Showing Posts For STIHL.2489:

So Anet, a couple things about raids.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

First, just get a real party system in place for them, not this squad crap. Several times now, I’ve set up a pug, only for someone to tag up, take control, and kick me

This is painfully sad, but don’t expect anyone here to understand or even respect the fact it was you who showed initiative and started your own group and then got kicked from it.

You can read the other comments, looking for some answers, but I don’t think they will provide you any insight beyond the reality that if you plan to enjoy doing a raid on any level, without the snark and elitism, you gonna have to stick with friends and people you know.

These forums made it clear to me, that when it came to doing raids, It was best to stay with guild/friends only, just not worth the frustration to deal with anyone outside that circle.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I do wonder if a lot of the whiners have even beat vale guard?

I am more wondering why all these elite raiders feel the need and urge to attack other posters for simply expressing their feelings on the matter, which is rather ironic, because it seems that people who raid, are the first to attack all other game modes, and put them down, but if anyone says anything negative about raids, they just can’t let it go.

If someone says “Well kitten this, I’m out” they were not talking to you to start with, they were talking to the OP, you’re not gonna change their mind by calling them names, or insulting them, so… why do it?

Why don’t you instead just talk about your opinion of the change, and just let them express their opinion?

There are two kinds of gamers, salty, and extra salty

Let retaliation damage scale of toughness

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I am kinda benign on if Retaliation should work of toughness. It would be novel to having some means to do damage off your toughness, but it’s not that big a deal, However, it makes no sense that Toughness does not already reduce condition damage, since Toughness is supposed to make you hardier, and this harder to actually hurt, so it should function as a flat across the board damage reduction from all sources.

There are two kinds of gamers, salty, and extra salty

Got Kicked without a Reason

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

When in Rome, do as the Romans do.

Just don’t be a kitten – don’t ask disingenuous, insinuating questions (“Why didn’t you do x [you stoopid scrub]?”) and don’t challenge people you don’t know, because you have no idea how they’re going to respond.
Sometimes people take comments lightly, sometimes they don’t; if you want to minimise unpredictable reactions from strangers, keep your godkitten mouth shut.

I disagree if your to insecure you cannot handle a healthy opinion or criticism then you have no business being online period, how can you handle holding down a job and going out in the world if you cannot handle a comment like that in a game?

Now if your rude about it thats another story, but really if you care about what everyone else thinks then your life will be really hard, its one thing to listen to take criticism as something that might be true about you and another to let everyone else control how you feel.

Do you actually go around in real life blurting out unsolicited advice at your co-workers and random people?

Well no, but when your in a group your also spending not only your time but others peoples time as well, so if for some reason someone is hindering the group then yea id say its fine to give them some healthy advice, also people give advice in the game and forums all the time what is so different when your in a group?

And actually I do give random advice at times in rl and guess what people dont usually get offended because I can do it without sounded like a jerk. Like I said if thats something people find offensive then the issue is with them.

First, since you support giving unsolicited advice, here is some unsolicited advice. If you are in a guild group, and no one else has an issue with how one of their guild mates is playing, then don’t worry about it, if they wanted your advice on how to play, they would ask for it.

Now, let me ask, how does that advice make you feel?

You seem to disagree with all the advice that everyone else has unanimously given on the subject, and it seems you don’t like being told how to act, now, take that feeling, put that in the game, and apply that to being told how to play, and it should become clear why people don’t welcome unsolicited advice.

There is big difference between being offended by advice and disagreeing with it, you missed the point entirely. Like I said, some people just need to grow thicker skin, there are many people out there would prefer to know something they may be doing that is causing problems for themselves or others, yes this is a game setting and if they want to play a certain way thats fine to but people should still be aware of the other ways as well just so they know.

It seems that you are missing the whole issue, you think people get offended or their feelings got hurt by unsolicited advice, nothing could be further from the truth, to hurt someone’s feeling, they need to care what you think of them, and that’s the whole point why no one likes unsolicited advice, they don’t respect that person enough to value their input, hence why they didn’t ask for it to start with.

So, what’s easier to do mid dungeon/fractal, Kick them and hope they can learn the lesson on their own, or waste the time trying to educate them in a polite enough way as to not start some ego kittening contest, that if you wanted their advice, you would have asked.

Actually people are insecure and get offended that’s why they get kicked there aren’t many people who value anyone’s opinions these days abd that’s part of the problem becauze people want to pretend they can do no wrong let’s not pretend it has to do with how well they know thw person, you kids barely listen to your family or friends these days anyways.

And yes advice has worked for plenty of people, just because you have a problem with ir doesnt mean everyone else doe.

LOL “kids”, bet I’m older then you. I had already graduated college, and was working a full time job when EQ came out in 1999.

There are two kinds of gamers, salty, and extra salty

Player Housing? anytime soon?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

One of the issues with player housing I have experianced in other games that have it , is what to do with the houses when the player leaves the game.
You can easily end up with the equivalent of deserted cities full of abandoned houses.
MMO companies are reluctant to take someones house for the same reasons that they dont delete your characters even if you havnt played for many years.

Since it’s instance based, and everyone uses the same port, and section of the map, there would be no sense or feeling of “Abandonment” or Deserted Cities, even if a million people left their homes behind.

As it’s all the same foot print.

There are two kinds of gamers, salty, and extra salty

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Now, I know some people may jump in here and claim that Dailies are meant to push us out of comfort zone and go explore more content

Was this goal? Really? I thought dailies were just designed to get us log in, in the hope that we would buy something from the gem store?

The “Advent Calendar” log in items are for this purpose.

The actual “Dailies” Achievements are meant to spread out the population to make the game look more alive. Without them, you would run into what a lot of MMO’s had in the past where the newbie area had some new players in it and as you got closer to the mid level areas, the population would slowly drop out and the game would feel dead whenever not in town.

Daily “4 Activities in ____” are the reason lot of maps see any serious activity at all outside of new players or people rushing through map completion.

Its not a perfect system, but until Anet gets their kitten together and makes enemies only drop loot that matches their level, it’s really all they have to get people to actually play (not just run node paths) in low level maps.

You know, that would work to make mid level zones very popular to be honest, if mobs dropped gear based on the level of the zone, as opposed to your character (aside from World Boss Chest/Event Chests, Etc) players would farm the heck out of mid level zones for leather and cloth!

There are two kinds of gamers, salty, and extra salty

Got Kicked without a Reason

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

When in Rome, do as the Romans do.

Just don’t be a kitten – don’t ask disingenuous, insinuating questions (“Why didn’t you do x [you stoopid scrub]?”) and don’t challenge people you don’t know, because you have no idea how they’re going to respond.
Sometimes people take comments lightly, sometimes they don’t; if you want to minimise unpredictable reactions from strangers, keep your godkitten mouth shut.

I disagree if your to insecure you cannot handle a healthy opinion or criticism then you have no business being online period, how can you handle holding down a job and going out in the world if you cannot handle a comment like that in a game?

Now if your rude about it thats another story, but really if you care about what everyone else thinks then your life will be really hard, its one thing to listen to take criticism as something that might be true about you and another to let everyone else control how you feel.

Do you actually go around in real life blurting out unsolicited advice at your co-workers and random people?

Well no, but when your in a group your also spending not only your time but others peoples time as well, so if for some reason someone is hindering the group then yea id say its fine to give them some healthy advice, also people give advice in the game and forums all the time what is so different when your in a group?

