I don’t understand what you want SHM.
You say there’s no point doing your personal story or living story content because you’re not being rewarded with useful XP and gear. But then you also say you don’t want to keep grinding gear and you’d like to be at max level and fully geared before finishing everything.
You can’t have it both ways. Either you get to the max level and have max gear before you’ve finished everything and then don’t need the XP and drops you get from those activities, or you have to do everything in the game to get to max level and have the best gear and then you’re forever working towards that.
A bit off topic, but with personal story I’ve completed it. I find it amazingly boring on the higher levels. I like it a lot before trahearne shows up. So not only is it not fun, but it isn’t rewarding on the higher levels either. The loot is lackluster and i no longer need the XP.
Loot at the end doesn’t necessarilly have to be gear, just something useful or even a nice skin, gold reward, etc.
What do i want? I’d like to be fully geared and leveled before I hit 80 and all the content is done. What’s the point of finishing everything first? That is like getting all warmed up before a nap.
Huh? How can you be fully leveled when you haven’t hit the level cap? And how can you wear gear when you haven’t reached its level yet? This makes no sense to me.
There is no possible way you have done everything the game has to offer even in the open areas by the time you hit 80 on a first character. GW2 gives XP for everything, so it simply cannot be done. Furthermore, the game is designed to let you go back to lower-level areas. And then there are dungeons, living story, WvW, PvP, etc.
So you haven’t finished everything, not even close. You’ve just decided you don’t want to do a huge percentage of what the game offers, which suggests that it isn’t that there’s a problem with the game but just that you’re not a good match for it.
I’ll dismiss you right there. You have no idea what I have done and not done in this game.
i think for a lot of people WvW is endgame.
Sadly, I think this is rapidly becoming my only enjoyment in the game. I don’t want to tag along the zerg trains for every LS patch. I want to play in other zones…complete random DEs with a few random people. I can’t do that…there isnt anyone around to do it with.
So, I’ll try my hat in WvW. If that fails and/or LS doesn’t improve rapidly based on our feedback in the CDI, I don’t think I can play this game anymore.
so true. a lot of the contenet is abandoned. It’s even worse when there is a living story event going on.
Most of what you described there is just busy work. gear chasing just isn’t my thing. Some longterm goals are good, but legendary is not gonna happen fora player like me. WvW is a bad substitution for endgame. Probably why they left soon after.
So what is it you want? I honestly don’t get it. I’ve been playing for only a few weeks, mind you, but I’ve already found enough stuff here to keep me busy for at least a year of solid play, and that’s before all the stuff they add in.
You do realize that there is no possible way for any company to keep powergamers happy with PvE unless they have a massive dev staff that few would be willing to pay for? If you’re ignoring WvW and PvP then sure, you’re going to get bored. That’s how it is in all games.
PvP and WvW are not my thing. I am not a power gamer btw. Some of these achievements are simply out of my grasp. They don’t interest me.
What do i want? I’d like to be fully geared and leveled before I hit 80 and all the content is done. What’s the point of finishing everything first? That is like getting all warmed up before a nap.
I think the problem is that at level 80 the character feels like it has no sense of purpose.
Endgame here is you hit 80, then go chase them shiny! Make your character perty, or monsterous or w/e you so desire <3
Get your gear done up by stat, but also skin them out, get more armor sets since build changes aren’t expensive at all, get a legendary, max them crafts and chase those titles!
Scrambles really did say it perfectly. You talked about crafting & getting a legendary. What is the point. The stuff before level 80 is all throw away stuff because you will outgrow it.
By level 80 you are through all of the content. So you never needed any of the gear to progress anyway. You could actually level in the lower level areas and not be very geared at all (if you so chose) I didn’t buy any gear over level 70 greens. You could feasibly just equip what you find.
Endgame here is you hit 80, then go chase them shiny! Make your character perty, or monsterous or w/e you so desire <3
Get your gear done up by stat, but also skin them out, get more armor sets since build changes aren’t expensive at all, get a legendary, max them crafts and chase those titles!
