WvW is dying because its design is flawed, it was dying before that due to hacking and a flaw in the design that made comebacks nearly impossible.
Now there’s no mechanic in place to fight back of course its going to slowly fade away.
If they want to fix WvW, fix the way territory control is handled and how bonuses are given to people within the realm. If you’re already winning you dont need a win-harder buff you should be rewarded with more magic find or slightly stronger keep lords. Not everyone getting +150 stats. That’s what needs to be on the losing realms side so as to give them the shot to fight back even when outmanned.
This I agree with. WvW doesn’t honestly need huge rewards. It already has the lion’s share of titles.
WvW has always been about the thrill of fighting other players DAoC style.
However balancing factors need to be in. Sides on the weak end need stronger guards and stronger commanders. The weakest side needs the stat buff. The side sitting in the best position should be getting MF and other fluff bonuses.
Thieves are very squishy, they are all about burst and running away. My thief at max level has 10k lower HP than my Asura Necromancer..
Thieves honestly don’t need a true invisibility stealth (I honestly think they should just fade out and have an outline/ghost-like clear avatar while in stealth) but they are burst kings. Even with stealth as is any class can survive the burst and then deal with them if played right. As Mich here says, those who build for burst are glass cannons that if they don’t get the kill are pretty easily offed by ANY class.
This coming from someone who has taken to loving the engineer turret build, aka I have no condition removal and still make thieves cry.
IMO, make stealth unavailable for attackers inside an enemy keep. It would make sense that a keep would be on high alert and thus stealth should simply be unavailable inside of keeps and forts. Note…I mean INSIDE the walls. Stealthers complaining about this should look at the combat…it is masses of people colliding that causes a lag of rendering players evenw ithout stealth, you don’t need it to survive, simply lose yourself in the crowd. It is NOT hard.
Keep commanders have to be stronger (should require 10 man squad minimum to have a chance of downing them, towers and camps are fine).
For the servers getting their butts handed to them, give them stronger guards directly related to how poorly they are doing. Thus the guards can help offset the number issue more realistically.
Incite random mob attacks intot he mix. If someone owns 2/3rd the map they should be under attack by random mobs at several locations. If undefended they mobs will win (aka they are stronger than the guards and more numerous, requiring of a concerted effort by players to push back).
Get rid of the combat ping on the map if it does not involve players fighting players, it is rediculous that people fighting npc mobs cause a combat ping.
Just a few suggestions.
Most people WvW…only because they love WvW. If you need rewards then you are doing it wrong. I just like killing people, so I play occassionally for that reason alone. Mind you I also spvp and pve. Why limit yourself?
To add to this:
The only other element I can think of that really should be considered is ‘effort’ which is always a hard metric to gauge. But I’ve never met anyone who seriously thinks plinx is harder than running a dungeon with pugs, taking a tower in a good WvW matchup, or winning and sPvP tournament.
Pugging dungeons is not hard. Simply communicate with people as people and they will nigh always listen.
Which locations in those games are you talkign about? Orr is the heart of the war. For WWII, don’t think france (thate would be Sparkley Fen, which is pretty) and think more the bombed out and totally leveled Germany (which if you find that pretty you should love Orr as even in CoD it was an ugly mess).
Really? You are going to bring FF into this? Which one? The locations of full on war even in those games have always been ugly messes when you reached the heart of the war.
Orr is not the outskirts, it is the place that is bombed, wrecked, destroyed, leveled, burned, etc, etc.
If you want places like Queensdale, stay in Queensdale, you are not penalized for doing so other than you will only net lvl 80 drops 20% of the time or so. If you want to fight in the very heart of a war, expect it to be full of craters when you bring artillery into a game.
CoD…look at the foxhole fighting (ugly scenery, virtually all mud) or the invasion of Germany fighting (ruined burned out husks of buildings, smoked wreckage, and bomb craters everywhere). Neither were pretty.
Halo…again…for the firts one, try the last 3-5 level…flood everywhere, the land is messed up, craters dotted the landscape, the very air seemed to hint that the flood was near, none of it pretty.
If you are trying to pontificate about Orr and draw similarities with other games, than you must draw those similarities of when your character is in the thickest of the fighting, on the enemy’s doorstep, or in the locations of heavest bloodiest fighting. No matter the game, it is NEVER pretty.
