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Why do you think the game is going to be overrun with them in the next few months, and what do you think has prevented that from happening over the past few years?
The autoloot mastery is what is making this possible without some form of macroing.
True, I can’t argue with that. Hopefully diminishing returns and other systems do enough to mitigate it, but auto-look is definitely a game-changer for AFK farming. I seem to remember that being an explanation for why it’s so deep in the mastery track, rather than just being a game option that can be turned on.
If they want to let people afk farm or grind or whatever, fine. But imagine how I am going to feel when here in about three maybe four months when those eight to twelve afkers turn into fourty or even a hundred.
Pets, etc., have been around since the start of the game. Why do you think the game is going to be overrun with them in the next few months, and what do you think has prevented that from happening over the past few years?
Serious question. AFK farmers are irritating, but it’s not like it’s a new problem, so I assume diminishing rewards, disconnects, etc. manage to keep it in check.
Is this thread about botting or farming? Regular players farm, and you can make a valid complaint about how much farming is too much, but that’s very different from botting.
I’m really not sure which this thread is about.
having a 10 man team game mode that forces all classes makes sure EVERYONE has a chance to play regardless of prof, that’s in it self already a great idea.
If particular classes being unwanted are the problem, then the solution should address that. This suggestion doesn’t really change the situation.
If (and this is just an example!) Rangers are super unpopular, and you force team compositions to give Rangers a chance to join a group, you’re making other people unhappy because they feel like they’re carrying the Ranger. If a group wants to play the content, someone has to volunteer to play Ranger, even if they normally play something else, just to fit the party mold.
(That’s on top of the general frustration of being told what classes a group can use in the first place.)
I know what these skills do and how to counter them also.
Forgive me, but…
Not only does this skill completely negate all ranged damage, it reflects those attacks right back at their source. The wall also lasts absurdly long time. This skill is toxic, because as a ranged class there is nothing I can do about zerg guardians casting this skill and making my contributions to fight nonexistent.
Is there something you can do to counter reflects, or is there nothing you can do about zerg guardians casting it and making your contributions to the fight nonexistent?
I don’t have any comments on stealth one way or the other, but when an enemy is reflecting your attacks, hold off and switch to attacks that won’t reflect. With my staff ele, I switch to skills like Lava Font and Earthquake, while my Ranger switches to melee. If it’s just a wall of reflection, run past or around it. Skills like that can make for interesting gameplay decisions if you’re paying attention.
They’d never do it. Specializations might make players more, well, specialized (DRUID,) but they’ve been clear from the start that they don’t want people waiting around to get the right team composition to do content, instead of just filling up with people and doing the content. That’s why every class has a heal skill built into it, for example.
If I have enough people gathered for something, ANet isn’t going to tell me we have the right number of people, but in the wrong classes. We might have to adjust our builds a bit to do the content effectively, but we don’t want to be in a position where we’re telling Mesmer #2 to switch to Engineer, just because the game says we need one of each.
100g is a fraction of the cost for ascended armor, so that’s definitely out. You’d think they could at least be exotic, however, or else be skins instead of actual armor pieces. For them to be rare skins feels like the product of a bygone era, back when exotics were a little less common, or planned to be less common.
There was another recent topic on this subject, so you might consider posting there instead of repeating the conversation here.
I wasn’t able to check it out last night, but I’m looking forward to seeing what’s happening. I am intrigued!
Not to sound too out of context, but did the patch brought new events? I did see some weird patch note but there was nothing saying anything about it in-game
Yep, there’s something going on, and some new achievements to go with it. If you don’t mind spoilers, Dulfy has a guide for it.
On one hand, I like the filter. It’s usually not hard to understand, and it blunts some of the harsher language people might use.
On the other hand, no one can type “Redenaz” “is” because the forum thinks they’re supporting the fascists. Whoops.
