Tested it I don’t like that. I agree Anet as no idea what to do with this. This was a lazy change. When you compared to what other class bring this is a freaking joke.
They hope this would mute us and get over it but they have no idea what to do.
I’m guessing these are the changes that have been tested and implemented thus far. You know, since it takes time to move things from the concept stage to the implementation stage.
@Curennos.9307
I wouldnt even begin to recreate this build for PvP. You can get milage out of it in WvW because you have access to Dire stats, Perplexity runes, and can stack higher condi damage. PvP leaves you wanting in various areas.
If you want something though, check out Tealot’s build which he posted up above. It’s Chrono condi CC, so similar gameplay but better laid out for PvP. I wouldn’t run it myself in PvP simply because I like playing the roaming DPS roll (though I have tried it), thus I run the builds in my sig (for mes and chrono). I’ve got plenty of match vids on my youtube channel if you were wanting more points of reference.
I’d say Obs is probably running on an inflated ego as he has a pretty solid posting history of WvW roaming play (shatter spike montages etc). So it’s not like he’s inexperienced, or can’t (or wont) produce a video when he’s done making one. This is, of course, if I’m thinking of the right person.
As for the attitude, well that speaks for itself.
Really the trouble is the ignorance presented as I never overstated the builds worth. So the arrogance comes off superfluous. Like, you’re upset by something that doesnt exist, and beating on a wall while I stand back watching with an odd expression on my face, wondering wtf you’re doing.
Anyway, the other thing I found funny was Obs admission that, running the same build, he’d get sent back to spawn over and over. When, experientialy, i’ve not had that experience. Question I have is, does that say something about build or the player? As always people are free to draw their own conclusions.
As for the vid, yeah its an average piece of work. Was I meant to be entering a competition or something? Rofl.
Note: I already did enter a competition, still waiting on ChaosA to draw the results. kitten Chaos!
Also, Berserker got some major tweaking. I know you’re all as excited as I am :D
Bad spec/ bad video.
This is how NOT to play a dire Mesmer.
Bad post/ Unconstructive.
This is how NOT to post on the forums, particularly the Mesmer forum.
You walked into the wrong thread, buddy ;D Have another go though, you might learn something.
I can post my opinion. Your build is bad. The video is even worse.
My post is very constructive . it will steer players that don’t know any better away from this sub par build.
Rofl, such fail.
The only people currently unhappy with the changes are Tier 1 servers.
Incoming vocal vocal vocal minority.
The rest of the population seems to think it was a good move, even if it will take a while to fully materialize.
I’m not T1. I didnt even want to transfer to the strongest server in my tier.
To clarify, you’re entirely flat out wrong.
Bad spec/ bad video.
This is how NOT to play a dire Mesmer.
Bad post/ Unconstructive.
This is how NOT to post on the forums, particularly the Mesmer forum.
You walked into the wrong thread, buddy ;D Have another go though, you might learn something.
Let’s be honest:
- If you remove portal from Mes/Chrono, you remove Mes/Chrono from organized/torny PvP.
Second problem:
- Most of Mes/Chrono’s new and updated power lies in interrupts and/or lockdown.
- Portal is taken in place of Mantra of Daze, which is the cornerstone of any decent and viable interrupt Mes/Chrono spec.
In torny tier Mes suffers the juxposition of making its class setup viable with the much needed MoD/Interrupt/Lockdown features (including things like pistol which are lost for the necessity of torch) in place of Portal which provides a nitch, albiet game altering mechanic to any team comp.
It’s funny that we got to this point actually. Either portal is holding us back, or all our power being locked into our interrupt/lockdown features is.
Also as has been pointed out, there’s less and less interruptible things in game now more than ever.
Is this for PvE or WvW?
The problem is that people developed a sheep-mentally and try to make Berserker work with the previous Meta pre-HoT, and if it’s not compatible they whine and say it doesn’t work.
Soooooo…. how about you post some links and/or footage of these new, non-sheep builds in action?
The statment is just wrong. It’s not about trying to make berserker work in the previous Meta. Rather looking to slot berserker into previously played warrior roles.
