Showing Posts For SHM.7628:

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: SHM.7628

SHM.7628

Sry my Friend if you do 3 to 4 hours of WB Everyday and wondering why you can’t get your ascended gear, haven’t you questioned if you got your priorities straight? I mean WB aren’t exactly the best source of income.. Sry for all the 3 to 4 hours you wasted Everyday.. Unless you got lucky and got a pre ofc. Sry for your loss.

Yeah, this game is funny like that. You have to work not play. No thanks! I play to have fun, not work. If I am going to work for them; they are going to have to start mailing me a check.

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: SHM.7628

SHM.7628

+1…. This is the games problem in a nutshell. Unless you play 20 hours a day you feel locked out of entirely too much in this game. The OP plays 5- 6 hours a day and up to double that on the weekend and he feels like a casual. This speaks volumes. This game feels too much like work.

Is what the OP asked for too much? No! He wants is the best stat armor to play the game with. He probably has well over 2,000 hours of game play by now.

It’s not like he asked for a free legendary.

State of Ascended Gear / Drop is Unacceptable

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I have 1 fully decked out character in full ascended armor, weapons and trinkets; and I had to make 3 of the armor pieces. I have been playing the game since launch and I can understand how they want some things to be rare, bur this is just insane. I don’t do many fractals, and spend a goody part of my time in WvW, but still the drop rare everywhere is extremely terrible.

Sounds about right. I’ve exhausted all my energy and a lot of gold crafting an entire medium set for my main and a heavy set for favorite alt (celestial even). I got an Armor box from Lum armor achievement that I gave to my Necro and I play all the time, since launch, and I’ve gotten 2 Armor boxes from Spvp and that is it, and that was long after I finish crafting since I never got any boxes during that to speed it up.

My Necro is still waiting for 3 more boxes that I’ve done tons of content for without ever seeing the next one yet. Farming a full set of armor just isn’t possible and crafting Light set is just too expensive on top of what I’ve already done.

You’d think Dwayna would show pitty and mercy on me and let me finish my last alt after I already put so much work into crafting 2 entire sets but apparently that’s simply the only way to ever get it.

3 years in and most people are still farming the best (stat) equipment. What is wrong with the Developers? That is shameful.

What’s up with the player base too? Why would one single prepurchase HoT with the game in it’s current state? I let my wallet do the talking for me. If more people did that we’d be seeing a completely different game right now.

Aren't your tired of looting bags ?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Not really, no. Everytime I open one I’m excited to see if I can find something good.

However, I’m tired of opening tens of exotic bags and find myself with tons of greens and blues, tons of bloodstone dust, some cheap crafting materials and maybe a t6 or a lodestone that aren’t worth anything these days anyway.

So yeah, I guess I’m tired to open bags.

Right before Haloween ended I had an amazing labyrinth run. We full cleared the labyrinth Lich 7 times, Viscount and horror 10 times. That is 27 champ bags. I opened them all at once and got junk every time. (They did drop multiple ToTs per bag but still!)

I just sold the ToTs but I feel bad for the poor slob who has to open them all!

Aren't your tired of looting bags ?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

BTW, you know what would also help with all the clicking? A walk over area loot all. “Area Loot” has a very short range. Plus, why is the loot so hard to see on the ground? Couldn’t you guys make it stand out a bit too? Make it red or something.

Stop making holiday / event stuff tradeable!

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Your proposal would make even an even higher number of the drops junk. That is the opposite of what this game needs!

You want to talk GW1? The holiday stuff was attainable unlike in this game. Plus they sell skins and gold/cash in this game.

Aren't your tired of looting bags ?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

This problem goes beyond loot bags. It’s junk drops in general. There’s too many of them. There’s too many different categories of them, and there’s bags full of them.

Bags- Iv’e never gotten a good drop from a bag, period.

Drops- Whites, blues, greens are all essentially worthless junk.

Rare, Exotic, ascended- rare = salvageable junk for materials. Exotic? I rarely get a piece that is an upgrade. Plus, they never seem to fall with any good sigils/runes. Ascended almost never drop for me.

Mobs- Why bother? They don’t drop anything and I don’t need the XP.

What are the options then? Mindlessly chest (or bag) farm, mindlessly gather, or mindlessly salvage. No thank you!

At least in the Halloween Labyrinth, I could farm some tot bags. Every kill mattered. When it ended, I tried to do a boss train again. I couldn’t do it. I was bored out of my mind. (And I got junk & bags of junk again)

FYI, This is the primary reason I refused to buy the expansion. There were other reasons like the additional grind and FPS problems. Still loot was the main issue.

(edited by SHM.7628)

Aren't your tired of looting bags ?

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I like the bags that we loot to save bag space while playing….but I hate that the contents arent’ affected by Magic Find. What’s the point of Magic Find anymore if everything comes in bags that contain more bags?

