- there are many ways to nerf alacrity and make it still valuable (but not OP) in both PvE and PvP
There’s the very simple thing that before AWTEW was changed, we all thought that if anything Alacrity is nice but not a game maker.
It wasn’t before every, kitten , bloody, well applied 2s to 5 people that this became crazy.
So while I’m very happy that healing well now removes conditions baseline, maybe it’s time to find something else for “the well talent”. Ideas:
- Wells apply random conditions and boons (like Chaos Storm, but always duration 1s).
- Wells recharge faster if you aren’t standing in them.
- All wells apply confusion on tick, including Well of Eternity. That one deals damage at the end, the others remove a condition.
- Wells grow by 20% in size (not radius!) each tick.
Wells spring water. Colonies are born and thrive.
To out there?
Top of the list? No. But yes, res mechanics were broken (not Chrono’s fault), Chrono bunker is a tough nut (but hardly the toughest), and the problems in PvP are many.
Top of the list is Bunker Tempest, hands down.
As much as I dislike Diamond Skin, I even main a Necro so any enmity you might feel for that trait I feel twice as much. But I have to say that Tempest doesn’t have such a severe impact on PvP as Chrono. I can deal with Chronobunks relatively easy as far as its 1v1, but that’s hardly where their power lies. No class nor build is even close to being as obnoxious in a teamfight as Chrono. When the Chrono shows up to a fight the fun simply stops and it becomes a slog. And yeah, this is mostly because of ress/stomp mechanics, but Mesmer is the class that could abuse them to their fullest extent so it is Chrono’s fault. There’s also the part where some comp teams have gotten away with stacking nothing but Revs and Chronos with satisfactory results.
The only reason you noticed the Chrono was because he instantly gets up anyone you put down. In terms of downing him though, it’s no problem, and then the team fight falls apart after that.
So yes, it’s 100% broken res, not broken Chrono.
This is Anet. You cannot deny that they have some sort of grudge against Mesmer and everything they do (which isn’t much) and tend to overnerf.
Clearly you have never played or really paid attention to the thief to make this claim. Thief is objectively the most nerfed class in the history of the game. Like all classes, however, some of these nerfs were completely justified, despite crying from people who claim certain aspects of the class were “fine” when in all honesty they were just blatantly overpowered.
Heard this said over, and over, and over again.
So I’ll respond the same as I did in the past, over, and over, and over again.
Quantity < Quality.
If they had nerfed it just once at the start really really well, then Thieves wouldn’t have this drum (MOST NERFS EVER FOR ALL TIME OMFGDKFKJH@*Y$*!!) to beat.
Funnily enough the one and only time Thieves have truly suffered wasnt from being nerfed to hard, but rather because everybody else got buffed to much.
~HoT Meta 2016Actually reading thru the thief nerfs over the years the quality + quantity make mesmers look like anet’s golden child.
lol
See, Fay is laughing at you because he was present for Mesmer history (we all saw thief along the way too).
So yeah, well done for making Fay laugh I guess. You must have hit a particularly high note of ridiculousness.
Actually: Stronghold needs a league progression of its own.
Separate titles.
Separate rewards.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
So you think Mesmer is fine in its current state where it causes a meta that forces matches where neither team can even gain any points at all for up to several minutes? A class and build that causes teams to rage quit from tournaments with actual prizes? Or the fact that Well of Precog utterly breaks Stronghold mechanics?
Yeah no, Mesmer isn’t fine. There’s a bunch of things wrong with PvP at the moment and Mesmer has plunked its bottom down at the top of the list.
Top of the list? No. But yes, res mechanics were broken (not Chrono’s fault), Chrono bunker is a tough nut (but hardly the toughest), and the problems in PvP are many.
Top of the list is Bunker Tempest, hands down.
Hooray for everything getting getting nerfed!
Oh and Ithilwen, now is not the time to say you were finally getting success on Mesmer after 4 years, even if it is true. -_-u
3 ambers 1 diamond, and me as ruby XD vs 5 diamonds
Not sure why I had to get dragged into it, but we won anyway. Only got 1 pip.