Before you make a build, you decide on a roll. “Warriors” are hurting with their elite spec because it doesnt appear to work for old roles, and if you can’t find a role to work in you’re just not in the game -_-u.
Roaming DPS is all I know on both vanilla war and Berserker. Roaming DPS is one role at least that Berserker can be used for. Question is, can it work in any other roles?
The real problem at the moment is whatever role you try to fill, whether vanilla or berserker, some other class can do it much much better. Basically, if you run warrior you a pretty much a liability to your team.
im going to disagree with this (partially). As much of a stretch as this is, I think berserker is actually one of the best ranged specs in the game, for any game mode. Even though Rev hammer hits like gods pimp hand, berserker rifle is a monstrosity
I agree that Rifle does an insane of damage and it might work well for PvE or WvW but it is too gimmicky a build for PvP.
Not true UNLESS we’re talking top torny teams, in which case you’re going to find yourself targeted by other roaming DPS specs (thief/mes, who’re both risky, kill or be killed matchups) and focused down by team targeting. In anything outside of that, a well played rifle berserker is strong at what it does.
Anyway, the status quo is saying that other classes are “doing war better”, but saying War is a liability for your team? That’s a bit of a stretch.
The problem is that people developed a sheep-mentally and try to make Berserker work with the previous Meta pre-HoT, and if it’s not compatible they whine and say it doesn’t work.
Soooooo…. how about you post some links and/or footage of these new, non-sheep builds in action?
The statment is just wrong. It’s not about trying to make berserker work in the previous Meta. Rather looking to slot berserker into previously played warrior roles.
Before you make a build, you decide on a roll. “Warriors” are hurting with their elite spec because it doesnt appear to work for old roles, and if you can’t find a role to work in you’re just not in the game -_-u.
Roaming DPS is all I know on both vanilla war and Berserker. Roaming DPS is one role at least that Berserker can be used for. Question is, can it work in any other roles?
@Fay.2357 i never said i had problems with condi mesmers, but just cuz you wont die from it it doesnt mean its healthy build for game
“Hey, this setup is completely unproblematic to counter and increases diversity by virtue of being a entirely new type of build.” -> “Break its legs!”
Let me guess. You’re in the “such a low skill spec, way too good to be so braindead to play, zomg I’m so pro with my power build and have to work so hard and everything is poison, and these condi people just get all the toys”? Warrior, ideally? Thief also works, but I would guess Warrior, they’re the ones usually the most hurt when someone suggests zerker might not be the holy grail of PvP prowess.
Really… this isn’t the game you want to play. This game has more than one spec. And this game has specs which counter other specs. Accept that your zerker spec isn’t the god of PvP, and that condi is a very viable playstyle, trading initiative for the ability to defend while dealing damage.
It’s hardly the first game to do this, btw.Find a game built more around direct attack PvP if you enjoy that. MOBAs come to mind (mostly) and ofc fighting games. Those exist and have very active communities. Not every game has to be for everyone.
(Perspective, for full disclosure: Power Shatter Chronomancer)
Pyro glass dps? Lol. Pyro’s the king of full bunker Mes :o
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
@Fay.2357 i never said i had problems with condi mesmers, but just cuz you wont die from it it doesnt mean its healthy build for game
@Ross Biddle.2367 AND WE HAVE A WINNER!!! THATS WHAT IM TRYING TO TELL YOU O GREAT PLAYERS, The truth has spoken! You go vs Condi mesmer? SORRY DUDE you must run or die… Stealth and Disengage, pop your healing signed and run away.
Are you kidding me, do I really have to bust out Youtube? D:
My point was from a "What happens if you do get “burst” by a condi Mesmer". Naturally that’s not always going to be the case, or if you do you can bring cleanse. So no, you don’t have to run away OR stop using skills, those are just worst case scenario options AND THEY TOTALLY MITIGATE A CONDI MES BUILD.
Here’s an instructional I made for people just like you-
https://www.youtube.com/watch?v=4whRdvVXtzw
Here’s full glass mes no condi cleanse vs condi Mes + friends (Mes comes in during opening fight at home until conclusion, watch from the start if you like), running Moa too I might add -_-u.
https://youtu.be/aHDfiGNaQfw?t=74
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
PvP, I’m still running pack -_-u
If I were running a build with more might stacking in it, str would also do.
