Beastgate | Faerie Law
Currently residing on SBI
Both Cobalt and Crimson are ridiculously easy. We had trouble not killing them so as to avoid activating the timer. Amber on the other hand…
Guest to a higher population server for the event.
Best advice I can give.
Play how you want, not how other people tell you to play.
The concepts “trinity” and “gearcheck” are completely unrelated. That is, whether you have a trinity or not has no bearing on whether you have a gearcheck. Gearchecks usually exist in games that have vertical progression. They can be hard as in having a minimum item level for certain content or soft as in the case of a group looking for a guardian in ascended gear. Whenever max level gear (stat-wise) at max level is non-trivial to attain, you have the possibility for all manner of gearchecks.
It doesn’t matter if there’s vertical progression or not, all trinity comes down to is the tankiest person soaking up the most damage, the strongest person putting out the most dps, and the healer being the one shouted at for not healing properly. In other words, a numbers game. There’s no active combat involved.
Since you have an interest in PvP I suggest you go to skill-capped.com and watch a few videos of rated battlegrounds and arenas in a trinity-based game. What you will witness is a level of strategy employed and team coordination that is just not possible in GW2. I think it will be obvious to an unbiased observer whether that trinity-based game or GW2 has the higher skill cap. Part of the reason for the higher skill cap is the benefit of coordinating markedly different combat roles (though you may see occasional dps/dps in 2’s). BTW, that game has a gearcheck, but it is because of vertical progression, not the trinity. And, if you are talking about DPS being from the spreadsheet that’s true in any game. Look at the profession forums here and you will see posts “with the math” included about the best gear and the best builds. That too, has nothing to do with the presence or absence of the trinity.
I actually have very little interest in PvP outside of GW2. GW2 is the only MMORPG where I like the PvP modes over the PvE modes because of the lack of a rigid trinity. If you think trinity based games have a higher skillcap, you have never seen good tPvP guilds do their thing.
In GW2, any gearset is viable for running 99% of PvE content (ok, so you can’t speed run dungeons, and you can’t complete high level fractals… that’s about it). At the same time, in PvP, there are many many different gear builds for the roles you’re playing. (Support bunker/glass cannon ele, Bunker/glass/heal warrior, bunker/heal guardian etc etc etc.). That alone makes GW2’s combat far more interesting than your average trinity system.
I think once more people understand the mechanics for Amber wurm, we’ll have it beaten. The other two are really easy and just involves running around a lot.
BG beat Marionette around 2am server time? I think? So most of the overflow issues had gone away and we could actually get people on teamspeak etc. Marionette is actually really kitten easy. Wurm on the other hand… still working on that.
So here is the deal:
On Deso we are able to kill one of the wurms and “decapitate” it.. The “head” is immune though until all other heads are decapitated. I am not sure if once the head’s HP is full the individual boss resets (highly improbable)
So would this strategy work?
1. Do escorts as 3 zergs
2. Unite and Zerg bosses very quickly as 1 big zerg one by one, leaving them decapitated
3. Split up again to 3 groups to finish them offJust opening it up for discussion
We’ve done this on BG to near success. Just didn’t have time with Amber, cause the mechanics for that fight is pretty unforgiving for first time encounters.
Oh look, Chris is back to trash BG. He seems to be one of the few here who care about PPT.
On another note, please consider SoR and JQ too. Winning doesn’t mean as much these days because of BG’s clear dominance. This week could be our …………… 14th straight win?
I said BG had skilled guilds and Siggy here says I’m trashing them. Your world is an odd, sad little place.
Saying our guilds are skilled wasn’t the point you were making. Your main point was, we have no right to say we aren’t stacked. But we don’t claim to be ‘not stacked’. Please quote someone here from BG saying that?
Try reading page 1. Page 2/3 are most likely the same.
BG is a joke.
The people who think forum posters represent a server are a joke. Could you please quote someone from BG saying we are not stacked? I can’t be bothered to read all that rubbish.
So Seigfried….I will ask you the question. Is BG a stacked server? If the answer to your question is ‘yes’, then why do you continue to recruit guilds and pay them such as the three EU guilds that have transferred over in the last week?
I’m sure they told the EU guilds that there is soooooo many jq/sor EU guilds to fight!
Sor to ZD – Sorry we don’t need anymore EU guilds there won’t be much competition.
BG to ZD – Yes please come, there is TONS of guilds/ppl to fight!
