Showing Posts For STIHL.2489:

Why the limit on the topic name length?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

It’s Anet;s way of saying “If you can’t sum up the topic by the set length, think of a different topic to talk about”

There are two kinds of gamers, salty, and extra salty

Darkhaven

in WvW

Posted by: STIHL.2489

STIHL.2489

Bummer there man, and you’re as far down as you can go. Well, maybe people will move around a bit, and hopefully things will get better. Personally, I would say, out of spite, ask everyone to Transfer to IoJ to get JQ back to T1. Just.. because..

There are two kinds of gamers, salty, and extra salty

Legendary weapons

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

As I see it, just putting the legendary Weapons in the game, and making the precursor a random drop would shut up all the people Fussing about not getting their Legendary Weapons and that’s good enough for me. In fact, make all the Precursors random drops, so that players that don’t care about collections and story can still get them.

There are two kinds of gamers, salty, and extra salty

I really dont care about Raids...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Would the ones complaining about “only” getting raids have wanted that HoT content delivered over time instead of all at once?

Personally, I would have rather had HoT release 1 zone every ~3 months with double the story so it could run bi-weekly, then transition directly into season 3 shortly after. It would have lasted a lot longer for me, compared to burning through it within a month, which is also about how long just the Silverwastes lasted me. On the bright side however, with nothing new, I’ve had the chance to burn through several other games.

You know, that would have been a good idea, to have released only 1 HoT map, to see player reactions to it and make some minor adjustments, and then release the second map a month later, and make adjustments to that one, then release the 3rd map, and span out the whole HoT release over a few months.

I think that would have been a great idea, that way players could get used to VB, for a while, before moving on other maps.

Thanks for the responses. So, it seems that some players, at least, prefer a more regular, smaller release cadence for PvE. What I wonder is whether, if Anet had gone that route, we’d still be seeing complaints about, “Not enough content.” Probably, I guess, but I do wonder.

Well the main thing with HoT was how drastically different it was from the Core game. The way the maps work, with their many levels, I think would have been much better to introduce in smaller doses so that it would have been much easier for the masses to swallow as well as given Anet time to respond to feedback, it’s lot easier for them to respond to the critique of one map then 4 of them.

Personally, I think slow continual growth of a game is a good way to make things happen. That way Anet can work it out, and adjust, and make it fit right, before moving on with their next addition.

There are two kinds of gamers, salty, and extra salty

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Go fight naked without taking any damage in raids please. You have your competitive scene already.

Or go into any of the new maps and finish solo all the events.

why would anyone do this? Like saying go play wow w/your feet or do it blindfolded, its just dumb, how bout they make the game hard and make achievements and rewards mean something, even when playing at maximum potential it should be hard thus encouraging you to get the best gear play the best so that you can overcome the content, instead everyone wants afk #1 spam.

Go play PvP if you want competitive challenge, that is what it is there for.

There are two kinds of gamers, salty, and extra salty

Legendary weapons

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I think it was more people wanting a Fixed Way to get a precursor as opposed to depending on RNGeuse. I can get behind that idea, of a fixed crafting method, but really, they didn’t have to make these 4 tiers of long drawn out special quests and collections to make that happen. By doing that, they overshot their workload, and literally shot themselves in the foot in the process.

But… It’s never too late to change things, and make Version 3 a more streamlined simple to manufacture method of crafting.

There are two kinds of gamers, salty, and extra salty

Legendary weapons

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Don’t worry, we’ll all have plenty of opportunity to postpone payments for the next expansion. It’s going to be very interesting when they start announcing the features of the next expansion. I hope they are prepared for the level of skepticism they have earned.

Honestly, I think they will lose more from disenchanted Casuals who don’t enjoy the level of intensity of the New Zones and Content, then they ever will lose from postponing Legendary weapons.

I mean really, if a large percent of the players were doing the legendary Journeys they would have continued development, but I get the vibe that simply put, the people doing Legendary stuff were simply not enough to justify the resources.

I played almost everyday since release and quit with the announcement. More for the broken promise than the lack of legendaries but I defo would have done new ones if they were weapon I used a lot.

How bout cutting the 200k prize money for pvp tourists that no one cares about and using the money to bring us what we paid for?

Not trying to be rude when I say this, but as long as you are around posting, you ain’t quit yet.

On top of that, 200K won’t complete the Legendary Weapons, they have 3 devs working on them, and they do around 2 every 4 months, which is only 6 annually, and I wager they make around 40 – 60K a year, so at best, you could get 8 for that 200K, a far drop from the whole set.

