Showing Posts For Samhayn.2385:

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

If they split wxp from a static ‘pool’ like some are suggesting, you’re going to run into situations where 5 people are taking a supply camp, and if others come to help they’ll get yelled at for ‘leeching’ or whatever…which is stupid and bad game design.

So the best argument you could come up against static point values is that someone might accuse another of leaching? Stupid accusations, attacks and comments are said in map/team chat every minute of every day, yet someone accusing you of leaching is a massive issue?

It’s not the best argument he could come up with,
It is the exact design philosophy that Anet has stated they follow since before they released this game.

You’re never supposed to be upset to see other players join you.

And it’s a great way to design for PvE that in its nature should not be about competing against other players. It falls apart in PvP where the very nature of the game play is about competing. The thing is most of us just want a form of game design that would incentives a wider range of tactics then the current “cluster as many people as you can together to take even the smallest objective”. My problem is that every thing in wvw at this time is geared towards having overwhelming numbers and coverage at all time. I also believe that this change will exasperate the issues we have with stacked servers and blow out games. Progression is a good thing and will normally get people out to fight but when you face overwhelming odds and you lose more often then win you wi not only progress slowly you will in fact help the winning side progress faster by being there for them defeat and giving them things to reclaim that you are lucky enough to cap. This in turn will drive the under manned side to either leave the map or more likely leave the server. This change can also lead to larger groups being mad at smaller groups for taking objectives. If my five man caps a supply camp before you can get your 40 man there I have effectively decreased a large portion of my sides rewards and this can and will most likely lead to larger groups being angry that I won’t play “the way I should”. The reason you don’t see these problems now is due to the fact that the rewards in wvw are minor at best but with an added progression system you will now be effectively taking away from your own server if you choose not to run with the larger group.

I and many others like me where hoping for a system that yes split xp amongst those who participated. This could have been done in a way that the early levels where very easily obtained by being part of the “Zerg” but as you ranked up it became increasingly slower to progress that way. This would organically drive more experienced wvw players to split from the larger groups and see what they could do in smaller parties but would still reward newer players for starting out with the “Zerg”.

Meh, my rant is over and what’s done is done. One can always hope that I am wrong and things will not be like I think they will.


It was 2 vs 20 but its ok we got’em both!

Tier 1 Havoc Wars

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Posted by: Samhayn.2385

Samhayn.2385

RoTV on SoR runs Sunday thru Thursday from 8est to 12est (nights), for the most part on enemy bl. Let me know where your going to be we will go there.


It was 2 vs 20 but its ok we got’em both!

Trying to get wife to like WvWvW, build plz

in Players Helping Players

Posted by: Samhayn.2385

Samhayn.2385

Necro or Ele with a staff, stand back, AoE, Profit!


It was 2 vs 20 but its ok we got’em both!

Ranking System

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Posted by: Samhayn.2385

Samhayn.2385


It was 2 vs 20 but its ok we got’em both!

(edited by Samhayn.2385)

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

Zergs are good. I prefer leading a zerg of 50-80 people in WvW than a small group.
I hate WvW guilds who think they are worth more than a large zerg. A good amount of commanders on our server are zerg commanders and it works well. We are currently top 5 of EU servers.

Sure zerging can be fun for some people. Most of us don’t even care that people Zerg. The problem comes in when it’s the only game in town and then overly rewarded to the point that doing anything but zerging is pointless.

I would rather have a system that the Zerg can go take keeps and towers well knowing that the havoc groups will do there best to make sure supply camps are capped and we are out there killing reinforcements and harassing the opposition.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

Let’s take a look at the math.

A player is worth 100 points. You have X number of players. Divide 100 by X and that is the value each player should get.

1 player kills one player: 100/1 = 100 for each player
2 players kill one player: 100/2 = 100 for each player
5 players kill one player: 100/5 = 100 for each player
10 people kill one player: 100/10 = 100 for each player
50 people kill one player: 100/50 = 100 for each player

I’m not sure what you all are complaining about. The math really seems to line up…

Sorry retreading your post it comes off as sarcasm, my bad. But I spent awhile on my phone weighting so I’m not going to delete it.

Using your math.

1v1 player kill total value 100 xp
2v1 player kill tv 200xp
5v1 pk tv 500 xp
10v1 pk tv 1000 xp
50v1 pk tv 5000 xp.

So by that standerd it’s more xp given out total for a 50 v 1 then a 1v1. Yet the amount of effort by the 50 would amount to “I hope I can get my skill off in time to get credit”.