Now tell me your horror story and so i can give it an happy ending.
If this like the happy ending provided by those massage parlors Ashton Kutcher visits?
I know Helseth’s mesmer guide is out there and everyone loves our lord Helseth but this is for those of you who like my guides and want game play!
Incorrect.
Rofl.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Actually he is right.
Going Full Assassin Armor + a few trinkets to reach 100% crit chance is better in a Berserk mode than going full zerk.
But you can reach 100% crit chance with berserker ammy XD
I don’t know, but I can hear Gravity Well pounding away in my sleep. Bang, bang, bang… over and over again. Face two mesmers on point and it is: bang, bang, bang… bang, bang, bang… bang, bang, bang… bang bang bang… You’ll be bopping up and down for 30s like a rag doll.
It’s funny just waiting it out thinking “Oh no, I’m stunned. These bunkers deal zero damage though -_-u”
Soon, mesmers will feel the thief’s pain and thief will overtake mes with our l33tmlgAAs.
Did you forget pre-HOT metas? Thieves pretty much made many classes non-viable to compete for a spot in the meta. One meta that thief is out and you are happy to play the victim card looking for revenge? You are so clueless.
More than that, Mesmer was subject to OP’thiefness since forever XD
Hello I have not played gw2 for quite awhile and while overlooking the traits for berserker I saw one called “blood reaction” and if my guessing goes right, wouldn’t traiting this while having assassin stats give more dps than berserker? Since having more precision will net me more ferocity.
No because power determines how hard you hit where’as ferocity is the damage multiplier for crits. That and also each class has various ways to augment both their stats and damage output. So if you can maintain 100% crit chance without assassins gear, it’d be better to distribute your stats into other areas (such as power).
Pro tip:
1) Force out the evades
2) Burst on the blocks. Use unblockables XD~Berserker Bunker Buster
Good times.
your chrono build seems pretty nice, how is it compared to a dom/duel/chrono build?
Now I’m not sure what build you’re referring to XD
If it’s the chrono build in my sig, then no. Dueling is an unnecessary trait line for Chrono. Sure there’s a couple nice traits in there, but you’ll be better off with Inspiration (condi cleanse/utility) or Chaos (Heavier CC, might stacking, boons, etc). Hell, depending on what you’re running, Illusions is a better trait line that opens up some nice playstyles and effects.
I don’t even know what dueling is anymore. Dueling is dead to me.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
This is Anet. You cannot deny that they have some sort of grudge against Mesmer and everything they do (which isn’t much) and tend to overnerf.
Clearly you have never played or really paid attention to the thief to make this claim. Thief is objectively the most nerfed class in the history of the game. Like all classes, however, some of these nerfs were completely justified, despite crying from people who claim certain aspects of the class were “fine” when in all honesty they were just blatantly overpowered.
Heard this said over, and over, and over again.
So I’ll respond the same as I did in the past, over, and over, and over again.
Quantity < Quality.
If they had nerfed it just once at the start really really well, then Thieves wouldn’t have this drum (MOST NERFS EVER FOR ALL TIME OMFGDKFKJH@*Y$*!!) to beat.
Funnily enough the one and only time Thieves have truly suffered wasnt from being nerfed to hard, but rather because everybody else got buffed to much.
~HoT Meta 2016
One thing that’s nice about the signit to berserk cd’s is that they all come up at the same time. So procing a sig of fury into berserk, with a sig of might to make sure your gunflames will land will set you on in your way to burst a target. Once berserk has finished and the cd come up, sig of fury and might are both ready to go again.
Would there be a case to drop either of the signets in favour of Signet of Stamina?
I recognize the cost would be whatever trait you drop plus the +100 prec you’re more likely to get by proccing either of those sigils over Stamina (which you’ll likely want to keep the passive going).
But permanent, unstealable/uncorruptable vigor plus a total condi wipe on a 36s cd is pretty sweet.
I guess it comes down to two things:
- How relatively important is that adren from the Fury sig if you have Headbutt doing the same thing, and the +180 precision otherwise?