Also, as has been said, go to Frostgorge if you want lvl 80 specific content that isn’t Orr. While it is not ALL pretty…it is a winter wonderland, most of it is pretty.
When you select a server, your characters are stored on that server and linked to the fragments that make up the world. Shifting servers takes time and a shifting of all of your collected data for the entire account. Your suggestion, while it would provide a way for people to remain on high pop or low pop at their choice, doesn’t work with the way your account information is stored.
Using magic as the reason for everything makes a game DULL! Using as much realism is perfect. I like Orr, it is a war torn location that spent years under water. An entire island sinking then being brought back up, you should be glad that what survived…survived at all.
I like fighting in Orr because it looks exactly like what is expected. If you want pretty and prestine, you don’t want a game with the word war in it. War destroys everything that is pretty. All high level zones involving the dragons should look corrupted, destroyed, consumed…the dragons are not magical and intelligent. They are regularly described as acts of nature, large beasts, destroyers of civilization. They build nothing, consume and destroy everything, their mere presence corrupts everything living or dead that is not strong enough to resist them.
- We have an undead dragon that raised an island and created an undead army, the land looks properly rotted without any life (notice the coral looks dead and there isn’t even grass).
- There is a rock dragon out there that brands things creating crystaline creatures. Expect the land to be turned into a giant crystal geode of a place.
- We have a dragon that creates frost and ice, this place will be snow covered and ice encased with enemies like Jormag’s claw that appear skeletal yet are made entirely of ice.
- there is even a 4th dragon out there that is plantlike in some form if you listen to some of the nightmare court chatter around the game, it would seem that if you put it all together that the nightmare is originating from a dragon. Should this be the case expect a twisted and darker version of sylvan lands…could be pretty-ish if you overlook the endless barbed wire looking thorns and corrupted light effects.
- let us not forget the dragon of the deep that is apparently fire/demonlike and sews chaos in this form (either this one or the crystaline one is responsible for the fact there are no longer any dwarves). I would expect this place to look like the inside of a volcano the size of colorado.
If you want endless pretty, Hello Kitty is available. This is a game about war and survival. Pretty should come in small doses and be precious, the majority of high level areas should show the battle scars of the various races fighting just to survive.
Thank’s Reverant, and I agree. The most jarring aspect of making a legendary weapon…it is has no flavor text. The text you see on the kharma items and such…why don’t the legendaries have their legend on the weapon?!
Having set bosses would be nice, things that make sense.
RaGe you have never studied history in how weapons were used have you?
The shield was only viewed as defensive if it was a wall shield (square shields and tower shields). The shield has always been an OFFENSIVE weapon. It saddened me horribly to see the guardian shield attack is so…crappy. Shields are weapons of strength and control. Shield slamming, pushing, using the bottom edge to pin a weapon to the ground, use the front edge to hit a neck or shoulder…shields can be used in an incredible array of offensive methods. A person that is a master of using a shield will cause far more damage and control the flow of any combat they are in by controlling the avenue of attack and using a metal shield to regularly pummel the enemy into numbness. Ever use a sword or mace and hit a metal shield? Heck even a wooden one causes your fingers to tingle from the reverb, several attacks in a row can cause your hand to go numb, making you slower to react and make your weapon strikes less precise. Not only that but when you attack using a shield…your shield is still blocking attacks and creating a wall. Even a chop at a neck/arm/leg/chest just creates a different angled wall, shift your body acordingly and your sword is still there to intercept the clumsy attack while your shield slams into them.
FYI, a frontal edge shield slam hits with enough psi to decapitate someone or completely crush your chest if done using a metal disk shield or metal kite shield. This is assumign the individual is atleast wearing chain link and banded armor (aka one step removed from platemail). The suddeness and the inability to block the attack with anything less than a shield of your own (which better already be in the right place or your dead anyway) sorta makes the shield one of the more devestating weapon when compared against mace/axe/sword.
Those trained in the offensive use of a shield will always hold all the cards.
80 night 100 day seems more reasonable. there is no issue with night people. Not when you practically auto target what is infront of you and tab targetting/mousing over things infront of you highlights everything anyway.
