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First Impressions of HoT

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SHM.7628

-snip-

as WoW says. if its not broke. don’t fix it.

sure the gameplay is the same. but did you expect them to change it? how?
if they changed it it wouldnt be GW2 anymore.

heck. GW1 expansions all kept stuff the same. “same but more and different colors”
thats how WoW does it as well

its how CoD does it every release.

and it works.

if you don’t want HoT then thats your loss.

but ask yourself this. if you don’t like what HoT offers…WHY ARE YOU PLAYING GW2.

HoT is GW2 +more.
if you dont like HoT. then you dont like GW2.

aka, why are you here

Speaking for myself, I’m here from an extended break. I liked aspects of GW2 for sure but a fanboi I am not. the game was lackluster in areas and it got old fast. Why play it? Its not an awful game and its paid for. Will I pay for an expansion? That remains to be seen.

First Impressions of HoT

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Posted by: SHM.7628

SHM.7628

Maguma Jungle: really boring and not much different than anything else I have seen since launch.

Maguma Mobs: lots and lots and lots of knock downs, sometimes endless chains of them. Is that really what they call ‘harder mobs’?

Maguma events; same thing as any other part of tyria but far less since most zone is still locked. Many events break too. Since there isn’t much to do here, I can’t be bothered to try to level up the new spec lines since BWE exp is pathetic and slow as molasses. /yawn

Revenant: the additions are really nice with the weapon swap added shiro line but in the end I cannot get excited about this class since I rarely use more than a couple of buttons since most are fairly useless/waste of energy….

*Celestial gear: did alright but it felt lack luster and ineffective over all.

*Cleric gear/healer build: an almost unoticable increase of heals/dmg since last build. I would not suggest anyone going this route since you have no dps and weak heals + I struggle to get credit for events/loot drops. Seriously, all I ever get is bronze no matter how much I support the people around me. I felt…useless.

*Beserker gear/build: unsuprisingly this felt like the proper set up for the Rev….just like most other classes. While being super squishie, I am able to kill stuff so much easier/get credit. This feels like the only real gearing option that matters. Still, my thief does 5x the dps and has more survivability.

Might try condi…but I dunno, the class just does not feel fun to play. Yes the weapon swap addtion is welcome (and totally needed) however the issues I had in the previous build is still here; there is ZERO choice when it comes to skill customization beyond trait lines and even then there is clear cut choices for those that are better than others. No choice is boring, sorry. I was going to make a rev alt and probably ascend it…but idk no more, think I will just stick to ele for support and my theif for kill everything mode.

New mastery things: I got a glider, it’s kinda cool to fly around but it all feels pointless and a waste of time. I don’t think I will even bother with these at HoT launch; any unlocks I will get will be by pure accident. I find these boring. Each their own.

New area and loots; there is none, this same crap I been finding for years and that is again disappointing.

Not tried much beyond what I described and honestly I do not feel compelled to test any further; what is in these BWE can be seen in under an hour. I really do hope there is more to HoT than this, so far I am not impressed. If this is 25% of the content then I expect I will have it at least explored in a few days…k.

The reasons you give confirm what I thought HoT would be like. Maybe one or two cool additions and a new set of hoops to jump through. This is why I didn’t pre-purchase. For me to drop more money on this game the expansion would have to be mindblowing.

Prehaps they’ll prove me wrong? I can always buy it later. I’m taking a wait and see approach for now.

Ascended Gear and Specializations

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OP: I have a third option: Do away with ascended completely. Add the infusion slots to exotics and be done with it. Keep the skin in your wardrobe if it’s unlocked already then re-roll the stats (into an exotic choice) like in option 1.

There’s too much junk in this game. Yet despite this fact, the drop system sucks. I don’t care how they try to sugar coat this GW2 is a dropless game. I won’t be buying an expansion because this monumental flaw has never been addressed. The cash shop just makes the game feel like a cheap F2P. Frankly, we deserve better.

Where did all the players go?

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Well there is only so much you can do in GW2 before the game becomes incredibly stale and boring, especially with the lack of any real content updates. Personally I just log in to do my dailies and then I’m off again (sometimes I don’t even bother to do even that and just log in to get the daily reward).

I won’t be really playing GW2 until HoT comes out. I expect a lot of people feel the same way.

They made the game stale by

1) funneling everyone off the maps to World bosses for chests.