And actually I do give random advice at times in rl and guess what people dont usually get offended because I can do it without sounded like a jerk. Like I said if thats something people find offensive then the issue is with them.

First, since you support giving unsolicited advice, here is some unsolicited advice. If you are in a guild group, and no one else has an issue with how one of their guild mates is playing, then don’t worry about it, if they wanted your advice on how to play, they would ask for it.

Now, let me ask, how does that advice make you feel?

You seem to disagree with all the advice that everyone else has unanimously given on the subject, and it seems you don’t like being told how to act, now, take that feeling, put that in the game, and apply that to being told how to play, and it should become clear why people don’t welcome unsolicited advice.

There is big difference between being offended by advice and disagreeing with it, you missed the point entirely. Like I said, some people just need to grow thicker skin, there are many people out there would prefer to know something they may be doing that is causing problems for themselves or others, yes this is a game setting and if they want to play a certain way thats fine to but people should still be aware of the other ways as well just so they know.

It seems that you are missing the whole issue, you think people get offended or their feelings got hurt by unsolicited advice, nothing could be further from the truth, to hurt someone’s feeling, they need to care what you think of them, and that’s the whole point why no one likes unsolicited advice, they don’t respect that person enough to value their input, hence why they didn’t ask for it to start with.

So, what’s easier to do mid dungeon/fractal, Kick them and hope they can learn the lesson on their own, or waste the time trying to educate them in a polite enough way as to not start some ego kittening contest, that if you wanted their advice, you would have asked.

There are two kinds of gamers, salty, and extra salty

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Now, I know some people may jump in here and claim that Dailies are meant to push us out of comfort zone and go explore more content

Was this goal? Really? I thought dailies were just designed to get us log in, in the hope that we would buy something from the gem store?

There are two kinds of gamers, salty, and extra salty

Player Housing? anytime soon?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Why is a house in an MMO fun? Do you get XP from vacuuming? Find random coins under the couch cushions? Gain materials from doing yard work?

I honestly don’t see the attraction.

It’s like a guild hall, on a small scale. Right now we have a “Home Instance” and it would be nice to be able to make it look more like Our home, as opposed to section of the map that we can put harvesting nodes into.

The idea of having a home instance is for the same reasons why a player wants various skins they can use, or dyes, or Mini’s ,. They want homes for the same reasons why they buy glider skins and Total Make over kits, or any of the other various hundreds of means to look someway or another.

By the logic you put out, since there is no EXP, Loot, or Coin gained from having a custom look to your character, so why not have every character look the same?

As it stands, I like the idea of player housing. Just maybe some way to make my Home Instance more Mine would be enough.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Now, you say you can level a full mastery track just doing the raid, ok fair counter point, so, I guess the question now is, is it really feasible to gain the 13 million Exp doing just the raid?

The compendiums give a fair amount of exp. Probably about 200-300k per boss kill. The events in between also give exp. For 3 bosses per wing, that’s up to 1.8m exp without boosters. Throw in a booster and that gets bumped up a bit more. Let’s reduce that down to 1.5m exp per week, since the compendiums are from the weekly chest. Works out to just 9 weeks of clearing both wings. A bit longer if you don’t clear Matthias (since some groups can still have trouble with him). Raids have been out since what, November? That’s 6 months or 24+ weeks.

That’s not including the bits and pieces of exp you get for killing other things in the raids, as well as the sub-encounters. You still get a small chunk of exp for killing a boss repeatedly each week, even if the compendium is weekly.

So yes, theoretically possible to max out Leyline solely from raiding. The mastery points are a non-issue, you don’t have to touch adventures to get enough to max out only Gliding.

Thanks for the heads up! Great reply!

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If people haven’t maxed out gliding by now they should reconsider their playstyle. If they are so lazy why bother playing an MMO anyways.

What if they simply do not like the HoT maps? Ever think of that?

For many people that enjoy WvW, or EotM, Mainland Mastery Line was super easy because WvW rewarded Mainland Exp. many of us capped our mastery lines before we even knew what they were about, and some people were just doing mastery lines because we didn’t want to waste the EXP. Now, if game modes like WvW and EotM had rewarded HoT Exp as well then it would have made sense that they also had their HoT mastery Lines done. But for people who enjoy WvW, they would need to stop doing WvW, and go do HoT exclusively to cap their mastery lines.

Now, I get that people who only do PvE may miss this, but for people who do WvW, all the time they are spending grinding some stupid PvE content, is time they are not defending their borders, time they are not contributing to their side to win. It’s one thing to put aside maybe an hour a week right before reset, to go do a bit of PvE content, it’s a whole other thing to demand they put away the time cap a mastery.

Honestly, these kitten responses by PvE players, really make me wish they would bring back WvW map Completion for Legendary Items.

You can get HOT exp by actually doing the raids. This argument seems more theoretical than practical.

It’s not hypothetical at all, because I kittening hate the HOT maps, I honestly really can’t stand them, the only way I got gliding to tier 3, was because it was the new shiny and I was willing suffer though a few maps, hoping that it would somehow stop sucking after a point… it never did, it ended up just sucking more and more with each additional map I unlocked.

Now, you say you can level a full mastery track just doing the raid, ok fair counter point, so, I guess the question now is, is it really feasible to gain the 13 million Exp doing just the raid?

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I think the idea of ‘easy mode’ raids are a bad idea, but I also think that the way raids were implemented were poorly done, they should have been put in with tiers of increasing difficulty, like pretty much every other PvE game mode. But, in the end, it’s Anet’s game, they can do whatever they like.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If people haven’t maxed out gliding by now they should reconsider their playstyle. If they are so lazy why bother playing an MMO anyways.

What if they simply do not like the HoT maps? Ever think of that?

For many people that enjoy WvW, or EotM, Mainland Mastery Line was super easy because WvW rewarded Mainland Exp. many of us capped our mastery lines before we even knew what they were about, and some people were just doing mastery lines because we didn’t want to waste the EXP. Now, if game modes like WvW and EotM had rewarded HoT Exp as well then it would have made sense that they also had their HoT mastery Lines done. But for people who enjoy WvW, they would need to stop doing WvW, and go do HoT exclusively to cap their mastery lines.

Now, I get that people who only do PvE may miss this, but for people who do WvW, all the time they are spending grinding some stupid PvE content, is time they are not defending their borders, time they are not contributing to their side to win. It’s one thing to put aside maybe an hour a week right before reset, to go do a bit of PvE content, it’s a whole other thing to demand they put away the time cap a mastery.

Honestly, these kitten responses by PvE players, really make me wish they would bring back WvW map Completion for Legendary Items.

There are two kinds of gamers, salty, and extra salty

"To Eir! She'll break the fang yet!" [Spoiler]

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

There is a level of Irony in this, that we are talking about Norns, since Eir died in battle, pretty much every Norn wants to go that way.

There are two kinds of gamers, salty, and extra salty

Got Kicked without a Reason

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

When in Rome, do as the Romans do.

Just don’t be a kitten – don’t ask disingenuous, insinuating questions (“Why didn’t you do x [you stoopid scrub]?”) and don’t challenge people you don’t know, because you have no idea how they’re going to respond.
Sometimes people take comments lightly, sometimes they don’t; if you want to minimise unpredictable reactions from strangers, keep your godkitten mouth shut.

