Showing Posts For SHM.7628:

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

We thought we should put in our 2 cents as well.

Guild Wars 2 is a game about freedom. We want you to be able to explore the world and engage in a huge variety of activities, focusing on whatever best suits your tastes.

Some players have run into “diminishing returns” thresholds we put into the game to provide a safety net against unanticipated economy-breaking issues. We do have these thresholds in place, but it’s not our intention that normal players should ever run into them. We’ve recently had bugs and imbalances that have caused normal players to hit thresholds, and we’ll fix those.

Jon

Awesome Jon, That is a plausible expaination with a viable course of correction on your part. I wish this was said sooner. Thank you very much.

If I may ask a question though. Why not just go ahead and eliminate the DR on karma immediately? Karma is on no monitary value to exploiters, goldsellers, or even bots. Its more or less useless except for armor and weapons which are not sellable (soulbound) and not salvagable.

So why not in the meantime lift the karma DR?

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I don’t think the DR system has anything to do with bots. I don’t believe arenanet could possibly be that stupid. The DR too obviously sky rockets the demand for the gold seller’s product due to legendaries etc. seeming impossible to get because of it for that to be the main intention.

Rather the opposite. I think they do get it. They are the biggest goldsellers. They also sell Karma (karma boosters). What I think they may have overlooked is that disatisfied players don’t spend in cash shops to supplement the experience in a game that they no longer enjoy.

Trait Restrictions

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

This should really be the worst shortcoming in the game. (I’d be thrilled if this was the case.) You pretty much have to pick a playstyle and run with it. Its not a viable option (as is) switching all the time. It wasn’t a dealbreaker to me, I just experimented until I found what I liked best and ran with it.

Still, If they’d suddenly make it free and easy to switch traits, I’d be thrilled. I would love if they’d let you max all your traits over time too. Perhaps, maybe giving you a traitpoint every 5 levels after 80?

If you don't like the game

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

It’s not because a lot of people complains that these people dislike the game. I’m sure someone who really dislike the game wouldn’t even be reading the forum or have the game installed.

Fair enough and I agree.

I loved many aspects of the game, yet felt disenchanted. I don’t think I was being heard. There has been no stance taken on many of the most important issues facing gameplay. I also think a lot of people feel duped by the vast changes, that were not what they signed on for.

If it helps light a fire under their kitten then my suggestion seems viable.

Can we please have the game we paid for back?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

This is a fair and reasonable request.

If you don't like the game

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Uninstalling it sounds like a bad idea unless the fixes are never going to be made. That’s a lot of content to redownload…

You’d have to assume fixes are never going to be made, until you hear the contrary from the source.

If you don't like the game

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Uninstall it and don’t play (until the necessary fixes are made.) and boycott the cash shop. Believe me, ears will perk up!

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

You know ,becaue I was frustrated by the DR not only beiing present but being broken too. (I was getting triggered on first events, and randomly.) I said in another post, “what’s next Dr on the mining nodes?” Holy cow, they actaully went and did it?! I’m speechless!

I uninstalled the game before the last patch, so I don’t know if this is factually true. However, people are saying it though and I have no reason to doubt them. While I still try to keep up with the news to see if the game gets fixed, I’m so happy that I left. Given what was going on, it was the right decision.

This apparently happens in Cursed Shore only, I did two gathering runs for T6 mats yesterday in Malachor’s Leap and experienced no such behavior. Definitely is a bug, not DR. Nodes already have a 5hr re-spawn time for the t6 mats.

TY for the reply and verification. It seems every new patch brings more bugs. This is troubling in and of itself. It seems anet is its own worst enemy. It is otherwise ruining a really great game.

I really think there’s only 2 ways this game is ever going to get the fixes it needs:

1) enough people stop playing.

2) a full organized boycott of the cash shop .

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

You know ,becaue I was frustrated by the DR not only beiing present but being broken too. (I was getting triggered on first events, and randomly.) I said in another post, “what’s next Dr on the mining nodes?” Holy cow, they actaully went and did it?! I’m speechless!

I uninstalled the game before the last patch, so I don’t know if this is factually true. However, people are saying it though and I have no reason to doubt them. While I still try to keep up with the news to see if the game gets fixed, I’m so happy that I left. Given what was going on, it was the right decision.

(edited by SHM.7628)

What is hurting GW2 for me (and maybe you!)

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I don’t agree with people who say there’s not enough content.

There may not be enough content in the way that they like it, but there is quite a bit of content. That’s a difference.

I don’t entirely disagree with you on content. I think the real problem with content is that too much of it overlaps. The content that exists is fun the first time or two. However, it quickly starts to feel overly familliar. I greatly dislike this “been there, done that” feeling.