I don’t know what else to say to make people understand that this is not a way to make the game better. This system will enforce hate toward small groups taking objectives before the Zerg gets there, spawn camping, and eventually the losing sides (normally way out manned) will stop showing up to fight because why feed the larger server xp (not to mention transfers to the already winning servers to get the easy xp).

I get that wvw is supposed to be casual friendly but it doesn’t have to be more friendly then it already is. It’s like removing the player caps on dungeons and fractals and telling people " bring as many people as you want and when you win loot for everyone!! ".


It was 2 vs 20 but its ok we got’em both!

(edited by Samhayn.2385)

"Boon Hate" Discussion

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Posted by: Samhayn.2385

Samhayn.2385

Boon hate would be a natural addition to the necromancer, we already have spinal shivers that does more damage for every boon it strips (up to three) something else along those line would be cool. Like the well that converts boons to conditions actualy just be a pulse that does x damage +% for every boon stripped.


It was 2 vs 20 but its ok we got’em both!

State of the Game sPVP interview AoE

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Posted by: Samhayn.2385

Samhayn.2385

AoE needs to be nerfed and buffed at the same time. Increase how many people it can hit but have a fall of on damage. The farther from the middle you are the less you take. They may also need to limit the radius a bit. This is more of a wvw change thou.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

Oh my god! They’re not splitting Xp up! The world is ending!

Seriously people. Get a grip, unbunch your panties. You lot have no idea what this progression even really entails.

Furthermore, WvW and sPvP are two different game modes that reward based on different skill sets. sPvP focuses on the individual, WvW focuses on group coordination.

Yes, uncoordinated zergballs are full of fail. But ask Red Guard or many other extremely well coordinated outfits how much skill is involved. To me, an extremely well-coordinated GvG engagement is far more impressive than a single player duel, simply because of the fact that you’re combining the efforts of 20 people into a well-oiled machine of death.

It’s like the difference between a solo violinist and an orchestra. Both involve very skilled individuals. One shines because of personal brilliance, the other because of discipline and coordination.

You are correct but in you forgot to add that the orchestra players are being paid there salary + everyone else’s salary. Well the soloist only receives there pay.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

I like killing people in a skillful way rather than spamming 1. Some times you feel like a nut sometimes you don’t.

And some people play sPvP…

Spvp where I can’t build my spec they way I want to becuase they don’t have the stat combo I use, when I do pick up games my team gets split up and I can never have the thrill of fighting a larger force then what I’m feilding. Gotcha.

( if you didn’t get it spvp is nothing like wvw and there is a reason we don’t play it)


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

I understand this and I also think its a bad idea that’s why I’m giving suggestions.

Allowing zergs to tag people for full XP is a terrible design decision that will make this entire system meaningless.

And yet, no one bothers to address “what is a zerg”.

Are 30 well trained, fluid guild members all working in tandem a zerg? Or are they an army? How bout 50 of them? Is that a zerg yet? Is 30 vs. 30 GvG a ZvZ?

Might as well just go with the sandpile paradox in reverse:

  • Are X guild members a zerg or are they a well coordinated?
    +1 to infinity where X is <1 than your definition of how many #s it takes to make a zerg a zerg.

Who would and how does one draw the line on “X is too many teammates, you’re a zerg”. I don’t consider the likes of my servers big, organized guilds running in groups (20, 30, even some 40+) zergs, I consider them a guild and a team. Yet, because we’re to assign some arbitrary distinction of “the zerg”… they suddenly aren’t going to be rewarded as if they were a team. How is such a thing fair? Why do two X0 vs X0 guilds going at it head to head suddenly being rewarded less for their efforts? Did the fight somehow become a lot easier when it was X*10 vs. X*10 people rather than just X vs X?

If you want to break up the zerg, add more incentives for scouting (or, as the sword change did, more punishment for not scouting). However this is a difficult balance because its often times impossible to discern a scout at a keep from an afk at said keep.

I would rather see this game be something we all (wvw community) can enjoy and not the rest stop on people’s way to TESO or CU.
—————————————————————————————————————————————-
edit: Seriously Anet, reconsider this. It’s going to be a big make or break it point vs this game and TES.

Stop this already, you cannot compare a game that exists as bullet points and in a mystical ether called your imagination to a game that actually exists in purchasable media.

