Showing Posts For Risingashes.8694:

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

More people have read this within 2 minutes than would have ever read it in Suggestions, just take a look at the viewcount threads to see that.

As the title clearly says, and the words within my post clearly say, I’m talking about coin rewards, not dungeon tokens. They already diminish when 1 path is done over and over again- the same logic I think should be applied to coin rewards also.

Why would I want to do this? I’ve provided 4 things which I believe to be negative that this would solve. So maybe you should read them again.

I don’t want to punish people for taking the easiest way of earning money, I just don’t want to reward them as much as if they did something more challenging. Does such a thing seem ridiculous to you?

My bad, I could have sworn I read the word tokens. I even double checked, apparently I’m just that tired O_o.
Yes more people have viewed it, but that doesn’t change the fact that it is in the wrong place. A mod will move it at some point to the suggestions forum and it would be nicer to put it there in the first place instead of wasting their time with a menial task.

They shouldn’t have a suggestion forum to begin with as it only serves to separate content. I have no qualms about wasting the time of people who wish to waste their time.

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

As ^ has said, this should be in suggestions.
But the main thing with this>> Dungeon tokens are delivered on a diminishing returns scheme. People can’t just keep doing P1 of CoF because after doing it once per day it won’t reward the full amount of tokens. So people usually do all three paths of any given dungeon which makes your suggestion kind of redundant.
If you’re just talking about rewards in general, why on earth would they punish people for wanting to run a dungeon in a short space of time for fast returns. That’s not an issue, if you restrict it they will just move on to whatever else they think is the quickest way to earn money.

It is the mindset of the players that needs changing, not the game mechanics (in this situation anyway)

More people have read this within 2 minutes than would have ever read it in Suggestions, just take a look at the viewcount threads to see that.

As the title clearly says, and the words within my post clearly say, I’m talking about coin rewards, not dungeon tokens. They already diminish when 1 path is done over and over again- the same logic I think should be applied to coin rewards also.

Why would I want to do this? I’ve provided 4 things which I believe to be negative that this would solve. So maybe you should read them again.

I don’t want to punish people for taking the easiest way of earning money, I just don’t want to reward them as much as if they did something more challenging. Does such a thing seem ridiculous to you?

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

No one reads that forum. I may as well not post it. If that’s what you really want to say then go ahead.

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Take 1c away from guaranteed boss drops for every run completed. Add 1/24th of a copper (rounded down) to every other wing in the game.

This will stop:

  • Rewarding people equally for doing the easiest wing.
  • Spread people out across the dungeons, no more 90% of GW2LFG being CoF P1.
  • Automatically adjust for easier and harder wings without developer intervention.
  • Make dungeons less grindy (people will always take the best effort vs reward option even if doing so is boring).

This post is likely to be moved to the idea graveyard soon enough, so I’d appreciate your feedback. Other than for selfish reasons (I’m sure we’d all love CoF P1 to drop 50g per run until it started impacting prices) does anyone have objections?

Account Blocked

in Account & Technical Support

Posted by: Risingashes.8694

Risingashes.8694

For my safety my account was locked. This happened after I changed my password, after receiving an email saying that someone from China tried to access my account.

I have region locking enabled.

How do I get unblocked?

Add discovery achievements for crafting

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Achievements are there to give players a virtual but not imaginary challenge to brag about. Every recipe, sure that would be a challenge but that would even beat the WvW challenges which already seem impossible (kill 250.000 players, kidding?)

Right now the achievements truly are impossible, as discovering everything is not recognised by the game at all.

If implemented they’d be far from impossible. They’d likely cost far less than ‘The Emperor’ title, and would give a lot of items on the trading post an actual market to move them away from vendor price.

You keep mentioning this 26,000 number. That’s simply not the case. ANet own API only goes up to 7230. And that includes Mystic Forge recipes, which make up a significant proportion of all recipes.

So let’s say 5000 recipes to be generous. 8 trades with 625 recipes each. 9 achievements.

I’d say I would complete all in a fairly short time, and a lot of people would certainly get 1 or 2 fairly quickly.