By the time I finished leveling my primary (and beta play) I felt the content was spoiled for my alts. You may feel differently, and I respect that. However, I feel like the content for each race should feel more independent before the storylines converge. I’d like to see a lot more content and maps that are exclusive to each. That I can’t re-cover ad nauseum Starter areas perhaps? I don’t know for sure, I just know how it feels to me.

Also there’s a lot less content in the higher level areas. plus currently there’s a respawn problem. (I know, its being handled)

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

What would be the reason for rolling a guardian or a w if casters could do teh same exact thing while doing more AOE?

There are other differences that balance the classes too. Ex- range on a guardian is rather small even with a wand or a scepter.Also, Necros have minions, engineers have turrets, rangers have pets.

Its not as simple as you made it sound. In the end it all has to be balanced or you would get people rolling one class to the exclusion of others.

5 Characters, all between levles 20 and 25, 210 hours played.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Necro 80, because I wanted to see the the “ending” of the game.

Alts currently 31W, 30Eng, 20R, 15Ele, 15G, 10M, 4T

Am I playing like that to go slow? not really more like efficiency in crating … all my crafted gear gets used by the other toons (hence all the rounded levels)

Prob why I don’t grieve too much about TP… all my crafted gear is useful, and mats are easy to come by since each toon gets enough mats by completing their zones to craft their own gear.

Maybe it’s just the way I’ve been playing but crafting has been a useless endeavor for me thus far. with my fist character, I’d just buy from the armor/weapons trader every 5 levels and while fighting mobs between 1 and 5 levels above myself, I’d be armored well in at least greens from the kills.

Once I had a level 80, my alts could could simply buy armor from TP for little cost reletively. If not then, I could do what i did with my primary for virtually the same effect.

Perhaps when you are maxed out the crafting will be well worth it, especially for jewelery. I’m just not seeing it yet.

5 Characters, all between levles 20 and 25, 210 hours played.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I can see how you might be having more fun that way. I wanted to get to lvl 80 with my primary character first. It gives you a gold advantage and quickens the pace for subsequent characters.

I don’t PVP but i can see how being an actual 80 full armored/weaponed with max traits would give ytou a heafty advantage.

Now that I’ve played the characters in Beta and maxed a character, I am feeling that PVE is getting very redundant. Perhaps your playstyle is mitigating that somewhat. My opinion of endgame is that it’s stale. everything is risen.

Once I got to 70 it was a karma grind for my exotics and not much fun. I have no desire to play my primary unless its to farm up gold now.

Who’s to say what’s the best way to play? If you’re having fun then you’re doing something right. Good luck and enjoy.

looking for a decent all around GS/rifle build

in Players Helping Players

Posted by: SHM.7628

SHM.7628

I’m assuming you are a Charr warrior from your post. Your build seems fine I’d probably sub out the warband elite for the AOE one (can’t remember the name. ATM)

What i would do if I were you is get rid of the magic find. Maigic find is useless thanks to diminishing rewards. I’d focus on strength, defense, healing. I love a high healing stat with the healing sig.

My W is a Char too with a defensve build. I loaded up on strength and defense attributes. I also went for dwayna armor for my exotic. It is very tanky and gives great healing bonuses. Between the high defense and the regen you’ll feel close to bulletproof.

I am partial to a hammer with W. It interupts and does knockdowns. used properly , it essentially halves incoming damage. plus it hits multiple foes rather effectively. ( and real hard!) A rifle in for range and you are set.

Don’t overlook thehealing stat AT level 80 I am regening north of 300* hp a second.

Kiting vs. well uh... Not Kiting

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

The mega defense Warrior you could hit auto-attack and then go get a drink / watch T.V / take a nap / whatever of some other games is not here in any form.

Mayam,

Perhaps, I am doing something vastly different than you. My W is very stout defense wise. I can even stand toe to toe with some verteans and hold my own without dodging. Short of granting me invulnerability, I don’t know how much more stout they can go.

You can absolutley do better ranged DPS by not taking damage (or taking very little) and kiting. I didn’t roll a W for this. There are DPS classes better suited for this. However, there are situations (like personal story) that tanking simply wil get you killed.

What is hurting GW2 for me (and maybe you!)

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I do agree.

As for world bosses, I think the mechanics of the game really work against long drawn out fights. I just don’t think that there’s a fix for this (as is).

As for content, The content gets stale fast. Why? Because I am running through it repeatedly with my Alts. It took about a month to feel like, “been there/done that” with great regularity. By the time I was at level 70 with my primary, I felt there was nothing to do but Karma grind armor. Which I did not enjoy.