The “endgame” here is something that can be forever expanded upon without having to render everyone else’s accomplishments invalid when the next year-long grind for the fancy Tier X+1 gear comes out.
That said, avoid WvW being your endgame… every time i seen people go from pve to WvW it was the final destination before they left to play something else
Most of what you described there is just busy work. gear chasing just isn’t my thing. Some longterm goals are good, but legendary is not gonna happen fora player like me. WvW is a bad substitution for endgame. Probably why they left soon after.
pets are one of the few things in GW2 that work flawlessly. heck i wouldn’t say no to some extra buffs though.
Is end-game supposed to be some sort of an enlightenment state to be looking forward to? Sort of like Diablo II where you got all the top rune words and hit 99, that’s boring because what else is there to do. You either start over with a different character or roam around killing stuff that yield no further better rewards. I’m glad there is continually new contents, new class of equipment to seek out.
i’ve always viewed it as two parts: leveling and end-game
Leveling is basically training. You learn about the world and your character progressively. As you level up you get access to more skills and i wider range of gameplay options. You also progressively open up dungeons (although, i think the trend in GW2 is to hit 80 then do dungeons) with the same idea of slowly learning them as you level up.
End-game is what happens after you’ve completed your “training.” At this point you should have a good idea of your character’s role, ability, and enough info about the game lore to understand the significance of in game events, stories, etc.
Thank you, I really think this was what i was feeling but was having a hard time putting it into words. Perfectly stated you hit the nail on the head. (you’re a genius)
I feel like hitting 80 should be the begining not the end. From a training perpective (like you said) I was probably at endgame around level 40 (tops) but had to grind out another 40 levels. why? i learned the mechanics. The whole thing was just very unfulfilling.
Is end-game supposed to be some sort of an enlightenment state to be looking forward to? Sort of like Diablo II where you got all the top rune words and hit 99, that’s boring because what else is there to do. You either start over with a different character or roam around killing stuff that yield no further better rewards. I’m glad there is continually new contents, new class of equipment to seek out.
Hey look, different strokes for different folks. I don’t personally like a gear grind. I can see you do and so do many others.
Don’t get me wrong, I think the living world stuff is great too. However, Look at the last 3 living story events. People rush through and get the achievement and then they are dead.
perhaps the missing element is progression? If there’s no loot and/or achievement no one plays. I’ve rarely gotten exotic loot. By and large the chests drog junk as do the mobs. Anyway, I don’t think its a question of right and wrong. I got the feeling of no end game when i hit 80.
By 80 your build is pretty etched in stone.
Literally just yesterday I played four different builds on my mesmer trying to figure out which one I liked best. They were all very, very distinct in terms of skills and playstyle.
Maybe necro is different — haven’t played one yet — but I doubt it.
People get too hung up on concepts like ‘endgame’.
Its not that you can’t change. I know you can. I have leveled 7 toons to 80. What often happens is You are geared, weaponed and traited for a specific build.
It’s also been my exprience that certain builds far outshine others as for there usefulness. By level 80 you’ve probably already experimented and found what works best. I know I have. It doesn’t mean I never switch out skills though.
I just finished leveling a necro and it dawned on me. I grinded away to 80 It’s finally time to get get my gear, but I did everything. The maps entierly open. By 80 your build is pretty etched in stone.
Of course, I can’t get any temple armor because good luck getting one open durring a living story event. I would like to do get the temples for fun anyway. Let’s face it, Orr is a graveyard anyway. (no pun intended.)
Yes there’s living story, but that is dead in a week after release. Plus it further kills the other maps. Personal story? Once you don’t need the XP what is the point? Its usually an unrewarding pain.
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So much conflicting information here, “I ran it solo on my (Insert prof here) and didn’t die once”, “2 of us did it and killed all the champs”, get with the zerg, get a 5 man party and so on and on.
Just saying……………
There are a LOT of really terrible players in this game…
I’m stating as matter of fact: 2 people are enough to do the entire tower, with champions, without many issues provided both people know how to play decently. You can do it with more, but 2 are enough.
