All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!
If you have then surely you’ve witnessed TC and BG both hitting JQ right off the bat on reset? I’m not saying its coordinated, but TC and BG both send guilds to EB, JQ doesn’t. Those guilds also know that JQ doesn’t. So JQ gets 2v1ed in EB pretty much every single reset because its easy points. How does this happen if TC and JQ are 2v1ing BG?
Let me ask you this. Have you been on EB for reset since week 8 of season 2?
Maybe its just a T1 thing, but zergs from all three servers are actually quite skilled and organized. It isn’t just randoms spamming one and following a pin. Tonight we had a 40-50 vs 50-60 fight. We were both from invading servers and we fought by the jp, so it wasn’t because of people running back that this fight lasted 8-10 minutes(rough estimate based on cool downs).
Yes T1 can get mindless blobbing, but if its a guild led zerg, it is often anything but. You are sorely mistaken if you think you can write off all zerging as such too. You’ve seen what 20 or so people can do when they’re organized and know what they’re doing. Now imagine what 60 people can do when they’re organized and know what they’re doing.
Or option 3. You’re batkitten crazy. Last night JQ and BG tore up TC BLs triple waypoints and couldn’t finish off the last one because it was too late. Tonight all 3 servers were queued or near-queued inside tc garrison with the old unspoken collaboration of server x clears circle while server y blocks reinforcements. But no, I’m sure theres TOTALLY a 2v1 on BG despite all this.
I made a new account less than two weeks ago and put it on an EU server because I wanted somewhere I can be anonymous sometimes. I know absolutely nobody on this other server. I had 3 of the 4 maps done before I was level 60. I got the 4th tonight because I remembered out of nowhere I was almost done with it. Not once did I have to ask a commander to hit a place. Not once did I have to siege something by myself to clear a point. Keep in mind I don’t care about legendaries, so this map completion was almost entirely on a whim. So lets recap.
-I knew nobody to ask for help or to run with
-I didn’t ask for help
-I didn’t siege stuff myself
-90% of it was done as an uplevel
- I did it in less than two weeks, about a week and a half actually
Yeah, WvW map completion is SO hard.
WvW has circles to stand in too!
Bleed: Fine
Blind: Fine, certain skills are a little too good with it
Burning: Fine
Chilled: Could use a buff in duration on some skills
Confusion: I like the idea of removal on use, but its gonna need a massive damage increase to make that viable
Cripple: fine
Fear: Fine
Poison: The prevention of healing is the entire point of poison, its fine
Immobilize: Remove multiple stacks, that was a terrible addition, fine otherwise
Torment: Quite honestly I don’t think it should have been added.
Vuln: I’d be fine with a doubling of % on vuln. 1 stack = 2%
Weakness: is fine, could use some better application skills, maybe longer duration in some cases
What really needs changed is more access to mass boon stripping. I’d love to see stability removed as soon as it blocks something. That would make hard CCs vastly more interesting and entertaining.
The control on this would be making it spread to allies as well opponents, like it was in GW1. At that point things become REALLY interesting and it becomes a case of who has better removal setup. I’m pretty sure it was never implemented in GW2 because of the likely group size on any given map. 1 stack->5->25->125. Thats potentially the entire blob fight diseased in 3 seconds. Now if this is implemented, chances are both sides will be using it in a fight. The winners are now stuck with a self-replicating condition that, unless every single person in the surviving group uses condi removal at the exact same second, will just replicate out to everyone. The entire group would have to spread out so that they’re far enough away from each other that it can’t spread. Thats just ridiculous levels of removal needed.
I applaud the thought though. I loved disease in GW1.
EDIT: LOL imagine the one random uplevel pug that comes running back to the zerg after everyone else is cured….
You should play around with your gear. You can get some very interesting stats from upleveling.
Some of my guildies were complaining about it today and I’ve actually noticed it consistently happening to me only when I’m in Cursed Shore doing my lemongrass runs. 0_o
Congratulations. You’re the only person in months to post an idea that doesn’t immediately get poo poo’d by everybody looking for attention! Seems to me like that should fast track that in the development process.
Good idea. +1
I suspect it has more to do with perceptions than actual server ranking. During seasons colors were assigned directly based on rank and it isn’t an unsafe assumption to make that because each of these were green they added a little more in population overall. Fast forward 2+ months and you have a population of the game who, despite it no longer being this way, sees EotM as green always wins, so assuming this, they fairweather out and don’t even both playing EotM.