As for guilds/community, I think once again this is a mechanics problem. Other than Zerging, you are going to be going your own way and doing your own thing. The map is huge too. While that is a good thing in some ways, it doesn’t always lend itself to grouping. This gaame plays like a single player game. (BTW, I like single player games) However, I don’t think that was what was intended.

(edited by SHM.7628)

On Botting and What We’re Doing About It

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Mike,

No mention of a stance on Diminishing rewards and its continued existence?

It’s good that you are getting rid of botters and gold sellers. I personally think its bad that you are selling gold yourselves. I don’t think cash shops should sell things that are otehr than convenience items and skin items. If you can impact gameplay with cash then how are are you guys any different than the goldsellers you are banning?

No, you don't get to play "however you want."

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

If you want to grind for hours

Hi. I work. I don’t get to play the game, casually wandering around and enjoying the scenery, idling around and roleplaying, like the supposed developer’s vision. I log on in the weekends and play hard and fast. I shouldn’t get punished for that. I shouldn’t get my account put into some endlessly DR mode, making monsters entirely worthless to kill for god knows how long, simply because I have focused sessions when I actually get to sit down to play.

I work, go to college, and have a child to look after. Why turn this game into another job, logging on to rush to the end when you can just enjoy the ride; however long it takes? Again, why try to play a game in a manner it wasn’t meant to be played, then get upset because you can’t do it?
“I don’t get to play…” this just shows you stopped looking at this as a game.

removing impedements to game play won’t ever change how you play your game. It just won’t.

If they removed diminishing returns, how would this affect your ability to play the game you currently play? It wouldn’t. At all. And If I’m not mistaken, the greatest source of complaints is on level 80’s complaining about diminishing returns… Like I said above, i give Anet benefit of doubt that this is completely unintended for a legit player to start a large event chain and by the end, get penalised for it with diminshed returns.

How in the green earth are you or anyone else able to argue for a system as broken as that.

That is like going on a rollercoaster ride that slows down every 5 seconds and by the 15th second, it stops completely and you have to get off the carriage, wait 30 minutes (or however long) before it starts again.

You are arguing that this is the way it was intended by design. i would argue that this was not by design at all. In fact, it was designed counter to that. The slowdown and forcing you to get out of the carriage is an artificial rule enforced on a system designed to be run completely through in 1 minute instead of start/stop over the next 1 hour before you complete the ride.

Just look at the whoel design of the game. It is counter, completely counter, to your arguements. the rules they are enforcing are working against the actual design which is why we have broken diminishing returns on legit activities.

As I said a couple posts above you, I’m not saying that DR couldn’t be toned down. I’m open to different views.(as I stated in the OP) It does seem from some posts that the leash is somewhat tight. However, I know others who don’t have a huge problem with it. Again, they have access to the empirical data, not I. Which is why I argue to let the developer work towards a better, sustainable system. And, rather then being so obtuse about the matter, be patient. I don’t think that a player shouldn’t offer some insight(after all, there is an entire subforum for this) but one should be more considerate of the people doing all of the work.

Diminishing rewards is assinine. It wasn’t in the origninal design. It was a knee jerk reaction to botting. The fix was more problematic than the problem. The hackers and botters will find anotehr way to exploit the game. Its their job. They are adept at it.

If you want to fix a bot problem, you quickly identify them and remove them. Most people play in sessions. They get a couple of hours to play, they stop and get back to life.

Furthermore, you have a system that rewards grind. You want to become adept at crafting? = you have to grind out a huge amount of materials. You want that karma armor? You have to grind out 42,000 per piece. You want Gold? You have to grind out events.

Unless of course, this isn’t about botting. Maybe it’s just a way to fortify the cash shop. I can basically buy my armor at the cash shop. I can buy more karma with karma boosters. This is a sham way of covering up the fact that GW2 is pay for play. GW1 was actually free to play.

AGGRO, aggro all the time.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Am i a tank? Seriously, AM I A TANK? No. Why? Because you, arenanet guys, wanted to make a game without the ‘’holy trinity’’. OK…

I just log out because i died 4-5 times in a boss fight event. I died because i had aggro all the time. 20 people hitting the boss and he just doesn’t care. He obviously wants me. When people revive me 1,2, 3 times, boss just turns to me and start to chase me till i run out of vigor and have no more initiative to jump back with the shortbow spell. This is not the first time i (and others) die for excessive aggro duration. 10 minutes of fight, 10 minutes of aggro. You want no tank, arena net? Then do something to fix this ridiculous situation (maybe a system that changes mob’s target every 10 seconds or something similar). I start to miss class roles so much…

You just can’t sit there and trade melee blows with a champion. One or two hits at best, dodge to get the heck outta damage circle, go ranged, and perhaps go back in.