Now, think about that, 200,000 dollars gets maybe 8 legendary journeys built, more likely 6, they need some way to have an ROI on that, and given HoT Sales were by comparison, dismal. There is a better then good chance, they would need to put out another expansion to even get the funds to kick start that stuff again.

With that put out, they could just make the legendary weapons, scrap the whole journey part, and just have the Precursors drop from any chest, make them unbound, (so they could be sold on the TP) to save a ton of money on development.

Personally that is the way I would go… if faced with this kind problem.

There are two kinds of gamers, salty, and extra salty

Anet I'm worried about you....

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I’m not sure what WoW has to do with any of this, but I’m curious: Where are you getting this information from?

It was mentioned in the AMA by the Anet Devs.

There are two kinds of gamers, salty, and extra salty

Things you wish every fractal pugger knew

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Back to Advice:

24) Take Everything someone says with a grain of salt.

  • Everyone has an Opinion and it’s often wrong
  • Everyone thinks they Know Everything
  • /Wiki /Dulfy /Guild anything that someone says that could prove helpful before you just try to do it.
There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

And why are you battling too?

You’re right, I didn’t come here to have my mind changed, I came here because I used to be an elitist like most of my opponents, maybe a bit worse, but I grew up and realized that games overall are better when they are built to be inclusive, where we can all play together and all of us progress. I found that seeking to make something that includes people, that makes all of us feel good, that deep down, we are all gamers, and we all should be treated legendary, is a more worthy cause then “Mah Speshul Lootz!”

The real question is, why is everyone else here?

This deserves a bravo because regardless of what side of the fence you’re on, being exclusive only limits YOU OWN gaming experience and options. I’m not really going to point out elitism or anything, but if you only run with the top 10 guys … then your game is only 10 guys big.

I pretty much only raid now, it’s the only reason i’m still around in a game that’s almost totally awful in every other area, and i can say with almost 100% certainty that i play with more people than you or most other more casual players will in any given week.

I regularly run raids with three guilds each week, which would be 27 people if the teams were always the same, which obviously they aren’t. So you can easily knock that firgure up to 40-50 when it comes to people subbing, new people joining or when we do repeat runs to get other guildies who aren’t in the main squad their kills for the week. I’ll also be invited to help with friends and other guilds on occasion, further increasing the amount of players i’ve played with that week. And let’s not even bother thinking about people i pug with just for fun, or when i join training runs to help people out when i’m bored.

And most of these players will be either typing in chat or on TS where we can have conversations, sometimes even becoming real friends in the process rather than just people i raid with. I think that easily beats out running in a zerg of nameless autoattackers or running the odd dungeon with four other people who almost never speak.

My game is larger, and far more meaningful for raids having come into existence.

Lets take a moment to look at this, this is a great example of inclusive vs exclusive gaming.

You say you interact with around 40 – 50 people in a week, I would bet, most of them are the same people, and then a few random pugs. So, your circle is still this 40 – 50 people, that you run raids with. Ok, that’s a nice circle of people doing exclusionary content.

Lets put that against Inclusion Driven content. The last Jormag I did, had more then 40 people in, and during that fight, several of us were making pop culture jokes, and that was a single daily world boss. I then a guild mate invited me to SW, because a VW just started, and it was a different 40 – 60 people there, where some of us explained the game mechanics before we went in, we encouraged each other on to victory, and it was a grand feeling of working as a whole, among a gaming population.

Now, I get that some people may not like that, but to me, that is really what an MMO is about, it’s the population coming together to enjoy the game, hundreds of people being able to gather and play together, that is the whole idea of what puts the Massive into MassiveMultiplayerOnline game. Otherwise, you may as well just play any old online game. There is no shortage of them.

But the whole idea of an Massive Multiplayer Online game, is that we can all have our various things we enjoy in the game, and we can all gather be inclusive, and just work a team. I get some people who have too much elitism think that a world boss is just people pressing 1, after all, if they think they are too good to be part of the filthy casuals game mode, that is what they see, but when you are among them, it’s quite amazing, I see a bunch of strangers, just random community people gathering and working together, they raise each other, heal each other, attack a common enemy, they teach the mechanics mid fight, they help and assist each other, assist each other in gaining objectives, and they have pointless friendly banter while we are doing it, and they do it freely, they do it because it is fun for them. It’s a beautiful thing. No need for anyone to get on their high horse and pass judgment, demand a gear check, or try to boss them around, or kick them from the event because they are screwing up, they add what they can add, and you know what, it’s enough.