2) taking loot drops away from mobs

3) further killing loot with the gem store model.

Are you really excited about HoT? I’m not. The only thing i saw thus far is a promise to make more hoops to jump through (likely on an even more congested map.)

Oh yeah, They’re going to over haul traits. from past experiences that leaves me more nervous than excited.

Sure, Revenent , new skills/weapons and Guild halls could be may be fun for a short while. I’m not excited about HoT though. It’s like trying to season tasteless food in hopes of making it a a yummy delicacy.

Angry Joe About Heart of Thorns & Insights

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If you watch carefully you’ll see that Colin is very excited talking about the features and things, while Joe just shakes his head in agreement and says “uhum” most of the times, theres only 1 or 2 topics he seem to find decent the whole interview.

^This exactly.

He was just nodding and uhumming disingenuously durring 90% of the interview.

I just think some tougher and more relevant questions could have been asked and answered.

Can’t say I blame him, TBH.

Colin seems like a nice enough guy, but I get the feeling he either doesn’t get, or doesn’t want to face, the deep-seated issues the game has.

Issues that adding a few extra layers of pretty stuff, on top, won’t help.

This game is like a beautiful looking cake.

It’s so promising on the surface.

Problem is, when you cut into it, you quickly find out it’s mostly just an icing shell and the part of it that is supposed to be cake is mostly hollow.

I think Joe discovered that for himself, which is why he gave the game a 10/10 to begin with and then fairly quickly stopped playing.

Hearing a bunch of stuff about more decoration for the still more-or-less non-existent cake is not going to make anyone feel like coming back.

Unless all they ever cared about was the icing, to begin with.

LOL, it seems more like a prop cake where they beautifully iced cardboard. It’s phenomenal to look at. Just don’t try and cut into the masterpiece.

Event incentives

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You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.

This is entirely Arenanet’s fault. They decided to make this a game of scarcity, in which most of the highly desired content would be locked away forever behind dismal drop rates so that supply/demand would bring in high gold values, and, in turn, lead potentially to more cash to gem to gold transactions.
This sort of system isn’t inherently bad, but it wasn’t implemented very well and is now a complete mess.

  • the only thing I disagree with here is that I think its a horrible system. They are using a F2P model on a game that is B2P and selling boxed expansions. I expect better when I pay for a game.*

The whole loot system is in need of an overhaul when dozens, if not more, items are on the TP for just coppers over vendor price.
If they are going to operate on scarcity, then they need to add more item sinks into the game (note: item sinks, not gold sinks). For the multitude of food items that sell for mere coppers, they need to introduce recipes that give a player desired benefit while at the same time consuming a large quantity of that item. There are plenty of potions they could come up with that would consume a lot of the excess materials floating around.
Heck, introduce new transmutation recipes that allow these items which are in massive excess to be changed into something else of value, not just upgraded in tier.

While I understand where your coming from, I think an easier solution would be a mass removal of items. Less is more. There’s way too much junk as is. I even think removing ascended items would be a good idea.

My Idea on this would be to let people earn/buy ascended slots and infusions for playing fractals with a reward currency.

Event incentives

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Open world content should not be more rewarding than challenging content. Otherwise there would be nobody doing it, nobody running dungeons, nobody in fractals, nobody in wvw. Encouraging people to 1-spam by giving them easy gold for unfailable events would devalue the rest of the game.

Here’s where I disagree. You should be doing duneons/fractals/ WvW because you like them rather than being better rewarded for them. That is the impetus of this problem. Mobs drop nothing but garbage and events are unrewarding.

I like open world and I like the DE’s. The way the system is now 99% of the PVE content is marginalized. Unless you are leveling there’s no reason to do events without a chest or kill an ordinary mob.

You’re wrong about events being unfailable. World boss events certainly are because they get zerged for the chest. You can fail DE’s with champs. The other DE’s? They nerfed them because no one did them so they had to become doable solo.

Event incentives

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SHM.7628

I`ve never had a problem finding map in SW unless some other major event was happening (Teq, Triple Wurm) or I`m playing off hours for europe but if there is no lfg at given time there always pops up one in next 5 minutes / (10+ when playing during off hours) which is fine by me.

And GW1 heroes idea is bad IMO.. I dont play MMO to run around with bunch of AI meatbags :p

I disagree on the heroes. I thought they were fun. I could adjust and synergize their builds with eachother and with my toon. It added depth. You runed and geared them too. It was like managing a small army.

