I had to walk up hill both ways, in the snow, barefoot… Oh never mind, I just can’t muster enough sarcasm to respond to this topic appropriately.
That shows a large lack of understanding. We already know that for mounts, you need more than a skin to purchase in the gem store for them to work ingame. Anet would have to charge phenomenal amounts just to cover the dev costs for mounts.
Eh? we already have a Broom, a Flying Carpet, and a tunneler, what’s the big deal?
Because the broom is a tiny little stick and the carpet is a tiny, flat rug. I’m assuming people who are asking for mounts are asking for FULL SIZED animals to ride like horses or other FULL SIZED animals from around Tyria?
Since players would not be able to use them in combat, it not like there would be a mounted cavalry charging Jormag or something, I am not grasping your problem.
I mean, in reality, they could put in a Motorcycle of Charr design, which I am sure would be a popular seller, to get the ball rolling, then, they re-skin that bike, with some other pattern, maybe give it an Asura design, and make a bit more money, as people squee over it. Like they did for the Wings.
If that makes them some good money, they could toss in some other designs that would be good sellers.
It’s not like anyone is going to get hurt if someone else buys a cosmetic mount, so let people get their kicks to have their fancy mounts, maybe Anet could make some money, and like so many other things, we can give it a few months and the novelty will die away and people will stop asking for ‘mounts’
I am sure there would always be that guy that would pull out their Mount and charge Shatter or something, but, it’s no different then say people transforming into a giant snowballs, or dropping Bobble head laboratories, let people have their fun, they let you have your fun your way, allow them the same.
If some people are just too over sensitive, I guess Anet could put in some “Hide Mounts” graphic option for those people who just can’t handle it, but, even that should not be that much work.
(edited by STIHL.2489)
You’re not making any sense. I’m saying that if they added mounts that they specifically made to move faster than we do running, then the mounts wouldn’t be purely cosmetic.
You are suggesting they put in some stupid store item I need to buy to maintain optimal run speed? No thanks.
That shows a large lack of understanding. We already know that for mounts, you need more than a skin to purchase in the gem store for them to work ingame. Anet would have to charge phenomenal amounts just to cover the dev costs for mounts.
Eh? we already have a Broom, a Flying Carpet, and a tunneler, what’s the big deal?
A speed boost is temporary. Given a choice, I’d rather have a one-time purchase of a mount for always rather than a speed boost I have to keep buying. And if they made the mounts run faster than we already do, their use would be more than cosmetic.
We can already run faster then horses, as such a mount in GW2 is Purely Cosmetic.
There’s nothing wrong with a game having mounts so people can get around faster. Overall, they appear to be very popular in the MMOs that have them. For whatever reason, GW2 decided not to have them. Maybe they just wanted to be different. Maybe they didn’t want to do the work of making them and sustaining them. Maybe they thought players would think the map waypoint system would be way cooler or more convenient.
Overall, I think the waypoint system is more convenient. But on maps where they’ve – chosen not to have very many – that’s when I think a mount system would be more convenient since I can get out my mount anywhere.
I seriously doubt, however, that the non-mount system will be changed. I think they’d make a killing in the gem store with them, but then they’d also have to deal with an entirely new system they’ve never had before, so I don’t think it will happen.
I’m going to respond to this directly, with something I already said.
I don’t have any issues with mounts.
We already have: a Magic Carpet mount, a Flying Broom mount, and a Tunneling Drill mount.
Now, before anyone says anything about how those are not “mounts” we as players can already outrun Moa’s Giant Dogs, Wolves, Deers, Panthers, Lions, and all manner of animals that would be faster then horses, any animal we could use as a mount in GW2 would in fact run slower then we can, so Mounts would purely exist for cosmetic purposes, assuming they did not in fact slow us down.
With that understood, I could see other kinds of fun mounts, like maybe a Miniature Tricycle, Pogo Stick, an Asura style “Hoverboard”, or a Charr Gear Bike. There is a whole realm of ideas for cosmetic Mounts in GW2. Including, for those that would want it, the iconic majestic stallion, perhaps made of fire or even as a steam creature, that leaves flaming hoof prints. But regardless of what mount we had, in the end, we would be able to outrun it on our own two feet, because we can outrun everything else.