^ season 1 gold league. And we all know how that turned out. (yay blowouts)Not really a good example, considering the first week of leagues had all 3 servers clogged up with 24/7 queues, making the impact another guild has really really small.
Now, SoR treated their pugs really badly and lost most of their population (and still are feeling the effects today). That is their problem and their’s alone.
JQ had 24/7 queues until they matched up against BG. Again, that is their problem and not BG’s.
We spammed map chat to high heaven our teamspeak details, while spamming recruitment messages for WvW guilds. Our WvW guilds grew and our WvW player base grew (the effects of which you can see in post-leagues results and Blackgate’s dominance). Same couldn’t be said of the other two servers at that time.
JQ still remains competitive because they are a server welcoming of new players and guilds. SoR continues to languish at the bottom of Tier 1 as their server is trying to reestablish themselves and redefine their server culture, even as their guilds are leaving the server due to various reasons.
SoR still isn’t accepting of players outside their server as evidenced by mass bans on their teamspeak during wurm fights. That kind of culture and attitude will get them nowhere.
People want to transfer to JQ and BG because we have a more pug friendly culture.
Please continue to make posts about things you know nothing about. Still waiting for my question to get answered.
Your red herring question has no bearing on the topic at hand. My post was addressing the thread topic question.
Followed by Anti-siege umbrellas and Beef-Seeker short-range surface-to-air missile batteries.
More reasons to keep slapping those yaks
Some of you fail to even read what I wrote, or maybe you just cannot comprehend English.
I am not asking for, nor expecting, instant success.
I am not saying it should be easy.
I am not saying I want to stand around and spam 1 (in fact I do like a good challenge).
I am saying THERE IS NO HELP IN GAME ON WHAT TO DO.
I am saying THERE IS TONS OF LAG DUE TO REQUIREMENT ON HAVING 100 PEOPLE PLUS 100 CONSTANTLY SPAWNING MOBS.
I am saying IT WAS IRRITATING INSTEAD OF FUN.Do you get it yet? Or is it just beyond you?
Most servers have got it figured out already. It’s now down to which servers can actually pull it off in practise.
The fact that it requires around 120-150 people to complete is a bit much though.
… New WvW siege weapon? AERIAL BOMBARDMENT INCOMING!!! MAN THE… OH GOD IT’S EVERYWHERE.
I’m not against trinity. It works very well in some games (TERA, WoW). It’s just that it devolves the game into a spreadsheet. It removes any kind of good combat experience in PvP (which as I mentioned before, comes down to a gear check. What I mean by that is it’s basically a numbers game rather than action based).
Considering that GW2 is basically what I’ve been looking for since I was in high school (I’ve always disliked trinity combat, always wanted an MMO with an ongoing story that changes the landscape of the game and such), I would say that their implementation of a soft trinity is almost spot on. There’s a few balancing issues that could yet be ironed out, for example, warriors are too good at everything, while a mesmer, necromancer or ranger doesn’t bring as much to the table compared to the classes I haven’t yet mentioned. There’s also the issue of AI encounters being way too bland (dodge or instagib) which makes support roles take a backseat.
Then again, one of GW2’s most redeeming features is WvW, where roles become very pronounced – Warrior/Guardian being the tanky hammer train protecting the mid and backlines made up of other classes providing DPS and support. The only problem is that out of the 24 NA servers available to pick from, perhaps only the top 9 are playing ANet’s vision of WvW, as it doesn’t draw enough players from the overall GW2 population with its perceived poor reward system (which gets compounded when there’s no one to fight with or against).
Perhaps, in the land of Tyria, Pine is actually hard wood?
1. Would be nice to revisit some living stories, not really needed though. I feel it only bugs people who care about lore and storylines. Perhaps it can be implemented through instanced dungeons.
2. We will get Legendary armor in the future. Not needed.
3. Very very very very very very very very very very very necessary. Very. Capture the Flag and Deathmatch would be so good for sPvP
Oh look, Chris is back to trash BG. He seems to be one of the few here who care about PPT.
On another note, please consider SoR and JQ too. Winning doesn’t mean as much these days because of BG’s clear dominance. This week could be our …………… 14th straight win?
I said BG had skilled guilds and Siggy here says I’m trashing them. Your world is an odd, sad little place.
