Showing Posts For STIHL.2489:

Delete WvW and Create Battlegrounds

in WvW

Posted by: STIHL.2489

STIHL.2489

Just give me a server that is pure open world PVP. Glorious battles in the main cities, carnage across the landscape. No place is safe.

Or rather than server tie us to a faction. That has been mentioned before too.

If this is really what you are looking for, May I suggest Mortal Online

There are two kinds of gamers, salty, and extra salty

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Whereas PVE: participate, help, work together. See a problem?

We help each other and we all get rewarded.. Nope. I can honestly say, I have no idea what the problem is.

But, if you really enjoy a game where it’s cut throat competitive, may I suggest EvE, or Mortal Online

There are two kinds of gamers, salty, and extra salty

Still no old Human Female idles

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

They had old stretching animations that disappeared with no answer from the devs. Bring em back Please :-)

I hear it was because it caused some inappropriate clipping.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I hope the gliding between the spots (hopes for flying on the Bloodstone!!) won’t be as clunky as gliding between islands in DS can be. You know this moment where you are on the ley line moving forward but downwards and ending under the floating island.
Other than that, yeah I can totally see ley lines concentrating towards the bloodstone in order to fight….. What? Mursaat leader? Magic Elemental? Let’s hope it won’t be another White Mantle on steroids but a real creature

Oh, sorry, I posted about the raid wing and not about myself and my rejection of grinding things that are grindy because … well because it is a super fancy word.

That makes you 1 out of 3 people who have actually done this on this topic.. as irony would have it, I am one of the other 2….

There are two kinds of gamers, salty, and extra salty

Rotating World Links: NO!

in WvW

Posted by: STIHL.2489

STIHL.2489

I have to agree, they should have done the linking at weekly intervals, and not so basic, with T8 – T1, they should have a means to mix it up a bit, like a T7 and a T1, and a T2 and T8, server joining.

Just to keep things lively. But it should have at least, been randomized every week. When things settle, it feels like a straight up merger, and that’s no fun.

There are two kinds of gamers, salty, and extra salty

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

After the first couple of months, the problem existed. Are you saying 3.5 years ago with the big launch there were more people playing at one time. Sure there were.

But then it’s normal to lose people over time as new games come out and the migrating masses move on.

While it true that games often have a spike and a drop at launch, but for a game to remain profitable, they need to continually grow their numbers, which means there should be more people playing today there there were 3 years ago, or even last year.

It’s actually very bad for the game if there were more players playing 3.5 years ago then there are today, that means the game is in declined. Which is.. well that means literally ‘the game is dying’ and while there is turnover, which gets people to claim the game is dying, in truth, what happens is while some people leave, more people join, so the population grows.

That is why some older guilds can feel vacant, and other guilds are bursting at the seams.

As such there should not be less people playing WvW today then there were 3.5 years ago, there should be more, which means there should have been no need for a merger.. yet there was.

Now that can be caused by two factors. The first being, there are in fact less people playing the game, or there are just less people playing WvW.

Given the numbers by NCsoft about GW2’s Earnings, which looked real good, it’s a safe bet that that there are just less people playing WvW, but more people playing the actual game.

What you’re saying here is patently untrue. I mean demonstrably untrue. You have outliers like WoW, who are the exception to almost every rule. I can’t think of very many MMOs, hardly any, that have more people playing three years after launch. It’s not only true of MMOs, but games in general and almost all entertainment and this is something I know well and intimately from business experience.

The most any form of entertainment will generally sell is in the first 30 days of it’s existence. That’s when the press is there. That’s when the launch is. That’s the big money influx. That’s the business. You work for five years to produce an MMO, you hope the launch pays for it, and then you hope to make profit moving forward. You don’t expect it to grow, because I can’t list five western MMOs that have grown after three years. Runescape and WoW maybe from the old old days which were far less competitive Eve Online. That’s about all I can think of. Everyone else went downhill fast. And they’re mostly still viable.

I mean you have Final Fantasy XIV which had a dreadful launch and managed to rebuild. You have SWToR and TSW who laid off stuff and when free to play. ESO isn’t a growing market. I’m not sure where you’re getting your information from but you might want to check some sources.

Most MMOs, the vast majority, exist off a group of loyal die hard fans and a few new players here and there to offset natural attrition. That’s how the industry works and how it’s almost always worked.

Again, exceptions are there, but they’re few and far between.

I’m sorry, but you’re wrong. If you did any study into the old successful MMO’s, you would have found it very easy to find 5 MMO’s that were rocking more people years later then at launch, all you had to do was look at all the widely successful ones.

Case in point, Everquest, their best year was in 2005, that was 6 years after launch, they had near 5 times the amount of subs then they did in their first year.

Just to List a Few:

  • World of Warcraft
  • Runescape
  • Everquest
  • EvE
  • Ulitima Online
  • Second Life
  • Lord of the Rings Online
  • Dungeons and Dragons Online
  • Tibia
  • Final Fantasy XI
  • Lineage
  • Starwars Galaxies

All of these games had more subs years after launch then they did at their start.

It was easy back in the day to chart MMO’s as they were mostly Sub Based, so, simply seeing their sub numbers was enough to see their growth. In today’s F2P, or in the case if GW2, B2P, it’s much harder to get absolute numbers of players.

But, think about this. Anet sold 2 Million copies at lunch in 2012, by 2015, (3 years) they sold 5 million copies. So they were selling around a million copies a year, since launch. They Mentioned that they reach 7 million Accounts when they went F2P with HoT. So that was another 2 Million account Jump, in 2016. That right there is more active accounts then they had at launch, because that was a 2 Million Jump in Accounts, along with all the existing players.

So, I have no idea where you subscribe for your insider gamer info, but, it’s simply not true for MMO’s. I would believe that Console Games are like that, since they are selling a completed game, movies, and other instant entertainment sources, sure, but MMO’s are built around longer term customer investment.

MMO’s, are like a TV series. The better they, the more people they attract over time.

First of all we’re talking about MMORPGs. Counting Second Life is completely silly for example. It’s a virtual world. It’s not even a game. Putting that down as an MMO RPG does a complete disservice to your entire argument. I also said western MMOs. Lineage didn’t do well three years after launch it failed here. Different markets always have different rules. Are you suggesting that Lineage as a western MMO was stronger 3 years after it launched here? Because it went out of business.

If you want to talk about asian MMOs, you can do that, but Anet is not an Asian company, and though it launched in China, it’s a western MMO, competing with other Western MMOs. I listed Eve and Runescape and WoW.

Do you notice how as we get further and further from ten years ago less and less MMOs make more profit? Because 10 years ago there was a lot less competition everything, was sub and there were no free to play MMORPGs.

Today’s climate is very very different, and these modern MMOs can’t play by the same rules.