I see your point but here is your mistake, when 30 v 30 happens and your side wins you will split the total amount of xp from 30 kills amoungst 30 people meaning you will get the same amount of xp as if 1 v 1 happened. You would make out even better if your 30 took out 50. What Anet is doing is makeing it so if the same battle happens you will receive xp as if it was 1v30 and if those same 30 run over a guy solo and all tag him (unlikely but still) they all get xp as if it was a 1v1. That’s not right. At best this system encorages nothing but Zerg play and at worst you will get spawn camping and outmanned teams just not showing up to fight since why should they give wxp to the other team when they have no chance? This does nothing to bring more people out to wvw and does nothing to spread the fighting out over the whole map and not focus it in two to three areas.

Please don’t tell me what to compare and not to compare I have been around long enough to know that poor decisions made to a live game will and does drive people to become more interested on what’s on the horizon.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

Right, but they JUST said they weren’t doing that.
Instead they’re paying the same whether you take an objective with 1 or 100 players.

I understand this and I also think its a bad idea that’s why I’m giving suggestions. I would rather see this game be something we all (wvw community) can enjoy and not the rest stop on people’s way to TESO or CU.


It was 2 vs 20 but its ok we got’em both!

(edited by Samhayn.2385)

3/15 - JQ/SoR/BG

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Posted by: Samhayn.2385

Samhayn.2385

As a roamer I was wondering what map BG and JQ roamers frequent, getting tired of people who run from a fight to a keep or a Zerg. Well that’s if there are any roamers left on those servers.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

We will have much more info on World Ranks very soon! In the mean time:

1. Everyone that helped with the kill will get full credit for the kill.
2. NPC’s are not worth World Experience
3. I can’t give all the goods away just yet!
4. Yes.

Is it your design philosophy to encourage zerging in WvW then? I’m just trying to gather whether you want zerging to be the de facto method of gameplay or if you’d rather see zergs break up a bit.

Rewarding players equally for zerging or taking the more challenging small approach seems to encourage zerging above small group play.

It’s their design philosophy to encourage teamwork. Giving players higher rewards for smaller teams would discourage teamwork and lead to solo capping/farming builds.

Not if done correctly, you can designate a number that get full credit (so there is always a minimum amount people get) then add a bonus for doing it with less (also a fixed amount).

Example of this would be supply cam kitten et for 10 people, those 10 or less would get 200 wxp + 200 wxp bonus. Anything greater then that would only get 200.

Yes you would have a problem with people running in at the tail end and pushing you past the limit but that is something we would just need to deal with since I don’t see them changing it to a split system.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

My only concern is that this is going to encourage WvW’ers to have a WvW Main – not sure if ANET has considered how they are going to encourage folks to keep playing all their different professions ..

Depends on if you get to choose the passive ability when you get one, and how quickly it takes to level it up.

Also, with point 1, you guys also fail to remember that being ikittenerg doesn’t necessarily mean you are going to be able to tag people to get the credit (I know this from experience). I’m fine with how they do #1. I hate being off by myself just to be either pretty much insta killed by thief (or other zergs), so I like the zergs.
Also, how else are you gonna take a tower/keep other than with a zerg/largeish group? (I don’t think I’ve ever seen another way into them than breaking down a wall/gate, which I though they were all supposed to have alternate ways in, so a small group could take one)

The Zerg will happen organically, human instinct is to group up like that. It is already awarding people xp/karma/silver as long as you participated. All that I and others are asking is for one system in the game to reward a different play style that many people who wvw enjoy. You do need zergs to take some objectives and that will not change at all but now with a progression system the Zerg will actualy look down on small groups because if my group of 5 take out a supply camp we are stealing wxp (progression) from the Zerg. This is not a good thing in anyway.

Maybe it’s a technical limitation due to the system they use for xp and event completion in the game since everything else works this way. If so then maybe there is a way to give “bonus” wxp for accomplishing kills/objectives with a smaller group of people in the area or tagging the kill. The system already knows how many people are standing in the circle and the system already knows how many people you have in your group or damaged a target. Base the bonus off of that. It would not be a perfect solution with people running into the circle or randomly tagging your kill but it would work with in the system and still be better then what is proposed ATM.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

wxp wouldnt help change zerging. You would need to remove the 5 person damaging aoe limit to allow for zerg busting by small groups or even apply speed debuffs to groups when traveling in large numbers.

It wouldn’t stop it but it would not encourage it and even incentive it. I mean how does it make sense that if I defeat someone solo he is worth 100xp, with 5 people he is worth 500 xp (but was easier to defeat), 40 people he is worth 4000 xp (but was a bump in the road)

We don’t need to punish the Zerg but we sure as hell do to need to shower them with gifts and make that meta the only way to play in wvw.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

1. Everyone that helped with the kill will get full credit for the kill.

:(

Zerg > all

Yeah pretty much this.