Saying our guilds are skilled wasn’t the point you were making. Your main point was, we have no right to say we aren’t stacked. But we don’t claim to be ‘not stacked’. Please quote someone here from BG saying that?
Try reading page 1. Page 2/3 are most likely the same.
BG is a joke.
The people who think forum posters represent a server are a joke. Could you please quote someone from BG saying we are not stacked? I can’t be bothered to read all that rubbish.
So Seigfried….I will ask you the question. Is BG a stacked server? If the answer to your question is ‘yes’, then why do you continue to recruit guilds and pay them such as the three EU guilds that have transferred over in the last week?
I’m sure they told the EU guilds that there is soooooo many jq/sor EU guilds to fight!
Sor to ZD – Sorry we don’t need anymore EU guilds there won’t be much competition.
BG to ZD – Yes please come, there is TONS of guilds/ppl to fight!
^ season 1 gold league. And we all know how that turned out. (yay blowouts)
Not really a good example, considering the first week of leagues had all 3 servers clogged up with 24/7 queues, making the impact another guild has really really small.
Now, SoR treated their pugs really badly and lost most of their population (and still are feeling the effects today). That is their problem and their’s alone.
JQ had 24/7 queues until they matched up against BG. Again, that is their problem and not BG’s.
We spammed map chat to high heaven our teamspeak details, while spamming recruitment messages for WvW guilds. Our WvW guilds grew and our WvW player base grew (the effects of which you can see in post-leagues results and Blackgate’s dominance). Same couldn’t be said of the other two servers at that time.
JQ still remains competitive because they are a server welcoming of new players and guilds. SoR continues to languish at the bottom of Tier 1 as their server is trying to reestablish themselves and redefine their server culture, even as their guilds are leaving the server due to various reasons.
SoR still isn’t accepting of players outside their server as evidenced by mass bans on their teamspeak during wurm fights. That kind of culture and attitude will get them nowhere.
People want to transfer to JQ and BG because we have a more pug friendly culture.
My experience so far has been decent. While there’s always players that don’t listen, overall, more people want to listen and get the rewards than not. BG usually gets around 100 people into the teamspeak channel for wurm to try defeat it, regardless of the hour. That alone, shows that people WANT to cooperate.
But yeah, that 1 kitten can come and ruin everything.
Marionette isn’t too hard actually. Wurm is a freaking nightmare if you don’t have everyone on VOIP though.
We didn’t have anyone on VOIP on the wurms we still are looking into the Strat. Pretty much got it down.
The problem is the burn phase on the wurms. If you don’t get it right, you’ll screw it up and fail.
Marionette isn’t too hard actually. Wurm is a freaking nightmare if you don’t have everyone on VOIP though.
I don’t think they have any time or resources allocated to balancing/making sense of WvW. Moar Scarlet, moar gem store items.
It really is a shame because WvW is to me the most fascinating and interesting part of the game, or was back pre-WXP. Now I am lucky to find a commander who will bother defending a keep because “we can flip it for WXP after they’re done.” The people who are interested in strategic gameplay in WvW are a dying breed, and instead we get clowns looking for the win button.
My WvW doesn’t need change, really.
Oh?
Coghbyrn, 80 Charr Warrior
Alduin Nightsong, 80 Human NecroOh.
I’m assuming you’re in a server under tier 4. The only times I’ve seen servers give up certain structures was because they ran out of supply to keep up maintenance of it.
GW2 has no trinity mostly due to it being balanced around PvP, where trinity absolutely sucks balls.
That’s a really weird statement. Maybe by pvp you mean large-scale combat like wvw, but spvp has only been degraded by lack of team structure and teamplay interdependence.
That and the fact that the trinity doesn’t suck in PvP. The only thing missing in trinity games PvP is aggro management as humans don’t respond predictably to taunts. Healing is huge in battle grounds and can make or break a fight. Also, tank builds are often found in PvP where all other aspects of ‘tank’ are present apart from aggro management.
To say that ‘trinity sucks’ at PvP is tantamount to saying “I’ve never played PvP in a trinity-based game”.
From what I’ve experienced, trinity based PvP games basically amounts to a gear check. No thanks.
Well, you could work on the monthlies if you haven’t done them yet.
They are called “dailies” for a reason though :/
Would be nice if we could earn laurels another way other than dailies. The time gating on laurels is… horrible.
GW2 has no trinity mostly due to it being balanced around PvP, where trinity absolutely sucks balls.