Those wanting the requirement of maxing the appropriate weapon master skill are forgettign some huge problems with this.
Maxing shield is such an uphill battle that it requires purposefully wasting a skill to get killing blows. Yes, WASTING a skill. The guardian one is for aoe tag damage and for applying protection (best saved for when a mob is winding up an attack you cant avoid or don’t want to move from your spot) while the warrior skill is best used for interupting a skill rather than as a go to skill. Secondary skills for both cause no damage. Using the skills to kill something is a waste of a skill if it isn’t the last mob in a pack or a solo kill.
What about warrior’s that use warhorn? Hint: neither skill does damage, thus can’t get weaponmaster for the horn.
Weaponmaster stats are also shared across all characters further making this a BAD choice. Legendary weapons are designed to be character based (hence why map completion is required).
What would work…is to make hints in the game on blacksmiths hidden around the world. You find the blacksmiths (let these be static, the wiki can even say which blacksmith is linked to which weapon). Go to the blackmith at level 80, after having totally completed the storyline. Upon reaching the blacksmith they send you out to a randomly generated location in the world, all you get is a vista like picture as a clue of where you have to go. You go out to the location and when you get within 600 range of the exact spot a chest appears. You do this 4 times, it is always 100% random on where it could send you, just somewhere in the open world. You now have 4 peices of the weapon. Take all 4 to the forge and you create a makeshift version of the weapon, it is inert and unequipable.
Take this to the blacksmith and you will get random tasks (specific events) in the open world that you must complete and get a gold on. This leads us as a means of sending players to low population centers as it would be random, and the low pop sections of the map are more numerous than the high pop. Each task nets a peice of an enchantment, every 4 peices need combined int he forge and taken to the blacksmith. Earn 3 enchantments and the blacksmith sends you to take the inert weapon and the 3 enchantments to the forge. Combine them and you get the first precursor.
Take this back and the blacksmith then tasks you with more events, only now you must do the events with the precursor equiped. here you get 3 enchantments made the same way you did before, and a peice of special material that only drops from one of the world dragons and only if you have a precursor equiped. Combine these in the forge. This creates another peice of the artifact and must be done 3 times. Take these 3 items with the precursor into the forge and finally you have your legendary.
In this way you get the legendary over a period of time, the tasks are always random and you can even add new future zones to the list easily. Everyone has a different path to take and is unable to plan the next step in advance. If you think it is too fast then have the blacksmith only give out one task in a 20 hour period (the reason for not 24 is to prevent people sitting at the blacksmith for 10 min waiting on the timer). This would require over a month of dedicated time (one thing a day) in order to accomplish. For each new weapon just add a new blacksmith randomly in the world…the rest of the task is already there as it is always random and sends people to do events that likely sit undone for days in certain zones.
Make “finish ’em!” cancel out every buff upon beginnign of cast (meaning aegis, stability, quickness, etc would all get ripped off of you), completely unusable in stealth/mist form, and auto kill all clones upon beginning.
…and you would have a good clean fight.
They have said that headquarters will come into the game “at some point in the first year” if memory serves.
Orr is fine, please stop complaining for a easy mode, if you want easy mode, go play COD on… any difficulty really….
But anyways, as others have said. This. Is. Orr. You aren’t in Lions Arch anymore, there are enemies afoot. If you think this is bad, try Cursed Shore events, where an entire mob group is capable of throwing out at least 10 different stuns, pulls, knockbacks, cripples and chills on a sinlge character, granting instant death if you aren’t built with decent toughness and mobility.
Orr is NOT fine. Fun should NOT have to make place for ‘sense’. Nobody wants to play a ‘sensical’ game. People want to play a FUN game. And Orr is NOT fun. I’m glad I have only one last zone to finish in Orr. It’s one of the worst things in-game.
It’s fun to me, having to wade in and fight for every inch, nothing handed to you on a silver platter. THAT is fun.
This would certainly create a more visual difference for weapons, though splash effects on hit may be going too far.
Games should be about fun not grinding for hard find items.
Then don’t grind for them. Legendaries have the exact same stats as any exotic. They simply look different (in my opinion many of them look worse than more easily attained counterparts) and there is nothing forcing you to get them. They do the same damage, have the same stats, and even use available sigils. You do the grind for the look, nothing more.
