1st set: blackberry pattern.
I am kinda leaning toward the second. Do you think it fits the goal? Of blending sort of a frosted night look with dawn?
I defenitly think the second one fits your night and dawn goal!
(And it goes well with her white eyes ^^)
What’s that staff skin?
That is the Zodiac Staff. (You can get with 5 Black Lion Claim Tickets or maybe buy it of the trading post.)
but u did and refuse to accept that fact.
Sensotix might not end up as a politician no ^^ But at least he is still here. He did not quit like many of the others did.
I said it previously and I can say it again: He could have chosen his words better!
That just doesn’t change the fact, that he most likely has an insight to the game that I don’t have, so the last thing I want, is for him to go quiet.
That is my opinion and my opinion only of course. I do believe the more experienced players see the bigger picture better than I do.
I wouldn’t exactly say it’s common knowledge, since you weren’t the only one who didn’t know. I believe Jonathan Sharp mentioned it at one point during a Guild Wars 2 Guru State of the Game discussion. I can’t remember which episode it was from, but they have uploaded all of the SotG videos, so you could watch them if you want!
I do watch the state of the game videos, but this one must have somehow slipped by me. 
they invite them to chat.. i see no need to publish that. if top players really care about the game why they dont take the invite?
because like sensotix is saying, he gave feedback, he does so much effort but it doesnt matter
no he didnt.. i was going through his posts and see none. the source nr 1 for suggestions should always be the forum and not only youtube or twitch.
All of those suggestions and Ventrilo talks are not necessarily posted on the forums though.
I dunno. I think many of the known players have been active on the forum at least. I know I have seen both Xeph and Phantaram post and Helseth (who does not have access to the forum), even had followers to post his rants and suggestions.
I am not a top player nor am I a developer, but I don’t think there has been a lack of suggestions.
- Lower the damage
- Play smart (less spam)
- Risk vs. reward
- Obvious animations and less instant casts to give options for counter play.
Those I can remember from the top of my head, and I am certain there are many more.
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Most of the 10% has direct access to the developers already. Some take advantage of it, most do not. We can’t control whether or not they give us feedback, but we definitely give them ample opportunity to do so.
We invite them to Ventrilo chats every week, btw.
I am sorry if this is common knowledge, I was certainly not aware that direct access exist between top players and the developers. I am glad that it does.
Actually, successfully killing Tequatl gives a nice chunk of karma.
He is however not exactly easy accessible, so regular event farming is probably faster.
1. Testing of balance before going live.
2. Reward Systems
3. Matchmaking
I am starting to think the real answer to the OP’s question would be:
“We hate the greatsword because this particular weapon always seem to lead to unfriendly discussions on the mesmer forum.
It’s a hidden greatsword ability, which has not been made visible by the recent tooltip changes.” 
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The Greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.
~ Stephen Hawking
I like this quote. On this forum, (especially when you are new) it is almost impossible to figure out who actually has enough knowledge to back up their claims.
I love Pyro’s in-depth answers as well. 
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The patch has been out for 2 days. There were so many changes that we really need to let things settle and let people find their way. Big balance changes like this shake things up a lot, and nobody can know how the community will adapt to the change until they adapt to the change, which usually takes longer than a couple days.
Maybe this is a bad place to post a suggestion, as I am not an experienced tournament player. ^^
I think it would be rather awesome if the top teams could test balance changes. A custom arena maybe, where those teams could play matches against one another, before the changes went live.
That way, feedback from experienced players could be handed directly to the developers. Balance would be tested by experienced players, and the rest of us would still have the option to voice our opinions afterwards to cower anything not discovered through testing.
I am sure I am not the first to think of this
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I think it mainly has been pointed out, that the greatsword is not the best weapon for max dps in dungeons.
Personaly, I don’t think it is a bad weapon in many other areas of the game.
I think everyone is entitled to their opinion and I think it would be somewhat dangerous to invalidate the experience of the 90% of the player base.
Pvp should be for the 100% and the 4% will hopefully inspire and share their experience and ideas with the 90%.
I am fairly certain some of the problems, that the 90% experience in solo q, is different from what the 4-10% experience in team arenas. I am fairly certain a new player struggles with different issues than an experienced player.
Do I think experienced players carry more weight?
Yes I do. Helseth was an excellent example of that. It was nice to hear someone with his experience explain how he saw things. It was nice finding myself agreeing with him on many of his points.
