[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I think it would result in…actually, same meta.
You would have Eles, Mesmers and put one Guard/Thief here. There’s your comp of 3 professions out of 9.
Why? Mes can kill within a second and not die at the same time. Ele can put his dog on the keyboard and…ok I’m stretching this one, but we get the general idea
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It would basically mean that if opposite team has some Necromancer, Ranger or Warrior, you’re fighting 5v4, because they would die. Quickly.
And this for Conquest mode? It would be dreadful and hillarious for the first week, after that it would be bigger apocalypse than Noe’s one and there wouldn’t be enough PvP animals left to fill up the lifeboat.
We could possibly consider this one for Stronghold and reduce to only dying inside enemy keep, but I’m not sure if the result wouldn’t be the same. Eles and Mesmers. Nothing else.
Don’t spam utilities just because they’re not grey, watch the bar and you won’t run out of energy if you’re careful.
It’s harder than any other profession mechanic, indeed, but it’s because majority of this game already promotes spamming.
I don’t give a kitten about Murica. You’re baddies
However, I counted on Abjured just because they allowed Necro into PvP, while EU has none.
GG, will watch later.
New set of Llamas.
Inb4confirmed
Last time I checked, the only real Conditions and Bunkers sources were D/D Celementalists.
Bhawb, u crushed the strim withna facecam
Dota 2 is a real PvP E sports game, GW2 is not.
Please stop comparing Dota/LoL to GW2… How about comparing other Esport MMO PvP games to GW2 instead of comparing apples to oranges?
For the record, Prize Pool does not increase audiences. People don’t play sports because of prize money… get real.
What other esport MMO games?
Exactly. Where’s the other mmo games?
I do believe I see GW2 in the attatchment below. We’re not doing bad considering the genre we’re in. People are so caught up in other Esports games that they forget what game type GW2 is.
To be honest, most PvP games nowadays are free to play Or cost less than a pizza (CS:GO).
In the past, Arena Net had separate buy for those who wanted just PvP game, not PvE, with reduced price.
Considering that now we have vastly greater monetization than GW1 via Gemstore, I could think of separated Game Client just for PvP which would either be like 10$ at most or just free.
That wouldn’t say “Oh, GW2 is going f2p!”, because game would still be that 50$ or so. It would only make PvP, which is separated mode already with it’s own rewards like PvP tracks, free for all.
I believe they considered and hopefully still do consider that option.
It would give PvP numbers huge spike, that’s for sure.
But with greater numbers come greater responsibility
And more trolls/tryhards/kids. But that’s another story.
Dota 2 is a real PvP E sports game, GW2 is not.
Please stop comparing Dota/LoL to GW2… How about comparing other Esport MMO PvP games to GW2 instead of comparing apples to oranges?
For the record, Prize Pool does not increase audiences. People don’t play sports because of prize money… get real.
What other esport MMO games?
Spending 50 energy for a taunt when Jade Winds has the same cost doesn’t require any imagination. You simply don’t have to use it
Only if both were on the same legend
Well almost every utility except Shiro’s (and maybe the displacement and elite for Mallyx) are useless. Not a matter of numbers, they’re simply worthless.
It’s not like current braindead PvE builds pack so much amazingness in utilities. Reflect (check) and couple passives like Signets or Banners, maybe stealth, that’s it. I’m truly entertained, praise the Lord and designers, me be blow away!
Learn to use your imagination. Revenant’s utilities are bloody great tools. You just have to know how to use them.
I’m EU, but would like NA to win this time, just because they’re not afraid of running Necromancer.
It can hardly get more stale than oRNG vs. TCG.
I’m curious about Chinese team, though.
As always with Necro Changes suggestion threads, I paste my work:
https://www.reddit.com/r/Guildwars2/comments/3aghyy/graphics_necromancer_changes/
Now, couple things:
1. Signet of Undeath passive could improve all LF generation by 20%. That would make it decently powerful.
82. I am not against Necromancer’s slow condition application.* Not at all.
But I’m all for some way to make our conditions stick without overloading target with 5 bonus cover conditions.
- One way I have suggested that was toying around with Terror (as described in linked thread) and removing it’s damage, making Cleansing not effective on target you have applied Terror on.
- Second way could’ve been toying around with Scepter, as this prime condition weapon needs help.