1 might be a bit too hard because some champions have mechanics that make soloing them quite difficult (for example, the spider wrapping you in the “cocoon” thing). 1 is doable if none of the “roadblock” champions spawn as champion (instead spawn as veterans), or if you’re lucky enough for all the aforementioned “roadblocks” to be open.
People claiming you need 5 or 10 people, or whatever, are just bad players that don’t know what they’re doing. Yes, the more decent players join in the easier it is (for the most part), but 2 are enough to do everything.
I agree, with such short lived content you are going to get a lot of people who just don’t know what to do. Really, skill is secondary to zerg size in this game. If you are in a group, stick tight and run with the large zerg = success. Frustrating when the place is empty.
This has been a problem with revolving door content. (or living story if you will) people hammer out the achievements and its dead in a week. Doesn’t matter how good you are You can’t get through the tower if there are too few players.
It was the same thing with the halloween instance. great fun the first week after that it was a royal pain in the behind. By the time my achievemets were done I never wanted to see those places again
I wonder. Is it a fundamental design flaw of a sandbox game? They do have to compensate for when the zerg is enormous. perhaps they can’t balance it for when it isn’t?
The camera should stay static unless I move it myself If I bump up against an object the camera should stay fixed and the obstruction should go transparent. This way I’ll be able to maneuver around it without being blinded.
This is true.
GW2 camera sucks. Why can’t they just make the walls transparent (and make is so that people on the other side is NOT seen) like some MMOs?
That would work very well as a solution. I take it you’re (understandably) concerned with PvP/WvW. I don’t expect to walk into a building or a mountain and just see through it.
The building obstruction comes mostly when you enter one in PVE when you are in or entering a building and are facing mobs. Also when you back up to a wall that wall should go transparent so the camera can stay fixed and you can see forward.
If I run straight up to a building with no enterance, there should be limits on what I can see through. They need to use some common sense on that. I laike you solution a lot though.
People asking to abolish a leveling system on an MMORPG? What’s next? Abolish gear rarity? Give BiS gears the moment you create a character?
I would say no. Leveling gives you a sense of progression/competition and a sense of hard work, dedication and commitment. You need to get to point A to get access to point A skills, to wear point A gears and to play equally with point A players.
Is it that far fetched? The downscale you when you enter a lower level area. That is kind of like doing away with levels. In the new" nightmare" instance they bump everyone up to level 80.
You still need to amass skill points for progression or your skills are locked. I think it can be done. You can make skill points and trait points gainable from skill challenges and by moving the XP bar as well.
What practical purpose does the levels really serve in this kind of system anyway? Even with armor and weapons. Its all basically throw away stuff until you’re maxed. This would really help simplify crafting too. As it stands, its all too confusing and convoluted.
One level, go wherever you want. Do whatever you want to do. Sounds pretty darn good to me. Plus think back to GW1. You could get to level 20 and get max armor pretty quickly. That wasn’t what made you good. You unlocked skills and learned how to use them. You unlocked your heroes and title track, learned to run dungeons. Then you were good You weren’t just good because you were level 20.
Uh… Traits? Stats?
I really don’t see a problem with this. Base stats would stay essentially the same. They more or less control your base stats with downscaling and upscaling anyway. Stats would be increased by your armor/weapon rarity, upgrade components and trait bonuses.
People asking to abolish a leveling system on an MMORPG? What’s next? Abolish gear rarity? Give BiS gears the moment you create a character?
I would say no. Leveling gives you a sense of progression/competition and a sense of hard work, dedication and commitment. You need to get to point A to get access to point A skills, to wear point A gears and to play equally with point A players.
Is it that far fetched? The downscale you when you enter a lower level area. That is kind of like doing away with levels. In the new" nightmare" instance they bump everyone up to level 80.
You still need to amass skill points for progression or your skills are locked. I think it can be done. You can make skill points and trait points gainable from skill challenges and by moving the XP bar as well.
What practical purpose does the levels really serve in this kind of system anyway? Even with armor and weapons. Its all basically throw away stuff until you’re maxed. This would really help simplify crafting too. As it stands, its all too confusing and convoluted.