However, I think the real reason why we don’t have legions of cosmetic mounts, as collectible and available as mini’s, is because no one was really into them, or Anet would have made more of them.
Now if all you need is a Movement Increase, they sell, Speed Boots which will do what you need.
Mounts are purely a cosmetic thing.
They have never provided refunds (with a tiny number of exceptions for when there was a specific price error on their part).
I heard they gave refunds when they changed the price of commander tags.
Yes, we indeed have had complaints about this issue. I’m glad its never bothered you, doesn’t mean it doesn’t happen. Classic “I haven’t seen it, therefore it doesn’t exist” syndrome.
Pretty much, yah,What do you want me to say? I haven’t had any issues with it, so I can’t relate that it’s a problem, that’s just life.
The opposition is pretty easy to see actually. You have a developer that can’t deliver on Legendary weapons. You must see how pushing for mounts is less sensible.
Two Words: Gem Store
Indeed. it should be a relatively easy way for Anet to pick up a good deal of easy cash. Look at the glider skins, for crying out loud.
I agree with you, but, as it stands, it seems that players are simply not that into Cosmetic Mounts, or Anet would have made more of them. I can say I was not a fan of their selection, so that could have been the issue, more then simply people were not into them. I for one would be willing to shell out the 800 gems for something that looked cool, like one of those War Dogs (The giant glowing Rock Dogs), as a mount, or some kind of motorcycle.
Especially if they made it so I could dye my mount as well, like I could a glider. Oh, I’d lose a good half my pay check right there, unfortunately.
It’s one I almost always run into. I just…don’t enjoy staring at some creature’s rump.
If the mounts are Cosmetic, this is a non-issue, You don’t need to get them if youdon’t want them.
Hell, we have issues with people using tonics and intentionally trolling people by stacking on event NPCs and such. I can only imagine what they’d do if you gave them mounts to do that kitten with.
We do? I have haven’t had this happen, simply because we Auto-target NPC’s, with the F to talk ability as opposed to needing to click on them, Moto being a prime example of an NPC that no one saw till the event was over. LOL.
The opposition is pretty easy to see actually. You have a developer that can’t deliver on Legendary weapons. You must see how pushing for mounts is less sensible.
Two Words: Gem Store
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
I am all for Cosmetic Mounts. Add in a few dozen of them. I always thought the Broom was cool, but, not cool enough to pay the asking price, LOL. However, if they made something like Steampunk Bike, I could so see myself buying that, just to make running look cool.
However, as long as all you “Pro-Mount” people understand they would be purely cosmetic, we all cool.
Or just make them viewable on the player’s client only as a cosmetic option. They get their mounts and we don’t have to see it nor are negatively impacted by the additional resources it would take to render them.
Due to Rising Player Population Mounts have been Hidden
LOL.
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
I am all for Cosmetic Mounts. Add in a few dozen of them. I always thought the Broom was cool, but, not cool enough to pay the asking price, LOL. However, if they made something like Steampunk Bike, I could so see myself buying that, just to make running look cool.
However, as long as all you “Pro-Mount” people understand they would be purely cosmetic, we all cool.
I don’t have any issues with mounts.
We already have: a Magic Carpet mount, a Flying Broom mount, and a Tunneling Drill mount.
Now, before anyone says anything about how those are not “mounts” we as players can already outrun Moa’s Giant Dogs, Wolves, Deers, Panthers, Lions, and all manner of animals that would be faster then horses, any animal we could use as a mount in GW2 would in fact run slower then we can, so Mounts would purely exist for cosmetic purposes, assuming they did not in fact slow us down.
With that understood, I could see other kinds of fun mounts, like maybe a Miniature Tricycle, Pogo Stick, an Asura style “Hoverboard”, or a Charr Gear Bike. There is a whole realm of ideas for cosmetic Mounts in GW2. Including, for those that would want it, the iconic majestic stallion, perhaps made of fire or even as a steam creature, that leaves flaming hoof prints. But regardless of what mount we had, in the end, we would be able to outrun it on our own two feet, because we can outrun everything else.
However, I think the real reason why we don’t have legions of cosmetic mounts, as collectible and available as mini’s, is because no one was really into them, or Anet would have made more of them.