I found it amazingly fun. You built up their skill base and their gear. Talk about progression. You became a more masterful player in the process.

Event incentives

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Giving everyone more loot won’t do anything except increase TP prices for everyone.

They might need to balance things so that silverwastes isn’t that much more lucrative than other types of content, but the solution won’t be more loot or more event rewards for every thing else.

This is just their bad loot paradigm resurfacing. People are going to get their loot one way or another. Forcing them to bottleneck in silver wastes doesn’t really do anything more than cause lower FPS. (and please don’t get me started on that!)

Making loot near obtainable is not a good solution. They had this problem with rare crafting materials too. Some were necessary yet near impossible to obtain. So people try to fix the problem by farming. Then they called that an exploit and nerf the drop. When that didn’t work they implemented DR.

And so it goes: They create a problem > Their fix creates a huge problem> then they fix that by causing a catastrophe.

Event incentives

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while they are at it. They should move away from Gold selling and their gem store model. They are selling expansions now. Do one or do the other.

Event incentives

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I agree. I actually would prefer they did away with chests entirely. There should be more gold for events like you said. Plus they should bring back drops to mobs. This way people will play what they want rather than getting on boss chest trains.

Does it sound nuts that I am bored running the same handful of events for chests? I rarely get anything beside salvage fodder from them anyway. Let’s be honest, the MF salvage grind is ridiculous. I’ll never get to 300 MF anyway. Its just another useless grind.

Even if I do manage to get to 300, I doubt anything useful will drop anway.

Why i very lag and delay?

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The game isn’t optimized……… It’s not likely your fault.

How is this game not optimized?

It’s too CPU heavy.

That aside, It’s also clunky. A lot of it is simply poor design like the camera. You wind up fighting the controls, the camera and the FPS sucks.

Why i very lag and delay?

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The game isn’t optimized……… It’s not likely your fault.

Well, we can fight 80 vs 80 vs 80 in wvw and still not crash, but engine gets strained under the load somtimes not allowing complex actions anymore but the interactions of mostly 3- 5 ppl hitting skills from 240 ppl at once amounts to 750-1200 dmg requests every few tenth of a second… same with buffs and conditions…this is a HUGE amoutn of dmg to process. especially considering most requests are sent with ping and need to be calculated in 250 ms… AND sent back… and dodges, might and fury need to be taken into consideration, res banners and so on…

This game works quite well tbh. just think about this amount of data

Glad the game works well for you but that is a pretty subjective statement. It doesn’t for everybody even if they are at the top end of the specs. It’s CPU heavy as well.

Loot tagging

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It’s not dependent on if you hit or not or when you hit, but rather how much damage you do. In large zergs this can be problematic since it can be hard to do sufficient damage if you have a hoard of other people burning the champs down in seconds.

Try it out on the champion husks on the great jungle worm pre-event on a full map. Hit two of them quickly and do 20k damage at least, you’ll get credit. Wait on the third and do 40k+ damage, which is double what you’ve done on the other two, and you wont get credit.

I understand damage threshold for loot. I also understand how quickly a mob can be burned down before you’re able to get your threshold’s worth of damage done. That’s not what I’m talking about.

I am not saying you’re wrong but I haven’t found it to be true consistantly.

Angry Joe About Heart of Thorns & Insights

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If you watch carefully you’ll see that Colin is very excited talking about the features and things, while Joe just shakes his head in agreement and says “uhum” most of the times, theres only 1 or 2 topics he seem to find decent the whole interview.

^This exactly.

He was just nodding and uhumming disingenuously durring 90% of the interview.

I just think some tougher and more relevant questions could have been asked and answered.

Angry Joe About Heart of Thorns & Insights

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Joe went from giving the game a 10 rating to not playing at all for 2 years. That speaks louder than anything that was said in the interview.

Joe did the interview because it was good for Joe. He was coridial and polite because the interview was good for him to get. He did ask a few good questions. This was not Angry Joe though. He held back a lot. This was a plug for Anet’s new expansion.

I’m sure there were tons more questions he would have liked to ask. I’d like to ask Joe some questions:

What broke the game for you?

What made the game go from a 10 rating to a 2 year absence?

