Maguuma
Pistolwhip, you are obviously relativly new to pvp in this game since you haven’t even come across this before so kindly don’t insult people by saying they play the easiest faceroll class and things like that I’m not claiming it’s rocket science but neither is playing a thief and as for the pet healing us sure it’s real good in the water since you can’t stomp there but that’s the way it is and you can quite easily deal with it if you know how, is it unfair compared to some others? sure but so are other things I find it unfair that you can keep permanent evade in water maybe we should give that to warriors too? I find it unfair that I can’t see you above water, maybe warriors should have stealth?
See how that goes…
I main a warrior and thieves are the easiest thing I have fought, dont believe me? Bring a thief and fight my warrior, I’d love to school you, though seeing as you’re new to pvp I’ll be easy on you. You must be new to pvp seeing as you don’t think BM Ranger is faceroll, its not as bad as Phant mesmer but it is its own beast. You bunker up over 3000 armor, do around 900 condi dmg and have 1000 healing power with tons of ranger, than you standing around spamming your condi’s on the opponent while your pet does 2k Crit auto attacks with a Jaguar. I dare you to bring a thief and kill my guildies BM Ranger before the nerf patch (leaked notes maybe its not true).
A well played S/D is the only thing that can topple that beast thief wise, and since you don’t play thief I’m willing to assume you wouldn’t qualify as a well played thief.
Please do not insult me with assumptions and asanine comments, lets try it. Whisp me ingame, I’ll get someone to bring a ranger, we’ll find an empty server of Raid On Capricorn and let you down the ranger, you let him pop the pet heal and then I’ll fraps you trying to ‘deal with it’ without bringing a Moa Morph Elite on Mesmer, which is silly, the RaO example giving by the poster above is optional, you can still stomp someone without it, in this context Moa MOrph gives you new choice.
Honestly, I’m tired of rangers feeling sorry for themelves when they are highly viable in bunkering points right now, try playing a warrior in high end pvp for a bit.
Good day.
Problem is that build only works in pvp where OTHER classes don’t have the equipment/jewelry customization you can get in WvW. The very faceroll build you’re referring is not even half of what it is in WvW. Sorry, but you’re very delusional. Besides this very build you’re referrring to which is a full bunker BM build will be nerfed heavily next patch but don’t worry , you cry babies also got us nerfed in WvW and PvE too where it wasn’t needed at all and it nerfed non-BM builds as they nerfed the pets a mechanic all ranger builds needed.
Besides, you’re crying baout ranger class that has one build when mesmers can destroy you with multiple and they’re getting the new condition that was only supposed to be given to necros ^.^ , people hate the wrong classes it’s so funny to me. You got rolled by a ranger and are very bitter about it. Get the kitten out of here you crybaby and learn to play.
Maguuma
(edited by Ryan.8367)
Why is it that we are the only profession who has to say “oh well it could be worse, let’s just keep our heads down and hope they don’t nerf us more” after EVERY SINGLE UPDATE since release?
What is it about the Ranger that deserves so much neglect from ArenaNet?
Is it the fact that all the elite classes moan about us and shout at Anet till they nerf us?
Is it the fact that our playerbase is perhaps smaller than the elites like eles, guardians and thieves so they put less effort into maintaining our profession?
I just can’t play any other profession…. Ranger is the only prof i want to play in ANYTHING, whether it be Runescape, Grand Fantasia, Dragon Age, Skyrim or Kingdoms of Amalur. Why should I have to consider quitting just because ArenaNet can’t get their ‘balancing act’ together?
well honestly, if “we” (the ranger community) stop thinking of ourselves as “should be 100b burst like uber range warrior” and think of ourselves as what we really are, you realize that rangers ARE quite OP in their own right.
sure we cannot tank, sure we cannot outburst the DPS of a 100b zerker warrior or a clone bomb mesmer. yet, we can evade all those attacks and dish out a stable high-end damage.
That is what we do. we do not burst, we do not tank. We just run around doing pretty good damage all the time, hell we dont even need to use burst skills, just the autoattacks.
I could prolly make a video or two of how awesome rangers are, but in the end, i prefer letting people see for themselves. easier that way.
Bottom line is; if you can’t be successful ingame, it is YOU not the profession, that is to blame.
I have a handful of people I could have you duel in WvW that would seriously make you realize how underpowered rangers are to eles, guardians and engis when those classes are played right. I hate people like you who have yet to actually play against truly GOOD players and have the audacity to tell them it’s the player and not the game. Quit living in a fantasy land and actually duel good players for a change or stay in the zerg and keep saying these blanket statements.
If you seriously think making a video of you killing kittenty roamers is gonna prove a point you’re very sadly mistaken.
Maguuma
I find It ironic, and funny, as hell that the forums kitten and moan for the ranger to deal more of the damage, and once they start doing that the forums cry about it…. Make up your bloody minds!
That being said I’m not buying those notes they seem like total BS, too much is fishy about them.
I don’t think people are complaining about the dmg buffs, I think rangers are actually quite happy about that.
It’s the pet nerfs across all areas of the game being given because of one build being abused in PvP only. If you can’t see that then I feel verrry sorry for you.
Not one person is complaining about receiving LB buffs or 14% dmg buffs to CC abilities on shortbow, not even that many rangers are complaining about the range reduction on SB itself either. If anything this is some of the more positive reaction from rangers I’ve seen in a long time in this regard.
People, myself included, are upset about the way they’re handling trying to down one build being used in PvP, they don’t realize it hurts non-BM rangers even more because now not only did they not get the bonuses from going BM in the first place, non-BM builds received pet damage nerfs for no reason.