SWToR can’t. ESO can’t. Archeage can’t. Rift couldn’t. TSW couldn’t. Guild Wars 2 couldn’t.

You can’t grow a business in this ecomony.

Even if you found 15 MMOs to use as an example, considering there are hundreds of MMOs they’re STILL outliers.

Considering you have to go back ten years for most examples, in an environment that changes quarterly, it the validity of what I’m saying.

Edit: Just to clarify you’re trying to make it a point that GW 2 is not growing. The market isn’t growing. The market is more divided and no one is growing. WOW isn’t growing it’s losing subs. They stopped reporting them. Eve isn’t growing.

As more and more people move from computer games to consoles, less and less people are around to play MMOs and there are more MMOs out there.

Pointing out this game isn’t growing doesn’t really say anything about the game’s relative success.

I’ve already addresses all your points before you made them.

But to Recap.

  • Second Life is an MMORPG, in the purest sense, as it’s a massive multiplayer online game where you role play, but, I listed it, mainly because it is very well known. The same reason why I listed Runescape.
  • I already explained that in the F2P market it’s near impossible to get hard numbers, that is why I used Sub Based Games.

Also, Major Point : That list was not the all the MMO’s that grew.

For example, I did not mention Ashron’s Call, Star Trek Online, Planetside, or Dark ages of Camelot, Because while they all did see growth or at the very least, maintained their subscription base for years after launch, I didn’t feel the need to just spam a bunch of names just to pad my list.

I also did not mention City Of Hero’s, which while they did maintain and even grew a bit after launch, in the end, I figured you would make a fuss that they closed doors.

You asked for 5, and I gave you far, far, more then 5, and I just now, gave you 5 more on top of my original list.

It seems, you’re opinion of “outliner” is anything that does not agree with you. And as I said, all you need to do, is look at the “Successful MMO’s”

So I’ll say it again. unlike Console games, which sell at launch and then trickle off into obscurity very quickly, much in the same vein as a Movie, an MMO’s is like a TV show, the good ones Grow Over the Years. There is no shortage of flash in the Pan MMO’s, just like there is no shortage of Bad TV shows, or perhaps, MMO’s believe the tripe you are saying that they are supposed to be flash int he pan with no longevity to them.

Nothing could be further from the truth when it comes to successful MMO’s.

There are two kinds of gamers, salty, and extra salty

Guild Issues (venting anger).

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Well, here is how I roll, I’ll let you guild leaders sort this.

I have a guild I am in For PvP, another for PvE, and another for WvW. When I am in that game mode, I rep that guild.

I have tried that “Oh we are a PvX Guild” and.. thanks, but, no thanks.

I joined a WvW guild, because I know everyone in that guild likes WvW, I know guild chat is going to be about WvW, and if I need advice on WvW stuff, I know I can turn them for insight, as ALL of them are involved in WvW, and while they all might also like to do other things, they all enjoy WvW.

Same hold true for my sPvP guild, I know everyone in that guild likes themselves some sPvP. While they may all like and do other things, everyone of them, enjoys sPvP. If I need insight on sPvP, those are the lovable crazies I turn to.

Same with my PvE guild, yah, they may all do some WvW, or sPvP, or whatever, but everyone of them likes PvE, so when I have questions about PvE, whatever it may be, those are the people I depend to provide.

With the ability to read all the chat, it’s pretty easy see who is saying what, and chat back and forth among them, to see what is going on, one way or another.

Now, if any one of them demanded that I leave my other guilds… that would be awkward, and it’s not because I don’t love those loons, but it’s simple that each of those guilds fills a position in my game life that none of them could really fill totally.

Now, if you are a guild leader reading that, take that into consideration, if they are not representing your guild, it’s up to you to find out why before you make any demands.

And yes, in the end, it comes down to what you provide, as a guild leader, you need to really ask, what does your guild offer the people that join it, what do you a leader provide, what do your officers provide?

Do you have Guild Missions? Do you lead them?
Do you Lead a Raid Night with your Guild?
Do you teach Jumping Puzzles?
Do you run Daily Fractals with your Guild?
Do you do WvW? Do you Command?
Do you have Legendary Workshops?

You see, you need to have something someone wants for them to want to be a part of what you have.

In my case, each guild I am in, is very involved in their specific game mode, so I feel inspired to do that game mode with them.

There are two kinds of gamers, salty, and extra salty

Can we get some new emotes?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

In Aion, they had a series of free emotes, and then you could buy additional emotes.

There are two kinds of gamers, salty, and extra salty

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

After the first couple of months, the problem existed. Are you saying 3.5 years ago with the big launch there were more people playing at one time. Sure there were.

But then it’s normal to lose people over time as new games come out and the migrating masses move on.

While it true that games often have a spike and a drop at launch, but for a game to remain profitable, they need to continually grow their numbers, which means there should be more people playing today there there were 3 years ago, or even last year.

It’s actually very bad for the game if there were more players playing 3.5 years ago then there are today, that means the game is in declined. Which is.. well that means literally ‘the game is dying’ and while there is turnover, which gets people to claim the game is dying, in truth, what happens is while some people leave, more people join, so the population grows.

That is why some older guilds can feel vacant, and other guilds are bursting at the seams.

As such there should not be less people playing WvW today then there were 3.5 years ago, there should be more, which means there should have been no need for a merger.. yet there was.

Now that can be caused by two factors. The first being, there are in fact less people playing the game, or there are just less people playing WvW.

Given the numbers by NCsoft about GW2’s Earnings, which looked real good, it’s a safe bet that that there are just less people playing WvW, but more people playing the actual game.

What you’re saying here is patently untrue. I mean demonstrably untrue. You have outliers like WoW, who are the exception to almost every rule. I can’t think of very many MMOs, hardly any, that have more people playing three years after launch. It’s not only true of MMOs, but games in general and almost all entertainment and this is something I know well and intimately from business experience.

The most any form of entertainment will generally sell is in the first 30 days of it’s existence. That’s when the press is there. That’s when the launch is. That’s the big money influx. That’s the business. You work for five years to produce an MMO, you hope the launch pays for it, and then you hope to make profit moving forward. You don’t expect it to grow, because I can’t list five western MMOs that have grown after three years. Runescape and WoW maybe from the old old days which were far less competitive Eve Online. That’s about all I can think of. Everyone else went downhill fast. And they’re mostly still viable.

I mean you have Final Fantasy XIV which had a dreadful launch and managed to rebuild. You have SWToR and TSW who laid off stuff and when free to play. ESO isn’t a growing market. I’m not sure where you’re getting your information from but you might want to check some sources.

Most MMOs, the vast majority, exist off a group of loyal die hard fans and a few new players here and there to offset natural attrition. That’s how the industry works and how it’s almost always worked.

Again, exceptions are there, but they’re few and far between.