It’s like a good news/bad news joke

The good news is, they took away personal magic find and put in account bound magic find. All you gave to do now to get better loot from mob drops is your normal salvaging.

The bad new is, they put in mob drops that magic find doesnt effect or remove loot drops completely.

ANet: Hey all. Salvage and get high magic find!
Player: I salvaged and got high magic find. But I’m still not getting good drops because of containers and event mobs not dropping loot.
ANet: We didn’t say high magic find would get you better loot.

^This! I personally stopped salvaging anything other than rares and very cheap exotics. My magic find is around 111. The thing is I wasn’t seeing a huge difference in loot anyway. Over time merching and not buying salvage kits has made me way more money anyway.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

My point was that they can stop gold sales anytime they want if its problematic and I think it is on so many levels.

the gem exchange is also a gold sink. one of the relatively few things you can do with huge heaps of gold is to buy gems. in any case, if they didn’t have a gold shop, then players will just go to gold sellers. proven fact.

There’s nothing to do with huge heaps of gold? Crafting materials, 20 slot bags, armor, minis, precursors and legendaries to name a few. The TP is also a huge gold sink.

On your second point about players going to gold sellers. I don’t know how much of a “proven fact” that is. Sure, some will but that is true of almost anything. Most never will.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Legendary items should just randomly drop with a very low drop chance in the hardest content the game has to offer. That way they would actually require skill instead of mindless farming for months.

“very low drop chance” directly equates to grind.

Not that I disagree with you, but its a zero percent chance now. If I play over time with a small chance I should at least get something eventually. (remember play how you want?)

As it stands now, trash mobs drop essentially nothing, chests have an infinitesimal chance at dropping anything useful and Salvage/fractals/dungeons are done now.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

The salvage nerf became super real to me last night when I used a BLK to salvage an 80 rare and got… 1 mithril.

So they nerf dungeons by 66% and nerfed Salvage by 66% and Fractals by 66% (unless you grind the fractal mastery)

I guess they want us to all blow $100’s on gems to get everything now the games free2play.

Free2play ruins another MMO

Is 66% salvage nerf factual? (I’m not saying it isn’t) Wow, that is high if it is true. That is game breaking for me. If I don’t get materials and ecto from my salvage there is no reason to play anymore.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

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SHM.7628

Too much gold in the economy? You could have fooled me I barely manage to have 100 gold and I haven’t even bought all the faction armor skins that I want. It’s kind of silly that some people buy legendaries with 2000 gold and then there are people like me that don’t even dream of ascended gear because of the amount of materials needed and not enough money to buy them.

GW2 is the first MMO where I just can’t make money, farming Silverwastes is something I just can’t do because it after doing it for a few times it loses all the fun.

If too much gold in the economy is a real problem (I doubt it is) Then they could just solve it in one fell swoop. They can stop selling gold.

… sigh …

They sell gold that other players used to buy gems from players who sold gems for gold. They simply act as a broker since gems are the gem shop proxy currency.

No new gold is made from thin air, other than the small amount that primed the exchange at launch.

You’re telling me they can’t/ won’t manufacture gold out of thin air? You don’t know any of that factually. The whole system is under their control. They control the rates and exchange.

My point was that they can stop gold sales anytime they want if its problematic and I think it is on so many levels.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

If u want to get gold, I suggest u stop doing any of the new content and head to that spooky spoooky halloween labyrinth! 10+ gold per hour easily from there… that is some fun and challenging content right there, it might even give you nightmares!!

The current version of the lab is a kitten compared to last year. There’s less loot and ppl willing to even do it. But 10g per hour is huge for the current state of the game though.

10g an hour sounds like a gross overstatement. I’m pretty efficient and making less than half of that. (perhaps DR?) You’re right though, I love the lab. It’s the most fun thing in the game.

I really don’t know how I am gonna play this game after Halloween ends. Everyone will be in HoT and I didn’t buy it. As it was I was just checking in and doing my dailies and perhaps a WB or two. Not that I got any loot from the world boss train anyway, but It’s sure to be dead after this.

Unhappy Camper Title

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

They should just give you that title for free when you pre-purchase HoT.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Too much gold in the economy? You could have fooled me I barely manage to have 100 gold and I haven’t even bought all the faction armor skins that I want. It’s kind of silly that some people buy legendaries with 2000 gold and then there are people like me that don’t even dream of ascended gear because of the amount of materials needed and not enough money to buy them.

GW2 is the first MMO where I just can’t make money, farming Silverwastes is something I just can’t do because it after doing it for a few times it loses all the fun.

If too much gold in the economy is a real problem (I doubt it is) Then they could just solve it in one fell swoop. They can stop selling gold.

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

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SHM.7628

Ive noticed a pattern that’s such a blatant reward nerf across the ENTIRE Game in contrast with gem store designers knocking out item after item ( for a cost) that im even less motivated to start HoT than before especially with the time heavy gating mechanics.

