There’s no way to move crafting level/experience from one character to another, although you can train another character in the same discipline. You’ll be working up from scratch, so that’s probably fine if you’re only partially into a discipline, but it’s a more significant investment if you’ve leveled a crafting discipline to 500.
Did I not just say that? Maybe I’m being dense, but that sounds like the current system as I understand it. Perhaps I was unclear in my own explanation.
There is not.
(For anyone confused: You can set a custom keyboard command to switch from the normal running-speed to having your character walk. When you’re finished, you hit command again to toggle off walking mode, and the OP is asking about a way to just walk, without having to toggle it on/off.)
If you’re interested at all in the story, you should follow it and it will lead you through Orr. While it’s not as popular as it was right after launch (before a lot of these other maps were added,) it’s still worth seeing, and Temple Armor would meet your Exotic goals nicely. Probably go here first.
Southsun Cove has the Karka Queen world boss event, which drops good loot, but there’s not much else there. Some specialists will farm karka shells and gather crafting materials there.
Dry Top is mostly good if you need Geodes for something. There is a map-wide event going on, but I think it’s generally been surpassed by Silverwastes and Heart of Thorns maps.
Silverwastes is a popular farming zone. There are four forts throughout the zone that must be defended from Mordrem attacks, with supply caravans going between them that also need to be protected. After a sufficient level of preparation, each fort has a boss to fight, and the map gets rewarded well if all four bosses are defeated. Then the map fights the Modrem Vinewrath, a large, multi-stage boss battle that requires coordination. After that, a maze-running mini-game opens up for a while. People also farm this zone by digging up locked chests, using shovels and keys that they win from events and by spending Bandit Crests.
If you want armor of a specific type, Temple Armor in Orr is a good option. If you just want loot in general, even if you can’t use it personally, Silverwastes is popular.
Said pies could have caused a cow in the economy. We had a beef with that.
That’s a load of bull and you know it!
I’m glad I’m not the only one who read the update note and thought, “I really want to know the story behind that one.”
While I don’t care one way or the other about adding sigil selection to legendaries, I’m not convinced that legendaries need help “being great again.”
People can talk about how they’ve become more common over the years as more people make them, or how ascended weapons are creeping on their stat-switching feature, but legendaries are still a major investment to obtain, and still in very high demand. Whether they’re “worth it” depends on an individual player’s priorities, but they’re obviously still worth it for a lot of players.
Again, I don’t care one way or the other about adding sigils, but let’s not treat legendaries like they’re yesterday’s shinies that no one cares about today. It’s the same as it ever was: If you want prestige, make a legendary. If you want hipster prestige, make Mjölnir or something.
The reason you can’t skip cutscenes is that (almost all of) the season 2 cutscenes are rendered live in the game engine, meaning your character can move around during scenes, and so can NPCs. Indeed, I imagine the NPCs have to walk around and trigger certain events, and if those events don’t go off, the whole thing could stop progressing.
While it’s possible to work around the situation and just move everyone / everything to their final state, it’s a lot more complicated than the core game’s “skip cutscene” function. Having done the LS2 achievements for Bioluminescent armor, I feel your pain.
If you tap spacebar, you’ll still jump the same height without activating the glider.
That’s true, and helpful to know, but it ignores how people actually play, separate from how they’re supposed to play. Enough other platforming games allow short jumps that many people have developed a reflex for it. Even if you know, that can be tough to fight. I know I still struggle at times to only tap the button, instead of giving it a good solid press, and that can be distracting while I’m trying to navigate a tricky jumping puzzle.
It doesn’t make the game unplayable, by any means, but it is frustrating, and people will continue to have this problem. It would be nice to have a “disable glider” option, alongside the existing “double tap to evade” option.
I’m…pretty sure you just suggested raising the price of bank tabs by at least 200 gems. While mystic slots would be more flexible, if you just want a bank tab, that’s not an improvement.
I guess I’m not sure how this idea is very useful. If I’m just using a character for storage, I can get way, way more storage by loading them up with bags than I could converting them into a single bank slot. It’s slightly less convenient, but I’m mostly storing materials, not stuff to which I need constant access. Meanwhile, I think it’s more confusing to be able to convert characters into bank slots and bank slots into characters, because that’s a pretty bizarre equivalence to anyone unfamiliar with the practice of using alts for storage.
As for the servers, they hardly need to save space. They’re not storing player data on floppy disks. ;P
Dump them, I’d say. If they reintroduce the ability to use those things, I’m sure they’ll reintroduce the ability to obtain them.