My gaming world is full of hundreds of people daily that I run with, that I share goals and objectives with, that help me and I help them. It’s like real life, on a fantastic larger then life setting. I am meeting new and wonderful people all the time. Every time I log in, day or night, I get to meet new people, most of them pretty nice. I don’t need to set a schedule, I can play around my real world responsibilities, just log in any time, day, night, whatever, and know that there are people out there willing and wanting to play with me. That’s a great feeling all things said and done.

Same idea as if I was going grocery shopping and helped someone in the grocery store, we don’t need to get on team speak, and chat and opt to meet up again, just a simple thanks, and we move on with our lives, and in an MMO, that is a wonderful thing as well, someone helps me, I help someone else, we work together or play if forward, and maybe… just maybe.. we might bump into each other again.

I play a game where I can depend on random strangers to help me, and they can depend on me to help them, when the the situation arises. That’s a beautiful thing, that is the wonderment of building an inclusive game, where it restores your feelings that people are in fact decent, helpful, kind, wonderful people and we are all here to have fun.

And that is just some random world bosses, that’s not including the Open Pug Fractals I do, or the random Dungeon, or WvW, or anything else. On top of that, I am in 5 guilds, so I have no shortage of people to talk with.

My Game World is truly Massive, It’s not a hundred people that I interact and play with, It’s thousands of people, and I want to see That World Grow.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

PvP and PvE are vastly different game modes, with different incentives behind why people play them.

There are two kinds of gamers, salty, and extra salty

Legendary weapons

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Don’t worry, we’ll all have plenty of opportunity to postpone payments for the next expansion. It’s going to be very interesting when they start announcing the features of the next expansion. I hope they are prepared for the level of skepticism they have earned.

Honestly, I think they will lose more from disenchanted Casuals who don’t enjoy the level of intensity of the New Zones and Content, then they ever will lose from postponing Legendary weapons.

I mean really, if a large percent of the players were doing the legendary Journeys they would have continued development, but I get the vibe that simply put, the people doing Legendary stuff were simply not enough to justify the resources.

There are two kinds of gamers, salty, and extra salty

Anet I'm worried about you....

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

That “small percentage” isn’t actually as small as you think.

Well in WoW it was around 3 – 5% of the population got involved in raids, Obviously this depended on the raid, so it’s pretty small. Even if Anet said their numbers looked good, it’s most likely not going over 10%. Abet, on a personal scale, that can feel like a lot of people, I mean, when you think about it, 10% of the entire population of GW2 is still potentially a few thousand people, so to an individual, it can feel vast, But from a numbers stand point, it’s still a small minority of the population.

There are two kinds of gamers, salty, and extra salty

How to fix GW2s end game problem...

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Overwatch is not balanced at all, everyone plays Reinhardt and Bastion while being healed by Lucio, often with Pharah as a Offensive, and then one more random, show up with McCree and everyone is gonna think you’re noob.

But it has “excellent framerate” and excessive sexualising of Tracer’s butt!!!

/s

We shall agree to agree with that.

There are two kinds of gamers, salty, and extra salty

How to fix GW2s end game problem...

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Overwatch is not balanced at all, everyone plays Reinhardt and Bastion while being healed by Lucio, often with Pharah as a Offensive, and then one more random, show up with McCree and everyone is gonna think you’re noob.

There are two kinds of gamers, salty, and extra salty

I really dont care about Raids...

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Would the ones complaining about “only” getting raids have wanted that HoT content delivered over time instead of all at once?

Personally, I would have rather had HoT release 1 zone every ~3 months with double the story so it could run bi-weekly, then transition directly into season 3 shortly after. It would have lasted a lot longer for me, compared to burning through it within a month, which is also about how long just the Silverwastes lasted me. On the bright side however, with nothing new, I’ve had the chance to burn through several other games.

You know, that would have been a good idea, to have released only 1 HoT map, to see player reactions to it and make some minor adjustments, and then release the second map a month later, and make adjustments to that one, then release the 3rd map, and span out the whole HoT release over a few months.

I think that would have been a great idea, that way players could get used to VB, for a while, before moving on other maps.

There are two kinds of gamers, salty, and extra salty

Remove Dire and Perplexity

in WvW

Posted by: STIHL.2489

STIHL.2489

I am going to have to agree, it’s not any single thing, like it’s not just Dire, just as it’s not just Elite Spec, or Just the Sigil, it’s how we can mix this stuff together to get insane combos that is where things go wonky.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

This is what confuses me. If you don’t play raids, why do you possibly think you’re qualified to say the reasons every single raider enjoys raids? I don’t do them for rewards

I’m not trying to be pandering or rude when I say this, but have you missed the last several updates were Anet was vastly changing players participation in various content by simply modifying the rewards?