What if Feast of Corruption applied some effect which would punish for cleansing? Or make it uneffective for couple following seconds after the skill lands? We could give it slightly better tell.
What I’m saying is that Necromancer should’ve actually be that Damage over Time condition spec, unlike others. To get to that point, we don’t need 10 conditions overload on target, but we need to have strong punishment for constant and AoE cleansing.
We need something like… Unstable Affliction
3. Damage reduction.
Armor doesn’t seem to cut it. It makes us unkillable for non-zerk/marau Power setups, but at the same time it’s horribly uneffective against mentioned stats.
% based Damage reduction, like Putrid Defense, seems like a good alternative, but we need to make sure we can get the effect more easily while under pressure, not while we are already dominating our opponent.
4. And that brings us to Parasitic Contagion. A trait that suffers from exactly the same reason like Epidemic and many, many other things in Necromanced.
Under perfect circumstances it has potential to be great
But perfect circumstances don’t occur. And if they occur, it means that you’re already dominating.
What’s wrong with this skill? It can heal you for 5000 per second…or 50. It will heal you a ton when you don’t need healing and barely heal you when you’re dying.
For start, I’d make it heal for 100 HP/S when Bleeding is applied to any foe and then 10% of condition damage. Make it work through the Shroud. And give it a limit of 1500 HP/S.
(edited by Rym.1469)
I think reaper will be great without a greatsword in pvp. I mean RS is a straight up impovement over normal DS since it gives you generally better skills that are much more fluid and not held back by clunky cast times, plus extremely high levels of stability, thats just amazing.
Wouldn’t say it’s an improvement. Just different.
And still much worse than Underwater Shroud.
Regarding general silence, it’s mostly due to how busy everything is at the moment, but also due to how a company as large as ArenaNet works. I’ll see if I can explain a few things to put the situation into context.
Right now I’m waiting to get feedback from the upcoming beta weekend on Chronomancer and Reaper, but I haven’t worked on either of them specifically for several weeks. Many of the changes you’ve seen from Gamescom were locked down weeks ago in order to assure the stability of the floor demo and the upcoming beta weekend. With a game as big as Guild Wars 2 it takes a long time (and a lot of QA effort) to make sure big events like Gamescom go smoothly. My work over the last few weeks hasn’t been for Necromancer or Mesmer and is actually been for the Warrior elite specialization (which I probably can’t say anything else about). I’m also fixing bugs on live for ALL professions this week and next which has kept me pretty busy.
Now this isn’t to say that I’m not paying attention to what’s being said or what’s been said in the past. I take notes on threads I think are relevant for when I have time to work on them. I have notes on things to improve with both axe and scepter as well as a note about skills that we could add projectile blocking to (incidentally RS 2 blocks projectiles because of a suggestion I read here). These are changes I’d like to get to and see happen, but right now iteration on Reaper and Chronomancer are probably going to take priority over that once the beta finishes.
I hope that clears up a few things. I’m not really as talkative as Roy or Karl, but I’ll see if I can show up now and then to answer the occasional polite question.
Yay! Scepter changes!
I agree. I like the Roy’s interaction on Revenant forum.
I haven’t had time to watch the VoD.
Did Blighter’s Boon get some number nerf or ICD?
Assuming they properly balance the rest of the specialization, Reaper’s only big weakness will be that you have to play Necromancer to use it, and base Necromancer is still a really awful setup.
Reaper looked cool as well, but it involves being on a necro.
If they delete Epidemic, I may just quit Necro altogether.
It’s my favourite Necromancer skill, it’s really unique to Necromancer and Epidemic was a prime reason why I got interested in Necromancer at launch
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Then make it more compatible don’t use a PvE argument anything can work in PvE, at this point Epidemic is just like engi turrets effectiveness>theme.
I use it mostly in PvP whenever I can, but it’s also awesome for PvE.
Wouldn’t say it’s not effective, just hard to use right.
If they delete Epidemic, I may just quit Necro altogether.
It’s my favourite Necromancer skill, it’s really unique to Necromancer and Epidemic was a prime reason why I got interested in Necromancer at launch
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Firstly, lots of good info here, so thanks guys!
@Rym: I’ll definitely try it out man, much appreciated. I like the concept of support for any class, and preserving the dead/dying is an awesome concept IMO.