I disagree if your to insecure you cannot handle a healthy opinion or criticism then you have no business being online period, how can you handle holding down a job and going out in the world if you cannot handle a comment like that in a game?

Now if your rude about it thats another story, but really if you care about what everyone else thinks then your life will be really hard, its one thing to listen to take criticism as something that might be true about you and another to let everyone else control how you feel.

Do you actually go around in real life blurting out unsolicited advice at your co-workers and random people?

Well no, but when your in a group your also spending not only your time but others peoples time as well, so if for some reason someone is hindering the group then yea id say its fine to give them some healthy advice, also people give advice in the game and forums all the time what is so different when your in a group?

And actually I do give random advice at times in rl and guess what people dont usually get offended because I can do it without sounded like a jerk. Like I said if thats something people find offensive then the issue is with them.

First, since you support giving unsolicited advice, here is some unsolicited advice. If you are in a guild group, and no one else has an issue with how one of their guild mates is playing, then don’t worry about it, if they wanted your advice on how to play, they would ask for it.

Now, let me ask, how does that advice make you feel?

You seem to disagree with all the advice that everyone else has unanimously given on the subject, and it seems you don’t like being told how to act, now, take that feeling, put that in the game, and apply that to being told how to play, and it should become clear why people don’t welcome unsolicited advice.

There are two kinds of gamers, salty, and extra salty

Got Kicked without a Reason

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

When in Rome, do as the Romans do.

Just don’t be a kitten – don’t ask disingenuous, insinuating questions (“Why didn’t you do x [you stoopid scrub]?”) and don’t challenge people you don’t know, because you have no idea how they’re going to respond.
Sometimes people take comments lightly, sometimes they don’t; if you want to minimise unpredictable reactions from strangers, keep your godkitten mouth shut.

I disagree if your to insecure you cannot handle a healthy opinion or criticism then you have no business being online period, how can you handle holding down a job and going out in the world if you cannot handle a comment like that in a game?

Now if your rude about it thats another story, but really if you care about what everyone else thinks then your life will be really hard, its one thing to listen to take criticism as something that might be true about you and another to let everyone else control how you feel.

Do you actually go around in real life blurting out unsolicited advice at your co-workers and random people?

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

For the record, I am cool with this requirement, and totally support it. In fact, they should have done something like this much sooner if you ask me.

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Last of all you seem to forget that people do “git Gud” at any JP whatsoever by failing and restarting it many times. It is not because you don’t like it that every other players do the same as you don’t.

No they don’t. In every case of progressive learning, the way someone can ‘git gud’ or ‘lean to play’ is by progressive practice, IE: you Start with Easy Jumping Puzzles, and work your way up progressively harder ones, as your skill and ability increase from practice. It’s been proven many times over to be one of the most ineffective means to learn anything to be put on a difficult challenge and fail time and time again.

Much in the say way you don’t learn to fly a plan by jumping in the kittenpit and giving it your all, and eventuality learn though enough crashes. You don’t learn to drive by being put on the interstate and learning by crashing. You take progressive steps, you start in easy, safe environments, where failing is not as punitive, and you work your way up to harder things, as skill and ability provide. Some people never obtain the skill to do air-to-air combat in a plane, even after thousands of hours flying. Just as many people have driven for 20 some odd years and still don’t have the skill to race in the Indy 500.

But regardless of that factor, progressive learning is the way to learn something like a JP, you don’t simply jump in and there is this magical effect where if you fail enough times you will win. There is no RNG to victory or learning a skill.

Much in the same way you don’t just try to jump into a conversation using a language you do not know, expecting that after you fail to speak it correctly enough times, you will figure it out. You start slow, learn a few words at a time, work someone who understands you are learning, and eventually you can string a sentence together, but that in no way means you will ever become fluent in that language, some people at best become ‘passingly decent’ or ‘good enough’ to be coherent when they speak it, but never fully fluent.

Regardless of what people think, You don’t learn to swim by jumping into the deep end of the pool.

Life and learning simply do not work way, why anyone falls under the illusion that games do, is beyond me.

Dude you are too focused on irl.

Sorry, it happens when I am forced to live in it.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

and my interest in raiding has now dropped off the bottom of the scale. thanks at least for the heads up… so i can stop worrying about bothering.

If you refuse to finish the gliding mastery line for whatever reason, there are still two other raid wings you can play that don’t require Ley Line Gliding.

Yah, but that is like going out to watch a movie, and knowing you will only ever see 2/3rd’s of it. Spoils the whole thing.

Also, I have to agree with Katz on this one, it’s for the best they did this, it’s better this way to know that it’s never gonna happen. The heads up is appreciated.

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

To elaborate a community population isn’t static, players are constantly entering and leaving and a stable population is achieved when the rate of players entering the community and the rate leaving are equal. When you add an easy mode pretty much any players entering the community will go through the easy mode first and if the easy mode is done badly theb it can turn away players who might of enjoyed the actual raid.

This is all to say that if they wanted to add an easy mode they would have to do it right and that would take time and effort and there is concern that it would cut into development of other raids.

Fair points, but, just for the sake of discussion, lets say, now after the new shiny wore off, the raids in their current state are in decline as far as metrics go, since older veteran players leave, and new players come in, so there this this turn over at the end game level as well, and because of the way the loot is set up, these new players feel pressured to do raids for the loot, but because they are new, and thus not as invested into the game as some 4 year vet, the vast majority of them don’t see the value of putting in all this time and effort just to prep for doing a raid, they came to have fun, not spend their game life grinding to prep to have to have fun, which I might add, was an advertised point of GW2.

This situation unfortunately now puts the metrics of the people doing raids in decline and, thus shows a trend of downward spiral where raids will cease to pull the numbers to justify their continued development.

How would you solve that situation, to build the metrics back up, outside of making an “easy mode” raid?

There are two kinds of gamers, salty, and extra salty

New Race !

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

In fact there is no requirement that they would have to join any of the Main Three organizations, Vigil, Priory, or Whispers, and could be their own thing, not even needing to join any organization, their whole personal story could be all about how they chose to side with the “Outsiders” nothing more.

The Personal Story of the New Race, in no means needs to mirror or mimic the Personal Story of any of the core races.

In fact, I’ll go a step further, there is no requirement that this new race needs to start at level 1, they could auto start at level 60, and their personal story starts there, with only one Act and 3 chapters.

Act 1: Leaving Home to Help the Outsiders fight a Dragon.. that’s it folks!
Chapter 1: getting out of your Home City
Chapter 2: Meeting the Outsider Scum Forging an Alliance with the Outsiders.
Chapter 3: Go to face to a Dragon.

>Headstarts them to level 60.
> People wants revenants headstarted to level 80.
> Arenanet didn’t let that happen.
> Unsurprised poster forget that revenant was this case.
> People wants Revenant to have it own storyline.
> Arenanet didn’t provide either.
> Therefore a paradox is made, that a Revenant existed before Rytlock.

Arenanet will never level-boost an class, race, or anything. They’ll leave it all to start at level one. Meaning that they’ll have to create all the many stories from level 10 to level 80. Why do you think creation of a new race is a major red flag, and distracts arenanet away from trying to expand the overall area for end-game content?

I can understand somewhat skipping some stories, but you must recognize that most of the stories already occured. It wouldn’t make sense for a xenophobic race, like the Tengu, to be suddenly open. They are isolated within their walls for a reason ya’know.