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

And why are you battling too?

You’re right, I didn’t come here to have my mind changed, I came here because I used to be an elitist like most of my opponents, maybe a bit worse, but I grew up and realized that games overall are better when they are built to be inclusive, where we can all play together and all of us progress. I found that seeking to make something that includes people, that makes all of us feel good, that deep down, we are all gamers, and we all should be treated legendary, is a more worthy cause then “Mah Speshul Lootz!”

The real question is, why is everyone else here?

There are two kinds of gamers, salty, and extra salty

ascended aqua breather

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I like the way Underwater Combat triggers a weapon/armor change.

While I kinda wish that it was a full change, IE: You swapped all your gear, that way we could have special Underwater Runes, and the like. After all no one swims in Heavy Armor, and the cloth armor would tangle you all up if you tried to swim in them. So having custom skins for Underwater Combat, IE: more Swimsuit looking.

I would settle just to see more Breather Skins, and the Ability to Dye them!

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At best, all I have read is people trying to justify their elitism, that is like someone trying to justify acting like a Jerk, it does not matter what you say, at the end of the discussion, you’re still acting like a jerk.

Agreed, totally. Pointing that out and acting the exact same way, but being in a different camp, isn’t the solution. It’s behaving the exact same way but just being on the different side of the table.

Too bad you haven’t responded to my former message too, Stihl.

LOL, that is because there is no discussion going on here, None of the people responding to me came here to be changed, you can see from their first posts to their last, they did not arrive to this topic with an open mind thinking that maybe there was another way then the path they have chosen, they arrived with a single goal, to attack and win.

Sadly, forum battles are more like PvP then PvE, there is no scripted fight here where you can simply memorize the moves and win. Which is why they are loosing.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

For those people that missed this, this topic is about how Elitism in PvE content hurts the game, not about raids, but any content. I have heard that at one time Dungeons were also rife with Elitism, and I would have said the same thing back then, if I played. So, try not to take it too personally about your precious raids, it’s about rampant Elitism in PvE content.

Why some people think this is all about raids, I don’t know, vanity and ego perhaps would be my guess, since the OP is about a level 13 fractal.

Now, most Elitism, specifically PvE elitism, stems from players being deceptive about wanting harder content when in reality they simply want better rewards for themselves, and then make a fuss to the devs that they should have harder content, but what they really want is something they think they are good enough to get, while no one else is, and to ensure this goal, they become total jerks about who they run with, to ensure that the scripted encounters remain trivial to them.

Now, this is not good for a games community, as all it does is divide it up, and build animosity among the player base, which is why I am against it. I believe that an MMO should be about building a community, not splitting it apart, and Elitism does nothing positive for a community on any level.

At best, all I have read is people trying to justify their elitism, that is like someone trying to justify acting like a Jerk, it does not matter what you say, at the end of the discussion, you’re still acting like a jerk.

There are two kinds of gamers, salty, and extra salty

Did you bought the new Travel toy?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I got it but it would be better if it was setup in the wardrobe like the glider and they setup a hotkey to turn it on/off instead of taking over the weapons slots. It should automatically turn off during combat but overtaking the weapons slot is annoying. Honestly it’ll probably be like the flying carpet I bought. I’ll play with it a bit then shove it in my bank. Even the glider needs a hotkey because there is time when it gets in the way.

Oh this would be a great idea, put the Travel Toys into some kind of Wardrobe.

Personally, I wish they put “travel animations” into the slots, so that we could do tricks with the Travel Toys, like maybe “Spin in a Circle” whatever, just to make them more fun.

With that said, this one, like the tunneling tool, did not appeal to me, it’s strange too, I like the idea of Travel Toys, it’s just Anet seems to be bent on trying to put them in the most awkwardly unappealing way possible.

This could be some serious money for them, and they just seem intent on dropping the ball.

There are two kinds of gamers, salty, and extra salty

Cosmetic Mounts

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Arenanet have officially stated that the engine would not do well with mounts implemented and requiring additional rendering. As long as they do not change that stance I’ll take their word over yours.

I don’t recall Anet saying anything about rendering, the only thing I recall them talking about was the Way Point System made mounts invalid.

But this discussion is about purely cosmetic mounts, IE: No Speed Buff.