I’m afraid you should plan on bringing a full party to story mode dungeons. Story Mode dungeons are a lower level than Exploration Mode, but they’re still designed for five people.
Just a tip, you might have an easier time finding a good group on the LFG tool if you write something like “Casual, watching cutscenes, having fun!” or something like that. Dungeon players range from hardcore speedrunners to new players who are afraid to do dungeons, so you’ll have a better time if you advertise for players who want to go at the same pace as you do.
Map chat is only for the current zone. There is no world chat channel.
There are plenty of people who like outfits.
You’re welcome to dislike them and want armor pieces instead, but it’s just not true that nobody likes them.
Really, you can just make any ascended hammer if stats are all you’re after. If you don’t like Fix-r-Upper, just reskin it or make a generic ascended hammer like the ones I linked.
If you like the skin on The Juggernaut, by all means, go for it. If you’re just looking for equivalent stats, however, there are way cheaper alternatives.
That’s a surprisingly strong reaction to a typical Tuesday update.
Imagine if everyone in the game had a Ranger pet, and Rangers had two pets. Not temporarily, but all the time.
Seems to me that either these heroes would be too weak to help you do HoT group events by yourself, or they’d be too strong and the game would warp in weird ways around them.
I like GW1, but I don’t think GW1 players need any more rewards than what they have. It’s hardly in Anet’s best interest to divert existing GW2 players back to GW1, especially when they’d have to dedicate seriously non-trivial resources to do so, by building a major new feature into GW2 for it. If they were going to all the trouble of implementing a “partner” character or a hero, that’s a major, sellable feature that could headline an expansion.
Looks like Ellieanna beat me to linking the HoM page.
Guild Wars 2 rewards are based on the achievements and honors accumulated by your Guild Wars character in the Hall of Monuments, which is only available in Guild Wars: Eye of the North. Check out our FAQ for more details. Pick up your copy of Eye of the North today and begin forging your legacy!
What were you reading, if that paragraph didn’t turn up in your research? I’m sorry you’re not satisfied with the Hall of Monuments system, or your Eye of the North purchase, but the site says you need the expansion, and it has a calculator to help you determine which rewards you’re eligible for.
Just to confirm, they’ve stated that they have no plans to sell the level 80 boost. That could change in time, obviously, but there are no plans for it right now.
Is the problem really as severe as it was? I don’t really follow what builds are popular, but I seem to hear a LOT more variety nowadays, especially since HoT released.
I don’t have my finger on the pulse of all the different sub-communities, but is zerker really the only popular choice for HoT maps, raids, WvW, etc?
This thread is two years old.
A keybind would be great. I used to toggle between town clothes and action gear frequently, but with outfits, I rarely switch back-and-forth, and a keybind would turn that around.
I agree, being able to play in a group or solo was what made Guild Wars 1 such a great game, and Guild Wars 2 has really lost that. The vast majority of max level content does require a group and it’s alienating to people with unpredictable schedules. They really should implement scaling or bring back AI parties to the game.
I think GW1’s soloability is somewhat overstated. You did have henchmen, but some missions were particularly difficult with henchmen. Even with heroes, I stalled out three missions from the end of Eye of the North because they couldn’t help me drop powder kegs on a boss. (I’m sure better players can solo this, but it’s not soloable for everyone like most of GW2’s solo parts.)
I was expecting this thread to actually discuss some balance issues, given the title.
I feel like a lot of balance issues have to be decided on a case-by-case basis. PvP is probably where imbalance becomes most apparent, because it’s the game mode where players are most likely to be taking each other on head-to-head, but it’s not like the other modes are just afterthoughts who react to PvP balance. If they were, I’m not sure Ice Bow would have gotten nerfed, unless it was way more popular in PvP than I would imagine.
Even if PvP gets most of the balance attention, I’m not sure it’s productive to argue for or against it being “the baseline.” There are too many exceptions and compromises to take a very narrow view of it.
What do you enjoy doing in the main game? If you like the story, do the story. If you like unusual gameplay like Sanctum Sprint or other activities, try to play a lot of different adventures and see what you like. If you like Silverwastes, do meta events like the night cycle of Verdant Brink. If you just like to explore, wander around, or find an event chain to follow. There are very few one-off, isolated events in HoT, so you can usually find a sequence of events to play through.
If you feel like you’re grinding and you’re not enjoying it, try not to grind. You need certain masteries to full explore the maps, but you can pick those up over time. The important thing is to find something, anything, you enjoy doing, because if you try to “grind to get to the good parts,” you won’t have fun.