Custom sPvP arenas lack customisation

in PvP

Posted by: Risingashes.8694

Risingashes.8694

I myself am very disappointed with these “custom arenas”. The fact that we cannot turn off capture points ruined it for me. Anet really must not want us to have any other playtypes…just look at how many of the new arenas are “deathmatch” servers. The most annoying thing on these deathmatch servers are people capping points when the description says not to. I for one will not be buying these non customizable “arenas”. Whypay for more of the same? Basically the same as the old unranked matches with descriptions on them.

I’ve had the same problem. The sad thing is that custom arenas also have horrible GM management powers (as I discovered after pming the person who owned a deathmatch server).

The inability to OP people allowing them to ban miscreants. The need to add people to the ban list by hand.

The custom arenas could be something special, making up for ANets blandness when it comes to pvp modes. 3 point cap is not what a large proportion of people want to play.

Customer arenas could open the way to 1 point arenas. 5 point arenas. 50 man arenas. Arenas with less player info, with restricted classes.

Instead we have 10 person teams instead of 8 person teams, and 10 minute matches instead of 15 minute matches. Such a wasted opertunity.

Boxes: Add tokens to every box

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

10 boxes = 1200 gems
100 boxes = 12000 gems = $150

Do you really expect people to consider 12000 gems to be a fair price for a skin? Or will they come to the forums and complain that their only choices are pay $150 or play the RNG lottery, and either way Anet is ripping them off?

People are currently paying $150 dollars for the skin. It’s just that only 1 person out of 150 is actually getting the skin and 149 people are walking away with nothing.

So yes, I assume some will pay for it. If not then the price point shouldn’t be $150, under either system.

Sonic Tunneling Tool needs a jump

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Love the item. But it’s really frustrating how movement limiting it is.

Can you add the ability to jump while transformed? Give it the emerge animation and then just have the character automatically resubmerge in the same timing of a normal jump, and allow the same height to be reached.

I know only a small subset are effected by this, but it would be really appreciated by those who are willing to purchase cosmetic items for gems.

Enemy names shouldn't appear on screen

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

They make hiding far too difficult, removing the ability for organised sides to create effective ambushes.

I don’t see any possible justification for it, they are ugly, don’t provide any information that armor color wouldn’t and turns things from a 3d game in to a 2d text adventure when the zerg gets big enough.

Am I missing something fundamental here?

Boxes: Add tokens to every box

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Make two types of boxes for each holiday event.

Make one include 0% chance of a skin but a 100% chance for a token where 100 of them can be exchanged for a weapon skin.

This keeps RNG which (apparently) is the key to the game surviving. But gives people the ability to spend a large amount of money to guarantee getting the item.

A rant upon the players of this game...

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

An OP class complaining about being called OP. Great rallying call there champ.

Custom sPvP arenas lack customisation

in PvP

Posted by: Risingashes.8694

Risingashes.8694

The arenas, when you look at them, are incredibly limited when it comes to actually customising things.

Why are arenas capped at 10 per side? This is a mere 20% increase to traditional arenas.

Why are points not able to be disabled? Disabling all but one would allow arenas to become king of the hill style games. Disabling all would allow for a deathmatch mode. This is not something ANet want to provide themselves, but custom arenas are the ideal way of allowing this.

Bar classes: Why can’t certain classes be disallowed? This would allow people to pay to stop thieves, or bunker gaurdians. Or to make a ranger only custom arena.

Disallow map chat, team chat or both.

Hide enemy names in the world.

Hide names on the scoreboard.

Hide points on the scoreboard.

All of these features are basic, and don’t require new functionality. Yet they would fundementally alter the mechanics or the mindset of the players to instantly create a new mode.

It seems ANet really dropped the ball on these custom arenas, and focused too much on eSports rather than throwing a bone to people who wanted to pay them in order to host alternate versions of the traditional spvp matchups.

Anyone agree/want to flame me for being an idiot?

Pets: running after targets, doing nothing

in Ranger

Posted by: Risingashes.8694

Risingashes.8694

If a player or mob is running my pets will never hit them, just run behind them until they stop.

Never is a bit much, they’ll hit them once but then fall too far behind due to most attack animations requiring a fixed position.