- How relatively important is that unblockability from the Might sig when you already have it from the mastery trait, and the +180 might otherwise?
I recognize that all three would be pretty strong, so it’s hard to make a bad choice. I’m just not sure what’s optimal.
I see what you’re saying, and maybe there is something there, but I’d be loathe to give up the ease of use with how everything works togeather as it is. I wouldnt want to drop sig of might because part of what makes the bunker buster so bunker buster is that you’re potentialy running 12s of unblockable every 20s, though often you do end up proccing the trait during the utility causing the two to overlap instead of stack duration, but w/e, it allows you to eat Rev’s, DH’s, and Chrono’s who’re so reliant on blocks/reflects so tidily. The adren sig simply means that when i want to berserk I can, no waiting around for adrenaline to build up, which would be a game change for this build. That might not be the case all the time, and no doubt enough patience and discipline could allow you to comfortably overcome the change to the setup, but I’d hate to be caught out without it.
You could arguably make a case for dropping Outrage though, seeing as you have the stabos while berserking, and could rely on headbutt for the stun break. However I do often use Outrage as a break from Headbutt so I can open up a BG berserk burst. But again, maybe that’s simply a matter of playstyle as I id save that combo for when a stack of stabos is up while in berserk, and not do it outside of berserk.
Anyway what i’ll do is get a recording. That way you can see it in action for yourself.
Was funny, I had a Rev coming to 1v1 me a few times while I was holding far last night. After a few deaths he- /say: What build are you running :O
XD
some video footage would be appreciated friend
I’ll record tonight just for you ;D
Seems pretty weak to condis when not in Berserk and spamming F1, the concept is still ok. I run a Bunker Buster setup too but I decided to just go pure damage and stick to avoiding direct fights…although you’d be surprised how many die to this just because of how high the damage is. If I’m gonna fill such a niche role, I’m gonna go full out. That being said I run something more like this when I’m going for damage but don’t wanna die instantly to focus.
Your sustain is still only really coming from those OP runes though, can’t fault someone for using them but take them away and watch how much your sustain drops.
I totally get where you’re coming from and I was running pretty much the same setup as you from the start.
I think the thing is, this setup allowed me to cover other areas I couldn’t when the need demanded. Like holding that point solo 1v1 when I didn’t down them straight away, or keeping it contested just long enough for help to arrive.
Id I had sufficient time I’d take a crack at running up to legendary from ruby into legendary. But, you know, purely solo suffers the problem of facing heavy premade presence the higher up you go, and this is a problem every class suffers when you put on the artificial requirement of pure solo play.
Of course enough grinding will get you there eventually, so…. is this really a benchmark worth setting?
kinda, well, many people says that for warrior getting into diamond was maximum as soloq and they also say that they need to be in full premade to get into legendary tier : getting into legendary sounds like imposible for soloq warrior as long as what they say.
I just wanted to ask if there is any exceptional.
I find “people saying such and so” funny because, according to “everybody” “nobodys run warrior this meta/season” XD
You see the contradictions there, right?
As a Mesmer main, who’s always played roaming dps +1, I swapped to Berserker to continue the same roll.
Less utility yeah, but more straight forward, more effective.
Of course when I can align everything up on my Chrono I can land a solid lockdown and burst an entire enemy team at midfight. But the meta is such that most past Mesmer setups have been pushed out. So yeah, bunker chrono, it’s a thing, it’s effective, w/e.
I don’t think there’s that much qq over Chrono though. Just look around. After the res changes, nobody will be frustrated by a Chrono again.
Ross, the CD on Thieves guild is massive, wouldn’t basilisk venom be better as you’ll have it up for every fight? Also giving your allies a stun is awesome.
Also, taking the stealth on steal instead of leaching venoms seems to negate the point of venomshare.
I took leeching venoms at first, but after a while I found I didnt really notice its effect. That, and the utility of having a stealth on venoms meant many things. For one I could create a stronger opening burst combo. I’d open with sBow dropping a poison field on point. Swap to P/P before combat engaged and proc venoms. Stealth to target to invis and pistol 1 through the venom field (seems to have a 100% projectile finisher?), that’d stack all venoms, plus pistol stealth bleeds plus the additional poison projectile finishers. That, and I’d still be full of init.
