Lol. You guys are such cry-babies. According to your logic, its okay that you guys can live through 3v1 indefinitely. And now that you are slightly being nerfed you cry hard…bahahahahaha. Come. Be a thief and see what its like to have every class counter you lol.
Riz, most of the people here have been playing mesmer since 2012 and they know very well what it’s like to be countered.
Rofl. Riz has no idea what forum he walked into XD
I kept track of my journey through Ruby
67 games played ovr 17 days
29 wins on berserker
17 losses on berserker
13 wins on chrono
8 losses on chrono
mix of solo, duo, etc, no comms.
Wanted to bang out the end of the division because I wanted to move on to other stuff. The whole match making change came in on those last few days, so I was getting inundated with terrible, awful players. Thus I just smashed it out on my main which is mes.
Blade and soul just released in west lets see what game becomes esport worthy first.
Who cares.
I want to play games, not watch them.
For the authists Blade & Soul is new and interesting Gw2 is old with boring bunker pvp.
Thousands of games out there and you’re allowed to play, or not play them as you like. All the drama you attach to that? That’s just a game in itself.
So long as you’re having fun I guess.
Blade and soul just released in west lets see what game becomes esport worthy first.
Who cares.
I want to play games, not watch them.
FIRST
WORLD
PROBLEMS
With the upcoming changes revealed, I’m considering ending this initiative due to a concerted effort from anet to remove mesmer from the game. Thoughts?
Last night, it was just you and me for reset. That seems pretty clear to me. :(
Was last night the re-rally night?
Had an eye open for an announcement XD
Preview happens for a class change.
People act like the world is ending
Everyone claims there “deleting there mesmer”
Everyone claims the “class is useless”
Pyro quits gw2 “again”
The people who have always played mesmer will continue, the other will hop to the new FOTMnothing changes
For the record: I’ve drifted away from Mesmer before the preview (berserker better for same role I like to play. Also more fun :D)
Hell, I even came up with a new, good, carrion p/p venomshare daredevil.
FOTM? rofl XD
I thought we went over this. Engie only has medium armor.
Medium armor has nothing to do with the problem since any warrior build with hammer can’t win scrapper build. if we would be able to fight aginst them evenly with our hammer, i wouldn’t say this tho. (cuz currently war sucks than scrapper generally)
Need I point out… medium hp’s.
I’m not entirely sure how anyone with an ounce of brain power can say this kind of thing unironically when the 2 most survivable builds, in the current meta even, are Tempest and Chrono who both have Light Armour and Lowest/Medium HP respectively
You seem like an intelligent fellow.
Evidently, brain power cannot always account for wit :D
Good day!
I always like the speed of rifle butt. Considering the cast time of some cc’s, I found it effective, and rarely miss with it. If I’m running toward a target, obviously I account for the distance to impact and press it a moment earlier (usually interrupting a stomp).
Make it fast if you want though, its no bother.
+1, would have you dream this dream again.
No…A-net do what u set out to do
Further destroy the game? XD
Allow me to clarify Dondagora’s setup.
- Blue player 1 reaches a capture point. He stands on it alone, points tick in his teams favor.
- Red player 2 reaches the same capture point. Now both Red and Blue players are fighting for the point. No team earns any points while both players contend for the point.
- Red player 2 kills blue player 1, removing him from the point. Red player 2 now ticks points for his team.
- Presumably Dond’s suggestion means players can leave a point, keeping it in their teams favor. But it will be decapped/capped instantly the moment an enemy player enters the point.
The strongest teams would be those filled with players who could both take point, and repel enemy attackers. Killing, or routing would be the optimal means to generating score.
Worst case scenario: Immovable objects meet unstoppable forces. Nobody dies. Capture points never tick. No score is generated. Though, knocking someone off point for a second will generate 1 ticks worth of score etc. Generally speaking teams would be looking to spread over all three points all of the time, and being able to skillfully outplay an opponent would give a huge advantage.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
You have 25k HP.
Even if you were on a glass ammy (which you’re clearly not) you were not 1 shot by a berserker.
http://www.youtube.com/watch?v=kcc_86A9Seg20k gunflames are possible vs a light armor target. They’re just utterly ridiculous to make happen ( Example of reality: https://www.youtube.com/watch?v=kcc_86A9Seg ).