One level, go wherever you want. Do whatever you want to do. Sounds pretty darn good to me. Plus think back to GW1. You could get to level 20 and get max armor pretty quickly. That wasn’t what made you good. You unlocked skills and learned how to use them. You unlocked your heroes and title track, learned to run dungeons. Then you were good You weren’t just good because you were level 20.
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To fix the camera they have to entirely change how the game is rendered. There was a dev post months ago to this effect (basically, the game makes some assumptions based on the camera never being behind walls and such).
The camera is only an issue in a relatively limited number of places, and as such isn’t a high priority. At best I would hope for a 1st person camera mode where your character’s model is hidden from you.
If you could produce this post I’d love to read it. A lot of people seem to be in favor of a first person view. I’m not crazy about that as an option, but indoos it certainly is better than nothing.
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FOV is its own separate issue. The GW2 world is beaultifully created yet 90% of the time all we see is the ground…
Snip (I agree with the rest of what you said.)
It’ really not a separate issue, It’s all camera. It’s badly thought out poor camera design. What is their excuse for such a poorly designed camera? It’s not something new to MMO’s. It’s a game basic. It simple needs to stay in place.
The only thing they screwed up this bad is underwater fighting. At least for the most part that can be avoided. I can’t play without the camera.
I think a first person mode might help a little with this. I’m not sure if making walls transparent is a good solution because that can lead to exploits. However, with a first person camera mode (basically being able to zoom in all the way to first person), if your back is to a wall, at least you could go into first person mode to be able to see everything in front of you.
Obviously if you walk up to a huge building wall you shouldn’t see through the entire building. Why should my foward view be obstructed or changed if I back up to something? That is simply nonsensical.
A lot of the time the obstruction is a simple terrain item like a boulder or overhanging braches. Those should clearly go transparent.
I don’t think the camera angle should ever move unless I move it. However, if it does move, it should move to make my view better not worse. I can’t tell you how many times there’s been a small terrain change (like a small incline) and the camera readjusts to make look at the ground.
Why would I ever want to be looking at the ground? If it readjusts it should be to keep things at eye level.
My main complain was not boredom per se. It was more of a feeling of getting nowhere while playing. There was a lot of stuff i enjoyed. However, this game requires too much of a time investment for me to ever feel like I am progressing.
I just don’t have the time for legendaries or to get good at crafting. Even map completion would be too time consuming for me. I’ve had to let a lot of things go in this game. I don’t find that enjoyable.
Finally I get to exotic gear, and there’s ascended. I also still have 2 toons not level 80. I do like some of the living story stuff. “Unveiling the nightmare” was well done. I like them giving us a reason to visit an obscure area as well.
When too much of the game feels out of my reach I feel disinterested.
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
I never thought lack of content was their problem. If anything, they’ve often done too much too quickly (and as a result, often times badly) They also worried about fixing minutia while real and ligering problems have gone unaddressed. Add in grind and you have a recipe for disaster.
Im fairly new to the game and imo the camera is one of the worst features. I really really really want an option to increase FOV as well (I dont care if it means odd bugs or bad graphics on the periphery I just want the choice), picking an asura also seems to have been a mistake as it limits my view still further.
This has been a problem since the beta. It’s frustrating because They’ve done fix after fix to other things in the game. Often times these fixes have been unnecessary (other fixes have been outrighly destructive.) Some of these fixes were huge undertakings. Then a ground ball like this goes unaddressed.
Levels segregate the game world.
People cant enjoy the full of the game world without leveling first.
if players take their time, they miss out on all the cool things happening all over the place.
So no point not rushing to max level. but that leads to burnout since the skill/trait system doesnt reward well for leveling between 1-30, 30-40, 40-60, 60-80.
Would you like to eliminate levels altogether? Would you like there to be a server where you could instantly be level 80? Would you like to be temporarily leveled up when entering a higher level zone?
You didn’t provide a single solution. All you did was complain, and you didn’t suggest much of anything. Levels are a lot less stressful in this game than in others. This must be your first MMORPG. So go play WoW, Rift, Aion, or Runes of Magic and then try to compare the leveling process. I personally think Anet did a very good job on the level system, even though I hate not being able to one hit things.