I’m sorry, but you’re wrong. If you did any study into the old successful MMO’s, you would have found it very easy to find 5 MMO’s that were rocking more people years later then at launch, all you had to do was look at all the widely successful ones.

Case in point, Everquest, their best year was in 2005, that was 6 years after launch, they had near 5 times the amount of subs then they did in their first year.

Just to List a Few:

  • World of Warcraft
  • Runescape
  • Everquest
  • EvE
  • Ulitima Online
  • Second Life
  • Lord of the Rings Online
  • Dungeons and Dragons Online
  • Tibia
  • Final Fantasy XI
  • Lineage
  • Starwars Galaxies

All of these games had more subs years after launch then they did at their start.

It was easy back in the day to chart MMO’s as they were mostly Sub Based, so, simply seeing their sub numbers was enough to see their growth. In today’s F2P, or in the case if GW2, B2P, it’s much harder to get absolute numbers of players.

But, think about this. Anet sold 2 Million copies at lunch in 2012, by 2015, (3 years) they sold 5 million copies. So they were selling around a million copies a year, since launch. They Mentioned that they reach 7 million Accounts when they went F2P with HoT. So that was another 2 Million account Jump, in 2016. That right there is more active accounts then they had at launch, because that was a 2 Million Jump in Accounts, along with all the existing players.

So, I have no idea where you subscribe for your insider gamer info, but, it’s simply not true for MMO’s. I would believe that Console Games are like that, since they are selling a completed game, movies, and other instant entertainment sources, sure, but MMO’s are built around longer term customer investment.

MMO’s, are like a TV series. The better they, the more people they attract over time.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I just don’t understand why having Ley Gliding is such an issue, when this is way more achievable than having ascended gear and particular builds one may not be as familiar with just to complete a raid.

Well I can’t speak for anyone else, but I have nothing against this requirement, I would just like another way to get Exp for Gliding, as opposed to having to HoT Maps, which I don’t like.

There are two kinds of gamers, salty, and extra salty

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

After the first couple of months, the problem existed. Are you saying 3.5 years ago with the big launch there were more people playing at one time. Sure there were.

But then it’s normal to lose people over time as new games come out and the migrating masses move on.

While it true that games often have a spike and a drop at launch, but for a game to remain profitable, they need to continually grow their numbers, which means there should be more people playing today there there were 3 years ago, or even last year.

It’s actually very bad for the game if there were more players playing 3.5 years ago then there are today, that means the game is in declined. Which is.. well that means literally ‘the game is dying’ and while there is turnover, which gets people to claim the game is dying, in truth, what happens is while some people leave, more people join, so the population grows.

That is why some older guilds can feel vacant, and other guilds are bursting at the seams.

As such there should not be less people playing WvW today then there were 3.5 years ago, there should be more, which means there should have been no need for a merger.. yet there was.

Now that can be caused by two factors. The first being, there are in fact less people playing the game, or there are just less people playing WvW.

Given the numbers by NCsoft about GW2’s Earnings, which looked real good, it’s a safe bet that that there are just less people playing WvW, but more people playing the actual game.

There are two kinds of gamers, salty, and extra salty

So... was gonna request stuff.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

“I have had to get 3 separate accounts. Because I have been hacked and nothing was done.. "

“I played wow.. that never happened. . . . I’m sorry they hacked me 1 time.”

So, you’ve been hacked 3 times so far? Twice in this game and once with WoW? That sounds like a security problem on your side. Have you secured your email? The hacker might be getting into it and removing the emails from ANet which would be why you never got a response. Maybe you should look into getting a different email and also getting an authenicator for it if you’re being hacked multiple times.

They said they got a response, 4 days after submitting the ticket, and nothing was done to help them.

it takes 4 days to hear back from ya.

Sounds like he was unable to prove ownership then. Possibly the hacker got into his email and found the purchase email (which will cause the account to be closed down if 2 people are claiming it and both can prove ownership) or he didn’t keep the necessary information, and this or something similar happened up to 4 times.

That sounds too far fetched to believe.

What?

That he was hacked 3 times in this game and once in another (that he admits to) and he blames ANet for 3 of those times? I agree. That’s awfully far fetched, but he said it himself.

No, what is far fetched is that, whereas WoW, fixed the problem, got his account back, and gave him a Costumer sanctification bundle, but, when it came to their Anet account, it’s somehow expected for us to believe that someone hacked his e-mail just to delay the correspondence by 4 days, and that this would be done 3 separate times. Now, to anyone who is not a devout Anet banner-waver, poor CS on Anet’s part, sounds far more realistic.

There are two kinds of gamers, salty, and extra salty

Think Tank- VIP Subscription

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

There are games that have this model, where you can piecemeal the game or pay a sub. I encourage you to check out Dungeons and Dragons Online to see how they set it up and ask, if that is really how you want things to go.

The main problem with a ViP sub, is that it instantly makes everyone else feel like second class citizens. Which is exactly what any model built off ‘fat cats’ should shy away from.

However, to keep it more controlled, it would need to provide something that does not give an edge to the players that have it, so that it remains frivolous fluff, like most of the items in the Gem store. However, this also needs to be something that does not collect up, so that players can’t get ViP for a few months and just get everything they want, it needs to be a system where players will keep paying into it.

So, it can’t give Gems, Charges, Items, or stuff like that, it needs to be access controlled, so, I suppose something like this, would make it attractive.

  • 2 Free “Total Make Over” Uses per month. These do not stack up, you can’t save them up, they do not go in your inventory, you talk to an NPC that triggers them. (but still, it’s a ‘free’ 700 Gem Value)
  • Access to All Outfits – only while ViP is active.
  • Access to all Gem Store Finishers – While ViP is active. This does not apply to any finishers you need to earn in game.
  • Access to All Gem Store Minis – While ViP is active.
  • Access to all Dyes – While ViP is active.
  • Access to all Gem Store Gliders – While Vip Is active.
  • 10% Discount on any Gem Store Purchases, on top of any sales.

Now I understand that gives a player access to a ton of very expensive stuff, which could amount to many thousands of gems worth of items, and hundreds of gold worth of Dyes.

So, it becomes worth it to buy a Vip Membership. And I would propose that all this would come at a paltry 10 a month.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

So... was gonna request stuff.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

“I have had to get 3 separate accounts. Because I have been hacked and nothing was done.. "

“I played wow.. that never happened. . . . I’m sorry they hacked me 1 time.”

So, you’ve been hacked 3 times so far? Twice in this game and once with WoW? That sounds like a security problem on your side. Have you secured your email? The hacker might be getting into it and removing the emails from ANet which would be why you never got a response. Maybe you should look into getting a different email and also getting an authenicator for it if you’re being hacked multiple times.

They said they got a response, 4 days after submitting the ticket, and nothing was done to help them.

it takes 4 days to hear back from ya.