@Azure: I used to lurk these forums for a while, because I always found Necro an interesting class but I couldn’t ever find anything that would inspire me to play one. With the coming of reaper, I really wanted to get used to the mechanics of the class so that maybe I could finaalllyyy build something I enjoy. Necromancer didn’t appeal to me because of no actual uh.. in-game death manipulation but Reaper’s concept really grabbed me.
Unfortunately I was kind of rejected from the Necro guild for not maining Necro, and then to see so many necro mains advise against the class that the other forums have a running joke that “You can tell a necro main by how unhappy he is with his class.”
Misguided.5139:
AlphatheWhite.9351:
Because of course it would be unusual for any particular poster in the mesmer forum to main a mesmer. The only sure way to tell, in fact, is if you find them defending the class!
Well, it could be worse. If you spend any time in the Necromancer forums, you will likely conclude the only way to identify a necro main is they complain about the class :P
Ah poor necros. It’s sad because it’s true.
so that made me shelf my Necro until the recent specialization patch made Blood Magic really awesome. But I’ve been struggling ever since and have very few Necros to reference to since its rare to find people playing any sort of support-focus build. x.x
So thanks again to everyone in this thread, given me a lot to think about and more inspiration to keep pushing forward with the class!
You wouldn’t be the only Mes main I know who tries Necro more and more recently. I know Warlord does the same, stalking my builds :P.
M/S+S/A Carrion, Mallyx/Jalis http://dulfy.net/gw2traits#build=AgYF1AGcA6g~
But it often boils down to a simple truth: Celestial Signet has major advantage, but just the fact that you’ve copied the build from the web doesn’t make you a hard-counter to anything.
This message was brought to you by the Church of Rym.
Ph’nglui mglw’nafh Rym R’lyeh wgah’nagl fhtagn
Yes, Celestial Signet with some LF stacked is probably the answer.
Does it hard-counter the Ele? It depends on Ele. Most are mediocre, just spamming their rotation (no wonder, as it works). Those can be nearly insta-stomped.
The thing with fighting D/D Ele is landing couple important transfers+boon corrupts in quick succession after swapping out of the water.
There are situations when your corrupts are just a kitten and RNG doesn’t want to corrupt mightstacks. Or your important skill gets Blinded from Blinding Ashes proc. Then you have competent D/D Celementalists who are just pretty good. I’ve dueled a few on EU as Celestial Signet(which is not one of my main builds however) and some were often able to stale for a long time.
But it often boils down to a simple truth: Celestial Signet has major advantage, but just the fact that you’ve copied the build from the web doesn’t make you a hard-counter to anything.
Personally, I’d like Chill to have the Movement Impairing effect removed. It steps into Cripple territory and we don’t need two Control conditions doing same thing.
Then we could see more access to it or maybe give it some bonus effect. Reducing duration of applied Boons?
You simply can not remove the move imparing, with out essentially destroying the Reaper, so that is unlikely to happen.
“Whenever you apply Chill, you also Cripple the enemy for the duration of Chill.”
Add +25% negation to Cripple Effect to that underwhelming GM Necrocopter trait.
Done. And now we can boost the durations.
@Aktium
Oh sorry XP
Focus 5 is only one skill on a weapon set that removes up to 3 boons while doing spike damage and the depth of traits and commitment required I think is proof that boon rip is a big part of the Necro theme. I remember a lot of stalemate fights especially in high tier play. Funny enough you can trait fears to do quite a bit of damage and with the abundance of boon rip that Necros have its pretty “easy” (lol depends on the opponent) to remove stability if you have experience with the class. Agreed rotations and strats is how you win in PvP. Axe auto applies 2 stacks of vul and focus also stacks a bunch which is less of an investment then a whole trait line.
Good luck landing Spinal Shivers on Ele with Blinding Ashes or Mesmer.
Or most other professions, tbh.
I mean if eles are THAT good, that op, I gotta wonder why we never see 5 ele teams in the tournaments as well. I mean if they really have not a single counter, they never die, get pulled off point, it’d just be counter-productive and silly not to use 5 eles. amirite?
Terrible reasoning. Just because a spec is OP 1 v X does not mean it can fulfill every roll in the game. Can an ele easily steal a beast like a mesmer or thief can? Or change the battle like engi/mesmer moa and warrior rampage can? Portals? Team stealth? Team stability?