Overall, I think making a video is an excellent idea. I think you (and the other 9.9999%) know a lot more about this area of the game than I do.
I just think you sold that idea really badly. There are many ways of saying: “I have more experience than you do in this particular area of the game and I have some important suggestions”, without saying: “Your opinions are worthless”.
- Create a new necromancer with the same zombie eyes
- Buy a white head item and use a transmution stone to apply the zombie eyes to the white item.
- Deposit the zombie eyes in the bank.
- Pick them up on your original necromancer. (It says its soulbound but it really isn’t)
I have them on my mesmer
To answer everyone else’s question. I have a Mesmer at 20, an Engineer at 25 and a Guardian at 31. Saying that, maybe I am playing too much.
I stopped playing the Mesmer at 20 because I was just running in circles and dodging every opponent I faced. Watching some videos on strategy and build, they were still running around in circles at level 80.
Mesmers are known to be painful to level because they get most of their damage through traits, which at low level are not accessible.
Mesmers do move a lot! We are rather squishy and we like to confuse our opponents as much as possible. It might not be the class for you, if you wish for a more endurable character while leveling.
That being said, Gw2 is a lot more about active defense than other mmo’s. You have to actively dodge, block etc. Even if you go with a guardian, you will notice that they have a trait that heals them when they dodge. Even they are running in circles every once in a while.
My first experience with gw2 was that I initially died a lot more while leveling than I was used to. I actually liked that part. It made leveling interesting. It made me understand my mesmer. After a while, I learned when to stay and when to leg it. ^^
I don’t really know what to tell you other than that. Maybe you just haven’t found ‘your profession’ yet.
Maybe starting over, at a higher populated server, would make the leveling experience more enjoyable for you.
PVE:
1) RNG
2) Ascended items
3) Armor/build variety
Hi Anet and GW2 devs. I’m probably not alone when I say this but I wanted to say thank you for all your hard work in GW2. I’m saying this because I see so many people raging on these forums about the game as well as on other websites. It saddens me that those who complain the loudest are seen the most. I can’t even begin to comprehend the work and dedication that goes into building a video game let alone an MMO, and even though GW2 isn’t “perfect” it’s sure a hell of a lot of fun; I don’t know any game that IS perfect. So thank you. I’ve enjoyed many, many hours playing this game at night and unwinding. I hope the negative people don’t get you guys down and if they do please remember that there are people like me out here who really love to play your game. Keep your heads high guys and gals.
I have mixed feelings about that topic.
On one side then yes, we are not good enough at praising the things in the game that we adore and we most likely (me at least) should be better at telling that as well.
On the other side, as you said yourself, the game is not perfect (and it never will be. It never can be perfect for everyone). It can however be improved.
If people don’t voice their concerns, if people don’t take the time to write posts about the things that they are not so happy about, come up with suggestions, point out problematic areas, then reading the forum would not give the developers much to work with.
I agree that the tone sometimes becomes (way) too hostile, but I do not see every post pointing out a problem, or voicing concerns, as a complain post.
If no one ever gave the negative feedback (yes it should be in a constructive way still), if people instead slowly left the game without explaining why, then there would not be much to work with.
I guess I am not sure what you are refering to with: “Negative people”. 
I think that regardless of whether or not you re-gear, the color issue will be the same?
I know what you mean though. My mesmer is somewhat limited color wise. Even though her skin color is neutral, her glow, skin pattern and hair is pale pink. Blue as an example is not a color that works for her.
That being said, I love her the way she is. She is just more of a theme color wise, and certain colors work well and others are out of the question.
My guardian has neutral colors, so she looks fabulous in just about any dye I can throw at her.
I think if I were in your situation, I would use the kit now since it annoys you. If her own colors limits her in a way you don’t like, I doubt that will change with the introduction of ascended gear. 
White eyes, different face, purple’ish skin pattern, white glow even though it’s not visible here. Not sure if the night aspect is present enough, but the dawn is a bit more visible. ^^
Maybe the skin tone should be darker to represent the switch between night and day. This sylvari is more like early dawn. Hmmm….
I think you might be on to something with your idea of combining night and dawn. I rather like the challenge.
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I would love a movement speed increase signet.
For me, it would be the greatest quality of life change I can think of.
That is of course just my humble opinion, but it would be so nice to be able to keep up with my friend, without him dropping banners on his warrior or strafing around on his thief. 
It would actually be rather nice if you could post a screen of how she looks now
Tell us the things you love about her and don’t wish to change.
