PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Got it on my ranger as well. Had to switch to a full 30/30/10/0/0 build for this place just so I can kill things fast enough (seriously Anet, don’t put time limits on bosses when all it does is eliminate most viable builds from running it). Used a GS/SB combo, with Troll Ungent, Signet of Stone, Quickening Zephyr, Sharpening Stones, and Rampage as One. Rush in with the GS from the beginning with Sharpening Stones, QZ, RaO, and a panther out to “burst” the boss down a bit, then I switched to the shortbow for the condition DPS. Managed to kill it without taking out a single helper.
I’m having a hard time on this myself on my ranger. From what I’ve noticed, despite what everyone things, it’s easier to take Struger down himself. When I aim for his pet and go for the meat, Struger does massive damage to me, and by the time I’m downed, his pet is at 75%. But whenever I aim for Struger, he’s down past 50% before I’m downed.
Jenna’s so powerful she created a lifesize illusion of Kralkatorrik. A LIFESIZE ILLUSION! That takes some serious power…to the point where I think even the charr respect her for that much.
Any and all dungeon rewards should be based on what you do, not how far you get by exploiting or skipping content.
Considering each boss is a champion level, you’ll make MORE cash just from fighting them thanks to the introduction of those champion loot bags…well, at least the first time you fight them since most dungeons seem to have the bosses repeating. Unless of course they set the bags for the champions in dungeons to work on a path by path basis.
Depends. If it gives more reward for each boss fought, then it’ll make it worth the player’s while to kill all the bosses.
I was really hoping for some sort of personal waypoint device. Something that would enable you to teleport to a location of your choosing from anywhere in the game, or at the very least, return you to your race’s home city.
I’m disappointed.
Same here. Do you know what I’d do just for an infinite use item that could take me back to Black Citadel whenever I want?
I’m still trying to wrap my brain around the “I might accidently buy something I don’t want!” or the “I might spend money I want to save!” arguments.
Umm….
The accidentally buy one confuses me too, but the “I might spend money I want to save” one is pretty easy if you think about it. Most people who want to save money leave it somewhere else, like on an alt or in the bank that way they don’t have to worry about being tempted to use it (since having it in your inventory can make a pretty big temptation). If you don’t see it, you’re not tempted to spend it. With this change, unless we make personal guilds, we will be VERY tempted to spend it.
It is not as simple as having both, it is something that is within the code and the interaction of multiple different elements of the game. So it might look like an easy thing on the outside – under the hood there is a lot of programming magic going on.
So if you need to have a bankspace to protect yourself from – well – yourself, you have to use the “individual guild” route.
Ugh, looks like I’ll have to make a personal guild for that. -_-
Also, I would have to ask how/why you’d set something up that far in that the most you can do is override the code with another code that makes it unavailable. But since I’m slightly code savvy, I can look at some of the coding projects I’ve had to do and understand exactly how it happened…because at the time you only realized a single way through it, when looking back there was another way to do it. But trying to do it that way now would cause you to have to rewrite a ton of the system’s coding, so it’s better not to touch it to begin with.
Would it be an idea to implement a “gold bag” that player could give their characters if they want to? This gold bag would collect the gold per character and would only allow to store the gold in the token wallet by a right click on that bag.
Players that appreciate the new token wallet will not need to “give” this gold bag to their characters, but players that prefer to collect the gold per character could easily do so (by checking).
The gold bag would act like an inventory bag with its own place and can be checked (gold per character) and unchecked (gold goes directly into the token wallet) just like the player wants it.
Or there could just be an general option that is set that either keeps gold on each character or deposits directly to the collective wallet.
With an option to override the don’t deposit (as you said) with a click to deposit. (Perhaps on the paper doll screen.)
An advanced option would allow this deposit/don’t deposit to occur on a character by character basis.
I’d personally prefer to keep the bank gold thing, but call it a savings account. After putting in as much gold as you want, you can set it up so a percentage of gold you get from that point on from the TP, selling to NPCs, etc goes straight into the bank. Will build up over time, and players will have a nest egg to turn to if need be.
