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WvW should be fair

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Posted by: Reverence.6915

Reverence.6915

Sustained 2v1 matchups rarely last long. It’s boring for all sides involved. Get a commander that knows how to turn the 2v1 on another server.

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full server

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Posted by: Reverence.6915

Reverence.6915

one day I just logged into my account, opened the world list, all on very high and one full, what happend?

BG’s been full for a while. We have a lot of PvE players. That also filters through into WvW, though they shouldn’t pose any problem for a WvW vet since they’ll be running full zerker.

Blackgate server is full ._. when did this happen?

Go to SoR or JQ

Go to JQ or TC.

SoR’s WvW guilds are in the process of relocating. Those of us that are staying are hopeing to drop to Silver league.

You are very mistaken if you think you fit in T2. Even if you lose those 4 guilds, you’ll still outnumber T2 by a lot since they’re mostly NA.

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(edited by Reverence.6915)

full server

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Posted by: Reverence.6915

Reverence.6915

Blackgate server is full ._. when did this happen?

Go to SoR or JQ

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Recent LAG issues

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Posted by: Reverence.6915

Reverence.6915

The LAG is server side and making some classes unplayable. Whatever ANET did in the last couple of weeks has made prime-time LAG so unpleasant that i usually just log off.

Yep. Gotten to the point where even guardian staff auto-attack isn’t even hitting anything. My ele can’t lay down AoEs at all. The skill icon just keeps flashing.

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Why is EBG so important?

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Posted by: Reverence.6915

Reverence.6915

Some of the best fights I’ve been in were in smc, especially when all three servers are inside. Having it waypointed makes it easier to get to the enemy sides, as well as hide the zerg if you own it.

A waypointed SMC just shouts out “HEY GUYS, 2V1 ME”. No server can survive a sustained 2v1, in a single map. We actively avoid upgrading SMC here in Blackgate for that reason alone.

Except in lower tiers a WP SMC is exactly what he said, a strong strategic point that is held for quite some time. A stronger server holding a WP SMC is nigh impossible to take because they WILL call for reinforcements from the home BL to protect it if everything else is safe. It is entirely possible for a server like IoJ to WP and hold SMC for days at a time versus servers like FC and GoM.

Just because it doesn’t work on BG doesn’t mean it will not work in lower tiers.

Alright then, honest question here. Because you can treb SMC from Wildcreek, Durious, Anzalias and Hills Keep, how do you even use the waypoint?

Also, if the other servers are so focused on EBG, why not just give it up and have all your forces cap the two southern keeps/towers/camps on the 3 BLs to maximise PPT?

If you want some fights, taking their garrison will almost guarantee one.

If you don’t play for PPT, then why even bother upgrading SMC?

I fully understand the lack of people in the borderlands and focusing into one or two groups. That’s how BG operates during Oceanic – we get outnumbered buff in EBG (usually with no commander tag either) and have a team of 30-40 defend our BL and cap other BLs. We use EBG basically as a supply depot cause it gets supply so quickly. Even then, we mostly ignore it unless the enemy server is pounding on our keep, because it simply isn’t that important. No point taking a tower or two when it gets upgraded to T3 in an hour or two. The margin for error in EBG is just way too high. You’re not really punished for making mistakes as a commander there.

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Why is EBG so important?

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Posted by: Reverence.6915

Reverence.6915

Some of the best fights I’ve been in were in smc, especially when all three servers are inside. Having it waypointed makes it easier to get to the enemy sides, as well as hide the zerg if you own it.

A waypointed SMC just shouts out “HEY GUYS, 2V1 ME”. No server can survive a sustained 2v1, in a single map. We actively avoid upgrading SMC here in Blackgate for that reason alone.

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Thiefs doing more damage than siege

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Reverence.6915

… If you’re facing a thief and have your back turned to him, you deserve to die.

I face thieves on my staff ele running PVT with zerg trait setup and seeing (this is the important bit ) a thief, can easily avoid any backstab damage. They tend to be extremely squishy too, so a bit of damage pressure and they stealth and run away.

CnD-Backstab is powerful, but is telegraphed pretty obviously. I simply dodge and lay down an aoe skill on my feet.

