Just from reading the first page, the amount of ignorance alone is overwhelming in this thread. You see things like, well I’m level 10 and I haven’t seen this problem so you shouldn’t have “powered” through to level 80 and enjoyed the game more or “you shouldn’t kill monsters fast because I don’t know how and it makes me angry you found a way to effectively farm items”
People are going to arrive at level 80 at different times, there is going to be some initial housekeeping items that a fresh 80 is going to want to do – sPVP, WvW, Exotic set, Some Explore Dungeons, 100% Map Complete, the list goes on. Well let me tell you, that when you are done with those initial tasks you will understand completely what the OP is talking about. I currently have 100% world completion, my full exotics and backups, and working my way towards my legendary and I’m by no means some ridiculous hardcore gamer that only plays GW2 all day. The OP is correct, and some of you low levels, or fresh 80’s who are reading this thread will soon realize – The DR system needs to go. It’s a poor way to get rid of bots, control the economy, and poor philosophy in general. When you start seeing some skins of cool looking exotics or legendaries that you may want to farm up for, you will go try to collect some items naturally and realize that you hit the cap in a matter of minutes and get crap loot for a long duration. I even wear 166% Magic Find so I hit the cap from farming within -minutes- of beginning to farm.
Fix this system now, remove it completely – Add a captcha every 30 minutes that pops up for farmers, I don’t care. I see more and more people complaining on a day to day basis because more people hitting 80, realizing these systems are in place, and getting very annoyed when they want to gather items of any kind.
What he said………….You didn’t even bring up legendary stuff. You hit the nail on the head.
it’s more efficent to work part time 2nd job at mcdonald’s in canada and spend that money on gems for gold than to actually play gw2 and work towards your exotics through in game activities.
isn’t that great?
That’s sad. You’re right. I don’t mind supporting the gem store with a few purchases if I like the game. If I don’t like the game I won’t spend. I won’t play either. Its not even about the money. Its a game. If it isn’t fun then what’s the point?
It’s still an idiotic idea to have them tell you “If you kill x amount of monsters in this area you won’t get any drops/karma/coin.”
I understand they want you to explore the world, but even with 100% map completion people will have preferred area’s to make money.
Taking the nazi restrictive approach to gaming isn’t going to make people want to keep playing if they hit a cap for killing x monsters in said area and can’t get anything else out of it.
There’s still a few ways to work around it for now. I simply refuse to put the work in to get shorted on the rewards..
If the diminishing rewards is designed to stop botting then add a button to accept rewards. If you don’t accept within 30 seconds they expire.
That would force people to participate for full rewards. Make it mouse over only so that botters afkers can’t work around it. and everyone actually playing gets their full rewards.
I’d love a “run to range” option both melee or ranged. They at least added melee assist in options so that yo miss less.
I don’t know what boards you’re reading. There’s only a handfull of people with your your opinion. 99% are against this. The only reason I can think of to not be against this is if your a fanboy who feels any change to the game is an anathama.
99% of people who whine on these boards, maybe. Also 99% is a number you just made up. The majority of players are satisfied with the game, and so they see no reason to even look at these boards.
I’m not calling you a fanboy perse. However if you find yourself defending their position on every thread, regardless of what it is. You might actually qualify. You ever hear the old saying if it walks like a duck and quacks like a duck, it’s probably a duck?
I’m gonna have to point at my profile and mention that this is the only thread I’ve commented in about diminishing returns being just fine the way they are because, if you’re farming one zone over and over, you’re playing it wrong, go play WoW instead if that’s what you wanna do.
I just don’t see how you can be for punishing players who actually play and do events. Frankly, the diminishing rewads thing is broken anyway, it pops up randomly. I’ve had it kick in after one event.
I’m for punishing players who do the same event over and over. I’ve seen tons of players who never hit the DR cap because they do dynamic events all over the world rather than just farming one thing.
Stop blindly defending Anet. They are the first ones to say there will be tweeks and adjustments as they go.
Oh, yeah, they’ll be the first to say “hey, tweaks and adjustments to come” because they want to fine-tune the game, and that’s great. But “tweaks and adjustments to come” does not mean “oh snap, there’s some folks who came here from WoW and are mad because they can’t farm one zone. Lemme fix that for them. There we go.”