Viper’s armor was available for a week back in February. Hopefully they’ll bring it back sometime soon, if it’s something you want to buy, but I read “November 2013” and there was just no way it’s been that long!
Gliding around on a broom or carpet isn’t any less lore-breaking than the existence of flying brooms and carpets in the first place. I don’t know how feasible it is, but it would be cool.
I don’t mind the crafting, although I have to admit that I used GW2crafts.net to get through it all as efficiently as I could. I did a little “normal” crafting for a while, but it seems very tedious to craft a little here and a little there as you level up.
It’s a bit odd that, because so many end-tier crafted goods are account-bound, the game pushes everyone to master every crafting discipline. Your friends and guildmates might help you speed through some time restrictions, but once you reach exotic armor, you’re really on your own from there.
They seem to be a mix of pieces.
The human is wearing a Primeval top and a Glorious helm, with a Banded shoulder.
The middle Sylvari is wearing Inquest Pants and a Stately top, with…I think that’s Masquerade shoulder, and a light Armor of Koda headpiece.
The right Sylvari is mostly wearing heavy armor of Koda, with a Barbaric shoulder.
I don’t raid, but I feel like that would cheapen the rewards for raiding too much. I have a ton of laurels, but it seems too easy for me to just buy raid-specific rewards with them instead of having to raid, or do anything more challenging than simply waiting.
If they want to eventually introduce some alternatives, I’m open to that, but laurels seem too easy as an alternative to content that’s meant to be challenging.
Ascended armour was available long before raids, but is too expensive for most of people that dont have 6 hours per day to play.
Perhaps I got a little too hung up on Magnetite Shards, and the raid-exclusive rewards. Why not just suggest adding ascended armor to the laurel vendor, then, instead of bothering about Magnetite Shards?
Ascended armor would have to cost quite a few laurels, but I would be conceptually okay with that option.
I don’t raid, but I feel like that would cheapen the rewards for raiding too much. I have a ton of laurels, but it seems too easy for me to just buy raid-specific rewards with them instead of having to raid, or do anything more challenging than simply waiting.
If they want to eventually introduce some alternatives, I’m open to that, but laurels seem too easy as an alternative to content that’s meant to be challenging.
Thing about legendary weapons is that they’re already in extremely high demand, regardless of any/all of their problems. People would love it if Eternity had a switch, and it is an incredibly expensive weapon, but people are still making it without that option.
I know it seems like a small thing, but it’s a feature that serves only an incredibly small community, and it encourages behavior (crafting Eternity) that needs no additional encouragement. If they’re going to build that kind of switching tech, I want to see them use it on more weapons to justify it. Otherwise, it seems like a waste of effort.
Alas, poor town clothes. I used you more as non-combat clothes than I ever do as tonics, and I love tonics. We can’t mix them anymore, we can’t dye them, we can’t wear them for an extended period without repeated use of an item, and we still can’t fight in them.
I think the shift to outfits was understandable, but the town clothes that got turned into tonics really got the short end of the stick on that one. In total fairness, Anet did give refunds for tonic-ified clothes, but it seems like a shame such nice costumes are so hard to use well.
If you’re unsure what the level boost does, exactly, I highly recommend this video Anet made explaining it.. It answered all of my questions.
If you’re having fun leveling up normally, just keep on doing what you’re doing. You can save the boost for your next character, or if you ever get bored of the road to 80 and just want to skip to the end. If you’re having a good time, though, don’t mess with that—Exploring the world normally will let you discover new skills and challenges on a curve, instead of skipping straight to the end, where you might find it a little overwhelming.
The boost is great for alts, and it’s great if you have friends playing Heart of Thorns and you want to join them directly, but don’t feel like you have to use it right away. The core world is still tons of fun to explore, and you won’t do yourself any favors by skipping ahead just because you can. You only get to experience that learning curve once, so enjoy it!