I mean, sure. You could get his opinion. But, like, why do you care? You’ve actually played the game yourself, presumably at some length. You should have been able to form your own opinions by now. Reviews are only useful if you haven’t done that for yourself yet.

The point was if he asked the hard questions the interview would have gone better. I do see why he didn’t or it would have been more of an interrogation than an interview. However, I hope off camera he gave it to Colin straight.

Why I care? I find him credible. He praised the game early on when praise was in order. He’s also given some fair and relevant criticisms of the game. Plus they care what he thinks because he rates them and his following can affect sales.

BTW, Some of do decide to buy games (or not buy them) based on respected reviews.

Loot tagging

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SHM.7628

Has anyone else noticed that if you don’t hit a champion fast enough you wont be eligible for loot?

It’s not dependent on if you hit or not or when you hit, but rather how much damage you do. In large zergs this can be problematic since it can be hard to do sufficient damage if you have a hoard of other people burning the champs down in seconds.

You may or may not be correct but I’ve hit substantially for as much damage as i can do (from beginning to when the champ dies) and still not gotten the loot bag drop. More accurately put Sometimes you get it and sometimes you don’t. This leaves you scratching your head as to why.

Loot tagging

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I noticed this too. It really needs attention.

Angry Joe About Heart of Thorns & Insights

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BTW, I found it hilarious that Joe repeatedly called the game hearts of thorn. Yeah, he’s real invested in the expansion! :P

Just brought the game today.....

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SHM.7628

Having played WoW from vanilla to cat non stop before switching to GW I’ll say that this game will come off as either amazing or trash depending on your level acceptance of the game’s gemstore, lack of loot, and lack of endgame.

The game is beautiful but it’s driven by the gemstore (something they swore it wouldn’t be) I hope that now that they’ve switched focus to expansions they’ll return to the GW model and rewards will be earned in game and not from the store.

No sub is great, but it comes off as a FTP feel when you’re constantly reminded that new skins are now in the store!

I’d say play the game, take it slow and look around, then make up your own mind. Welcome!

They should just go F2P and push their gem store. Anet’s biggest problem is it does things in half measures. They have some kind of crazy hybrid between B2P and F2P. Plus they sell gold (so its P2W) and removed all the drops.

I don’t feel this is ok for any game let alone a classic like GW. I strongly disagree with the model so much that I refuse to buy the expansion.

Sorry OP, didn’t mean to rain on your parade. Some of the game play can be fun. You’ll probably have some fun before the frustration sets in. Good luck.

(edited by SHM.7628)

Why i very lag and delay?

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The game isn’t optimized……… It’s not likely your fault.

Angry Joe About Heart of Thorns & Insights

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Joe went from giving the game a 10 rating to not playing at all for 2 years. That speaks louder than anything that was said in the interview.

Joe did the interview because it was good for Joe. He was coridial and polite because the interview was good for him to get. He did ask a few good questions. This was not Angry Joe though. He held back a lot. This was a plug for Anet’s new expansion.

I’m sure there were tons more questions he would have liked to ask. I’d like to ask Joe some questions:

What broke the game for you?

What made the game go from a 10 rating to a 2 year absence?

Angry Joe About Heart of Thorns & Insights

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I’m not hopeful from what was said in the interview. The expansion “improvements” just sounds like more hoops to jump through.

Your probably right. Sorry to say! :/

I’m sorry to say it too. I like the game but I can’t deny it’s been mishandled

Colin said in the interview that the community wanted harder content and we heard them. Sure there is a subset of players who will only be pleased by an insane difficulty. I don’t feel that difficulty is the crux of the problem.

I admit the world bosses are easy because you funnel everyone in PVE to chest events. Its the only way loot drops (and scarcely even from chests)

The complaint about no endgame was similarly handled. There’s no end game = lets give them hoops to jump through like changing trait aquisition. I see it coming in the expansion. get to area A+ unlock skill B + jump through puzzle C = then you can kill boss D. Then do it all again for each toon. No Thanks

Angry Joe About Heart of Thorns & Insights

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A game should not try to discourage fun and make you an unpopular rebel for trying to have some, anyway.

Its not the game that trys to discourage .. it are the players .. or a part of them.
Those players that dont care about metas and how to do the fastest speedrun
mostly still have fun.
The players that find out how to run the fastest have maybe also their sort of
fun.
The problem are those that only blindly follow them, and often even don’t really
understand what they do .. and then try to force everybody else into what they
think is the only good way to play. Hey .. there are even players out there that
think 4 warriors is the best to have.