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Why is EBG so important?

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Posted by: Reverence.6915

Reverence.6915

Because its a pretty castle!!

But seriously, The game is entirely different in the lower tiers. SMC actually means something and often gets a waypoint in it below T4. Then it becomes a super useful launching point for controlling all of EBG and turns the map into an actual useful map for PPT. And it makes it easier to karma train.

The whole meta of the BLs being where the points are from and where good guild groups actually run is only taking place in T3 and up. Any lower than that and guilds and zergs can map hop so easily that running over a BL is super easy. When those guilds and zergs go to EBG, all the people are concentrated in a much smaller area, and SMC being the center makes for fun fights.

T3 and up WvW is entirely different from WvW in any of the lower tiers. T2 and T1 are fairly “static” unless one server can fill a timeslot the others do not. Below T3 it is much more dynamic in terms of PPT. This leads to EBG and especially SMC being focal points for many servers and a point of pride when one can WP it and hold it for much of the week.

If that’s the case in servers under T3, why can’t you lead a float team to full cap all 3 borderlands and stay out of EBG? You’ll get way more PPT that way. Just seems silly to me to focus so much on one map and one target.

Blackgate doesn’t even have any guilds that are willing to lead EBG anymore, so it basically runs itself. Borderlands fights are way more strategic and intense, and most of the time, not behind siege capped arrowcarts.

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Reasons not to zerg WvW

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Reverence.6915

What about when a server gets together to defend their Home BL Garrison keep or EBG keep? You’ll have around 80 people in a very small vicinity. Would they get the debuff too? effectively killing any chance of defending.

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Why is EBG so important?

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Reverence.6915

I see many people from lower tiers who transferred to BG really focused on playing only in EBG and capturing stonemist.

Now, we usually don’t give two rats about stonemist and use it mostly as a supply depot and a platform to attack the other two servers. Why do people place so much importance on it? I find playing in EBG extremely frustrating because of clueless pugs not willing to learn or follow, which isn’t the case in the borderlands. I’m not really big on fighting 70-80 man zergs either… Especially when they’re hiding behind 5 sup acs and bunkered in their towers (which we do as well – I’m really not a fan of that).

So, why is EBG and SMC so important to you?

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New/better upgrade ideas

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Reverence.6915

Spiked doors idea… is awesome!

Way too many things that only affect EBG though. Maybe give the borderlands 1 mercenary camp. Bring back the quaggans!

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A year after launch this is possible ?

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Posted by: Reverence.6915

Reverence.6915

@OP: There’s 2 other supply depots you can use iirc. It’s a very good strategy to employ to stop pugs taking supply from your keep.

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Nerf the domination of Coverage

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Posted by: Reverence.6915

Reverence.6915

But prime-time and off-time aren’t in a competition (they cannot fight each other), they simply both exist, therefore I a prefer balanced set-up with respect to them.

Not quite true in kitten and to a smaller extent, T3 NA. There’s no “off hours”. There’s stronger and weaker hours, which vary wildly as guilds transfer in and out.

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Nerf the domination of Coverage

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Reverence.6915

A ticker stop would be to much, as it would really discriminate the night-player.
But I do not want to discriminate them. I only want that the discriminatin of the prime-time players ends.

Therefore I am in favor of a correspondence of
No of people playing = no of objectives/score achievable
Such that effort is rewarded equally.

I get what you’re saying. The only issue is, WvW is a numbers game. Unless you massively nerf points scored during hours outside of 6pm-12pm server time, you won’t have balance.

The way to balance WvW is to balance the server populations. To do that, you could give some small underdog bonuses (something similar to the outmanned buff) to the lowest ranked server of the matchup as well as a small head start in points(scaled based on the performance of the previous week).

I think EU servers also need to change their WvW culture and make it far more pug friendly. This is only from what I’ve read and seen with EU guilds in NA, but you guys rarely accept pugs running with guild zergs. NA guilds are very different in this regard, and this allows for far closer populations in each matchup.

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Nerf the domination of Coverage

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Reverence.6915

Well we’re kind of comparing apples and oranges here I think.