Robots can’t be mentally corrupted by certain other draconic influences.
But they CAN be reprogrammed, or be built to override their normal protection protocol to kill the Queen. More than likely by either smart Charr or Asurans.
All this hooplah seems too perfect for an assassination attempt at the queen, and I’m calling it right now, Rox and Braham will be conveniently there to save her and thus elevate their status as more important players in the GW2 world. We’re just at the start of their ascent into Trahearne-dom. (Once again, stealing our thunder
)
I thought of this too…unless your character happens to be the first one there and manages to save the Queen first. PLEASE let this happen so we get the credit for being the hero.
Here’s my biggest question for you Martin. Will we still be able to send gold to other players through the mail? I hope so, because I enjoy tipping mesmers who port me up JPs and helping guildies get things from the Trading Post.
Wait…I won’t be able to store gold anymore!? ARE YOU MAD ANET!? I leave my gold in the bank so I’m not tempted to use it until I’ve saved up for what I want! Why do this to me Anet, WHY!?
No Surbrus, that’s a problem with retaliation. It’s punishing DPS attacks, which Rangers, Engineers, and Thieves almost have 100% of just due to how fast most of our weapons (or kits for engineer), hit. It basically singles out the medium armor classes, which is a bad setup IMO. The problem is entirely with retaliation, and retaliation needs a nerf against the DPS classes for this…while being buffed against the burst builds. Meaning a set damage percentage shot back. Besides, if you think that changing it to a percentage is any less dangerous for the DPS classes, you’re wrong.
Let’s do the math right now. Barrage hits 12 times on up to 5 enemies. That’s 60 times. Let’s say all of those enemies have retaliation that will hit back for 300 damage. That’s 18K right there, enough to almost instantly down any ranger that casts it. That’s too powerful.
Let’s say we change retal to 33% of the damage taken, and that a ranger somehow is doing 300 damage with each hit of Barrage. Meaning they’re taking 60 hits of 100 HP off of themselves. That’s 6K damage to ourselves, which is still nothing to sneeze at. Hell, even if it was changed to 50% damage returned, that’s still 9K damage, which is again a serious chunk of our health, but even then nowhere near as bad as before.
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What Anet needs to do is to test it themselves using a level 80 party of every different setup. If they find it too hard, then lower the difficulty. Just don’t throw something this difficult at us.
One vote huh? Then it can only be for
#EllenKiel
This is an easy way to deal with campers that people need to remember to do to screw them over.
Step 1. Have somebody with at least 10 nodes.
Step 2. Have the other players set down multiple pickpocket and alarm traps around the person camping.
Step 3. Have the person with the 10 nodes summon a karka onto the camper.
Step 4. Watch the camper attempt to run and get ganked by either the karka due to being knocked down by the pickpocket traps, or watch the torment kill them because they don’t have enough time to use a ration.
Works EVERY time.
Nobody will ever argue that, Yam. Most of us have actually reported the bug and want it changed…for PvP anyway. PvE it’s a GODSEND.
I’d only vote for him if he promised to not only be wearing a speedo during the swimsuit competition, but also if he promised to give us all swimsuits.
Best nerf for retal I can think of is making it a % of the damage taken returned to the player, like maybe anywhere from 25-50% of the damage (I’m leaning towards 33%). There, we’ve made it less OP against the classes that hit more for less damage and more powerful against those who like to spike damage.
Um, this problem isn’t a problem. If you’d actually LOOK at the opponent before using a skill, you’d know if he had retal up. Also note that retal doesn’t do that much damage, on it’s own. (Barrage against a group with retal being a special case.)
I think this may be one of the very few legitimate “L2P” problems I’ve seen on the forums.
Except this is most likely zerg to zerg combat. It’s not L2P when you don’t have the time to click on every single enemy target and it’s two zergs facing off. IMO retaliation should NEVER hit back harder than the damage being dished to the person. I’m personally a bit tired of hitting somebody for 100 damage and getting 300 back right to the face due to retal. -_-
It was a question from a previous post of mine, and I did reword it badly. I was referring to the ghost and the person the ghost is trolling. Is it fun for both of them? or just the ghost?