It was 2 vs 20 but its ok we got’em both!

Necromancer: What should we be good at?

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Posted by: Samhayn.2385

Samhayn.2385

I kinda wish we excelled at the hybrid dd+ condition damage. It would be a lot easier to do this if there was a power-tough-condi damage gear set since this would go well with undead runes (5% tough added as condi damage) and the death magic 25 point minor. It would be a build that hit hard but not burst and kept conditions on you as well.


It was 2 vs 20 but its ok we got’em both!

3/8 - JQ/SoR/BG

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Posted by: Samhayn.2385

Samhayn.2385

I totally understand SoR’s position this week, just head hunting to try to stay in Tier 1, even though they don’t belong here, as their score keeps showing they just don’t have the coverage to compete. I would think that if they where really double teaming BG because a few guilds on our server ran their mouth, that they would negotiate a place in second. Unfortunately not the case, so who knows what is really happening behind the scenes. But there you go, SoR 0 ppt, 11pm server time.

I read all the bad talk about BeastGate, and I am not going to respond to it, I just want to point out that we took on the #1 server in north america, we are fighting off their pet dogs at the same time and we still hold a strong second position in Tier 1, good job to everybody on BG that is spending so many hours every day in WvW to make the difference, and to all of our commanders out there, and all of our amazing WvW guilds that fight regardless of what anybody says.

Can’t wait until we push SoR into the tier they belong in and we match up with Kaineng again. I’ve been missing me some War Machine fights.

We belong here because their is no other world that can compete with us over time besides JQ (and BG for the moment). If someone else moves up, we will be solid in T2 and someone above us will fall and we’ll be right back in T1 again. Afaik there are only two consistent servers, JQ and SOR. We are the only who have have not fallen below T2 since our rise. Maybe thats due to some sort of loyalty characteristic.

If history repeats, SOR will eventually get some more coverage, beat BG, and BG bandwagoners will fall off causing them to fall down again. Much like SOS, IOJ and others.

I don’t know that this is accurate. SoR hasn’t been pushed into a lower tier yet to even be tested in that way. Do I think we will implode? No, but you can’t say JQ and SoR are the only two consistent servers when we haven’t even been tested that way. BG has fallen out of T1 a few times and pushed back in so they have been tested in that way.

As far as facing loses and continuing to fight hard SoR and JQ are both on a level of their own in that aspect.

As far as Kain in T1. They are no more T1 ready then SoR is. There are only two servers with T1 coverage at the moment. Which is pretty typical of GW2 NA servers. We tend to have two T1 coverage servers and 3 or 4 T2 servers that get swapped around.

Kain is strong in 1 time zone just like SoR. They will be able to fight hard to get ppt during that time but then get wrecked in the other time zones like we do. The BG people that think it will be so much different with Kain in T1 are the same people that think they are constantly getting 2v1’d. Since the BG/Kain/TC match was so friendly they expect Kain to help them take out JQ.

The real test will be to see how Kain does after facing a losing battle in T1. They haven’t really had to face loses yet other then two weeks to BG but they knew BG would soon be going to T1 and they would be the top server in T2. Being the bottom server and no where to do but down has been to much to take for many servers before them.

I think people are excited about Kain in T1 because they have numbers where numbers are needed to keep JQ in check, Kain also has no reason to keep BG from taking PPT from JQ when Kain is weak in coverage. There’s only one way to find out, hopefully it happens before most get bored with the stagnation of JQ fielding numbers wherever and whenever they want, BG trying to de-throne JQ and SoR doing what it can from stopping BG from taking first from JQ. Kain would bring a refreshing change in that I feel they would like to make the monster work for their wins.

I love how BG thinks we are JQs lap dogs. If you think we go after BG to help JQ stay in first your mistaken we fight JQ as much as we fight BG. If we had some grand plan don’t you think we would be in 2nd? It’s a three way fight you take the points you can and you go where you have the best chance of winning. So who ever is fielding the least amount of people is normally the one who is goi g to get stomped on. Every server feels like they are being double teamed now and then. Best part of this is if/when SoR isn’t in tier 1 any more you folks will just say the same stuff about the new server.


It was 2 vs 20 but its ok we got’em both!