Stealth also opens up a stronger disengage possibility, which is super helpful when dipping out of a battle (usually after your first two team venom dumps in a match, the first being applied out the gate, the second as the CD’s come up just after the opening mid fight starts) and moving for a far decap. So yeah, in the end it was stealth > Leeching.
As for Elite, both bas venom and thieves guild are powerful, but for different reasons and under different circumstances. Thieves Guild will fill up team presence for a venom burst when allies are rotating off to other points. They also offer a means to, effectively, remove a target from the field when you do this. They also provide support for the thief when you’re solo assaulting, or defending a point 1v1. They tripple your solo venom application while also providing their own cripples, imob, and damage.
Bas venom on the other hand is a much shorter CD CC, and is a sound, strong, simple, and effective approach. For the team it helps burn enemy stun breaks and stabos early on, and helps for venoms to apply under the stun. It might make a difference, it might not. It’s a nice fire and forget option. I think the last time I was using the build, I was using bas venom for the most part, so yeah, go with it.
Id I had sufficient time I’d take a crack at running up to legendary from ruby into legendary. But, you know, purely solo suffers the problem of facing heavy premade presence the higher up you go, and this is a problem every class suffers when you put on the artificial requirement of pure solo play.
Of course enough grinding will get you there eventually, so…. is this really a benchmark worth setting?
So when I got to Ruby I decided I’d make my way through it using Berserker. At the same time I was really wanting to address some of the more serious issues of running a standard zerker berker build who’s roll was to +1, and bunker bust. I’d looked through every build posted by anybody running a berserker, zerkerberker, bunker buster, gunflame etc and decided to redesign based on the wisest course.
I’ve run it solo and with friends. It’s got great synergy and is effective for its task. I’ve managed to impress the friends, and keep the soloQ pugs happy, which is always a good sign ;D
One thing that’s nice about the signit to berserk cd’s is that they all come up at the same time. So procing a sig of fury into berserk, with a sig of might to make sure your gunflames will land will set you on in your way to burst a target. Once berserk has finished and the cd come up, sig of fury and might are both ready to go again.
Since signits are traited you’re effectively running 2 might sigs on a 20s cd each. Depending on when they proc that’s 6-12 seconds of unblockable every 20 seconds. The high HP pool allows you to take more of those heavy hits, and not fret so much over condi’s. You always have more than enough time to proc your healing sig, which is also back up again before you run out of hp’s vs these silly bunker specs. If you happen to face another bursty spec, you should be able to outburst him before he can you. Blind a problem? use your resistance wisely XD
Unsuspecting Foe finds use in the Headbutt, GS hundred blades, whirlind combo. The build lacks precision, so outside of your burst skills your hits won’t be terribly scary. Bursting under the stun though can break down those tougher specs after they’ve been softened up by a few gunflames. I’ve gotten a great deal of mirth out of bunker eles and bunker druids who’re already so susceptible to a bit of lockdown, not being able to do anything, and eating a full 4 seconds of fist smash dead punch.
Oh and Cleansing Ire is taken for the adrenaline regen first, and the condi removal as a nice second. Without it the build lacks great Adrenalin regen (when you NEED it), and this provides that (In a Marauder setup I take Furious over Burst Precision for the same effect).
No Fast Hands, no Rifle Trait for piercing you say? Honestly I don’t need them. This is a single target bunker buster build. I don’t have problems hitting my target with a rifle, and working a 10s weapon rotation is simply a matter of discipline. If you can’t live without it you just need to learn how. I’d love 5s swap, but without it, ohwell XD
Anyway, love it, hate it, it’s good times. Most effective build I’ve run within the theme to date.
eh…its ok, but I think it will get better after balancing.
If it works for you personally, great! I still believe the better option right now is marauder simply because you get both hp/precision so you dont have to slot in signets to keep up fury. I highly suggest slotting in endure pain/berserker stance instead for survival. Berzerker is all dps, you might as well take advantage of it.