With that put out, I don’t see how a riding a motorcycle (Which Iron Legion Charr supposedly already do) would be any more graphically intense then a sitting on a hovering carpet.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Yeah, and PvP for challenge, E-Sports as well as glory and honor. LOL!

Scripted Combat can’t be done for challenge, once the choreographed moves have been learned, it quickly becomes a repeatable routine, with the only challenge being in what the other players do.

Which brings us back to elitism and PUG’s, If there really was any desire for thrill and challenge in PvE, no one would be an elitist that just wants to quickly clear content.

Set, Game, and Match.

There are two kinds of gamers, salty, and extra salty

Remove Dire and Perplexity

in WvW

Posted by: STIHL.2489

STIHL.2489

I personally think that WvW should have it’s own Armor/Runes, that are geared towards the WvW Environment.

Not quite like sPvP with runes, but, to have WvW Specific Gear/Runes Etc.

There are two kinds of gamers, salty, and extra salty

Day/Night Cycle Icon PLZ!

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

While I love the idea of maybe a Rotating Sun/Moon icon, so we can see where we are along in the day/night schedule, they could also change the way Night/Day Appears.

I don’t want to say make things “Darker” but what if they have everything a very heavy Purple/Blueish haze/shade to it for night time, as opposed to trying to use a dark/light effect.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Well, I just mentioned rewards in the context while you were focussing completely on the reward thing. Nevermind.

And now you should admit that there are many players playing PvE for the challenge plus or minus loot and also that a huge chunk of PvPers (the majority) are only there because there is a backpiece to acquire, not to mention the chasers for titles, APs and reward paths. ^^

You do realize that, Incentive and motive are in essence the same thing. And given the complete lack of PvP wings I have seen, vs the volume of People I see in the PvP Lobby, I’m going to have to totally disagree with you. Maybe there is an influx of PvE’ers that show up in search of the shinies when the Tourney starts, which can give that perception to loot chasers, but, to someone that is there day in and day out, no such motive exists.

And PvE is played Purely for the Loot and Rewards.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

If I played for rewards I would not play GW2. True story.

And please stop hijacking another discussion, STIHL. This thread is about another topic and not rewards.

Woah there, you’re the one that started it. So, if anyone made the first moves to derail or hijack the thread, it was you, not me. I simply responded to you.

Added: And all things said and done, I bid a thank you to the people that were upfront and honest about their drives and motives, as such I don’t need to read posts were people try to dance the issue or make efforts to backpedaled or whatever.

There is nothing wrong with being honest about one’s intentions, that the drive to ask for challenge is done under the pretense or disguise that it will provide better/more reward. So it’s not challenge for the sake of it, it’s not being competitive for the fun of competition, like PvP and WvW is designed. It’s really, all about the Loot.

Now, Feel free to go back to discussing kicking someone from a 13 fractal.

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Divinity's Reach

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Oh yes, player housing.

I’ll get behind that, sure, lets put that in. Make it like a mini- Guild hall. But, as others have said, we already have a home instance, so it would make sense that Anet would build off that… but,, since when has Anet made sense….

There are two kinds of gamers, salty, and extra salty

Easiest Profession?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Let them play what attracts them, you will be better at what you enjoy playing then trying to play what everyone else thinks is easy.

There are two kinds of gamers, salty, and extra salty

Day/Night Cycle Icon PLZ!

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I could get behind a way to tell by some icon or whatever on Mini-Map if it was day or Night.

Works for me! Make it happen Anet!

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.

The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.

Bullcrap. I almost always have every raid boss killed by Monday, but I still like doing raids with my guildies on the weekend, even though I don’t get any reward for it. I have 3 other friends that do the same with their own guilds, just because for us, it’s a really enjoyable experience all around.

Just because you don’t like something doesn’t mean no one else does. :/

So, you would be fine if say, players could get the same loot and rewards though fractals, or if world bosses dropped mag shards, or if players could open/complete the Legendary Armor Collections by doing Jump puzzles?

I’m gonna bet you’re gonna say No, because, in the end, it’s all about that sweet, sweet, unique raid loot.

It’s about getting more with your time… which right now barely works. If it didn’t have unique rewards it should give something like 10 gold (mats or pure it doesn’t matter) per boss AT LEAST.

/small edit

Thank you for proving my point, it’s all about that loot.

My post was to show you that we don’t need “exclusive rewards”.

Now WHY would you do something difficult that also takes more time if you can just press 1 and get the same loot? Difficulty should be REWARDED.

Harder the content = Better/more loot

How hard is that to understand? It’s so simple, makes sense and is fair. Why would anyone be against this philosophy?