I see your point, but the game itself prepetuates that behavior. It’s kitten near impossible to get loot. So what do people do? they just speed run and do world bosses with chests exclusively.

This kind of reminds me of the game early on when you had to karma grind to get your exotic armor. People started camping out events. Ironicly they added DR to combat that before they woke up and added jugs of karma to compensate for the problem.

Now they are funneling everyone into fractals and silver wastes. I just don’t want to be bothered with fractals. (more hoops) Silver wastes could actually be some fun if I was getting more that 12 FPS. Their solution? Throw everyone into maguuma for an expansion and make more hoops to jump through. Eh, no thanks.

Angry Joe About Heart of Thorns & Insights

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I’m not hopeful from what was said in the interview. The expansion “improvements” just sounds like more hoops to jump through.

Plus, The things this game needs improving on were not really mentioned like Loot, bad FPS / lag, and the camera.

If they don’t make the game worth playing why buy an expansion?

To anyone who's starting to hate the game...

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I personally don’t hate the game but I am getting tired of it. It all comes down to loot or the lack thereof.

Nothing ever drops, so I find myself doing world bosses again and again. I’m broed out of my mind and still nothing really drops. (woohoo I get a rare to salvage.) At least before dyes and black lion keys dropped. I could gather to make some gold, but that gets tedious.

Then there’s the gold to gem conversion problem. Anything useful cost gems which will wipe out your gold in the conversion.

Well, couldn’t I just dump money into this game? I suppose, but considering I that nothing drops and have barely any FPS, why would I do that?

At the rate I play I’ll never max out magic find, but nothing ever drops anyway………… Frustrating!

BTW, there’s no chance in hell I am buying HoT with things like this.

Zergs out of control?

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MMO= Massive Multiplayer Online. Why you want small number of player, I don’t get it. If you want small group content, there are dungeons and FotM, or guild mission. Zerg is the essence of MMO. If GW2 doesn’t have zerg, it fails as a MMO.

Why? Even though I like zergs there are a few reasons.

1) zergs tend to be at the same handful of events usually with a chest. After a time the same events get boring.

2) There’s a tone of smaller events that go neglected that are actually fun.

3) It can sometimes be a fun challenge.

Regarding number three: Ulgoth event was going on and someone asked for help with a Ogre Champ nearby. (His name escapes me ATM) There were only three of us there and It took everything we had, but we beat him. It was a blast! I missed the Ulgoth event, but so what? I missed out on a rare? Big whoop. I had fun.

Death Penalty

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Difficulty is subjective. The person who plays 8 hours a day fully geared is going to have a different experience than a new player who plays maybe an hour a day.

You also have leveling players playing on the same maps as maxed 80’s. So if you’re a level 20 in blue armor with no traits to speak of you have to be able to hold up in a level 20 area.

My point? not everyone is going to be on equal footing. The people who ask for DP probably seldomly die anyway. This can all be boiled down to the same argument by elites the game isn’t hard enough

A level 20 area should be designed to be challenging enough to level 20 players that they learn how to progress through content without zombiing. If a level 20 area is so hard that people cant beat it without dying repeatedly, then the area design is flawed, and the lack of a death penalty is just hiding that flaw.

How easy would any of the 10000s of old single player games be, if you could always just revive on death.

I think you may have missed the point. The area has to be playable for those low level players in taking into account they may not be geared and their place in the learning curve. By design max level vertean players in the best gear are not going to find the content chalenging on lower levels areas.

Do I think the game is too easy? I say “No”. I think you have a game design that lends itself to veteran players feeling less challenged.

Would DP change? I say “no” because it wouldn’t really effect those players anyway. It would hurt those on the lower end of the learning curve.

Certain players wan the game harder, DP is just a backdoor way to achieve that. If they don’t like the difficulty they can run dungeons, fractals, silver wastes, etc. Perhaps they can even implement a Hard Mode.

DP is a bad idea in open world.

Death Penalty

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Difficulty is subjective. The person who plays 8 hours a day fully geared is going to have a different experience than a new player who plays maybe an hour a day.

You also have leveling players playing on the same maps as maxed 80’s. So if you’re a level 20 in blue armor with no traits to speak of you have to be able to hold up in a level 20 area.