That’s a really weird statement. Maybe by pvp you mean large-scale combat like wvw, but spvp has only been degraded by lack of team structure and teamplay interdependence.
Tell that to tPvP guilds.
One word:
Better.
Debatable. I like the soft-trinity system Anet has set up. It would work better if dungeons were designed in such a way that you couldn’t skip so many sections and mobs, but works fantastically in the PvP environment.
There is no trinity system currently in play in PvE. It’s a singularity.
Classes aren’t balanced around PvE either. Your point?
Everyone paid the same amount of money for the same product, yet they can have drastically different experiences depending on which server they randomly choose when they make that first character. Game design at its finest.
Some servers tried harder in retaining a WvW community.
That comment has nothing to do with what I said. Do you think it’s reasonable to expect a new player to research each server before they even start playing to ensure they have a enjoyable gaming experience?
I took it as meaning upon release, when server communities were new. My mistake and I apologise.
WvW is hardly the first game mode for new player though, and, if the community is there, they’ll enter WvW through that community.
It sometimes happens, AGG was fun but they left again because the are OCD to the max.
My remarks are mainly about how EB has been for the past few days. Pathetic.
Agg was still on JQ last week. Wasn’t aware they left? I still saw Agg tags running with TKG a few days ago, though TKG has stopped WvW raiding so…
Anyway, don’t expect to find a fight out of BG in EBG. Guilds here use it for commander training at most these days (when you can upgrade a tower to Tier 3 within 2 hours of losing it, there’s no real “loss”, so it’s good to give new commanders a handle on how to attack and defend structures and use choke points), there’s no guild that actively chooses to run EBG. The only way you’ll find a fight out of BG in EBG is to hit our keep, where we will bring a map blob to counter cause, yeah, an upgraded keep is fairly important :P. I don’t think that’s the kind of fight you’re looking for either XD.
It’s a PvE update… Don’t think anyone expected anything for WvW. If you did, you’re daft.
One word:
Better.
Debatable. I like the soft-trinity system Anet has set up. It would work better if dungeons were designed in such a way that you couldn’t skip so many sections and mobs, but works fantastically in the PvP environment.
Everyone paid the same amount of money for the same product, yet they can have drastically different experiences depending on which server they randomly choose when they make that first character. Game design at its finest.
Some servers tried harder in retaining a WvW community.
All JQ and BG are is PvD. I hope you guys have fun doing that.
If any guild feels like knocking on doors when nobody is home for their pvp/wvw then I guess those are the servers for you. But… the barbarians are at the gate. And we are going to get in.
Oh come on now. BG PVHordors.
Also, you know very well not all of us sit on our keeps behind 10 arrow carts and 3 trebs facing the gate. Some of our open field guilds seem to comment about fun fights with you guys. Just saying.
I’m a solo roaming thief. I spent over 100g in a single saturday in WvW, solo capping supply camps and upgrading keeps. The loot drops + time invested don’t even begin to make up for that amount of lost gold. WvW is a good way to insure that you are always broke.
My advice, don’t upgrade anything. Leave that for the zerg/commander. Sometimes, it’s really annoying walking into a keep expecting it to be full of supply, only to see it upgrading with 0 supply.
As a roaming thief, should be easy to get a lot of loot from guards and ganking players.
World vs World or PvP.
Both are challenging, fun and rewarding (not in the material sense).
WvW will suck your wallet dry of gold and give you absolutely nothing in return. It was fun until I could no longer meet my repair bills.
That doesn’t sound right. I make 20-30 gold a week purely off WvW, most of it from selling mats I get from salvaging all the loot drops. I probably spend 20 silver a night at most on repairs. It’s not fantastic for making gold, but it’s hardly as bad as you make it out to be.
There’s also buying siege with badges, then selling them on the TP.
If you’re hiding in your keep/tower all night, you definitely won’t be getting much in the way of material rewards.
Then you are playing the wrong game because gw2 is evolving into that particular model.
Don’t know what game you’re playing. I’ve spent probably $50 on gems after I bought the game, and none of it was converted to gold. Has never been necessary. I only bought convenience/vanity items.
Large zergs require a focused team and a commander with good awareness. There isn’t less skill involved, though I do agree with skill scarcity. It’s easier to get heals, might stacking, veils etc. with larger groups. What you play doesn’t really matter. It’s how you play it.