On my Zerkerberker Mesmer I’m running Daredevil rune :D
https://www.youtube.com/watch?v=uuid9trOORU
I’m asking because mine feels broken. With HoT I just can’t seem to find a playstyle that is working for me. It’s like: “Oh, hello Mr. Scrapper. That’s a nice stack of Might and boons you got there. Could you please wait while I summon my phantasms, no?”, and Bam! Dead.
What is a good spec. for WvW now? Give me something to try, I’m out of ideas.
Reason I went Dire is because of those hard spikes (and OP setups on other elites) out there.
In large scale I’d go full glass with chrono and wells. Same play as always, diving in and out to burst/dump skills. Only now you’re actually offering something with your wells instead of just downing an unsuspecting pawn and having him ranged down/trained there’after.
I just want to see what people run. I have seen a few Mesmer commanders, most run full on Pvt. UT let’s set the parameters at, 20-30 man zerg taking keeps.
For front line Melee commander, just build full defensive, either PvT, or Dire. Take the most defensive weapons and traits you can.
Here’s an example (swap Dire for Pvt too)
http://gw2skills.net/editor/?vhAQRAse8dncfC1filpBGrBEgiFij6sBugJwMASgFquS/0SF-TVBWwAA2fYm+hoq/wTJIDlfkBgZOA-w
Commanders role is to manuver the zerg, and be a pin point for damage spikes.
@Ross: Interesting. I had intended to try out something similar but great to see your take on it. Though I got a few questions. Why did you pick sword/torch over a staff? I haven’t really done WvW with my mesmer so I don’t know the torch well but I would have thought that the staff provides great synergy with condition builds. I also noticed that you didn’t pick up PU in your 2nd build where you changed to Chaos despite using both torch and mass invis. Is it no longer worth it to use PU compared to the other traits?
So back when I started Mes, and the game, Staff was something I took, and also felt was necessary for survival. While staff can be a powerful offensive tool, it’s primarily a defensive tool, and otherwise a passive weapon. In any game mode it can serve a purpose and I understand why people take it. After moving away from it, I never really went back.
That said, the reason for the torch was that this is WvW. Stealth allows us Mesmers to run all over the place and get out of sticky situations. So it’s less about the offensive qualities present in a condi build and more about the utility. Sword is more or less the same purpose. The iLeap is for the imob to catch and shatter upon an opponent. BF is another evade. I find myself sitting in scepter/shield most of the time and only swapping over for that utility when it’s needed.
Now you could take staff. You get the extra leap, chaos armor, and chaos storm. If you take Chaos you could trait for it too. However staff, being a defensive weapon, isnt really necessary in this build because of the sheer amount of defensive qualities already present to it. This also serves to answer the question of why not PU. Sure, you’d get more stealth, but stealth was necessary on vanilla mesmer roaming because it provided necessary aegis, and protection to save us from the hostile nature of WvW. In place of that we have the weapon setup I went with, which includes the defensive qualities of the shield, slow, a TON of CC, more blinds than ever, alacrity for more skills more often…. you get the idea. It all adds up and in the end, how necessary is staff anymore in place of those other features other weapons provide?
Also, by taking torch as a stealth source, and with MI x2 thanks to C split, we can comfortably drop decoy for some much needed condi cleanse. There’s just good synergy present if you look at everything as a whole.
The ignorance is painful. More painful than this failure of a system -_-u
Most people call it HoT
^^ There is no need to play better when playing condi is soooo easy. Its not like i can do direct dmg, go stealth and watch my enemy die while trying to fins/cleave me.
Add 2 things:
Stealth- counter play: Moving around and cleaving
Conf + Torment stacks: Cleanse or not moving around and cleaving.Add this both and what you get? Condi mesmer, spec that will lock you down unless you bring 10000000000000000 condi cleanses or teammates with shouts.
""""
Rofl,It’s like “Mitigate that incoming power burst with endure pain/invuln”,
“but wait, they can burst again before my CD’s are up!”
“Bah, Power bursts can be applied to regularly, such cancer, much wow.”"""