Not sure. If I look at blackgates score in the current match averaged per hour of the day
http://www.gw2score.com/server/Blackgate
It looks like your NA-afternoon/evening (is that your prime? Note that the time in the picture is my time i.e. CET, NYC is -6 and Seatle is -9) is loosing every advantage you gained over the other 16h (is that your off-time?).

And look at the 2nd screen, SoS is only competitive in T3 because of it’s 3am-6am (NYC) off-time advantage

Same picture in NA as in EU, you do not win as well because your prime-time is better, but because your off-time is better. In fact NA-prime-time seem to be as irrelevant for match-result as EU-prime-time is.

1st screen BG-SoR-JQ
2nd screen SoS-SI-YB

Transfer to T1 NA for a month or two and try it out. You’ll see that what you’re talking about in BG is pretty irrelevant. Yes, we have greater numbers during those hours (OCE-SEA), but it’s not exactly beating on empty keeps (I should record some of our 50vs50vs50 fights during SEA).

With SoS, they are a majority Oceanic populated server (NA is not their prime), which again, makes your point irrelevant because they’re outnumbered in other time zones.

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Why does BG always zerg? Here's why.

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Reverence.6915

chicken or the egg. who started blobbing first?

HoD ;D

This kind of game mode just invites zerging. Nothing wrong with it at all. ANet did include a game mode for those who don’t like zerging. It’s there. Use it.

^_^

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Guild's first night back to WvW

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Reverence.6915

WHEEEWWW! More SoR to fight!

Welcome back

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Why does BG always zerg? Here's why.

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Reverence.6915

Can you blame us for not wanting to lose our waypointed keep?

SoR later came with 5 omegas and a 60 man zerg to take it

I dunno if we had 60 then, I doubt we did, but anyway it was the only way we were going to get it.

Oh I understand very well. Not begrudging the fact at all. Our float teams were like 10 seconds too late in stopping the cap, and it was very well done by you guys. We were running separate float teams of around 20~ish though, couldn’t match your zerg in numbers XD. Our TS was just like: “My god that blob! LEEEERRRROOOOYYYYY JEEEENNNKKKIINSSSS!!!”

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same matchup over and over

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Reverence.6915

like i said, if you guys are on the T1 servers and want variety, come down to the lower tiers. we play different servers every weeks…

for the past 5 weeks, CD have been facing BP, EBay, HoD, IoJ and NSP, in various combinations…

so, the words are " you stack, you stuck"…

Those in T1/2/3 probably should transfer down if they’re looking for variety. Those who actually aren’t that stupid will know that if there were more variable matchups, too many servers will either stomp others hard or get stomped hard because of population differences and that’s worse than the current fairly even matchups.

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retaliation and wvw

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Posted by: Reverence.6915

Reverence.6915

Die in 3 seconds? Really?

I drop meteor storms on zergs, and while they hurt, they probably do 10k damage to me max, which I can burst heal just by switching to water attunement. Most of that damage is nullified by being next to guardians when they’re dodge rolling. I’m also using zerker trinkets and have more health than you, so you’re probably not all geared up or using the right trait build for zerging (You NEED 30 in the water trait when zerging as an ele)

Retaliation is a great mechanic to fight against greater numbers. Don’t nerf it.

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Stability in WvW: A proposal

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Reverence.6915

Smart placement of boon stripping skills already counter this. Just saying.

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Why does BG always zerg? Here's why.

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Reverence.6915

I just wish everyone quit crying about who blobs harder than the others, cause if we only take my experience into account while soloing BG and JQ only attacks if they outnumber you by at least 5:1 and if they are ballsy 2:1. If I run with my guild group then they’ll call in a map blob.

Not true in my experience. Fought XPK tonight at hills with around 25 people on the tag. After that 1 fight I never saw that guild tag again.

Of course, depends on the guilds you’re fighting. I rarely run from a fight unless it’s 3:1 or more. Some will run with even numbers, some will run into a tower and build 5 arrow carts (pretty sure you know which guilds do that :P) and some will even build open field ballistas and arrow carts. Depends on the time zone you’re running in and the guilds/commanders you’re facing.