Who thought fixed position attacks was a good idea in a game where all other attacks are designed for moving targets?

Is anyone else extremely fed up with this BS?

Add discovery achievements for crafting

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

You do realize how impossible it would be to learn/discover Every Single recipe in a given profession, don’t you?

If not, let me remind you.

Over 23000 individual recipes just counting, insignia types, weights, and stat combo, on each item, of each grade, from masterwork up.

Not to mention the other 15000 that mathmatically have to be there due to ratios of stat combo and profession output for the given profession.

The Trademan window already has acheivements for completing the Professions, and a title for doing them all.

Also note: Anet themselves said that they did not want players to have to track down every recipe for the profession either, since they already knew internally that there is over 50,000 different combinations in any one given profession.

I realise how hard it would be.

I realise that the majority of people wouldn’t want to do it, and therefore shouldn’t be forced.

Luckily my suggestion doesn’t in any way force a person to do it.

Saying the 400/400 Armorsmithing achievement is in the game and therefore my suggestion is already covered is like saying the Been There Done That achievement is in the game and therefore the Hero tab shouldn’t exist as it’s all covered by that.

If you believe that discovering all items is impossible then why not put an achievement in for people who do it? Isn’t that what achievements are supposed to be? Things people think are impossible?

Add discovery achievements for crafting

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

It would:

  • expand the, current lacking, trade section of achievements.
  • remove a lot of items from the trading post, especially those stacked at vendor price +1.
  • give crafters recognition for discovering recipes instead of just getting those that appear on a 0-400 guide.
  • have absolutely no negative impact on people who don’t care about achievements.

Achievements should be in the form of:

  • 0/10 Armorsmith items discovered
  • 0/100 Armorsmith items discovered
  • 0/* Armorsmith items discovered (where * is the total number of non-holiday discoverable recipes).

Opening 111 Black Lion Chests

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

I hope you didn’t actually buy all those keys from the cash shop. There are children, cold and starving, living on a street near your home. That cash would have went a long way in their frayed, worn pockets.

It’s his/her money – he/she can spend it whatever way he/she wanted.

You’re right. Digital pixels are way more awesome then helping starving children anyways.

I suppose you have a convenient reason that you get to keep your computer/internet subscription. I guess the starving orphans couldn’t use that money to eat for some reason.

millions of excess silk scraps/thick leather

in Black Lion Trading Co

Posted by: Risingashes.8694

Risingashes.8694

The solution is actually to significantly reduce the vendor payoff.

Make the item reliant on market forces and the price will drop to a point where someone can make proper use of it.

If silk was selling at 2c I’m sure someone would be able to make a profit on it. Vendor certainly aren’t using it for anything in such abundance.

Do it for all materials, reduce the vendor payoff to 1c and you’ll have a functioning economy again.

If you dropped the vendor price of silk scraps to 1c, I seriously doubt it would take long for TP price to hit 2c, and silk bolt TP prices to hit 3c. There’s simply that much unwanted stock sitting around. I can’t tell you how many stacks of silk scraps I’ve vendored because no one wants them. . .

If silk is indeed worth 1c, then ANet shouldn’t be bailing people out with illogical vendor prices. Vendors shouldn’t be a magical adjunct of limitless wealth, they should be an alternative to salvaging.

If an item is worth 0c then it’s worth 0c and should be thrown away. Sure, add uses for items worth 0c, but don’t act like vendors are a useful economic tool.

Suggestions with 4000+ views vs. responses

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

The suggestion forum is horrible because of the format. A forum is simply not the way suggestions should be handled.

Create a link to a lifetime view of a subreddit specifically made for suggestions. Then the best suggestions will rise to the top and the useless poorly thought out whining will be buried where it belongs.

As it is what could be good suggestions are ‘rated’ the same as idiots talking about removing the thief altogether.

Good suggestions shouldn’t require an endless stream of “I agree, 15 characters.” every 12 hours in order to remain relevant.

What's your longest queued selling item?

in Black Lion Trading Co

Posted by: Risingashes.8694

Risingashes.8694

What is the item sitting on the last page of your I’m Selling tab that’s likely never to sell?