I think it would be easier that way ^^
Do you want to keep the white glow as an example?
Do you know yet if you prefer a dark or a lighter skin tone?
Anyways. I have exactly one character slot left, so this was what I had in mind. Slightly lighter skin tone than my guardian (2 different shades though. The one to the right is one tone darker than the one to the left) and midnight purple leafs.
If you decide upon something along the way, I won’t mind creating a sylvari with the skintone, face etc. you have in mind and posts pictures of it here, so you can see what it would look like for real. I won’t use my last character slot for a permanent character anytime soon anyway.
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Ew. This got moved here from the spvp forum. We don’t want this.
/agreed
Yeh that is true
You can still try stuff out in the makeover kit though.
(And please do post the result!
)
It is always difficult to suggest a look that would work someone else because what works for me, might not be what you are looking for at all
The good thing about those makeover kits, is that you won’t apply any changes until you actually click accept. If I were you, I would either try out different combinations through that, or as an alternative: Make a new character with the colors you want to try out, log in and see how they look.
I created 5 different versions of my mesmer before I was happy with her. ^^
I also have a guardian, and I went for the cold night look when I created her. I wanted her to somewhat resemble frost on a winters night.
I went with a dark skin tone and white skin pattern and glow.
Maybe you could try something similar, but add colors from dawn to her eye and hair… Err I mean leaf color. 
Or maybe the skin color itself could be the dark purple you mentioned. That could work well I think.
I attached a picture so you can get an idea of what I mean. I think those somewhat neutral colors would be easy to combine (or replace) with a color representing dawn.
EDIT: I’m affraid I can’t help you with the medium armor part. So far I only have a lvl 80 guardian, mesmer and necromancer.
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Look. I am not going to turn this into a Vayne vs Reesha discussion.
So lets just end it here.
I do not think RNG is related to that at all.
You clearly do.
Lets end it as we are not going to agree anyway and only A-net really knows.
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I don’t think your arguments are valid in relation to RNG which is what this topic was suposed to be a about?
And you don’t think devs work to keep the requirements as friendly as possible for as many people as possible.
I never said that. I am saying that requirements imo is a seperate issue and I don’t think it is relevant in a discussion about RNG.
Nice attempt on twisting my words though.
It’s a good thing the devs have more regard for the public than some of the players.
Wow – Just wow…. I like how you translate my post into a lot of something I never said.
Not thinking that game performance and a RNG game design are connected makes me a horrible person. It really really does.
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I think i read somewhere about a suggestion for another elite spell that transforms you into a giant pink butterfly
I’d love it although i hate transformationskills.
I want a purple butterfly back item as well :<
I´ll admit to having kicked a lvl 11 joining for AC.
I´ll also admit that one of the best and fastest AC runs I have had recently, was with a mixed group where 3 of the other players were between lvl 35 -48.
As someone else mentioned, I guess it is all about finding likeminded people.
I never had any issues with people wanting to do speed runs or lvl 80 runs.
If I am playing an alt below lvl 80, and I can’t find a group without level 80 restriction, then I just create one myself.
If someone has trouble finding a suitable group, then I would suggest doing the same.
I can’t even imagine how you’d think these real life issues aren’t relevant to game design (or the design of any program for that matter).
In that case I can’t really help you.
Every game is going to have a minimum requirement.
EDIT: Because English > me.
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Absolutely that’s a great idea. so how about this:
After the first round of three threads. we create a main thread in general called:
Phase 1 Collaborative Development Feedback
Leave that open for 2 days and then i will list the actions we will take to improve the process?
Chris
Sounds perfect to me
I think the thread is getting pretty of track at this point. We have discussed implementation of the 3 threads and had some pretty enjoyable conversations.
if we have nothing more to contribute about the Collaboration process then i suggest that we think about closing the thread, as folks who want answers on questions that are not on topic are going to get frustrated if i don’t discuss it with them.
Do we want to continue talking about the main topic of the thread?
Chris
I have one last suggestion. After the selected topics are decided upon, posted and discussed. Could we maybe have a topic regarding feedback upon the process of collaborative development?
I find that often it is easier to suggest alternatives or find strengths and weaknesses in the way of doing things, once they have had a trial run
Another solution I have been thinking about, would be adding a block option on a player. The block option should prevent me from being teamed with that particular player.
On the other hand, if I block just about everyone because am unhappy with being teamed with them in the first place, then I would put myself in a bad spot and I would be the one having issues getting into a match. It should work both ways so people can’t abuse the system without punishment.