The signits aren’t for the precision stacking (that synergises better with marauder/zerker) rather purely for their active effect synergy. Zerker stance is on a 60s cd, and the adrenaline isnt instant. Signit of fury is instant, and if you enter berserk mode after using it the cd finishes perfectly as berserk comes off CD next, meaning no down time on entry into berserk mode (regardless of if you’re still in or left combat). Signit of might is on the same CD. So the first 6 seconds of every berserk can be unblockable which, when you consider that’s the duration of your quickness, is the best time to have it anyway.
Playing Mesmer for all the years that I did I found Warriors to be… unintimidating. Why? Stances had a lot to do with that. When I fight a typical warrior I know that at X time, they’ll proc Y, where Y is a short duration invulnerability (endure pain). Sure they have an active proc, and a passive one on defense, but when I see it I know “Ok, chill for a moment, let them run their immunity out, then they can die”. And that’s how things went. So when I came to play warrior all I saw when I looked at stances was a weakness that my opponents would take the same advantage of. If I switched to a passive, defensive posture when they procced, so would my enemies.
Playing this way I get the benefit of the assumption I’m going to be running them (because honestly, what warrior doesn’t -_-u) AND I assume the position that I’ve got to get by without them (stances). Therefor I gain the benefit of those traits/utils not taking up space on my bar. Essentially I’m free of them, I’ve learned to play without them, and I benefit from that.
Don’t get me wrong, they’re strong, they’re good picks to play, but I don’t run them due to their inherent psychological shortcomings they have both on myself and my opponents.
What you do lose with Marauders is power and ferocity. You gain better sustained damage from AA’s with that amulet, but overall your burst and heavy hits are relatively weaker. Due to the nature of the damage flying around, and the need for sustain on war, I’ve come to favor Valk (in a setup that works XD). Fact is, you only need enough damage to achieve your goal, and this setup, thankfully, clears the bar.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
I messed around with Valk post June 23 but pre-HoT, and I think there’s something there. I also think HoT expanded the potential, which you’ve taken advantage of.
The build looks pretty good, but it’s pretty vulnerable outside of a particular niche. That being said, I predict this build (or something like it) will really soar after the upcoming balance changes. It’s well thought out, cohesive, doesn’t use a zerk amulet (or gear, for outside pvp), it skips FH (which I see as being an objective for the upcoming patch) and it uses rifle (which is getting some specific attention).
This is definitely something to review again later this month. In the meantime, I’m glad to see an out-of-the-box build that has some value. Great job.
Thanks Choppy
I’m looking forward to whatever changes are coming also. I’m sure they can only improve upon what’s here given this doesnt rely on any of the usual “Must haves” for warrior builds to begin with.
Oh, here’s a good chunk of my trip through Ruby thus far using this build
The 7 match win streak in particular was fully solo XD
Vid of entire reason running berserker or it didn’t happen
XD
So when I got to Ruby I decided I’d make my way through it using Berserker. At the same time I was really wanting to address some of the more serious issues of running a standard zerker berker build who’s roll was to +1, and bunker bust. I’d looked through every build posted by anybody running a berserker, zerkerberker, bunker buster, gunflame etc and decided to redesign based on the wisest course.
Gameplay
https://youtu.be/p5xwL-kGIfE
Build (Theory with coming changes)
http://gw2skills.net/editor/?vJAQJAURnMdAlki9dA2dAEliFlA7ILEA+dIhu42F4N3+bTuA-TpBBABB8AAA4CAQwRAgsyAHfIAie/BA
Build (Original)
http://gw2skills.net/editor/?vJAQJAURnMdAlki9dA2dAEliFlA7N3+bTuIhg42F4ILEA+dA-TpBBABHfIA4f/hAeAAEcEAA4CAQWZAA
I’ve run it solo and with friends. It’s got great synergy and is effective for its task. I’ve managed to impress the friends, and keep the soloQ pugs happy, which is always a good sign ;D
One thing that’s nice about the signit to berserk cd’s is that they all come up at the same time. So procing a sig of fury into berserk, with a sig of might to make sure your gunflames will land will set you on in your way to burst a target. Once berserk has finished and the cd come up, sig of fury and might are both ready to go again.