600 range isn’t much. If you’re a zerg busting group, your ranged (1200-1500 range) should still easily be in range of dropping damage on where you land. Melee shouldn’t be far off either. If they’re not in range, you need more a skilled back line.
15-25 is not a skill group and I wish you folks running what is effectively a zerg would stop calling it that.
Try fighting a group of 50 and not call that a skill group.
Looking at Mos it seems that BG is fast approaching the point that it’s winning by so much that they can’t possibly gain more rating.
So yeah, it’s time to end the “we aren’t stacked” charade. No one (outside of T1) is not claiming that the skill of BG guilds are not a factor (coverage and numbers only do so much, look at TC); but any claims that BG is somehow lacking in numbers needs to end.
No one is claiming we’re lacking in numbers. I’ve stated numerous times that I’d rather not have more bandwagoners join BG because they suck and should feel bad for joining a server just to win (seriously, low tier server meta just epic fails in upper tiers).
We’ve actively directed guilds away from us and towards JQ/SoR if they wanted to join a T1 NA server. All of them ended up not transferring so I guess JQ and SoR are better off without them.
We’ve recently even discussed tanking score on purpose, though I don’t think too many guilds will go along with it because there’s quite a few guilds in BG that actively play for PPT.
What I’m trying to say is that JQ and SoR aren’t lacking numbers either, their forum trolls just keep spewing the same nonsense so often that they’re believing it themselves, thus (at least for SoR) causing a lot of problems within their community.
World vs World or PvP.
Both are challenging, fun and rewarding (not in the material sense).
Living Story is only dynamic when you release new content, because the content itself is static. In order for it to be fresh, they need new content.
PvP is dynamic because the players involved create new situations that you have to deal with. Different approaches, uneven fights, chasing, sieging, counter-sieging, defending, roaming, ninjaing locations, all of these create new experiences in the same world.
I don’t really know what WvW needs, because every time I venture into a BL or EBG, I don’t know what to expect. Are they pushing in on us? Are we pushing in on them? Where are the fights? What will I find when I roam? I find a competitive thrill simply in running around looking for fights and finding those really good, engaging experiences.
It doesn’t matter to me that the grass is the same color in certain areas, or the trees are in the same spot, or the ground has the same contours. I’m in it for the people, and the people are ever-changing if you care to stop and make a change yourself. If you zerg around PvDing every night, WvW probably feels stale.
I enjoyed de_dust for 4 years in Counter-Strike. I still enjoy each BL and EBG in Guild Wars 2. So what’s the rush?
Hit the nail on the head.
PvP game modes rarely need to be updated. Warcraft 3 Dota still uses the same map today as they did 10 years ago, with the same mechanics. I STILL play Dust/Dust 2 on CS:S. It’s all about the changing meta game and open field strategy and tactics. If updates are required, they are usually around balancing, UI and QOL issues. We are getting that in spades in the upcoming updates with account bound WXP, EOTM and class balancing.
We have barely any queues in NA (or anytime) now due to the exodus of less hardy allies as of late. Personally, you know where we are, come kill us.
I’ll come looking if I ever play NA
. You guys don’t stay up late often, so I hardly ever see you. I’ve probably fought you guys… twice? in the past… 2 months?
GW2 has no trinity mostly due to it being balanced around PvP, where trinity absolutely sucks balls.
I’d rather have complete control over my health rather than having to rely on another person in PvP.
Rather than calling it “support”, I’d call it “sustain”. Instead of “DPS”, I’d call it “pressure”. “Sustain, Control and Pressure” would be what GW2’s soft trinity is. Just listen to any competent commander in WvW call for “ranged pressure” (Engi, Ranger, SB Thief, Ele/Mesmer), “heals/water fields” (Engi/Ranger/Guardian/Ele), “fire fields and blast/empower”(Guardian, Ele, SB Thief, Warrior), “CCs here” (Warrior, Ele, Ranger, Engi, Guardian) and “Bomb here” (every class). Much more interesting than “tanks with me, range them down, heal up the tanks”
WvW players can’t get dragonite ore? What?
You know WvW is the fastest way to get dragonite ore right?
What I see you always doing is that you reduce the numbers for BG by excluding your NA/SEA forces and then inflate the numbers of other serves by including their NA/SEA. In this case, you excluded knt and icoa and then inflate SOR by including choo. If you are going to exclude NA please do it for all servers. Choo is primarily NA also.