I don’t know if it is a viable solution or not. Maybe it contains flaws that I haven’t considered.
Obvious flaw is that everyone would block players with low skill/new players/bad players. Then you only end up on team of rank 50+ and win consistently.
Depends on what goes first I guess. If you are paired with people with equal hidden ranking consistently, regardless of how many people you block, then blocking everyone with a rank similar to your own should not entitle you to games where you get paired with players that have higher rank. It should simply mean you have to wait longer.
But yes, it might be a bad idea.
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So what would you like to see?
A “ready” button that appears before the match is created, and if someone doesn’t hit it within some time-window the match is aborted and both teams are returned to the queue? Perhaps the non-responding players kick out of the team, or kicked out of the entire queue?
One way would be to check your heartbeat every so often with a “are you still here” button, but that would be kind of annoying. It also doesn’t address the players who leave because they don’t like the team they are paired with.
We could just ramp up the dishonor system.
I know the team has their own thoughts on this, but I’d really like to see if someone here can come up with something awesome.
Most of the afk people I have come across were not really afk. They just never left the spawning area and would be perfectly capable of pressing your suggested heartbeat button without actually participating in the match.
However, yes to the first part. I don’t think a match should ever start before there are 5v5.
Another solution I have been thinking about, would be adding a block option on a player. The block option should prevent me from being teamed with that particular player.
If someone leaves the game, I think the game should announce the name of the player: xxxxx has left the match (or something along those lines). That way, it would be possible to add a block without having memorized every single player name on your team.
If a person continues to afk or leaves the match, enough people will block him or her and that person will now have issues actually getting into a match.
On the other hand, if I block just about everyone because am unhappy with being teamed with them in the first place, then I would put myself in a bad spot and I would be the one having issues getting into a match. It should work both ways so people can’t abuse the system without punishment.
The block should not be permanent, because then anyone dc’ing, or actually changing their attitude along the way, would be punished forever without any hope for redemption. I like the idea of the renegade debuff. It could work well with a block mechanic. Each block adds a stack of renegade. Enough games played without being blocked by others and the stack wears off. When that happens the blocks are removed as well.
I don’t know if it is a viable solution or not. Maybe it contains flaws that I haven’t considered.
Fair is relative. It is fair some people live in areas with terrible internet and so they can’t compete in skilled content?
Not related to the design of the game itself so not relevant in relation to RNG.
Is it fair that some people can’t afford better systems and so they lag and can’t get rewards?
Not related to the design of the game itself so not relevant in relation to RNG.
Is it fair that some people were born into the video game generation and find all content too easy where people who came to it later are struggling to figure out how to strafe?
Not related to the design of the game itself so not relevant in relation to RNG.
Just my opinion.
I just want to add that I’m in exactly the same boat, I’m doing the grinding/crafting for ascended weapons but I hate it.
I am afraid this goes for me as well. I am hoping the ascended topic makes it to the final choices for PVE alongside RNG more than anything else. 
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Tomorrow I am meeting with the team to go over the plan for the Topic threads in WvW, PvP and PVE which i will follow up with everyone about after the meeting.
Meanwhile we are still discussing how to prioritise the topics of the 3 threads here.
Chris
Yay. Keep it up!
I liked your list. Personally I think the first 3 topics you listed would be awesome to have up for discussion: Ascended gear, raiding and RNG.
Roleplaying I have no opinion about, but I am certain this is important for someone else
EDIT: Because English > me.
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Another thought: I think explaining changes to the game might be a good idea as well.
We see the patch notes, but often the reason behind the change is not transparent. The reduced karma would be one example. Many people (myself included) have been speculating why it was reduced by that much and how it is going to influence especially new players.
I think some of us would welcome a bit more transparency.
Maybe alongside the release notes could be a topic: Questions regarding release notes.
This would give the option to clear up any misunderstandings to the implemented changes and to explain reasons behind any given change, without going into a lengthy discussion.
Just an idea. 
Oh well, when I command in WVW I always have Teq at my side. Atleast it makes my mesmer feel he isn’t the slowest thing in the zerg.
Lol. I was actually saying something similar today. “It’s a good thing I am a mesmer or I would have to wait hours for Teq to catch up with me.”
Maybe both mesmers and Teq needs an out of combat speed boost signet.
1 thread at a time in each main forum that runs for a few days. Then we move onto the next topic and rinse and repeat?