Well since experience cannot be gained in WvW, I guess EotM will be a dead map unless there are queues.
No.
We don’t get exp anymore BUT now we get one tome for every WvW rank! In other words, people who used to level alts in EotM can grind levels for them on their mains. I only played for about an hour but I got 8 Tomes total including the ones from daily keep and reward track. Today’s patch was a great improvement for EotM, actually. Mains grinding tomes for alts means less uplevels in EotM.
Yah! Even less incentive to play WvW!
See you there on the maps, gonna log in my Necro and see how much damage I can do.
Well maybe now with the combined servers, we shall see how things go with Spawn Camping. As it see, spawn camping is only the byproduct of vastly superior numbers, with that fixed, or changed, the issue of Spawn Camping might totally go away.
We shall see.
larger groups should always have the advantage over smaller ones, and part of that advantage is they can tend to their own better, which means they raise their fallen, and tend their downed.
There is nothing wrong with the current system.
Spawn Camping. It’s viable, only because it takes two sides to allow this to happen. I mean, there are 4 Border Lands, and 3 points of access for 3 of them, 2 points for one. that 11 Points of access, there is no way an opponent could cover all of them. So if a side opts to let their opponent spawn camp them, that it their choice.
It’s effect is only a sign of vastly superior numbers at the moment. Once the numbers on the opposing side die down, the whole game can change and the other side can get spawn camped. It’s all a matter of numbers and coverage.
I personally, only entertained a Spawn Camp for Mist Invader Daily, because setting up a AC and a Treb to attack people Spawn Camping, was a n easy way to get 3 kills, then I jumped BL’s and went back top flipping camps and towers in other places. Often if they have the numbers to spawn camp, that means everyone is stacking on one BL, leaving the others light and open.
It’s only a good tactic, for the people willing to let it be used against them.
I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?
Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.
LOL, Yah, in light of what Anet already did, I gotta agree it was a bad move to use the analogy he did.
And it was a bad decision. They acknowledged it and are reverting it…
This is news to me. Where did they say they are reverting it?
Do you understand my points about eotm?
Well, since EotM was intended to be nothing but a means to pass time while waiting on a WvW Que to pass, and it had the adverse effect of pulling WvW players away from actual WvW, if you were trying to make a point about a company admitting a mistake, I think, you are on the wrong side of this discussion.
Well, I would like to add some new things to this topic. Sometimes, a skin is better suited for a player then what a Legendary has to offer them.
Case in point, when I started playing this game, I looked at skins and legendary weapons, I wager like everyone else. But, the one thing that really caught my attention was the Greatsaw Greatsword Skin, and, as you see by my username, it’s pretty obvious why. However, it had a hefty 3500 gold price tag when I started playing this game.
But no other skin, caught my attention like that one did. For some reason, and I am not going to question good fortune, but the price dropped on that skin, and I liquidated everything I had in stock to buy it. I can honestly say, I am happy with it, and I don’t see myself needing to quest after another skin like it, to say, “I got what I wanted” would be apt.
Not everyone is attracted to the same things, for some, they want something else, more they then want a legendary, that skin was what I wanted above all other skins, I am sure other players view other skins the same way.
It doesn’t say anything good about a company that has an official forum, yet their staff is more active in interacting with their player base and clients on some third party platform.
It pretty much tells everyone that opted to post this from that we would have been better off posting Reddit instead.
I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?
Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.
LOL, Yah, in light of what Anet already did, I gotta agree it was a bad move to use the analogy he did.
And it was a bad decision. They acknowledged it and are reverting it…
This is news to me. Where did they say they are reverting it?
Oh, duh, now i feel stupid. I somehow missed that op was asking for full functionality for raids only. On that point i agree, if raiders want it they should pay as much as everyone else. And i don’t even get why they’d ask for it being free for them instead of asking for command tag to be a requirement – they most certainly seem to have no problems with requiring costly gear.
Total Respect for you man!
Prices change, that’s nothing new.
If Anet wants to change the price for a Tag across the board, that is one thing.
But I stand by what I said.
Here is how I see it.
Every WvW player that wanted the features that came with the Commander Tag had to pay the gold to get it, as such, Every PvE player that wants the features that comes with a Commander Tag can pay the gold to get it.