1. Dungeons rewards nerfed – by a lot – people told to chill because Fractals are the new Dungeons. – Except that Fractals have been nerfed aswell unless you get the Fractal Mastery just to get the rewards you got BEFORE.

2. EotM rewards nerfed – by a lot – people told to chill because WvW always had bad rewards and now they arnt because EofM has been nerfed down rather than WvW being boosted up! – Incidentally the xp in WvW appears to have been nerfed possibly bags too and liquid xp has gone. The maps are too big and Borderlands is a ghost town.

3. Festivals/events – everyone knows about the Modrem event giving such skimpy currency for such a large time input and coming up against unrealistic prices for items – Halloween is actually almost as bad – only people that have played all previous years will notice and even then they may not but -you can NO LONGER use chattering skulls/nougat that drop in large numbers to buy anything – ALL of the items which now require only candy corn to buy have had their prices inflated from last year – Carlotta pet is at least 3 times the price it was, personalised bags that dropped some of these rare items no longer given out, the items that do drop in the ToT seems to have a very low drop rate. And of course the ‘unfortunate’ ‘bug’ that stops mastery acquisition in Halloween.

4. Salvaging – this looks fairly benign initially, you will be getting less mats from each salvage – but then start thinking about the constant push to allow less and less items actually drop from mobs which completely negates magic find, add in that champ bag farming is one of the few ways to make cash should you need to buy something and suddenly those bags are worth a lot less and the time you spent doing at aswell.

5. Pvp – A smaller issue but when you realise that transmutes can only be bought from the Gem shop if they arnt on tracks anymore…..

5. XP and Progression mechanics – yes I know these arnt rewards – neither should they be but in Hot they have artificially be turned into them – and then promptly ‘nerfed’ by requiring extended grinds of it to access CORE gameplay. Every poart of the gamem as far as I can tell in the last few weeks has been subject to XP nerf – you simply don’t get what you used to and in Hot are blocked from content.

6. Guilds – large guilds arnt as much affected ( apart from the obvious gold sink and gating) small guilds? you are pretty much kittened – many of your upgrades have been taken off you only for you to ‘re earn’ – through a gold and resources grind.

Think about that – you now have to do double or triple the work you did several years ago to get the same rewards or less rewards! – for OLD content – and cant access new content without hitting pay walls or grind walls.

You now have things that you have EARNED in the game taken away from you – Guilds lost a lot of utility for a new mechanic that many small guilds cant even access, Traits was the same all those tomes a waste of gold etc etc.

I can see the argument of creating scarcity for big ticket items like the Ghastly shield ( for a time), but the rest is unacceptable when you notice than in the 3 days since launch they are putting out new outfits, weapons ‘boosters’ – because lets face it you are going to need them now everything has been nerfed…who has the absolute lack of tact to start advertising Gem items when everything has been nerfed in the game int eh space of a couple of weeks?

Ive never seem such a blatant cash grab across ALL aspects of a game – GW2 design appears to be being controlled by some Neo Con Economics Loon – you just got a MASSIVE cash injection be respectful Anet and stop putting all your resourses into finding nefarious skinner boxes to get even more cash out of people or making the game increasingly hard to get any rewards from forcing you into getting ‘help’ through the Gem store.

As much as I may wholeheartedly agree with you, The handwriting has been on the wall for a long time now. gem shop, F2P, loot nerf and gear grind have been a reality for some time now. Heck, they were very transparent about vertical progression it HoT before release. Why complain now? The players made this mess for themselves.

Why did so many pre-purchase even though the game was headed in the wrong direction? (I did not/ will not) Now that they have your money do you think they care?

The bottom line is they sent everyone a loud and clear message of how things were going to be in game. Many players sent them back a message of “Ok fine” by pre-purchasing. Now everyone is unhappy (well not me)

(edited by SHM.7628)

What the heck happen to dye prices?

in Guild Wars 2 Discussion

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SHM.7628

Halloween might be a factor too. Less buyers = cheaper prices

I don't know how to upgrade my guild anymore.

in Guild Wars 2 Discussion

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SHM.7628

I feel bad for you OP. They stripped a lot from the core game to favor expansion purchases. What can you do though?

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Wow, that sounds like a nightmare. Glad I didn’t buy the expansion. This typical GW2 nonsense.

I like halloween but...

in Guild Wars 2 Discussion

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SHM.7628

You need 100 of the candy corn cobs only for the most expensive mini. There are others, assuming you don’t have them already.

As a returning player, it is a little disappointing to me too since it seems to be exactly the same as it was the first year. But I’m pretty sure they didn’t have time to add anything new because they were busy with the new xpac.

Still love Halloween. I still think it’s wrong to price people out of a holiday mini. Perhaps you disagree and that’s fine.