I was there for our guild run. If you only seen us once then you probably came in at our last attempt at hills. It started out with us and 5 from FEAR we tried keeping it 20-25m. We got to Hills and there were a few responders followed by a large group. Each attempt at hills brought in more and more BG. We eventually had our own reinforcement come in but by that time there were already tons of BG being called in every hit. Half tired of fighting there and tired of the large groups we moved to EBG.

Can you blame us for not wanting to lose our waypointed keep?

SoR later came with 5 omegas and a 60 man zerg to take it

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Nerf the domination of Coverage

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Reverence.6915

It’s like OP wants to play in a T1/T2 server without having to transfer servers.

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Nerf the domination of Coverage

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Reverence.6915

@OP: You’re playing in the wrong game mode if you’re complaining about coverage in a 24/7 battleground. Either that, or you’re playing with the wrong motivations.

Was to much text for you to read and comment more than the title?

Read all of it. Most of it was drivel. You just want to punish people not playing the same time you are. Players not playing during EU or NA prime are put under a lot of pressure to perform well and cap structures already, not to mention having to deal with guild member attrition because it’s really boring to play against so few people.

Guilds transfer up to have people to play with/against. Not to win. Just ask the guilds that are transferring to SoR to play against BG and JQ.

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Why does BG always zerg? Here's why.

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Reverence.6915

I just wish everyone quit crying about who blobs harder than the others, cause if we only take my experience into account while soloing BG and JQ only attacks if they outnumber you by at least 5:1 and if they are ballsy 2:1. If I run with my guild group then they’ll call in a map blob.

Not true in my experience. Fought XPK tonight at hills with around 25 people on the tag. After that 1 fight I never saw that guild tag again.

Of course, depends on the guilds you’re fighting. I rarely run from a fight unless it’s 3:1 or more. Some will run with even numbers, some will run into a tower and build 5 arrow carts (pretty sure you know which guilds do that :P) and some will even build open field ballistas and arrow carts. Depends on the time zone you’re running in and the guilds/commanders you’re facing.

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Nerf the domination of Coverage

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It’s not really surprising that this opposition is from servers like Jade Quary or Blackgate
WTJs that fear competition by such a change.

To be honest, on JQ we have coverage issues as it is. (We could use more SEA I believe if any guilds are interested… ) However breaking WvW won’t fix that. You play the cards you’re dealt, and when you’re up you give them hell.

You don’t need more SEA population, you need more SEA commanders. We saw a huge drop off of your SEA players in WvW after Waha quit. The players are still in JQ, they just need a commander(s) to lead them.

@OP: You’re playing in the wrong game mode if you’re complaining about coverage in a 24/7 battleground. Either that, or you’re playing with the wrong motivations.

Edit: Please don’t join Blackgate to bandwagon on our success. We’ve gotten so many of them recently and most of them are terrible players that are unwilling to do anything but run with the zerg. So annoying. Even more so when they join our server than talk kitten about us blobbing and/or using our usual tactics that they aren’t used to.

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(edited by Reverence.6915)

Night capping - final solution

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Reverence.6915

You will see a good 40-50% of T1 NA players (where NA players aren’t a huge majority) quitting if any kind of punishment on “off-hour PPT restriction” was put in place. If your server suffers from getting night capped, recruit AU/NZ/Chinese/Philipino/Korean/Thai players to your server. The population is there, you just have to attract them to your server.

People will switch to your server if there’s significant enough of your “overnight” population to fight against. More often than not, you’re talking about 5 people with a golem beating down a door, in which case, 2-3 people can defend it. I’m sorry, but that’s not a good enough excuse to put restrictions in place for a PPT restriction.

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Why does BG always zerg? Here's why.

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Reverence.6915

Maybe those servers travel in huge groups to respond to BG’s groups.

80 man zerg respond to 30 of us? Sure.

I haven’t seen a group larger than 50 people in 1 zerg on BG for a very, very long time, unless it’s on EBG (which I rarely visit). We prefer splitting up into multiple groups tyvm.

Unless I’m tired and I’m reading you wrong and you meant responding to 2-3 of our groups on one map.

I haven’t seen it, so it doesn’t happen. I’ve seen one of it, it happens all the time.

SoR are starting to split up into smaller groups, and the fights with you guys have become increasingly more fun. You can’t deny your reputation as the server with the map blob though. Every server that’s faced you has come off saying the same thing.