Mine is around 24 thousand Iron Ore priced between 21c and 44c but mostly around the 24c mark. Posted: 6 months ago. I swear around that time the price was attainable.

My Transactions Tab timing out, 'No Result'

in Black Lion Trading Co

Posted by: Risingashes.8694

Risingashes.8694

Hey, just wondering if anyone else has noticed a noticable slowdown in the retrieve speed on the My Transactions tab, specifically for Sold and Bought.

My current page count is 73k sold and 434k bought.

The issue is that my sold page tends to give me ‘No Result’ far more often than my bought page but I don’t know if this is an order issue (I tend to look at sold more than bought and tend to look at sold first) or if the page total is unrelated and it’s just a TP bug in general.

Would appreciate replies if you’ve encountered the ‘No Result’ and long loading time issue with fewer pages than I’ve listed or if you haven’t with a greater number of pages.

millions of excess silk scraps/thick leather

in Black Lion Trading Co

Posted by: Risingashes.8694

Risingashes.8694

The solution is actually to significantly reduce the vendor payoff.

Make the item reliant on market forces and the price will drop to a point where someone can make proper use of it.

If silk was selling at 2c I’m sure someone would be able to make a profit on it. Vendor certainly aren’t using it for anything in such abundance.

Do it for all materials, reduce the vendor payoff to 1c and you’ll have a functioning economy again.

My opinion on leaderboards (SPVP)

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

You’re asking for them to destroy the validity of the boards just because you personally do not wish to put in the effort required to put together a team.

You are not barred from competing. You are not restricted.

You know exactly how to get on the boards, and you know that the method involves winning games.

A kills leaderboard would be meaningless, as it would be measuring something irrelevent to correct tpvp play. Winning is what matters, winning against people who win. That is what the board measures and that is what the board should measure.

Find 10 other people who also want to rate on the board. Replace them if they are unable to reach a reasonable skill cap.

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Who cares,

I care, a lot of other people also care.

you don’t get a special title,

Not everyone needs a new minipet to motivate their every action. You do, so go participate in farming, or laurels, or dungeon tokens, or karma. Achievement points are the one system that doesn’t lead people along with a carrot, that doesn’t make the system broken it just means that those interested in it don’t need shinies.

they caved in and made it easier for newer players, BOOM the game is dead now,

If they fix this the game will die? Wow, what I wonderful prediction. Pray tell how making the leaderboards based on achievement instead of leaving it as a veterans only club would kill the game.

Want to know what is more likely? The game caters to vets, they get no challenge out of the game, they quit the game. Vets don’t want to be handfed, they want challenge, adventure, engagement. They burn through the game and then find a new one, but with systems such as achievement points- where the endgoal is constantly moving- this burnout is slowed.

A new dungeon takes time, a new minipet takes time, and developers will never be able to keep up with 24/7 players. But there is a group that can keep up with such people and that is other 24/7 players. Pit those guys off against each other and you have an actual ballgame.

That’s what the leaderboards do, pit hardcore vs hardcore. But for this you need a system that people who want this kind of competition can look at and see is fair. Because if it’s based on luck, or join date, or any other uncontrollable factor, they’ll not bother participating. As getting on top will be meaningless.

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Well, this is problematic and it’s not. It’s really only a problem for Anet, not us. I’ll explain:

Sure, that would be true if players had no interest in making use of the system.

I personally do, so it becomes my problem.

It’s the same way as if they started giving people 20 gold each time they logged in daily.

It’d really only be ANets problem, because then gold would become useless. No one would be able to buy anything, the TP would become useless and people would just find something else to trade with.

Unlimited achievement points

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

So since it’s not a valid measure of achievement at all, perhaps it’s a currency?

So what are achievement points? For me it’s a way to tell how experienced a person is at the game, and who I should be wary of letting into my fractal groups. That’s it, unfortunately.

We already have gold. Why turn AP in to gold?

So your issue is that achievement points are not properly representing achievement (as you see it). So why not suggest that this be changed? Give a list of the proper achievement list, instead of rubbishing the whole concept as irrelevant.