The only build in question and is the very reason why pets are getting nerfed is the mere fact that you can go 30 in BM , spec completely for survivability but still be able to achieve near GC numbers from the pet in terms of damage, coupled with the fact that you’re a point bunker holder which is a playstyle that forces you to eat that very damage from the pet no matter how much you dodge. Even rangers themselves were admitting this was very overpowered. The problem is their answer was to nerf pet damage across the board to ALL areas of the game (even in WvW where you don’t need to sit in one spot and eat pet damage to contest a point and fight at the same time) which hurts non-BM’s even more than it hurts BM’s. Are you that blind that you can’t see that?
Maguuma
(edited by Ryan.8367)
I find it funny how the ranger is even being considered a faceroll class when the very build in question thats a result of these pet dmg nerfs is a condition high regen BM build unto which is based around breaking down the person slowly and not facerolling anybody…
I think every ranger agrees pet dmg should see a nerf but ONLY in PvP where it’s promoted to have to sit on a point and fight a ranger in a confined space where your pet is absolutely 100% effective. But try that kitten in WvW, it doesn’t work that way, try that kitten in PvE , it doesn’t work that way. Newsflash: People don’t have to sit in a confined space ahd try to contest a point in WvW and that’s where MOST of that pet damage is coming from. They can afford to be as mobile as they want. This is a gameplay style issue not necessarily a class mechanic issue.
If we don’t see these nerfs in PvP only then I demand thief reveal to be both PvP and WvW and the ele heal nerfs that are in PvP be in WvW as well because they complained about it heavily and got both of it moved to PvP only because it was simply too overpowered in PvP but saw that same nerf not working at all in WvW because the gameplay style is different so they complained and got their kitten moved to PvP only.
The mere fact that you think nerfing a pet’s dmg (which hurts ALL builds not just BM) across the ENTIRE board to nuke down ONE Build that was being over-used in a PvP gameplay style that promoted having to eat pet damage (1 area of the ENTIRE game) as a point bunker holder to win matches and also nerfing it in all areas of the game, 2 of which don’t need the nerf at all simply baffles me.
The idea that you would nerf a mechanic all ranger builds need to try and dumb down just one build being overused in one area of the game is silly. Anybody who cannot see this , is kittening dumb. Why even have different equipment and jewelry for PvP? You might as well just make it the same across WvW / PvP and PvE then if our pets are getting nerfed because of an op build in PvP.
This is a huge issue and it needs to be addressed, I’m tired of seeing my half-effective builds get destroyed in WvW (and i run 0 in BM, but it doesn’t matter, this nerf like i said hurts all builds) because of bunch of garbage rangers found an op kitten spec in PvP that has absolutely nothing to do with WvW gameplay styles.
The devs felt it was necessary to penalize all ranger builds in all areas because of one build being over-used in PVP which is such a specific style of gameplay that has no relation to the other areas this is also affecting and that’s my biggest issue here.
Maguuma
(edited by Ryan.8367)
It’s not so much the nerfs hurt alot, it’s that we’re seeing them in all areas of the game, like I said. Almost all complaints are from PvP. Now all ranger builds , all areas of the game for ranger jus got penalized because of rangers were abusing ONE, ill repeat that, ONE op build that capitalized on the PvP gameplay style and worked out for them and the devs answer to fix that was to nerf a mechanic all ranger builds needed even if they weren’t specced in BM at all and much worse applied it to WvW/PvE as well, 2 game styles that we need more buffs than nerfs in and we’re supposed to sit and here and be happy that they chose such a poor way to implement nerfs to one build in one specific gameplay area of the game?
Like I said in my other post, we got more might to our pet , but the pet still needs to be mobile and be able to hit the target and in WvW it’s effectiveness is dropped 50% easily because of the WvW gameplay style priding mobility moreso than having to eat damage sitting on a point contesting and fighting a ranger. Also, you just gave free might constantly to thieves larc strike as pets CAN’T dodge. Good job.
That’s the issue, it’s not so much the nerfs themselves , it’s where they’re getting applied to that matters.
Let’s be honest here, thieves got a break with reveal and it moved to PvP only because they argued playstyle being different, ele heals see a nerf in pvp only because it was argued the wvw playstyle different as well, why is this any different for rangers? It’s kittening stupid.
Maguuma
(edited by Ryan.8367)
If anet went by archetypes, ranger wouldn’t be where it’s at currently. The fact that sword is our highest dmg weapon for the ranger completely destroys any ‘archetype’ Anet had for the class. Please, they listen to complainers and then the legitimate issues we have (cat f2s STILL dont stick, canine f2’s still are heavily unresponsive even when in range to do the shout , pet pathing and AI is still buggy and borderline useless in WvW) get continually ignored because the job to fix those is far greater than simply just throwing a bandaid on something AKA decreasing damage to compensate for whiners yet they listen very carefully to the top players like Zoose who kitten and complain about it on State of the game, an ele class that has alot of dmg , survivability and mobility in other areas of the game and ALOT of it and to sit there and whine about the one build we have in PvP that’s viable and fits the PvP gameplay style resulting in a flat nerf across all areas of the game where rangers simply didn’t need the nerf is disgusting and flat out stupid on the devs part.