It’s just business. Selling per-character lets them sell multiples if you want to load up multiple characters, and it allows a lower point-of-entry than if, say, you had to pay $10 per account-wide slot, meaning that more people might dabble in them, even if fewer people fully-stock up on them.
People might or might not like that, and they can have different opinions about how that would do sales-wise, but it’s just a business question.
There aren’t any other weapons that offer such a feature, so I can’t see them adding it unless they introduce additional weapons with effect toggles. It seems like too niche of a feature to implement otherwise.
I’ve been doing a lot of HoT events this weekend, and while several people commented on the lack of chests, they didn’t seem too irritated about it, and we didn’t have trouble getting enough people to do meta events. I hope they get the hero’s choice chests back again soon, because they’re great, but the rewards still seem much better than they were a month ago.
I’m always down for more endless tonics.
There are certain gizmos/bundles that seem to work reliably with transformations. I use the Flames of Kryta, Hot Air Balloon Souvenir, Birthday Blaster, and Scepter of Thorn, for some examples. If you have any costume brawl toys like the Scepter, you might try them out.
Not every tonic will let you jump, but I’ve had some fun gliding with tonics as well. I get some really mixed results, with the glider sometimes appearing, sometimes not, so you’ll just have to see. If I transform while gliding, I’ll frequently turn invisible (at least to me; no idea how others see it,) but if if I walk off a ledge while in a non-jumping tonic, I can see myself gliding that way.
I had some difficulty finding a good test track, since I have a speed boost in cities, but I was able to find a path that took me ~40 seconds to run.
-Traveler’s Gear : 40s
-Krait Tonic with Traveler’s Gear: 40s
-Non-Traveler’s Gear: 50s
-Krait Tonic with Non-Traveler’s Gear: 50s
I only did one trial for each, and my course was a little rough, but a 10-second difference is about what I would expect for a 25% speed boost. The Travel’s speed boost seems to work with tonics.
Edit: Jumping pads are pretty great, too, and they can work with some immobile tonics like the one that turns you into a tree.
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That letter is hilarious.
I mean, -cough-, it’s probably less fun if you get it. There was a bug a while back that let people bump up their Hall of Monuments points, so this letter was probably part of the correction for that. Some of you might remember the Hall of Monuments being disabled for a good while some time ago, and that was from the same occasion.
If you’re getting it now, and it’s affecting rewards you actually earned, you should probably contact support, and put in a bug report. You can do that in game, but there’s also a thread on this problem in the bug forum.
Sorry for your troubles!
Honestly, the backpacks never bothered me. Maybe I’m unobservant, or something, but I see (or at least notice?) them too infrequently for them to be a pest.
And I’m looking for my lost shaker of salt :P
I must confess, you got a laugh out of me.
Whatever happened to “sticks and stones”? “I’m rubber and you’re glue”?
Well, I see that someone else still gets it! What is that thing about the rubber and glue though? I don’t think I have ever heard that one before.
“I am rubber, you are glue. What you say bounces off me and sticks to you.”
It’s an old children’s rhyme/comeback. No idea where you’re from, but I’d say it’s very common throughout most of the United States.
I could understand if you associated festivals or Living Story S1 with the base game and didn’t feel right buying those separately, but Season 2 began nearly two years after the base game launched, and it unlocked freely for active players at the time. That seems totally fair to me, and not at all disrespectful.
I mean, at what point do you, as a consumer, decide “this is no longer part of the base game, I should really pay for this separately?” It’s pretty subjective, but I’d say Season 2 hit a good balance with its free/paid unlock.
The important question is whether there’s enough people to do your preferred game mode, and the OP never said which part of the game (s)he likes to play.
The April update revamped the LFG tool, making it massively easier to find people for the content you want to do. I’m having an incredibly easy time finding viable HoT maps now, compared to a month ago when it was always a hassle. (Improved rewards certainly didn’t hurt, either.)
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Anet posted a great video on the subject here.