I’m not blindly defending ANet. I’m defending the game they made. I don’t want to see them lift the diminishing returns system because then all I’ll see is a bunch of level 80 chumps farming Orr all day and all night. I want to see people using the entire game world like ANet intended. The diminishing returns system is like your mom shutting off the internet to get you out of the basement for a while; it forces you to go out and at least see a little more of this world you live in.
I’m Commander Shep-… sorry, I mean Gideon Wilhelm, and this is my favorite “actually use the rest of the world, ya chump” system in gaming.
BS. The forums are 99% trolls and fanboys. The fact that this post has gotten so much traction means its actually legitimate. Also, you seem to convieniently miss the facts (repeatedly) that the diminished rewards system kicks in randomly and in a lot of cases almost imediately. Regardless of what events you do and where.
You are just not very objective in your defense. You know what, if people want to farm level 80 areas by doing events (not exploiting) then they should be able to do as they please. Those people are few and far between anyway. Most like to explore and see the content. ( you’ve argued with those people)
No offense, I probably won’t go back and forth with you anymore, because you don’t seem swayed by any opinion regardless of its value/ truth.
crafting is a grind with little reward. Items are hard to come most are or become useless quickly. I’ll say this for crafting, its a nice XP boost. Still, It becomes to expensive too quickly.
I can see how it might be worth it for jewelery in the long term. That is about it.
I really don’t think that the game overall is not grindy. Its more that they shifted the focus away from level grinding and made it more about gold and Karma grinding. Add in diminishing rewards for events and its worse.
plus they level scale you. So I have to battle creatures that are far under my level while the XP and loot has not been raised to my level. The game needs some serious fixes.
Sad to say, but Anet is turning Guild Wars 2 into the next FF XIV. Anyone who played that at release knows the restriction to crafting and leveling. If they continue to micro manage everything the player base will find another game. I hope they change this current idea of restricting people from grinding.
No, the playerbase won’t find another game. The vocal minority who does nothing but whine about how they can’t farm one zone will find another game. And i’m pretty sure the rest of us are fine with that.
This game should be able to adapt for all types of play styles, not just Casual.
When ANet said “Play how you want”, they meant you have 5 ways to earn everything in the game:
1. Exploring the world and completing dynamic events event to event, zone to zone, moving on once you’ve done a bunch in an area.
2. Gathering and crafting, trading what you’ve gathered and crafted up until you can afford to throw some stuff into the Mystic Forge and get yourself some exotics.
3. World vs. World. That one’s pretty self-explanatory, but maybe it stands to be said that you get TONS of PvE rewards in World vs World that don’t diminish. And don’t whine about bad world balancing, we’re only in the first month and they’re still experimenting with matchups and rankings.
4. Dungeon runs. There are 8 story dungeons and a total of 27 dungeon paths to run through across all of them (not 27 dungeon paths each). If you know what you’re doing and are actually careful and use teamwork, the dungeon rewards can be great at level 80 without being a gold sink (pretty sure I spent about six silver my last AC run with random people and had a net profit of 30 silver after selling drops)
5. Cooperating with guildmates to experiment in the forge or work together in any of the above activities to maximize your enjoyment and profit from all of them.
Just because five or six people in this thread, or maybe fifty or sixty people on this board, are willing to participate in the "remove diminishing returns.
I don’t know what boards you’re reading. There’s only a handfull of people with your your opinion. 99% are against this. The only reason I can think of to not be against this is if your a fanboy who feels any change to the game is an anathama.
I’m not calling you a fanboy perse. However if you find yourself defending their position on every thread, regardless of what it is. You might actually qualify. You ever hear the old saying if it walks like a duck and quacks like a duck, it’s probably a duck?
I just don’t see how you can be for punishing players who actually play and do events. Frankly, the diminishing rewads thing is broken anyway, it pops up randomly. I’ve had it kick in after one event.
Stop blindly defending Anet. They are the first ones to say there will be tweeks and adjustments as they go.