I honestly believed pets needed a dmg nerf in PVP, but now that dmg is nerfed and nothing given in return for it in other areas of the trait lines , you just gutted the one PvP gameplay style build that made us remotely unique to even get a group in the first place in PvP games. Now you’ll choose an engi / guardian for point holding as rangers will be able to be walked over much more easily now since they can simply ignore the pet dmg (which IS The first game where ignoring the pet is encouraged and listened to that I’ve come across which in itself tells you what playerbase they’re catering to here) and you will never be a roaming damage dealer as a ranger in PvP as you don’t have the tank and dmg to compensate for it and more importantly utility mechanics like an engi or mesmer or necro for it to justify doing it.
It’s not that anything got nerfed , that’s not the issue as pets needed but they needed it in PvP only. Now all rangers of ALL builds in ALL areas of the game suffer from this, not just BM specs suffer from this. If you’re going to nerf something, you can’t just nerf a mechanic the class uses across the board in all builds and relies on it and think it’s only going to effect ONE build. It’ll effect BM the most, but it hurt alot of other builds as well, you basically just penalized all rangers because a handful of rangers in PvP were abusing an overpowered build that capitalized on the PvP gameplay which is a VERY stupid way of going about fixing the issue.
The issue is that they don’t listen to rangers carefully, yet the devs jump up when they hear top players from other overpowered classes who have alot of kitten to choose from and have alot more variety in PvP kitten and whine.
We have no viable representation for the ranger class in these SOTG and the one we got was for dungeon crawling which the ranger is probably close to the bottom of the list in terms of effectivness in dungeon play , not saying it can’t be done as a ranger, just saying there’s alot other classes that handle it much better and provide much more unique utility to the dungeon situation.
We should have gotten access to the new condition that coincidentally was supposed to be for necros only but was given to 2 of the most overpowered classes in the game when played right that simply didn’t need it.
I will add on to this and say that, you just gave a bunch of might access to a pet which can’t dodge, thanks for giving easy might to thieves/mesmers now who can simply target our pet that can’t dodge and simply steal it from them instead of having to get the larc strike/utility on us now. That’s not really a knock on thieves/mesmers but more a knock on the very poorly implemented pet ai design in general. But none of you devs think about that kitten because you don’t play against top players like I do you’re too busy roaming on 5 signet warriors to even give a kitten .
Thanks for listening devs….
Maguuma
(edited by Ryan.8367)
Seems good , but how long does your pet stay alive for in dungeons regarding AoE / Targetted Dmg? I’m genuinely asking as I don’t PvE at all and I’ve always been told AoE’s are quite common in dungeons which completely destroys your pet.
Maguuma
Regarding the pet damage, it’s also very important to note where people were complaining from , almost all the complaints came from
—> sPvP/tPvP
PvP is a game style that promotes having to eat pet damage as almost 100% of the rangers were back point bunker holders. This playstyle in it’s very right FORCES you to eat pet damage. This necessarily doesn’t make the pet better it just means you’re forced to a playstyle that promotes having to care about the pet which people are complaining about… Nerfing the pet damage won’t work and compensating 14% damage on CC abilities won’t work towards opening new builds for the ranger. There’s not one thing in those notes that opens up a build for anybody in PvP that will provide a viable alternative because if you want to deal damage, you go mesmer or engi. Now, I’m not saying those BM builds still won’t work, we’ll have to see but I think the pet nerf was DEFINITELY warranted in PvP but the issue is there was nothing provided to assist in opening up new builds IN PvP…
Now onto WvW/PvE…
Since these are most likely across the board nerfs, now 2 other complete areas of the game for rangers are seeing massive nerfs based on the complaints from one area that’s completely different from those other 2 areas both in equipment AND style of play.
I think this is a huge point to make, while I’m not heavily affected by these pet nerf damage changes, I can see why people who WvW and people who PvE are upset about this.
WvW is a playstyle that prides mobility and roaming, 2 of which the pet AI simply does NOT bode well against at all. It’s effectiveness is cut in half simply based on this in WvW as people don’t need to sit on a point and contest AND fight you at the same time , they can move around quite freely and people can easily snare a pet and gap close you, which is what is done regularly in duels I play in and since EB transfers to your pet, most soft CC’s also make your pet virtually ineffective against good mobile classes.
PvE pets were just fodder to begin with and now with these nerfs, lol , I don’t think they’re even worth taking out and using effectively.
Just my 2 cents
I’m not really affected by this stuff personally, but I can see why people can be, especially WvW’ers and PvE’ers for sure.
Maguuma
(edited by Ryan.8367)
Of course you don’t want dodge rolling nerfed, because a dodge roll nerf would hurt you as well, you want to have your cake and eat it all too. It’s ok, you’re a bad player and I forgive you.
Maguuma
Bad rangers need to play better
BM Rangers need to play alot better
Love these patch notes
Maguuma
Bad rangers need to play better
BM rangers need to play better
I love these patch notes
Maguuma
You immobilize/chill a ranger, he’s a much easier ranger,
Ask any mesmer
Ask any engineer
Ask any warrior
Ask any elementalist
Ask any necro
You take away our low cd evasion, you’re just going to ruin the class as our coefficients don’t put people into defensive mode like other class damage does. With pet nerf, it’s already going to make it to where people will be able to tank the pet, ignore them and go straight for the ranger which is what the crybabies want.
Maguuma
And nerfing vigor / sigil of energy would eliminate that , it wold make those low cd’s justifiable and they would be forced to use them strategically – you also have to trait for those low CD’s. Also dagger is all defense , no offensive damage at all and most rangers are bunker anyway, lol.
Maguuma
I’m fine with nerfing protection, when you start taking away evasion on weapon sets for us, you’re gutting a mechanic we NEED. That’s all. Also warriors get blocks , evasion on weapon sets too , what’s your point here? I’m fine with nerfing boons because we hardly have access to most ANYWAY, but talk of taking away our evasion on weapon sets is the issue.