Do you remember Halloween last year? There were several people that opened thousands of bags to get that mini, while I think that it should never have happened like that, it unfortunately did. 100,000 candy corn is a lot more reasonable than 10,000 bags. Simply because there is a guarantee on the mini now.

(I just want to point out before any of the math guys come out, my statement is actually slightly false. If you were to open 10,000 bags you would actually have about 90,000 candy corn (average drop according to wiki), but I think when you consider the guarantee it balances out.)

Your defense of the developers is “it was way worse last year”. That is a poor excuse in my opinion. This is supposed to be holiday reward content. 10,000/ 400gold/ 100,000 candy corn is unreasonable for too many people.

It’s a seasonal mini, not everyone needs one, at least now the people who want it can actually work for it. Even if it is unreasonable.

Well, at least you admitted it’s unreasonable.

I like halloween but...

in Guild Wars 2 Discussion

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SHM.7628

Also, the ToT bags don’t really produce anything valuable or desirable.

They do imo. I got some cool pumpkin head hammer from it on my first day. It was worth 17g on TP at the time

So I’ve heard, but RNG can be kind or cruel. You got lucky gratz.

I like halloween but...

in Guild Wars 2 Discussion

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SHM.7628

You need 100 of the candy corn cobs only for the most expensive mini. There are others, assuming you don’t have them already.

As a returning player, it is a little disappointing to me too since it seems to be exactly the same as it was the first year. But I’m pretty sure they didn’t have time to add anything new because they were busy with the new xpac.

Still love Halloween. I still think it’s wrong to price people out of a holiday mini. Perhaps you disagree and that’s fine.

Do you remember Halloween last year? There were several people that opened thousands of bags to get that mini, while I think that it should never have happened like that, it unfortunately did. 100,000 candy corn is a lot more reasonable than 10,000 bags. Simply because there is a guarantee on the mini now.

(I just want to point out before any of the math guys come out, my statement is actually slightly false. If you were to open 10,000 bags you would actually have about 90,000 candy corn (average drop according to wiki), but I think when you consider the guarantee it balances out.)

Your defense of the developers is “it was way worse last year”. That is a poor excuse in my opinion. This is supposed to be holiday reward content. 10,000/ 400gold/ 100,000 candy corn is unreasonable for too many people.

I like halloween but...

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

You need 100 of the candy corn cobs only for the most expensive mini. There are others, assuming you don’t have them already.

As a returning player, it is a little disappointing to me too since it seems to be exactly the same as it was the first year. But I’m pretty sure they didn’t have time to add anything new because they were busy with the new xpac.

Still love Halloween. I still think it’s wrong to price people out of a holiday mini. Perhaps you disagree and that’s fine.

I like halloween but...

in Guild Wars 2 Discussion

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SHM.7628

TBH I feel this halloween has been on par with all except the first (which was much better). I agree the achievements were lackluster but at least they brought back the mad king dungeon.

I also feel the amount of candy corn cobs needed for gwyn is about right. Its horribly grindy but thats necessary when you consider the excessive RNG of the mini last year.

Imo halloween bags do produce things of value. I like some of the new skins, especially the hammer and the mini dog is cute. Its just a shame they are all RNG and therefore you are better off buying them from the TP than farming.

There’s always going to be a guy who seems to get everything easy (with RNG) but for a lot of people They just have to open too many ToT bags for it to be attainable.

Let me just reiterate: I like Halloween in GW2. It’s one of the few remaining things in the game I get excited about.

I like halloween but...

in Guild Wars 2 Discussion

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SHM.7628

Also, the ToT bags don’t really produce anything valuable or desirable.

I like halloween but...

in Guild Wars 2 Discussion

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SHM.7628

it is somehow lacking this year. I loved the Labyrinth and the mad king fight instance. I finished the achievements in about 24 hours. It doesn’t really grant you anything but a candy corn cob.

You need 100 of them to get a mini. 100,000 candy corn is out of my reach. I suppose I could buy it all for around 400 gold. I guess there is still an ice cube’s chance in hell to get a nice drop from or a ToT bag or champ bag.

I guess Halloween is over, for me anyway. I’ll still do the dailies and labyrinth. I love them. It’s still kind of disappointing though.

I can't play this game anymore.

in Guild Wars 2 Discussion

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SHM.7628

Well, there was not enough new content to justify the price tag, so they had to find a way to stretch it. It’s basically LS3 with a couple add-ons, and you paid the price of a full game for it xD I do feel bad for you people.

I kinda agree.
Once bitten twice shy.

It was inevitable. They promised a small map with a ton of hoops to jump through. I decided to pass on it. Did they expect me to just hand them $50 to jump through more hoops and get no loot? No thanks!

masteries are pure content streching

in Guild Wars 2 Discussion

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SHM.7628

Op, you hit the nail on the head. I didn’t buy the ex-pac because this is what it looked like they were going to do. No thanks, that kind of experience is not for me. If you like it then have at it. I pass!