I have to reiterate this. The only way this will ever be acceptable to me is FULL rewards for FULL participation. You simply do not punish players for simply playing.
I can’t believe my eyes that I am even reading that one player has the notion that there should be any punitive measure for legitimate players actually playing the game how they want.
Honestly, I feel duped by Anet at this point. Anet encouraged us in reporting botters exploiters, etc. and I did so. What did they do? They took our rewards away. You can forget about getting my cooperation in the future until you fix this. Frankly, an apology is in order.
ArenaNet wants you to play the whole game. They want to do everything they can to counter farms and grinds. And they do this because they want you to enjoy the whole game and work for your high-end rewards.
I thoroughly enjoy Guild Wars 2 exactly the way its drop system is now, with how I play. If all you’re going to do is sit here and circlejerk about the fact that you can’t grind and you actually have to try, then this may not be the game for you, and there are still hundreds of thousands of us who won’t be particularly sad to see you go.
You CAN’T work for any high-end rewards because there’s no place left to get them from! If you want a legendary, you need 800,000 karma. The dynamic event cap puts a stop to that. If you want fancy gear skins you need money for the mystic forge. The loot cap puts a stop to that. If you want dungeon sets you have to run dungeons. The dungeon diminishing returns means you need money to run then which you can’t get because of the loot cap.
Please do tell me what I should do. I’ve got 100% world completion. I’ve got 500 Badges of Honor from WvW. I’ve got 500 Ascalonian Tears from AC explorable. I’ve done every jumping puzzle. However, I still need 800,000 karma for a legendary weapon. Where do you suppose I should go to get that huh? “Do the whole game”? I’ve DONE the whole game and I want to do Dynamic events.
Get your facts straight before you lecture people.
Wow, kudos to you. If you feel that way imagine how more casual players feel. I’m working on my exotic armor. its only 252,000 karma in comparrison. Still its hard enough to do. If you can’t farm the Karma then what is the point? Like you said everything cost gold in this game, but they killed the gold rewards too. This is simpkly insane.
As for that other poster, there’s a lot of fanbois on here. Pay no mind. This is a legitimate issue that Anet needs to address. 99% of postrs agree on this one.
40k+ Karma for one piece of a set.
1800 dungeon tokens for dungeon set NOT including weapons you want AND the gift for legendary weapon of your choice AND lodestones that you need for legendary.
not to mention over 2 mil of karma to get said legendarySeriously, I’m more worried about how a level 60 rare weapon costs 35k karma. It’s not exotic, you’ll stop using it after you get something better the next day AND the skin drops commonly enough that you can just buy one for 2 silver off the TP and transmute it.
The only karma weapons worth buying are the T3 ones because of their unique skin.
Did they even QC their fixes?And then there are the AC dungeon armors that are level 60 despite it being impossible to still be level 60 after you already got all your tokens unless you start farming as soon as you hit 35.
Its insane to inveset in expensive armor or weapons until your max. You outgrow them too fast. I really don’t even see how crafting is worth it at this point.
That sounds like a lot more complicated than just removing this crappy patch altogether.
amen!
This is a repost from my reddit post, found here.
TLDR: Ditch the current anti-farm code and leave drops alone. Instead, give players a debuff that stacks based on how many mobs of the same type you kill. This debuff makes mobs of that type gain a boost every time they attack you, the more stacks of the debuff you have the more powerful the boost they get per attack. This means content gets harder as you’re repeating it, meaning better players can farm the same location longer.
I don’t like your solution. (I applaud your initiative though) Yes, They need a fix, but punishing legitimate gamers is not the way to go. I don’t care how you propose doing it. Doing events should = full rewards…period.
I should not have to worry that mobs are going to get extra hard at random. If there is a bot/AFK proble then they need to take actions against those people. Not people playing the events.
It’s because they did the same ones OVER and OVER. They chased away the lazy people who play this game by the sounds of your post. I have zero issue with that. ANet rewards those who explore and enjoy the aspect of the GAME not the zone.
I’ve never seen you say anything that wasn’t disaparaging on a thread. Not one time. I’m not shocked that you disagree with me (again). Still I’ll explain it to you. For doing De’s for about 20 minutes the rewards shut off. That is not a long time at all.
