Anet lied (where’s the Manifesto now?)
Anet lied (where’s the Manifesto now?)
The burning on block enables you to play like a proper tank. This game is based a lot on Moba combat. And you become like a properly built Moba tank able to really punish people for attacking you.
Any good player will dodge your medi burst leaving you on cd. Any time they try to damage you they cop burning with a hybrid. And it just gets stronger the more you block.
Sometimes I 1v2 and win. And when I lose I dish out so much burning that anyone who rotates to help can quickly mop up.
The hybrid really punishes beserker classes. You can kill zerkers in under 10 sec.
Anet lied (where’s the Manifesto now?)
Use staff to pump up your hammer and heal you. Use scepter to apply steady damage and immobilise to land hammer. You can take sword instead of bow for more damage.
Anet lied (where’s the Manifesto now?)
The real issue is this. Ele and Engi are at least 15-20% better than the others.
They are the tankiest classes in the game and still deal out medium damage thanks to either/or burning and might stacking. Without burning they would have no sustain and without might stacking they would have no burst. Engi’s do not often might stack, and that is why Ele seems even more broken.
Not only that they have more CC than most classes, good mobility, more skills off CD at any one time, and the strongest regen in the game.
Ele is really broken because it also has strong protection from conditions. So it basically has no weakness. Engi is stronger than most classes that have not specced for it as healing turret is an AOE 2 condition cleanse every 15 sec.
Something has to give here. ATM the team with more of these 2 classes wins 75% of the time.
If I was to do something to Engi I would increase its CD on healing turret by 5 sec flamethrower by 5 sec and shave a second off a couple of its burnings. IP I would make a yellow trait.
Ele needs a stronger look. It is just out of control as it has not weaknesses at all. It’s hard to even know where to begin here.
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
2 years and nothing much has changed. It gets really stale really fast. Some people were bored with it by the end of Beta, let alone 2 years in. Quite simply more de elopment money and time needs to be spent to add things to WvW.
Anet lied (where’s the Manifesto now?)
Going to try this sigil out. An extra blind every 9 sec seems pretty good in theory.
Anet lied (where’s the Manifesto now?)
You must have had like 100 stacks of vulnerability. The most I’ve ever hit anyone with it was about 5k and they were full zerker.
Anet lied (where’s the Manifesto now?)
It’s not just the communication that helps pre-mades. You need to also realize that it is a group of players selected because they are at least somewhat skills versus a pub of players at variable skill levels. Pre-mades are also more willing to cooperate whereas pub groups tend to resort to complaining and insisting that each individual player is in fact the most skilled and has the best plan.
I agree, I’d like to see what more we can do to encourage pubs to cooperate more. On my wish list is a team finder that analyzes all your games and suggests other pub players to potentially team with based on your past history with them.
Another idea is letting you keep your pub team through the next queue if you won.
Anyone else have any ideas?
Bring back SoloQ. It is really that simple Justin. My science colleagues call it Occam’s Razor.
Then you could devote time to putting in build layouts, new game modes, balancing and other important things rather than spending 90% of your resources fiddling with the matchmaking system.
Anet lied (where’s the Manifesto now?)
Keeping solo and premade apart isn’t a solution. The good thing about the old solo queue was you could queue up and play with other people your level in fun games. That isn’t the case now.
I am not really sure what part of this simplicity of thought seems to escape the Anet team.
They need to stop listening to the 60 or so pro players and listen to the people who pay their bills.
I admit to being an average player. I would like a casual alternative for when my friends are not on.
SoloQ was the best thing this game had going for it pvp-wise. I could log in and play knowing that the teams were sorted fairly (as possible) and that people were not purposefully stacking a bunch of fotm classes. There was a certain fairness to SoloQ that is lacking now.
I don’t know if this would be as big an issue if some classes were not flat out better than others and people could stack them. This has really become a big issue since SoloQ was ended.
SoloQ was fun and it was fair. It drew a nice line between the serious and casual. I see no reason why it was taken out.