Wow, well, I have no idea why anyone would be under the impression that Reverent would have any kind of personal story, since is a class, and all Personal Stories are race based. Anet put in lore to explain their existence and how they came to be in the Living Story, and really, that’s the most that should be needed to introduce a new class.

Now, personally, I don’t recall anyone I met in game talking about wanting a ‘head start’ to level 80 for the Reverent, what I do remember is people stocking up on tomes, and asking about fast ways to level, as there was an on going joke in the game, that Anet would disable tomes just to force people to play the class from 1 – 80.

As for what Anet will and will not do, that remains to be seen. They can and will do whatever they want, if they want to level boost a class or race, they can and will do it, not to be rude, but unless you are the head of Anet, it’s not your place to say what Anet will or will not “Never Do”

The rest of what you said, was rather funny, because the main reason why I mentioned that they could start at a higher level, is exactly because they would be joining the “world” at a later time, after all the Personal Story/Living Story, events were done. So they would not need a bunch of build up to get to where they are.

Now, I don’t care for the Tengu, I would rather use the Largos, Not only does “Endless Ocean” sound like a great name for an expansion, why they would join the other races is pretty simple OH Look.. Jormag is gonna eat us.. these bipedal plant people killed Zhaitan, laid a beat down on Mordremoth and are now coming here to kill Jormag, let’s join them!

And that would be the sum entirety of their personal story as well.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I have got to ask, but right now, I am bit boggled, do any of you really go out and try to do something that requires some skill, lets use something safe, like juggle 5 balls, and just take those 5 balls, and keep tossing them, till you get it, without any progressive learning, like, starting at learning to toss and catch 1 ball, then 2, then 3, till you finally get to 5? Or do you just stick with doing those 5 balls, no progressive learning, failing until you master it?

Now that may seem silly, because as a species, almost everything anyone has been taught, has been progressive, they learn the basics, and then work their way up as their skill allows.

But do any of you really work top down with difficulty in real life?

If you do, then carry on, Kudos and Respect.

If you don’t.. why would you suggest that method as a means to learn in a game?

this completely misses the mark, though, because you do learn progressively in gw2

first you do open world leveling
then you move into drytop/silverwastes/hot zones
then you move into fractals, maybe dungeons
then you move into raids

it’s not like you just get handed gw2 and anet says “OKAY BRO BEAT THE RAID” and there’s nowhere else to learn how to play

But it does, exactly that.

  • Open world is Tiered from Levels 1 – 80, so you can learn and progress as your own pace.
  • Dungeons have Story modes, and come in varying levels of difficulty.
  • Fractals, pretty straight up, 1 to 100.

But raids, don’t have any build up to them, no progression, there is no “Level 1 to 10” on raids where you have a ladder you can climb and ‘learn to play’ which is available in all other content.

It is quite literally: “OKAY BRO BEAT THE RAID” and there’s nowhere else to learn how to play

There are two kinds of gamers, salty, and extra salty

Making legendarys great again! TBC

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Ok. Here is the problem.

Is a Legendary Weapon/Item, a sign of prestige, or is it a functional advantage?

If it’s a sign of prestige, it does not need any changes, It’s already got a huge larger then life graphic, and feet effects that scream “look at me”

If it’s functional, it needs to be made a heck of a lot less grind, to make it accessible for the population, who will need this stupid item to stay competitive.

Solid points IMO.

If only everything that had any sort of functional advantage was easily accessible to the population. I’m looking at you Permanent Bank Access Contract, Permanent black lion merchant contract, and permanent trading post express contract. However, the above isn’t really my point.

There is no functional advantage to having an instant bank access. You are still as limited as anyone else with what you can put in it, and take from it.

I agree with the OP mainly because there has been so much work put into the game to try to increase build diversity without taking rune/sigil/stat swapping into consideration. They added viper stats, commander stats, changed how conditions work etc. Before it was just berserker. Now for chrono you need some commanders for raids, some assassins for fractals, and a different set for WvW. Thats 3 different sets of ascended armor if you want to be optimal for one class. Then if you want to play ele you have to use scholar runes instead of chrono runes and for Necro you need Viper armor with Thorn runes. Before, it was never like this. Times have changed. If an encounter requires different stats, then people will expect you to have them by switching armor sets. This will happen regardless of weather or not legendary armor or weapons has sigil/rune switching. To me, the ability to swap runes/sigils so I don’t have to carry multiple sets of armor alone would be a nice little perk for spending so much money on skins that are now even starting to look phased out by many of the black lion skins.

Thank you for explaining the Functional Advantage of sigil swapping.

With that put out, Legendary Weapons were never meant to provide a functional advantage, they were meant to be purely for show.

As such, I stand by what I first said:

Either it is a mark of Prestige, in which case it serves it’s purpose just fine as it is. a Lot of work to make, to stop others from doing it, so those with it, can brag they have it.

Or

It Provides a Functional Advantage (or needed Function) and thus should be made reasonably available to the masses.

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I have got to ask, but right now, I am bit boggled, do any of you really go out and try to do something that requires some skill, lets use something safe, like juggle 5 balls, and just take those 5 balls, and keep tossing them, till you get it, without any progressive learning, like, starting at learning to toss and catch 1 ball, then 2, then 3, till you finally get to 5? Or do you just stick with doing those 5 balls, no progressive learning, failing until you master it?

Now that may seem silly, because as a species, almost everything anyone has been taught, has been progressive, they learn the basics, and then work their way up as their skill allows.

But do any of you really work top down with difficulty in real life?

If you do, then carry on, Kudos and Respect.

If you don’t.. why would you suggest that method as a means to learn in a game?

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Nope, doing something wrong a millions times, won’t get you step close to doing it right. Proven fact of life.

You succeed by not failing in the same way each time and learning from each fail. If you consistently fail to the same thing then you are failing to learn.

Well, that will only happen if people aren’t analysing what was causing the failures and just keep on repeating the same mistakes over and over again.

You both seem like smart people, and I bet you have read many forums and thousands of posts, so I have to wonder, how did you both miss that I already addressed all this in the previous post.

Here it is again:

Last of all you seem to forget that people do “git Gud” at any JP whatsoever by failing and restarting it many times. It is not because you don’t like it that every other players do the same as you don’t.

No they don’t. In every case of progressive learning, the way someone can ‘git gud’ or ‘lean to play’ is by progressive practice, IE: you Start with Easy Jumping Puzzles, and work your way up progressively harder ones, as your skill and ability increase from practice. It’s been proven many times over to be one of the most ineffective means to learn anything to be put on a difficult challenge and fail time and time again.

Much in the say way you don’t learn to fly a plan by jumping in the kittenpit and giving it your all, and eventuality learn though enough crashes. You don’t learn to drive by being put on the interstate and learning by crashing. You take progressive steps, you start in easy, safe environments, where failing is not as punitive, and you work your way up to harder things, as skill and ability provide. Some people never obtain the skill to do air-to-air combat in a plane, even after thousands of hours flying. Just as many people have driven for 20 some odd years and still don’t have the skill to race in the Indy 500.

But regardless of that factor, progressive learning is the way to learn something like a JP, you don’t simply jump in and there is this magical effect where if you fail enough times you will win. There is no RNG to victory or learning a skill.