Nice alarmist thread though.
I miss “evaded”, “blocked”,“obstructed”,“out of range”,“glancing”,“missed”,… but the golem cannot do anyting for this to happens, so…
Conclusion: OP is a golem.
Chrono Bunker saw the introduction of the “easiest” form of play, with the lowest risk, and maximum reward. This all on a class Anet defined as a high skill profession that, given proficient skill, should produce high rewards.
The fact is we’re moving back into the past where no amount of skill will reward the player given the sheer effort it takes to manipulate a functional mesmer. It’s just not worth it to run Mesmer. Our best features are locked out by the meta, and frankly it’s just not fun to play in that, or play some other simpler mesmer build that, frankly, functions better (Chrono bunker for example).
The Devs buffed Mesmer in all the right ways. Then they introduced a changes, an expansion, and a Meta that set Mesmer back 3 years XD
I don’t play Mesmer much (though I do love the class) and I haven’t even finished unlocking or played much with Chrono, so take this for what you will.
What if Alacrity’s bonus was halved on other players (or if needed, on non-Mesmers?) This lets Mesmers keep their 66% and current cds so it doesn’t affect them as much while bringing down the problematic overbuffing in groups that led to this change?
Whoa whoa whoa, slow down there buddy. You clearly don’t know how Anet works. There is no half measure. It’s whole ham or nothing. Frankly your suggestion offends the very nature of their SOULS.
“If we’re going to set something on fire, we’re going to burn it TO THE GROUND” ~Anet.
I hope they remove burning from Rifle’s F1 and increase direct damage. Who the hell need 3 stacks of burning with zerker gear?
With the right setup those burning ticks can add up. They’re also good for when the target just survived the power damage and goes into a block, invuln, or teleports out of range.
Of course all the thieves are happy, one meta that they were not part of, Anet grants the wish and put them right back in there. Anet just have it out for Mesmers, just cant have a good thing for long.
Yeah right, Anet wants to nerf their only unique profession to the ground.
You’re missing the point here. I main mesmer and thief, and bunker mesmer was bad for the game, not only for thief, but also for shatter mesmer. Mobile bunkers can not be a thing in conquest.
Also, why is everyone saying that the basi venom buff will be the end of mesmer? Mesmer has ONE block on one weaponset, and I would bet that most mesmers will be back to playing sword/torch GS shatter next month, so unblockable attacks won’t frighten us anymore.
So
- PU provides aegis, procs from stealth
- Shield’s core feature is it’s duel channeled block, an important feature for bunker mesmers in particular, though it shores up a defensive aspect for good DPS mesmer who also make great use of its lockdown
- Staff Chaos Storm provides Aegis
- OH sword has a block on a relatively low CD, especially if properly traited
- Scepter 2 is a block
- Precog will now be pulsing aegis (rofl, biggest nerf ever XD )
We might have more blocks/aegis but we only have 2 MH weapons, and 2 two-handers XD
rofl
That is a huge “KITTEN YOU” aimed right at Mesmer. Combined with Well of precog now being basically worthless ( auto attacks will destroy the aegis almost instantly ) It makes Chronomancer essentially defenseless to thieves. Who, btw, are getting a major damage upgrade.
So I ask again, ANET.. why do you hate Mesmers?
Why are you even running precog still?
Go into any thread on the changes plastered around the various forums.
Read as the OP of each thread cries and complains about something or another.
Read as every response thereafter says “It was just a preview, there’s still many more changes to come.” ~As per the devs statement on the subject.
-_-u
You have 25k HP.
Even if you were on a glass ammy (which you’re clearly not) you were not 1 shot by a berserker.
http://www.youtube.com/watch?v=kcc_86A9Seg
20k gunflames are possible vs a light armor target. They’re just utterly ridiculous to make happen ( Example of reality: https://www.youtube.com/watch?v=kcc_86A9Seg ).
Nice alarmist thread though.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it
The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.
What about an ele sharing frost auras while you’re aoe’ing the entire enemy team XD
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
No…. “weapon swap” sigils work on weapon, attunement, form, and kit swaps. By design….
There’s some basic steps in logic here you clearly missed.
I’ll make it easy for you by cleaning up the above sentence
“No…. sigils work on weapon, attunement, form, and kit swaps. By design….