^
I care about 2 things. Rangers and wvw cdi. And what happened? Nothing. There is no 2 way communication.
Lets all be real here. Nobody cares about rangers.
And not incentives that drive them to do something stupid like bloodlust capping trains where they only ever cap one at a time and eat up queue space for no reason -_-
Most of the wvw playerbase has accepted their role in the grand scheme of things. It is our duty to toil on in terrible conditions week after week so that pvers can have more HP friday morning. If they gave us any sort of reward like tomes from badges we might get silly ideas about new maps.
I absolutely love that this thread is still going. LOL
Roaming in T1 a unique special little flower. Most of the time the people you run into are running builds that are very much not optimal for roaming and are running to the commander somewhere else on the map or are too lazy to swap to a roaming build on the fly for one task only to swap back after that task is done. You also tend to run into a lot of small man groups that kind of put a dampener on solo roaming. No matter how good you are a group of 5 with 2 thieves spamming immob will probably take you out.
The good roamers are there, you just have to hunt a little harder for them or have a group to match their group too.
oPP on BG + other servers, Nevhie’s crew and SADS during SEA on JQ. With TC they are there but there are so many guilds I see from TC, most of which are probably just bank guilds anyway, that I couldn’t name a specific roaming guild, but some TC will definitely kitten you up.
(edited by SFShinigami.2015)
Most of the people in T1 are there for the 24/7 fights. PPT only rears its head once in a blue moon outside of seasons and even during this last season T1 was so averse to full on ppt that 2 servers teamed up on the 3rd because they knew playing it meant fighting every stupidly annoying aspect of ppt play for 2 months and wanted nothing to do with it, so they removed that server and condensed it down to a single week of ppt which only ended up being about half a week anyway.
So you’re saying you teamed up on a server because you didn’t care about PPT? How is ignoring an entire servers worth of people to fight “looking for 24/7 fights”?
My server is constantly outmanned and we have had other servers propose an alliance against the 3rd server. We just laugh at them and go on killing everyone we see. We might lose in PPT but we dominate the majority of our fights and have fun doing it.
Because it wasn’t going to be 24/7 fights. When the 3rd server was successfully removed from the equation each week the other two went and just had fights the rest of the week pretty much.
Most of the people in T1 are there for the 24/7 fights. PPT only rears its head once in a blue moon outside of seasons and even during this last season T1 was so averse to full on ppt that 2 servers teamed up on the 3rd because they knew playing it meant fighting every stupidly annoying aspect of ppt play for 2 months and wanted nothing to do with it, so they removed that server and condensed it down to a single week of ppt which only ended up being about half a week anyway.
What he said ^
Who?
/15asura
The way to fix it is to find something that makes “winning” in eotm actually mean something to the point that people want to win and get their cap loot/karma/etc over simply karma training. Perhaps tie gold and karma rewards to how many structures you have. If you hold your third of the map, you get loot + 1/3, if you hold half, another server holds half, you each get loot + 1/2 and the third server with nothing gets base loot. I don’t know if that would be enough, but I think it demonstrates what would be needed to properly counter defaulting to karma train over competitiveness.
Besides, if you’re dropping open field siege as part of a planned fight, you’re really engaging wrong and wasting valuable time.
The only groups in T1 who drop open field siege are militia groups.
A major part of the fun is discovering new things about maps and how you can use them to your advantage. This includes finding those sketchy spots so you know what to watch for from your enemy.
You don’t, you watch them run away like every warrior ever.
Condition damage bypasses toughness. Its direct counter in this manner is increasing HP. A single bleed stack of 100 damage does significantly higher % of damage to a health pool of an ele than it would of a warrior with the same vitality.
Sigil of Int Cav Warriors.
So what you’re saying is, viable condi builds?
Admittedly its not my normal mesmer build, which is power, its a zerg build meant for introducing people to mesmers. It only works for roaming because its so sustainable and tanky and I can just troll the hell out of people with it and wear them down over time. I don’t even have one of the weapons right or two of the sigils right atm.
This ones kinda after the fact funny. About 40-50 minutes ago I was kitten ing around between green side and sm in eb. Killed some BG from a distinctively named guild with not many players so I actually remembered it. The night starts winding down, I open up wuvwuv forums to see if anythings going on. Theres a post complaining about conditions in roaming and what do you know, his signature is that guild. Had me Trolololololoing all the way home!