Well, not saying you do this, but some people make the claim that they want Difficult content because they seek challenge and that it is the thrill that drives them.

Now, Thank you for illustrating that is not the case, and that it’s really, all about the loot.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.

The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.

Bullcrap. I almost always have every raid boss killed by Monday, but I still like doing raids with my guildies on the weekend, even though I don’t get any reward for it. I have 3 other friends that do the same with their own guilds, just because for us, it’s a really enjoyable experience all around.

Just because you don’t like something doesn’t mean no one else does. :/

So, you would be fine if say, players could get the same loot and rewards though fractals, or if world bosses dropped mag shards, or if players could open/complete the Legendary Armor Collections by doing Jump puzzles?

I’m gonna bet you’re gonna say No, because, in the end, it’s all about that sweet, sweet, unique raid loot.

It’s about getting more with your time… which right now barely works. If it didn’t have unique rewards it should give something like 10 gold (mats or pure it doesn’t matter) per boss AT LEAST.

/small edit

Thank you for proving my point, it’s all about that loot.

You’ve got a point, but that point can be applied to any part of the game. If you remove the rewards from raids, a lot less player would run them, but this is true for PvP leagues, fractals or the HoT meta events, or in other words , for most part of the game or any (MMO) game.

Not really, look at PvP. The rewards are dismal, yet fighting a adaptable unscripted opponent is around the hardest encounter a player can face.

Yet people play sPvP and WvW in droves, simply because they enjoy the game mode. While the rewards have been boosted, they are still legions behind anything PvE offers for far less challenge or difficulty.

In fact look at MOBA, like Team fortress, what is the reward there beyond the fleeting feeling of victory?

So no, it does not define any game, it purely confined to PvE games.

I wonder why that is?

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.

The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.

Bullcrap. I almost always have every raid boss killed by Monday, but I still like doing raids with my guildies on the weekend, even though I don’t get any reward for it. I have 3 other friends that do the same with their own guilds, just because for us, it’s a really enjoyable experience all around.

Just because you don’t like something doesn’t mean no one else does. :/

So, you would be fine if say, players could get the same loot and rewards though fractals, or if world bosses dropped mag shards, or if players could open/complete the Legendary Armor Collections by doing Jump puzzles?

I’m gonna bet you’re gonna say No, because, in the end, it’s all about that sweet, sweet, unique raid loot.

It’s about getting more with your time… which right now barely works. If it didn’t have unique rewards it should give something like 10 gold (mats or pure it doesn’t matter) per boss AT LEAST.

/small edit

Thank you for proving my point, it’s all about that loot.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.

The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.

Bullcrap. I almost always have every raid boss killed by Monday, but I still like doing raids with my guildies on the weekend, even though I don’t get any reward for it. I have 3 other friends that do the same with their own guilds, just because for us, it’s a really enjoyable experience all around.

Just because you don’t like something doesn’t mean no one else does. :/

So, you would be fine if say, players could get the same loot and rewards though fractals, or if world bosses dropped mag shards, or if players could open/complete the Legendary Armor Collections by doing Jump puzzles?

I’m gonna bet you’re gonna say No, because, in the end, it’s all about that sweet, sweet, unique raid loot.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Again: Anet is comfortable with raids like they are and they have the numbers.

And why should I give an example of an increasing raid playerbase, especially after 8 months when content gets older and older and it’s obvious that some people will leave raids like they are doing in any other game? I still don’t get that and no, I am not the responsible one to show you an example.

Because it’s a major (if not main) characteristic of successful endgame content? Like, you know, FotM, where you have constant flow of casuals coming to low scales and then improving up to T4. That’s how you keeping your population big, healthy and satisfied.

@Rednik.3809 Just for reference about what Vinceman.4572 is saying. While Anet did say they were very happy with the numbers of people that do raids, and that is was much higher then other games, they also admitted that they were expecting around 3% participation, as that is what other games, like WoW, have, and they openly admitted such.

While they have not put out raw numbers of population, even if they were around 300% over expectation, that would still be less then 10% of the population doing raids currently, and perhaps, as the new shiny wears off, even less will get involved.

I tend to agree with you however, that the way to really build up a solid end game is build progressive encounters, much like how Fractals has level 1 – 100, with slow progression of difficulty and even things like AR needed, so that players can build up into the harder content as they go.

Given that Anet has made it mostly clear that they are still experimenting with the game, with what works and what does not, the future of raids, could go the way of Fractals, where Anet fights to keep them active and alive, or they could go the way of Dungeons where Anet sweeps them under the rug.