De’s are the only real way to Karma, for which you need insane amounts for armor etc. You can’t explore for Karma. De’s also are the best way to get gold. If it were just for XP, you might have a point.
You say (once again) people are lazy. People who actually do the events are not lazy. I am not talking about AFKers or bots. DE’s are the backbone of the game. Now we can’t even do them?
People playing normally shouldn’t be running into these limits, period. Anti-farming measures should be transparent to normal gamers.
There you go, thinking like ANET.
Do go on, tell us more how we should play.
Here, here! Now that everyone figured out they are getting shafted on rewards The DE’s are basically empty. The waypoints are blocked. I agree with you, you don’t punish gamers for actually doing the event. That is insane.
I know Anet did this to stop bots, afkers, but it was the wrong fix. Now the waypoints are mostly blocked and No one is doing the dynamic events. Once everyone caught on that they weren’t getting rewards they stopped playing DE’s entirely. Its not fun doing DE’s alone.
This was a bad idea. You chased away more than just the bots. You chased away all the people actually doing the DE’s too. This is beyond horrible. I’d rather have the bots around than this.
No one plays if you don’t reward them. Frankly this game is punitive enough on gold, exp, and karma.
What happened to “no grind”? When you make the good armors cost a ton of Karma and then deny the rewards to players that IS grind.
Not only have they punished players for overparticipation in dynamic events, but they level scale you down to make each fight a battle WITHOUT scaling up your loot/gold/karma.
In reality Anet caused this farming behavior in the first place. By making gold/Karma/XP hard to come by. This whole thing is bizarre and offputting.
If I am understanding Anet’s motivation for implementing this punitive system, its to prevent people afk farming events around the clock. I’ve seen it. However, what they’ve instead done is punished people who actually do the events. This makes no sense.
How abouta minimum kill to get the event reward. Or perhaps no reward for those who just stand still. this would punish the guilty without punishing the people who are actively doing the events.
The new anti-farming, anti-event, anti-dungeon reward changes have made the game into a massive time sink in order to actually get any sort of rewards, which barely offset the gold sinks in the game (repairing, traveling etc.). With the new changes to dungeons, they are universally not worth doing because you get less reward than the cost of a couple of repairs.
The anti-farming system also makes it incredibly unfun to go and collect materials or try and make money, giving you junk items or nothing for dozens of kills after only a few minutes.
The event diminishing rewards discourage even participating in events, since you get horrible rewards, usually less than what it cost to travel there in the first place.
Dungeons were barely worth doing before given the horrible drops and mediocre money reward, and now with the new “we don’t want you to have fun” dungeon changes, they’re guaranteed to lose you money and waste your time.
All these changes simply serve to alienate normal players and make the game into a giant unfun time sink where your time investment is rewarded with nothing or a few coppers at best.
Please ArenaNet, for the love of all that is great about GW2, get rid of these anti-fun changes.
Is that what’s going on here? I’m struggling to get my karma up to finish and armor set and I keep getting shorted or completely denied my rewards. Its getting annoying. considering I need 42,000 karma per piece.
I’ve found that logging out and in again helps with this. I’ve asked for an explanation on this and no one seems to know. You at least cleared it up for me. Thank you for that.
Victus, First you can sell items anywhere from inventory. It goes right to the trader. What is your beef with picking up gold in the same way? Or did you not realize that you can sell that way.
secondly, Its not laziness. I’m doing other more important things. maybe your time isn’t valuable to you but mine is to me. I don’t have a million hours a day to waste on stupidity.
Thirdly, Stop trolling people posts on these boards. If you don’t like someone’s suggestion just say so. No need to insult call people lazy etc. I’ve seen your other posts. You dismiss people ideas out of hand and them insult them. This is a suggestion post after all. I have yet to see you do anything but criticize and insult.
Incidently, logging out and back in again seems to restore event rewards to full. So barring a fix, watch your rewards and log out as necessary.
Is it really hard to tell which way your character is facing?
It tight spaces it can be near impossible. Half the time it reshifts. other times it pans so close to your character or a fixed object like wall that you are basically blind.