Also, warriors are getting major buffs this balance patch which will help warriors handle conditions better and stay on targets better, rangers aren’t.
Maguuma
(edited by Ryan.8367)
As a ranger vigor im fine with being nerfed, but you start removing our evasive skills, you’re removing the very survivability rangers will have, do keep in mind our pet dmg is getting nerfed next patch and if this were to take effect as well? Rangers would never want to run in a pvp match again as they’ll simply be sitting ducks.
Also keep in mind rangers don’t get stealth they can use half-hazardly and we on’t get clones that keep a target off of us like a mesmer. We have our weapons, everyone gets their own way of evading/dodging attacks. Rangers need the evasion on weapon sets, it’s just crucial to survivability else we’ll be sitting ducks.
It’s not enough our entire elite can be gutted by a thief in one attack and by mesmers as well with one utility, not to mention our entangling roots you can simply walk through with the immob clearing.
We don’t get access to boons like any other class, we don’t get stealth , and we don’ get clones. WE have regen and evasion. We don’t even have the dmg burst as our coefficients aren’t the same as any other class because of our pet, which again, is getting nerfed.
Vigor , i never traited in as a ranger and I have to use dodge effectively or I’m screwed against good players.
Maguuma
(edited by Ryan.8367)
Yea we did it a couple times in LA at Mystic Forge and drew quite the audience about a month ago. We could keep it alive fairly long by using spirit of nature ellite to keep it healed while he takes damage before dying.
Maguuma
“It’s all about BM bunkers. Pet doesn’t scale with ranger, so we can go full tank and still have full dps part of class. Transfering dmg to ranger would still nerf bunkers and buff weapon-dmg specs.”
It just means there will be a new meta, hybrid BM burst which has been around for a bit already and when they buff dmg on weapons side it will then be the next OP build replacing the current full BM Bunker.
It’s quite simple, some people can’t multi-task against 2 things and don’t want to learn counters and so they cry about it and the devs listen. Toning down the pet damage isn’t the issue, it’s that there is a 2nd thing you have to worry about in a playstyle which promotes having to worry about it (which isn’t anything new if you’ve played any other MMO with a pet-based class, DAOC/WoW Hunter is the first that comes to mind). We’ll know that as soon as they tone down the damage and rangers will still be destroying in PvP. So what will they do when they cry about the next meta if they buff dmg on weapons?
It’s a mixture of the playstyle (staying in a point means you have to eat pet damage period, regardless of the damage) and people don’t like having 2 targets to worry about. Not the pet damage itself. So how do you solve it? It seems to me like they want to make pets to where you can simply tank them and ignore them on the point while also while spending all their focus on the ranger, when that sort of defeats the purpose of the ranger class defensively/offensively, right?
Besides, this nerf will most likely only be in PvP anyway so it’s not too much of a big deal as pathing works in ranger’s favor in PvP since you’re not in an open space like WvW where your opponent can move freely, bringing your pet completely out of the picture and manipulate it’s horrible pathing. If they have ever seen the same BM bunker build in WvW at work they’ll clearly see that it’s a game environment playstyle issue and not necessarily the build itself.
Maguuma
(edited by Ryan.8367)
I’ll add onto this it’s a few pets that do alot of damage and are being qq’d about, why do ALL pets get nerfed because of this? And why do ALL ranger builds have to get nerfed because of this? The route being taken for this not only penalizes players who aren’t BM who are designed to sit on a point and defend in PvP, but it also penalizes people not even running these high damage pets. It’s just silly , but whatever.
Maguuma
“However, this should not be accomplished by just a damage nerf. Rather, it needs to be done through a transfer of the percentage of damage the pet makes up for versus the player.”
Putting damage into the ranger’s side will make us more op than before you nerfed the pet damage to originally nerf the build in the first place as damage from the actual player is more reliable damage then our automated pet ‘facerolling people left and right’. Why would they do that?
You call for pet nerf and say that it’s a good idea, but then say we need more damage on ranger’s side. It’ll even out if you buff ranger’s side with the pet damage nerf, it’ll be as if you didn’t nerf pet damage in the first place. So if that’s the case, why even make a change at all? I mean, since pets are ‘facerolling’ everyone, right? Just seems like you’re confused.
Maguuma
Good stuff Faux, thanks for the advice.
Maguuma
I do really hope they buff us in exchange for the pet damage being taken away, but you have to understand his wording and that is because pets are more resilient in battle now as to them the vit buffs given and f2 adjustments were justification to do this later on that they will be receiving pet dmg nerfs.
I really am hoping for dmg buffs on our end but with that kind of wording AND anet’s ranger patch history I’m not sure we will see anything given on our side as that would be counter-productive to what they’re doing, nerfing a class build because they feel it’s too overpowered in it’s current state because of the hp buffs they were given early on.
And to the people saying people shouldn’t complain about the pet damage because their didn’t hit anything anyway, I think you answered it for the devs with that statement and has been what we’ve been calling for all along. Fix the pet ai before nerfing damage. That’s what we’re mad about. You have a ranger community who has since day 1 been calling the pet ai out, and has been ignored and then people cry about a BM build in a playstyle unto which people are forced to eat pet damage to contest a point and it gets listened to within a month. It’s the act of throwing a little band-aid on the situation and walking away as opposed to truly fixing the mechanics of our class that’s been addressed for a very very long time now.