You can Weakness to lessen direct dmg hard there are kittenton of spells that BLOCK direct dmg.What we get vs condis? Berserk stance? some cleanses? I love when you all seem to think its ok and “skillful” way of playing this game when you run condi builds… If it was playstyle like old good necro then ok, i would say that YES it’s rly hard yet rewarding if played right. What you want is buff for already nobrain build that relays only on spamming same spells over and over again and restealthing, no mather of what enemy, what point, and where doing same thing OVER AND OVER AND OVER again. Fun and skillfull. I like devs that try to kill it before it grows. Confusion and Torment should be punishing dmg but not main source of dmg. Shutting down almost every melee class with 1 brainless build should never be alowed.
Running zero condi cleanse on my mesmer, I disengage and stop using skills. If suffering heavy torment pressure, I’ll stop moving. I can stealth and eat a proc of confusion damage for something like MI. The duration on both confusion and torment from Mesmer is incredibly low -_-u
For Warrior I’ll proc zerker stance to stop the incoming stacks from happening. If I’m suffering a condi burst, sig heal procs resistance and I’m free to go ham, or disengage without a care.
Assuming I don’t avoid the burst to begin with.
Now, what’d happen if I actually ran condi cleanse ;D
As the title says, let’s see your takes on commander builds, as a Mesmer.
What are you commanding? How big are the forces? Are they pugs or an organized guild?
Cause I’m happy running a tag and going in headlong in full zerker :p Obviously not against an organized guild raid though though.
As soon as FA opens up and I transfer….. Dx
Tier 1 and 2 are locked down atm, which seems odd but there you go. So annoying.
So tier 1 and 2 servers are all showing as Full now (NA) (for whatever reason).
Still need a solution to be able to play/join friends/guilds on full servers.
Just, whenever you get around to genuinely investing in WvW Anet, it’d be great.
When the Devs increased Killshot channel time, and upped Rifle damage, they stated that they weren’t done with Rifle yet. They’d improved it, but there was still a little bit left to go to get it to where they wanted it.
As for your build and single target points, you’ve got to consider roles. That sort of zerkerberker setup is roaming DPS. When I play I don’t even bother with endure pain, and do go with extra CC. Either way, If I’m playing smart I stick to +1’s, 1v1’s, and when I do dive into a teamfight for some AoE carnage on GS I’m out as quickly as I need to be. If I do that the setup works wonderfully.
As for hard counters, Power LB Ranger is my #1 hard counter class and has been since playing straight up Killshot. Simply because they can out range and out DPS you before you can them, and it’s a kitten. In many situations you can’t even LoS them quick enough unless you’re in an advantageous position to begin with. Since HoT, LB guard with True Shot have become equally painful.
Anyway, love the build, can’t wait for Rifle buffs + Berserker buffs.
There is cleanse and there is constantly adding another condi stacks.
Same thing burnguards were saying about “just CLEANSE”. Trick is fact that this is not oldschool condi necro that droped condi bomb on you and then throwed more “lesser” condis to make sure you wont cleanse them. Old condi was way more skillful. You had to pay attention to enemy evades and cleanses. NOW ITS ENEMY that needs to pay attention to condis cuz its so easy to apply and so hard to actualy negate.
Same kitten over and over in this forum, burnguards said thier build is “balanced” while stacking everlasting burns, you can cleanse once, twice, yet in the end you will get burned and you will feel the power. Same goes for other braindead condi builds.
Burn Engis are 1 trick ponny to counter cuz they DROP 1 insane stack then they have to wait for next powerspike, they cant drop 3 burns every 3 sec like burnguard.
ANd there goes Mesmer… Scepter + Torch + Staff allows you to constantly apply conditions, there is no “SUDDEN BURST” but there is also no no way to actualy cleanse everysingle condition this dumb build can drop on enemy.Speaking things like “you should run with shout guard or shoutbow in team” is also not new. I love when everyone! Even devs! Expect everyone to run with condi cleansing teammates only cuz they play broken kitten and easy builds like condi.
Thats why Condi mesmer should never get buffed, its bad for already sick pvp gametype. God kitten i remember days that out of 10 teams i saw in spvp 9 were 80% condi based + thief or shoutguard, everyone wants to abuse condis for easy wins and i cant blame you- mesmers, that you also want to have 1 click win button like guards, but sorry. Spvp got enough of this.