3/8 - JQ/SoR/BG

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Posted by: Samhayn.2385

Samhayn.2385

I think SoR is getting tired of this tier, I know of a few people who are. It’s more of a game issue thou. Maps to small to easy to move a Zerg around and what not. Last night on BGBL my guild was running 10 people if we took a camp 30-40 Icoa would show up to take it back almost instantly. There is literally nothing you can do about it. We would get portal bombed and again even aoeing the portal does nothing due to the limits on AoE. Smaller groups have no way of competing so if people don’t show up to fight you lose, you lose enough less people show up to fight.

Maybe if we drop down a tier this will be less of a problem. But I don’t think Kain has a chance up here either JQ and BG are just to stacked ATM and the game rewards Zerg play over anything else.


It was 2 vs 20 but its ok we got’em both!

How would you fix Zergwars?

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Posted by: Samhayn.2385

Samhayn.2385

You don’t have to discourage zerging it’s a viable tactic and needed to take some of the bigger keeps and upgraded towers.

That said if the new ranking system splits wxp amoungst all participants from a pool instead of the system used for xp/karma ATM you will see smaller groups form naturally as people rank up and find getting your next wvw rank is a lot slower in the Zerg. This does not punish the Zerg as in as much as it does not reward them like the current system does.

This is IMO the best way to do it. No punishment but no overly rewarding system.


It was 2 vs 20 but its ok we got’em both!

Blog post on new rank system?

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Posted by: Samhayn.2385

Samhayn.2385

I’m wondering if this is in the works.

My main concerns are

1) will xp be split between all groups involved In the kill/capture this rewarding smaller group play or will it work like currently where everyone gets equal rewards and reinforce the large groups being the safest, fastest reward, best/only tactic meta we have currently.

2) objective cape tiring is worth wxp we know but will npcs be worth wxp? I hope not since it would let people farm wxp off of guards.

3) what is tied to these ranks?

4) will the system have a timer to make you worth no wxp to someone who has killed you recently to deter people from kill traiding?

Really 1&4 are the most important to me. I’m hoping that wxp will be split so smaller groups get a better reward for taking a kill, camp or keep with 5-10 compared to 40-50. (Ex. Kill is worth 100 wxp group of 5 split it and get 20 wxp each, group of 40 kill same guy all groups have one person “tag” target everyone gets 3 xp [2.5 rounded up]). Also kill swapping is garbage and should be discouraged.


It was 2 vs 20 but its ok we got’em both!

Get rid of it

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Posted by: Samhayn.2385

Samhayn.2385

Remove it? No.

Limit the amount of people who can “heal” you well downed dureing combat and make it interruptible by damage. Yes, it should be hard to get someone up from down well the fight is still going and it would make the utilities that some class have to get people up from down important enough to warrant using.


It was 2 vs 20 but its ok we got’em both!

3/8 - JQ/SoR/BG

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Posted by: Samhayn.2385

Samhayn.2385

The 10 of them annoyed me and maybe 2 other level 1 mules while otherwise sitting on their kitten and not helping your server. Lazy and boring, as are your efforts to defend them.

Have fun in T2.

[/quote]

What exactly would slipping to tier 2 do to us? Is there some magical gift box for being tier 1 that I seem to be missing?

I can’t speak for everyone on SoR but there are a lot of guilds here that I have seen in a few other RvR games. If these people are still like me then most of us would rather have 5v5 10v10 or even 5v10 fights. As it is right now a lot of people Zerg because that’s how you have to do things in this game if you want to play to the score. I am not one of these people but I still beleave that if the game changed to support more then Zerg > all that you would see SoR and maybe even JQ start to go back to our roots. So well it may be a bragging right to be tier 1 I would gladly see us slip if it was to a tier where running a havoc group was something that could be done with out a hinderence to the great and powerful Zerg. Cause I’m sure that I’m not the only one who feels a little bad when the Zerg gets pushed back because I choose to partake in wvw in a way that Currently is not truely supported yet.


It was 2 vs 20 but its ok we got’em both!

Deadliest Warrior: Ranger Vs. Mesmer

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Posted by: Samhayn.2385

Samhayn.2385

Not sure the class would matter. Mesmer is the best class in the game currently and what’s shocking is it doesn’t appear to be that overpowered in doing it.

I really agree with this post, after lvling a necro to 80 I started a mes and while I can shatter down whole groups of trash mobs if i’m not focused or paying attention I can quickly go down. Mesmer isn’t overpowered but mesmer players have always been some of the most shrewd and tricky players even in gw1. mesmer players just take the time to really MASTER their class and that makes them seem OP

So I guese only skilled players pick thief and d/d ele also.