Sounds like he was unable to prove ownership then. Possibly the hacker got into his email and found the purchase email (which will cause the account to be closed down if 2 people are claiming it and both can prove ownership) or he didn’t keep the necessary information, and this or something similar happened up to 4 times.

That sounds too far fetched to believe.

There are two kinds of gamers, salty, and extra salty

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

WvW: definitely no where close on dying, we are seeing huge queues across most servers on peak hours. WvW is in amazing shape after spring update.

While this is true, it’s because they merged the servers, scaling the system from 8 tiers to 4. While the people that still play WvW have more people to play with, at one time, there were 8 tiers worth of players, and now there is 4 tiers, so there is distinctly less overall players, playing WvW.

Not sure how you figure. The bottom tiers haven’t had enough people playing WvW for ages.

Be that as it may, at one time they did which means that there is sufficiently less players playing in lower tier servers today then there were before, that’s one of those self evident things.

There are two kinds of gamers, salty, and extra salty

So... was gonna request stuff.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

“I have had to get 3 separate accounts. Because I have been hacked and nothing was done.. "

“I played wow.. that never happened. . . . I’m sorry they hacked me 1 time.”

So, you’ve been hacked 3 times so far? Twice in this game and once with WoW? That sounds like a security problem on your side. Have you secured your email? The hacker might be getting into it and removing the emails from ANet which would be why you never got a response. Maybe you should look into getting a different email and also getting an authenicator for it if you’re being hacked multiple times.

They said they got a response, 4 days after submitting the ticket, and nothing was done to help them.

it takes 4 days to hear back from ya.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Honestly, as far as the game as a whole goes, raids didn’t provide anything that could not have been done better with 5 person instance based content.

Nope, sorry, gonna have to disagree with you on this one. I played raid (and stayed in the game because of the raid), but I hate, hate, hate fractal. Hell, I think before HoT my fractal level isn’t even 20.

So yeah, raid actually offers people like me something that the game didn’t provide before, so that’s a good thing.

I didn’t like Pre-HoT fractals either, an dmy rank was around 20 as well, it’s around 60 now, what’s yours at?

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Anet already said more people play raids than expected, especially more players than in other MMOs.

Yah, but IIRC there target was something like 3%, so, 10% is being more then accommodating.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

And this is good because GW2 would have lost yet another huge group of players. I don’t refer to a specific raid scene here, I refer to players that are raiding AND playing the other stuff in GW2.

Gonna have to outright disagree with you on this.

Large chunks would not leave, as I doubt that “Large Chunks” of players even play raids, in fact, I would bet that around less then 10% of the overall population even does raids, and even less then that are actually staying with the game because of raids.

As for the “niche” that raids fill, that could have been done with Fractals, simply up the reward on the higher tier ones, and add in a few new more engaging Fractals, and that would have kept the elitist players easily entertained for several months, add in some special reward, like have mag shards drop only at + 75 Level Fractals, in small amounts, hint that something big was coming, and they would grind fractals till their keyboards turned to goop, then raise the Fractal Level to 150, add in Legendary Armor parts starting at Level 100+, remove all the ‘easy’ fractals from anything over 100, and add in a few more instances that were designed to be more challenging (You could even use the existing raid team to make it happen), and every elitist would be grinding out the + 20 AR infusions knowing that us paupers would never be able to afford them, all the while bragging about how they were crying tears of joy for such harder more exclusive ‘challenging’ content, which would keep them busy into another year or so.

Honestly, as far as the game as a whole goes, raids didn’t provide anything that could not have been done better with 5 person instance based content.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

unfortunately most fights in GW2 are pretty simple tank and spank variety of varying difficulties.

I realize you wrote a lot more then this, but I am going to have to disagree with you on this point.

Coming from very “role” based MMO’s, one thing I noticed being very different with GW2, was that most boss encounters in GW2 are not Tank and Spank, since there is no actual abilities that allow players to control agro, to use EQ, as an example, there is no “taunt” or “jolt” on GW2. So players really can’t control agro outside straight up DPS which makes Tanking, pretty much passe in GW2, just like since everyone can self heal, the role of Healer was also vacant in GW2.

Not to mention that a lot of boss mobs have mechanics where you can’t build something tough enough to Tank them, they either can insta-down you, or stun lock you, so there really is no way to be able to just stand there and take it, hence the rise and continuation of the ‘Zerker’ meta, for most of GW2.

So I am going to have to slightly disagree with you that encounters are “Tank and Spank”, since in reality, while there is often copious amounts of Spanking going on, there is very little to no Tanking.

I would say, most encounters in GW2 could be summed up more as Dance and Spank where everyone ends up having to deal with Agro equally, as opposed to just letting the Tank handle it.

There are some encounters that do make for the use of agro control like the lovers in AC, for example, but even those, are a game a agro control, not so much a tank role.

However, I have to agree with you about VG, havnig a very traditional Tank and Spank feel to it, because it has a very distinct mechanic that allows for an actual Tank role to be played, with the Boss getting agro locked to the person with the highest Armor/Toughness, not to menton that the Boss in VG, does not do a lot of actual damage, so it can be tanked to start with. As such, at least for me, it quickly become a very stereotypical Tank and Spank encounter, reminisce of Yesteryear’s MMO’s.

Otherwise I agree with most of your other points.

There are two kinds of gamers, salty, and extra salty

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

WvW: definitely no where close on dying, we are seeing huge queues across most servers on peak hours. WvW is in amazing shape after spring update.

While this is true, it’s because they merged the servers, scaling the system from 8 tiers to 4. While the people that still play WvW have more people to play with, at one time, there were 8 tiers worth of players, and now there is 4 tiers, so there is distinctly less overall players, playing WvW.

There are two kinds of gamers, salty, and extra salty

[Feedback] The Orphan Servers

in WvW

Posted by: STIHL.2489

STIHL.2489

Not sure why you need to change anything, I mean, if you are on SoR, you can still make SoR Teamspeak, and stay with that.

I think all the servers that that join a host, need to grasp that this is WvW, we are warriors, we go out here and kill, pillage and plunder, you all should start Thinking of yourself as Mercenaries as opposed to Children.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

People are so lazy they can’t even be asked to play the game to progress in a different part of it.

i’d really like and appreciate it if you’d quit insulting me (and others like me) because i dislike a certain aspect of the game and would prefer to play to have fun.

Considering that dungeons, fractals and raids are less than 5% it sounds like you dislike 95% of the game and I dont think Anet needs to cater to people who like less than 10% of the game

I have read many Proponents for raiders make the claim they only enjoy raids, following your logic, Anet should cease to cater to them.

Might want to rethink that logic.

This is where you are wrong again. Just because someone likes raids does not mean they cannot also enjoy other parts of the game.

Did you miss the bold part of my post?

Perhaps the reason why these kinds of discussions happen, is not because of what people post, but because other people fail to read what they actually posted.