Nonetheless, you are right. Its suicide to get close to something like a champion giant who could kill a tank in 2 hits.

Kiting vs. well uh... Not Kiting

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

@Red Falcon – “Meleeing gets you a lot more DPS but higher risk, Ranged gets you lower DPS and less risk.
Seems fine to me.

Unless……………….

…you are a warrior with a rifle. Then you do just as much dmg from ranged =)

… yeah, and that’s a Warrior with a Rifle too. I’d like to think a Ranger with that Rifle would do considerably more DPS with their skills and build toward it (I wouldn’t know from experience though). If that IS the case this only throws the DPS vs. Risk balance that much further out of whack.

If I pop Frenzy and Signet of Rage (with Endure pain too), then open with Rush into 100 Blades and top it with a 3 stack Adrenal strike I do some quick and massive burst damage that I couldn’t even come close to with a Ranged weapon. If I consider sustainable DPS though? The DPS vs. Risk balance flies right out the window in my humble opinion. I’m comparing a Rare Rifle to a Rare Great Sword, both level 80, with pretty similar baseline damage and stats by the way.

1) Stop using frenzy. It’s just not worth it. Maximum regeneration with maximum defense is a better way to go. Frenzy is hurting you over time. maintaining your health is much more important that quick kills.

2) work on exotic armor and weapons. Priory/vigil/ order of whispers sell stuff that will greatly enhance your play. Either that or pick something up at the TP.

3) it may sound counter-intuitive (with a W) but get armor that has bonuses that enhance the healing stat. I use the dwayna armor. I’m regenerating 300+ health a second with the healing sig.

4) Max your strength and defense traits. Strength is your primary trait. You need it high to melee. Forget about percision. You’ll absorb way less damage ranged. You can take your time with a rifle.

5) consider using a hammer, the interupts and knockdowns decrease the damage you recieve. If you are able to nullify half their attacks = you are taking half damage over time.

Finally, There are just some areas and enemies you can’t tank through. You will need damagers for these groups. (like risen that respawn uber quickly and over aggro) If this is what you are referring to, there is no easy answer.

(edited by SHM.7628)

Guildwars 2 Camera & Control

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

It would be nice if terrain and sprites faded when it obstructed camera view, instead of forcing the camera to snap zoom to the character. That would stop the camrea from being so jerky in cramped spaces, and stop foliage from obscuring player view. The queensdale apple orchard always covers the screen when walking under the trees unless I zoom the camera right into my character’s back.

This!

The camera distance should stay pretty much static unless I move it myself It needs to stop jerking and panning and bouncing all over the place when I get too close to something. this is absolutely ridiculous. If I want to movew the camera, I’ll use my mouse and move it.

Guildwars 2 Camera & Control

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Support this 100%. As much as I love gw2, I prefer a more responsive feel like wow. Honestly, that’s what I was expecting. I’ve tried dozens of mmos and this is the first mmo-ever to feel this different (for example Rift feels great). I haven’t played the game much because of this reason and I really want to, but the the camera and overall movement makes the game nearly unplayable for me. My friends abandoned the game for the same reason. I don’t know anything about developing a game and perhaps there are good reasons behind this; so if these mechanic are set in stone and aren’t going to change, then I guess gw2 wasn’t the game for me afterall. Thank you for your time.

~Juanito

Agree on the camera. I Removed the game client today. The camera was killing the game for me. Movement wasn’t fluid either. It created a mess for jumping situations. I had finally had enough and abandoned the game like your friends did.

There were other issues too. The game seemed lonely to me. No real reason or motivation to play with others. Another issue was the game just seemed punitive. I felt like it was designed to hassle a player than to just let them play. (diminishing rewards, grind, downleveling, excessive waypoint costs, guild restrictions) I also found it disturbing that there was a lack of information when problems arose.

However, The camera was the last straw for me.

(edited by SHM.7628)

Kiting vs. well uh... Not Kiting

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I’ve primarilly played with a W. I only occasionally kite when there is a red circle under me. I use signets for my utility skills especially the heal. I equip a Hammer with a rifle. I rarely have to dodge facing a couple of enemies my own level. The hammer does big damage interupts and KD’s. Just make sure your armor is good. I have defense and strength traits maxed.

The mechanics are different, but my guardian seems even more stout than my warrior. I’ve been able to kill a single enemy up to 5 levels above me. I’ve found the greatsword my favorite with a wand for (albeit slight) range.

Frankly I like to toe to toe it with my meleers or it seems pointless to me. I mind it less with non melee.