Guild wars has condis. They’re not going anywhere.
So…go play another game maybe?
Rofl,
It’s like “Mitigate that incoming power burst with endure pain/invuln”,
“but wait, they can burst again before my CD’s are up!”
“Bah, Power bursts can be applied to regularly, such cancer, much wow.”
Condi Mesmer has changed dramatically since the trait changes. There’s no clone death application anymore, no weakness and cripple to shut someone down. It’s hardly what you seem to think it is for Mesmer nowadays.
Condi Mesmer thread.
Thx for summoning me! Speaker of Truth! Lets keep condi mesmers not viable cuz it’s as bad for game as ministrel amulet, boring dumb and promotes no skill=reward playstyle that destroys and sucks out every bit of fun. Lets hope there will be no 2nd comming from burnguards and no 1st comming from condi mesmers. Players will sleep more soundly that way.
Yeah, it makes running no cleanse full glass waaaaay easier. Scrubs don’t want to have to adapt to kittene.
So, without crit chance or staff clones, isn’t your spec into Dueling resting entirely on the strength of Mistrust and Blinding Dissipation?
Mistrust’s stacks are so low (relatively speaking), that it seems like you might get more out of either Domination or Chaos.
Chaos loses dps from Mistrust and BD+Ineptitude confusion stacks, but picks up dps from Chaotic Transference, Chaotic Persistence and Chaotic Interuption (might stacks). It makes up for the loss of BD blinds and dueling vigor by applying debuffs with CI and adding those lovely Chaos defensive traits.
Domination replaces the confusion stacks with extreme vulnerability stacking (one place where Rending Shatter might actually make sense) and boon stripping. Power block, meanwhile, compensates for the survivability loss of the BD blinds by applying weakness and recharge increases.
I just don’t see Sharper Images providing enough bleeds for your build to make up for the gains you’d make in Chaos or Dom.
Dueling wasnt taken for sharper images. For that you’d need rabid, preferably better phantasms to apply good bleeds, you’d gain vigor, and it’d be smarter at that point to take DE. The best draw of Dueling is Blinding Dissipation which has great synergy with Ineptitude. Sure, it’s not going to proc great condi burst stacks, but it is a constant output, and those blinds are strong.
Having said that, while at work out riding my bike today it occurred to me that Chaos was a great alternative. You get your manipulation synergy, more condi damage, and either CI or Bountiful Disillusionment. CI is really for the might stacks more’so than the imobs, but W/E. I’ve always really liked BD, the stabos is solid, you get a bit of might, and other boons to boot. If you really want, or you’re Pyro, you could also swap sw/to out for staff if that’s more your thing. But again, W/E.
It’d look something like this- (note manipulations focus)
http://gw2skills.net/editor/?vhAQRAre8flknh20YZawGNwtGLvGl5KMc1UdwmsLLaAkTNBA-TFyCABl/EAA4EAAo+BxUCu8+Deq+TWK/k4gAQKAYmDA-w
I like the sigils of mischief!
Do you struggle against enemy condition classes/builds given your only cleanse is on traited torch, even with all the vitality provided by dire?
Oh yeah I forgot to mention, you can swap out decoy for mantra cleanse if you’re running into heavy condi users. You won’t feel the pressure to need it, unless you’re being trained by a zerg and need that extra stealth. Mass invis in the elite is, obviously, the best additional thing to deal with heavy focus from overwhelming numbers (double it up with continuum shift).
So here’s what I put togeather and have been running around in WvW with. It’s very forgiving, and if you’re wanting a relaxed but powerful build this will serve. I can easily take a 1v2 easily, and probably more besides. All you gotta do is chug along, applying and reapplying your confusion, torment, blinds, interrupt for bursts, and applying slow. Enemies start out at you strong, and quickly go down. Also super easy to down camps.