My point? not everyone is going to be on equal footing. The people who ask for DP probably seldomly die anyway. This can all be boiled down to the same argument by elites the game isn’t hard enough

Belliegerence and Vulgar Language

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For what its worth Emiko, I think you’re right. I’ve seen things said (probably by 13 year olds) that I feel should not have been said in mixed company.

I’m a grown man who doesn’t personally take offense to what is said. (I don’t use a filter at all.) Yet I understand your point. I’ve often wondered how some of these chatters were raised saying the things they sometimes do.

Death Penalty

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I don’t generally dismiss ideas out of hand but this one is just awful.

There is a stat penalty from wearing damaged armor, plus you have to WP to repair that costs time and money. People are already dealing with low FPS and bad camera penalties.

You clearly want harder content, go run a high fractal or a dungeon or something. Don’t suggest creating further problems where there are none.

Zergs out of control?

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i would like to see you in a low popu. server with no one to make a single group event

World Bosses are just to press 1 to get 1 rare , who cares?

You hit the nail on the head. I’d rather run around the map and do the smaller events with a couple of players, except then you don’t even get the rare. The smaller events tend to be more fun. There’s more variety and and you get more FPS.

Zergs out of control?

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OP, You made some really valid points.

For me it all boils down to loot (or the lack thereof). Almost nothing drops from mobs, so people are bottlenecked into to doing world bosses for a chest and a bonus chest.

Chests yield mostly junk anyway. In 3 months of play I got one Soros weapon chest from Teq. The rest of it was junk. Ok, I got bonus chest rares to salvage but is that really compelling? No, not for me it isn’t. The cash shop isn’t helping. Buying your skins and dyes hurts the drop rate even further.

You mentioned lag. This clustering people isn’t helping the problem. Maguuma wastes is unplayable for me. Yet its one of the few places you can get loot.

What's a good gear goal for a casual player?

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You sound like the kind of player I am. I’ve found the course of least resistance is to get exotic armor with karma from one of the temples. If You consistantly do events and world bosses you will have more than enough karma. I would do that for my first set.

Money will get better for you in time and you can buy exotics if you choose too.

If you never plan on crafting (like me) see you materials on the Trading post when you reach a full stack. Dont merch them. You will be surprised how much gold you get from the TP. I made 300g cleaning out my materials last time I did it.

I personaly don’t do fractals. So ascended is pretty unnececssary for me. Still you will have laurels so you may want to use them on jewelery to save gold.

Suggestion: Change Display Name

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I vote for account name change as well

Making a new toon- decide which one

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male Asura warrior. Bonus points if you can fit the Mike in the name.

What's a good gear goal for a casual player?

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Posted by: SHM.7628

SHM.7628

Yeah I don’t ever plan to do high level organized stuff, I just log in, have fun, log out. I want to be geared enough to be useful in outdoor boss fights and WvW though and be ready for the expansion.

If Exotic is considered good enough for that I’ll focus on it at max level, and look at Ascended weapon and jewelry as a long term goal.

Thanks for the input!

I’d get exotic gear if I were you. You should have enough karma to get temple armor by the time you ding 80. You can even buy a set from the TP that won’t break the bank.

For jewelery you can get ascended with laurels this way you can infuse it for fractals, if you chose to do them. If not then just buy exotics, as you won’t need the infusion slot and can use the upgrade slot.

for back pieces the options are kinda limited. either play through the PS and get one or buy an exotic from a temple.

Hope that was helpful.

Poll: Would you buy more skins if...

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Posted by: SHM.7628

SHM.7628

This game has much different model than GW1 and it was clear up front once you run the game.

GW1 had only 1 expansion and it was only because it was released instead of 4th campaign.

And GW2 gear is to be earned. What endgame gear you have to buy from gemstore?

Oh and plz give me this quote proving your claims they said we will never get an expansion. Pretty plz, I’m trying to treat you seriously.

1) I don’t have a problem with the game being different.

2) the campaigns are expasnions as well for the purposes we are discussing = further box sales.

3) look through the forums. Expansions were not supposed to be a part of the game. It was denied many times. They were probably swayed by popular opinion. Gem purchases were supposed to be their income other than box sales. I am not against expansions, but they changed the formula. Now that they are driven by more box sales the P2W model should be aborted.