Not perfect but hey it’s a start! (-:
Chris
I personally think this would be a good start, but I am curious on how you would decide on the topics?
(Maybe we should make a poll regarding that lol).
I think feedback can be commented on, without giving the whole game away. I think questions can be asked and answered without giving the game away to. The problem is it just isn’t good for us to talk about specific work in progress before we are confident about it. So i suggest we ask questions and feedback on any areas of the game but don’t go into specifics regarding development of said items?
This is something we should discuss more in this thread.
Chris
I think sometimes the most important thing is being heard.
I don’t expect you to go into specifics, but I think it is important to know that the feeback provided at least is being considered.
If you made a topic asking for feedback regarding.. well what ever topic really, and as an example simply asked people something along the lines of:
“What would in your opinion be the biggest quality of life improvement on xxxx (ability/encounter/mechanic) and why?”
I am pretty sure you would get a lot of interesting suggestions, and if you replied as you do here in this topic (which is not game revealing either) I think you would have entered a constructive dialog with the community.
Uh I have a topic for you as well. It is called RNG
I don’t mind some sort of RNG element in a game. It makes you open chests etc. with some amount of anticipation.
However: I do think gw2 rely too much on the RNG factor.
Let’s take Tequatl as an example. We all know that organizing this event takes effort. We all know that once you are in the right main server or overflow, you cannot leave. You are stuck there for 1 hour +.
We all know we are rewarded differently for this. Some will get the mini pet, some will get ascended gear, I know of some that have successfully killed him more than 60 times by now and got nothing but greens.
Tequatl is obviously just one example. Another would be the mystic forge for precursors or precursors random drop chance, The Black lion claim tickets, the new weapons from Twilight Arbor. Actually, outside dungeon tokens, most seems to be RNG drop chance.
I think this is a problem. I think there should be some way to work towards something outside RNG.
Crafting precursors (which is my understanding are at high risk of not happening this year) would be a step in the right direction.
Another good idea, which someone suggested elsewhere, would be adding some sort of token for killing Tequatl so people that do not win the RNG lottery are still working towards something. Let’s say you could buy an ascended weapon once you had x amount of tokens. That would mean killing him x amount of times and you might get lucky with RNG, but if you don’t, then you are still working towards something. Tequatl does take a lot of time. Time people could have spent gathering mats for their ascended weapons or time they could have spent jumping on the champion farm train and earned the gold to buy the minipet or ascended materials of the TP.
I feel I lack something outside the RNG. I am not a lucky person. I do however play with someone that seems to be blessed by the RNG gods. Or in his words: “I have silly RNG luck, I have always had silly RNG luck in games”.
We do the same events, the same dungeons etc. I have more magic find than he does, I even play more hours a day than he does, but since the greatest rewards come from RNG…. Well, it doesn’t really matter how much I play or don’t play. It is not that I am jealous of him in that regard, we have played together for more that 5 years and we share a bank, materials, recipes etc. anyway, but I do think it shows the flaws in the RNG system.
I have played this game since February and yesterday I got my 6th exotic drop ever (which sells for the impressive amount of 1.20g) In the meantime, he got 20+. One, which sold for nearly 200g.
Thanks to my friend again I do have the Tequatl mini pet, I do have the abyss and celestial dye but outside gathering crafting materials I never have much to offer in return. The dyes I open aren’t the good ones, I am yet to get anything but greens and 2 cheap exotics from Tequatl. When it comes to who has contributed the most to our character progression, it is not even close to being a draw.
I think it adds to the problem that we now have ascended items. Those are not just cosmetic enhancements, those are actually +stats enhancements. Whether you gain those weapons through drops or through earning gold and buying the materials of the TP, it would help if your income to a higher extend was based on your effort. Outside chopping wood and mining materials, it is all about RNG. I would love to discuss how to possibly change that.
would much rather see conversations like this..outside of the game (forums, reddit, livechat etc).
I agree with this. As I said on the previous page, I think it would be better if some of the bigger changes to the game had a line of communication after the actual implementation.
Without any communication after implementation, it is very hard to give actual feedback or to enter a dialog of some form. There are plenty of posts providing feedback on several topics, but without any dev replies, no one really knows if the feedback is even read, no one really knows if you agree with concerns raised.
Besides, and in game poll would not feel much like a dialog between developers and the community.
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I don’t know if a single thread would be the go. There are more than a few hot-button issues, at least on the WvW side; having a consistent dialogue on each of those would be good, but having a single thread try to encompass them all would be ineffective, I feel.