My clones loved exploding all over you
Were you fighting a mesmer outside of SM on green side just before this thread happened?
You know that most of the loot from WvW come from PvE elements.
And the ideea about a boss in wvw is not about the loot,is about fighting for it with the other servers,increasing the pvp aspect of the wvw not the pve.
What the heck kind of game are you playing where most of your loot comes from pve elements? 0_o
This one time in an inner hills battle on my guardian, the kind that last like 10 minutes, I tried to disengage to heal up a bit and a I had a thief jump me and down me. I saw where the thief was standing and thought, theres no way this will work. Hit my burst, thief went over the edge, i rallied, we won. So awesome.
I can’t speak for TC or BG but JQ hates getting T2 matchups. Our non-NA has nothing to fight and all the fairweathers come out during NA to rallybot and queue up everything which makes us look like mindless blobs.
It usually happens when someone tries to banner the lord a smidgen too late. I remember a garrison night where we had 3 lords up, 2 with RI wailing on each other.
It is unlikely that JQ will have a queue during your time of play. I suspect TC is queueless most of the day, maybe occaisionally during EU and probably has some sort of queue during NA. Whenever there is a queue they’re never very long and you can usually get into another map to do something until your queue pops. The only time queues are every crazy stupid are when we get a weird matchup with 2 T2 servers. In those cases, typically you’ll see most fighting contained to a single map, usually EB, so you have everyone trying to fit in there. Fortunately those things only happen during seasons and are really rare outside of seasons.
Okay I cracked up at that post. You managed to hit all 3 servers with one shot LOL.
BG definitely has organized groups the most often during the special little time between NA and OCX. JQ and TC always have something though they are usually hopping maps to protect things. All 3 servers tend to have EB coverage 24/7 though at points its just people running about their own corner.
During OCX I think BG and JQ are roughly even, TC has some but its definitely their weak spot, though they aren’t getting rolled over by any means, they just have fewer people.
During SEA JQ is topped out, definitely the most people. BG is pretty respectable size. TC has a little sea specific coverage but a lot of times its their OCX staying up late, they’re definitely outmanned but can hold their own in a fight.
As servers overall, BG is the most organized and hardcore ppt. JQ can play PPT when it wants to but is usually more casual about that and plays a mix of ppt and fights or at the very least accepts that sometimes it doesn’t have coverage and isn’t too broken up about losing something because of it. TC I haven’t gotten a good feel for yet. They have a lot of roamers, a lot of havoc style guilds, a few fights guilds and a few generic slight ppt slight fights guilds. TC is also the unofficial roleplaying server and is most likely to kitten around with you in WvW, JQ is 2nd most likely then BG but everyone loves a quaggan.
There was a point on reset night where 56% of JQs points were non-ppt. It should be noted that these points are made up of stomps, sentries and yak killings/escorts so the bloodlust points can never been pinpointed exactly.
Solution: give plane tickets to all SoS oceanic players that take them to the USA with complimentary bag of peanuts and temporary room and board so their primary coverage is during NA like nearly every other NA server.
Wiping twice your numbers would benefit your ppt as the man power you aren’t using for that fight is off somewhere else dealing with something else, presumably capturing a tower uninhibited or something. If you don’t have anybody else then you’re hindering their ppt because they have to devote more man power to keeping you in check instead of going out and capping something.
I used to be able to do it before the ferocity nerf. The problem is even if you’re left inside, the second you touch the lord it triggers the contested event.
We have to be all willing to push that week. Between season 1 and season 2 there was this weird dynamic where bg would push a week while we were relaxing/training/etc and then we’d swap roles. Was really eerie.
I never thought I’d see the day where an EU PPT chest thumping argument would outshine an NA PPT chest thumping argument.
TPvP is vastly closer to what GvG in GW1 was than the “let’s all hug and crash into each other” thing people call GvG these days.
As for the coverage thing, you’d be surprised where they’re mostly congregated. JQ didn’t win Season 2. We out coveraged TC.
(edited by SFShinigami.2015)
Hrmm Let me revise that a bit.
PUGs→Militia→Blob Guilds etc etc
Mostly organizational. Blob guilds will chest thump about their mindless blob. Militia cannot attach themselves as easily to something to chest thump properly.
Anet’s secret scale of wah wah wah I’m better than you ego trips.
Militia → Blob Guilds → WvW guilds →Havoc Guilds→ Fights Guilds → Roamers
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