Since signits are traited you’re effectively running 2 might sigs on a 20s cd each. Depending on when they proc that’s 6-12 seconds of unblockable every 20 seconds. The high HP pool allows you to take more of those heavy hits, and not fret so much over condi’s. You always have more than enough time to proc your healing sig, which is also back up again before you run out of hp’s vs these silly bunker specs. If you happen to face another bursty spec, you should be able to outburst him before he can you. Blind a problem? use your resistance wisely XD
Unsuspecting Foe finds use in the Headbutt, GS hundred blades, whirlind combo. The build lacks precision, so outside of your burst skills your hits won’t be terribly scary. Bursting under the stun though can break down those tougher specs after they’ve been softened up by a few gunflames. I’ve gotten a great deal of mirth out of bunker eles and bunker druids who’re already so susceptible to a bit of lockdown, not being able to do anything, and eating a full 4 seconds of fist smash dead punch.
Oh and Cleansing Ire is taken for the adrenaline regen first, and the condi removal as a nice second. Without it the build lacks great Adrenalin regen (when you NEED it), and this provides that (In a Marauder setup I take Furious over Burst Precision for the same effect).
No Fast Hands, no Rifle Trait for piercing you say? Honestly I don’t need them. This is a single target bunker buster build. I don’t have problems hitting my target with a rifle, and working a 10s weapon rotation is simply a matter of discipline. If you can’t live without it you just need to learn how. I’d love 5s swap, but without it, ohwell XD
Anyway, love it, hate it, it’s good times. Most effective build I’ve run within the theme to date.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Like, how high?
If you can get organized with a team, everything’s always easier. As a thief you can always play the +1 backcapper.
At best, for venoms I put togeather this and really liked how it ran vs the various situations I had to face.
http://en.gw2skills.net/editor/?vZAQNAqaVn8lCFNhNNBGmCsPhFZCjLQ1C2BzdwQYKUbPNFCAA-TZxBQBGc/hldKAAwDAwLlBwwRAAA
Oh, I made a build thread too with vids and stuff
https://forum-en.gw2archive.eu/forum/professions/thief/What-I-ve-been-running-in-PvP-P-P-O/first#
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Pro tip:
1) Force out the evades
2) Burst on the blocks. Use unblockables XD
~Berserker Bunker Buster
Good times.
Guys, guys, buffs to warrior, reworkings on berserker, there’s only good things to be happy about!
Oh right, Mesmer. Well, scepters so far out of fashion now, it needed redesign 2 years ago XD
Alacrity is cray cray,w e all know it. But let’s be fair, if you’re gonna complain because a nerf might knock you out of PvE viability…. come on, its’ PvE, what are you doing PvE’ing in this game. At its foundation it’s terrible. But ok, I suspect a nerf to either self applied alacrity, or group support alacrity. I suspect the former as that’ll help cull the latter, but overall Chrono will still provide team alacrity support which will keep everybody else happy. Ultimtly it’ll mean nothing for you pve raiders XD
As for self alacrity, you’ll have to take a more selfish setup to proc major uptime.
Mes res was utterly broken, and broke PvE. However Mes will still be a strong resser simply because he can still trait for feedback on res, and resistance on glamor. The quickness had to go and good riddance.
Chrono will still remain a strong bunker with great team utility and sound team support. We still also have our boonshare support options too. Hopefully nerfs to other classes will open up our diversity again. What happened to our power role? What about our well strengthened controll/interrupt? The op meta setup pushed these out, they need to be allowed back in.
But who cares! Mesmer got boring. The worlds gotta spin to bring back the excitment it used to hold, sadly.
Onward with Berserker then!
In other words, rev nerfs with NO COMPENSATION.
Half legends will remain worthless
To be fair, the game has only been worse since Rev came on the scene. Coincidence?