/sarcasm
Strangely enough, just running aroud Charr settlements and Ascalon at night, for some reason I’ve always been connecting these with Geldern Night music from Gothic 3, one of best ambience soundtracks ever made:
I just like how Charr behave. No shouting, no unecessary speaking, low tones. If there’s a war, we act like on war. If it’s midnight at farm or in city, we chill. And this music pictures that feeling easily
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Most necros I don’t have trouble against but when I’m playing a good necro (rare but they do exist) I have a lot of troube. I win only about 30% of time. I know it’s a difficult matchup for ele because of all the boon corruption but I don’t think I should be losing this much. Any tips would be appreciated. And yes I know not to put 8 stacks of burn on them at once.
Make sure you run Blinding Ashes.
You wouldn’t believe how annoying frequent Blinds are for any Necro and how much important stuff can miss because of that
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If someone specs into BM and buffs his pet up, I see no problem in it. No different from being Backstabbed or Mind Wrecked.
I’m a Pole, what ya need?
Personally, I’d like Chill to have the Movement Impairing effect removed. It steps into Cripple territory and we don’t need two Control conditions doing same thing.
Then we could see more access to it or maybe give it some bonus effect. Reducing duration of applied Boons?
Isn’t GW2 Wiki maintained by Dulfy now?
I don’t think why would make such drastic changes.
I mean, they want Reaper to be good…right?
Well, our Underwater Shroud is the best Shroud we have, so I see no problem.
Quick thing:
Boon Corruption doesn’t have some amazing edge over Boon Strip in current PvP.
Corrupted Boon is, mostly, mediocre DoT Condition. And we know how powerful Conditions with low stacks in PvP are.
If you want to avoid playing fotm, you can choose Ranger or Necro, as always.
Other than that, maybe Engi.
Hey guys. I made a necro recently out of curiosity on Rym’s blood magic support build. The class seems cool but I feel really ineffective.
Its not the build or entirely my lack of skill, I just don’t see what exactly I’m doing that another class couldn’t do better? With the sole exception of healing/rezzing I feel rather.. Redundant.. I just can’t figure out anything Necro excels at that another class couldn’t do?
So I ask all of you.. When you play Necro in PvP what do you contribute to your team beyond damage? What role do you play?
Well, my Blood & Curses build indeed may need some better video explanation. And I’ll do it, eventually.
For now, you could try less “alien” variation which would be Condition Settler’s Necro like this one: http://intothemists.com/calc/?build=-340_;1kHFH0F4JIkJ0;9;479A;0136238246;48-m6V;1jwmAjwmA9Y .
Offers a little bit less support, but has more damage.
Charr.
Do we really need an explanation? Badkitten is badkitten, even with censor on!
#CharrMasterRace
(edited by Rym.1469)
Necromancer needs changes in Condition & Scepter section.
All “meta” builds use MH Dagger. No other MH gives enough Life Force and damage. Almost all use OH Warhorn. Again, with so many projectile blocks, blinds, evades, chances of landing Deathly Swarm on actual target are low, cast times on rest of Offhands are too long for PvP instant-play.
If we want to stick to slow Condition application for Necro…well, it’s time to get Unstable Affliction-like effect, punishing for cleansing and, most importantly, AoE cleansing.
I’ll be on vacation during that time and I’m not sure about the quality of my wi-fi in Croatia, but I’ll try to do my best testing both Reaper (just for Blighter’s Boon + Gaurd, nothing else really interests me :P) and Revenant in my spare time!
Chilling has been nerfed by converting to resistence.
Chilling Darkness was nerfed into oblivion, then they put a little band-aid over it.Give us Brain Freeze instead.
Brain Freeze – inflict Confusion (or Torment) whenever you apply Chill to an enemy.It’s brilliant, and it even fits the Curse theme.
I’m against it. Proc off proc off another proc is just dumb concept and ruins the gameplay.
Exactly that would happen if you ever applied any Blind. 4 Conditions out of nowhere.Instead, give us Chill on Interrupt. We have some good amount of CC effects, but nothing that would reward timing them for interrupts.
As for other, powerful DoT conditions – place them on actual skills if you like. Grasping Dead or FoC.
Have you seen engineers? They can proc like 5-6 condies at once on a single skill. It’s how you actually make condition builds work, by providing meaningful ways of coverage.
I’m not a fan of any Condi specs other than Necro, Trap Ranger and S/S Warrior, since I think that only these are somehow balanced as an idea.