It’s that simple.
Now, if you feel that it is fine to shaft WvW players by forcing them to pay for a feature that is given to PvE players get for free, well the forums won’t allow me to express what I think of the people that would advocate that, but I will say this.. We Shall NEVER agree.
Note: Legendary weapons should have 4 dye channels.
That would be pretty cool, if Legendary Weapons could be Dyed.
Personally, I think it’s a waste that we can’t dye or weapons, back items, or breathers.
I feel it sad that we apparently live now in a world where people, when faced with a problem, would rather have others share it and be equally miserable, than see it solved.
As I see it, It’s unjust to make one group pay 300 gold for something that is then given away for free to another group.
As it stands right now, and while you may not like it, the only fair solution is for everyone to pay equally for the same features, if you have another solution that fair to everyone, I am willing to listen to it.
I would like the Following:
Dancing Volume 2: Either a book like the original, or maybe just sell independent dance moves, so I could do something like /Dance2 and it would swap to a secondary dance option, as opposed to the main one.
I would also like to be maybe some custom body styles for the Complete Makeover Kit, since there are other custom options, I think it would be cool to be able to pick a few custom body styles as well.
Well, I can’t say I have ever been thrilled by Legendary Weapons to Start with, they look “Nice” but nowhere near nice enough to justify the effort it takes to make one.
The HoT axe was about the only one that I sorta liked, but, I just didn’t like the HoT Maps, and Events, and I play for Fun, and simply put, I was not going to do content I don’t enjoy simply for some game bauble.
I can’t say I feel like I am missing out on anything by not having a legendary either, if they ever made one that I thought looked really attractive and did not involve doing content I don’t like, I’d look into it. Otherwise, not my idea of a fun way to use my time in a game.
I’be got other things to do.
I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?
Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.
LOL, Yah, in light of what Anet already did, I gotta agree it was a bad move to use the analogy he did.
Removing EOTM is not going to help. If players wanted to be in the other maps, they would be. Removing EOTM means those people playing it would simply stop playing it. There is no reason to assume they’re automatically going to go play in the other maps instead.
Given that EotM was put in as a pointless past time for WvW players waiting on Que. There is a solid expectation that at least a portion of them will return to playing WvW if EotM is removed.
Here is how I see it.
Every WvW player that wanted the features that came with the Commander Tag had to pay the gold to get it, as such, Every PvE player that wants the features that comes with a Commander Tag can pay the gold to get it.
It’s that simple.
The devs will fix wvw population issues and we will be ok, no need to take aggressions out on a superior wvw game mode design like eotm and its players.
If EotM is the better game mode, lets get rid of WvW and merge them.. I’ve already posted my piece on how that will end.
Ok, looked at the image. Yah, ok, admit it, you just want more skins that show off a characters bouncy backside.
Not that I think that is a bad thing..
I don’t get why people would wanna watch people playing games on youtube in the first place….wouldn’t it be a better way to spend your time to actually play the game instead of watching a video of some one else playing the game.
Good question.
Personally, I will watch video guides or a walk-through on zones and puzzles, which I find very, very helpful. Sometimes, when it comes to a new meta build, I’ll watch a video on how to use it effectively, because sometimes watching it in action is better then trying to read a description of how it works and trying to just figure it out.
Since I enjoy levity in life, I’ll also watch a video if it’s funny, like the GW2 dance video, or the K-Train vid, those are win.
But, I don’t see the point in watching someone play, just to watch them play, I don’t get that, and especially if it’s nothing more then a “chest thumping” video, I don’t get the attraction as to why anyone would want to watch that kind of video.
I am assuming this is the way the community wanted the game to turn, I really want to know other peoples opinions on the current ‘meta’.. Are people happy with this?
I’m fine with it, if someone wants to play a bunker build, let them.
It’s PvP, that means it’s on YOU to adapt to your opponent to find ways to overcome.
The hard truth is, like I and some others have said. EoTM was created as a overflow service for WvW.
I was not around during it’s creation, but this is what I have heard as well, so obviously it has pulled WvW players away from WvW to play that mode. Given it’s easy rewards, and fast K-Train atmosphere, it’s no surprise that any one on a dead server, or a server getting rolled, would find EotM a more attractive alternative to playing on their home server.