Ragnarok…-whistles- way to bring up a blast from the past.
Player content is great, however GW1 has a long history of providing a constant stream of quality content. Be it humorous or interesting, I have faith they will keep things going in GW2.
They seriously need to work ont he camera and jumping puzzles though….
It would shift (if you’ve ever worn armor that is rated for jousting you know it moves a little as you do) most likely side to side if metal were to ever actually be custom fitted to breasts due to the strap points most likely being side to side and latched up and down into the other plates more directly.
That said, I agree it looks rather silly to move THAT much.
You just can’t run through orr like you can other areas. Once you adjust and actually start killing stuff as you go it’s really not that bad.
QFT
Orr is supposed to be completely held by the enemy, more or less. The fact you must fight your way across the map makes sense.
They are legendary in that you are required to put forth an extra-ordinary amount of effort to craft them.
Take a look at real “legendary” weapons throughout the real world such as Alexander The Great’s chestplate. It is real, it is preserved, yet it is no stronger than any other armor for the time it was constructed. What makes it legendary is who wore it and what that item has seen. …or in the case of weapons, who’s blood it has tasted.
It is no different here, they are no more stronger than any other weapon, they simply look different and require effort to attaign. Nothing wrong with this.
The Hylek pretty much ARE myan themed. It was the first thing most people said upon learning anything about them.
Everything in GW2 is a mishmash of multiple cultures, the only ones that seemed to have stubbornly remained unchanged in 250 years are the Tengu, except for maybe you can occassionally find one with a rifle.
Seriously, just pay attention while buying something. It is not that hard. You buy the wrong thing in the real world and people won’t refund you 9 times out of 10. Don’t act like a fool and instead pay attention before buying. If you buy the wrong thing, be annoyed at yourself as YOU purchased the wrong item. You can try to idiot proof anything, but a bigger idiot is always around the corner to break it again. Instead just hold people accountable for their actions and stop coddling them like children.
Pay attention, if you screw up, admit that you screwed up, then move on. Be dissapointed in yourself and stop acting like a child, adult up and just do what you need to to get what you wanted the first time.
Read what I said in the last part. A friend of mine literally delt zero damage, read that again…ZERO damage. The only thing she did was use buffs on me as we were curious about event contributions. She got gold, there were 20-30 people in the event with many saying they only got silver. She apparently was getting credit for my damage output while under the effects of her buffs.
Oddly we also spent a different event doign no damage and only rezzing people, we only got bronze. So Anet considers buffing to be fine but rezzing to not be as worthy a contribution.
All I see is the potential for 5 bleeders getting 5 seperate stacks all dealing their damage. This will only escalate damage and make DoTers supreme. As for your warrior 100b comment about them rushing the oncoming army…this is why you have two guardians with staves or shields equiped run in first. They drop walls or shield bubble and those warriors now blew the only good combo they have, you now walk in and rip them apart. Both have counters, burst and DoT, with burst actually having more reliability. To counter DoTs you need a cleanse, typically with long CDs, while to counter burst damage there is a multitude of options (dodge roll through the person or away from them, push them, interupt them, knockdown them, etc).
The supperior bleed can easily track who contributed to it’s creation by simply giving credit to everyone who was apart of the 25 regular bleed stack. The fact they can keep track of buffs given by others so easily for contribution should make contribution of a superior bleed easy as cake.
They aren’t asking for trading, they are asking to limit who can mail them. Player trading already happens via the mail as it is.
Which I agree with, allow us to limit who can send us mail via friends/guild list.
Now there COULD be a problem using the guild list as people swap what guild they represent changes the guild list they have access to.
(edited by Moderator)
I have to agree here strongly. Having any kind of randomness in crafting always turns out badly. The mystic forge either has to be 100% surefire every single time, or blatently make it random to where even 4 white items has a chance of precursor and put in a proper surefire way to get it that is just as time/money consuming.
GW2 is about teamwork, not a single person’s contribution. Work on the idea and premis of the game. Who cares if you can deal 10k damage per DoT tick when that guy next to you who can do only 5k damage per FoT tick can push the TEAM’S entire damage over 20k per DoT tick per person in the team.