I’m talking about exclusively Oceanic forces. KnT was running around 20-25 while iCoa was running around 10-15 when OnS started to lead a float team. EBG had enough room to completely fill 2 float teams (KnT started to float for a few minutes before they tagged down) and still not have a queue. This was very early Oceanic like I said in my previous post. Oceanic prime had maybe a few havoc/roamers on each map plus a scout for the float commander with a force of 30 at most. Not including EBG, which had around 15-20 at best.
All this talk about SoR and JQ having less people and you might actually start believing it. By the numbers everyone is giving, each T1 server actually has an almost equal population, at least during NA (which is a given, considering T2 servers can match T1 servers for NA) and Oceanic (which depends on several factors including which commanders log on and such, but largely even).
One big reason why BG carries such a high PPT during Oceanic is mainly due to our NA forces. Carrying that over from Oceanic into SEA gives us a lot of momentum into EU and back to NA.
Wouldn’t change a thing at all for Tier1-Tier3 servers. It would only change things for servers that karma train and don’t competitively play WvW (for fights OR for PPT).
SoR going around early oceanic today with 50-60 man float team first led by Choo, then a mix zerg (led by HIRE?).
Must have been very early oceanic. I got on at around 7.00pm AEDST and that ‘zerg’ was only around 30 and it was a pug zerg led by 1 of the Choo commanders.
Yeah, it was kind of late PST, 5-6pm ADST. Afterwards it got replaced by GC/HIRE, then by Hi/NYS. You guys have massive numbers man, except they tend to be all clustered into a few guilds, whereas BG has many guilds running small groups (we occasionally get up to 5 guilds running in a single map). Different play style.
Also, JQ beats all of T1 for SEA coverage. My god it’s hard to counter WvW/NUKE + pugs
Also, considering BG doesn’t have an oceanic wvw guild (we got a couple of PvX guilds), we do technically have the smallest oceanic coverage. You can see when our PvX guilds tag up that we get 300+ PPT, and when they’re not, we’re down to 100-150 PPT. It’s really hard to compare though, cause we have a pretty large PvE population that tends to fill up our EBG (we rarely get a regular commander there these days besides a pugmannder or two) so our float team/guilds can focus on the borderlands. We definitely don’t have the dedicated WvW players in Oceanic to compare though.
Anyway, population fluctuations will always happen. BG used to have the biggest Oceanic by a mile. SoR used to have the biggest EU by a mile. JQ used to have the biggest SEA by a light year. Unless more guilds move from lower tiers to T2-T3 servers, Current T1 servers will remain T1. Might as well make it fun to play each other. Put all this crying about coverage aside and just try cap/kill stuff. I’m pretty sure I donated at least 50 bags tonight trying to defend our waypointed keeps
(edited by Reverence.6915)
Yup, this is correct for any map that the float team isn’t on besides EBG. We usually have 2/4 maps outmanned during Oceanic. I’ll see if I can’t take screenshots tomorrow.
Here we go again with claims that BG is outnumbered in OCX. It’s been explained numerous times on this thread, so at this point, I am assuming you’re pretending to not understand it. There is a reason why people are poking fun at posts that like these that keep saying BG is outnumbered in multiple time zones.
If a map can hold 80 players and BG is able to queue or come close to queing at least 2 maps, it means they have around 160 players covering OCX. They can have one 80-man group defending while the other 80-man group float to different maps to cap things.
SOR, in OCX, typically queues 1 map. They have just 1 float group doing both defending and capping. This means that SOR is typically outnumbered by at least 2 times in OCX.
JQ typically is able to fill up 1 map and have around 15-25 on another map. In other words, BG typically outnumbers JQ by around 40-60 during OCX.
So, please stop claiming BG is outnumbered when BG has 1 or 2 maps that are outmanned during off peak hours when other servers have even less people and more maps outmanned. It makes it even ridiculous if you check the score history for the past 2 months in OCX when BG typically ticks over 300 pts and sometimes almost 400 pts in OCX. A server is not outnumbered in a timezone with those types of scores.
I can tell you why this is the case.
SoR going around early oceanic today with 50-60 man float team first led by Choo, then a mix zerg (led by HIRE?). JQ didn’t really have a presence outside of EBG, but they had around 20-30 in their zerg outside of EBG at best (probably less, first was Pro, then XPK). Our float team was 20-25 people led by OnS. We had 10-15 people on other maps to cap/defend. Any map we would leave would basically get outmanned immediately. Especially after our NA guilds KnT and iCoa tagged down around 1am server time.
