expac. I called it too. Rip ele #timetomainrev
Wait, people are still complaining about daredevil? I would’ve expected these ‘thief mains’ to know what they are talking about. Thief is far from dead, it has been tremendously buffed with daredevil, at least back to 2014 level. Survibility and damage are at an all time high atm. I’m honestly baffled.
Personal experience here. Played all bwe except the first one and gw2 till today. Pvped mostly. I can’t tell the exact builds people are using but I’ve pvped enough to get a general idea of how the elite specs work and what not.
High mmr ranked matches. Played celestial d/d ele and various tempest builds mostly, just to get a comparison. Celestial d/d is considered strong pre-HoT right? It should at least be able to perform it’s role of a bruiser class post-HoT right? Wrong.
I’m not a bad player by any measure and I can tell you, the power creep across all elite specs is real. I’m getting out pressured, out sustained and out run almost every single fight. And before anyone wants to tell me it’s a l2p issue, feel free to add me up for a few duels, I’m sure I can convince you otherwise.
Tempest and berserker are still lackluster. If other elite specs are not going to be toned down seriously, there is going to be 0 reasons to play the tempest and berserker competitively.
Made a post pre-HoT detailing the issues, same issues remain post-HoT.
Tempest:
-5s cd upon attuning before we can overload is still undesirable
-overloads either take too long, and/or aren’t impactful enough (insufficient damage etc)
-minor traits need buffs
Berserker
-Core warrior traits still too spread out to take berserker without handicapping yourself
-precision to ferocity trait needs a buff
-fast hands still not baseline
Please take this into consideration, thanks.
All I’m saying is the crap is annoying. You use the blurred Frenzy shatter stealth burst set up. Repeat. the shatters have blinds i mean your already perma evading. then your hiding. I dont think you guys have fought a good mesmer that knows what im talking about. Now I dont even care about warriors endure pain thats not even OP at all. actually tbh Its perfectly fine.
You guys are failing to read. Which is causing this to be blown away. Mesmers atm are the strongest class. They are tanky. can full heal. and can reset faster then thiefs can. they also have the evade the pu stealth or Mantra bursts which give them stat bonuses allowing them to be in berserker. I’ve also played PU shatter and i know once you get the rotation down its easy to play.
Now Burns. Its a big issue currently in the picture i posted I managed to do 7.2k burns. in spvp. Yes i was built for it. but The thing is even though your built for it You have so much more utiltiy. Im talking about engineer and Ele burns. Ele burn are slightly worst then Engineers but engineers stack faster. Condi cleanse is sort of an issue.
Cele Ammy. It still needs a nerf. Any good engineer or d/d ele will agree with me. I dont have many valid points to prove it should but its quite annoying burning down a good cele ele or engineer when they can heal up in a second from near death
Also Blood sigil is broken still no life steal.
All you’re showing is that you have no idea how to play. Mesmer is okay, celestial amulet is okay, burn is questionable. I consider myself a pretty good ele and I’ve fought many top tier mesmer before. They can be op 1v1 if they spec for it, but so can other classes (except warrior). They are strong in tpvp but reasonably so.
I’ve managed to beat many burn guardians with warrior using only brawlers recovery as condi cleanse so I’m pretty sure it’s a l2p problem
Wow, that’s a very weird way for it to work. You mean they actually compare quickness duration and stomp duration and if quickness duration is less than stomp it doesn’t make it faster at all? That’s kinda kitten.
It’s funny how people think. Of course there’s gonna be a meta. But does that mean there is no build diversity? Nope. Meta just means the optimal build to run.
How do you expect anet to balance, make every build known to us equal? That’s impossible. So if you’re qq-ing about having a meta, it just displays your level of intelligence.
Happens. I remember once when solo queueing I was matched against the entire Abjured roster on forest. Needless to say, we were destroyed.
Hm. My usual source of quickness is from Heightened Focus though, which logically pops before I try to stomp. Still happens to me :/
Quickness is supposed to make all actions 50% faster.. yet sometimes finishing an opponent isn’t affected by quickness. It’s an on/off thing that happens regularly to me which I haven’t been able to test extensively so..