The “on weapon” part correlates to the sigils being places on the weapons. XD
You could call them “swap” sigils if you wanted to be more defined.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches. They’re atunement swaps. When eles have to work around two weapon sets each with a limited number of skills, then you might have a point.
Also atunements are themselves skills with effects.
ele tears, honestly…. XD
Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.
Who cares about Reaper, it’s the Ele’s you’ve got to watch out for XD
yawn plenty of other threads already up saying something similar.
I thought we went over this. Engie only has medium armor.
Medium armor has nothing to do with the problem since any warrior build with hammer can’t win scrapper build. if we would be able to fight aginst them evenly with our hammer, i wouldn’t say this tho. (cuz currently war sucks than scrapper generally)
Need I point out… medium hp’s.
I thought we went over this. Engie only has medium armor.
I think the term “killshot” was the generic word used for “Rifle burst skill”. It’s very easy to forget to say “gunflame”, and even easier to incorporate both terms under the one word “killshot”.
If there were a distinction to be made it would be IF they differed. Then again, it wasn’t the cleanest of presentation, so it’s anybodies guess XD
As an aside, it begins to be worth taking Discipline when you stack the two (Smash Brawler + Versatile Power). 60s of berserk over 69.75s of play (20.25s over just Smash Brawler, and 28.5s over just Versatile Power). 2 3/4 cd on bursts, so 5 or 6 easily every 15s (so long as you can manage your adrenaline upkeep XD), 20-24 bursts if the stars align.
Also it’s fair to point out that the more you’re in berserk mode over the course of a game, the more you’re benefiting from ALL of the other things that come with it. This includes the damage, fury, quickness, and STABOS.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
d burst mastery is only necessary if you’re running Smash Brawler
However you are still at a huge disadvantage while not in zerk mode without burst mastery, since you are basically a normal warrior at that point. Normal warrior without burst mastery is terrible ask anyone besides yourself. You don’t really see the big picture at all and only look at it through youre small lens of how warrior works for 10 seconds in zerk mode when warrior spends most of its time not even in this mode.
Berserk mode lasts for 15 seconds.
With Smash Brawler you get a 33% reduction in CD, so Berserk mode comes up every 10s
That means for every 10s of berserk downtime you get 15s berserk uptime, and bursts on a 3 1/4 uptime for a single trait in a line you’re already taking.
That’s 60 seconds of berserk for every 90 seconds of play (taken from the first berserk). That’s 4 bursts a berserk, five is you do a swap after the 4th each berserk. So 16-20 bursts depending on how you play it.
Versatile Power offers comparable (though lesser) figures at the cost of an entire trait line.
1 berserk every 12 3/4 seconds for 15s, so for 60 seconds of berserk 98.25s. And in that time 3 bursts, or 4 with a swap. So 12-16 bursts in 98.25s. (possibly more with good 5s weapon swaps but this would be situational and might result in less bursts if range becomes a factor).
So yeah, I have a narrow scope, but I’m not stupid when it comes to trait lines, picks, and playstyles (but please, belittle me if that’s your thing, I don’t want to stand in your way :D). Savage Instinct is a great trait with amazing synergy, but it’s not necessarily optimal. If, for example, you’re getting in and out of berserk mode with no down time then there’s no point in saving it for a stun break (berserk always on CD). When you headbutt to break stuns, and Outrage on a 10s cd, you’re got burnable stun breaks you can use in conjunction with berserk mode should you need. In otherwords, there are build paths that accomplish the same thing at minimal cost.
**Maths might be kitten. Im tired and its not my strong suite XD
All auras in the game currently have tangible negative effects.
Burning, chill, stun, vulnerability (plus retaliation damage) , reflection.
Chaos armor dealt cripple, blindness and confusion.If blindness became weakness it would be add more benefit to an already strong condi meta. Condi users can’t have glancing blows, and in a world of energy sigils altered endurance means nothing.
It would be a meaningless aura. The confusion it gives is not enough to cause meaningful damage, 1/3 to 1/9 as worse as the stack of burn from fire aura. The protection doesn’t protect against condition damage.
Beyond the occasional cripple (which doesn’t bother any ranged condi user) it would do literally nothing against any condi users.
Weakness certainly will help against viper, carrion or sinister. You really don’t see that much rabid/wanderer and settler is going away.