So at least in part, EotM has directly been contributing to the decline in players on the WvW borderlands, as it’s a more attractive and more rewarding game mode, especially in current times, with some of the most painful lop sided math-ups this week, so it’s easy to see how EotM could become a much more preferred option of play if your server is loosing it’s current match up.
However, that just means, what everyone has been saying. EotM is contributing to the decline of WvW. And while it may not be the only reason people are not playing WvW, it is a reason why at least some people are not playing WvW anymore.
I don’t think that is a raid portal, look at how high up it is, and how big it is. That looks like a portal for something ginormous to go though, like a dragon or air ship.
I don’t get why the need to try and get people to do something they don’t want to do, and I can’t say I like swap, but, I mean, if you really want to fix the constant swamp runs, re-adjust fractals so that the higher you go, it does not become this huge HP slog fest.
Make it so that Instabilities, and other types of effects are what add the challenge, as opposed to to just giving the mobs more HP.
I think that would resolve the Fractals of the Swamps, quite nicely.
I think you said it yourself there. Many people don’t like to run swamp but there’s no incentive to do anything else as it’s the most rewarding. Adding rewards to the other fractals would bring in diversity.
I do agree that there should be more fractals but the core problem is still there. People will always take the path of least resistance if it’s as rewarding as the harder stuff.
Well, no, it’s not simply a matter of being a blanket issue of being the most rewarding it’s more an issue of it being the most rewarding for effort spent to complete it.
Case in point, You can get more loot from 63 (Volcanic) then you can from 67 (Swamp), due to the mobs dropping loot, and the Magnificent Chest you get for the Shaman. It’s just the extra loot is not enough to make it worth putting in the extra time and effort to complete it the fractal.
What’s even worse, is fractals like Cliffside, where there is no intermittent rewards, just this one long, reward-less plod to the boss.
It takes a lot to even want to endure that.
I just liquidated all my stuff to buy one, saw that skin when I started last year, and wanted it since. It just fell into my Price Range.. and BAM! MINE! MINE! MINE!
I don’t care it’s value. I just wanted this skin. and every character I have that can use a GreatSword, suddenly will!
If those people running around in eotm would be interested in real wvw, they would have already been there.
This is not true. Some people like WvW and even enjoy it, they are just on a dead server, or due to some chaos in the match up are getting rolled pretty hard this week, and EotM is the path of least resistance for getting a Dailies done, and getting Loot and Ranks.
For some people that don’t even like EotM, but will do it, because it offers better rewards then WvW.
I don’t get why the need to try and get people to do something they don’t want to do, and I can’t say I like swap, but, I mean, if you really want to fix the constant swamp runs, re-adjust fractals so that the higher you go, it does not become this huge HP slog fest.
Make it so that Instabilities, and other types of effects are what add the challenge, as opposed to to just giving the mobs more HP.
I think that would resolve the Fractals of the Swamps, quite nicely.
Sadly this is not really an option
Play for fun. Really, I used to care about the numbers and what have you, but, WvW becomes so much easier when you don’t think about it. The loot is an atrocity, so if you are not having fun, not to sound cliche’ but, let it go.
They also have nothing to do with whether the raid demographic can help to sustain this MMO. That’s what I’ve been debating (and I thought you were, also)
My point was only to question if raids would be good for this game. Honestly, given the many deliberate moves by proponents of raids to misrepresent and even outright lie about other players, not even counting the personal insults, and malicious assumptions, during what should be a polite discussion, I can honestly say, that raids are not good for the community, for some reason they really bring out the worst in some people. Now I would love to believe that is was isolated, but, it’s really an ongoing and widespread epidemic though this and it’s sister topic.
I don’t think there is anything further to gain in this discussion, at least not for me. Some of the posters here have truly cemented why GW2 was much better off without raids, buy the actions and direction they took to defend them.
I’ve said my bit. If you want to disagree with me, that’s fine. But I’ve wasted enough time trying to have a discussion while slogging in this cesspool of of a topic. I’m out.
WoW has raids and GW2 didn’t have raids, and WoW lost people so clearly this is because people were driven away by raids.