Poll: Would you buy more skins if...

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Posted by: SHM.7628

SHM.7628

The problem with the poll is that “No” includes all the people who would never buy skins, either way.

You really need more answers.

For example:

1. I am someone who buys skins, but would buy more of them if they were made unlimited use.

2. I am someone who buys skins and making them unlimited use would NOT increase the number I buy.

3. I am someone who doesn’t currently buy skins, but I would start buying them if they were made unlimited use.

4. I am someone who doesn’t currently buy skins and making them unlimited use would NOT make me start buying them.

Something like that.

Yeah i feel this would help out. Its a bit late for that though unfortunately as this thread has gotten a lot of views already and im not sure how much longer it will last. Thanks for helping anyways

quote=4920689;Many.8419:]

I have all gemstore armor skins. So if they are not releasing many new ones and remove charges they will see no money from me. I believe I’m not alone in such situation and what’s more I strongly believe this is why we won’t see a goodbye for transmutation charges.

Again, I love the current system is very fair for players and I hope the OP stops his weird agenda.

It may be fair for players whose chars are all at max level, but for a newer player, it is very cost prohibitive while levelling.

I also don’t see why you think the OP’s agenda is weird?

Seems perfectly reasonable, to me.

Like I’ve never leveled a character or I’m not leveling some now.
For leveling characters you got the incredible outfit invention which I hate.
And what’s more – cosmetics are not limiting your gameplay, especially while leveling. That being said we are supposed to pay for cometics but we don’t have to because it is all obtainable with gold or as reward in whole game, even for simple logging in every day so yeah… I dont see an issue here.

This is agenda for “give us more for free”.

Still incorrect, as i would still be paying for the skins themselves. Cosmetics are also considered by most here, the endgame of gw2.

Its not something that hasn’t been done already, or that cannot be obtained in multiple ways.

Also fyi, i don’t HAVE to spend real cash. I hope you remember that everything in the gem store is available in game for gold to gem conversion, so a lot of people aren’t even paying which has been proven in this thread as well. That’s not generating profit, where as i would be.[/quote]

To your point, GW1 did everything without gems. You wanted endgame gear = you earned it. Waypoints were free too. I found that model enoyable. It was like that because GW1 had expansions.

but we’re getting expansions in GW2 as well. So lets end the madness.

Poll: Would you buy more skins if...

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Posted by: SHM.7628

SHM.7628

I have all gemstore armor skins. So if they are not releasing many new ones and remove charges they will see no money from me. I believe I’m not alone in such situation and what’s more I strongly believe this is why we won’t see a goodbye for transmutation charges.

Again, I love the current system is very fair for players and I hope the OP stops his weird agenda.

It may be fair for players whose chars are all at max level, but for a newer player, it is very cost prohibitive while levelling.

I also don’t see why you think the OP’s agenda is weird?

Seems perfectly reasonable, to me.

Like I’ve never leveled a character or I’m not leveling some now.
For leveling characters you got the incredible outfit invention which I hate.
And what’s more – cosmetics are not limiting your gameplay, especially while leveling. That being said we are supposed to pay for cometics but we don’t have to because it is all obtainable with gold or as reward in whole game, even for simple logging in every day so yeah… I dont see an issue here.

This is agenda for “give us more for free”.

Gold to gem conversion is a joke. It favors the 1% it takes way too much gold to be useful to the ordinary player.

However, Gems to gold is another thing entirely. A new player can greatly increase their efficency by buying gold. This is P2W.

But you know, Free stuff actually sounds kinda good. Especially since they are branching off into expansion packs. Which they claimed was never going to happen. (early on) Gw1 did quite well on that model.

Poll: Would you buy more skins if...

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Posted by: SHM.7628

SHM.7628

The problem with the poll is that “No” includes all the people who would never buy skins, either way.

You really need more answers.

For example:

1. I am someone who buys skins, but would buy more of them if they were made unlimited use.

2. I am someone who buys skins and making them unlimited use would NOT increase the number I buy.

3. I am someone who doesn’t currently buy skins, but I would start buying them if they were made unlimited use.

4. I am someone who doesn’t currently buy skins and making them unlimited use would NOT make me start buying them.

Something like that.

I’d fall under #1.
I get outfits for ease of use, but when level 80 rolls around, it’d be nice to have a more unique look. If paid skins went into the costume box that achievement skins went into, that’d be nice.