Here’s yar build
http://gw2skills.net/editor/?vhAQRAre8fnknBNqhlpB2oBEgilXjqMB6tgrOYT2lFNAypmA-TFyCABl/EAA4EAAo+BxUCu8+Deq+TWK/k4gAQKAYmDA-w
Made a short vid, as per usual :D
https://www.youtube.com/watch?v=buGZRLHY-9U
Oh, so about Dire vs Rabid. Usually Rabid is considered the optimal option for Mesmer, and I don’t disagree. But because of the weapon setup there aint no strong bleed application that you might get from iDuelist. Vigor uptime is also less important as there’s full block/blind and CC loadout to cover the defensive side.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Stacking mesmers? :O Which champ?
I guess we don’t remember these teams because they were eliminated immediately for running stacked Mesmers -_-u
Thanks for the link, I’ll take a gander at it. Out of curiosity, would this build benefit more if I used runes dedicated to condition damage or power? Reason I’m asking is that I’m currently eyeing on the Rune of Adventure along side with either Rune of Nightmare, Rune of Grenth/Balthazar, and Rune of Mesmer.
Well….. thing about a hybrid build is that you have low to mid level power and/or condi, and your ferocity/crits take a hit on the power end because you’re sparsing out your stats. So if you can maintain decent ferocity, and work might stacking into your build or bursts, then you can artifically bring both power and condi up to par.
So I tend to favor power/ferocity stats, and have condi as a second. So long as you’re working at 900 condi or more, you’re not going to suffer harsh penalties under the new way in which condi damage scaling works (someone else will know more about this). It’ll also depend on what condi’s you’re landing, or how many damaging ones. Since Mes is pretty much all confusion/torment, it might not make sense to focus overly on condi damage over power. Then again, some would argue that splitting is poorer than focusing on an either/or anyway.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Here is something I threw togeather last night for WvW roaming.
It’s interrupt condi burst. All it does is smack out confusion, torment, and blind (pretty much). Have a gander over the trait choices etc and see the synergy between them, the weapons, utils, and gear. It might help give you some ideas.
That said, I’d change Protected Phantasms for Restorative Illusions on your build.
Hybrid can be really difficult to pull off well in WvW, and even worse in PvP. Give it a whirl and see how you go.
Is there supposed to be a link there, Ross?
-_-u
Also this was the last hybrid build I ran, back before HoT
http://en.gw2skills.net/editor/?vhAQNArfRlsnhG1YZawINwtGLvGk5KG+IKnQvjGaAa+RA-TlyEABGcEAoU9nkUGolSwBOBAQp07hDBga6DA4BAI3+DkCAmtAA-w
You guys are crazy. UA has so many counter plays it’s ridiculous
If you’re a Mesmer you have clones and the damage is instantly 1/3 or less. Or you could stealth, or pop a distortion, or even dodge and eat a little bit
Engi stealth or spawn gyro to cut damage in half and dodge once – most damage mitigated
Teef stealth or interrupt with pistol 4
Ranger pet – damage is halved combined with 1 dodge mitigates most damage
Ele shocking aura interrupts – mist form or burning speed and a dodge
Warrior, infinite dodges or endure?? GS 3 and 1 dodge?? Shield block?
Do I really have to go on? UA is literally 90% of a revs entire weapon set pressure and is stupid easy to avoidThanks for bringing this up. I can’t stand how big the l2p issue is here with some few people.
Rofl, with the exception of shocking aura, all he offered was “Dodge, block, invuln, or tank it”. Other than that, stealth doesn’t break a channeled attack, and you can’t “interrupt with pistol 4” since you can’t hit an evading target.
So yeah, certainly a l2p issue -_-u
It has a cast time which is easily interrupted (I do it myself)
Yes, you can interrupt casts (though not without LoS, which this skill can be cast without). Well done. You can’t however, interrupt the skills channel because it’s locked behind an evade -_-u
I agree, why do you come to these forums.
I understand the reason for double rifle. It pretty much means you can Berserk, F2, attack once or twice, weapon swap for the additional adrenalin, F2 again as soon as the 2 3/4s cd is up, swap, etc etc for 15 seconds. The weapon swap easily closes that gap of adrenaline regen you need for those bursts. It’s a sure thing.
Really though a GS or Sw/Wh for disengage is a smarter, stronger route in the end. It also means you can rotate to other fights faster, because +1’ing and decapping is your role as a zerker PDS war like that.