Was leading a float team during Oceanic last night, group of around 20~25. Was on SoRBL, pincered JQ when they tried to float a force over with another float team led by Nocturnal and farmed many SoR bags when they entered our hills.

Having smaller groups just means that we can float to different maps and respond where necessary, rather than lose people in queue etc. Way more efficient.

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Why does BG always zerg? Here's why.

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Reverence.6915

Maybe those servers travel in huge groups to respond to BG’s groups.

80 man zerg respond to 30 of us? Sure.

I haven’t seen a group larger than 50 people in 1 zerg on BG for a very, very long time, unless it’s on EBG (which I rarely visit). We prefer splitting up into multiple groups tyvm.

Unless I’m tired and I’m reading you wrong and you meant responding to 2-3 of our groups on one map.

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WvW ranks - don't make sense

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Reverence.6915

This is the least of WvW’s problems… You get used to it quite fast and it’s pretty easy to see who’s the higher ranked with this system – that’s all that matters.

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What zerglings dont understand

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Zerg busting forces usually have 3-4 banner warriors to rally downed to keep fighting. It’s a great mechanic for smaller forces. Sure, you eventually get overwhelmed by superior numbers (they have to be vastly superior and decently organised), but you sure as hell can make a fight of it.

If a zerg busting force has more than one rally banner they are a zerg themselves.

Signet of rage gives very little party support. If you’re in a zerg busting group running as a warrior, you’re going to want to run war banner for support purposes, or else you’re giving no party support at all, which defeats the whole purpose of comping up for zerg busting. There’s no party boons otherwise unless you’re running other banners.

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What zerglings dont understand

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Reverence.6915

Zerg busting forces usually have 3-4 banner warriors to rally downed to keep fighting. It’s a great mechanic for smaller forces. Sure, you eventually get overwhelmed by superior numbers (they have to be vastly superior and decently organised), but you sure as hell can make a fight of it.

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End the casual blobbing Zerg gameplay

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Reverence.6915

OP has never been part of a smaller zerg busting guild. Either that, or he’s in a server with very few good commanders and no centralised VOIP.

A 20-25 man organised guild can easily take on a pug zerg 2-3 times their size. Seen it happen. Been on both sides of it as well. (edit: depends on the situation and the commander. Once got wiped by a group of 20~ish TKG when I was in a group of 35~ish. Agg also regularly wipes zergs double their number.)

I guess l2p is my advice. A mindless pug is the first to die in any engagement, unless they’re the ones that run away.

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(edited by Reverence.6915)

Why does BG always zerg? Here's why.

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Reverence.6915

Can’t say I know what a face of someone from BG looks like because all I ever see is thier back as they run.

Depends on the guild and commander. It really does. I know some commanders that run from basically any engagement, and some that will dive into a 10v30 or similar outnumbered situations.

Though sometimes, running into a tower to regroup for a fight is necessary. Doesn’t mean we’re running away. Just regrouping.

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How about a fifth element for Ele's?

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Posted by: Reverence.6915

Reverence.6915

Aetherblades use Air Element…
A fifth element will not solve any problem that elementalist can have.
Elementalists have virtually four weapons skills sets instead of two. How a fifth (or more) will help ?

The problem with eles currently is that they are pigeon holed into choosing one weapon set and sticking with it indefinitely. You are either ranged, or melee. There’s no swapping between the two. It makes eles in PvP cakewalk to counter.

Rather than giving us another attunement, allow us to switch weapon sets like everyone else.

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Increase of grind. Lack of new content.

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Posted by: Reverence.6915

Reverence.6915

and someone will say that they can gain ascended playing 1h a week without even looking at the screen while cooking,

here he comes xD

i have no mats, no gold, and no tolerance for any kind of crafting….
it’s my fault? i think it is.
in fact i accept my responsibility for not having had any legendary or rare dye or title.
i never argued about “voluntary” grinding.
i’m just a mediocre player, both in skills and in “aspect”.
if i can login only once in 2days for a pair of hours, i hoped i could play without any handicap (even that 12%) in any part of the game.
this is what i saw in the gw2, and what developers said about it.
simply now things are different. just admit it.