Anet lied (where’s the Manifesto now?)
SOR had a smaller pop than the other t1 servers and its talent was spread thin. Whe Iron left they became an uncompetative server over night. It was like a crack in a dam that busted loose.
I loved playing there prior to S1. The commanders were especially awesome. But there were a lot of egos and it all exploded.
Anet lied (where’s the Manifesto now?)
With Celestial and Balthazar runes it is 650. You can hover over the trait defenders flame trait and it tells you. Balthazar runes, 6 in zeal and sigil of smouldering equals 2 sec of burning per block. I run that on my focus and geo and doom on my gs.
Once I get a 10 stack of might it really starts to hurt.
Anet lied (where’s the Manifesto now?)
I found your flow chart really amusing. There is no doubt that these classes are currently too strong.
The amulet is somewhat to blame. But both engi and ele have more abilities than other classes. This means they are not as prone to the big burst then wait that every other class suffers from. This also means that they have more sustain and deliver more types of damage. They also can stack might easily. All this contributes to make this amulet too strong.
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A couple of months ago I started running dungeons. This is what I used. Can use either a hammer or GS. I prefer the GS for the might and it having no light field.
I usually run GS + sc/foc. The shield on foc is very handy and at times you can pull back and wait for cd to come back up while maintaining decent damage.
Damage was pretty good and it was very survivable. Basically, the build takes advantage of all the straight up plus %damage multipliers and has built in might stacking. Obviously, as you improve you can swap in a couple more pieces of zerker. You can even dump some points out of honor as you improve. This build does decent damage and allows you to make mistakes as you learn the monster’s various signs.
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
This was a bad experiment. Don’t see why Anet can not see their mistake.
Anet lied (where’s the Manifesto now?)
My picks would be ele, thief and engi.
A well played thief makes everything easy as they can kill extremely fast. Most theives do not have great map awareness nor do they use every skill to its max. When they do they are just devastating to pretty much every class. The few times I have faced well known semi-pro theives they just devastated the other team all on their own. Most theives though are average.
A good engi can cause another team fits. Can anyone 1v1 them besides a theif. And they even have supply crate to drive off a thief. Even an average one is quite annoying.
Another contender is Ele. And despite everyone’s whinging, I am going to go with Staff Ele. I know no one will agree but a well played staff ele, who really knows his class, just dominates. They cover the entire point with CC and damage. They are just awesome when played well.
Isn’t it funny, the 3 classes I think can carry a team are all classes that either don’t have to deal with cooldowns (thief) or have extra skills. I think that says a lot about exactly why they are so powerful and so often played. You could make all the other classes better by adding some skills and not necessarily nerfing anyone.
Anet lied (where’s the Manifesto now?)
You could run Celestial with Empowering Might and some Might Stacking. Maybe a few pieces of Beserker.
Did this quick. Not the highest dps but overall pretty darn good.
Anet lied (where’s the Manifesto now?)
I play both a lot. I prefer the Guardian as I like the way the skills work, but the Warrior is definitely less frustrating for small group play and has more build options.
Warrior has more ranged potential and mobility. I might go that direction if I was you.
Guardian is more useful in a fight, generally, but the enemy can usually get away from you. You often find yourself out of position or the enemy fanning out to avoid you.
As to scepter you need to treat it like a mele weapon that happens to have a little range. If you try to stay at >600 range it will miss alot. But if you can stay within 600 it is quite good.
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
I admit to being a huge sceptic of this build at first, but my win % does not lie. I am winning 60-70% of my games where before it was 30-40% on a Zerker or Bunker. Atm I feel like I can really affect the outcome of a game, where before I felt reliant on others. Even if people kill me I dish out wo much damage to them they are easy pickings for the next guy.
I know I may come across as ‘one of those guys’ but is your winning percentage for rated or unrated games? Honest question.
For example over the weekend I think I managed 56 or so games, unrated, and came out with about 36 wins and felt pretty good. Rated, I’d say it was the other way around. I lost more than I won.