I stopped doing jumping puzzles for that reason (and some others)
Most of the time when I am playing I am nowehre near near a banker or a trading post. When i want to deposit items its a terrible time and gold sink using waypoints. Being able to do it all from inventory is such a benefit.
Plus I can sell items right from my inventory to trader. Why can’t we pick up gold the same way? either add the ability to the golem or allow pick up from the trading page.
If I am wrong about this someone please correct me. I’ve been playing repeating dynamic events. The rewards are all over the place. Sometimes I’ve even gotten nothing. Is there something I don’t know or is it bugged? I’ve been paying attention to the Karma in particular and I’ve gotten ranging from 18 -351 on the same repeatable. That is when I get a reward.
This has been brought up a million times From the fist beta and on. I agree with you you 100%. It is the number one issue in the game that needs attention. I don’t understand why Anet hasn’t even commented on it. (unless I missed something.)
I see your point.
My primary is a Warrior. I have raised my healing power somewhat at the cost of other stats like you said. when you need to use your heal skill its invaluable. With top notch armor and my defense atribute maxed I can pretty much tank any single anemy my level without dodging (not bosses) as long as there isn’t a red circle under me. I can also tank small groups with a DPS around. The armor healing bonuses and buffs (like regen) from armor are actually quite helpful to have.
If I were to venture a guess, it would be that having the stat make u a better tank for dungeons , etc. Rather than going heavy damage. You could play it anyway you wanted.
The game needs a money sink, but yes, the waypoint costs should be decreased to a certain extent.
We agree. Honestly though, there are more than enough gold sinks in the game. There’s skill manuals, armor repair, buying weapons and armor to level, dyes, upgrades and crafting. There’s a ton of gold sinks already.
They’re a luxury, not a necessity. You can easily make the money back from using a waypoint by participating in a dynamic event or two.
If you use it with any regularity the system sucks too much gold out of you. I’ve had to pay +3 silver to travel halfway across the map. The game has too many gold sinks already. this is an easy fix.
The problem is that the cost scales with your level rather then the zone but your income scales with the zone. You do get level appropriate gear as well not as consistently. This is especially annoying when doing PS because those will be bouncing you between places constantly.
This also applies when trying to join up with friends on a different map. The cost just feels a bit too high but I don’t know what correct cost should be.
You’re right. It just seems their whole scaling model needs work. For example, They scale your level down. Then they punish you with rewards for that level (karma, XP, drops) When its time to map travel though, I’m level 80 for that. Between that and the actual cost of traveling, I stay pretty much in the higher areas only.
I quit doing the personal story for now and the daily achievements too. Too much of a gold sink. Plus its more productive to stay in the level 80ish areas beacuse I am farming Karma to finish my Grenths armor set. If I go to a lower area I get penalized on Karma (and gold) too much.
With the expense of things I feel like a mouse running on a wheel
The waypoints’ cost to use is prohibitive as is. I don’t see why it has to be that expensive. If its not free to use it should be way cheaper. maybe a 50 copper max.
Disagree. If you don’t like it then don’t use it. Why punish people who enjoy it?
I agree, I’m willing to give up traits, skill slots, anything that is necessary to make it so these areas are able to be revisited without scaling down the loot.
I would be absolutely delighted if we had hard mode instances of every area that sets and scales everything to level 80.
Interesting Idea, Not sure how’d they pull it off, but it would be awesome if they did.
Seconded, if I ever want to WP into a low level area like Caledon I gotta make sure to go farm the money back ASAP after I’m done playing the musical clam or whatever I was there to do.. Seriously even the jumping puzzles become too costly after a while since you aren’t able to get it back unless you leave for higher rewarding places.
I don’t really mind less exp but it only seems appropriate we get karma or at least gold scaled to our level if the WP and repair costs remain the same.
What you said is true as well. Not only are we punished with the same repair cost. We are also scale punished for map travel (waypoints) in the same way. It gets so costly that you really aren’t motivated to leave a high level area unless its necessary. For me walking in every area adds to the grind.
You really hit the nail on the head. If you are as hardcore as you say (and I believe you) imaging what the more casual player feels like.