There are two kinds of gamers, salty, and extra salty

HoT Mastery Exp, Outside of HoT?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

That being said, what I would LOVE to see is the ability to select either HoT or Tyrian exp rewards from the new Current Events APs. For many of us who’ve maxed Central Tyria, the exp items we get are just a waste.

There is where I am at as well, I have maxed Core, but I still like doing Core Events and Such, and feel like I am wasting EXP as I play.

I know they will put out other Mastery Lines as they put our expansions, and I don’t think it should be an even exchange, like maybe you only get 50% of the exp because you are using a cross expansion mastery line.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

People are so lazy they can’t even be asked to play the game to progress in a different part of it.

i’d really like and appreciate it if you’d quit insulting me (and others like me) because i dislike a certain aspect of the game and would prefer to play to have fun.

Considering that dungeons, fractals and raids are less than 5% it sounds like you dislike 95% of the game and I dont think Anet needs to cater to people who like less than 10% of the game

lolwut? i’ve said i dislike raids. i’ve said i dislike HoT maps. i’ve said i prefer WvW. i’ve never said i dislike dungeons or fractals. or PvP. or non HoT open world content. or world bosses. or seasonal events.

try again.

You don’t like raids at all and post in this thread? Now i wonder why you even read it…

Really? That is what caught your attention in this topic?

On a topic, started by a developer, about the new mechanics of a raid, where you have been given a free reign to speculate on what this could mean, maybe quote the Dev, and discuss how this might affect raid, as opposed to that, you spend your time wondering… why another posters is expressing their opinion on a public forum?

From that alone, you also must be totally ambivalent raids as well, if why someone else is posting is more important for you to wonder about, then discussing raids on a topic about raids. over them. I would wonder why you are posting here, but not to be ride, honestly, I don’t care.

My thoughts are on if they will make it easier or give other means to get EXp for HoT mastery lines, then doign HoT maps/meta.

There are two kinds of gamers, salty, and extra salty

HoT Mastery Exp, Outside of HoT?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

The grind is real, and its going to be tougher and tougher for people with the less people who play on HoT maps. If this idea were to go through, it would be great (personal feeling), but would only add to the reason why I don’t have to go to HoT at all.

I think Anet needs to build more incentives for people to enjoy there new zones, while being less grindy? Maybe 100% bonus XP weekends or such to get more people into the maps.

Personally I go into HoT usually one day on the weekend for a few hours, and that’s about it per week. It’s just not that interesting. I already feel like I am behind the curve when I see guys with 100+ mastery at every event I go to. Then when I go to a HoT map theres maybe 5 people doing events before you get that – not enough players volunteer reward. Last weekend I was on Auric Basin when the major defense event was going on, almost 5 minutes after, volunteered to go to a new map, only to do one event, volunteer to go to new map, followed by another event and volunteer note. I gave up at that point, logged out.

So I do +1 the idea, but feel like it will be detrimental to activity on HoT maps. Which is fine if I can gain HoT xp on non-HoT maps.

I agree with you on this. All solid points.

I wonder however, if it could make consolidating the maps better, with less people coming and going?

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

As I see it, Anet put in the higher infusions so people would use them, otherwise there is simply no need for an infusion past 11.

However, these higher infusions would be directed towards people with a lot of resources at their disposal, what better way to set these people apart, then to make a Special infusion that is very expensive.

The people with the resources to make the Special infusion would be the same people with the resources to get the higher level Agony Resist Infusions.

Equally so, only people that got the special infusions would have a need for the higher AR infusions.

Seems like a set up from the start if you ask me.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

People are so lazy they can’t even be asked to play the game to progress in a different part of it.

i’d really like and appreciate it if you’d quit insulting me (and others like me) because i dislike a certain aspect of the game and would prefer to play to have fun.

Considering that dungeons, fractals and raids are less than 5% it sounds like you dislike 95% of the game and I dont think Anet needs to cater to people who like less than 10% of the game

I have read many Proponents for raiders make the claim they only enjoy raids, following your logic, Anet should cease to cater to them.

Might want to rethink that logic.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I’m also hoping for a chase. I’m imagining something like 5 guys fight the boss while the other 5 drop bombs from above.

I am going to bet, it’s more a placement issue, since only half the raid needs it, it’s not going to be an issue of damage, but the ability to do something like get to a ‘circle’ or some other point that needs to be activated.

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

It would have been more like as if legendaries never received that bump to ascended tier. Though i bet you’d be saying then that anyone wealthy enough to craft a legendary would be also wealthy enough to craft an ascended weapon and transmute it.

Yup, you got me pegged, I would totally say that.

There are two kinds of gamers, salty, and extra salty

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

So to reiterate your primary concern:

Daily list

4 – PvE
4 – WvW
4 – PvP

and you want:

8 – PvE
4 – WvW
4 – PvP

No, I was not asking for there to be more PvE dailies at the expense of PvP and WvW. If PvE is to be increased, then, therefore, PvP and WvW must be increased in variety as well.

Ya know, I could see, 8 PvE dailies, but they should be split between 4 Mainland Tyria PvE and 4 HoT PvE.

Since HoT did not really change anything as far as PvP goes, it would not be an issue that sPvP and WvW did not get a bunch more dailies.

There are two kinds of gamers, salty, and extra salty

Merchandise Ideas - Open (even if the survey is closed)

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Lol, my answer was too long…too many ideas for small items.

Totally with you there, Ic. I helped formulate the list, and I think it’s pretty good. However, I confess I could have gone a little nuts, you know:

  • “Guild Wars 2 wine glasses: red, white, champagne, cordials!”
  • “Beach towels and goggles!”
  • “Formalwear!”
  • “Charr slippers!”
  • ….

:D

You should have put those in, I would have up voted Beach Towel, and I could really see some nice polo shirts with the GW2 Logo on them.

Fuzzy Slippers… Yah.. I could see that happening as well.

There are two kinds of gamers, salty, and extra salty

HoT Mastery Exp, Outside of HoT?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I would agree with you. Unless you’re doing a meta on an HoT map, experience rate is vanishingly slow.

It often feels that way, but also, sometimes, I just don’t want to grind HoT maps, and since my mainland Tyria Mastery line is maxed, it feels like I am wasting exp doing anything.

There are two kinds of gamers, salty, and extra salty

Let retaliation damage scale of toughness

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I am kinda benign on if Retaliation should work of toughness. It would be novel to having some means to do damage off your toughness, but it’s not that big a deal, However, it makes no sense that Toughness does not already reduce condition damage, since Toughness is supposed to make you hardier, and this harder to actually hurt, so it should function as a flat across the board damage reduction from all sources.

And Vitality becomes worthless for any purpose other than negating unavoidable one shot attacks. And since there are no unavoidable one shot attacks, no one would ever use vitality for anything, ever, becuase toughness would be that much more superior.