I never said this. This is a direct lie about me and my stand.
I said players left a game with raids, I never said they were driven away by raids. I want an apology, and if you want to continue this discussion, I expect you to respect me and what I am saying.
The proof given was relevant to the quotes at hand, you don’t like it fine but don’t you dare accuse me of being off topic when it was relevant to the topic at hand.
No it wasn’t. The Original Quote was about Raids. As such, it does not move from that. It does not become PvP, because someone made a passing comment that PvP league was as effective as the Raids in Retaining People. Which you said was better then Silverwastes.
Now, to follow that, you still need to go all the way back to the Original quote, which was about Raids, You do not get to stop half way up the line, at the PvP one. So when I asked for Proof, you needed to Provide Proof that PvP League and Raids pertained to player retention. Which would have kept your post on Topic. Which again, you failed to do.
So do you have anything of worth to add to this discussion about Raids?
You respond to my question with a Question?
Well, when you have an answer, I’ll be glad to listen to it.
Nice to see you only read the first sentence. Perhaps read the rest.
The rest of your post did nothing to address the actual question either. So, not to be rude, but when you can answer the question, I’ll listen.
So, it’s that way.
I ask a question, you answer it. It’s the way every discussion goes.
The only time this becomes a problem, is if you can’t actually answer the question.
Oh, wait, I can post numbers. At one point, there was the by now well-known post about WoW raids (back before LFR) being utilized by ~5% of the population. At least that’s the number I see raid haters post a lot. WOW’s high-water mark was 12M. 12M x .05 = 600,000 players. Subs are $15 per. $9M a month. Subtract half of that for reasons, like not all players paid the full sub (I’m being generous). $4.5M ultra-conservative estimate. That definitely helped sustain the game (remember, “helped” means “contributed to,” not, “was the mainstay of.”)
So, you got any numbers whatsoever to back up your assertion?
Numbers? Oh ok, I have over 6 million copies of this game sold, before it had raids in it, and the fact that WoW Lost 4 Million Subscribers during the time when GW2 launched.
That means, people, by the millions would gladly leave a game with Raids, to play a game without them.
Do you have anything even remotely close to that?
Good god correlation=/= causation, what even is this ridiculousness of an attempt to try to even resemble an actual point?
As already pointed out, RisingDusk has stated that raids have helped player retention, what else do you kittening need?
LOL, if those kinds of numbers supported your stand, you would be clinging to them like a child to a spit covered blanket, you know it too.
You cling to someone who made it clear they do not speak for Anet, and yet ignore cold hard fiscal facts.
As already pointed out, RisingDusk has stated that raids have helped player retention, what else do you kittening need?
Proof.
Got any?
You are taking two different topics into account so let me simplify this for you.
Let me clear this up for you, They were talking about raids, this topic is about raids, if you wanted to start discussing PvP, this is the wrong topic.
So let me simply this for you, If that video is not about Raids, and their direct affect on player retention in this game, it adds absolutely nothing to this topic.
You respond to my question with a Question?
Well, when you have an answer, I’ll be glad to listen to it.
Nice to see you only read the first sentence. Perhaps read the rest.
The rest of your post did nothing to address the actual question either. So, not to be rude, but when you can answer the question, I’ll listen.
So, it’s that way.
I ask a question, you answer it. It’s the way every discussion goes.
The only time this becomes a problem, is if you can’t actually answer the question.
Oh, wait, I can post numbers. At one point, there was the by now well-known post about WoW raids (back before LFR) being utilized by ~5% of the population. At least that’s the number I see raid haters post a lot. WOW’s high-water mark was 12M. 12M x .05 = 600,000 players. Subs are $15 per. $9M a month. Subtract half of that for reasons, like not all players paid the full sub (I’m being generous). $4.5M ultra-conservative estimate. That definitely helped sustain the game (remember, “helped” means “contributed to,” not, “was the mainstay of.”)
So, you got any numbers whatsoever to back up your assertion?
Numbers? Oh ok, I have over 6 million copies of this game sold, before it had raids in it, and the fact that WoW Lost 4 Million Subscribers during the time when GW2 launched.
That means, people, by the millions would gladly leave a game with Raids, to play a game without them.
Do you have anything even remotely close to that?