Much in the same way you don’t just try to jump into a conversation using a language you do not know, expecting that after you fail to speak it correctly enough times, you will figure it out. You start slow, learn a few words at a time, work someone who understands you are learning, and eventually you can string a sentence together, but that in no way means you will ever become fluent in that language, some people at best become ‘passingly decent’ or ‘good enough’ to be coherent when they speak it, but never fully fluent.

Regardless of what people think, You don’t learn to swim by jumping into the deep end of the pool.

Life and learning simply do not work way, why anyone falls under the illusion that games do, is beyond me.

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

But regardless of that factor, progressive learning is the way to learn something like a JP, you don’t simply jump in and there is this magical effect where if you fail enough times you will win. There is no RNG to victory or learning a skill.

there is, it’s called practice

Nope, doing something wrong a millions times, won’t get you step close to doing it right. Proven fact of life.

There are two kinds of gamers, salty, and extra salty

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Last of all you seem to forget that people do “git Gud” at any JP whatsoever by failing and restarting it many times. It is not because you don’t like it that every other players do the same as you don’t.

No they don’t. In every case of progressive learning, the way someone can ‘git gud’ or ‘lean to play’ is by progressive practice, IE: you Start with Easy Jumping Puzzles, and work your way up progressively harder ones, as your skill and ability increase from practice. It’s been proven many times over to be one of the most ineffective means to learn anything to be put on a difficult challenge and fail time and time again.

Much in the say way you don’t learn to fly a plan by jumping in the kittenpit and giving it your all, and eventuality learn though enough crashes. You don’t learn to drive by being put on the interstate and learning by crashing. You take progressive steps, you start in easy, safe environments, where failing is not as punitive, and you work your way up to harder things, as skill and ability provide. Some people never obtain the skill to do air-to-air combat in a plane, even after thousands of hours flying. Just as many people have driven for 20 some odd years and still don’t have the skill to race in the Indy 500.

But regardless of that factor, progressive learning is the way to learn something like a JP, you don’t simply jump in and there is this magical effect where if you fail enough times you will win. There is no RNG to victory or learning a skill.

Much in the same way you don’t just try to jump into a conversation using a language you do not know, expecting that after you fail to speak it correctly enough times, you will figure it out. You start slow, learn a few words at a time, work someone who understands you are learning, and eventually you can string a sentence together, but that in no way means you will ever become fluent in that language, some people at best become ‘passingly decent’ or ‘good enough’ to be coherent when they speak it, but never fully fluent.

Regardless of what people think, You don’t learn to swim by jumping into the deep end of the pool.

Life and learning simply do not work way, why anyone falls under the illusion that games do, is beyond me.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Making legendarys great again! TBC

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Ok. Here is the problem.

Is a Legendary Weapon/Item, a sign of prestige, or is it a functional advantage?

If it’s a sign of prestige, it does not need any changes, It’s already got a huge larger then life graphic, and feet effects that scream “look at me”

If it’s functional, it needs to be made a heck of a lot less grind, to make it accessible for the population, who will need this stupid item to stay competitive.

There are two kinds of gamers, salty, and extra salty

NCsoft's Earnings Report 1Q16

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I’m not really surprised HOT underperformed, there was a boatload of negative publicity before launch, a lot of which was the fault of whoever made the decision not to include a character slot, and also whoever made the dungeon nerf decision. Those decisions together (along with some others) definitely hurt HoT sales.

While I am inclined to agree with that those decisions hurt the sale of HoT, far more then say, putting Legendary Weapons on hold, the real question here is, Is this something NCsoft would concern themselves with when looking at the sales reports

Long discussion made short, when NC Soft said “Lesson Learnt” what lesson were they talking about?

Was it perhaps that they invested too much funds into HOT, Was it perhaps they waited too long to launch an Expansion? Perhaps a combo of the two?

I don’t really care what lesson NcSoft learned. I’m far more interested in learning what lessons Anet learned. And from what I can glean (which is little enough) there’s every chance the next expansion won’t be HoT-like.

But it is a question that we should consider, if for no other reason, then to wonder if the same kinds of funds and resources will allocated to the new expansion, or will it end up a cheap rush job, because a lesson was learned?

There are two kinds of gamers, salty, and extra salty

GvGvG - Competitive WvW Format

in WvW

Posted by: STIHL.2489

STIHL.2489

The First thing that came to my mind reading this was:

This idea sounds like a smaller scale EotM

But that aside, My personal take on this, for many guilds, it’s hard enough to schedule Dual/Fight nights for 10 people, do a raid, set up a PvP tournament, or even do guild missions, none of which take a 3 hour investment.

To expect a guild to be able to set aside the majority of their members, or at least enough to fill a borderland, for a WvW Match, and do so in a time frame that coincided with 2 other guilds. I don’t see that happening.

Maybe, since you are already putty much putting out GvG EotM, Maybe if we just have named maps for EotM (Like we do for WvW) that players can join, like say, 4 base EotM Instances, that guilds/players can directly join and duke it out for 3 hours.

IE:
EotM: Server – Apples to Apples (Red/Green/Blue)
EotM Server – Dolyak Brigade (Red/Green/Blue)
EotM Server – Wander Lost (Red/Green/Blue)
EotM Server – Feel the Roar (Red/Green/Blue)

And that would allow guilds/players to have more controlled timed matches if they wanted to. Less Week Long Saga, More Direct Reward, More sense of being in control of the victory.

As for Glicko Score, Hang it.

There are two kinds of gamers, salty, and extra salty

NCsoft's Earnings Report 1Q16

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I’m not really surprised HOT underperformed, there was a boatload of negative publicity before launch, a lot of which was the fault of whoever made the decision not to include a character slot, and also whoever made the dungeon nerf decision. Those decisions together (along with some others) definitely hurt HoT sales.

While I am inclined to agree with that those decisions hurt the sale of HoT, far more then say, putting Legendary Weapons on hold, the real question here is, Is this something NCsoft would concern themselves with when looking at the sales reports

Long discussion made short, when NC Soft said “Lesson Learnt” what lesson were they talking about?

Was it perhaps that they invested too much funds into HOT, Was it perhaps they waited too long to launch an Expansion? Perhaps a combo of the two?

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

You end up with being 12 short of 150 AR, if you use +5 AR Infusions as opposed to the +7’s in your accessories slots.

You’re counting only accessory slots. Do not forget about armor and weapons – those bring the difference up to 28 points.

Oh they made that kind of mistake huh? then I would suggest an Infusion Extraction Device , which costs 24 silver, pull the Infusions, and replace with +7’s.

The 70 Extra Ability points, that gets split 2 to 3 different ways, can’t be that game breaking to your build.

You’re completely missing the point. At current prices, versatile mighty infusions cost around 324 gold to make each, or around 1,944 gold for enough to fill out your armor alone. People have made these before HoT so that they could do fractals and get the +5 stats at the same time. Imagine spending that much gold only to find out that they are completely useless and to get a reply just to change them out with +7 infusions.

Wow, those infusions are 324 gold each? For all 14 of them? That’s 4536 gold for the whole set, Armor/Accessories.

But ya know, if you wanted to keep them, you could buy straight up +15’s, which are only around 245 gold to make, and since you only need 5 of them, that’s 1225 gold, and you will have a 145 AR base, add in Mistlock, and you are at an even 150.

If you can invest 4,500 Gold for the Versatile Infusions, you can invests 1225 more and be done.