What kind of backwards logic are you trying to pull here? Systems that don’t adhere to your preferences are irreparably broken? Your problem isn’t with the concept it’s with implementation, yet here you are trying to change the concept in to something that is already covered by gold.

Unlimited achievement points

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

The only point would be to have a reward unlock system where you either spend points like a currency, or unlock rewards based on your total points. They were/are supposed to be adding a system like this.

As a ranking system however, there’s no point.

Why does everything have to be a new minipet with you people?

Can’t you appreciate things just for what they are?

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

This is a complaint born out of entitlement, not logic. Daily achievements are DAILY. They’re meant to be like an attendance check.

Let’s talk about ‘entitlement’.

Since you never define your terms (something common throughout all your posts while accusing me of the same), we’ll have to stick with a general impression.

I feel entitled to compete in a fair system.

I feel entitled to nothing but the rewards from my own effort and attainment.

I feel entitled to a system where all players can participate, and feel that they are able to compete based upon their efforts.

I feel entitled to a system where I am provided with a real challenge, as the metrics I am assessed upon are attainable by all players and not by an elite few who got there by luck and circumstance.

That’s my ‘entitlement’.

But let’s talk about your entitlement. Your attitude. Because that seems far more relevant.

You feel entitled to special privileges based on how long you’ve played.

You want bragging rights based on how long you’ve played and don’t want to have to compete with newer players. You think you deserve this based upon your ‘support’ of the company.

That is your entitlement.

So comparing entitlement vs entitlement I think we have a clear picture as to whose entitlement is right and whose is wrong. From a common decency standpoint.

Achievement points shouldn’t be an attendance check. Attendance is not an achievement.

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

I really don’t get what people see in a leader board? and i’m completely boggled at a PvE leader board O.o

Seriously are people so competitive that they care where they rank on some virtual game leader board.. wow ok..

Fun. We play the game for fun.

No one is saving starving orphans here, never claimed to be.

But just because we aren’t saving the planet doesn’t make us weird for enjoying our hobbies. Just because it isn’t life-or-death doesn’t mean our critisisms are insane or petty.

If the choice was between this, and an ANet employee flying to Africa and saving war orphans then great- we’re being thoughtlessly cruel- screw achievement leaderboards the child comes first.

But those aren’t the choices, that isn’t the world we live in. No one ever claimed that this was ‘important’ in the grand scheme of things. But it’s important to me, not the most important thing in my life, not the most important thing in my day (that’d be breakfast), but important none-the-less.

You don’t hold the same opinion, but it seems that you want to paint me (and others that agree) as some kind of strange creed of insane-person. Irrational and incorrect. People with preferences that are ‘wrong’. Is this a polite thing to imply to you? Would you like someone stating the same thing about the things you care about?

“You actually like pizza? Wow. I mean I always thought that people just ate pizza because they had no other food available- but okay. I guess that’s fine.

Heh, learn something new every day."

Sounds like a bit of a tool, no?

(edited by Risingashes.8694)

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

The enitre leader bla bla kitten its crap , whyy so what if u are first u geting something special ? do people will blow u xD nooo its just there for no lifers to feel beter deal whit it xD

Wow.

IMO, PvE not represented in leaderboards

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

With a little bit of work from ANet, dungeons could have a point-based scoring system. Your team would get points for killing mobs of course, but you’d get bonuses at the end for faster clears, and maybe stuff like no deaths/wipes. There would have to be some kinda of delicate balance between the amount of points you can get for trash mob killing versus the bonus for faster clears. The point being that a team that enjoys full-clearing the dungeon could still compete for first place with the team that skips all trash for a super efficient speed clear.

Love that idea. Add one of those old school point tally systems (the ones were the numbers race past as they are calculating and then explode at their final tally) and you’re in.

IMO, Gem Prices need to be regulated

in Black Lion Trading Co

Posted by: Risingashes.8694

Risingashes.8694

People complain that the gem price is too high. But where were those people when prices were “reasonable”? :|

I was complaining about prices being too low. Converting gems to gold wasn’t really worth it until now.

It’s still ridiculous. $50 for 100g? Should be $20 for 100g at absolute most.

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

The issue is points which are impossible to get. HOM points can be gotten. Holiday points can be gotten. Those points are achievable. Daily points simply are not.