How about this then? We create a forum thread on the main forum to discuss high level aspects of the game with Colin and I, and meanwhile on this thread people put forward ideas of how to move forward with a process for collaborative development from the forums? Then a method can be picked and we go from there?
Chris
I think it will be hard to discuss everything in one single thread as well, so I think splitting it up into the relevant sections of the forum would be more appropriate. WvW, pve, spvp etc.
As for collaborate development, I think it would be great if some of the bigger changes was up for debate.
As an example, one of the moderators created a feedback topic for ascended weapons. There were like 20 pages where people voiced their concerns and hopes, but there was never any dev reply. After the actual implementation of ascended gear, the entire topic was deleted, and all the feedback along with it.
I think it would be better if some of the bigger changes to the game had a line of communication after the actual implementation.
Without any communication after implementation, it is very hard to give actual feedback or to enter a dialog of some form. There are plenty of posts providing feedback on this particular topic, but without any dev replies, no one really knows where you are going with this. No one really knows if the feedback is even read, no one really knows if you agree with some of the concerns.
Lack of communication often leads to frustration and then you end up with some of the more inflammatory posts.
I think this topic is a step in the right direction and I am very much looking forward to see how it evolves.
I never played WoW, so forgive me for asking: If only large, organised guilds kill Tequatl in overflows with any regularity, isn’t that exactly the same as instanced raiding?
WoW had better boss mechanics and you didn’t have to worry about some random guy screwing it up for the rest, but other than that, you’re right.
I generally like the Tequatl encounter and since it was changed, I have killed the dragon once or twice everyday, with an organized group. I still think we somewhat lack the tools for an encounter like this in comparison to WoW so I´ll add a few more differences:
- In WoW instances you did not have to wait for a boss to spawn. If you failed, you could go again.
- If you needed to mark someone in order to group up, you could do that without having to worry about whether or not enough people in your instance have spent gold on the commander tag.
- If someone played poorly you could kick him or her from the instance.
- In WoW the real challenge was the encounter itself, not to find an empty server or overflow or to spend time waiting around in said overflow.
EDIT: Actually, I think the fact that many of us are always searching for an overflow shows the problem with this encounter pretty well. Not all, but many of us only go to a main server if no empty overflow can be found.
As I said above: I like the encounter and I participate on a daily basis, but it does not seem suited for an open world event. We try to “instance” a none instance encounter by using overflows. 
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I rather like the new hair styles, but I don’t like how they dye up so to speak.
Below are a picture of my sylvari when I created her and one with the new the flower hair. I have picked the same hair color on both, and the end result looks very different color wise.
I realize there is some amount of green in my sylvari’s skin tone, but I think it dominates too much with the flower hair and I don’t like the way the actual flower dyes up. It lacks the pale pink that dominates the original hair style.
It is a matter of taste I guess
I think this was a really interesting video with a lot of interesting pointers.
Tequatl might be a good encounter to look at with those pointers in mind as he belongs to some of the more challenging content recently implemented.
The turrets as an example: Each skill has a clear explanation as to what it actually does.
When fighting the dragon, the npc will inform you to look out for the waves!
This is good and informative. You know what is coming. You know what to expect.
In the video, it was also mentioned as a plus if you could get right back in and continue if you failed. Tequatl does not live up to that. If you fail, you have to wait a long time before you can try again.
Another problem with the long wait is if you leave to do something else in the meantime, you cannot be certain to get into the same main server or overflow. Having to wait around, I find punishing.
Then there is the reward system. I know of a commander that has killed him around 50 times on different characters. He does the invites, he finds an overflow, he explains the fight to everyone else. So far, he has only received green items
Other people go in, see the fight for the first or second time and are rewarded with the mini pet or the ascended armor box. I personally think that is a punishing system as well. You are not rewarded by your effort or you commitment to keeping this encounter alive, you are rewarded by random chance.
This was a difficult choice, but I have to go with:
+1 To the Natsu Blackwater build.
I find it to be a really strong and survivable roaming build. It has solid sustained damage and good condition cleansing.
It is fun to play and with Veil, Decoy, The Prestige and mass invisibility is feels very mesmer’ish when adding to the element of confusing your opponent. Most people do have a hard time actually pinpointing you when you are popping in and out of stealth.
On top of that, I love that a killed clone is not a useless clone due to Crippling Dissipation and Debilitating Dissipation. 
(edited by Reesha.7901)