Quality of players, maps, bad luck – not sure. Just know at the end of the day I had a higher win/loss ratio when playing in the unrated grounds. Maybe it doesn’t matter but figured I’d ask more so out of curiosity.
I mainly solo unranked and team for ranked.
I am not sure what my ranked % is as it seems to be carrying games from before the patch, but would put it at 50% since patch. Playing with some guys on the weekend I dropped about 5 in a row, but last night won 5 in a row. So it is very streaky but about 50/50. The competition between similar teams is quite good. Manged to win 2 games by less than 10 points last night. I stopped queuing for ranked solo as the teams were just too good. I felt they rotated so much better than you could do queuing solo that it wasn’t possible to beat them.
In unranked, I was not winning very much as I felt very reliant on others. I think I was down to like 30 or 40%. In 2 days since swapping to this build I have shot back up over 50% which means there were quite a few wins to rectify 2 weeks of poor performance, as I pvp for 3+ hours each night and 5+ hours each day on the weekend. I have no idea the number of games I have played, but it did take me 2 days of solid winning to get back up over .500
TBH I found Meds were too inconsistent. Players were just dodging your big attacks. Bunker was way too reliant on others. It’s kinda like the 3 bears… Meds was too reliant on surprise… Bunker was too reliant on teammates… Burning was about right.
As to Celestial… I found I was ticking at 800 per tick with Carrion and at 700 with Celestial. I build up a lot of might through blocks, and the loss in power was not that noticable, hence why I prefer to mostly run mace, so I usually have a 10 stack of might or more. The extra healing power and toughness seemed noticably better than the extra condition damage. You really notice it vs mesmers and thieves. I felt quite squishy with Carrion. All I can say is try it. Since you run with a bunker guardian, he really helps your sustain. I noticed a large increase in surviviability with Celestial and only a small drop in damage. My friend runs SW/WH warrior and is pretty good at keeping conditions off me, so having the toughness is quite beneficial.
Anet lied (where’s the Manifesto now?)
I admit to being a huge sceptic of this build at first, but my win % does not lie. I am winning 60-70% of my games where before it was 30-40% on a Zerker or Bunker. Atm I feel like I can really affect the outcome of a game, where before I felt reliant on others. Even if people kill me I dish out wo much damage to them they are easy pickings for the next guy.
The build must suit my playstyle, because on paper it does not look great, but its performance is spectacular.
I currently run it with Celestial, you give up a little damage for lots of survivability.
Anet lied (where’s the Manifesto now?)
I can definitely dish out more damage with a burning/med build than I can running beserker med 6/x/6/x/x. Biggest difference is this; it is really hard for players to keep burning off them but it is pretty easy to dodge WW or sword 3. On paper beserker should do better but in practice the burning is much better.
My big problem is I cant decide whether I like Flame Legion or Balthazar runes.
Well your problem when running berserker meditation builds is that you’re running 6/x/6/x/x and relying on sword #3 for burst. Zeal has no business in a meditation build beyond fiery wrath if you aren’t hybrid. The sword auto attack does more dps than sword #3, so there’s no reason to use a skill that roots you and leaves you vulnerable besides to destroy projectiles.
Try running a 2/6/6/0/0 build for the max sword dps with fire/air sigils.
Was usually using the meta build 2/1/6/1/4. But also tried 0/6/6/1/1, 2/0/6/6/0 and 0/1/6/6/1. Dragon players are just too good, they just either put conditions on you so you can’t stay on them and dps, or dodge out of the way when you combo something like GS2 or Sw3 with JI. It is not a matter of the skills sucking but other players just being too good. Everyone knows how to counter meds these day. Burning surprises them quite a bit. So while it might not show up on a spread sheet or the heavy golemn, the burning is pretty darn effective at dishing out dps.
TBH I now find med guardians and warriors a very easy kill with the burning build. Mesmers, Rangers and Thieves are also pretty much toast.