I see your point and I do agree that it’s a bit ridiculous to expect casuals (whom ArenaNet’s target audience is) to get ascended gear and stay competitive in the game. It’s a lot easier to get BiS in this game than in any other MMO though, given the number of paths available to get the mats required to craft them. In saying that however, it still doesn’t constitute a grind in my opinion, as there is little repetitive activity required in achieving said gear.

We all hope that there will be alternate methods to obtaining the gear soon though.

Little repetitive activity? Pray tell how do you obtain different tiers of cloth with out either:
A) Grinding the mobs at the correct levels.
B) Grinding gold so you can buy it off the TP.
C) Opening your wallet to skip the grinding for gold process.

D) Play an alt through those levels without doing champ trains. It nets you quite a lot of those mats and is very fun if you just relax and take it easy. I took my level 20 necro to WvW and got around 50 wool scraps in around 2 hours from salvaging the loot. Running through maps doing exploration also netted me a lot of mats. Think outside the box.

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Increase of grind. Lack of new content.

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Posted by: Reverence.6915

Reverence.6915

and someone will say that they can gain ascended playing 1h a week without even looking at the screen while cooking,

here he comes xD

i have no mats, no gold, and no tolerance for any kind of crafting….
it’s my fault? i think it is.
in fact i accept my responsibility for not having had any legendary or rare dye or title.
i never argued about “voluntary” grinding.
i’m just a mediocre player, both in skills and in “aspect”.
if i can login only once in 2days for a pair of hours, i hoped i could play without any handicap (even that 12%) in any part of the game.
this is what i saw in the gw2, and what developers said about it.
simply now things are different. just admit it.

I see your point and I do agree that it’s a bit ridiculous to expect casuals (whom ArenaNet’s target audience is) to get ascended gear and stay competitive in the game. It’s a lot easier to get BiS in this game than in any other MMO though, given the number of paths available to get the mats required to craft them. In saying that however, it still doesn’t constitute a grind in my opinion, as there is little repetitive activity required in achieving said gear.

We all hope that there will be alternate methods to obtaining the gear soon though.

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a new skill point vendor

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Posted by: Reverence.6915

Reverence.6915

Take a peek inside WvW. Most WvWers use hundreds of skill points to make superior siege equipment, which is also a pretty good way to make gold if you don’t use them.

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Royal Terrace Pass, this is what we want

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Posted by: Reverence.6915

Reverence.6915

Best item released on the gem store since permanent resource gathering tools.

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Increase of grind. Lack of new content.

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Posted by: Reverence.6915

Reverence.6915

You say that there’s a grind to get ascended gear though, but I don’t see it. I have double or triple the amount of mats needed (especially bloodstone, empyreal shards and dragonite, as well as t5 and t6 crafting mats – to the point where I just sell them on the TP for gold, or in the case of the former, just destroy them.) just from regularly playing WvW, a game mode that I enjoy. The only thing stopping me from getting a full set is that I’m still experimenting with builds.

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Why does BG always zerg? Here's why.

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Posted by: Reverence.6915

Reverence.6915

Just now, having a good 1v1 with a JQ engineer for about 3 minutes. Then he brings 4 of his guildies in to kill me. That is what I’m talking about guys…

This isn’t a custom dueling arena in spvp. Wvw is broken zerging.

The sooner people realize this and ditch the game or move on the better everyone will be.

It will never get fixed.

Just because you don’t like zerging, doesn’t mean it’s broken.

Zerging is just fine. You just need it in moderation. Having an 80 man zerg on one map however, is pointless and a waste of manpower, and this is the kind of zerg that the OP and many others are criticising.

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Increase of grind. Lack of new content.

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Posted by: Reverence.6915

Reverence.6915

Or maybe Maplestory, to remind yourself what grinding is. Because there’s no grind in GW2. At all. Seriously. People who say there’s any kind of grind in gw2 is deluded.

Theres no grind in a game like WoW then either, is there? You dont need BiS raid gear for any part of the game other than raiding. Much like GW2 where you don’t need ascended gear for anything other than fractals. Am i right?