We’ll definitely have to see though for sure. It will be good if they decide to put more damage on ranger end.
Maguuma
x2 altruism runes – aoe sharing of boons (x3 aoe might)
x4 pack runes – aoe sharing of boons (fury swiftness might)
and if u run 15nm trait u share all of this with your pet and it’s actually double to your pet because you get it and share to your pet and pet also gets initially too , so its double boons – which i think alot of people don’t even realize/forget and is actually a good setup for a bm roaming spec.
moa pet w/ fury and jungle stalker pet with mightx5 (if u have enough might gen, jus run regen hound)
bird swap vigor trait
healing spring w/ vigor trait gives party member’s vigor AND regen on renewal when standing in it.
i agree that we dont have the best immediate boon sharing, but boon sharing can be accomplished with the ranger class.
Maguuma
“Rapid fire isn’t just about the damage. It’s a channel that can still hit people in stealth, procs sigils and traits often, "
While I sort of agree , you’re still in the end using a broken mechanic to get an upper hand. When the tracking is fixed, which it of course ISN’T supposed to track people into stealth (aka its a broken mechanic , much like EB was before it was fixed and pet swap f2 before it was fixed) what will be left for the LB? It’s the same bug with warrior’s killshot.
These are simply not supposed to track a person into stealth. It’s a bug that will eventually get fixed and I know I for one don’t like using broken mechanics that will eventually get fixed to have an upper hand currently. But that’s just me..
I’ll add onto this GS #5 does this as well, which will also end up getting fixed too. It’s just a matter of time before the complains roll in enough for them to do it.
Maguuma
(edited by Ryan.8367)
1. Pet AI needs to seriously be looked at, this change would be such a substantial change that it would also require re-working of the ranger’s trait system / damage co-efficients because it will be such a huge difference. Probably why they haven’t done it yet and chose the easy way out of simply nerfing pet damage.
I’ll say , in pvp the pet is much more effective because you have to contest the point, meaning you HAVE to eat pet damage, that in my book doesn’t make the ranger itself better it just means you have to conform to playing the ranger’s game/playstyle. Then if they can’t kill you, they have to leave as they can’t do anything else and usually a ranger is a point defense meaning you don’t chase, so it works perfectly for a ranger bunker class – which are the very builds everyone is QQ’ing about.. We really get pampered in this regard then people come on here and say ‘ranger is the best ever!’ , when it’s not. The pvp game style and your positional playstyle MAKES your class better but anywhere other than pvp, the class is far from fine.
In WvW , have fun trying to keep your pet on a very mobile target who has no worry of trying to contest a point and staying in a fixed location , forced to eat pet damage in order to try and kill you. Doesn’t work so well there, and doesn’t work well at all. You’ll end up being forced to run 30% move trait and even then they have issues staying on the mobile targets. It’s simple, the pet AI is horrid when you’re fighting anyone that doesn’t need to stay in a circle to fight you.
I don’t pve so im not sure actually how pets are in this regard, i would imagine given the amount of aoe in dungeons and stuff, pets dont last too long, you’re almost probably keeping it away from fights 90% of the time which probably mostly means you’re using some sort of utility pet as opposed to a strict damage dealer. Which is fine i guess, im not sure how others feel about this though.
2. Longbow – changing this up would help quite a bit, auto attack for one.
Seems to really be it for me , I have no issues with anything else really. Pet AI needs to seriously be looked at though. It’s just flat out terrible.
If people have fun playing the ranger in it’s current state, that’s great and awesome but that doesn’t always translate out to the ranger class itself being fine. It’s a great class but imagine if your pet was actually something you could count on. You could strategize around it more, which is why pvp also works well for ranger. Like I said above given the pvp playstyle it’s guaranteed pet damage, so you can strategize around what burst you can toss into it. The thing about wvw , the job is getting your pet TO your target in the first place. That in itself is the battle half the time.
Maguuma
“Rangers really have 2 builds that work and work rather well. First is of course the trapper-build for PVP.”
I’m so sick and tired of PVP gameplay styles dictating ALL styles of the ranger in every aspect of the game. Try trapper build against GOOD players (not kittenty roamers) in WvW:
1. Bunker phantasm in wvw – kill you or stalemate
2. Bunker thief in wvw, GC Thief with s/d , any p/d thief – they laugh at that kitten and will widdle you down and end up killing you or stalemate
3. Bunker Ret Guardian with anything over 1000 healing – kill you or stalemate
4. Bunker ele with more than 5 condi removal and full precision / crit dmg gear, perma burning. – kill you or stalemate
Anybody who is good at the above 4 , you will have no chance of winning against as a ranger and you will either die OR stalemate BUT those very 4 classes in PVP are actually much less powerful and will be toe to toe with a ranger and you will have a chance, it’s the gameplay style. You’re forced to contest a spot , you have much less stat options, and half of the classes i mentioned have nerfs in pvp.
I duel top-tier players of their class from FA when I test ranger builds and some of the kitten I see on these forums is hilariously ridiculous because I know for a FACT half of the kitten doesn’t work against great players, it just DOESN’T.
So when people say ‘YEA RANGERS HAVE A GREAT BUILD ITS TRAPPER AND IN PVP’ you already lose credibility from me in the context of anything WvW related because it simply doesn’t slide like that for rangers in wvw in 1on1 situations. We are very shafted in wvw compared to those classes yet in PVP I can manhandle those very same classes with ease.
It’s bullkitten and it’s the main reason why we’re probably going to see a pet damage nerf across all areas of the game instead of just PVP, because people like you.