Punishing those that didn't buy.

in Fractals, Dungeons & Raids

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SHM.7628

How has this not been obvious already?

Anet doesn’t generate revenue with subs. It has to have other means of income.

This is where it comes in… it makes logical sense to entise players to BUY the xpac….

At the end of the day, Anet is a business, and they need income to operate it.

They will do whats best for them, its a business decision.

They don’t give a crap that core game players are HILARIOUSLY left behind in terms of making progress in GW2….

All the good money making strategies are now tied behind HoT…(raids and fractals, SW will be chump change compared to the new HoT Map rewards)

Want a more diverse and potentially BETTER spec to PvP/WvW with? pay up and buy HoT for elite specs… otherwise, you will get roflstomped in PvP/WvW by better specs.

its a cheap move, no doubt, but at the end of the day, anet is a business. They value THE PAYING CUSTOMER. NOT THE FREE.

Call me crazy, but I’ve always felt more inclined to purchase a product when I’m enticed to do so by a carrot rather than a stick.

Thank you! My feelings exactly.

I was disappointed with the direction this game took and I didn’t buy the expansion. I don’t regret that decision. I have some fun playing GW2 and it’s paid for. It’s not likely I’d spend another dollar on this game though.

I pre-purchased GW2 based on good faith from the original. That good faith is long gone.

If it makes you feel better, a lot of people are less than thrilled with the expansion. You saved some money.

Please Make Map Completion Account Bound

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SHM.7628

I agree with the OP at least somewhat. Unlocking the map repeatedly is a boring chore.

The fix I suggest: At level 80 areas and WP should all become account bound. That leaves a ton of stuff for you to do for map completion and world completion. You still have to get all the hearts, POI’s, and vistas.

Please implement this.

Please don’t implement this. Not unless completely optional. That’s the maps I do first on my level 80s for the exotics and other items.

I’m not sure how this would opened waypoints would adversely effect your loot. Perhaps you misunderstood? When You ding level 80, the waypoints would open up that you opened up account wide would open up for that toon. Just the waypoints and are maps.

I’ll say this, I have no problem with it being optional.

If they give you the waypoints then the trade off should be that you won’t get map completion, and the map completion rewards, which is what I’m talking about.

Your logic escapes me. There’s 303 hearts, 652 POI’s and 226 vistas Why on earth should they punish you for just giving the previously opened waypoints?

There are map completion rewards such as the Gift of Exploration and the Star tied to doing all the maps. It’s getting too close to pay to win to buy an easier way to get the Star and the Gift by paying for waypoints unlock. If they want the unlock, they should be willing to give up the extra benefits.

I never suggested paying for anything.

Nor, did I suggest a universal unlock. You can’t get the star without opening all the waypoints once. After you did it once = you have the star anyway.

Please Make Map Completion Account Bound

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SHM.7628

Ok, how about this:

Character A completes the map the old-fashioned way. Player is then given the option, on a per-character basis, to PAY (either with in-game currency or with real money) to open either all waypoints or only vital waypoints. If Player takes this option, Player forfeits all benefits and rewards afforded by World Completion for that specific character.

Now, let’s go back to my personal bugaboo: in my opinion, vistas should be divorced from World Completion. As I’ve mentioned, I hate them with a red-hot passion. There is a reason I DO NOT DO jumping puzzles (and thus will never get the benefits/rewards and I’m ok with that). It really chaps my hide that there are some vistas that are reachable ONLY by jumping (in some cases, by multiple bouts of jumping). If I want to do World Complete, these blasted jumping puzzles are mandatory. I think that’s an absolute disgrace. It is vistas that will keep me from ever doing a second World Complete. It is vistas that will probably keep me from accomplishing my first World Complete.

Have I mentioned how much I despise jumping in GW2?

I don’t like vistas either. I’m far from adept at them, but I got them done once. I’m considerably better at it now than I was before my first World completion. If I can do it probably most anyone can. I even managed to do a good share of the JP’s. (big shocker there)

I’m ok with your fix if (like you said) that toon gives up any and all rewards associated with it. That is fair in my book. However, there should be no gold/gem or dollar cost to it. the reward loss is significant enough.

Please Make Map Completion Account Bound

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SHM.7628

I agree with the OP at least somewhat. Unlocking the map repeatedly is a boring chore.

The fix I suggest: At level 80 areas and WP should all become account bound. That leaves a ton of stuff for you to do for map completion and world completion. You still have to get all the hearts, POI’s, and vistas.

Please implement this.

And miss out on a crap ton of xp.

1 waypoint = ~2.625% of character level.
A normal zone typically has between 10 and 20 waypoints.
At 80, one ‘level’ is 254000xp. That’s roughly 6600xp per waypoint. Assuming a map with the max 20 WPs, lets say you get half of them while leveling and the other half after you hit 80. That’s 66k xp towards a mastery line (10*6600).