What? If you play naturally for 1 or 2 months you’ll naturally get the mats to craft a piece of ascended gear. If you “grind” for it (i.e. do a few dungeons and buy the mats), you can get an entire set in that time period. Not quite sure how that constitutes a grind. It’s about the same amount of time it takes to level a character up to max level from scratch, without crafting or doing champ trains.

I don’t even do fractals so I don’t know how much ascended gear helps there.

In WoW, you need BiS gear to do anything, whether it’s PvP, raiding or just general PvE. Otherwise you fall behind everyone else and can’t compete for mobs and resource nodes. That’s not the case in gw2. The only things that slightly resemble grinding in gw2 are dungeon farming and champ training. Both are highly optional.

Also, try playing Maplestory for a month, then tell me GW2 has grind. Seriously. That game has decent action based combat, but oh my god the grind!

Not true for WoW. Please stop lying.

I recognise that WoW has tried to change this since WotLK, but it was generally recognised as a game with heavy grinding prior to that. I haven’t played it since BC, so…

Doesn’t take away from the fact that there is no grinding in gw2 unless you force it on yourself.

There’s 3 different game modes through which you can obtain gear (WvW for mats/laurels and sPvP for levels/laurels). Diversify. It’s hard to believe that you can exhaust yourself on WvW and sPvP, though I do agree that PvE is rather bland and unchallenging.

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how people still enjoy pve

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Posted by: Reverence.6915

Reverence.6915

I PvE to enhance my enjoyment in WvW.

PvEing for the sake of PvEing… Can’t do it. Not in GW2. It’s too bland and lacking.

WvW is amazing though. Whether you’re winning or losing a fight, it’s always a challenge. At least it is in T1.

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I'd come back if

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Posted by: Reverence.6915

Reverence.6915

They added death match arenas.

That is all.

That would probably make me actually want to play sPvP :o

Something like capture the flag would be awesome too. They have something similar in the wintersday events, so I can’t see why they can’t add that into regular sPvP

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Why does BG always zerg? Here's why.

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Posted by: Reverence.6915

Reverence.6915

Off hour SEA-EU T1 is awesome. 1 30~40 man float team for 3 borderlands, 1 30~40 man zerg in EBG. SoR seems to have gotten some new guilds and players recently for SEA timezone (just saw a guild tag “BAD”. Where the hell did they come from?

Like the guy above said Crystal Desert.

That is really good news for T1. While we weren’t exactly shocked by their pretty dated tactics (lol portal bombs), man can they field numbers. Running against BAD with FEAR (staying up late?) and HIRE at the same time gave the guilds running in SoRBL a pretty tough time, since we had maybe 30 on the map at most (at the start). We had to call in some reinforcements XD

In OC time when I see Merc and Omen, whilst they may be tagless they are still in big groups, sometimes more than 30. Our OC guilds aren’t big enough to complete with that on their own.

MERC never runs with more than 20 from what I’ve seen. Omen rarely runs with more than 25 (I’ve only seen them run with 35~ish on a couple of occasions).

I think that a big part of the coverage battle is perception. BG gives off the perception that we run with huge groups, when we rarely do. Most of our guilds prefer running tagless and converging on an agreed target (to take a keep), making our zerg seem huge. Most of them would happily peel away to have a 20~ishvs20~ish fight.

I think the only guild in that timezone that fields a large zerg these days is ND, and even they have been fielding less numbers. Probably due to holidays.

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(edited by Reverence.6915)

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: Reverence.6915

Reverence.6915

Or maybe Maplestory, to remind yourself what grinding is. Because there’s no grind in GW2. At all. Seriously. People who say there’s any kind of grind in gw2 is deluded.

Theres no grind in a game like WoW then either, is there? You dont need BiS raid gear for any part of the game other than raiding. Much like GW2 where you don’t need ascended gear for anything other than fractals. Am i right?

What? If you play naturally for 1 or 2 months you’ll naturally get the mats to craft a piece of ascended gear. If you “grind” for it (i.e. do a few dungeons and buy the mats), you can get an entire set in that time period. Not quite sure how that constitutes a grind. It’s about the same amount of time it takes to level a character up to max level from scratch, without crafting or doing champ trains.

I don’t even do fractals so I don’t know how much ascended gear helps there.