Maguuma
(edited by Ryan.8367)
It really is messed up that the ranger community has given countless amounts of evidence on why the pet ai is bad, pet f2, numerous weapons that need to be adjusted and fixed and much much more about the ranger and then the bads of pvp complain about pet dps just recently after a viable bunker pvp build gets surfaced (its been out for a while now ACTUALLY because nothing has changed with pet dps at all and its just become popular recently with the spectator mode because people can see what others run and it caught on) and that immediately gets attention? And the response from devs is dropping pet dps overall which not only penalizes bunker builds but pretty much all ranger builds because it’s not bunker specific it’s an actual overall class mechanic and will hurt everyone.
Lol , it’s really good to know where we stand as a voice within this game for our own class.
BUT on the other hand we’ll just have to see how this plays out though for sure, it could be dmg buffs on the actual ranger’s side to compensate or it could simply be a straight nerf. We’ll just have to see.
Maguuma
“In pvp i wouldnt mind that much..If we can have some changes in weapons,more access in might stacks so we can bring out some occasionally dmg.But in pve this will be devastating.Pets die a lot and we are losing a huge part of our gameplay..”
This will be devastating to alot of areas, WvW , PvE , and all non-bm AND bm builds suffer from this even if they don’t go bunker which is the main issue. The problem is, when you nerf pet dmg ,you’re not just penalizing bunker builds, you’re penalizing ALL ranger builds. If they do nerf pet damage, they have to compensate it with some damage on the ranger’s end. Simply nerfing pet damage without even working on the pet ai/pathing will be nothing but a smack in the face to all rangers, we’ll definitely have to see how this plays out.
Maguuma
Hahahaha , aw kitten
Maguuma
Bunch of whining kids who have a class that has the easiest learning curve in the game , the best condi removal in the game, the best healing in the game next to guardian , the most escapes in the game next to thief , and some of the best aoe application/fields you can give to a group next to ranger’s water healing spring field and are complaining.. Utterly ridiculous. You guys have absolutely no idea how well you have it made and you guys are crying like little babies.
You guys are ALMOST as good in playing the victim game as thieves and guardians. Keep it up.
Jesus christ
Maguuma
(edited by Ryan.8367)
Agreed, need a test server, it will help them so much , they have no idea.
Maguuma
I also like when thieves post a video of tpvp / spvp matches when rangers and guardians are extremely good in tpvp/spvp which by the way, they’re only good at holding points , they do kitten damage and are meant for longevity not dealing damage which is why thieves have a hard time dealing with that in pvp , because they have to continually contest the point or they’ll lose points, whereas in wvw a thief has no worry of keeping points or getting points, so he can simply leave the fight come back , hit you some more, leave, come back , hit you some more AND it’s more open in wvw allowing the thief breathing room for when he continually gets destroyed before going back into stealth over and over – nevermind the stat stacking that can be achieved to get a thief to close to 100% crit chance and >100% crit damage.
This pressure on the thief alone hinders him as he’s meant to be sustainable , defensive, not offensive in most situations – it’s a reason why half their utilities are defensive which plays into the role of them being able to equip themselves in full zerker gear and trinkets and still obtain the ‘bunker effect’ due to escapism/constantly leaving and coming back.
I don’t know if it’s op , but it’s just funny to see thieves defend their class with videos like that when the whole entire mentality of gameplay is different from WvW.
Maguuma
Thief without question in WvW – easily the best 1on1 / roaming class and with the ceiling you’ll have , you’ll end up taking out just about any class without issues.
To the guys saying thieves not good in group: Shortbow #2 blasts on a fire field to produce 20+ might for your teammates standing still, aoe weakness on groups with poison fields (which is kittening HUGE), refuge (battle changing utility) , smoke fields (projectile blinds, leap finishers to get invis, etc).
Not useful in groups? Very useful in groups, learn how to play in groups. Simple as that.
If you’re going for tPvP / sPvP then Ranger / Engi / Mesmer / Guardian / Ele , Necro (just dont bring your necro into wvw, it’s pretty bad) it’s up to you – they’re all pretty op in tPvP/sPvP when played right.
Maguuma
Hahahahahahaha, aw kitten
Maguuma
Ranger
Whirling Defense skill:
Now strikes targets at a similar range to all other melee skills.
Now increases the reflecting range when the Off-Hand Training trait is equipped.
Eagle Eye trait: No longer makes the Rapid Fire and Barrage skills uninterruptable by the Long Range Shot skill.
Splinter Shot skill: Projectile speed is no longer 75% of what it should have been.
Coral Shot skill: Projectile speed is no longer 75% of what it should have been. The bleeding on this skill now interacts correctly with the Eagle Eye trait, granting an extra stack of bleeding at maximum range. This skill can no longer be shot backward.
Feeding Frenzy skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
Mercy Shot skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
Pets now draw aggro from guards in WvW.
Maguuma
Actually thieves have more group and zerg utility than alot of other classes have, people just don’t use their thief at all in those situations ever because it’s easier to go roam 1on1 and kill people left and right.
The fact is though you have group stealth which alone changes battles, that ALONE is a unique battle changing skill.
Nevermind shortbow’s #2 to blast finish to oblivion giving your teamates 20+ might by simply standing still.
Nevermind the fact that you can create poison fields and spam aoe weakness on entire groups of people.
Nevermind the fact that you can produce a plethora of smoke fields which bring excellent combo finishers to a group situation.
The hell are these people talking about that thieves suck in zergs or group play?
That’s pure bullkitten and they need to learn how to play the thief class in group situations if that’s the case.