What you are capable of singular amounts to nothing in a game focused around team play.
Currently if you specialize in bleeds, havign someone else who also specializes in bleeds on your team is pointless. Combining stacks into superior bleeds causes the two of you to now combine your specializations into an insane amount of damage that creates bonuses for good teamwork. No one gets penalized this way.
You’re entire argument is that you don’t get to see personal big numbers. Who cares about personal damage, team total is far more important. Also do note that burst damage is crap in longer fights compared to DoT damage. Making seperate DoT stacks far more powerful on stronger enemies.
So if all you care about is your personal damage, it sounds like you are just whinning rather than wanting to fix the problem of 2+ people using similar debuff builds essentially cancelling one another out.
If you are worried about loot and such, don’t be. Tried it with a friend who did nothing but buff me in an event…they got gold from the damage I caused while under their buffs. Think the game can still track who contributed to the mega debuffs created.
I would actually like to see conditions shift once you hit 25 stacks, have it change into a new type that is stronger.
Get 25 bleeds and they disappear and become a single stack of “superior bleed” that does all the damage of those 25 stacks for a full duration. manage to stack 25 regular bleeds and you refresht he superior bleed and get a 2nd stack of it, max 25 stacks of the superior debuffs.
This should be far more acceptable than seperate DoT stacks for each person.
Stars and commander badges are viewable even through thick walls, zoom in closer to your character, it is a draw distance thing.
IMO that’s the price for getting the legendary, you are now more easily spotted. Get the legendary on another character (the precursor is the one that takes map completion I thought, correct me if I’m wrong) Then toss it to your mesmer to finish. You get the weapon and don’t have the tattle tale star.
I have been looking out for and haven’t seen a single snow moa that was tamable. How about adding this into the game? It is identicle to the red/crimson one in looks and skills, just allow us to tame a white version.
I just wish it only showed in PvP areas .
QFT
Well it could be as simple as light armor wearers get basic halfsuits (wetsuits that only covor half your body for the non-divers, they are popular with women and with people who dive warmer waters), med armor gets a full wetsuit, and heavy armor gets the chainmail sharksuits.
1-Handed Main-Hand weapons should all offer 5 skills instead of 3
in Suggestions
Posted by: Runiir.6425
When you re-invent the wheel, you keep enough things the same so as to not culture shock people.
We lost the pick up/turn in of quests.
We lost the holy trinity.
We gained dynamic events.
We gained an easier method of balancing classes (fixed skills on weapons makes balance easier).
Amung others… keeping a staff arcane-like helps to make things feel not-so-different for many new players.
That said, I totally agree. A ranger using a quarterstaff style of fighting would be glorious. I also find it odd my warrior canf igure out how to use a spear underwater but seems to be baffled at how to use it on the land (spears were created and designed before bows or even swords for crying out loud!). I was fully expecting spears to be a melee weapon for the soldier classes.
This is an MMO, welcome to games where NPC’s are capable of doing things you are not.
Yes, you either ride the storm out or kite. If you aren’t keeping a ranged weapon on every class for that purpose you are failing to utilize everything the class has to offer. You complaining because you don’t have a skill to counter them is showing your lack of skills. Kite something that moves faster than you do and is unsnarable (yes it is possible and have done so repeatedly on multiple classess) shift your expectations into buffing you and instead make use of everything your class has to offer. Yes, this means you will be using weapons you aren’t built to utilize to the fullest to take down an enemy or two.
Using a specific skill to counter an ability is not skill, it is lazy mechanics that limits the build you can use. If frenzy had a specific counter to it, then to kill those creatures you would be required to use that skill, no matter what your play style you would have to have that skill as the game is balanced with that in mind. Instead the game is balanced to force you to be flexable, less on skill selection and more about using varied weapons (melee/range , dps/tank , dps/support).
There is no difficulty in games where you must use a specific skill to counter something. This game uses flexability and the fact we can dodge. If you still find enemies unkillable, shift your build away from glass cannon styles.
I’ve made quite a many friends and aquaintences fromt hose short convo’s as if you are a friendly sort, people keep talking to you.