Considering you need 12,700,000 xp for the legendary mastery line alone….. Yeah, no. I’ll take that xp tyvm.

making it an option works for me. Anyway, you’re not considering the time involved. While you’re mindlessly getting waypoints you can use the time to get as much or more XP from other sources.

The problem with that assumption is that you’re not doing anything else while getting those waypoints. Which, for a lot of us, is highly unlikely.

I have no issue with their being some means of opting in to having the WPs unlocked (and losing out on things like xp they would have given and map completion), but I feel that more should be necessary than just merely having a lvl 80 on your account, considering you can achieve that in a matter of hours.

Just having a level 80? That wasn’t what i said. I never suggested that at level 80 every WP should magically open up.

I said once your toon dings 80 you get the waypoints that you already opened at least once. If you never opened a waypoint = its locked.

Please Make Map Completion Account Bound

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SHM.7628

I agree with the OP at least somewhat. Unlocking the map repeatedly is a boring chore.

The fix I suggest: At level 80 areas and WP should all become account bound. That leaves a ton of stuff for you to do for map completion and world completion. You still have to get all the hearts, POI’s, and vistas.

Please implement this.

Please don’t implement this. Not unless completely optional. That’s the maps I do first on my level 80s for the exotics and other items.

I’m not sure how this would opened waypoints would adversely effect your loot. Perhaps you misunderstood? When You ding level 80, the waypoints would open up that you opened up account wide would open up for that toon. Just the waypoints and are maps.

I’ll say this, I have no problem with it being optional.

If they give you the waypoints then the trade off should be that you won’t get map completion, and the map completion rewards, which is what I’m talking about.

Your logic escapes me. There’s 303 hearts, 652 POI’s and 226 vistas Why on earth should they punish you for just giving the previously opened waypoints?

Please Make Map Completion Account Bound

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Posted by: SHM.7628

SHM.7628

I agree with the OP at least somewhat. Unlocking the map repeatedly is a boring chore.

The fix I suggest: At level 80 areas and WP should all become account bound. That leaves a ton of stuff for you to do for map completion and world completion. You still have to get all the hearts, POI’s, and vistas.

Please implement this.

And miss out on a crap ton of xp.

1 waypoint = ~2.625% of character level.
A normal zone typically has between 10 and 20 waypoints.
At 80, one ‘level’ is 254000xp. That’s roughly 6600xp per waypoint. Assuming a map with the max 20 WPs, lets say you get half of them while leveling and the other half after you hit 80. That’s 66k xp towards a mastery line (10*6600).

Considering you need 12,700,000 xp for the legendary mastery line alone….. Yeah, no. I’ll take that xp tyvm.

making it an option works for me. Anyway, you’re not considering the time involved. While you’re mindlessly getting waypoints you can use the time to get as much or more XP from other sources.

Please Make Map Completion Account Bound

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Posted by: SHM.7628

SHM.7628

I agree with the OP at least somewhat. Unlocking the map repeatedly is a boring chore.

The fix I suggest: At level 80 areas and WP should all become account bound. That leaves a ton of stuff for you to do for map completion and world completion. You still have to get all the hearts, POI’s, and vistas.

Please implement this.

Please don’t implement this. Not unless completely optional. That’s the maps I do first on my level 80s for the exotics and other items.

I’m not sure how this would opened waypoints would adversely effect your loot. Perhaps you misunderstood? When You ding level 80, the waypoints would open up that you opened up account wide would open up for that toon. Just the waypoints and are maps.

I’ll say this, I have no problem with it being optional.

Any tips to speed up the leveling process?

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Posted by: SHM.7628

SHM.7628

-From daily rewards you can take “20 rits of exp” trade them with “Miyani” (The NPC from mystic forge) for a tome of knowledge.

-Once you are able to get there, Do Teq every day.

-As others have said Crafting is extremely effective.

SMS needs permanent ignore

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SHM.7628

Yes please! I’m never going to download it. put a Remind me NEVER" option. If I don’t want it after 10 times of asking…………stop asking already!

And why should they when the disadvantage to you is so small (having to go pass the reminder) and the disadvantage to ANet is so big (the cost to ANet for every account that gets hacked to restore the account. The cost to the economy from hacked accounts and duplicated money and items with account restore. All the problems and costs to ANet from fraudulent credit card purchases on hacked accounts where the hacker uses a stolen card to buy things then tries to get a refund to get money).

Explain to ANet why your few seconds of inconvenience is worse than their $$$$ worth of inconvenience paying for support for every person that refuses the SMS and then gets hacked. Why should they make it easier when making it easier costs them money.

You point is null and void because I’m not going to download it no matter what. Making someone decline in perpetuity gives them no net benefit.

People like you make me laugh. Stop worrying about anet’s wallet. They aren’t going broke. customer support is a cost of doing business.

Besides, 99.99% of the time people who get hacked are doing things they shouldn’t be doing anyway.