Ghosts hitting campers would not work because they wouldn’t seek out the campers in the first place. They will go for the nearest player for score to get the achievement, or to avoid traveling across the map to find a camper because it takes too long.
I would somewhat agree on a lower cap on rations, however that would reduce the effectiveness of killing other players for thier food.
Hmm, good question, but the answer I’m afraid is subjective. Some may find it fun regardless, like me, while others may not.
A possible fix for that could be for karka to be ‘attracted’ to the rations. So staying too long in one spot could call them to the player. Fixes the camping because it’d be too dangerous to do it.
The last one, I agree. Hmm, maybe 6-7 be made the cap so killing other players for food still effective, but not THAT effective?
my comments are clear concise and fueled by an analytical and reasonable veiw of the game that is not centered around my own victory but the fairness for all and diversity of tactical choice that is essential in keeping a game fresh and fun.
also dont correct grammar on the internet u tool =p speed> accuracy
Kinda hard to tell you’re being analytical when you’re typing like somebody who likes to say they’re “l33t” or other such rubbish like that. Good grammar makes people take you seriously on the internet, surprisingly.
How is it fun for both players to have the ghost mechanic rather than just the ghost who cannot be countered against?
How is gathering 10 rations and sitting in a cave because of ghosts fun?
You need to redo that first question, it’s confusing as to whether or not you’re asking for both ghosts to have the mechanic, whether everybody has the mechanic rather than just one person, etc.
The second one isn’t fun. Which is why there needs to either be a lower cap on rations a person can hold (5 would be perfect), or there needs to be a move for ghosts to use that can hit somebody sitting still, OTHER than the karka…like something that as an earlier poster suggested, rots the rations if they stay in that spot.
(edited by RyuDragnier.9476)
Please avoid unintelligent comments like this in the future
I was making an unintelligent comment to combat an unintelligent combat. Also, I fixed your post somewhat. You’re welcome.
Neither is a call for a nerf everytime you can’t win something, bucko. Which btw, I happen to see a lot out of the sPvP forums…so you should get why I said you should go play in the Heart of the Mists.
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That’s why I’m not killing anyone and hide from peoples because people with mist forms are very anoying.
nerf them, and nerf the tactic of hiding, then this game will be near perfect
Then it’s just normal PvP. If you want PvP, go play PvP in Heart of the Mists.
Yeah, I can see why they banned him from PAX. But I agree with your suggestion. Let him be on the team for the qualifiers, then replace him for PAX.
What DID he do to get banned, anyway? That’ll determine my response to it.
I’d fix the final battle against Zhaitan so after he falls from the airship, he pulls Destiny’s Edge and your party into the Mists, to do physical combat with his soul there. You have an epic battle with 3 phases, your Order Mentor from the Personal Story shows up and proceeds to help you kick kitten , etc.
Just make it so blocking an attack activated while in stealth immediately gives a 4 second reveal, while a normal unblocked attack from stealth gives the normal 3 second reveal.
Then buff the ghosts so the alarm trap can be activated by somebody sitting on it. Problem solved.
You just can’t have fun without winning or nerfing something, can you?
They want you to use the slot skill “Guard” for that.
Actually, WoW was horribly generic, so it couldn’t keep my attention from the demo I played of it. I played F2P MMOs up to this point. I didn’t like several systems in GW1 when I played the demo about 3 years ago, which is why I said it was crap IMO.
Back on topic, if there had been actual utility skills that had this mechanic from the beginning of this game, I wouldn’t care about a simple change like that. However, because there are no utility slots like that in this game, it’s a bad idea because of several things.
1. You’ll be forcing people to use a slot that can be used for something better, like one of the traps, one of the signets, or one of the evasion skills.
2. You’ll be making a lot of players angry for this change, and it will set a precedent to do that with every class. The public outcry from this overall will be bad enough to where it would be reversed back to normal in less than a month.