I’d like to see them do balance passes on underused mechanics every so often. There’s no need to consider replacing these with something entirely new—If they’re underperforming, give them a little boost and see what happens.They’ll never get everything equally popular, but they don’t need to do massive changes to make them more appealing.
There’s a part of me that remembers the long, multi-year anticipation for GW2 that goes into a panic any time I see the letters “GW3.”
Easy now. I’m still expecting a fair few more years out of the game we have.
Eh, the options are either “abandon the original intent” or “tell people what it’s intended for.”
I’m in favor of using mentor tags to mentor people, not just as a little doodad to show where you are on the map. Perhaps if people expect to have newbies asking them questions when they wear a mentor tag, they’ll think twice about whether they want to wear it.
(Having said that, I’m pleased by how little I see people wearing these just for the heck of it. After HoT came out, they were pretty common for a while, but they’re not super obnoxiously common now.)
The intention is that, if I’m a newbie and I see someone with a mentor tag, I know they’re someone I should ask for help if I need it. For most experienced players, they’re just a commander tag lite, but that’s not all they’re supposed to be.
Seems like an ideal thing to explain during one of the level-up messages.
The system for losing participation has always seemed a little iffy. It was really, really bad for a while, and it has improved, but I still get messages when I have to respawn, or, even stranger, long after an event has already ended. Weirdness and confusion abound.
I never did quite understand these buffs. If I’m a PvE player on a server that does well in WvW, am I getting all kinds of bonuses that I’m only vaguely aware of? Do they only apply in WvW, or everywhere?
I think about it sometimes, and wonder if my server is distorting my idea of the game’s baseline at all. I can’t say I ever earned any bonuses from WvW, so I don’t mind if I stop getting them.
So, serious question, could you elaborate more on what you meant by making jumping puzzles activities? As I said in my previous post, it seems like that really changes the character of either activities or jumping puzzles, so I want to understand what you mean.
Huh, it does seem a little silly when you point it out.
Just the same, they’re good animations, and it would be even sillier to change them just because they don’t have enough staff-waving and staff-pointing.
And nothing of what you said would change if JPs were a daily “Activity”.
I don’t really understand what you mean by making JPs into an “activity.” Do you mean like the Mad King’s Clocktower and Winter Wonderland? Those are activities, but, like most activities, you can’t use your own skills to fight enemies, help other players, or help yourself. Activities have a time limit, and they put you into an instanced area with random players instead of your party.
I feel like making jumping puzzles into an activity either changes a lot of the character of jumping puzzles, or strangely expands the characteristics of an activity, in game-terms. I’m not sure I’m understanding the suggestion.
Before anyone else jumps to “we can’t have the races unbalanced,” the OP did suggest letting other races learn each other’s racial skills.
Having said that, I’m cool with them as they are. They might be underused, but I think it would be jarring to see an Asura “Become the Bear,” a human call in a Charr warband, or a Charr pray to any of the human gods under any circumstances.
There’s really no telling when it’ll be back. Anet doesn’t usually tell us when things will return, and while you can make some general predictions around holidays and the game’s anniversary, most sales are pretty unpredictable. Sorry!
I’d just like to know why it is so important to push platforming as “normal” game play and why it is not considered an activity and put in that category.
Maybe because it’s normal gameplay?
I realize it’s not everyone’s cup of tea, and that’s okay, but I consider jumping around a pretty core gameplay element, between vistas and jumping puzzles, so I have to disagree when it’s treated like something totally unheard of.
If I had to speculate, I would guess that they added jumping puzzles to the Daily roster because a lot of jumping puzzles are thematically interesting areas that people might not visit or re-visit a lot. They’re more a commitment than some older dailies, but that goes hand-in-hand with the higher reward for daily completion since they added gold, plus you can often find a portal to the end, which helps the people who don’t like jumping puzzles while building a sense of players helping players.
That’s a lot of boxes to tick right there, so it seems pretty appealing.
I just ignore them. I don’t use the forums for socializing, really, so I don’t send/receive many PMs that aren’t moderation notices.
There’s no need to rationalize it. It’s UI getting in the way of targeting. Regardless of what fixing it would require, no one wants that.
From another perspective, HoT is hard, until you learn how to handle different mobs/situations. Then it becomes a doable-but-healthy challenge.