Engi and Ele are a mixed bag. TBH both classes are too tanky for their damage… something will need to give in the future. ATM I just view them as a challenge. I am probably about 60% vs Engi and maybe 40% but improving vs Ele. Good players on these classes have a big advantage and I don’t think you can really beat them without help.
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
I was running 6/1/6/0/1.
Balthazar runes and sigil of smoldering got me to 2 sec from the burn on block. So +100% burn duration.
Anet lied (where’s the Manifesto now?)
I can definitely dish out more damage with a burning/med build than I can running beserker med 6/x/6/x/x. Biggest difference is this; it is really hard for players to keep burning off them but it is pretty easy to dodge WW or sword 3. On paper beserker should do better but in practice the burning is much better.
My big problem is I cant decide whether I like Flame Legion or Balthazar runes.
Anet lied (where’s the Manifesto now?)
You should try to incorporate more burning into whatever build you have. That seems to be the only counter to stealth.
Anet lied (where’s the Manifesto now?)
Is it a coincidence that the PvP designers have relaxed the matchmaking, favoring team formation and strongly hurting the solo experience?
Yes. We do not intend to ruin the experience for people that queue solo. Matchmaking was relaxed overnight because I would not be available to monitor the servers to prevent queue times from growing too large.
You already ruined the people who played solo.You guys always fawn the top player and ignore the normal ppl.I’m so disappoint the man who combine solo and premade queue.
Yeah it was an incredibly stupid decision.
It is obvious to me that this PVP team is listening to a small select number of players and not the bulk of people and how they want to play.
It is clear that the current system is completely broken. It was more fun before patch.
Most of the guys I pvp with I have not seen since the patch. That says a lot. So even if I wanted to team, the people I liked to team with are not around.
Anet lied (where’s the Manifesto now?)
Lose 10 in-a-row? Must be a balance issue and not a lack of skill. Blowout happens, but if it happens consistently then you’d have to figure out that the only consistent thing in each map is you.
It is hard to believe that the op is so bad that he has that sort of effect on a game. Truth is he was likely placed in comps where he was facing a mob of stronger players playing cheese builds over and over.
Anet lied (where’s the Manifesto now?)
I swap mace for scepter on some maps or if facing a lot of rangers.
Anet lied (where’s the Manifesto now?)
Having a bit of fun with this today. Switched to Celestial and survivability increase is very noticable.
Anet lied (where’s the Manifesto now?)
I personally loved the change. The matchmaking is a bit off right now but I think in time it’ll get there. I love having unranked so I can queue with people I normally wouldn’t and not get stressed over it.
And by the way, it IS something a LOT of their customers asked them to do. We can still solo queue. And we can do it in unranked. It’s perfect.
I reckon you’re in the small minority.
Anet lied (where’s the Manifesto now?)
Is it a coincidence that the PvP designers have relaxed the matchmaking, favoring team formation and strongly hurting the solo experience?
Yes. We do not intend to ruin the experience for people that queue solo. Matchmaking was relaxed overnight because I would not be available to monitor the servers to prevent queue times from growing too large.
This is NOT something any of your customers asked you to do. Just your small team forcing a particular playstyle on your players.
I’m confused. What isn’t something our customers asked us to do?
No… I don’t recall any long thread where people posted saying hey please delete soloq so that I am forced, if I want to have fun, to make a pvp team. Where is that thread? I went back 5 pages and I don’t see it.
I don’t recall anyone asking you to remove soloq. It was something you decided to do on your own and has a negative impact on many of us.
This is the problem with your team. You just make decisions based on your own personal preferences and then force them on us and say that they are ours. There was absolutely no reason to delete soloq. Soloq was created for a reason and you forgot what it was… to separate the serious pvpers from the casual.
I was quite happy to get home from work and have a few soloq games. It was fun and relaxing. I’d plan to play 3 and often stay on for 10. If a mate popped on… cool… we’d do a few teamq.