I’m not sure the past holiday achievement points can still be gotten. Like it wouldn’t surprise me next year if they offered a different set?

Would be nice to get an ANet confirmation on this.

They’ve already confirmed this. Events will rerun but new content will be added aswell and achievements will be available (likely with additional achievements for the new content).

IMO, PvE not represented in leaderboards

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

There is nothing as the ceiling is to small or broken apart

Nothing? Clear times of dungeons seems an overly obvious one.

so you want speedrunners of cof to be proud?

If they are the fastest of the fastest, yes.

But it would be all dungeons not CoF specific.

Feel free to suggest a different metric. How would you measure pve prowess?

IMO, PvE not represented in leaderboards

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

PvE leaderboards? Do you have a link for this? (just curious as I completely missed the announcement).

So what should the pve leaderboards measure once they are released? What metric or metrics would best represent pve differentiation?

As you said speedclear times would be awesome to see officialy posted.

I can see how this would be leaderboard material but how would they show it? Everyone in the group, or just the leader? And they’d have to let you flag your group for a competitive speed run at the start. It’s an idea though.

I’d assume they would display the entire team. Show the top team for each path of each dungeon, then allow people to zoom in to see all the clear times.

IMO, PvE not represented in leaderboards

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

There is nothing as the ceiling is to small or broken apart

Nothing? Clear times of dungeons seems an overly obvious one.

IMO, PvE not represented in leaderboards

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Achievements aren’t an appropriate yardstick to measure pve rankings.

Yet a lot of the animosity towards achievement leaderboards seems to be the assumption that achievements are considered by ANet to represent the pve leaderboards. This is hopefully incorrect.

So what should the pve leaderboards measure once they are released? What metric or metrics would best represent pve differentiation?

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Start playing earlier.

That is not an option for people that live in reality. We have to obey the constraints of time.

Next thing we’ll see is you people complaining that new players won’t get the points for the special events and you complainers will request that those points be removed or reduced.

Those points are still available to new players. Next year Wintersday, Mad King and all other achievements will be available to new players.

The 13 achievement points for doing insanely simple things on 19th April 2013 will never be available again.

Why do you believe that playing earlier is somehow more valuable than not doing so?

I think achievement points should be awarded based upon merit rather than legacy. I’m unsure how you could possibly disagree.

waste of my time

Maybe if you had actually understood what had been written, instead of just mindlessly scrolling through the text you’d of found the time better spent, as the argument made by your post has been specifically addressed multiple times.

The issue is points which are impossible to get. HOM points can be gotten. Holiday points can be gotten. Those points are achievable. Daily points simply are not.

(edited by Risingashes.8694)

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Okay, I should perhaps clarify when I said “no point”. There’s no mechanical advantage to being anywhere on there. Can you produce something where there is an advantage?

I cannot. Although I question why this has relevance to you?

The system having mechanical importance would be horrible. Can you imagine if the more achievement points you had the more damage you did? Or the faster you got in to groups? Or the more words you could say in chat?

I’d fight against such a thing, I’d find it dreadful. I’d have far more rights than most of you but I would be livid that such a thing had occurred.

I would use my additional chat power to rile the unachieved masses against such injustice.

But we don’t live in that world. Achievements don’t affect the game. But that doesn’t mean the system has no value. People give it value, I give it value. I certainly don’t want to judge others based upon their scores, label them unbelievers, and force them out. On the contrary, I think automated, mechanically meaningless systems are wonderful for community, as you can choose if you want to compete or not and you aren’t punished for not doing so.

It’s the exact reason I hate the laurel system. Achievements shouldn’t be about rewards, once you tie a reward to something you force subsets of players in to doing things they do not want to do.

But people do want achievement points. Despite their mechanical meaninglessness, perhaps because of their mechanical meaninglessness. I certainly don’t like grinding, and if I was offered a minipet for grinding 1000 Ogres I wouldn’t even consider it. But I did it for 16 achievement points.

Is mechanical relevance really the only standard by which you judge the worth of a game feature?