Added: Even if you went to the 16’s, for whatever needed reason, that’s only 490 gold to make, or 2450 for whole set, just a tad over half what you say the versatile infusions cost, and you would have a standing 150 AR, without Mistlock

But either way you slice it, it’s still not Millions of Gold. In fact, it’s cheaper to accommodate them then it was to put them in. .

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

You end up with being 12 short of 150 AR, if you use +5 AR Infusions as opposed to the +7’s in your accessories slots.

You’re counting only accessory slots. Do not forget about armor and weapons – those bring the difference up to 28 points.

Oh they made that kind of mistake huh? then I would suggest an Infusion Extraction Device , which costs 24 silver, pull the Infusions, and replace with +7’s.

The 70 Extra Ability points, that gets split 2 to 3 different ways, can’t be that game breaking to your build.

There are two kinds of gamers, salty, and extra salty

New Race !

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I gotta agree. Everyone here is just squeeing at sight of ‘LET GET NEW RACE!’ every time. Then they don’t recognize the issue with that. How are you going to explain a tengu person being pact commander? How are you going to explain a jotun being a pact commander? How are you going to explain Edgy McSnowflake Great Overlord Of Satan from The Mist being a pact commander? How are you going to explain Balthazar being a pact commander?

Why would the new race need to be a “Pact Commander” ?

I mean think about it, if they put in a new race, it would be part of an expansion or a living story, both of which are taking place AFTER the events of core races Personal Story, regardless if a player opted to do their personal story or not.

In fact there is no requirement that they would have to join any of the Main Three organizations, Vigil, Priory, or Whispers, and could be their own thing, not even needing to join any organization, their whole personal story could be all about how they chose to side with the “Outsiders” nothing more.

The Personal Story of the New Race, in no means needs to mirror or mimic the Personal Story of any of the core races.

In fact, I’ll go a step further, there is no requirement that this new race needs to start at level 1, they could auto start at level 60, and their personal story starts there, with only one Act and 3 chapters.

Act 1: Leaving Home to Help the Outsiders fight a Dragon.. that’s it folks!
Chapter 1: getting out of your Home City
Chapter 2: Meeting the Outsider Scum Forging an Alliance with the Outsiders.
Chapter 3: Go to face to a Dragon.

Well, it should end with them becoming Pact Commander, to continue the story moving forward.

Why?

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

You end up with being 12 short of 150 AR, if you use +5 AR Infusions as opposed to the +7’s in your accessories slots.

But, if you go to with (4) + 12 and (1) + 11, Infusions in all your Agony Slots, as opposed to (3) + 10’s and (2) + 11’s that most people suggest with all + 7’s, you can still make the 150 easy enough.

The + 12, so that will give you + 7 AR right, and then use Mist Lock, for + 5 more, that’s + 12 total, while keeping the + 5 AR /+ 5 Stat’s.

The + 12 Infusions, will only run you 180 for all 4 of them, and you would have spent around 60 gold anyway, buying other Infusions (+ 10’s and + 11’s) so it’s not like you would need to spend millions of gold, it’s gonna cost you a measly 120 gold more to get what you want.

Not a bank breaker, to anyone serious about fractals.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

New Race !

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I gotta agree. Everyone here is just squeeing at sight of ‘LET GET NEW RACE!’ every time. Then they don’t recognize the issue with that. How are you going to explain a tengu person being pact commander? How are you going to explain a jotun being a pact commander? How are you going to explain Edgy McSnowflake Great Overlord Of Satan from The Mist being a pact commander? How are you going to explain Balthazar being a pact commander?

Why would the new race need to be a “Pact Commander” ?

I mean think about it, if they put in a new race, it would be part of an expansion or a living story, both of which are taking place AFTER the events of core races Personal Story, regardless if a player opted to do their personal story or not.

In fact there is no requirement that they would have to join any of the Main Three organizations, Vigil, Priory, or Whispers, and could be their own thing, not even needing to join any organization, their whole personal story could be all about how they chose to side with the “Outsiders” nothing more.

The Personal Story of the New Race, in no means needs to mirror or mimic the Personal Story of any of the core races.

In fact, I’ll go a step further, there is no requirement that this new race needs to start at level 1, they could auto start at level 60, and their personal story starts there, with only one Act and 3 chapters.

Act 1: Leaving Home to Help the Outsiders fight a Dragon.. that’s it folks!
Chapter 1: getting out of your Home City
Chapter 2: Meeting the Outsider Scum Forging an Alliance with the Outsiders.
Chapter 3: Go to face to a Dragon.

There are two kinds of gamers, salty, and extra salty

Would You Buy Decoration Packs?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Yah, I could see people shelling out some good cold hard cash for a custom ’home instance" make over.

There are two kinds of gamers, salty, and extra salty

New Race !

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

If they are going to put in a new race, there is a better then good chance it will be the Largos given they are mainly humanoid, they already exist in game, and, they would make a great underwater expansion, to go north after Jormag.

Not to mention, since all their gear would be “Aquatic” based, Anet would not need to spend time adapting all the existing armors to the new races, they would only need to provide new armor skins for them, (With an aquatic theme of course) and have them swap out a “Breather” when on land.

There are two kinds of gamers, salty, and extra salty

NCsoft's Earnings Report 1Q16

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

The reason software companies can do this sort of thing and not be legally liable is because not only are they given a free pass by some of their customers, who for some obscure reason don’t hold them to the same business practices that they hold other people or businesses to, and because the laws haven’t yet been written to cover breach of promises in games that have a world wide player base. However if this happens often enough, then these companies may find themselves unpleasantly surprised one day with laws that restrict what they can say and do, just like the laws that are what a brick and mortar store has to follow.

The real reason why they can ‘get away’ with it, is because they have not set a time frame by which they need to deliver the product. If you are upset you have not got them, that is on you to be upset, they don’t have a dead line to get them out, if it takes them 12 years to put out the remaining 12 weapons, then that is what it takes, and they are still making good on their promise.

Case in point:

Mike O’Brian On Legendary Weapons

Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.

They never expected to have these weapons out anytime soon, they were projecting this to be a several year project. Just because it’s been put on hold for the interim, does not mean that won’t provide what they said they would, it just means, they have no time frame by which peruse it. But they have made it clear that they plan at some point to return to it.

So any sense of not getting what you paid for, is your own fault for setting an imaginary dead line for when you were expecting to get it, when they had no such obligation.

And I’m so jealous.

If only I could do that. Have a business where I advertise new collections for new products, set no time to do this but take the money. Halt production when I decided it’s good for me and set no restart time and then have random people get on the company forum to fervently tell my upset customers it’s their fault for believing in me.

I must have taken a wrong turn somewhere not to have done this all my life.

You’re completely right though. I admit it.

It’s my fault for expecting a timely follow through for promises made and not for it to be halted because it’s good for them and to be (hopefully) restarted at some unknown point in the future.

It’s a trip I’ll give you that, the first part is the hardest where you spend years catering to your clients to build up a strong enough sense of loyalty that people will just trust you to provide the product and thus buy something from you on your reputation alone.