Risen Grubs disabled? Why?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

If karma gear wasn’t worth it, then what’s the problem? People were farming karma in ridiculous quantities by “botting/exploiting/whatever” repeat events, buying the gear and either reselling it, or salvaging it for materials in large quantities. This was obviously not intended…so, it got changed?
I’m not sure why this is a shock. Things change all the time in mmo’s, either becoming easier or more prohibitive depending on what the developers see

This is a dense response. They got changed in prices -AND how they function-. Karma gear is now soulbound, unsalvagable, and unsellable. Which it should of been in the first place. On top of that, their prices got raised by 300 fold.

So, what is your next reason? Cause there is none. You can’t magically get 250k~ karma a day to make exotic weapons from these vendors. If they didn’t want people farming karma, repeat events would of been removed. So instead, we get…

Karma prices raised to unrealistic values pre-80.
All karma items non-salvagable/sellable/soulbound on buy (should of been like this from the start).

Bots win, players lose.

Want to farm your own materials? Hope you like spending 2-3 silver to waypoint to the next zone every 30 minutes.

Drastic measures were not needed on the players, but on the people exploiting to get insane sums of money. Yet those people that exploited are still here, and the botters have never got banned.

Thank you! Someone needed to say it.

R.I.P Grubbing

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

The controls in this game are getting Nazi-like. I’m waiting for the day I go to a node and it tells me that I gathered too much for the day. Seriously, just get rid of crafting altogether then. This game should be renamed “Grind Wars 2”. They’ve managed to suck out every ounce of fun out of it.

This downscaling design in GW2 is getting me..down.

in Suggestions

Posted by: SHM.7628

SHM.7628

Maybe, maybe not. Point is that at level 80 gold should be coming quick through farming, crafting, or running dungeons. I ran 4 AC explorer modes and they all gave me like 50 silver each, path 2 which takes like 20-30 minutes to complete.

Dude, you play 4 hours on working days., You’re hardcore, end of discussion.

Risen Grubs disabled? Why?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Arenanet does not want to making repetitive grinding profitable, killing the same mob over and over again is one example of this.

I can’t believe people have the gall to complain about this.
The way I see it is this:

Now where not forced to farm grubs as the most competitive way of making money. Hooray!

What nonsense. If they don’t want you to kill them = they should remove them entirely. I think this is more of a bug than anything intentional anyway.

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: SHM.7628

SHM.7628

Wall of Text not necessary. There is nothing left to do, if you don’t care about gear skins. Then again, I have always felt there is nothing left to do at the end of ANY MMO because I am smart enough to see raid tiers for what they are: gear skins that allow you to get more gear skins.

All “end-game” is pointless grind because “end-game” was invented to arbitrarily increase play time so that people keep paying those sub fees. Relish in the freedom that here you can come and go as you please and seek whatever reward you please in whatever manner you please.

There is just as much endgame/grind here as any game, you are just never forced to participate.

Between betas and my fist character, I’ve killed the content. I feel like I’ve been here, done this already. It basically killed the content for my alts. I felt like this after the fist 2 weeks. then I grinded out an exotic armor set. Now I just fel like I am done.

Yeah i hate how most mmo’s seem to have gone the alt route in order to be able to make far less content.

Instead of being able to play 1 class over a period of time, they want you playing 8 instead, and repeating what little content that does exist.

Which if youre someone like me, who only likes playing 1 class and putting significant time into it, really causes alot of problems.

yeah, I’m couldn’t agree more.

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: SHM.7628

SHM.7628

Wall of Text not necessary. There is nothing left to do, if you don’t care about gear skins. Then again, I have always felt there is nothing left to do at the end of ANY MMO because I am smart enough to see raid tiers for what they are: gear skins that allow you to get more gear skins.

All “end-game” is pointless grind because “end-game” was invented to arbitrarily increase play time so that people keep paying those sub fees. Relish in the freedom that here you can come and go as you please and seek whatever reward you please in whatever manner you please.

There is just as much endgame/grind here as any game, you are just never forced to participate.

Between betas and my fist character, I’ve killed the content. I feel like I’ve been here, done this already. It basically killed the content for my alts. I felt like this after the fist 2 weeks. then I grinded out an exotic armor set. Now I just fel like I am done.

The good things thread

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Removing the client from my PC is going to free up a lot of hard drive space. there’s nothing new here that has not been done here before, and better.

Risen Grubs disabled? Why?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

is that why the message appears? Anet’s patches have caused more problems then fixes.

The anonymity of Guild Wars 2 and the degredation of social MMO's

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

This is their biggest failing IMO. everyone is zerging and running off on their own tangents. the maps are huge so you probably won’t be running with people for very long. There’s no real advantage to grouping either.