I know that Engi may fart and you’ll suddenly find yourself Condi-bombed, but I’m still not a fan of procs. That’s why I have been against Plague Sending proc, CoD proc etc.
Just making landing Grasping Dead, Feast of Corruption, Enfeebling and Mark of Blood more impactful and then giving us something like Unstable Affliction from WoW (I suggested Fear preventing condi cleanses) + tweaking LF generation, adding more -% damage traits and fixing Parasitic Contagion & Corruptions, making our base DoTs stay longer than 5s, giving us something like Soul Swap…
..uh, okay, that is a pretty long list…Nevertheless, those things would certainly help Necro out
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Everything may work.
It’s just that some builds are significantly easier+effective+universal and they become the meta.
I can make Condition Necromancer work, but if I played competetively, why would I? I mean, it’s like hiking in flip flops.
Well, I think that it could be Mace.
Staff has okay AA, but almost all other skills won’t really have that much use in starting zone. Weakness, Block, Heal and Knockback?
Meanwhile, just basic 1h Mace brings some damage, has nice animations, teaches you how to position your character in order to place Fissure, has 3(!) Blast finishers with cool animation. And because there’s both Fire Field and Blast Finisher on same weaponset, chances are, new people will discover Combos a lot faster.
Chilling has been nerfed by converting to resistence.
Chilling Darkness was nerfed into oblivion, then they put a little band-aid over it.Give us Brain Freeze instead.
Brain Freeze – inflict Confusion (or Torment) whenever you apply Chill to an enemy.It’s brilliant, and it even fits the Curse theme.
I’m against it. Proc off proc off another proc is just dumb concept and ruins the gameplay.
Exactly that would happen if you ever applied any Blind. 4 Conditions out of nowhere.
Instead, give us Chill on Interrupt. We have some good amount of CC effects, but nothing that would reward timing them for interrupts.
As for other, powerful DoT conditions – place them on actual skills if you like. Grasping Dead or FoC.
Torment would be nice, but it isn’t what is holding Condi necro back.
This
And Torment is rather meh condition anywhere outside of PvP.
PvE mobs don’t move and that means less damage than Bleeding. Even if they start moving after mysterious AI updates in xpac, I don’t believe they will be moving constantly.Adding kitten ton of Torment is meh for PvE, but OP for PvP.
It’s situational condition.I wouldn’t mind adding it to Grasping Dead, but first we have to balance the “FPS PVP meta”, where you have to have instant damage and instant CC in order to be “viable” DPS.
PvP mobs don’t move?
You’re one of the proponents of the boring dungeon stack tactic huh?. “Everyone stand in one spot and drop all your circles till everything is dead”. This is why GW2 PvE is dying. Hopefully HoT fulfills it promise of more challenging PvE. I’m hoping that none of the content can be won simply by standing in a corner.And how is it op for PvP? We don’t have a lot of ways to deal with all the mobility of the other classes. Torment would help even that playing field. OP? More like balancing. And also fitting for our theme.
If you knew me, you’d know that I hardly give a kitten about current PvE at all. I have World of Warcraft for PvE If I’m fancy do do that.
If you put enough Torment to fully compensate for Bleeding loss in PvE, then while stationary PvE target starts to move, it gets ton of bonus damage. That’s why I said it’s situational.
I don’t find it any problematic.
Good, instant CC Ranger needed and you can still just kite the pet.
“Oh no, I have to change my build and adapt it! What will I do?!”
Torment would be nice, but it isn’t what is holding Condi necro back.
This
And Torment is rather meh condition anywhere outside of PvP.
PvE mobs don’t move and that means less damage than Bleeding. Even if they start moving after mysterious AI updates in xpac, I don’t believe they will be moving constantly.
Adding kitten ton of Torment is meh for PvE, but OP for PvP.
It’s situational condition.
I wouldn’t mind adding it to Grasping Dead, but first we have to balance the “FPS PVP meta”, where you have to have instant damage and instant CC in order to be “viable” DPS.
To be honest, It would be fun if some competing teams could ban one Amulet/Profession for another, akin to MOBA-style Hero Bans.
It could be more interesting than regular tournies, which got stale after two weeks from the patch.
Ask why really nobody runs Condition builds in PvP first.
AoE Condition Removal, since 2012.
condis ignore armor btw <_<
Almost like people would run Toughness, because Armor makes such difference in PvP >_>
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