But I get it, I really do. I had the same thought, it just wasnt practical all things considered.
Here is something I threw togeather last night for WvW roaming.
It’s interrupt condi burst. All it does is smack out confusion, torment, and blind (pretty much). Have a gander over the trait choices etc and see the synergy between them, the weapons, utils, and gear. It might help give you some ideas.
That said, I’d change Protected Phantasms for Restorative Illusions on your build.
Hybrid can be really difficult to pull off well in WvW, and even worse in PvP. Give it a whirl and see how you go.
You guys are crazy. UA has so many counter plays it’s ridiculous
If you’re a Mesmer you have clones and the damage is instantly 1/3 or less. Or you could stealth, or pop a distortion, or even dodge and eat a little bit
Engi stealth or spawn gyro to cut damage in half and dodge once – most damage mitigated
Teef stealth or interrupt with pistol 4
Ranger pet – damage is halved combined with 1 dodge mitigates most damage
Ele shocking aura interrupts – mist form or burning speed and a dodge
Warrior, infinite dodges or endure?? GS 3 and 1 dodge?? Shield block?
Do I really have to go on? UA is literally 90% of a revs entire weapon set pressure and is stupid easy to avoidThanks for bringing this up. I can’t stand how big the l2p issue is here with some few people.
Rofl, with the exception of shocking aura, all he offered was “Dodge, block, invuln, or tank it”. Other than that, stealth doesn’t break a channeled attack, and you can’t “interrupt with pistol 4” since you can’t hit an evading target.
So yeah, certainly a l2p issue -_-u
Wait, are you suggesting Dragonhunter Traps are over the top? NO! :O
Some Dragonhunter players better get in here quick and defend these accusations!
(Nice use of a crappy Ranger reference to smooth it out)
On the upside, good to see players being challenged with PvE content, being able to 1 spam up to 50k damage without needing to stop to dodge or cast any other skill.
Awesome.Yeah this one hero challenge is the perfect example of challenging and engaging content. /s
~Foundations.
I stomped this one game as mesmer, sad to see that all PvPers are terrible at the game as expected. I haven’t done much but that one game but I assume the rest of PvP is exactly the same. /s
~Foundations.
On the upside, good to see players being challenged with PvE content, being able to 1 spam up to 50k damage without needing to stop to dodge or cast any other skill.
Awesome.Yeah this one hero challenge is the perfect example of challenging and engaging content. /s
~Foundations.
The rolling zerg force would be pretty bad.
Will add it to the bug forum
https://forum-en.gw2archive.eu/forum/support/bugs/Duel-Weilding-and-Berserk-not-stacking
For Warrior-
- The GM trait Duel Weilding is not stacking with the Berserk +15% attack speed bonus while under Berserk.
- With or without Duel Weild I can manage 32 hits with a MH axe OH sword in the 15 second berserk window.
http://www.youtube.com/watch?v=HjVfObkqXvk
Did you eat any oddly shaped mushrooms shortly before playing your warrior?
With or without Duel Weild I can manage 32 hits with a MH axe OH sword in the 15 second berserk window.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
It affects power damage that originates from you. It does not affect phantasms or clones. Shatters originate from you, so it affects those.
Thus why there’s benefit in using Impact instead of Force if you can do your mind wracks under a stun.
Though things like Power Blocks interrupt damage will benefit from force.
Sometimes when I have a crap day
I mistakenly turn to GW2 PvP on Berserker only to get roflstomped under the current mis-balance meta, feeling even worse xD
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
The threads about sword 3 having no counterplay, not about Rev being OP. So uh, way to talk to the air?
Does everything in this game have counterplay? Just a simple question.
Not sure.
Anyway before getting into a broader discussion on counterplay that you’ll have to define terms. What do you mean by counterplay? What do you mean by everything? Another question is, does everything need counterplay? Or more pertinent to this thread, should Unrelenting Assault have counterplay?
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
The threads about sword 3 having no counterplay, not about Rev being OP. So uh, way to talk to the air?
On the upside, good to see players being challenged with PvE content, being able to 1 spam up to 50k damage without needing to stop to dodge or cast any other skill.
Awesome.