It was 2 vs 20 but its ok we got’em both!

Deadliest Warrior: Ranger Vs. Mesmer

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Posted by: Samhayn.2385

Samhayn.2385

Not sure the class would matter. Mesmer is the best class in the game currently and what’s shocking is it doesn’t appear to be that overpowered in doing it.

I think people are starting to notice this. I see more and more mesmers every day in wvw. I’m saving my opinion of the class till after the march patch and culling is fixed because I do not believe that the Mesmer is supposed to stealth for two seconds every time he summons an illusion. I would hope that this is due to culling and will be fixed. As of right now it’s like fighting a thief but being punished for using AoE since if you kill an illusion you get a condition on you.

By the way Mesmer wins the fight hands down.


It was 2 vs 20 but its ok we got’em both!

Profession lacks coherency of design

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Posted by: Samhayn.2385

Samhayn.2385

I would like to point out that if you look at the three classes people consider the best for wvw all have one thing in common. They get precision an crit damage from the same line. Meaning if they want to build for straight damage It’s less points they need to spread out.


It was 2 vs 20 but its ok we got’em both!

To all the PvE exclusive players...

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Posted by: Samhayn.2385

Samhayn.2385

I’m going to give you my perspective of WvW.
One simple reason that I do not like WvW: WvW is infested w/ “children” (it’s more about an issue of mental than age). In PvE, we don’t have to deal w/ them because anyone can get a group of 3 or 4 players to play with and add a couple more to do dungeons. I want to play the game pleasantly. Keyword: pleasantly. You want challenge? easy. Run naked, soloing, take inexperienced underleveled players to tough dungeons.
In WvW, it’s a much demanded teamwork territory wise and teamwork w/ “children” is an horrible experience (at least w/ me). And you need more than just 3,4 players to defend a territory especially against zerg group. It’s not about cost or about anything else. It’s about the players in WvW. That doesn’t mean in WvW there are not any present of nice guilds but it’s seem they are more or less a rarity than a norm. Who would want to join a guild just to find out how nice they are?

In addition to loflux comment above, your question #5 already indicates the mentality of WvW players.

This is my favorite excuse for people not to pvp. Mainly because its a load of bullkitten. On these boards you can see multiple examples of people in pve dungeons vote kicking people during dungeons and generally being kitten hats to each other in pve. A poor attitude in a video game is not exclusive to pvpers nor is it more comman.

I think if most people took the time they would find that a lot of guilds that do mainly wvw have been together for a long time and are older then most people would think. My guild and a few others on SoR have been together for over 11 years and thru multiple games, we have seen our brothers and sisters graduate, get married and have children even some of the older members have grand children.


It was 2 vs 20 but its ok we got’em both!

Post your new Axe Dmg

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Axe + Skale Venom = more stacks of vulnerabilty + perma weakness if traited with http://wiki.guildwars2.com/wiki/Withering_Precision

Looks like I need to l2p axe too lol, how did this escape my attention? I totally overlooked it lolz.

Skale venom no longer works in RvR just an FYI.


It was 2 vs 20 but its ok we got’em both!

No retroactive rewards

in WvW

Posted by: Samhayn.2385

Samhayn.2385

You should have plenty of badges, that’s the difference between new players and veterans who will have the new stuff on Day 1.

The difference between wv3 vets and newbs is newbs save their boh’s and vets spend them on you know siege weapons, armor, weapons.

I get my siege from kills and don’t wear pvt gear. Next.


It was 2 vs 20 but its ok we got’em both!

Post your new Axe Dmg

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

WvW necro here and I use axe/focus and I tear it up. Yes axe one is meh but everything else is good. Plus the longer duration on Vuln let’s you keep more stacks on a target when you use axe 2. You do need to build around useing axe and know that your not a burst spec like dagger so you need to have defense. If you go all burst with axe you will get killed because you can not get the same damage out of axe that you can dagger.

you can “tear up” using any build in wvw, it’s just a massive zerg fest vs mostly up-leveld players.

I don’t Zerg. I roam. It’s ok if you don’t beleave me it’s the interwebs after all.

That said me and my friend who plays a support d/d ele dropped an 8 person group last night. I don’t think axe is weak I think mid range weapon s in general are weaker then They need to be but that’s a different issue. This patch was a huge step in the right direction thou.


It was 2 vs 20 but its ok we got’em both!

No retroactive rewards

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Not a complete truth. The are adding new gear that can be purchased with badges and if your anything like me you have stacks of the things just sitting. That is something to show.