This ain’t Guild Wars 1, honey. If you want to play GW1 go play it, don’t go changing GW2 into GW1, which was crap IMO.
Except how would Barrage work as a utility slot? You just summon arrows from nowhere? Face it, your idea is bad, we’re better off keeping it as is.
No you wouldn’t. I already stated how it would work in previous posts. For barrage to work you need a bow equipped, Barrage would be tied to both bows but is not on weapon skill bar as it is currently. If you have Barrage equipped in your utility but currently wielding anything else but bows it will be blocked like Entangle is underwater (except it would actually show on your utility bar instead of not even being able to drag Entangle as an elite underwater) until you swap for a bow. How is this a bad idea?
Because it forces you to use a weapon, meaning it might as well be a weapon skill like it is now. No utility slot in the game requires you to equip any specific weapon to use.
So many facepalm inducing moments in this thread. If you guys think any of the classes are useless in PvP, you’re all high. Even warriors are dangerous in PvP, albeit they have to work harder to pull their weight. No wonder nobody likes the PvP community, you’re all completely insane.
1. Yes
2. It’s okay.
3. Not really.
4. WvW. Mostly because in PvP, it’s a bunch of no-name players randomized to where you’ll end up raging because of a few people being idiots destroying your entire team’s chances of winning. In WvW, you need a LARGE group of idiots to pull that off, plus it’s nice that I don’t need to be with the main force to pull something off there. Not to mention the community is 100x better and doesn’t immediately call for nerfs on things just because they died to something once.
Except how would Barrage work as a utility slot? You just summon arrows from nowhere? Face it, your idea is bad, we’re better off keeping it as is.
So the counterplay is…don’t provoke them?
Amazing counterplay!
I guess I’ll grab 10 rations and sit in a cave in that case…
This actually works. I didn’t go provoking anybody one game, and actually managed to be the last one standing because the ghosts always spawned away from me and couldn’t find out where I was at. However, this is also dependent on the other players not killing you at the beginning. If they do and you go ghost, well…teach them why they don’t go killing you~
There IS a counterplay to them. Don’t go killing people. You don’t go killing them, they won’t be right next to you ready for revenge. You’d be surprised how many people waste their nodes on getting immediate revenge on the person who killed them, leaving them without them at the end of the match.
no it is just terrible
Obvious troll is obvious.
i think some people are just being … how you say it?
sore losers?I’m not a sore loser. I’m a sore winner.
“Go away ghostie!”All jokes aside though, the ghost form kind of encourages sore losers by letting them troll to their heart’s content if they lose.
It also prevents needless whining from them because even when they’re dead, they’re not out of the game. You may need to be one of the first ones to lose more often so you’ll stop with this whining.
Most likely Deimos. I have fun, even in defeat in Southsun Survival. Then again, even when dead, you have fun with your many forms of revenge~
Because apparently it has to be said again…
All these QQers…do you people not know how to have fun without trying to win something?
Really though, how is it not fun to get revenge on those who have killed you? If you think it’s not fun, you have no soul.
You do know Anet’s going to patch that because you said it on the forums, right? It works too…which is the sad thing. Edit/delete your post please.
The mobs spawned are random. One run I had only a single grenadier spawn. I was able to stay on the rock on the right side near the grenadier and survive until I finally died due to not having my Signet of the Wild on with 10 seconds left on the clock. Next run I kept getting Strikers, and as you know, you’re screwed if you get those.
All my character are Charr, but even then they would still vote Kiel, just because we’ve seen her in a fight. And well…pencil-pushers aren’t very well liked by Charr. Not to mention just like me, they don’t trust somebody that seems to care more about their wealth than helping others who you will then ask a favor for later.
All these QQers…do you people not know how to have fun without trying to win something?
My thoughts exactly, Roz.
this would kill Death Magic for good. (It’s already dead)
This would also kinda hurt Rangers badly. Yet for some reason I WANT this to work, just due to how many times I could have lived if killing a clone/minion/pet helped me rally.
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