The only real thing this game needs is a server wide LFG channel for dungeouns. Not a kitten tool, just a serverwide chat channel. TALKING to people is so much more rewarding than leaving things up to a computer.
It’s not the fact that it’s a hardened voice that bothers me as much as the fact that it sounds like an act rather than the characters normal voice.
This I can easily agree with. I just get what they were trying for.
Funny, there are a LOT of players that like the elementalist as is and use it as their main. Being able to switch from a mobile artillery platform into a support beacon, also able to support your allies by creating fields for what buffs they need most. Perhaps the problem is you just want to be a mage and sit back and blow things up rather than be a far more valuable cog in the group by being a supporter.
A well played elementalist makes a group just chug along strong.
i like to be stronger a bit so i cold survive mane quest
its hard if i have fire water build or air water build, i cant depend on others all the time
, & dam & dps is useful in groups
Then kite! Everything about the elementalist is a kite class. If you aren’t moving you are a sitting duck. Solo builds are best if they are 10/10/10/10/30. No real specialization so you can easily make use of every element to a real benefit (I personaly find it hilarious to hit enemies with a water skill and cause burning).
It changes your mood, your outlook on life, and in turn changes your voice. Talk with women that have been in Iraq as opposed to those that stayed home. There is a noticable difference in all of them. They sound harder.
Not to mention the voices would sound boring if they all were carbon copies.
Funny, there are a LOT of players that like the elementalist as is and use it as their main. Being able to switch from a mobile artillery platform into a support beacon, also able to support your allies by creating fields for what buffs they need most. Perhaps the problem is you just want to be a mage and sit back and blow things up rather than be a far more valuable cog in the group by being a supporter.
A well played elementalist makes a group just chug along strong.
Valkyrie are warrior type of beings…they would not wear light armor. Currias and the like…thus a valkyrie winged circlet would be considered heavy armor.
Norn female sounds more like a warrior/fighter. I take it you don’t like sounding like a veteran to many a combat? Norn life=a life of combat. If she sounded all soft it just wouldn’t make sense.
Transmute it to an unsoulbindable white item. Anyone try that?
Also having this problem now with the latest update after the halloween event. Seriously, it is time to optimize the coding of the game to run with everything Nvidia and AMD has to offer.
Warrior adrenaline is actually flexible. You have traits for more damage the more adrenaline you have, a trait for health regen based on adrenaline….amung others. Claiming adrenaline is a simple one shot shows you aren’t using the class to the fullest.
Sylvari may be as strong as a human, but they are physically more resilient then a norn is.
I doubt very much they are more resiliant than a race that walks around half naked in below freezing temperatures that is also capable of shapshifting into hybrid creatures.
You realize that the sylvari are not self enclosed correct? The OLDEST sylvari is Trahearne and he is exactly 25 years old.
This means that to simply survive the sylvari had to learn rapidly. Remember also that if a multitude of sylvari experienced a lot of hate from a species (centaur) or whitnessed a lot of killing by a species (centaur) and made peace with a race (humans) that naturally is at war with said species (centaur) thent he dream will inform all future generations of sylvari about this. Knowledge that remains in the subconcious.
Hence it is entirely possible that the sylvari as a race hold a mish mash of belief from the 4 other playable races (of which they DO hold a general melting pot of belief from the other races).
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: Runiir.6425
I keep reading over and over againt hat people are so surprised that the humans seemed to forget ascalon after 250 years. You realize that after Rome fell…people thought Rome and the huge empire was a MYTH in as little as 100 years?
The average human is pathetically short sighted in regards to history, while the more savage (read that as indian-like) cultures always remember things for far longer.
This is Anet’s way of poking fun of the fact that modern humanity remembers nothing as we regularly forget things and never bother tot ry to learn. Here’s a fact most american’s never know…George Washington started his military career as a British officer and had several spectacular failures in his career as a British officer.
This is only 250-300 years ago…pretty close to the ascalon issue in time frame.
Every month you remain on your server should net something like a 4% mf bonus, stackable nigh infinitum.
The targeting symbol doesn’t get larger but the mark on the ground actually IS bigger.
So it is more a glitch with the targetting crosshair.
its hard if i have fire water build or air water build, i cant depend on others all the time