#in before people start complaining if diamond skin gets better, I can see people complaining about its pathetic state right now, what more if it gets buffed
It’ll be remove 1 or 2 boons on crit. 1 or 2s icd.
or something.
I’m already running without fast hands XD
Base CD reductions gonna be awesome
Fast hands is love, fast hands is life
It’s an amazing trait. You can do amazing things with it. But I thought to myself “I can play on a 10s cd on Mesmer, why not War”, so I dropped discipline, re-disciplined myself… -_-, and funnily enough it worked.
i can’t believe this thread baited so many people FailFish
it wouldn’t bait as much if not for Ross and Cogbyrn The Warrior Gods
I like winning on warrior when so many warriors are so hard in their QQ XD
It makes me giddy :D
Unfortunately, the part about “giv[ing] you a bit more to play with in a single weapon set” leads me to think that baseline Fast Hands is out of the question. At least they recognize that Warrior sustain is in the toilet right now.
More than likely they are going to remove fast hand entirely and give each weapon the ability to work without the need to swap to another weapon every 5 seconds..
I’m already running without fast hands XD
Base CD reductions gonna be awesome
Know when to engage. Don’t over extend.
It’s just so crazy it might work!
When playing home point defender I love a +1. If there’s a thief or a war on the team I’ll ask what they’re running, and ask them to be sure to +1 for me whenever anything makes a break for home.
If playing Berserker, I’ll find out who’s taking home and let them know I’ll be there to +1. Rotate around, eliminate targets from fights, win the match, get the girl, retire.
The point is is that the Diamond used the Emerald to help his progress to Legendary.
That’s all that matters this season :D
Wow, you’re really shooting for the moon. Hoping to land in the stars?
i think we’ll crash land onto the moon
stranded, in need of a rescue? XD
Wow, you’re really shooting for the moon. Hoping to land in the stars?
Alright I’m gonna lay down some truth here. I only logged onto my alt smurf acc to answer this since my main account is banned on forums until January 14th. Listen up. For those who think they are good warriors, I know Interpret Interrupt and Interpretor, these guys have a high MMR as do I, and we all mained warrior. We had to change mains if we actually wanted to do decent in sPvP in this meta since warrior is absolute kitten tier in high tier/high MMR sPvP, even one of the best warriors Tarcis re-rolled since it’s crap in high tier. So stop acting like “warrior is good, I’m good at warrior” because quite frankly, your MMR is garbage and you’re playing against garbage players. I can 1v3 people around this account’s MMR on Marauer GS/AS Rampage warrior. So gtfo, you guys suck, the people you’re playing against suck.
-Mortal Wombat X
This has actually been my most favorite post in the last year.
It’s profundity is in the beauty of how, in a single, powerful stroke it both makes its point, while also making itself completely and utterly irrelevant. It’s a tragic masterpiece XD
I don’t even see the finishers
Yes. It is very satisfying critting for 15k. But one good skill does not a good class make. And yes assuming you are 3v1 or assuming.g you that the top on your opponent you can week the competition. None of this cha.he’s the fact t that warriors have been needed into the ground. If anything it means that later on ArenaNet is going to nerf gun flame and kill shot because we can’t have a skill that does 15k with one hit. And then what will you say when you no longer have any good skills. This is not an argument that needs to be had what needs to be realized is that while Warriors have one good skill and perhaps one good build does not mean that they are a balanced class in any shape or form all it means is that there is one good skill or build that a lawyer can use to be competitive but honestly killshot warriors have been around forever and you never heard about people wanting to play them all the time what it was was the Shadow Warrior that people wanted to play or the handle all that people wanted to play you know back when we had multiple skills that were effective and then someone complains that the Warrior is overpowered has too much sustained and they can’t kill them simply cuz they don’t know how to play the freaking game and only now that every other option has been removed are people going back to playing kill shot and now with the new beserker specialization they’re playing gun flame as well but if Warriors were back to the way they used to be no one would be playing killshot or if they were it was only something to do for fun. Look at all of the threads on this forum 90% of them are complaining about the warrior being under powered so you’re saying 90% of players don’t know how to play their warrior when they’ve been playing them for 3 years this simply is not true people know how to play their warriors and yes there are extremely good players out there who can make anything look good that doesn’t speak to how good the Warrior is that speaks to how good the player is Wayne is a f****** amazing player and there are many players out there who can make their warrior seem like the most overpowered thing in existence but those same players could also pick up a mesma and highlight and just how kitten the Mesmer is a class should not be relegated to how good the player is. A class should be made in such a way that anyone who picks up the character can have fun with the character this is a game not a competition yes ArenaNet is making this into a nice sport but it is still a game it is a nice port based on playing a game and a game is meant for everyone to be able to enjoy and the warrior has zero presence in the competition aspect of this game as it is so you’re telling me the best players in the in the world have completely alienated the warrior as a competitive class and you don’t think that something’s wrong with that?