The change is fine IMO, it will help defend better against some of the more powerful dps builds currently and coming 1/26 when two of the four amulet additions are equal power/condi.
Since when is damage reduction better than damage avoidance??
This also weakens confusion application cause Ineptitude will no long work with Chaos Armor…
When blind only allows the avoidance of a single skill vs weakness that can effect the target over multiple hits for its duration?
I mean, I haven’t stated it officially or anything, but I pretty much Berserker full time now XD
Berserker just does roaming DPS +1, Bunker Busting better (12s unblockables, OMG! XD )
When everything got ramped up from the trait changes and HoT, Mesmer grew less and less… involving. About the time the meta shifted and interrupt/lockdown play became obsolete… yeah, Mesmer got reeeeeeeal kittene.
I am looking at thief buffs….
I think people forget that thieves used to eat mesmers alive before we got blind on shatter. They still were a problem but much more manageable.With damage boost, Basilisk Venom as unblockable and sharable to near by team mates, good luck in PvP as a mesmer. Not to mention there’s no point in taking a mesmer to be competitive, Anet achieved exactly what it wanted, kill the bunker meta, bring back thief into meta, and trash the class they hate the most.
Bas venom has a long cast time. If you can’t see it coming, ohwell.
Also, it’s always been easy to land a venom burst, and the stun is the true power behind it. If classes want to sit behind their blocks and pretend they’re safe, they’ve got another thing coming.
Any good Chrono has other options at his disposal. That and, if you’re gonna want to block, check the thief doesnt have his venom applied. That and watch for the cast animation.
FYI, the true potency of unblockable basi comes from venomshare, when the whole team can get a free unblockable stun. That said, the thief has to build for it, which comes at a cost.
Ohwell, Valkserker bunker buster it is then XD
d burst mastery is only necessary if you’re running Smash Brawler
a lot of people will disagree with you.
Oh I know :D
I didn’t claim there was any use for it, I was merely telling you that it was there and a possibility. No need to ridicule me for it.
Sorry, it wasnt meant to come off as personal.
As a primary rifle user, I have to say that the changes are up and down.
The lack of ALL attacks not piercing, including auto bothers me a tad. It was one of the perks to using Crack Shot. Being able to hit multiple enemies even whilst skills were on cooldown at least made it somewhat usable imo.
As for the Brutal Shot change, will have to see how that fares. More defensive skills for rifle aren’t bad, but I worry about it being an annoyance. However, I would have hoped they’d have improved Rifle Butt instead, which I think the roll would have been better suited for. Not to mention a fix to its rather finicky hitting.
Adrenaline gain never really was much of an issue for me on rifle, especially with the vuln change prior to grant extra ticks.
I’d of asked for protection on Rifle Butt, so it had use both in melee and at range.
If they wanted to be sticklers, then the boon can proc on hit. Lose the range benefit, but at least you have to be skillfull to land it, and get something if the target has stabos and is in your face.
You can already do that, just spam f2 with signet or to the limit and you’ll enter zerk mode without being in combat. The adrenaline will decay when you enter zerk mode, but you will still pulse stability (with eternal champion) and get all those boons.
If the adrenaline decays once in berserk though, you cant use the burst, which XD. Also what do you need stability for if you’re not in combat XD
I think you guys don’t understand that piercing is baseline. there is no reason to use crackshot now unless you want cool down redux and adrin gain. That means you can take warrior sprint instead.
Crack shot is very good choice now though as it gives pretty rediculous amounts of adrin which is much needed for rifle to be effective. Its just not mandatory anymore which is great. You have no idea how good it is to have base line piercing. Its somthing people have been asking for.
Discipline is still nessary becuase I don’t know any build that really works good without burst mastery. Without burst mastery adrin issues are pretty bad losing all adrin hit or miss is terrible. Retaining 1/3 bar of adrin on hitting is key and don’t expect Killshot to hit very hard without burst mastery.
The dodge roll on Rifle 4 is sick it is also an immob. It is a short immob but that synergizes pretty well with other traits like ones that give u fury when u immob a target. A 1.5 sec immob is long enough to get off a gunflame shot while the target is immobed. This makes dodging KS impossible if u get hit by that and don’t clear the condi.