Once again, toughness is working perfectly fine the way it is.

What are you talking about? You make it sound like you need to use one of the other, you can use them together, they are both designed to keep you alive, and if Toughness was a direct damage reduction, they would complement each other.

Complementary Skills.. there is an idea!

There are two kinds of gamers, salty, and extra salty

HoT Mastery Exp, Outside of HoT?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I know this might sound off, but since gliding was put into Main Tyria, is there any chance we could be able to gain exp towards some of the HoT Mastery Lines, without needing to do HoT maps and Content, like say, have a HoT Reward Track for WvW/sPvP that gave Tomes of HoT mastery Exp.

I personally would like to be able to just pick any mastery line and work on that no matter what I am doing. It’s not like this would hurt sales, as I still would need HoT to be able to select the HoT mastery Lines.

Just an idea I would like, maybe make the game easier and more fun to everyone.

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

It should be a simple/cheap upgrade. The price of making the initial 5/5’s are already pricey as hell.

Nope.

The solution is already in game. Anet already solved this problem with greatly increased the drop rate of +1’s, so that overall, agony infusions have massively dropped in price, thus getting (5) + 15’s, is not that hard to accomplish, they also address not needing the +16’s, as Mistlock will give you the +5 you need to max to 150, just in case you needed to have that 150 for whatever reasons.

On top of that, as others have pointed out, you don’t really need the full 150AR to run daily T4 fractals as 130 is enough, which you can get to using + 12 to + 13’s, which are very affordable.

……………………………………………………………………..
That is not a solution, buddy.

You did process that this post is about having +5 stats on top of infusions, and Anet not fixing those infusions?

It is the solution.

Anet designed the game for manufacture of higher Agony Infusions which could accommodate the use of +5’s, if you opt to not use them, that is on you, ‘buddy’ not Anet.

We paid thousands of gold for the infusions. With the new fractal infusions, there should have been a recipe to upgrade the 5/5’s. Why the hate and unreasonable thinking?

All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Just stop. Buddy.

Lets see if I can sum this up for ya buddy, Anet has had the solution in game since pre-HoT, but you don’t want to use it, and you claim I’m the one being unreasonable.

You are misunderstanding the issue.
All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Does that sound reasonable to you, does it?

lol actually that does sound reasonable. youve already paid so much more than “everyone else” that “everyone else” would have bought a legendary with the gold instead, because that much gold is a ridiculous expenditure for something so completely unnecessary to completing fractals.

Ok, to keep your old legendaries mate, lets pretend HoT was released and all legendary stats were placed down to exotic stats. A new 200g mystic forge recipe was done which ‘upgrades’ the legendary to higher stats.

Great.

Do you mean My old Legendary, which was an exotic with solders stats, that I needed to transmute to give it different stats?

But also, nothing was down graded, there was just a minor change to the system.

Lets use different example, lets say I needed to pay 200 gold and Mystic Forge recipe to put a Vipers option on my Legendary.

Yah, I’d pay that, if it mattered to me to have vipers on my Legendary Weapon.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I’m hesitant to use an analogy here because they are nit picked to death. But try to empathize: How would you feel if I, who play 0 WvW, criticized a WVW-related decision? Take server-linking for example

As someone who is very heavy into WvW, I can honestly tell you, feel free to toss your voice into the storm. And I can say with certainty that at least some of us, will be far more polite to you, then you have been to us.

You know very well what he meant STIHL. We can discuss the finer details of etiquette and language, but ultimately you slightly dodged his question. How would you feel if someone with zero knowledge of a part of this game, began demanding changes to that part? Should that feedback be considered?

Here’s one, let’s say I am a complete novice at SPvP, and yet I hate fighting Warriors in SPvP because an asuran warrior gunflamed me once in my first match, is my following suggestion ‘Can we remove Warriors from SPvP…’ to be taken seriously? Should Arenanet even listen to those kinds of voices?

I didn’t see anyone demand changes on this topic, You must be getting your topics confused.

But really, go give it a try, see what happens. Some might take the bait, but there is a good chance most would simply ignore you as opposed to get into a tizzy over what you said.

Depending on how inciting you can make your post and how well you can fake it. But new players getting killed and then throwing a fit demanding game chances, is like Tuesday to us PvP players.

Right so…

What if it were to grant players in the instance provisional status for those masteries, and only while in the instance? That would make it more accessible.

Given that i cant trade my thousand tomes for experience, could i maybe trade the thousand hours i waste waiting for que for the just few hours of headless running around hot maps that awaits me?

Pvp mains doing pve occasionally rant aside,

I dont like the idea.

Its a hard gate of low difficulty farm.
Just make raids hard, its why poeple like them not cz they have an /age limit to enter.

Yes, really. Missing the point much? The ones I know don’t WANT to PvE in order to raid no matter what “advance notice” they are given. Is that a hard concept? Several of my friends in raiding groups have not even bothered to step foot in HoT other than to raid. They don’t care one wit about PvE content other than raids.

I agree with the use of masteries like gliding and mushrooms. I would not agree with requiring multiple end tier masteries or all of them.

Are not disagreements with the system in place? And it’s funny that when you say ‘Some might take your bait’ as that is entirely my point. You think it’s a ridiculous idea, but remember what I said about feedback and giving Arenanet a bad message?

The mere possibility that the devs could entertain the idea and implement Warriors being removed from SPvP is completely out there due to voices on the forums is exactly why people are reacting here to ‘raiders’ complaining about how Ley-Line Gliding is just too much for them. It’s absurd, plain and simple. And there hasn’t been one remotely constructive feedback for an alternative other than ironically, as I quoted from a previous page, ‘Just make raids hard’.

What do you think these Masteries are intended to do other than provide unique and potentially difficult encounters depending on what masteries you need to implement?

Minor Points: Not sure if that’s all the same poster, but re-read what they said, None of them were against this feature itself being put into the Raid itself. IE: They have nothing against the Mastery Requirement being put in. Their main point of contention, at least among people that PvP/WvW, is they would like another way to cap the mastery line outside of being forced to do HoT content, which, yah, gonna say, I support that as well.

I mean, really, Is that too much to ask? Personally I gotta say, that’s not a bad idea if they could trade in a Tome of Knowledge to gain some HoT mastery Exp, or maybe had a HoT Reward Track that gave HoT Mastery Exp. It’s not like they are trying to destroy your precious raids, they just want another way to get what they need to play it.

Secondly:

For the record, I am cool with this requirement, and totally support it. In fact, they should have done something like this much sooner if you ask me.

Actually, we aren’t trying to convince you to drink the wine.

Go read the other posts.. yah.. you are.

We don’t care what you choose to do.

If you really didn’t care, you would not spend all your effort trying to attack the people who don’t like the change instead trying to talk about how excited you are for the change among people that agree with you. Both kinds of people exist on this topic, so why are you only talking to one of them?