IMO, Achievement Leaderboards unfair due to dailies

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Actually there are several things Anet can do to make Leaderboards “fairer”. I’ve already talked about having different ones for dailies/no dailies, but how about this.

SPvP already has it’s own leaderboard. Not everyone SPvPs though and the Achievement Leaderboard has both a WvW and SPvP achievement column in it. What about making a purely PvE achievement leaderboard, for those who will never PvP?

That seems to be going a bit too far. You’re making the assumption that achievements are pve centric.

I’ve never viewed them as such. To me they’re a broadness indicator. People have to participate in all aspects of the game in order to rank highly.

And currently this is true for pve and pvp. WvW section fails completely as the time committment to get points from WvW is essentially 100 times that of other sections.

PvE specific leaderboards should be based upon dungeon clear times (fastest) or other such measures of skill. Achievements are hardly related to pve at all, it just so happens that the broadest spectrum of content is related to pve and therefore achievements highly reflect pve content.

This could easily be changed by substantially increasing the number of WvW achievement ranks (say 100 ranks per category instead of 5, or whatever it is now) and by assigning map or gamemode specific achievements to spvp (hopefully new game modes are eventually added as point capture is incredibly dull).

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

Really they should just introduce a second leader board that ignores dailies and monthlies. Then everyone should be happy.

Yeah, that’d be fine.

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

_There’s literally no advantage to having a high Achievement Score. The leaderboards serve barely any purpose.

For you. There is no purpose to the leaderboards for you. For me the purpose is a fun, casual, friendly competition. I like achievements, and I like the achievement leaderboards.

I’m certainly not alone. To me the system itself is the reward. I don’t need a coat, or a minipet, or an armor dye. I have all those things. There is nothing in the game left that could reward me. If I want ingame rewards I’ll work towards getting that reward, I don’t need it from this.

Because I shouldn’t throw my support into something I don’t care about one way or the other.

Yet you certainly threw your sarcasm and mocking towards something you don’t care about. And that’s my point. Why are you in this thread if you don’t care either way? Why is mocking a cause you have no stake or opinion about okay, but supporting a cause that you don’t particularly care about unspeakable?

If it’s unconscionable to give support because of a lack of concern, shouldn’t it likewise be for un-support?

Clearly you think otherwise.

If you can check way back, you’ll find I also hold a lot of unpopular opinions, so maybe you should hold off even a suggestion of supporting me

If you make a logical argument that only enhances everyone’s playtime then of course I would.

My support or obstruction is based upon fair judgement, a courtesy you’ve not afforded me.

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

Let I remind everyone that achievements are a history thing. It’s your achievements throughout the game and not a gauge of your “skill level”. Therefore, the achievement points are working as intended, players who have invested more time in the game to do their “achievements” should rightfully have more achievement points. These people have logged on everyday since release and did their dailies whereas you might have come in 2-3 months later and also did your achievements daily. However, who are you to say that their 2-3 months should not count since you’re late. Ultimately, no one can keep it up forever, so in the race of time, you may too be up there on the board.

Why should the only method of catching up to people be attrition (waiting for them to quit the game)?

If I join 2 months late but play whatever content the early adapters did, to the same amount, at the same skill level, why shouldn’t I eventually catch up?

Why are you so scared of actually competing with people, instead of relying on a first mover advantage?

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

I say the discussion is pointless because while you and a few others call people out for wearing blinkers you forget you too are wearing blinkers.

Whoa whoa whoa. ’We’re all wearing blinkers’ therefore my particular issue is meaningless? What kind of logic is that?

And out of context? Please explain the usage of desperate in your post if not to make the exact implication that I answered.

Important, necessary, central. That’s a small list of synonyms that wouldn’t have purposefully painted me as mentally unstable.

We all have things we enjoy about the game. My suggestion does nothing to diminish other peoples enjoyment of the game, but does open the leaderboards up so that everyone can participate (not win, only those that play broadly will get the most).

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

I just don’t care what the achievement score is.

Don’t worry, you’re not a special snowflake. I’ve heard this constantly.

So here’s a question: why do I need your support? Why are you posting here? Why do you have an opinion?

This is a topic about a system you specifically don’t care about- yet here you are. Providing meaningless noise.