It was 2 vs 20 but its ok we got’em both!

World xp from events vs from kills

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I would like an feed back that anyone can give me on this. Even an idea of how you think it should work.


It was 2 vs 20 but its ok we got’em both!

Earning World Experience Concerns

in WvW

Posted by: Samhayn.2385

Samhayn.2385

It doesn’t even have to be off damage done or not include events. All it has to do is be a static number that gets divided by the amount of people who contribute.

Example, player a is rank 1 and worth 100 wexp, he is killed by a team of 5 only 2 people do damage but since its a team they split the xp, each person gets 20. Now player A is haveing a bad night and gets run over by the Zerg. Only three people do damage but each of those people is in a different group and the xp now gets split 15 ways so everyone gets about 7 xp.

Same can be done with events. Just scale the xp reward to be more in line with the amount of people it should take to claim the objective 2 for road guard 5 for supply camp 20 for tower etc. add a bonus for enemy players being in the area so defending (which rewards you several times during a siege) has a purpose and also adds a little extra to you if you take a defended point and bam. Decent system.

If you go to the thread I started I already asked how this system is going to work so hopefully it gets an answer.


It was 2 vs 20 but its ok we got’em both!

Will World XP and Titles be retroactive?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I think titles should be applied retroactively, badges should be kept as the primary WvW currency for new items, and progression ranks should start fresh.

Titles will most likely be tied to progression, so I don’t think you can have one be retro and not the other.


It was 2 vs 20 but its ok we got’em both!

WvW March interview - MMORPG.COM [merged]

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I don’t believe them. If this were true they would have demonstrated that its possible on a small scale by now. They haven’t.

They do have it in a small scale. No culling in spvp at all.

Say what? Of course there is no culling in sPvP … the groups are way too small there for it to be needed at all. It doesn’t sound like you understand what culling is and why it exists. By “small scale”, he meant a brief or limited trial.

I know what culling is, they have been trying stuff on small scale in wvw, every time the do people kitten, I feel the change is going to make the burden more of something your computer needs to deal with and will depend on you having the right settings chosen for your computer then we see now.

Meaning even after the change we will still see complaints about culling when it is more likely a poor choice in settings on the players side and they have rendering lag.


It was 2 vs 20 but its ok we got’em both!

Will World XP and Titles be retroactive?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

In interview he said “new items to spend badges on” I think that’s as retroactive as your going to get. Everything else will start from square one. Much like you I have spent almost all my time in wvw and I will have no problem with this.


It was 2 vs 20 but its ok we got’em both!

Please undo the 25 fightmarker

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Remove swords, add a system that alerts a guild when there keep/tower is under attack.


It was 2 vs 20 but its ok we got’em both!

WvW March interview - MMORPG.COM [merged]

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I don’t believe them. If this were true they would have demonstrated that its possible on a small scale by now. They haven’t.

They do have it in a small scale. No culling in spvp at all.


It was 2 vs 20 but its ok we got’em both!

World xp from events vs from kills

in WvW

Posted by: Samhayn.2385

Samhayn.2385

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.mmorpg.com%2Fgamelist.cfm%2Fgame%2F473%2Ffeature%2F7169%2FGuild-Wars-2-What-Marchs-WvW-Patch-Will-Bring.html

Read the article to get info.

Is world xp going to work as xp currently works. Ex- everyone gets 500 xp that participated. Or will kills and events be worth a set amount then split amoungst everyone?

I hope for the 2nd one due to the fact that I could see the first encouraging even more zerging of even small objectives and spawn camping. Also I could see large groups resenting smaller groups as we “steal” xp from them. Well the latter would encorage taking objectives with the minimum amount required and thus split forces and encourage activity on more areas of the map.

(I know I posted something like this earlier but the permalink is busted)


It was 2 vs 20 but its ok we got’em both!

World xp kills vs events?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

How will this work? Right now xp is not split between players and my concern is it will still be more rewarding to just Zerg up and take objectives becuase it’s more xp. Also I’m all for xp for kills but if your giving out 100 xp per kill to everyone who participated then its still better for 20 people to kill small groups then it is for a small group vs small group fight.

I guese what I’m asking in short. Is there anything being Implamented to reward people for doing things with a smaller group then there is for just doing it with as many people as possible.


It was 2 vs 20 but its ok we got’em both!

Post your new Axe Dmg

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

It doesnt change anything… the patch is useless……
I would rather use my warrior instead….