No, I’m trying to get criers to stop crying. I don’t really care at all who plays or doesn’t play the raid. I’m not invested in the outcome of whether or not some random person plays the raid or doesn’t. All I would like is the completely out of proportion reaction from the Tear Force Complaint Squad to end. The forums encourage endless complaints from completely myopic individuals with no sense of what they are not entitled to.

Nope, the forums don’t, the Forumites do, by dropping everything and responding to them, you feed them.

What you feed, grows. Just saying.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I’m hesitant to use an analogy here because they are nit picked to death. But try to empathize: How would you feel if I, who play 0 WvW, criticized a WVW-related decision? Take server-linking for example

As someone who is very heavy into WvW, I can honestly tell you, feel free to toss your voice into the storm. And I can say with certainty that at least some of us, will be far more polite to you, then you have been to us.

You know very well what he meant STIHL. We can discuss the finer details of etiquette and language, but ultimately you slightly dodged his question. How would you feel if someone with zero knowledge of a part of this game, began demanding changes to that part? Should that feedback be considered?

Here’s one, let’s say I am a complete novice at SPvP, and yet I hate fighting Warriors in SPvP because an asuran warrior gunflamed me once in my first match, is my following suggestion ‘Can we remove Warriors from SPvP…’ to be taken seriously? Should Arenanet even listen to those kinds of voices?

I didn’t see anyone demand changes on this topic, You must be getting your topics confused.

But really, go give it a try, see what happens. Some might take the bait, but there is a good chance most would simply ignore you as opposed to get into a tizzy over what you said.

Depending on how inciting you can make your post and how well you can fake it. But new players getting killed and then throwing a fit demanding game chances, is like Tuesday to us PvP players.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Again … it’s clear you haven’t been in one of these daily farming rooms. You don’t get ganked and you don’t need to like PVP to get your daily achievement in one of these rooms, casual or not.

Gonna have to disagree with you, while thankfully not often, sometimes PvP trolls do go to Daily rooms just to gank and make a total nuance of themselves.

The discussion is if dailies are more casual friendly since patch, which they are. There are more options to do on your own timeline = more casual friendly.

I dunno, looking at the list, I think the old dailies were in fact faster and easier. I mean the new ones are not hard by any standard, but you gotta admit, the older ones were easier.

Waaay easier in comparison, yes. We could get Dailies done just by dodging attacks x amount of times, and so forth. But then, the rewards weren’t nearly as good, and now, with Dailies having more angles to them, we get better rewards and there is the Daily chest to boot. I just have issues with some days’ Dailies being incredibly inconvenient, but also miss there being no world bosses anymore (someone pointed that out recently and I never realized ).

I miss the world bosses as well. They really should bring that back.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

It’s fine to give your opinion, but it’s also valid to discount it completely because you don’t actually raid.

Be honest: would you actually raid if ley line gliding wasn’t a requirement? And keep in mind that only 1 out of the 9 raid bosses will actually require the mastery.

I know that player, mainly from WvW, and they do raid, how much I do not know, but I do know that they raid.

I’m hesitant to use an analogy here because they are nit picked to death. But try to empathize: How would you feel if I, who play 0 WvW, criticized a WVW-related decision? Take server-linking for example

As someone who is very heavy into WvW, I can honestly tell you, feel free to toss your voice into the storm. And I can say with certainty that at least some of us, will be far more polite to you, then you have been to us.

There are two kinds of gamers, salty, and extra salty

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Again … it’s clear you haven’t been in one of these daily farming rooms. You don’t get ganked and you don’t need to like PVP to get your daily achievement in one of these rooms, casual or not.

Gonna have to disagree with you, while thankfully not often, sometimes PvP trolls do go to Daily rooms just to gank and make a total nuance of themselves.

The discussion is if dailies are more casual friendly since patch, which they are. There are more options to do on your own timeline = more casual friendly.

I dunno, looking at the list, I think the old dailies were in fact faster and easier. I mean the new ones are not hard by any standard, but you gotta admit, the older ones were easier.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Actually, we aren’t trying to convince you to drink the wine.

Go read the other posts.. yah.. you are.

We don’t care what you choose to do.

If you really didn’t care, you would not spend all your effort trying to attack the people who don’t like the change instead trying to talk about how excited you are for the change among people that agree with you. Both kinds of people exist on this topic, so why are you only talking to one of them?

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

It should be a simple/cheap upgrade. The price of making the initial 5/5’s are already pricey as hell.

Nope.

The solution is already in game. Anet already solved this problem with greatly increased the drop rate of +1’s, so that overall, agony infusions have massively dropped in price, thus getting (5) + 15’s, is not that hard to accomplish, they also address not needing the +16’s, as Mistlock will give you the +5 you need to max to 150, just in case you needed to have that 150 for whatever reasons.

On top of that, as others have pointed out, you don’t really need the full 150AR to run daily T4 fractals as 130 is enough, which you can get to using + 12 to + 13’s, which are very affordable.

……………………………………………………………………..
That is not a solution, buddy.

You did process that this post is about having +5 stats on top of infusions, and Anet not fixing those infusions?

It is the solution.

Anet designed the game for manufacture of higher Agony Infusions which could accommodate the use of +5’s, if you opt to not use them, that is on you, ‘buddy’ not Anet.

We paid thousands of gold for the infusions. With the new fractal infusions, there should have been a recipe to upgrade the 5/5’s. Why the hate and unreasonable thinking?

All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Just stop. Buddy.

Lets see if I can sum this up for ya buddy, Anet has had the solution in game since pre-HoT, but you don’t want to use it, and you claim I’m the one being unreasonable.

You are misunderstanding the issue.
All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Does that sound reasonable to you, does it?

Well, depends. I don’t find it reasonable to spend 5K on a 5/5 stat item, But, obviously you did, by your own admission, a few times over, equally so, if you have that kind of finds/time to invest so much for so little gain, it’s hard to truly understand why you are suddenly fussing about spending a little more.

That’s like saying why citizens would be unhappy about higher taxes.

Nahh, it’s more like watching someone who’s driving a Rolls Royce fussing about the cost of tires at Wal*Mart.

The reason I bought them was so it could be the MAX gear, never having to be particularly upgraded again. It’s the highest tier you can achieve, which Anet constantly refer to as never changing, yet those with this tier of armour suddenly have to pay more to keep it or suck it up.

If you thought it was reasonable to spend the extra funds to be maxed before, why has your feelings on the matter changed?

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

It should be a simple/cheap upgrade. The price of making the initial 5/5’s are already pricey as hell.

Nope.

The solution is already in game. Anet already solved this problem with greatly increased the drop rate of +1’s, so that overall, agony infusions have massively dropped in price, thus getting (5) + 15’s, is not that hard to accomplish, they also address not needing the +16’s, as Mistlock will give you the +5 you need to max to 150, just in case you needed to have that 150 for whatever reasons.