Now I log in and have to force myself to play the 3 games it takes to do my daily. I sometimes force myself to play a few extra but tbh I don’t really enjoy them. I have never seen such a mishmash of teams vs pugs… meta cheese builds vs peoples favorites… noobs vs pros… The one good thing that GW2 pvp had going for it, the separation of team vs pug you removed. Not only that but you brought in longer queues and really poor ranking system. I can’t even work on my daily while I queue, I have to sit in a lobby…
So basically every thing about this pvp patch was terrible. You just won’t admit it. I am not seeing any benefit to anything you did.
If what you did made sense would you need to sit by your computer all day monitoring games, mmr and results and make constant tweaks… no you’d be working on something else by now.
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
Is it a coincidence that the PvP designers have relaxed the matchmaking, favoring team formation and strongly hurting the solo experience?
Yes. We do not intend to ruin the experience for people that queue solo. Matchmaking was relaxed overnight because I would not be available to monitor the servers to prevent queue times from growing too large.
This is NOT something any of your customers asked you to do. Just your small team forcing a particular playstyle on your players.
Anet lied (where’s the Manifesto now?)
These matches are so bad!!!! I don’t understand what happened but someone did a terrible god awful job implementing this. Every other match has a 300 point landslide with 5 pre-made dragons versus 5 solo rabbits…. This is the dumbest most enraging state of sPVP I’ve seen since launch. It’s borderline unbelievable.
Yep. This is the least fun I’ve had in this game in a long while.
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Hammer is obviously the pick for guardians in WvW. However, GS is good for a commander. Not for the pull but for the leap. You are able to set that spot where you are fighting and everyone following gets that mental second to adjust. You are like a marker on the map for them to get to and blast. If you leap and hallowed ground you can get it down by time they arrive.
Anet lied (where’s the Manifesto now?)
Every class feels pretty weak compared to ele and engis.
I think the main thing you are suffering from is post-OP syndrome™. You got used to playing necros when they were totally OP and now need to readjust. You started thinking that is was your amazing skill that was carrying teams to victory and not your OP class (no offense intended, you may well be extremely skilled).
Necros are still strong, its still a tough/close fight. You don’t need to “cheat” by prestacking deathshroud before a match, its a class mechanic that is meant to build in combat. Adjust your playstyle a bit and you should do just fine.
I think this is the big problem. Ele and Engi are just too strong. While corrupt boon is a strong counter to Ele at times, they still turn every fight to their advantage.
Anet lied (where’s the Manifesto now?)
They can bring back solo Q without losing Unranked Q for teams and groups.
Just make the penalty prohibitively high when scoring a potential match where one team is all solo Q’ers 1+1+1+1+1 and the other has at least one group in it.
Voila! SoloQ exists again.
Or they could just add a button that says soloQ for those that want it and paid good money for this game. They had one before.
Yes, but there was a different system behind that button and it has likely been erased.
If they do what I stated, you as a solo player will always play solo Qers only. So don’t worry about the button.
Pffft… I have lost all faith in Anet to do anything positive. Can only hope they find some new direction in the new year, the current PVP team is not listening at all. PVP atm is total trash. The last 2 patches have destroyed it. All I see is a huge mistake that was made and a programming team that will not admit their mistakes.
Really. 2 years in and they still don’t have savable build layouts. Do you guys even play pvp? Do you know how irritating it is to not have this as a core feature? Why wasn’t this prioritized over removing SoloQ, which btw was very popular and helped maintain some semblance of pvp parity. Why am I in matches where one team has 3 of one class and the other team has 3 of another? How hard is that to program?
I won’t even get into class balance or the meta which is pathetic at this stage.
The new systems can do a solo queue, we just don’t feel it promoted our goals or fit with where we want to take the game.
And what does this mean? How does removing a fun aspect of the game promote your goals? Really? What are these goals to kill casual pvp by Xmas?
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
They can bring back solo Q without losing Unranked Q for teams and groups.