Not our fault you don’t break up your zerg. We split up our forces to cap more structures in more maps, resulting in higher PPT. We also really don’t care about EBG, only coming onto the map when our side of the map is getting pushed, floating off almost straight away. I see JQ and SoR numbers in EBG that could form 2-3 float teams to cap other maps. But hey, who am I to tell you how to play. We have fun with our smaller forces regardless.
(edited by Reverence.6915)
It’s possible to recruit people from PvE and introduce them to WvW. Start with PvX guilds and build from there.
If you’re not willing to do that, well then, transfer or quit.
This thread is so full of dumb people from all 3 servers posting dumb kitten, that I wouldnt even know where to start if I were to point out who dumb they are.
Anyway, BG is winning because ours is bigger than yours. Dont like it? To bad, you are going to be hammered by it untill you man up and do something about it.
/eod
talk crap when u can manage to win an open field fight. lol baggate ftw
Did someone just challenge Smokee to an open field fight? grabs popcorn
zoombi is the biggest kitten that SoR has at the moment that isn’t banned. And that’s REALLY saying something considering the number of forum trolls that server has spawned. What he says is pretty amusing to read though
(edited by Reverence.6915)
PPT and fights aren’t mutually exclusive. One of the best ways to pick a fight is to hit your enemy’s garrison.
Different classes are good at different things
Rangers aren’t the best at everything and lacks DPS if they want to zerg, but their condition stacking and immobilizes are amazing.
It’s a pity we can’t have good fights during Oceanic though. We just don’t have the numbers at that time. Can barely pull numbers to queue one map unless we get a lot of NA players staying up combined with a lot of SEA players logging on early.
Hmm tonight you’ve been leading the PPT all OC evening. So clearly you can still pull the numbers.
We had 1 group of 30 people and 1 group of 15 jumping between 4 maps. Not our fault you didn’t push us.
We had 1 group of 30 people and 1 group of 15 all solo roaming rangers who were up-levels and not communicating. And we were the under-dog server going into Season 1. And we never have a queue on any map……matter of fact, we are constantly out-manned on all maps.
Yup, this is correct for any map that the float team isn’t on besides EBG. We usually have 2/4 maps outmanned during Oceanic. I’ll see if I can’t take screenshots tomorrow.
It’s a pity we can’t have good fights during Oceanic though. We just don’t have the numbers at that time. Can barely pull numbers to queue one map unless we get a lot of NA players staying up combined with a lot of SEA players logging on early.
Hmm tonight you’ve been leading the PPT all OC evening. So clearly you can still pull the numbers.
We had 1 group of 30 people and 1 group of 15 jumping between 4 maps making up 45 people in 2 organised groups (supplemented by around 5-10 pugs on each individual map). Not our fault you didn’t push us. We managed to get everyone into EBG to push back the assault on our keep + take SMC.
(edited by Reverence.6915)
Snacktime,
I left SOR precisely because of that.
Some commanders were yelling at pugs and berating them. TS channels were locked by guilds wanting to do their own thing. End of the day, we are gamers and we are just pixels, no need to be rude.
I just came back 2 days earlier after I was told that those commanders left SOR and guild channels were unlocked.
I am hopeful that things will continue to improve.
FW
Sor is rebuilding and I think we have a chance to stay in T1 for a while as we lost a lot of our bad apples that drove new people out of wvw. We had commanders in mapchat saying things like “bad = don’t play”. We still have issues such as people constantly denigrating others for playing uplevels, etc.. Good commanders realize the game is supposed to be fun, and adapt accordingly and still win fights.
A lot of the bad attitudes stem from not winning PPT in so long. People start to look for alternative ways to ‘win’. The result was a turn toward hardcore play with only the most serious players being welcome. That wins fights, but it doesn’t result in a healthy community, you need to support all styles of play without denigrating those that choose to play differently.
Being a good commander on field is not enough, you need to be a good leader. The former can win battles, but it takes the latter to win the war.
Sounds like good news. We’re getting good fights with your SEA guilds these days
It’s a pity we can’t have good fights during Oceanic though. We just don’t have the numbers at that time. Can barely pull numbers to queue one map unless we get a lot of NA players staying up combined with a lot of SEA players logging on early.
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