Though, to some degree, it’s also a usability issue that keeps me from buying skin packages. If I only want them for a few pieces (but not a godsawful longcoat, for example), I’m left with stuff either wasted or cluttering my inventory.

I’m # 4 for sure. Me personally, I’ll unlock them through play or do without.

I’ve actually never spent a penny in the gem store. Not that I wouldn’t, but whatever I bought would have to have some serious utility. Not temporary golems, boosters, or RNG items.

Poll: Would you buy more skins if...

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Posted by: SHM.7628

SHM.7628

Perhaps I am the odd man out but I won’t pay for skins ever. If they want to supply items that are useful perhaps I’d part with some cash. If they had account wide universal gathering tools i’d pay $10. (all three for $30)

While I am willing to pay for it, I am not willing to do say $300 for 10 toons. It’s a convenience item. If it’s not convenient then no sale. Heck I’d even pay for free waypoints or map completion to support the game.

Some argue this would make the game P2W. Its a moot point to me since you can buy gold.

Traits Part 2

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Posted by: SHM.7628

SHM.7628

I really favored the initial trait system. New players had to work a bit to get the gold to unlock their traits. However, as you played and got more experience and gold it became less obtrusive. In this way the original trait system supported the learning curve.

The old system also encouraged experimentation with traits and builds. Players tend to find this fun.

I have no idead what this new trait /skill system will bring. we’ll just have to wait and see. what do I hope it isn’t? a grindy list of chores.

Traits Part 2

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Posted by: SHM.7628

SHM.7628

I really hope the new trait system doesn’t turn into a chore list. You guys have favored this type of thing before. It tends to upset players.

I feel great!

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Posted by: SHM.7628

SHM.7628

Otherwise you confuse your habitual pattern following brain into thinking, oh I’m in bed…it’s time to read a book and not sleep.

My brain is firmly of the opinion that bed is for sleep. Firmly. >_>"
Makes it really hard to read in bed, because zonk happens.

I subscribe to your bedroom for sleep theory. I don’t even keep any electronics in my room. (Unless you count my alarm clock.) There’s just a bed and bedroom furniture.

I feel great!

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Posted by: SHM.7628

SHM.7628

I’d like to thank everyone who replied. I wasn’t expecting to get much along the way of replies and useful info. You guys were super helpful.

I feel great!

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Posted by: SHM.7628

SHM.7628

You guys having sleep problems and muscle pains… how much do you play in a normal sitting? I’d recommend toning it down a bit.

Well for me, I noticed I sleep better when I don’t play. I wasn’t saying playing caused insomnia.

I was playing 2-4 hours. Occasionally I’d play much longer. Toning it down seems like good advice. However, even toned way down, the pain persisted. (albeit less)

When I don’t play at all = Its pretty much all gone.

I feel great!

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

Some basic advice on body posture for gaming and general computer work:

  • Chair height should be enough that you can comfortably keep your feet flat on the floor. Frequent tucking and crossing your feet can cause ankle problems.
  • Table height should be level with your forearm resting straight, parallel to the floor. Your wrist should also be straight without too much curve upward or downward. If you use some variety of mouse instead of a trackball, consider getting a gel pad to support your wrist.
  • Screen height should allow you to look straight forward. Try not to lean or hunch, as that throws your upper back out of alignment.
  • Leave your seat at least once an hour. Walk around for a little bit. Extended sitting can cause clots, and it’s been documented to happen in people with more vascularity, so it’s more important for active, fit individuals, especially runners.

Great stuff… TY for the info. I’m sure many will benefit from it.

I feel great!

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Posted by: SHM.7628

SHM.7628

As someone in similar situation I cannot disagree. I’m back after a monthly brake from the games and I already start having problems with evening headaches and morning tiredness despite of very active lifestyle and healthy diet. I had no problem with those during the brake. Unfortunately, even these couple of hours spent in Tyria can be quite damaging for our real “us”.

Sorry to hear that. At least I am not alone. I even notice that I sleep better when i don’t play. Can you believe that?

Now that they have the expansion coming out, I was entertaining the thought of playing. However, I am unwiling to suffer physically for a game though.

I feel great!

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Posted by: SHM.7628

SHM.7628

I play from a recliner with a trackball on one arm and a razer nostramo on the other, I feel great too.

sweet