I would love that actually. I think once you’ve played through once having the option to make an alt at 80 would rock! I’m burnt out on leveling and my time is limited.
Yeah, the reason I stopped doing jumping puzzles with my main norn. Half of the time, you have absolutely no idea where you are and what direction you are facing.
The camera is abyssmal. They said it is hard to fix. Which translates to: Deal with it!
Thanks. They did say it was hard to fix? I didn’t see that. To me it seems like it would take a heck of a lot more work to make it that bad than to fix it. Locking it into position and making things in the way go transparent seems like an easy fix. Though I am not a computer programmer.
I seriously can’t even imagine what sane person would think that this camera design would be a good idea.
Hmm, for me it’s all about progression and motion. I’ll do something that I don’t enjoy (for a while anyway) if it moves me towards a goal. If I feel it’s a productive use of my time then ok. If i feel I’m getting nowhere then it’s a grind.
I don’t highly object to any of the content. Some content is better than other content. example-I don’t really care for the personal story after trahearne shows up. However if I am leveling a toon and the XP reward justifies it =I’ll do it.
The only other reason i would not like content is if it’s needlessly hard. Orr comes to mind with too many spawns and controll effects.
Would it bee too much to ask for a dev reply to this post? I don’t ordinarilly do that, but this problem has persisted since the Beta. Are there any plans to actually fix this in the works? Perhaps i am missing something? Is this fix difficult to make?
Add in blinding particle spam and voila, the unholy trinity.
Yes, this is true particularly in a big zerg. Plus the frame rate slows way down too. Although this is a separate issue the end result seems to be the same = blindness.
Yes, the camera is extremely annoying. Also, the disappearing mouse pointer; I spend so much time waving my mouse around looking for the pointer.
I have noticed this too, but it happens rarely for me. I thought it my just be me. Obviously it’s a bug that needs addressing. thanks for the input.
Personally I haven’t had any problems with camera in this game, like ever. Though I switched A to strafe left and D to strafe right straight in day one. Then I control my camera whole time I move with M2 button, while zooming in or out with mouse wheel, works like a charm for me.
So if someone ever changes it in some patch etc, I would love to have option to keep this old one in settings. :P
You’re the first person I’ve ever cam across who liked the camera. You are a rare bird indeed. The camera used to bounce around a lot more too when you butted up against something. They clearly did some work on that because it’s much better than it was. (but not fixed) Perhaps i should rename this post “the Cloverfield Camera”
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Suggestion, there is a middle ground – implement diminishing returns on Champions.
Excessive and repeated killing of Champion-only mobs creates the reduced Champion loot. Killing “x” Champions in 30-minutes every 4-20 hours shouldn’t start DR.
This allows players to come across a Champion or three and find a rewarding experience for the time invested. Champion farming for the sake of reduced rarity rewards (as it it currently) could still happen as well to discourage the game economic issues.
Why would you say that? DR is never ok It’s really one of the worst parts of GW2.
Everytime i get too close to an object I can’t see what the heck I am doing. Its worse in indoor or tight places. A year and a half later the problem persists. Why? These are easy fixes to make.
The camera should stay static unless I move it myself If I bump up against an object the camera should stay fixed and the obstruction should go transparent. This way I’ll be able to maneuver around it without being blinded.
While you’re fixing this add 30%-50% more zoom out. It will not only make the game less dizzying. It will allow me to take in more of the action. It’s not fun getting hit by a mob that you can’t see.
Thank you
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What is in the Labyrinth worth zerging for? IME the mobs drop garbage compared to champ farming in Orr or Frostgorge and Queensdale seems to be more champs at better risk/reward.
Those champs drop mostly garbage too (at least that’s been my experience)
this is why people do these events as soon as possible.
they become so much harder to do later on, there are less and less people doing them everyday, everyone is pretty much burnt out on doing it, and the rewards toward this place are quite bad.i saw how much it would cost/grind to get the mats in order to get those recipes, for the pails, and for the mini prince. i completely gave up on it and just a levels a few of my toons and sold candy corn on the tp for a few gold.