I’m certainly not telling you not to be here, I’m no Communist. But why are you here? Because I care about this particular subsystem, and I think it’s broken. I’ve stated my reasons, and by your own admission I’m correct.

My only sin seems to be enjoying something that you don’t, and suggesting something that would affect nothing that you do enjoy.

So since you agree with me, and you don’t care about the subsystem- why not support me. Why not say ‘yes’? Then when something you care about comes along and you make a reasonable argument, I’ll be there to support you.

Explain your attitude to me.

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

Please just no….this discussion is pointless. Having finite achievement points will only result in everyone tied for “first”. Tell me this however, what do the leaderboards mean to you that you consider this such a desperate issue?

I like leaderboards. I like achievements.

Currently the system is BS, and telling me that my preferences are meaningless is incredibly childish. Nothing on these boards are important, we’re playing a game.

The leaderboards certainly wouldn’t be tied. Those who have the harder to get achievements would be ahead. And if there is a tie, then the solution isn’t dailies. It’s to add more broad and harder to get achievements.

desperate

Desperate? Why are words like this used in a large number of these replies? As if I’m ranting hysterically that the size of the penny should be 10% smaller. Why is my issue apparently meaningless, whereas I’m sure that things in the game that you care about are of vital importance?

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

And yet, GWAMM had a definitive cap that was achievable by all. It wasn’t even that difficult to get. It didn’t increase day by day.

Show of hands, who expects a topic now about how that title is available in Guild Wars 2 as a bonus from Guild Wars 1 is unfair to people who didn’t bother or didn’t play the first game?

You can play GW1 right now and get the achievement. In fact there was a Reddit thread just a day ago where people were specifically doing just that.

Currently HoM, the thing you’re pointing to as something even more ridiculous than dailies is in fact possible. If you didn’t play yesterday you’ll forever be 13 points behind someone who did.

That’s 500,000 dolyaks, 60 HoM points (there were only 50 HoM points btw), 100,000 spvp kills.

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

I’m sorry, what’s the issue here? No, seriously . . . I’ve been reading this and I’m really trying to understand what the crushing problem is. I’ve worked for my points, and spent a lot of time going to do the jumping puzzles, the boss achievements, the explorer bits . . .

. . . and someone is going to start yelling at me that because I played for longer I’m not as good as I think I am? My friend, I play a ranger main. I know I’m not as good as I think I am.

You might need a bit of reading comprehension then because it seems you’ve totally missed the point.

I’m talking specifically about dailies. Fixed achievements are great, there should be more of them, but no one wants to take away peoples achievements.

I just want all people to have the same access to achievements. You complete something successfully you get an achievement- that’s fair. Even if it’s yearly, you turn up next year and you catch right back up.

But playing the game on the 14th of November 2012 shouldn’t be an achievement. That isn’t fair. That isn’t what the system should be based around. Reward completion, not attendance.

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

I think achievement points are a good indicator, in general, of how long a person has been playing GW2. It’s appropriate how it is currently.

They would be an indicator of this regardless of if dailies existed or not. There is no value reducing the entire system to something that could be substituted by a Date Created field.

IMO, Achievement Leaderboards unfair due to dailies

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Posted by: Risingashes.8694

Risingashes.8694

The people that came before you aren’t all going to keep playing.

If you want to get a leg up and “catch up”, you can do the spvp daily every day too. Less likely people will do that one too. If you want even more, do more than 5 of the daily categories for the PVE daily for a few more achievement points.

…or try to just not care, because it’s a leaderboard that doesn’t matter.

You weren’t going to top it anyway.

I don’t think waiting for people to quit the game should be the sole activity that allows people to move up the achievement ladder.

I’m unsure why you do.

People who have been playing longer will have more achievements, and rightly so. Should someone who just started spvp have rank 40 just because people who have been playing longer have rank 40?

Should people who have just started who play far more, are better, and more focused never be able to reach rank 40?

Because that’s how the system currently works. People who start today will never be able to catch up to those who simply do their daily. There are not enough other achievements to ever make up the difference.

This isn’t about handing out rankings to new players, it’s about allowing everyone via equal effort to be awarded appropriately.