On you’re point about the credit card. (perhaps the one valid point you made.) A credit card holder is not responsible for fraudulent purchases. They have legal recourse with their credit card company.

Please Make Map Completion Account Bound

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Posted by: SHM.7628

SHM.7628

I agree with the OP at least somewhat. Unlocking the map repeatedly is a boring chore.

The fix I suggest: At level 80 areas and WP should all become account bound. That leaves a ton of stuff for you to do for map completion and world completion. You still have to get all the hearts, POI’s, and vistas.

Please implement this.

SMS needs permanent ignore

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Posted by: SHM.7628

SHM.7628

Yes please! I’m never going to download it. put a Remind me NEVER" option. If I don’t want it after 10 times of asking…………stop asking already!

World Completion Trasnfer?

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SHM.7628

It’ll never happen because having to do world completion on each toon adds “content” to the game. It’s just a way to keep you playing the game.

I think your confusing grind with content. If you want to repeatedly grind it for the gifts of exploration then fine. Just saying, that is not content.

It’s not the exploration. There’s a really big amount of rewards for completing world map, if you add up all the rewards from individual map completion. Unlocking all waypoints would cut the work by a significant percent (by making you able to move easier, for one).
Of course, Anet might have created an option of unlocking all maps while at the same time forgoing any and all rewards from completion, but you can bet it would result in a ton of people every month writing complains to support, because they changed their mind after some time (or who didn’t read the message and as a result got surprised by losing access to those rewards).

And since it’s only useful to those that create a significant number of characters and play them all (or, to be more precise, to some of those people), i’m pretty sure the gain is simply not big enough to outweight all the problems it would create.

" a really big amount of rewards" is probably overstated. (Other than the gifts of exploration) You might get fortunate enough to get a few black lion keys along the way but that is about it.

Still they can unlock the waypoints and leave everything else (poi’s, vistas, renown hearts) in tact for the achievement & rewards once you’ve dinged 80.

World Completion Trasnfer?

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SHM.7628

It’ll never happen because having to do world completion on each toon adds “content” to the game. It’s just a way to keep you playing the game.

I think your confusing grind with content. If you want to repeatedly grind it for the gifts of exploration then fine. Just saying, that is not content. It’s even more meaningless once you unlock the world achievement.

(edited by SHM.7628)

HoT Price Feedback + Base game included [merged]

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SHM.7628

More or less my response is, nothing in the gem store is needed to play the game. They are toys and cosmetic. Some things make it easier, sure, but I yet to see a item in the store require me to buy to continue the game. I guess Living story 2 might be the only thing, but I am not sure how far I would count that.
Also I am not sure how to convert the price correctly for what you payed for it, but are you saying you did not get your money worth out of the game? I am not saying these are good reason to pick up the expansion if you feel it not, but it something to think about too.

What about gold? You need gold. Gems to gold = buy to win. Plus, cash for in game items and content doesn’t feel right to me.

I’ve had some fun, but 90% of the fun comes from drops. They shouldn’t come from a gem shop. Nor should they they force me into farming 0.01 percent of the map to get them. I managed to have some fun along the way, but the game has to stay fun. Why should the fun end?

Halloween Event - Yay!

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SHM.7628

Halloween is the best event of the year. Can’t get enough! Great events, ToT bags and my favorite voice acting.

However, Can’t you guys expand it? I’d love it to start by the 15th and go through the end of November! It might also make things easier on everyone (even on your end) with HoT coming out. Just a thought.

World Completion Trasnfer?

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SHM.7628

Having done map completion on 6 (I think) characters at this point, I must disagree.

Not only do you get to experience new players while out doing the map plus have the ability to forage for tons of mats, you also get the occasional black lion key for map completion. The chance is apx 30% per map to get a key, but I have gotten quite the few myself and even though many find map completion boring it does lend to the fact that you are legendary and should not be skip-able IMO.

They can just open the map and waypoints previously opened when you hit max level. Map completion would stay in tact minus a lot of the repeated grind.

They “could”, but exploration means having to explore all the map(s) and, to me, it would defeat the purpose. If it were a switch I could care less, but I personally would keep it turned off.

Ok, I respect that opinion. Grind is subjective I guess. Perhaps you play more hours than I do too. (very likely)

HoT Price Feedback + Base game included [merged]

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SHM.7628


READ EVERYTHING OR SKIP TO CLOSING STATEMENT———————————

I have read so many replies and so many topics.

This is how it goes:

Core game = 50$ (3 Years back)
Core game = 25$ (1 Year back) (I bought it for 30€ = now its 30$)

Gem store = 1k gems = 10$ (I have bought over 15k of gems = 150$, and I am sure others have paid even more.)

(Sniped for space, sorry)


Closing statements to those who skipped —-—————————-
Anet needs to rethink their policy, and attitude to those who pay them, because they live on our money, and they need it to survive. Without a paying community they won’t release next expansion or game….