Just make the penalty prohibitively high when scoring a potential match where one team is all solo Q’ers 1+1+1+1+1 and the other has at least one group in it.
Voila! SoloQ exists again.
Or they could just add a button that says soloQ for those that want it and paid good money for this game. They had one before.
Anet lied (where’s the Manifesto now?)
I still think it would be best to split Solo and Team again, but I’ll give it more time to let MMR settle before making a final judgment. (I do see why, from an efficiency perspective, it’s best to keep all Unranked and Ranked players together.)
Won’t matter people will work out a way to farm solo players for whatever lame reward they want in the current system. This is what happens in every single game without a SoloQ; basically, every MMO ever until this one. So basically they took teh one really good thing about their pvp and removed it.
60% of my games were good before the patch. 30% within 50 points. Lately, about 20%. Very significant drop in fun.
Removing soloQ was a mistake and in typical Anet fashion they don’t admit to mistakes and make us suffer for them.
Current Patch: significantly long team queues, team v pug, less 4v5 at first but increasing
Previous Patch: shorter team queues, solo and team largely split, could get bad streaks of 4v5Seriously, would not dishonour in itself limit 4v5? We did not need all these changes.
He used percentages and vague anecdotes…it must be legit.
Last I checked this was a forum not a university journal. I didn’t realise I needed to chart my game progress for a month.
I find my experience has declined and I am having less desire to play. I don’t really feel that the current PVP team is listening or making changes for the benefit of the players. It is like they are doing things just to tell their bosses and the players they have done something this patch cycle.
Anet knows how many people were queuing for what and how often games were within 100 points. They could provide those numbers if it was necessary.
Furthermore, if I was working in retail or sales and managed a stuff up of this magnitude that made so many customers unhappy, I would expect some form of repercussions.
Anet lied (where’s the Manifesto now?)
I still think it would be best to split Solo and Team again, but I’ll give it more time to let MMR settle before making a final judgment. (I do see why, from an efficiency perspective, it’s best to keep all Unranked and Ranked players together.)
Won’t matter people will work out a way to farm solo players for whatever lame reward they want in the current system. This is what happens in every single game without a SoloQ; basically, every MMO ever until this one. So basically they took teh one really good thing about their pvp and removed it.
60% of my games were good before the patch. 30% within 50 points. Lately, about 20%. Very significant drop in fun.
Removing soloQ was a mistake and in typical Anet fashion they don’t admit to mistakes and make us suffer for them.
Current Patch: significantly long team queues, team v pug, less 4v5 at first but increasing
Previous Patch: shorter team queues, solo and team largely split, could get bad streaks of 4v5
Seriously, would not dishonour in itself limit 4v5? We did not need all these changes.
Anet lied (where’s the Manifesto now?)
6/4/4 GS/Staff – indomitable courage over absolute resolution – Stand Your Ground, Purging Flames and Hallowed Ground
Take Master of Consecrations. Basically, leap in, pop hallowed ground then pull things to you. This gives everyone on point stability and fire aura or might stacks from blasting it. Stabilty is king.
Go all PVT with a precision neck. Grab Sigil of Accuracy and use the Precision Oil. AH will give you the healing you need. This is a very tanky and versatile build.
Anet lied (where’s the Manifesto now?)
So let’s get this straight. You’ve increased queue times and decreased match parity and yet you still consider this a good thing. Clearly I don’t see the logic. Your up coming fixes are just bandaids for an arterial wound.
Anet lied (where’s the Manifesto now?)
…
I’ve got a fix for this that will let us ramp up min-potentials, and dynamically scale it back for off-peak hours or outliers.
Should be in for the 16th build unless something goes wrong.
So you going to bring back SoloQ or what? That is what I want. SoloQ was a great way to pop in play a few games and have some fun. I would go so far to say that despite 4v5’s occasionally, SoloQ gave us perhaps the best casual pvp experience possible, best of any MMO I have played. Now that there is no specific place for soloers to play, I really am not enjoying playing any more. Now we have the same problem that plagues all other MMO’s I have ever tried, teams farming solo players.