How is it intended to work?
Switching to revenant for sure. It outperforms ele in almost every aspect. Damage, cc, might stacking, boon sharing, mobility, you name it
Not too sure if matchmaking takes into account the classes in a team, but you could always switch or ask your team to switch classes before a match.
What you mentioned happens to majority of high mmr players, me included. I just stop playing after 2 or 3 matches like that because evidently the system doesn’t look like it’s gonna pair me with better players in that time period.
Every time I come back after a break, that kind of kittenty matchmaking usually disappears. At least for awhile. This is why you don’t just charge head on like a bull and insist queueing when that happens.
Everyone needs to keep in mind that rangers can shoot up to 2200 distance. Not the 1500 as stated in the tool tip. However, warrior’s rifle shoots exactly what it says in the tool tips.
How is this fair anyways?
I really like our off-hand shield being capable of reflecting those long-range shots especially during rapid-fire. We also have a bit of a beefier health pool, so it isn’t hard for us to get in range while staying at an acceptable health level.
To be fair, if you are getting opened up by a ranger at its maximum range anyways, he already has the jump on you and you are at a disadvantage.
My biggest issue with ranger is actually that unblockable/undodgable taunt that seems to be working as intended if I read a dev post correctly. That’s annoying even with our stunbreakers.
Actually that has already been fixed.
Might stacking rotation: fire 2 4 3, water 5 3, arcane brilliance (and wave if you have it), earth 4, swap to dagger, earth 4 5.
I have a 61% win rate overall. Majority of which are solo queue. Here’s how I feel you can get a good win rate.
1. Always play a role which your team is missing. If your team has all roles fulfilled, play whatever you’re most comfortable with.
2. Communicate with your team to the best of your abilities. Don’t rage, be polite and try to offer advice in a suggestive instead of commanding manner, people are more likely to listen to you then. E.g. ‘perhaps the thief can go and decap the far point that’s empty atm? Ty’
3. Accept that you may be the reason why your team loses and that it’s not always your teams fault. Try to analyse and think of how you can improve on your games. This applies for rotation. To be mechanically adept, spend some time in dueling servers every day on your pvp spec, don’t spec for 1v1 because you aren’t improving then.
4. If you’re on a losing streak, take a break. Your negative feelings will only impair your ability to play well and cause you to continue losing. As a rule of thumb, once I lose 3 games in a row, I’ll just stop and watch an episode of my TV series before going back to continue if I feel like it. Just do whatever you like during your break.
Just my two cents.
OP: Nerf cantrips ele because I don’t play it.
Basically. Rofl @ change of meta.
Lol I’m willing to bet money majority of the people here who are qq-ing don’t even play ele. Ele is strong, no doubt. But is it op? Hell no. Get over it and l2p.
Moreover, with incoming elite specs, these ele qq comments will probably be history.
Yet another l2p issue. Why am I not surprised.
One-shot BLTC key reward tracks are pointless. They’re like lip service, you might as well don’t implement them ay all.
If Anet intends to actually make pvp more rewarding while keeping in line with pve, at least make it a repeatable weekly reward track.
Condition warrior is actually very strong.. In 1v1 situations. Lol.
Lol its funny. When people run 4 ele, you cry op, ok. When people run 2, back to the old meta, you still cry op.
So if people run it in esl, it’s op? That would make many classes ‘op’. It’s good, no doubt, but not op.
If nobody runs it, it means it isn’t good. Aka underpowered. So if the only way to convince you that ele isn’t op is to have teams run none of them, you can remain unconvinced.
It’s the most represented class to me that means its the strongest. It’s not just that its used. It’s really not hard logic.
Beg to differ. Most represented means that it’s the most versatile. No point changing to another class when this class can fulfil most of your needs.
Does not necessarily translate to strength, it’s not hard logic.
So ele is most represented because is is the most versatile. It is the most versatile because it fulfills all roles except stealth decapper better than most every class fills individual roles. Clearly not the strongest class.