Even if you were inclined to run with others, the waypoint costs would quickly become intrusive.

diminishing rewards still broken after patch

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

This is not a post complaining about dimishing rewards This is a post complaining that diminishing rewards is still broken. Its popping up randomly and on first events in areas i haven’t been to in long periods of time. It’s not working properly. I don’t like the system. It’s another thing entirely that its not working.

I am also getting a message in chat that says “content temporailly diabled”. I am not really sure what this is being applied to, because nothing seems disabled. What’s more I am still running into a ton of skillpoints and events that are bugged.

What is going on with this game?

This downscaling design in GW2 is getting me..down.

in Suggestions

Posted by: SHM.7628

SHM.7628

Having a choice to get downleveled would ruin the whole system.

Feeling powerful might be the point in almost every other MMO. But it is obviously not in this one. In GW2 it is more about having a challenge, no matter where you go and what level you are.
And as Vzur stated, you are still more powerful when going to lowerlvl areas, since you are always a few lvls above the moblvl. The most extreme case, I have seen was fighting lvl 20 mobs where I was downleveled to only 24.

Yes, there are people, who dislike the downleveling. But there are also many, who like/approve it. I am one of the latter. In case you want to ask now, where those many are, who like it:
On forums you tend to find the people, who are unsatisfied with a game and its content. The ones, who enjoy it, tend to play the game, rather than to look into the forums.

Whether I like the current system or not………..I like choice. I have no problem with an option for people who dislike downleveling. If you like it toggle it on. If It’s not your thing toggle it off. I don’t need to play anyone’s game for them. I don’t want them to play mine either.

You mustn’t forget that it would ruin the experience for others, as stated above. Dynamic Events wouldn’t be any challenge at all anymore if a lvl 80 is in the lowlvl zone, onehitting everything. The others would just stand around, nothing to do and wont even get a reward, since they just CAN’T hit anything, because everything dies instantly.
That’s not what anet has in mind. Giving you an option to get downleveled or not is no option. The downleveling is just one of the best mechanics they got into this game in my oppinion. And as you can see, I am not the only one who thinks that.
You just can’t have a choice here, since that would ruin the experience for many others.

I don’t buy this argument. The only way that people are going to spend significant time one hit killing things is if there is an exploit. (like faster loot or XP farming) That can be easilly handled by scaling rewards if you far outlevel a monster/mob.

I honestly think people are split on this one. Some like it others don’t. I’m not even 100% sure what side of this I am on. While I like some aspects of down leveling, I dislike others. I like that there are scaled rewards (although not scaled nearly enough)

On the other hand, I feel like I am going through areas with my higher levels and killing the new experience for my lower levels. I’m playing with my 80 and already feeling “been there, done that” from the betas. It’s making the content stale faster. I’d be more apt to leave stuff alone if it weren’t a benefit to my progression.

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

Also bear in mind…this game isn’t even a month old an you’re already after the best gear in game.

I don’t think I went after the best gear in the game. I got a set of Grenth’s armor. Admittedly, it does look nice. Especiallly when I used a decent rare dye on it. (I used antique bronze on the entire set.) A lot of the colors are too cartoony for a charr warrior in my opinion, but I digress. I don’t think this is the GW2 equivilant of FOW armor. The dungeon gear and the T3 racial gear seems to be the elite stuff.

With that said, I think I gave some really decent reasons why the price is too high. I’m seeing clusters of peoples selectively farming certain events. Meanwhile, much of the entire map remains empty.

On a side note, the whole Karma system needs tweeking. Karma should be distributed more evenly. If I do a 20 minute event I get the same as some 5 minute events. Also I get more Karma in the higher level areas. This is going to cluster people rather than encourage exploration.

*edited for spelling

(edited by SHM.7628)

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

it doesn’t take that long to get 42k karma….

Assuming you get steady 333 karma (a lot of Karma) an event you would need to do over 126 events for one piece of armor. Their are 6 pieces of armor in a set . 126 × 6 = 756 events.

Now say each event was only 5 minutes long 756 x5 min = 3,780 minutes for a set.

That is a grand total of 63 hours of straight event time. That doesn’t allow for any time between events. Nor does it factor in Diminishing reards. Nor doe it allow you to do ANYTHING else.

If you play one hour a day ths would take you well over 2 months. How is that not a long time for one set of armor?

Honestly, this whole example has been very generous with the numbers, because diminishing rewards has at times kicked in on my first event. A lot of events don’t come near 333 karma.