It’s basically impossible to “accidentally” use it, so I don’t know what kind of horror stories you’re hearing. However, you can’t remove it from your shared inventory slot, so your options are to boost a character, use it on a level 80 and just take the items it gives, or hold onto it in the shared slot.
The race/cultural armor sets are in a similar situation. I’d understand if they were an unusually efficient way to acquire rare or exotic items to break down or forge, but they’re not.
I can understand them remaining armor instead of skins, because it’s rare for anything in the core game to actually sell a skin (see: karma armor,) but it’s pretty lame for most people who want them to buy them, then just have to trash them because it’s a skin for something else.
Order gloves are the lowest, at 1g12s. I don’t think it would upset the economy to make them forgeable/salvageable. (I assume they’re already account or soulbound on acquire, which is fine.) Even T2 cultural armor only goes down to 80s, which is more than anyone is ever going to pay for salvaging / forging armor.
I think people are missing the point of this thread. It has nothing to do with the free shared slot given out with the Level 80 boost. The OP is saying that selling one shared slot is pointless, and/or that 700 gems is too high a price for a single slot.
All I can say is, they must be doing okay business with it or they’d reduce the price / put it on sale more often. It might seem a little high to an individual, but they’re the ones with sales records to actually make that call with.
As far as usefulness goes, I can think of plenty of uses. I might not put a full set of ascended armor in there, but I’m unlikely to be swapping that around a lot between characters with different builds, anyways. Personally, I keep tonics in there, any of which would be perfectly happy with a single slot, or a mystic salvage kit. It’s for things I want access to all the time. When I want to swap things around, then I’ll just use the bank.
Pretty sure Gwen’s outfit and Chaos Gloves are in GW2 simply because they were popular elements of GW1. I wouldn’t read anything bigger into it.
From a more practical standpoint, I’m not sure it would be worth the effort. They destroyed and rebuilt Lion’s Arch as part of a massive plot event, and, yet, even then there are people left wondering if it would have been better to add to other areas or build new ones than to tear down a perfectly functional city zone. I don’t think destroying a second city would have nearly as much narrative power as the first, and I don’t think it makes sense to redo a city without a large plot backing it up.
Could it be better? I suppose things can always be better. Is it worth the portion of resources a large overhaul would take? I don’t think so.
If you’re posting about it a day after the fact, and having a thread about it, you’re letting the guy get under your skin. Just acknowledge that there are people you don’t want to play with and move on. He doesn’t care how you respond to his “casual pug” comment, (and probably isn’t even aware of this thread,) and you’re wasting energy on something that doesn’t matter.
Personally, I always put “casual” or “friendly” or something in dungeon/fractal LFGs, so I avoid the “speedrun, must stack”-types. They can play how they want, and I just enjoy the run my way. No fuss, no pain, no judging, no arguments.
Yeah, well, his eyes were just so well-adjusted to the gloom that when a ray of sunlight managed to peak through, it was BLINDING.
You probably missed it, because it was just focused on his eyes. His special, special eyes.
Awesome! Thanks!
Eh, I’m okay with this. I generally read the policy shift as focusing on full suits of armor versus outfits, not individual pieces. If they made an entire Chaos Armor set then I might be irritated (AND BLIND,) but when it’s just one piece, I think the situation is a little different.
Silly patch notes are the best. I’ll forgive a lot if it’s treated with just a touch of humor. <3
Right now, it’s just for flavor, and has no in-game function.
If you ask me, I’d say they left it in there in case they wanted to expand on it in the future. It’s an obvious case of sowing a narrative hook that you can choose to either use or discard later on. In this case, I think they decided it they would rather just focus on one story with call backs to other choices you’ve made (such as your Order mentor) instead of implementing a new branching sequence. When you consider that’s 18 branches (6 human, 3 for everything else,) it’s not hard to understand that decision.
I think “make more weapons viable” is already a goal, regardless of how it affects demand for legendaries. ;P
It looks like they’re working on it, judging from the April update’s work on things like Ele scepter and Ranger mainhand axe.