Piercing is baseline “on some skills”. But yah, its the important ones.
Discipline isnt necessary period, and burst mastery is only necessary if you’re running Smash Brawler on top of what Versatile Power provides, because otherwise you run the risk of adrenaline downtime while your burst is off CD, which is unoptimal. If you drop Discipline but take Smash Brawler, adrenaline generation, berserk, and burst cd’s all line up quite nicely.
- While I welcome the backwards roll on rifle 4, I’m not sure about the change to swap the piercing trait with the extra adrenaline gain aspect of rifle 1. I thought the piercing was suitable as a trait, and this move will make the “Crack shot” trait look more unattractive. Including the dodge roll on rifle 4 would mean almost everyone would ignore the crack shot trait and just use warrior’s sprint because it removes immobilize.
What’s important here is that the Discipline line is even less necessary when running a rifle. Someone also pointed out that if the rifle 4 roll back is considered a mobility skill, it’ll work with Dogged March.
Should be able to continually reapply our condi’s to burn these fools down now.
Condi mesmers happy?
Durability rune is going.
Looking at changes, Exuberance is right up there for me with the coming changes, Herald another option. Any other ideas from the pros?
Adrenaline decay removal is huge because it means one can proc signit of fury (for example) and enter berserk mode without having to enter combat first (by landing a hit). This can save crucial seconds in combat when you need to get your burst/unblockables going, or a long range gunflame shot daze to interrupt a stomp etc.
Decay changes alone would make for huge quality of life and clutch moments.
Mercenary Amulet, are you seriously thinking it’s a good idea?
It’s a strong hybrid amulet without being a ridiculous generalist damage + defence like celestial.
The fact this ammy has no ferocity means the power side is marginalized. It’ll allow for some nice builds, but it’ll hardly be a scary ammy.
++1 for Removing Celesial. Smartest thing you ever did, Anet XD
Will be keen to see how it all plays out, really.
Great stuff. Rifle and Healing buffs alone improve the Valkserker
Think I’ll change to Herald runes for a defensive one (durability is going), or Exuberance for more damage + capatalise on that new healing.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
….no.
What Core mesmer needs is various means of clone generation from various trait lines that does not involve deceptive evasion. Alacrity is important for Chrono’s to get invited to PvE groups, but for PvP viability Mesmer needs CLONES.
And, you know, other stuff.
….no.
What Core mesmer needs is various means of clone generation from various trait lines that does not involve deceptive evasion. Alacrity is important for Chrono’s to get invited to PvE groups, but for PvP viability Mesmer needs CLONES.
And, you know, other stuff.
One of the big questions asked by a lot of guardian players in response to ChronoBunker, is how a light armor character can bunker better than them in heavy armor.
But this question has everything to do with language and pre conceived notions about what “bunker” is.
We talk about light, medium, and heavy armor as they’re the words used to distinguish between the numerical difference in the 3 levels of base armor across the classes. Anet attaches a visual “armor” asthetic to this in the form of cloth, leather, and metal attire. What follows from there is that heavier classes should be able to fend off more than lighter, and in a measure of speaking this is true (more toughness = more damage mitigation).
But really any serious player doesn’t even see “light/medium/heavy”. It all boils down to numbers and effects. “Heavy class” is a construct of the players mind. If Guardians were really serious about this, warrior has both high armor AND higher HP, making him the ideal candidate. Only Bunking isnt really about armor, hp, and their aesthetic qualities.
It may not make perfect sense to them why a “light armored class bunks better than a heavy”, but it does make perfect sense when you simply consider their skills, traits, and utilities offer superior defensive/sustaining/whatever options. It’s just a silly argument born of legitimate scrub thinking.
You know what Anet i actually love playing against the best players in the game. I really do, i love challenge and i enjoy seeing other great players play. With this pip system though i dont understand why im losing PiPs.
I want a season that rewards high play. The last one here dude just afk after he died and said we have no chance. Seriously reward the players based off quality of play. I 100% enjoy playing the best players in the game but i find incredible unfair for me personally trying to get to ascension 4 of the league thing when i face these guys 3 out of 4 matches.
Heres the thing too, i wouldnt of even taken a break had it not been for the PiP system. If you want me to face them all day im ok with that but when im 3 PiPs away from Legendary 2 and this happens. Come on bruh