There are two kinds of gamers, salty, and extra salty

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Where to start. The game is just too easy. Everyone can get achievement points in PVE, no one is left behind. You’ve done a right step in PVP. Let’s analyse the achievements: need to win, need to win, need to win. Whereas PVE: participate, help, work together. See a problem? You are not incentivizing the player enough to go PVE. Offer a great reward (such as a legendary backpack), but cut the supply of them tenfold (by making it only that winners get the achievements and put in tiers of semi good rewards), by making so that only the Meta achievers can get it, while others get something that’s less of a value, such as resonating sliver, since everyone likes those. Economy is better off (less rewards flood the market), players are better off, you are better off as you can be sure that players will gate other players as much as possible from getting the final shiny. I like where you are going with current events, where players have to steal from other players to get achievement points, but I believe you could still kick it up a notch by making so that instead of priory fighting inquest, priory (player side) could fight consortium (player side) and the losing sides loses that much from their achievement pool. This way, people have incentive to try, because now, people are just gonna be like meh, I’ll do it and I’ll get something everyone will get, whereas if it’s exclusive, more people will join to get the exclusive shiny. You could also throw a match-maker to ensure fair-play between the two sides, no stacking, etc.

So basically the OP wants to play Black Desert Online…

My first thought was Mortal Online. but I have not played BDO. So it could be that.

There are two kinds of gamers, salty, and extra salty

GW2 NPCs needs more diversity

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Anet’s writers have done a good job in showcasing the various races of Tyria. Throughout your personal and Living Story, you’ll see every race under the sun. But something’s missing from the new main cast that I think needs to be brought up: There’s no primary quaggan NPC.

I think it’s time that Anet’s writers bring more diversity to the “main NPC races”. Quaggan are cute and lovable creatures, but are deserving to be heroes too. They’ve been pushed out of their home land, hunted by krait, and mangled by tentacles. With all that’s happened to them, they never gave up. In fact, you can see some quaggans leading fights against Mordremoth, so we know they’re capable of fighting.

Please Anet. Quaggans need more love. Introduce some quaggans as lead NPCs in the next Living Story. And that could then lead to the path of playable quaggan characters.

#QuagganLivesMatter
#Coooo

Baroosh was a solid primary Quaggen NPC, that really knew how to lay a beat down, in a players Personal Story.

There are two kinds of gamers, salty, and extra salty

My idea: new content for your game arenanet

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I liked the idea. Overall, I think it would have it’s place, and I could even see something like it put in GW2, if not fully as you described it, to a lesser extent where players had more control over how their home instance looked. and could decorate it as they so desired, much like a guild hall, on a much smaller scale.

There are two kinds of gamers, salty, and extra salty

Forced to raid to perfect WvW build.

in WvW

Posted by: STIHL.2489

STIHL.2489

Well. I have to do it the other way around… I need to be a certain level to be able to buy this thing for 500 badges.. its only 14 tho.. so you have my condolences

EotM is mostly PvE, and you can get badges there. At one time they required WvW for map completion.. why don’t we bring that back and see how much the PvE players like being forced to do other game modes.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.

The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.

Yeah, because the loot is so awesome besides shards. It’s more that raids are newer than fracs, more challenging, the loot is decent so the packet is ok. Fracs are way more rewarding and that’s the reason for the overwhelming majority to play them.

When it comes to PvE, it only about the loot, that includes the Raids. You can try to slice it anyway you want, but as far as PvE goes… it’s all about that loot.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.

The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.

There are two kinds of gamers, salty, and extra salty

Toxic/Abusive players in WvW chat

in WvW

Posted by: STIHL.2489

STIHL.2489

I’d say, block and report and they even have the option for ‘verbal abuse’ in the report feature. If what the player is doing, is in fact, verbal abuse, then yes, you should report them and potentially they can get infractions and even bans. If they are not doing anything wrong, then you can risk getting a ban for using the report feature as a form of harassment.

There are two kinds of gamers, salty, and extra salty

Things you wish every fractal pugger knew

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Well, with the change to push all the vets to T4, all my advice turned to kitten.

But what I wish everyone knew was.

20) Be Honest! if you have no idea what you are doing, it’s better to tell me upfront and allow me to choose if I want to take the time to teach you then to really tick me off halfway though when I realize you have no idea what you’re doing.

There are two kinds of gamers, salty, and extra salty

Elitism, a growing concern.

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

3) The experienced in the encounter who are patient and willing to teach others. The true heroes.