This is a no brainer. Account bound dyes.
GW2 says its fun to be in al areas because your scaled down. Well, it certainly makes it more challenging. Then why not scale the loot/ XP and Karma to level. scaling us down and then punishing us on the reward seems odd.
Why would I want to go to a lower level if you aren’t going to reward me for it? I’m not looking for one hit kills, but if I have to battle through every area = I should be rewarded to scale.
As more and more people get to 80 the lvl 80 zones in Orr gets more and more crowded because thats where the best drops are.
Sure you get down scaled to the lower zones but lets face it the loot, karma and xp are simply not there and neither is difficulty.
If they would make a lvl 80 version of each zone, wouldn’t that spread the population out more?
They could also tweak the down scaling to give level 80 loot and the same awards as lvl 80 events, but since they haven’t i suspect they have a reason not to.
Maybe some event would be to easy, and high lvls would farm them to death giving low lvls a bad experience.
Yes, that is exactly how I feel. I don’t really feel like being in the lower areas because the Karma, loot and XP are not where they should be for a lvl 80. If there’s no reward for being there then why should I go?
I made a couple of suggestions on ways to mitigate the problem. 1) adjust the loot , XP and karma to scale to lvl. 2) make mobs/ monsters not aggro if you are 10 levels over them. 3) allow a player to toggle on and off the level scaling feature.
If you greatly outlevel an enemy = you should get no loot / XP for the kill. They say that the game should be fun for you at all levels no matter where you play. However, if there’s no carrot dangled in front of me then having the battles is just grind.
I hit over 20k by damage falling from a high distance on a whitecreature. got an achievement for it too. Granted it almost killed me, but with the halved damage from falls, I lived.
It would give an unfair advantage to people who harvest from nodes, and tailors and leatherworkers already have a hard enough time trying to find materials from mob farming.
It won’t be long until everyone has a max level character. Your banks are shared with all your characters. It would be uniform for all. You’d be able to farm up those materials more easilly too. If you didn’t want to do that then you could buy them for a reasonable price at the broker. It’s win-win.
Combined with your auto levelling toggle thread, it appears to me that you really want a much more traditional MMO experience in terms of levels than the one Guild Wars 2 offers you.
Look dude, I respect your opinion. However mine is this. If I have to kill things and engage in battle with no reward, that is grind. I don’t want the loot from the kills and I don’t want the XP.
When I want a challenge or a fight. I’ll go to a place appropriate for me to gain XP and fight. I don’t mind fighting creatures 3-5 levels above me either. I just don’t want to be level 80 fighting level 14 creatures. For me that is grindy and no fun.
1. You don’t have to fight a single thing exploring the map only for tasks and some skill challenges, I did this earlier when exploring the Charr starter area on my level 60 character just kept on trucking because I’m not forced to fight them.
2. You get loot such as fine materials and sometimes level scaled gear from what I’ve seen.
3. You always get xp.
I don’t mean to be rude but this doesn’t seem like a good idea.
You say it’s a bad idea. How would enemies not going hostile effect you or your game? What would be the harm? If you wanted to fight them you could engage them.
Except it’s not something that is going to be implemented as a toggled option. It’s either all or none. What would be the point in it being an optional feature?
ps. trying to sate a discussion and then calling someone a “fanboi” is a bit hypocritical.
I’ve read your other posts too, you just seem to be arguing for the sake of defending GW2. I’ve removed the fanboi comment, since you seem to have taken exception to it.
Why wouldn’t a toggle feature work? Why is it all or nothing? It’s not your call to make anyway. The point of it being optional would be that for those who enjoy it as is = they can have it. If you don’t like it.then shut it off.
Except being 80, even downscaled, you already do have an advantage in the quality of gear, traits and skills available.
I think you and I are just going to have to agree to disagree. Yes, You have an armor advantage. I don’t want an advantage here. I don’t want to engage them in the first place. I want to leave them alone and fight my own level.
My suggestion is legitimate. If you like being scaled fine. I don’t and I want an option here.
Moreover, there have been areas in personal stories where the scaling was done improperly. In a different game you could level up and adjust. This was a huge problem in the personal story “forging the pact” (still is) You can search the threads if you don’t believe me.