Which is what a Pre-Order really is, you’re not buying an Expansion, you’re buying into their reputation to provide you something you will enjoy. Which they did. In that front they paid their end, and they said “In the future we will put out more stuff”

lets say you run a company or a business, so you have to deal with important executive decisions and this need to work on priorities. You tell your employees that you will take care of changing the color for the bathroom tissue to a brighter shade of white, because it’s what they want, but it’s very low on the importance scale, in fact, metrics show that less then 2% of the employees in the entire company even care about this change, so while there are a few, it’s a very small number, as such, a lot of other, more import things, like ensuring there is enough soap to wash your hands with, which 92% of the employees care about, gets pushed ahead of it, then things happen and time passes, and you need to get back to that, because you know, it needs to get done at some point, but it’s still not important, in fact, now, there is a plan to re-do the entire lay out of the bathroom, so, you’re going to have to put all your focus on that, Does this mean you were lying that you would take care of the color of the bathroom paper, or does this mean that other things have simply taken precedence over that one thing?

Same thing happen with things like Legendary Items, there is a good chance that the metrics showed that only a very small percent where even bothering to do them, so they were not considered as important as other game features, like the Living Story, which they expect a much larger population to get involved in. So, while they have not forgotten about those 12 Legendary Weapons, and they will get back to them, but right now, they have other, more important things to work on.

Case in point:

Mike O’Brian On Legendary Weapons

Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.

Of course that quote was made in March 2016 well after HoT went live and was sold to customers. I noticed you underlined the part where MO said it could be years. I don’t recall Anet ever stating such a thing when HoT went on sale. It would be one thing if they had stated the new legendarys would take years to develop up front but they didn’t. This was only stated a few months ago when they decided to shelf them.

Here is what Anet stated about new legendary in October 2015 before HoT launched.

https://www.guildwars2.com/en/news/hot-new-legendary-weapons/

It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game

I don’t know about most people but I don’t consider canceling the new legendarys until some date that is still to be determined or may never happen at all a regular interval. Unless of course by regular interval Anet meant something like 1 legendary a year.

I still get the vibe that they expected that whole process to drag out for a while, even if they did not re-direct to LS3, HoT has barely been out for 7 months, (Oct 23, 2015) they have put out 4 Legendary Weapons so far, I would have expected at best, since they were shooting for 16, dropped 3 at launch, so 13 remaining, and then another roughly 5 months later, (March 25, 2016), thus 12 remaining, (before they re-directed the team), but by this progress bar, we can see that, at best they were striving for between 2 – 4 annually, and maybe plan to wrap them over the course of the next 3 – 4 years. Which allows them to feel out the player population and adjust things accordingly.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Dyeable underwear?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I have to go with the idea of “Swimsuit” or maybe being able to buy different styles of under garments, some that look like swimsuits, or whatever, for when we use dive platforms, and other events, where we insta-strip.

But I have no hope for being able to dye our under garments, since we can’t even dye our breathers.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Just the other day i did 80 i think jade maw for daily t4. I was with 2 of my friends. While we passed the mobs to platform with no problems, one of the pugs seemed to struggle to pass by. He died 3 times trying to get to platform. He had around 3k ap. Ok we waited. Then when he did manage to get to the boss he was insta killed by the agony. He tried again and died again. “Ar?” I asked. No reply. Then we started to kill the mobs becacause we were waiting for 15 min allready. Then i tried to vote kick him but one of my friends told me “let him be” which made me mad.

Then he finally wrote: sorry my first time here……

Having a lousy day allready i was not in the mood of carrying a person who tought he can piggy back off rest of the party for free loot. We didn’t kick him because it was not that hard to 4man it, but this is where elitistm is born, 15k ap requirementa in lfg, kicking low ap people and so on. Basicly for saving your own nervs on the place you came to relax after a day at work and from prolonging the run and failing at content that has been present for 3 years.

Op writes only one side of the story.

This… I can relate to since it clearly is a lack of AR and the piggy backer most likely knowingly join the group hoping for a free ride. Should have kicked since it has nothing to do with anything else than AR. He/she won’t be able to help and instead can make this a little more difficult than it should be. Typically if it was me and nobody wanted to kick, I would have leave and redo since it might even be faster than wasting time trying to carry. Anet clearly added the suggested AR for players to look at so they don’t go into the wrong levels. Don’t forget there’s this spot inside that let’s you check your AR against the level selected.

I understand not wanting to carry people, but we are not talking about doing a T4 Daily Speed Run, we are talking about people kicking someone from a Level 13 Fractal that said “All Welcome”

There is no justification for that.

There are two kinds of gamers, salty, and extra salty

NCsoft's Earnings Report 1Q16

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

The reason software companies can do this sort of thing and not be legally liable is because not only are they given a free pass by some of their customers, who for some obscure reason don’t hold them to the same business practices that they hold other people or businesses to, and because the laws haven’t yet been written to cover breach of promises in games that have a world wide player base. However if this happens often enough, then these companies may find themselves unpleasantly surprised one day with laws that restrict what they can say and do, just like the laws that are what a brick and mortar store has to follow.

The real reason why they can ‘get away’ with it, is because they have not set a time frame by which they need to deliver the product. If you are upset you have not got them, that is on you to be upset, they don’t have a dead line to get them out, if it takes them 12 years to put out the remaining 12 weapons, then that is what it takes, and they are still making good on their promise.

Case in point:

Mike O’Brian On Legendary Weapons

Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.

They never expected to have these weapons out anytime soon, they were projecting this to be a several year project. Just because it’s been put on hold for the interim, does not mean that won’t provide what they said they would, it just means, they have no time frame by which peruse it. But they have made it clear that they plan at some point to return to it.

So any sense of not getting what you paid for, is your own fault for setting an imaginary dead line for when you were expecting to get it, when they had no such obligation.

There are two kinds of gamers, salty, and extra salty

Would You Buy Decoration Packs?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Maybe someone would buy it, But I wouldn’t.

There are two kinds of gamers, salty, and extra salty

ALT account spying/exploiting

in WvW

Posted by: STIHL.2489

STIHL.2489

They will never fix this “spy” issue, because it really can’t be fixed, mainly because if they are any good at it, you would have no idea who spy was. Think about it, now with cross guild chat, they could join both a WvW guild on your server and their server, so be in opposing guilds at the same time, then join your team speak, chat it up with you acting like your best buddy, all the while reporting your every action to their main server alliance.

And there is not a thing you could do about it, because you would really have no way to stop them, or even know who is the spy and who is not. In your guild? Not a guarantee they are not spy, On your server, again, could be a spy, dying right next to you, could still be a spy.

There is zero ways for Anet to stop that, unless they did something like Server Bind your ISP, which would suck, because lets say, you and your brother are on opposing teams, because, you want to face off…. and BAM.. banned for spying!

So what do you expect Anet to do about it?

There are two kinds of gamers, salty, and extra salty

Got Kicked without a Reason

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

This not meat to be rude at all, but, when you join a guild group, if they are winning, the best thing to do is keep your mouth shut and and focus on getting it done. If you are unhappy with their progress, leave. Don’t expect any of the guild mates to take your side, even if you are in the right.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

So my friend who has about 1.5k AP starts his own party, titled “all welcome” for a level 13 fract and is constantly getting kicked out for from his own groups that he created due to the fact of his AP score…this is unnacceptable..i do not know how this can be fixed but this is not ok. getting kicked from a level 13 fract LEVEL 13! before you say “he should do it with friends and or with a guild” what if this was another player who has no friends or a does not wish to be in a guild…is he just..outcasted from group content just because of some AP score?