In WvW its more useless…..“1 sec more fear is better”

I don’t agree with you at all, well axe 1 is not a hard hitter like dagger I can still hit for 800 twice and add Vuln, Axe 2 is your big hitter and will drop people fast. Like I said before having the Vuln from axe 1 last longer also keeps more stacks on target well doing axe 2, so axe 2 really got double buffed. Coupled with spinal shivers and chill of death you can strip Boons, keep target chilled and keep them stacked with Vuln.


It was 2 vs 20 but its ok we got’em both!

Please undo the 25 fightmarker

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I’m surprised how many idealists and wishful thinkers there are in this debate. Remember that this is a video game.

Wrong question: What do I want this change to do?
Another wrong question: What is this change intended to do?

Right question: How will people abuse this?

Whether or not you are asking the right question now, you will all be on the same page within the week, when abusing this becomes the meta.

Good becuase the meta needed to change. Now it will be is this an organized Zerg (lol) using a small band to knock down door or is it really a small group? You won’t know unless you send a scout or ask a havoc group to go look.

Anyway you look at it, this will cause people to break off the Zerg to do stuff. Scout or claim who cares as long as it splits forces and makes the map more active and not just three giant zergs.


It was 2 vs 20 but its ok we got’em both!

Welcome to T1 wvwvw.. I mean Jade Quarry!

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Grats JQ. You win wvw. For your next trick you should try winning a fight where you don’t out number the other guy 4 to 1. Maybe it’s some of your fair weathers or people are so used to out numbering the enemy that the got sloppy but really there is no reason that 2 random necros that just happened to be in the same place at the same time should wipe 7 of you out (it’s ok they came back with 16 to finally get us).


It was 2 vs 20 but its ok we got’em both!

New Badges/Bags Drop rate. Intended ? ? ?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

1g an hour is still a lot less then what can be made running dungeons or even crafting. I would hope it does not get nerfed but then again it is wvw an being broke all the time seemed to be a design feature.


It was 2 vs 20 but its ok we got’em both!

Post your new Axe Dmg

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

WvW necro here and I use axe/focus and I tear it up. Yes axe one is meh but everything else is good. Plus the longer duration on Vuln let’s you keep more stacks on a target when you use axe 2. You do need to build around useing axe and know that your not a burst spec like dagger so you need to have defense. If you go all burst with axe you will get killed because you can not get the same damage out of axe that you can dagger.


It was 2 vs 20 but its ok we got’em both!

Where can WvWvW Go from here.

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Bigger maps, yes

More pve, no

Rewards for cap flipping, no people are rewarded enough for it already

Armor skins and exotics with the other stat combos, yes this has been needed.

Also a guild message when a guard at your keep/tower is killed would be nice, like “a guard at your keep was killed by (server name) invader”.


It was 2 vs 20 but its ok we got’em both!

Please undo the 25 fightmarker

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Leave it, the new change is great and spreads people out. So much easier to take stuff as a small group.


It was 2 vs 20 but its ok we got’em both!

Necro Update Patch

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

As an axe focus wvw necro, yeah this is a very good thing for us. If your full power line you get 30% cond duration anyways so your auto attack will but a 9 sec Vuln on target meaning less drop off when you use axe 2 witch also got a buff, so yeah double buff for your burst attack.

Quike edit: my build 30/0/25/15/0. Use knight gear and trinkets and one knight weapon, runes of the pack, zerker wep and zerker jewels, I use +5% damage and heal on crit sigils. Before patch I could hit 6k axe two on a rebuffed target, have not been on yet to test.


It was 2 vs 20 but its ok we got’em both!

(edited by Samhayn.2385)

sanctum of rall vs jade quarry

in Players Helping Players

Posted by: Samhayn.2385

Samhayn.2385

well i’m on santum of rall but when i play it just seems as their not so many people around here idk if its just the time of say cause i’m on east coast and come on mostly at night or just people are just in higher lvl areas even nears some of the dungeons. . it just inst the same compared to when i first played. i guested to jade quarry and their seems to be alot more people frolicking around. ive ive been thinking about switching but now you have to pay and my other concern is when it was free i had to switched each character individually. if i pay do i have to do this as well cause that alot of money or gold

I live on the east cost and only play at night. I leveled my third eighty and the whole time I saw people everywhere I went, more so since they added the newer daily. I don’t know where you leveled at but I have a hard time seeing empty places even when I try.

Edit: I play on SoR just incase you didn’t get that from my post.


It was 2 vs 20 but its ok we got’em both!