Incorrect. D/d ele does not fulfil burst roles either. Nor does it fulfil the hard bunker support role like the bunker guard. Which is also why you see other classes. It just happens that most of the time they only need 1 of each role specific class, hence you don’t see two thieves, or two mesmers etc most of the time.
So for example, when you have a bunker support role (guardian), stealth decapper (thieves), burst support role (mesmer, with portal), you fill the remaining slots with the most versatile class (2 ele). Like I said, clearly not the strongest class by this argument.
Lol its funny. When people run 4 ele, you cry op, ok. When people run 2, back to the old meta, you still cry op.
So if people run it in esl, it’s op? That would make many classes ‘op’. It’s good, no doubt, but not op.
If nobody runs it, it means it isn’t good. Aka underpowered. So if the only way to convince you that ele isn’t op is to have teams run none of them, you can remain unconvinced.
It’s the most represented class to me that means its the strongest. It’s not just that its used. It’s really not hard logic.
Beg to differ. Most represented means that it’s the most versatile. No point changing to another class when this class can fulfil most of your needs.
Does not necessarily translate to strength, it’s not hard logic.
So many people trying to jautify overloading mechanics here LOL. Do you even play ele? Overloading mechanics are horrible atm. High cd is one thing, but the 5s cd when attuning to an element before you can overload is ridiculous. It makes tempest not worthwhile.
You can check out weekly ESL or AG. Most recent large scale tournament was WTS Cologne though.
With HoT the meta might change. But I think it’s safe to say that mesmer will definitely stay in meta. Ele.. Likely, but unsure.
At the moment, zerk gear is optimal for all current content. But feel free to stay with soldiers if it’s comfortable for you.
Lol its funny. When people run 4 ele, you cry op, ok. When people run 2, back to the old meta, you still cry op.
So if people run it in esl, it’s op? That would make many classes ‘op’. It’s good, no doubt, but not op.
If nobody runs it, it means it isn’t good. Aka underpowered. So if the only way to convince you that ele isn’t op is to have teams run none of them, you can remain unconvinced.
If the elite specs are going to remain mostly the same, I would implore the devs to buff the 2 (maybe 3) most underwhelming elite specs atm. Tempest, berserker (and daredevil? I quit my thief so idk but I’ve heard many people say it’s very underwhelming.)
As for how, here are my suggestions:
Tempest
-Remove 5s cd upon attuning to element in order to overload
-Rework minor traits, at the moment they merely serve to make tempest barely usable. We need better minor traits that actually help tempest instead of being core to its viability.
-Rework shouts. We really need to get out of cantrips dependency. Hence we need better shouts, on par with cantrips. Condition removal wise mostly.
Berserker
-The whole warrior needs a trait redesign. Core traits are spread out too much, leaving warrior stranded with always being lacking in something.
-Make fast hands baseline.
-change cleansing ire to removing conditions upon usage of burst skill instead of hit. With the availability of blind spam across all classes, I’ve lost count of the times cleansing ire has failed me.
-Please fix our movement skills. It doesn’t help that you’ve nerfed them and they STILL dont work. Rush, anyone? We need rush to be a proper channeling skill so we can actually cancel it and earthshaker to NOT bug out on us EVERY time.
Some of these changes have been called for since forever. Please don’t ignore them.
Masteries? Don’t those affect pve only? Or were you referring to its elite spec, the berserker? Berserker is also underpowered. It’s competing with many core traits, resulting in warrior being neither here nor there even with berserker slotted.
Berserker has not improved much of what warrior was lacking either.
I understand that there were certain builds that were streamed or tested that seemed acceptable. In this case, the phantaram build. However, these builds are usually lacking in something. In other words, sub par.
E.g. It isn’t realistic to stay above 90% hp in SPvP. To depend on diamond skin against conditions seem like a gimmick for me.
Edit: one of the main issues I’ve had with tempest apart from this is that there’s kitten cd upon switching to an attunement before we can overload it. It’s a pretty weird restriction to put in.