Wow. That sucks. Personally, I would not kick anyone from a LFG that said “All Welcome” I mean really, who would join an LFG like that and then vote to kick someone. That is atrocious and I feel bad for you and your friend. No one should endure that. If the LFG says “All Welcome” that means, everyone should be welcome to the group to run the fractal, with no requirements. It’s baffling that your friend got kicked from the group at all, for any reason.

Now, I have read a few posts trying to justify elitism, but, when an LFG says “All Welcome” lets get something clear, if you don’t have the patience to deal with that, then the right thing to do, is not join that pug. There is no reason to kick anyone from a Pug that says “All Welcome”

If it said “Speed Run” “Experienced Only” “Know it” or something along those lines, that is one thing, but, if it says “All Welcome” then, there is no reason at all to kick someone from that group. If you are having a bad day, if your nerves are frazzled, if you simply do not have the tolerance to deal with a random pug that could be full of bads, then there is a good chance that an “All Welcome” LFG is not going to be the right kind of LFG for you, unless you really, really, love running with bads.

Personally I am stunned by this, and I am not sure if it is a growing problem, but it is a problem none the less. Not sure what the solution is tho.

There are two kinds of gamers, salty, and extra salty

Done with this game uninstalling it.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I totally feel for you. Some of the mechanics in this game simply boggle my mind with why they were put in, and what their goal was with them.

I fully understand your desire to quit over this, and honestly, it must feel crushing right now, to lose all that.

Sadly, I don’t see the situation improving in those features, so, taking some time off and then seeing if you want to come back, might be for the best.

There are two kinds of gamers, salty, and extra salty

How do you play WvW???

in WvW

Posted by: STIHL.2489

STIHL.2489

I used to play WvW pretty much as a team player. Helped the zerg, offered all the help I could, and being a mesmer, would try and hide to port them back into a objective. Revived toons even if it may of cost me my toons life. Would scout, and even baby sit an objective.

Something has happened to my server, last 2 or three times I played, when I was dead, toons would just run on by me trying to keep up with the pin, or hoping to get more bags. Thats fine. My server wants to play that way, im cool with that.

So now I simply stay in the back line, I make NO effort to help scout, or baby sit an objective, and to say I play selfish is a understatement. Things get a bit hot, well I will stealth out, and get out of the fight, and take off. I make no effort to hide any more. I simply take off if it looks like we are gonna loose the fight. I refuse to even tag up any more.

I will continue to play like that til I find a new server. Something I find a better fit, more fun. Don’t care if we “win” or “loose” all the time. This server has become to selfish, to snotty, and all they do is scream “join team speak”. Well tried that for 2 weeks and never could find anyone to “authorize” me. Seen others with the same issue.

NOPE, not mad, just kinda bummed, used to be fun to play on this server, now, its just a drag.

As others have said, there has been a change to raising, but, since you mentioned that this recent, (last 2 or 3 times you played) now, unless you only play once a week, there is a good chance you were being raised long after the change took place.

Now I can only speak for myself, but I raised downed and dead players all the time, if I am able, and the only times I am not able, is if I am in a fight. However, unless we are losing, I don’t just run past them either, if we are winning, I’ll circle them and try to get them up as soon as I can, especially if we are a good distance from a WP. IE: We are at an opposing keep.

If we are close to a WP, it’s far faster for them to simply WP back.

But I can’t blame someone for becoming jaded if they feel they are treated unfairly. It’s never a good feeling to have anyone treat you poorly, especially if you were trying to help them initially.

I hope things get better for you, but in the end, you gotta play in a way that works for you.

As for me, I typically run with Guild Groups, if my guild is not on, I might solo/roam, or I might go PvE, or I might log out and do something else.

There are two kinds of gamers, salty, and extra salty

NCsoft's Earnings Report 1Q16

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

From the conference call. The first portion is going over the power point presentation. The only mention of GW2 was the increased income year over year (+52.6%) is still reflecting the expansion release last October. This portion of the call lasted around 8 minutes. Biggest dis, not talking about Wildstar at all even though it’s broken out in the PPP.

Next 3 minutes was a statement of what’s coming, mainly mobile, MxM, Lineage Eternal and others, nothing that sounds targeted to NA/EU market. The thrust here was that 2015 was a flat growth year relatively speaking over 2014 but 2016 will see revenue growing. The solution is to keep the development pipelines full.

=======

Q: (impact of BnS NA/EU revenue) … and GW2 expansion revenue that appears to be falling a bit. (this all leads to the question about meeting 2Q estimates and how BnS, GW2 and yet to be released games will affect whether these estimates are met).

A: And in the case of GW2 right now also the revenue there seems to have stabilized however with regards to the first expansion pack that we had launched, the performance was not up to our expectations. So we have taken this as a lesson and right now we are in the process of preparing a second expansion pack for GW2 which we are planning to launch as soon as possible.

Q: If you look at the expansion pack and the revenue contribution in the 4th quarter, I think we are aware of what the total impact has been and why it was so however if we look at the 1st quarter surprisingly again it seems that the performance has been okay. So where has the actual revenue been derived from? For example is it that the contribution is coming from the actual box sales or is it because in terms of the in game items sales that this area has been strong? And in addition to that, and you did talk about this a bit before, but what is your outlook for the 2nd quarter in terms of the performance for this game?

A: So for GW2 if you look at the 1st quarter revenue of course due to the expansion pack that was launched in the 2nd half of last year, there was some contribution from continuing box sales however we would have to say that the larger contribution was from the in game item sales that we have seen which have actually been very strong, so as we have had in game events there as been revenue related to that which has continued to drive performance and we do believe that this is a trend that we will see continue going forward. As time does pass however we do believe that the overall revenue may weaken and therefore to prepare for such a situation that is why we are right now preparing the 2nd expansion pack which we are planning to launch soon.

Excuse the run on sentences and questionable punctuation, the translator doesn’t really pause for sentence breaks.

======

Those are the two questions and answers that deal with GW2. The first, “the lesson” may mean the boost in income the expansion created so they should do another sooner than later.

The second seems to qualify the 2nd expansion as something to release when revenues decline. “Soon” may simply mean we aren’t going to wait two years of decline before starting one in earnest. The AMA told us that roughly 1/3rd of the devs were on the expansion while the rest are on the live release.

Oh, thanks for the clarity, the lesson was purely about sales, then about content. So as far as NCsoft goes, they didn’t get involved at all with what the expansion provided or the consumer reactions to it.

There are two kinds of gamers, salty, and extra salty

Cheese Builds

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

“Cheese” is a complaint leveraged at players who successfully use weaknesses in a game’s design to win, and blame others for playing efficiently rather than blaming the developers for being bad at game design.

Certain players develop strict e-honor codes that they then expect all other players to adhere to, and become upset when they do not, despite the fact that the rules of the game are clearly laid out and it is the game, not the players, that is creating these frustrating experiences.

They are often viewed as being “not competitive” or “not skilled” builds despite succeeding at the one metric that the game rewards and winning encounters or matches.

Or, the TLDR version:

A cheese build is a build that is better than your build, that you refuse to adjust to.

Not really true, because most cheese builds are dependent upon an often unintended out come and this the build is built off of taking advantage of a oversight by the designers. It’s not viewed as being efficient, it’s viewed as mechanics abuse, and thus often on the chopping block to become worthless once they get fixed. So it’s never worth it to invest any real effort into those kinds of cheese build.

In the cases were developers said it was intended, the builds quickly saturated the market, and pretty much self imploded.

There are two kinds of gamers, salty, and extra salty