Hate to break it to you, but gem should not count at all. Gems are a donation as you need to buy exctally 0$ in gem to play the game. Any gems you bought was a donation with benefit as you felt the game creator deserve more money for their hard work for the game. At least that how I feel about gem and when people say the deserve treatment for buying them.

Also when I say as a vetern we got a lot, I mean three years of update for the core game. Even though I got the game back in Januray, i still get most of though benefits, and I got the ultimate package when put out. There already a lot coming with the expansion, and truthfully, after 3 years, they deserve to be paid for the work they put into the expansion and the stuff still to come, which will be free update as they always have. I am not sure of there are other MMo like this that do such a thing that not forcing it player to pay them each month.

I strongly disagree with your assessment on gems. Everything should drop in game and little does. The donation paradigm you describe is one for F2P games.

I can already anticipate your reply. You can buy gems with gold and vice versa. True enough, but…………

1) the exchange rate is ridiculous.

2) Its Buy to win

3) It sucks all the fun out of the game (drops)

4) has no place in a B2P with paid expansions.

HoT Price Feedback + Base game included [merged]

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SHM.7628

I’d gladly pay for an expansion, if it’s worth it.

I’ve never felt pampered by Anet, in fact quite the opposite; lied to, mislead, and punished for raising concerns!

I agree with that statement a lot.

We did as veteran get a lot.

As a veteran I will get jack all if I buy on or after the 23rd October. The free slot is only free if you pre-purchase! And that’s all we get, if we pre-purchase, we dont get anything else!!!
So if one thing is “alot” to you, then I dont know what to say to you.
Even if it was free after, it still doesnt justify the pricing.

The fact that this thread is still active, is that some of us are not satisfied by the free slot, which we only got after complaining, and will only receive if we pre-purchase.
It’s active because some of us who work hard for our money, arent about to spend it on a game where the devs have spent as little as time as possible on adding really badly made events, filled with bugs, and bad balance.

I aint gonna pay for a Ferrari and get a Prius!

Those of you who are happy with this simply do not know the value of money, most likely cos your parents are paying for it!

Honestly, I share a lot of your dissatisfaction with the game, which is why I won’t be buying the expansion. I see no reason for them not to give you 3 free character slots when you update an existing account.

I’m curious though, what remedy would satisfy you? Don’t waste your time by saying a free expansion because that is just farcical and will never happen.

(edited by SHM.7628)

HoT Price Feedback + Base game included [merged]

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Posted by: SHM.7628

SHM.7628

Seems the clueless people befell this thread so far….

hy do original players have to pay $50 TWICE to get what new players will get come expansion??
It IS an issue!
Original Players: $50 for GW2 + $50 for Xpac
New Players: $50 for Xpac/ INCLUDES Original Core Game
Not fair at all to those who bough the game originally.
A Free character Slot is NOT worth the extra $50 at all.

Maybe it’s time to move on to something less money mongering.

Good Luck all.

I look at it as a discount. I think they are money mongering with the gem shop. I think that needs to go. Its offensive to pay for a B2P game and expansions, and then all the drops are in the gem shop. Its the main reason I will not buy the expansion ever.

I payed for GW2 8 months ago, I am not paying again. It’s RIDICULOUS!

Bottom Line: Those who bought the Game BEFORE the Xpac should get the Xpac FREE.
New Players get the same thing for the same price.

How hard is that to understand??

Not hard to understand, I just happen to not agree. you are certainly within your rights to feel that way. Good luck whatever you decide to do.

World Completion Trasnfer?

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SHM.7628

Having done map completion on 6 (I think) characters at this point, I must disagree.

Not only do you get to experience new players while out doing the map plus have the ability to forage for tons of mats, you also get the occasional black lion key for map completion. The chance is apx 30% per map to get a key, but I have gotten quite the few myself and even though many find map completion boring it does lend to the fact that you are legendary and should not be skip-able IMO.

They can just open the map and waypoints previously opened when you hit max level. Map completion would stay in tact minus a lot of the repeated grind.

World Completion Trasnfer?

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SHM.7628

Nah.

It cheapens the reward and turns it from a time sink commodity to something people can just buy with coin easily. I don’t dig the retro-active cheapening of effort in order to garner reward.

They already took WvW out, and that was the most annoying part.

I disagree, there’s still a lot to do getting all the hearts, poi’s, and vistas. (You’ll still be all over the map) That’s plenty to unlock for the reward. The rest of it’s just needless grind. Especially true if you aren’t going for the gift of exploration/achievement. Plus, the XP are pretty meaningless once you hit 80.

(edited by SHM.7628)

World Completion Trasnfer?

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Posted by: SHM.7628

SHM.7628

I agree, I think once you hit level 80 waypoints and maps should be account bound opened.

However,This should not include vistas, hearts, points of interest. Those should be for map completion to get the gifts of exploration.