Wall of text hits you for 10,000 damage.
If you broke your burst up into paragraphs the burst damage number wouldn’t be so noticeable, not so unlike killshot -_-u
Rofl, as though interrupt gameplay is so prevalent, particularly in the current meta.
Interrupts require timing and thought, otherwise you throw caution to the wind, drop your CC, and hope something hits. You got to understand, the extent of gameplay right now is spam through all your CD’s, hopefully AoE, and let the passive procs fly.
Interrupts couldn’t be farther from the skill level people are willing to invest, let alone able XD
Alright I’m gonna lay down some truth here. I only logged onto my alt smurf acc to answer this since my main account is banned on forums until January 14th. Listen up. For those who think they are good warriors, I know Interpret Interrupt and Interpretor, these guys have a high MMR as do I, and we all mained warrior. We had to change mains if we actually wanted to do decent in sPvP in this meta since warrior is absolute kitten tier in high tier/high MMR sPvP, even one of the best warriors Tarcis re-rolled since it’s crap in high tier. So stop acting like “warrior is good, I’m good at warrior” because quite frankly, your MMR is garbage and you’re playing against garbage players. I can 1v3 people around this account’s MMR on Marauer GS/AS Rampage warrior. So gtfo, you guys suck, the people you’re playing against suck.
-Mortal Wombat X
I wonder why your account was banned.
The people who AFK out of matches when they see a warrior on their team are justified in their disappointment/anger and I’ll agree that their reaction is exaggerated. That being said, until ANet does something about this dismal balance, warriors should do everyone a favour and either re-roll or play WvWvW/unranked. Ranked, as much of a joke as it actually is currently, is the mode you play when you want to win and warrior simply isn’t that.
Read: I’m bad at warrior. When I play warrior, I get rekt. I can’t figure out warrior, which I’m told is a super easy class to play. Warrior UP right now, but I take it to the next level.
Meanwhile…
If you took Signit of Humility, you could Moa your target and just pretend that that’s your pet.
So when are we resuming? I thought tonight, but no one showed.
I think Pyro’s having a break atm. Working on his speedo tan or something. If he ever makes it back from the beach im sure we’ll continue.
OK thanks. I’ll just check this thread and my PM’s every week.
Can confirm. Pyro working on tan. He wants it so when he takes off his underwear it still looks like he’s wearing some. Said we’ll raid again after the holiday period sometime.
Once seen ranger ported in downstate, no tranfusion no nothing. After that I took a eye on him, when noone was around him he ported around like crazy.
Imagine smart thief or mesmer doing it all time, noone could tell person hacking.
Welcome to WvW three years ago till now.
The ignorance that has cropped up in this thread is nearing astounding XD
Lol warrior isn’t bad, it’s just that Revenant is 3 times better at the very least. Revenant does just as much damage, provides its team with all of the important PvP boons in the game for almost free, and survives against condition and physical damage for much longer and more efficiently than any other damage dealing class. Warrior is not bad, Revenant just does everything so much better so why bother? I mean I guess you can play warrior to prove people wrong, but hey, let’s see how far that gets you. I would say Ruby at most, maybe diamond if you have friends who want to carry you.
I love Rev, nice easy kills for my berserker.
Except for a few Chrono matches, been running through ruby on berserker.