Thieves are great in zergs and groups when played right.
Maguuma
The ceiling on thief is much higher than any other class because they have a plethora of escapism and re-stealthing, it’s easy to break away , come back , pick and prod, break away, come back , prick and prod, break away, come back until you get them low enough for the thief’s dmg increases to kick in. It’s a common strategy with great s/d and d/p thieves. This is nothing new in the game but that’s doesn’t mean it’s not overpowered and shouldn’t be looked at so I’ll bite from my personal experience with really good thieves.
A well played s/d thief can and will be able to take out any class in the game , all it takes is zerker gear and a good sense of dodging and understanding their attacks. The problem with this , it’s not likewise with ANY other class. If you’ve ever watched Triggerless or Incarnadyne play thief class, you’ll know this very easily as you probably won’t be able to kill them. They’re too good with what they get in a fight utility wise, the issue is that for most other classes, no matter how good you get with what you get utility wise in a fight, you still won’t be able to counter them due to their escapism, regen , condi removal and most importantly damage, no matter how many aoes you have. It’s plain and simple.
If you don’t understand what I’m getting at I’ll take sort of a diff angle. Thieves having the plethora of escape utility pretty much PUTS them at the bunker level as they can get back to full health going back into stealth repeatedly, it acts the same way except you’re doing it manually as opposed to it happening automatically but at the same time they’re able to equip themselves in COMPLETE zerker gear (yes, full zerker gear and jewelry) and chain up insane crit damage while still maintaining the ‘bunker effect’ due to those escapes and heals and condi removal. In turn making it the ultimate mixture for fighting people, it truly is a 1-in-all build for thieves and is also a reason why it’s the most used setups in the game FOR thieves as you can get almost 100% crit chance with >100% crit dmg.
I think that’s the biggest issue people run into, myself included.
Bad thieves are easy as hell to kill, but so is every other bad class. You can still kill just about any good player with a thief due to your ability to get out and come back repeatedly which is far superior to any class’s longevity in combat regardless of how good they are.
This is obvious and apparent and any thief shouldn’t be able to deny this. The issue is, what do we do about it? I don’t think taking stealth away is the answer, but there needs to be something put in place to fix the minor aspects that make this class setup unkillable in the right hands.
Maguuma
(edited by Ryan.8367)
The problem isn’t rangers in pvp/tpvp, it’s wvw. Elementalists , if they are truly good should NOT lose to a ranger in wvw. It’s simple as that, they have way too much utility and too many combos to counter our kitten.
Same goes with a thief, if you are a good thief you SHOULDN’T die to a ranger as they have utility to get out of a situation that far surpasses any other class and completely counters ranger gameplay , which is consistent damage not extreme burst. Traps are as close as you can get to a truly good thief (im talking triggerless good) and even then you just dot have the utility they have , they can pick and prod, get out of the situation, come back pick and prod and just break you down, it’s simple as that.
Now in tpvp, those guys get kittening DEMOLISHED. But that kitten doesn’t slide like that in an uneven stat-stacking environment like WvW where classes can stack certain equipments/runes/sigils and get a completely dominant setup whereas in pvp they can’t because of their nerfs in pvp and also the stat mixtures arent as flexible so they can’t make their class op like it is in wvw.
It’s the same with guardians, Eles and thieves. They blow in pvp usually, but can stack to epic proportions in wvw given the flexibility of equipment/jewelry.
To the kids crying in pvp, welcome to an even environment where tthe nerfs to those classes are justified. It’s hard playing another class isn’t it when the kitten is even huh? Learn how to play , that’s what rangers have been told since the beginning of the game
‘learn how to play and quit crying about your class’
That’s a common motto for us. But when elementalists get demolished in pvp suddenly it’s ‘GOD RANGERS ARE SO OP WAAA WAA WAAA’ , kitten you and learn how to play then kitten.
Maguuma
Yessssss
More db / fa to kill in southern borderlands
Maguuma
“Some of you people need to seriously relax. Is the game perfect? Of course not. Is expecting perfection realistic? Of course not. Until the big guy upstairs gets into the MMO development business, I would lower your expectations a bit.
Now that’s not to say we can’t all work to fix & improve the game, but maybe consider toning down ur displeasure.”
Is it a matter of trying to obtain perfection or is it a matter of simple, common sense? I mean seriously, you can clearly tell the developers didn’t look at this trait when they implemented it and thought ‘hey they get another snare , alright move on to the next thing’ without actually testing and looking at it.
I don’t know, if you put a dumb trait like this and pass it into the game, you’re gonna get called out for it and some of the responses won’t be friendly and this isn’t the 1st thread on this trait specifically, it’s been called out before, and of course, like all developer trends with our class, it was and is still ignored to this day and this thread won’t bring any difference on that until it needs to be fixed across more than just the ranger class, then they’ll pump out an update for it.
The trend is monthly for us in terms of patches from developer’s standpoint: They get forum thread regarding issues with the class. They wait until it’s an issue that needs to be fixed across more than 1-2 classes, pump out the fix for all classes then nerf something of the ranger to compensate for the fix you just gave multiple classes.
Maguuma
Then you’re not fighting good people. It’s simple as that.
Maguuma
Well that’s good that it’s a universal issue, they tend to knock those out the fastest although it seems with Anet and pet AI in general, they tend to try to stay away from that most likely because any programming job related to the pet AI is probably a huge job to undertake. But definitely needs to be addressed and looked at atleast.
Thanks for confirming
Maguuma
“This really isn’t too bad. One tip: rejuvenation is giving roughly 90 HP/s with only 100 HP. Do you feel that’s valuable?”