If you were just playing rather than farming this could take you a year to get a set.

you can get 500+ karma with karma boosts. Think about it this way, how long does it take to get a set of top tier armor in other MMOs? probably well over 2 months if you only play an hour a day.

I am not talking about the elite of the elite armor. I am talking about a max set of armor. I am not talking about dungeon armor.I am not talking about elite skin armor.

How long does it take me to buy a set of max stat armor in an MMO? Nowhere near that long. I could get it in one day of play in GW1.

i thought the karma armor is considered “elite” armor? i’m not sure on that one though(perhaps i’m crazy, too much GW2 does that to you)….. i mean you can get a set of max stat armor in a day too off the TP…….

LOL, I hear ya bro. I think you can probably get a full set from TP for about 2-3 gold a piece. say 12-18 gold a set. You are probably way more hardcore than I am (I’m a casual noob :P ) That would actually take me quite a while to attain.

This downscaling design in GW2 is getting me..down.

in Suggestions

Posted by: SHM.7628

SHM.7628

what are you guys smoking? with all my exotic gear, fully runes / sigils I go to low level areas and I 1-2 shot everything. Everything dies to fast and I barely get scratched.

Lol, unless you are being /sarcastic — another elitist, thinking they are being cool and people “admire them” for their virtual gear. NOT!

If you are fully geared 80 this is true for me for creatures under level 10. I’m not one or 2 shot killing beyond that.

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

it doesn’t take that long to get 42k karma….

Assuming you get steady 333 karma (a lot of Karma) an event you would need to do over 126 events for one piece of armor. Their are 6 pieces of armor in a set . 126 × 6 = 756 events.

Now say each event was only 5 minutes long 756 x5 min = 3,780 minutes for a set.

That is a grand total of 63 hours of straight event time. That doesn’t allow for any time between events. Nor does it factor in Diminishing reards. Nor doe it allow you to do ANYTHING else.

If you play one hour a day ths would take you well over 2 months. How is that not a long time for one set of armor?

Honestly, this whole example has been very generous with the numbers, because diminishing rewards has at times kicked in on my first event. A lot of events don’t come near 333 karma.

If you were just playing rather than farming this could take you a year to get a set.

you can get 500+ karma with karma boosts. Think about it this way, how long does it take to get a set of top tier armor in other MMOs? probably well over 2 months if you only play an hour a day.

I am not talking about the elite of the elite armor. I am talking about a max set of armor. I am not talking about dungeon armor.I am not talking about elite skin armor.

How long does it take me to buy a set of max stat armor in an MMO? Nowhere near that long. I could get it in one day of play in GW1.

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

it doesn’t take that long to get 42k karma….

Assuming you get steady 333 karma (a lot of Karma) an event you would need to do over 126 events for one piece of armor. Their are 6 pieces of armor in a set . 126 × 6 = 756 events.

Now say each event was only 5 minutes long ( real short event) 756 x5 min = 3,780 minutes for a set.

That is a grand total of 63 hours of straight event time. That doesn’t allow for any time between events. Nor does it factor in Diminishing reards. Nor does it allow you to do ANYTHING else.

If you play one hour a day ths would take you well over 2 months. How is that not a long time for one set of armor?

Honestly, this whole example has been very generous with the numbers, because diminishing rewards has at times kicked in on my first event. A lot of events don’t come near 333 karma. Pretty much you’d have to do back to back events in one place.

If you were just playing rather than farming this could take you a year to get a set.

(edited by SHM.7628)

Waypoint costs have to go.

in Suggestions

Posted by: SHM.7628

SHM.7628

So you pay 3 silver to teleport to your friend and make 10 silver in loot. That is 7 Silver profit, while having fun. I FAIL to see what you are complaining about.

As I said before 3s is only cost of teleporting to anyone I want to help, But helping means using teleports again and again. I also mentioned this before. If you would read carefully You would noticed that it’s possible to lose at leas 50s helping friends while earning like 10s

10s from loot -3s (to teleport)-50s (teleporting while playing with friends)- another 3s to teleport back to previous area = -46s not 7s

And I’m quite sure that there Is a lot of other players that could play with their friends most of the time but game dont allow them to do this. Downscalling is just an ilusion telling ppl that it’s worth going low lvl areas while it’s not.

Yup, It cost over a silver for me to go to the closest waypoint from where I am at Lvl 80. If its any distance at all you can be talking over 3 silver. This is a needless nuisance. We are talking one or two dynamic events (sometimes) break even on 1 teleport. It is insane as is.

This downscaling design in GW2 is getting me..down.

in Suggestions

Posted by: SHM.7628

SHM.7628

Having a choice to get downleveled would ruin the whole system.