On top of that, as others have pointed out, you don’t really need the full 150AR to run daily T4 fractals as 130 is enough, which you can get to using + 12 to + 13’s, which are very affordable.

……………………………………………………………………..
That is not a solution, buddy.

You did process that this post is about having +5 stats on top of infusions, and Anet not fixing those infusions?

It is the solution.

Anet designed the game for manufacture of higher Agony Infusions which could accommodate the use of +5’s, if you opt to not use them, that is on you, ‘buddy’ not Anet.

We paid thousands of gold for the infusions. With the new fractal infusions, there should have been a recipe to upgrade the 5/5’s. Why the hate and unreasonable thinking?

All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Just stop. Buddy.

Lets see if I can sum this up for ya buddy, Anet has had the solution in game since pre-HoT, but you don’t want to use it, and you claim I’m the one being unreasonable.

You are misunderstanding the issue.
All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Does that sound reasonable to you, does it?

Well, depends. I don’t find it reasonable to spend 5K on a 5/5 stat item, But, obviously you did, by your own admission, a few times over, equally so, if you have that kind of finds/time to invest so much for so little gain, it’s hard to truly understand why you are suddenly fussing about spending a little more.

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

It should be a simple/cheap upgrade. The price of making the initial 5/5’s are already pricey as hell.

Nope.

The solution is already in game. Anet already solved this problem with greatly increased the drop rate of +1’s, so that overall, agony infusions have massively dropped in price, thus getting (5) + 15’s, is not that hard to accomplish, they also address not needing the +16’s, as Mistlock will give you the +5 you need to max to 150, just in case you needed to have that 150 for whatever reasons.

On top of that, as others have pointed out, you don’t really need the full 150AR to run daily T4 fractals as 130 is enough, which you can get to using + 12 to + 13’s, which are very affordable.

……………………………………………………………………..
That is not a solution, buddy.

You did process that this post is about having +5 stats on top of infusions, and Anet not fixing those infusions?

It is the solution.

Anet designed the game for manufacture of higher Agony Infusions which could accommodate the use of +5’s, if you opt to not use them, that is on you, ‘buddy’ not Anet.

We paid thousands of gold for the infusions. With the new fractal infusions, there should have been a recipe to upgrade the 5/5’s. Why the hate and unreasonable thinking?

All you’ve done is suggest we pay hundreds more gold than everyone else, on top of what we have already paid.

Just stop. Buddy.

Lets see if I can sum this up for ya buddy, Anet has had the solution in game since pre-HoT, but you don’t want to use it, and you claim I’m the one being unreasonable.

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

It should be a simple/cheap upgrade. The price of making the initial 5/5’s are already pricey as hell.

Nope.

The solution is already in game. Anet already solved this problem with greatly increased the drop rate of +1’s, so that overall, agony infusions have massively dropped in price, thus getting (5) + 15’s, is not that hard to accomplish, they also address not needing the +16’s, as Mistlock will give you the +5 you need to max to 150, just in case you needed to have that 150 for whatever reasons.

On top of that, as others have pointed out, you don’t really need the full 150AR to run daily T4 fractals as 130 is enough, which you can get to using + 12 to + 13’s, which are very affordable.

……………………………………………………………………..
That is not a solution, buddy.

You did process that this post is about having +5 stats on top of infusions, and Anet not fixing those infusions?

It is the solution.

Anet designed the game for manufacture of higher Agony Infusions which could accommodate the use of +5’s, if you opt to not use them, that is on you, ‘buddy’ not Anet.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Equally so, someone else should not tell me I need to enjoy some other kind of wine.

That metaphor doesn’t work. The restaurant (anet) offers a selection of wines. You as the consumer can either order from what they have or choose not to have wine with your meal.

What people are doing in this thread is berating the restaurant for not offering the specific vintage they want by posting incredibly whiney (no pun intended) reviews on Yelp.

Not at all, what is going on here, is that the Restaurant (GW2) at one time served the exact kind of wine they liked. So they frequented the establishment, gladly enjoying everything on the menu.

Then Anet changes the menu and their wine lists, and does not include the wine they like, so they tell Anet that since they no longer serve the wine they like, they will no longer be ordering from the menu.

Now, that’s all well and good, and everyone should have the right to do just that. Equally so, if someone wants to go in and enjoy the new wine list, and order from the menu to their hearts content, praising Anet, no one is stopping them.

The problem only arises, is when some people can’t handle the fact other people don’t like the wine they like and as opposed to just accepting that, they opt to berate those people who have expressed they don’t like the new wine list by saying something along the lines of “What is your problem, this wine is the best! It’s better then the old wine, you’re just some uncouth savage that could not appreciate good wine if it got shoved up your kitten”

Yah. That’s how most of these discussions go.

And that is why, unlike reddit, the posts about problems stay around on this forums, because some people can’t simply just move on and accept that someone does not like the kind of wine they like, and as opposed to continuing to talk about how much they like the new wine, they just attack those who don’t.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

It should be a simple/cheap upgrade. The price of making the initial 5/5’s are already pricey as hell.

Nope.

The solution is already in game. Anet already solved this problem with greatly increased the drop rate of +1’s, so that overall, agony infusions have massively dropped in price, thus getting (5) + 15’s, is not that hard to accomplish, they also address not needing the +16’s, as Mistlock will give you the +5 you need to max to 150, just in case you needed to have that 150 for whatever reasons.

On top of that, as others have pointed out, you don’t really need the full 150AR to run daily T4 fractals as 130 is enough, which you can get to using + 12 to + 13’s, which are very affordable.

There are two kinds of gamers, salty, and extra salty

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If your tastes are so refined and specific (e.g. “i like to raid but I absolutely refuse to get 30 mastery points”) you should have the self-awareness to realize that your tastes are so specific and not have unrealistic expectations of being catered to. It’s fine to only like wine produced in a certain region during a certain year by a certain vineyard, but don’t flip out when you encounter a restaurant that doesn’t offer it.

Equally so, someone else should not tell me I need to enjoy some other kind of wine.

In regards to raid difficulty and it’s place on the “end game” tier, the truth is, they could have avoided all this nonsense about who the raid was for by putting in a hard gear check, like requiring a 155 AR, But all the ‘elite raiders’ complained that would be too much work.

I guess everyone has their point when they suddenly feel that it’s too much work, who are you to tell someone else where the line is drawn.

There are two kinds of gamers, salty, and extra salty

Fractals - Old infusions are useless...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I have already spent so much time and money. Why should I be spending more time and money because of Anets mistake. I find that to be a bit belittling to be honest. They should have just made a recipe to change the +5 to +7 whilst keeping the stat…….

I suppose they could do that, for another 500 gold each…

There are two kinds of gamers, salty, and extra salty