In WoW, you need BiS gear to do anything, whether it’s PvP, raiding or just general PvE. Otherwise you fall behind everyone else and can’t compete for mobs and resource nodes. That’s not the case in gw2. The only things that slightly resemble grinding in gw2 are dungeon farming and champ training. Both are highly optional.

Also, try playing Maplestory for a month, then tell me GW2 has grind. Seriously. That game has decent action based combat, but oh my god the grind!

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Perfect 5 man team; a discussion

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Posted by: Reverence.6915

Reverence.6915

Aura Share d/d Ele
Thief
Mesmer
Guardian
Engi or Necro

I don’t really feel that warriors have a place in small scale roaming. While they are good at solo roaming, their support abilities are a bit lacking for a 5 man team, and their damage can be done by a thief. I feel that rangers don’t really make sense either if you have a mesmer and a guardian.

Engi for self blasted waterfield to reset a fight as well as for grenade condi pressure. Replace with necro if you’re really confident of survival or you have a really good guardian with you.

Thief for sustained damage and stealth spikes

Mesmer for backline burst damage

Guardian for party boons

D/D ele for a mix of everything + spike damage

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More Counter Stealth Play

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Posted by: Reverence.6915

Reverence.6915

I think Stealth needs to be given a short ICD. Maybe 5 seconds. Fighting a thief that is just stealthing in and out is not fun. Especially when they can still burst you down in seconds, even if they didn’t trait for damage.

I think 5 seconds is short enough that thieves and mesmers don’t lose their stealth utility, but long enough that it allows a window for the opponent to apply some pressure.

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Why does BG always zerg? Here's why.

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Posted by: Reverence.6915

Reverence.6915

after leagues best wvw experience is in T2, not as much blobing as T1 but still a lot of large scale fights. T1 is just one massive blob running around on every map and T3 is full of ACs, before the season T3 was way cooler.

Off hour SEA-EU T1 is awesome. 1 30~40 man float team for 3 borderlands, 1 30~40 man zerg in EBG. SoR seems to have gotten some new guilds and players recently for SEA timezone (just saw a guild tag “BAD”. Where the hell did they come from? Fielding 30~ish at that timezone?), and JQ has always been strong in that timezone so none of the 3 servers “pvdoor” (though when your rams go down and there’s no supply left, there’s not much left to do if you want to take that tower or keep XD).

I don’t think there’s any difference between T1 and T2 during NA prime though. Even during NA prime, T1 can field zergs for 3 of the 4 maps max. Maybe 2 of the maps will be queued (home BL and EBG) if we’re lucky.

There’s definitely a difference in perception between the 3 T1 servers in what roaming and havocing is though. BG trends towards smaller numbers for both. We also have quite a few guilds that strictly run tagless with no more than 30 people (JINX, APeX, MERC, Blk, HB, Omen just to name a few), which is very different to how SoR operates, at least. JQ has a few guilds that run tagless, but as far as I know, not as many as BG, though they get their militia to run really tight regardless (yeah, I jelly of your pugs).

But hey, I see the meta in T1 changing. I’m seeing more guilds in both SOR and JQ run separately and tagless. Makes for an exciting time in T1 WvW.

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Increase of grind. Lack of new content.

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Posted by: Reverence.6915

Reverence.6915

There’s plenty in the game that keeps it interesting. Nearly 1000 hours played just in the last 3 months proves that (though admittedly, at least 20% of that was spent afk). Different WvW playstyles, playing through different classes with different levelling methods, sPvP on occasion, exploring on occasion, Orr events on occasion.

I spent a good 10 months away from the game after I played it at launch. GW2 isn’t an easy game to get into coming from traditional MMOs, but once you get it, it’s really hard to get away from. I can understand the perception of not having much to do, but really, if you even do much exploring, you’ll suddenly find yourself with a lot of dynamic events and small quests to do.

If you’ve spent that many hours on this game, perhaps what you need is just some time away from the game playing some other F2P mmos like Aion or TERA.

Or maybe Maplestory, to remind yourself what grinding is. Because there’s no grind in GW2. At all. Seriously. People who say there’s any kind of grind in gw2 is deluded.

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