Feeling powerful might be the point in almost every other MMO. But it is obviously not in this one. In GW2 it is more about having a challenge, no matter where you go and what level you are.
And as Vzur stated, you are still more powerful when going to lowerlvl areas, since you are always a few lvls above the moblvl. The most extreme case, I have seen was fighting lvl 20 mobs where I was downleveled to only 24.

Yes, there are people, who dislike the downleveling. But there are also many, who like/approve it. I am one of the latter. In case you want to ask now, where those many are, who like it:
On forums you tend to find the people, who are unsatisfied with a game and its content. The ones, who enjoy it, tend to play the game, rather than to look into the forums.

Whether I like the current system or not………..I like choice. I have no problem with an option for people who dislike downleveling. If you like it toggle it on. If It’s not your thing toggle it off. I don’t need to play anyone’s game for them. I don’t want them to play mine either.

(edited by SHM.7628)

Waypoint costs have to go.

in Suggestions

Posted by: SHM.7628

SHM.7628

+1 waypoints should be free. Waypoint prices are prohibitive as is. There are plenty of gold sinks in the game already.

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

it is expensive but i don’t see the problem with it, after all you can get exotic easily on the trading post, 2 to 3 gold a piece, or you can craft them, and they are comparable if not better than the karma gears. The only reason to get karma gear is for the look and/or showing off.

On average it takes 100 DE’s (without boost) to buy 1 piece of Karma gear.

Karma gear is actually more time consuming than dungeon gear.

Agreed, and I can see why dungeon gear should be harder to get . It gives the hardcore something to strive for. The game should be fun for everyone.

(edited by SHM.7628)

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

it is expensive but i don’t see the problem with it, after all you can get exotic easily on the trading post, 2 to 3 gold a piece, or you can craft them, and they are comparable if not better than the karma gears. The only reason to get karma gear is for the look and/or showing off.

I do see what you are saying. However, That is still kind of expensive gold wise for a lot of people. It would cause a gold farm which I think hurts the game. Plus, I do want something to do with my karma. I’m not talking about giving it away for free either. Thanks for the reply. I do understand your point of view too.

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

I have 2 pieces I got for 84k, I got it for my alt and realized he could not use it.

Ouch!

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

They should be reduced to 23,000 karma a piece. 43,000 is ridculous especially when you only get 400 karma per DE in Orr.

People just had to exploit the cultural armor didn’t they…. >:(

I honestly think 12,000 a piece (x 6 pieces = 72,000) would still make people work for it, but take it out of the realm or the ridiculous.

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

12 views and I haven’t been lynched yet. At least I didn’t greatly offend anyone yet. It’s still early though. :P

Lowering the T3 Cultural Armor set cost

in Suggestions

Posted by: SHM.7628

SHM.7628

Even though the prices are insane, I don’t mind it beacuse its a skin item. If people want to farm for skins then let them. Would I buy it? Hell no. Still, I understand why it is there.

On the other hand, They could halve the price (or more) and it would still be a heck of a grind to get

Drasticly reduce karma prices on exotics

in Suggestions

Posted by: SHM.7628

SHM.7628

Before you jump on me for suggesting this, hear me out.

Firstly, Skin Items like legendary weapons are fine to remain as is. The hardcore need something to go after. I totally understand and respect that. exotics are different. There’s a stat advantage. That puts it in another ball park.

The karma grind is simply too high. I farmed a full set of exotoc armor from roughly level 70 all theway to level 80 and 50 levels beyond. Working for it is one thing. having it force that type of grind is something else entirely. ( My set cost 252,000 karma to finish.) I’m not hardcore enough to grind for skins, but for stats I would. (and did)

Why would it be beneficial to reduce the cost?

It will spread people out on the De’s and the map: People are going to maps and specific DE’s to farm. You go to some events and maps and they are almost empty. This makes the whole DE system not work. It also inhibits map exploration. Its not fun to be on maps and in DE’s alone. The game was fun again when I stopped having to prepetually farm to finish my set. Wasn’t that what was intended? Non grindy exploration where a character benefits no matter what level area they are in?

Your thoughts?

Digital Deluxe: I feel like an idiot

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Kinda sucks the golem banker is only 5 days but… leave a character slot open. Make alt. Deposit its golem banker in your bank (don’t use the golem banker it comes with to do this). Delete the alt to open up your space again. You now have a new golem banker waiting for you for when the timer runs out on the first one. Thus you have potentially infinite golem bankers.

The Golem bankers were real nice, but 5 days? really? They should have been permanent, especially if you were willing to shell out the cash for the collectors edition. I was actually willing, but I couldn’t justify the purchase with what was being offered.