Just speaking about raptors in particular, they were surprising at first, but they have low HP individually, which makes them very susceptible to AoE damage. If I’m not careful, they might down me, but I can usually res once or even twice in the same fight by killing individual raptors. It helps to keep moving, too, since their attack pattern works best when you’re surrounded.
The number of group-required hero points can be frustrating, since you can’t tell they require a group until you’re there in person. I recommend trying to find a hero point train, where a commander will lead a group of people through all the hero points in a map. You might not be able to get to all of them, depending on which masteries you have, but you’ll have enough people to do the events. If no one is advertising one in map chat, try using the LFG tool, and if no one is advertising one there, just start your own group with a message like “Trying to do hero points, would appreciate any help!”
HoT is tough for open-world PvE, but you can definitely improve over time with it. Good luck!
The free-to-play version of the game has a lot of restrictions that you don’t have. They have a limited list of things they can buy off the trading post, they can’t use map chat, etc. You can read the full list here.
If you had an account before August 15th, 2015, you should also have received a Royal Guard Outfit in the mail. (That’s from before F2P was available, so everyone who got the outfit had a paid account.)
And, of course, there were also a lot of events that newer players missed out on, particularly Living Story Season 1. If you missed out on those as well, because you were taking a break from the game, that was something you could have experienced as part of your original purchase.
Are you using the LFG tool to find a map that people are working on? If you check at the end of day / early night, you can probably find someone advertising a map that’s trying to do the meta event. Once you join their party/squad, if you’re not in the same instance of Verdant Brink as them, you can right-click on their party portrait / squad icon and select “Join in Verdant Brink” to be taken to the same map. (If it’s not full already.)
It’s not a guarantee that they’ll manage it, but your odds are certainly better than joining a map randomly. Good luck!
If you don’t want to feel powerful, switch to weak armor (or no armor, using outfits if you don’t want to look silly,) and leave the rest to downscaling. You might never be underleveled for an area, but with sufficiently lousy armor, you can probably get close. If you want to feel like a beginner again, that’s going to be hard to do in the same character, in the same class.
It seems like a lot of trouble to make a system for this, when it doesn’t seem (to me) like something that would get a ton of use solely for nostalgia’s sake. I think this idea is trying to recapture that feeling when everything is new, and just dropping to level 1 isn’t enough for that.
Hearts and Minds ; End Boss Fight *spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: Redenaz.8631
Just taking this suggestion at face value: If everyone can rejoin the fight, instead of being put in the waiting cell, does that make it possible to simply throw bodies at him until he dies? Is that what people want?
If not, is there a middle ground between that and how it currently works? Maybe checkpoints during the boss fight?
What i want is to complete it alone, instead of having to wait days or weeks waiting on my guild to decide to help me..
Then just do it. It can be a tough fight solo, but it’s not designed to require a party.
Hall of Monuments weapons seem surprisingly rare. The Gnarled Walking Stick and Fiery Dragon Sword aren’t super rare, but I’m not sure I’ve ever seen a Wayward Wand in-person.
You basically need a combination of a person who played GW1 pretty heavily (and, therefore, probably played GW2 from the start,) and hasn’t replaced it with another skin they like more since then.
You know if you see a legendary player they are: currently active and a great player. Don’t complain because you yourself don’t have one.
I was agreeing with your assessment, up until that last sentence. Some people sincerely dislike clutter, like people who want to turn off Personal Story and Living World text in the upper corner. It’s not necessarily a question of insecurity, and when you make it personal like that, you’re not helping anyone.
They’re not necessary, and they’re not seriously hurting anyone.
They’re a problem for some people because they’re visual clutter they would rather not see. They’re useful because they encourage people by letting them show off, and by raising awareness of the PvP league.
There are pros and cons to them that get weighed against each other. Whether they’re currently at a good balance is a matter of opinion, but if you’re coming at it from a perspective of “Is it NECESSARY?” then you’re not going to get a satisfying answer.
Hearts and Minds ; End Boss Fight *spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: Redenaz.8631
Just taking this suggestion at face value: If everyone can rejoin the fight, instead of being put in the waiting cell, does that make it possible to simply throw bodies at him until he dies? Is that what people want?
If not, is there a middle ground between that and how it currently works? Maybe checkpoints during the boss fight?
If they added this, they would have to disable it for feasts, for obvious reasons.
I don’t think the Metabolic Primer has much to do with this, but I also have trouble picturing a use case for Metabolic Primer in the first place. 105 gems (the cost for primers bought in bulk) is 15 gold to buy, or 24 gold if you buy the gems in cash and sell them instead.