I like how everyone was SURE this was some big scary dupe as their first mental option rather than “maybe the last patch added something?”
Like, if it’s not on a wiki or a reddit post, it MUST be cheating right?
Does anyone else remember what MMOs were like before wiki culture?
The problem is that things started shifting before the patch. We don’t know how many shields are out there, but it was the increased effort to sell off old inventory that put it on people’s radar. It could have a normal explanation (returning players, for example,) but in light of the new Mystic Forge recipes, it definitely looks suspicious.
Of course, the big question: How much should they raise the price for making gathering tools account-wide, if they did that? Or should it be sold as some kind of upgrade to the slot itself, separate from the tools, that is purchased separately? At what price?
Seems like it would have to be higher than the current price to make sense for them to do it, but I’m not too interested in shelling out $16 so I don’t have to stock my characters with Orichalcum/Frostbitten mining picks. It might not be too much for them to ask, but it’s more than I’m willing to pay.
I’ve never had interest in the permanent gathering tools, and an undeniable part of that is the fact that I’ll frequently play multiple characters per session. Swapping gathering tools has always been too much of a hassle for me, given that it’s supposed to be a convenience item.
While it does feel like it’s raining loot now, I’m not too worried about it. For one, whether it’s good or bad, I don’t expect to tell the long-term ramifications right away. Just like when HoT released, I expect some upheavals that will take a little time to understand. (And I’m not a great economic tracker, so make that a little longer for me!)
Meanwhile, though, there are a lot of goals that actually feel doable for me now. I’ve been able to make substantial progress on my HoT masteries, after reaching a level where I could give-or-take completing several of them. There were some collections that I’d written off as “theoretically possible, but unlikely to ever happen” that I might actually go for now that I can make progress on them more reliably. I never needed grind to keep me busy, but grind was making me disinterested in certain parts of the game compared to others.
By “next release” I mean “the next time we do a patch that isn’t a hotfix”.
Sorry about the ambiguity.
Okay, great! Things get broken, but it’s good to hear this wasn’t shattered into a million pieces somehow.
Pretty sure crowdfunding is the opposite of Mike O’Brien’s “our job is to delight you with what we ship, not promises” strategy.
With crowdfunding, you pay upfront for something you’d like to happen, with very weak guarantees that the final project will be exactly what you wanted, arrive on schedule, or even come to completion at all. Pretty sure that model is exactly what people don’t want at this point, and it doesn’t sound like the experience Anet wants to provide right now.
It’s worth noting that, whatever years of other games has taught you, in GW2 you jump the same height whether you hold the button or tap it lightly. It’s a hard habit to break, but you don’t have to worry about getting the most out of your jump while also fighting the glider.
I reinstalled Guildwars 2 yesterday because i added the 64bit exe (why it made me install i still have no idea) but it took a good 12 hours to reinstall..
Its a lot easier to ask here than wait 12 hours for a game to download.
If you still have the 32-bit client installed, it should still work just fine. I switched to the 64-bit client because it reduces some crashes, but all I had to do was drop the 64-bit executable in with my 32-bit files and run it instead. I can run either one.
It uses the same .dat file as the 32-bit client, so the download should be rather small. (Like, 28MB for the client, 25GB for the GW2.dat)
That doesn’t help if you previously uninstalled / deleted all of the old game files, but if you still have them around, you can save yourself a lot of downloading.
I boosted from ~17 to 80, so I can’t answer guarantee it from experience, but you should still get the boost package without getting the level-up rewards. From 79-80, you’d miss out on an obsidian shard and 15 spirit shards.
At that point, I would just finish that last level and use the boost on an alt. Even if you have only a tiny bit of interest in alts, it seems like a waste to use all that just to go up one level.
Edit: I found this video by Anet very helpful in explaining what I was getting into before I used the boost. I recommend it.