(edited by ReaperJr.5967)
Perhaps you didn’t get matched against them/tested them enough. Druid has tons of sustain with high upkeep of damage and cc (good lord the amount of cc from druid). Heck, it’s not just druid. Every other elite spec has them. Reaper, scrapper, herald, dragon hunter etc.
Trying to pvp as a conventional warrior against these new specs boasting high dps and sustain has been excruciating, forcing me to jump on my ele main for more evenly matched games.
Is it bugged or no?
Pvp wise.
I’ve tried tempest with different traitlines over the beta weekends extensively. Unfortunately, eles are still locked in water/arcana/cantrips builds. There wasn’t a decent build for tempest.
Tempest/water/arcana is nowhere as good as other elite specs, and sacrificing water or arcana leads to gimmicky builds. Cantrips are still essential and there was no room for shouts. Hugely disappointing.
When is this ever going to be fixed?
After the revelations of the elite specs, I finally understand why Anet didn’t nerf ele that hard. Their balance ideology must be to make all classes what we, at the moment, consider op so that no one can complain their class is underpowered.
All the elite specs, with the exception of possibly daredevil and tempest, are ridiculously overpowered. D/D cele ele does not even hold a candle to them now. In fact, I think that the fire line nerf should be reverted to make it on par with the other elite specs, and I have always been one for ele nerfs.
I’m not saying this is necessarily a bad thing, as they are overpowered by current standards but may become the norm once HoT hits. I think it’ll be interesting to see how the meta is shaken up but I have a bad feeling about this. Balancing by buffing everything usually doesn’t end well. Let’s hope this goes well eh?
No. S/f is good in both conquest and wvw. But it’s not as good as d/d.
It’s funny seeing people qq when they’re bad. Warrior isn’t op pre buff, it isn’t op post buff.
Engi already has a very good immortal build. Don’t want to put on meta battle yet because I want to enjoy the OPness while it lasts
^^^
Are you talking about pve? Utilities has got to be arcane brilliance, wave and glyph of storms as usual. Last slot would be either icebow or signet of fire, depending on whether I need the deep freeze. Elemental as elite is fine.
As for changes, we need bolt to the heart back. We also need an actual water gm trait, the current ones are a joke.
Wait, we’re still arguing about this? Wasn’t the consensus reached long ago? Burn is op in the sense that it ticks for way more per stack as compared to other conditions. Period. There is no argument to justify burn damage.
You’re running air instead of fire so you don’t feel the pinch. But yeah it’s still as good.
Last stand always.
+1. We need an elite shout too.
What is it that the ranger community want from the devs to make ranger viable, exactly?
Better pet control
Better pet pathing
Access to boon stripping
Access to a teleportAi overhaul. Agreed.
Pathing changes. Agreed.
Access to boon stripping..? Specify?
Access to teleport is questionable too.What do you mean specify? The ability to strip boons from other players, what is hard to understand about that?
And a teleport is needed. Rangers compete for a role with thieves and mesmers who are both able to strip boons from might/protection stacking brawler specs, and who can both teleport, which gives them a ridiculously huge advantage when it comes to rotating.Thieves and mesmers would still have the advantage of bringing a higher burst and being able to hop into stealth to disengage. And unless they really fixed pets, rangers would still have the disadvantage of losing a big chunk of their cc and dps to pets that don’t know how to hop off a ledge or over a small fence. But this would at least give rangers a chance at being competitive.
Specify as in how would you want it implemented? It’s easy to say, I want this, I want that, but give no constructive ways to implement it.
As for teleports, I think it gives just a little too much of an advantage to rangers given their bursting range. They’re mobile enough as it is.
^^^^^ Can’t agree more. Please implement an in game voip. It’s much needed for such a fast paced competitive pvp.
S/f counters thief easily. Land your burst after thief evade frames. Lock target by channeling air AA through stealth.
You’ll never defeat a well played mesmer though.
What is it that the ranger community want from the devs to make ranger viable, exactly?
Better pet control
Better pet pathing
Access to boon stripping
Access to a teleport
Ai overhaul. Agreed.
Pathing changes. Agreed.
Access to boon stripping..? Specify?
Access to teleport is questionable too.
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