(edited by SHM.7628)
I agree with you on teleporting 100%. The cost gets prohibitive when you want to teleport around and you wind up running areas instead. It should be way cheaper.
Really you make my point for me because firstly they don’t scale the drops. a level 10 drops level 10 armor, etc. Secondly they don’t scale XP, or not nearly enough. When I want XP its more prudent to go to an area that you are 3-5 levels under. Its a waste of time leveling by killing lower levels
…Then go to a higher level area and level there? The real reason you’re making this suggestion is because you don’t want to take the time to kill things to get to gathering nodes. It has nothing to do with leveling, so don’t try and rebrand it to that.
That’s not entirely untrue. Why should I fight level 5’s when i want to collect say copper? That part is true for sure. Still, why would I want to fight a level 5 the drops aren’t scaled to my level and the exp is almost non existent?
Because you are not a unique and special snowflake? If a level 5 has to go through the same mobs to get the same copper, why shouldn’t everyone else?
They should go through it at level 5. I did. I have a level 5 alt and I am doing it again with him too. It gives XP and its par for the course. That is fine. I don’t want to do it with my 80. What’s the problem? Its not like I’d have an advatage over everyone else. The game would be uniform for all.
Really you make my point for me because firstly they don’t scale the drops. a level 10 drops level 10 armor, etc. Secondly they don’t scale XP, or not nearly enough. When I want XP its more prudent to go to an area that you are 3-5 levels under. Its a waste of time leveling by killing lower levels
…Then go to a higher level area and level there? The real reason you’re making this suggestion is because you don’t want to take the time to kill things to get to gathering nodes. It has nothing to do with leveling, so don’t try and rebrand it to that.
That’s not entirely untrue. Why should I fight level 5’s when i want to collect say copper? That part is true for sure. Still, why would I want to fight a level 5 the drops aren’t scaled to my level and the exp is almost non existent?
Map exploration, including the 100% completion rewards, are not meant to be some trivial matter: “oh hey, you’re level 80 now feel free to go complete 90% of the map in 2 hours.” Considering most map completion rewards scale by your actual level (not all, but some of it) being able to plow through it all with ease is hardly “rewarding.” At the same time, lower level content is to be experienced evenly by all players, having a guy who out levels the area come through and carry you for a while is counter-productive.
And all that said and done you do have a combat advantage against lower level mobs, a significant one just in skills and gear quality alone.
First, to get to level 80 you probably opened most of the map anyway. As for the rewards, what do you gain? XP? Karma? gold? who needs it at 80? Its a pittance at higher levels..
Secondly, I don’t want a combat advantage over low levels, I don’t want to fight them.
Yeah, I’m tired of people complaining about this feature. The goal in this feature is to maintain competitive play. They don’t want to level 80 one shotting bosses in a lvl 15 areas. It ultimately ruins the fun for others. One thing I would like, however, is for them to scale the drops (I’m pretty sure they don’t do this).
Really you make my point for me because firstly they don’t scale the drops. a level 10 drops level 10 armor, etc. Secondly they don’t scale XP, or not nearly enough. When I want XP its more prudent to go to an area that you are 3-5 levels under. Its a waste of time leveling by killing lower levels
Combined with your auto levelling toggle thread, it appears to me that you really want a much more traditional MMO experience in terms of levels than the one Guild Wars 2 offers you.
Look dude, I respect your opinion. However mine is this. If I have to kill things and engage in battle with no reward, that is grind. I don’t want the loot from the kills and I don’t want the XP.
When I want a challenge or a fight. I’ll go to a place appropriate for me to gain XP and fight. I don’t mind fighting creatures 3-5 levels above me either. I just don’t want to be level 80 fighting level 14 creatures. For me that is grindy and no fun.
not to mention the abuse of people just one hitting everything in lower levels.
i enjoy that it is always a challange were ever i go. yes it gets easier the better my gear but i can’t just go autopilot.
There’s no reward for killing lower creatures. Your concerns could easilly be addressed by making creatures vastly lower in level drop no loot or XP.