I’m a casual player, even if the mats needed were 1/3 of what they are now, i probably would have skipped it. I’ve had to come to terms with the fact that I can’t do a great deal of stuff in this game and maintain a life.
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I am talking about one like is used for scarlett. I don’t like to constantly WP around to find out that either nothing is going on or an area is devoid of players.
I know people use third party dragon timer sites. I don’t like doing that though. I shouldn’t have to rely on thrid party to enjoy the game.
This wouldn’t be much of a problem if travel was free but it isn’t. I spend more time in this game looking for something to do than playing. This is compounded by the fact that I am not on a hugely populated server.
Considering that most of the game content sits empty, I think this needs a fix.
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Non-player characters. Any of the enemies in the Labyrinth.
NPC’s are friendlies. You mean mobs.
Perhaps a little off topic, but its further frustrating that all the holiday items are essentially out of my grasp too because:
1) There’s no way I’d be able to farm up the mats.
2) I don’t have the gold to buy them.
3) It would coast a small fortune to buy the gems to get them. (never gonna happen)
I am talking about enough to buy cobs the halloween items. (not buying at TP) It would be impossible for me. I’m curious if anyone hardcore wa able to do it.
Two words…
Porous Bones.
The biggest problem at hand and why I personally can’t play the game more than 30 minutes at a time (thanks DR!).
Magic find doesn’t push grey loot/no loot off the loot table.
I have 110% magic find and I now get 2 porous bones from enemies in Orr instead of just 1 so that’s something I suppose?
THIS Can someone explain why DR is hitting so hard in temporary holiday content? Isn’t this reward content? This is supposed to be a THANK-you not a kitten-you
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guest to tarnished coast or blackgate. those two servers always have a sizeable zerg going. You’ll probably get thrown into overflow, which ironically, has more players than many full servers.
A few days ago I would have agreed with you. However, now even those servers are dead. If you only have a few hours to play you may never catch the zerg at all.
I’l start by saying that I very much enjoy it when its working properly. I leveled an alt to 80 in there. What fun! There’s some problems in there though.
When the instance was packed the first few days it was great. Now it is not. Even while guesting i can’t get it done some days. There’s just not enough people to kill the three bosses. Unlike some, I don’t enough time to wait for ideal conditions (a zerg)
Plus, I’ve pretty much hit prepetual DR. I don’t understand why you would make limited time holiday reward content and then hit it with the DR stick. Might this explain why no one is there?
I’d like to say that this is exclusive to the labyrinth. However, this is a broader issue. I find myself alone at a lot of meta events. Then I find myself bored because I can’t do a lot of the content (that I love)
Next thing you know i am out of time. This is very frustrating.
I’ve been thinking about this same thing. I really don’t pvp/wvw or go for instances much. Still, I like to do a bit of everything.
The ony real solution I found was to use staff/greatsword. I go as tanky (power/toughness) as i can on the armor. Not zerkers, but you can easilly get your crit chance up to 50% with your jewelery. That is sufficient for me.
traits: Zeal =25, Radiance =15, Valor =30.
In a big zerg I can throw out some pretty decent support heal without even focusing on it. The staff allows you to AOE for loot. Damage is not spectacular, but in a zerg it doesn’t much matter. Switch to GS when you need to lay down damage.
Wish I had a perfect solution for you. I don’t The traits are frustrating. If you look at the trait effects, its impossible to pass up on the three I listed.
Lastly, I love the spirit weps too (particularly the bow for healing) Use “eternal spirit” to command without breaking. Plus “spirit weapon mastery” for quick recharge. The weapons take a lot of heat off you in battle.
Hope that was helpful.
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Bunker isn’t a role. Just because you can spec for this play style doesn’t make it a role. Healing and Tanking are both part of support. Every class has the ability to be specced for support, dps and control. This is a fact. The problem is that neither support nor control are good for anything and so aren’t worth it.