Typical Anet, they listen to the minority of people who want to force everyone to play TeamQ and now refuse to admit what they have done is broken on so many levels.
The game was better before the last patch.
Anet lied (where’s the Manifesto now?)
Soloq was not popular. A kittenton of solo’ers played teamq instead for the rewards.
I bet Anets metrics of who was playing what would prove otherwise.
Anet lied (where’s the Manifesto now?)
Just bring back the old match making system. Is it that hard? The new system is obviously not gonna work if there’s like only 1k players that actively play spvp.
What specifically is bothering you? Is it queue time? Is it merging solo and team arena?
)
Teams are not queuing for Ranked because the waits are too long.
As a result Unranked is full of teams.
Removing soloQ has been terrible for the game. Both unranked and ranked are full of teams just farming people. In one single patch this pvp has gone from decent to absolutely terrible.
You need to bring back soloQ. It was popular and it was fun. The current game is not fun. What is the point of playing a game that is not fun for most of the people involved?
Anet lied (where’s the Manifesto now?)
Virtues have been lackluster from the start the whole concept is just weak. The only thing that makes them at all interesting is… nothing really. I often run AR just because of the condition spam not because it is a well thought out concept.
Anet lied (where’s the Manifesto now?)
AH guardian is the meta in WvW
A similar bunker guardian is the only thing in top Tpvp
Beserker guardian using neither AH or MF is the go in pve
So let’s nerf Meds
Maybe I am missing something.
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I would have been very surprised had he beat you.
And while he might be a tool, this is a big problem with this game. There are a lot of hard counters to the builds people run and it gets very frustrating.
Anet lied (where’s the Manifesto now?)
Everyone knows they need a bit of a nerf.
But is it better to nerf Cele + Might Stacking across the board.
Or nerf individual Ele skills.
I am fine with either. I don’t want to see Ele gutted, but ATM anyone who is not a noob is a Raid Boss for other classes, they need some shaving to their defense and burning.
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The current changes are not very good. I quite enjoyed soloQ removing it was a big mistake.
Anet lied (where’s the Manifesto now?)
Guardian is supposed to be THE support class. And yes it has some nice support function. But I have more effect on the game running Meditations. I have a much higher winning % with Meds than Bunker. This tells me that support is not as strong as it could be.
The game seems to lead itself toward cheesy and selfish builds by perhaps undermining support and overemphasising dps. Even with Guardian the 15 stacks of might off Empower seems much more beneficial to your team than the heal it delivers… so it seems to promote dps dps dps. Note I only comment on Guardian because it is The support class and I know it well… I will leave the other classes to those that play them.
I would like to see strong dps be more reliant on the support you are with. Ranger, Thief or Shatter Mesmer for example deliver incredible dps all on its own. It does not need support to annihilate people. I would love to see dps toned down a little and become more reliant on having the right buffs from your party at the right time.
Of course this means that more unselfish skills need to be improved across the board. Things like Shouts for example could be expanded dramatically.
Anet lied (where’s the Manifesto now?)
I tend to agree with a lot of your points. Every time I play my Guardian I feel a large dose of Underwhelmed, for a lot of the reasons you have indicated above. I don’t feel weak, I don’t feel strong, I just feel Underwhelmed.
Anet lied (where’s the Manifesto now?)
Guess that’s why the best teams are currently running 2 ele 2 engi and 1 thief or mes. Must be because Necro is such a great counter to ele.
Yes Necro is to OP, that´s the main reason why teams in in high level PvP refuse to use it…..
Difference is that Necro has more counters and than Ele.
People are going to run what wins them tournaments. Thus why 2 Ele 2 Engi 1 Dps is the go as 4 of those characters have very few counters.
Every lopsided game I play pretty much has one thing in common. One side has strong Eles and the other doesn’t.
Anet lied (where’s the Manifesto now?)