Agreed, I’m not sure really… I thought this when i setup the build and i just put that there to get the added regen for passive help and didn;t think anything else of it. I think it’s the only passive regen I get so yea with such low HP i dun think its even worth it, and definitely isnt a game changer. I would probably just spend the other 5 into BM which is a definite option as well so it’s either or. The extra 5 into bm could allow more options for burst on the pet end ,etc or 5 in marks may not hurt but seems like a waste overall when compared.
Maguuma
Hello folks,
I’ve contemplated putting up builds but this is 1st one
Pets: Jaguar, Drakehound
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I’m working on a new build and felt like sharing with the ranger community in hopes that people either use it and learn more from the style and add on to it. I’ve had nothing but success with this build personally and I’ve been dueling some insanely good 1on1 players in duels with it and great success.
Note: This is a pure wvw solo roaming / small skirmish group build as most of the kitten is single direct damage and single target focused.
I found use in signet of stone’s passive toughness increase and decided to tradeoff knights which is what I usually run for zerker/valk and with cavalier jewelry , the crit dmg is nice as well as the toughness and the EHP from Valk + valk jewels.
With the build im actually at 46% crit chance (maybe due to the maintenance oil nourishment) but shows 39% in GWBuildcraft which with horn / weap swaps / rao you’ll see constant fury giving you 66% basically throughout a majority of the fight.
—
You could actually even drop soem cav jewelry pieces/valk armor for more crit chance gear/jewelry if you wanted it’s up to you really. (force sigil for accuracy, etc).
The ultimate idea is for constant pressure, you’re given alot of burst opportunities with quickness, jag pet, and horn #4. These are all viable enough for me to open up a huge damage combo not only to do damage but #4 horn is great for forcing evasions/dodging out of people. It’s damage they’ll have to take so they’ll try to buffer it as much as possible.
The other thing is when managing your evasion/dodging with this build, you are able to freely move around with -65% condi duration / -25% stun duration / 4 condi removal (1 from sigil of generosity , 3 from EB , you could swap muddy terrain for condi signet which i do against more condi builds and get an additional condi removal – personally in the middle utility slot i either swap around from: muddy terrain, quickening zephyr, condi signet – all 3 of these serve me nicely in duels, ive been using QZ alot lately and have had great results). Condi is handled very nicely with the build which is why i like it alot really.
To be honest I have issues with classes but they have to be extremely good at their class in order to win but that not only goes into the build itself, it comes with playing a ranger and dueling probably 1,000+ times in WVW against various builds and classes over the past 6-7 months but the main objecto f this build is to be flexible in terms of movement , handle weapon skill evasion and dodging nicely and you’re not as locked down with duration decrease and condi removal overall, which makes you free’er to open up damage combos and keep pressure) and the pet cc from drakehound helps to make it inconvenient while you’re doing all of this.
Anyway, do whatever the kitten you want with this and own some people and hopefully it helps out.
Maguuma
(edited by Ryan.8367)
I’ve noticed when trying to use for example the jaguar pet (seems to be the worst with jag due to the f2 mechanic), when swapping to something liek a jag pet the obvious idea is to quickly swap , and get burst damage out from the jag pet on quickness.
The problem I’ve realized and maybe other people too is that when I pet swap to do that, he just stands there for 2 seconds before even ‘registering’ that he’s supposed to fight.
The issue is that means basically that the Quickening Zephyr trait is thrown out of the window, I mean I get the quickness, but it would be great if the pet actually attacked as soon as he was swapped and not sit there for a couple seconds before doing anything.
Does anyone else have this issue? Particularly with jaguar pet?
Maguuma
Rangers need toning down in wvw?
kitten please
Maguuma
I REALLY wish people would quit referencing the description in a wiki and just look at the traits, the pet mechanics, spirit mechanics. How do you not see that the ranger is predominately a ranged class? I’m just confused on how you don’t see this.
Tell you what, next time you run a dungeon (or for that matter, next time you do a skirmish with a guild in wvw , or for that matter, when you do a tpvp match, or for that matter when you do anything with a group), tell all the melee classes to sit back and let you melee it. You’re not designed to be a melee class, it’s simple as that. It’s why a majority of our ‘melee’ weapons have evasion and mobility aspects on them. It’s for positioning and utility more so than dealing melee damage.
kitten the wiki description, look at the kitten we have and get your head out of your kitten
Maguuma
(edited by Ryan.8367)
“Rampage as One is not a boon.”
Actually, RaO pops fury , stability and swiftness , those are boons and yes they are easily stolen by thieves now. Trust me, I got stab and fury stolen from me on that and he completely destroyed me.
It’s insanely op and needs to be reverted. But guardians suffer the most from this as ranger overall don’t produce nearly as much boons as d/d eles and guardians.
The worst is the fact they can get 2k-3k crits off with it as well if GC. I dunno , this just seems wayyy op because it also steals the entire duration and stack count so if an engi has 25 might and gets that stolen, well , ouch.
To be fair i mean, the visual of the attack is pretty noticeabe, but once you get around bigger fights it becomes really tough to track.
Maguuma
hey guys i want everything and i dont want to die either, can you do that for me anet? thanks!
Maguuma
“But empathic bond is pretty good, so there is that.”
Not really, if you’re BM it may be alright because your pet can take the 3 condi you dumb onto it. But that’s all it is though,remember you’re still giving condi to your other half essentially. To me that in no way classifies as complete condition removal like other classes get and I will always argue this. but to each his own.
Maguuma