Bunker is pretty much the same as Tank. In terms of other MMO games Tank is pretty much a bunker, take low damage and have high survivability while doing a little damage. The biggest problem is that certain support builds are FAR superior than support builds of other classes, same goes for healing builds and control builds. The only build that is really constant across all the classes is DPS and even then some classes are far superior at it.
You’re still failing to understand. Tank is Support or Control. Healing is Support. Therefore if a class can build well as a bunker they are building to Support. If a class can build well to healing they are building to Support.
DPS, Support, Control. Every class can spec to each of these. Are they all the same? No, of course not, and they shouldn’t be. They should play these roles different and have different strengths and weaknesses within how they build to these roles.
Ultimately, though, it still doesn’t matter because Support and Control are trash and DPS is king.
I take a little issue with what you said. Heavy and medium armor classes have pretty heavy DPS, plus they can bunker/tank.. On the other hand, light armor classes (especially E) don’t have the damage output to justify light armor.
My point is every class can’t tank while every class can DPS alomost at par. It doesn’t make a ton of sense.
Bunker is not a role. How is this not sinking in. Therefore any classes ability to bunker or not to bunker is meaningless in this debate.
I disagree that bunker is not a role. Perhaps by default but melee serve as bunkers. There’d be a lof of the light armor classes that would be unplayable in harder settings.
The problem is they WANT it so that it takes skill. This is part good and part bad, its nearly impossible to use some skills such as Blink and LF to their full effect when you are in the middle of a fight and in need of defense.
They should simply change them. Make it so they work like Rocket Jump. You press it and you go max skill distance in the direction you are looking in.
I don’t know that i agree that it’s skill. If max range is so far off that it has to do with skill, your attack will miss anyway. isn’t that ample punishment for bad skill?
I think this is more of a control issue, and mouses (or is it mice?) can be tempermental
Yeah, +1.
I miss the mark ground targetting quite a bit because of this if I overshoot by a hair. Love the idea.
Bunker isn’t a role. Just because you can spec for this play style doesn’t make it a role. Healing and Tanking are both part of support. Every class has the ability to be specced for support, dps and control. This is a fact. The problem is that neither support nor control are good for anything and so aren’t worth it.
Bunker is pretty much the same as Tank. In terms of other MMO games Tank is pretty much a bunker, take low damage and have high survivability while doing a little damage. The biggest problem is that certain support builds are FAR superior than support builds of other classes, same goes for healing builds and control builds. The only build that is really constant across all the classes is DPS and even then some classes are far superior at it.
You’re still failing to understand. Tank is Support or Control. Healing is Support. Therefore if a class can build well as a bunker they are building to Support. If a class can build well to healing they are building to Support.
DPS, Support, Control. Every class can spec to each of these. Are they all the same? No, of course not, and they shouldn’t be. They should play these roles different and have different strengths and weaknesses within how they build to these roles.
Ultimately, though, it still doesn’t matter because Support and Control are trash and DPS is king.
I take a little issue with what you said. Heavy and medium armor classes have pretty heavy DPS, plus they can bunker/tank.. On the other hand, light armor classes (especially E) don’t have the damage output to justify light armor.
My point is every class can’t tank while every class can DPS alomost at par. It doesn’t make a ton of sense.
+1 for trait redesign.
Nowhere is the trait system as flawed as it is for Elemantalists. They are arguably the worst class in the game. The attunement system is further stiffled by traits. If your lucky you’ll have 2 strong attunements. Lets face it, they basically force you into earth and fire.
earth- beacuse you need more survivability due to the lackluster damage.
fire- because you need damage to increase your survivability.
Traits are made further useless by the fact that you can’t even weapon swap.
That was an awesome post.
I’ll add that turret users should use skill 2 as much as possible. Target the head. The skill must be targeted to work. That will remove his buffs and make his HP drop dramaticly when stacked.
Less AFKers would be nice too but can’t really do much about that.
None, it should just have better scaling so a group for at least 40 can do it. If they were to make content like this instanced then it should be harder.
Sounds to me like you want it scaled down as it is in the open world. That would be easier.
BTW I want easier. Feel free to give reasons why too