Holy kitten I’m so sick of those whiny pushover that are always waiting around for someone to teach them like we all owe them something and if you know an encounter you HAVE to teach every kittening pug that stumbles in your group else you’re a bad person, an elitist and toxic. Then they do like raid of some weeks ago, “mimimi i don’t wanna drag you down i can leave”, instead of listening to my explanations and devoting themselves to become better at max speed. So so much easier to complain and say “I can’t do it”. Jesus christ, bring your problems someplace else, not in a raid group, we’re not your therapist.
OH, and it’s also amazing when you teach them, you carry them through a clear of both wings when they themselves have never cleared them, and then they hop. kitten you. I can’t waste my and everyone else’s time every single week to teach pugs that don’t even say thank youa fter leeching seimur is wrong achiev on their very 1st matthias kill on 2nd attempt of the day. Like, jump in, 1st timer (lied to the whole raid group), die in p3, get carried, get kill, jump out. Every week i get honest firsttimers or liars that weasel their way into the team or plain baddies, and every week i brace myself and explain the mechanics over and over and over and i never kick because I feel guilty as hell, only to have them exploit us like raid mules.
It’s gonna be a very. very long time before I again explain the mechanics for half an hour and get a sore throat for no reason other than trying to be “nice” so people don’t say i’m a “toxic elitist”. Read a kittenign guide. Or maybe I say I give up only cause I?m drunk. Who knows. It’s s o hard to kick people.

Maybe you need to accept that Pugging just ain’t for you. And I’ll be honest, Pugging ain’t easy, and it’s not for everybody, so, much like everyone else on this topic, I am going to suggest that you find a nice raid guild that shares your play style and raid with them.

There are two kinds of gamers, salty, and extra salty

Do you have a class for each race?

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

I have
Human – Necro
Norn – Engineer
Asura – Warrior
Sylvari – Ranger

Only one I am missing is Charr, and I have no idea what to do with them.

There are two kinds of gamers, salty, and extra salty

annoying gold sellers.

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

So, how would we help our friends out, if we could not give them some gold/coin?

There are two kinds of gamers, salty, and extra salty

Release inactive char names

in Guild Wars 2 Discussion

Posted by: STIHL.2489

STIHL.2489

Anyways, discuss. Am I the only one who thinks naming in this game is ridiculous? Are you for or against the release of unused char names and/or do you have any better ideas to solve the naming issue?

I have never, ever had an issue getting the names I wanted, be it they being fantasy related for RP reasons, or following a theme, or following a Naming convention, so I am fine with the current system.

While I could get behind a system like what Neverwinter does where everyone has an applied Surname with their Account name, IE: (Name@AccountName) because to me, that would make it much easier to keep track of who is who in guild chat.

But, that aside, really, how hard is it to get a decent name?

I could see a few hours, looking for a specific theme based name, like for example, I have a guild mate that names all their Sylvari after plants, which it seems, so do a lot of other people in GW2, so they sometimes have a little difficulty trying to get an exact plant, but a large part of that is due to their own stubbornness to want that exact plant, for example, they wanted to use, I think it was Poison Ivy as name, (not really 100% sure) so they went about looking at all the veins, technical names, and everything they could think of to get that name for their Sylvari. They ended up using special characters to make it happen. I got a laugh out of it, But, all their frustration, they brought upon themselves.

So as opposed to saying much more, I am just going to provide some helpful links.

Really Nice Fantasy Name Generator This one even has a sub-set, just for GW2, Divided up by each of the Races. Check out the Sylvari list, or if you need it, the Human list. You will find much better options then “Knox +more x’s”

If that does not curtail your thirst of making new names. Here is a bit more generators at your disposal.
Cutesy Fantasy Name Generator
Generic Fantasy Name Generator

If you feel the need to Pick your own name.

List of Names
More Names
And even MORE names

So, I personally don’t think there is an issue with the way names are handled in this game, I think the issue is more with how small a pool people allow themselves to swim in when it comes to looking for a name.

There are two kinds of gamers, salty, and extra salty

Forced to raid to perfect WvW build.

in WvW

Posted by: STIHL.2489

STIHL.2489

There was another suggestion about making WvW it’s own thing, with it’s own armors, and gear, so that when a player enters WvW, they have their own unique armor/gear set, that is not related to PvE at all.

And that makes sense, why should someone that really enjoys WvW need to grind PvE to build up to play WvW, that would be like making players PvP to get the gear to do PvE, if that seems silly, that is exactly what Anet is doing in reverse.

There are two kinds of gamers, salty, and extra salty