Showing Posts For Sanduskel.1850:

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

Everytime they run and reset the fight count that as a win. By the time they actually kill you, you’ve beaten the 3+ times.

that’s an excuse for a poor mechanic.

OP’d thief, lol

Most beautiful and interesting zone?

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Posted by: Sanduskel.1850

Sanduskel.1850

I love blood tide

OP’d thief, lol

10/11 SoR/SBI/SoS

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Posted by: Sanduskel.1850

Sanduskel.1850

SoR zerg more next time, can’t take the tower with relatively even numbers so you have to bring a whole map queue to take a paper tower against 15 defenders.

It is always cute when people flatter themselves and think they are more important than they really are. A more likely scenario is that bored groups are jumping at any hint of action because there is no one to fight.

or you could split up into groups of 2 or 3 and actually fight us with even numbers, we’ll give you alot more fights there.

Why would we want to do that? We want to pwn you with huge numbers! Makes the emoting much more entertaining!

OP’d thief, lol

10/11 SoR/SBI/SoS

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Posted by: Sanduskel.1850

Sanduskel.1850

lets see how many guilds sor poaches/buy from sbi or sos this time. they already bought a guild from sos last matchup

Ive never heard or seen any guild buying in SOR. People who come here cite the better community and nicer people. Maybe you should look to your attitude if you are losing guilds.

OP’d thief, lol

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

i have yet to see a d/p thief that can keep anyone from capping an empty camp.

You’ll have to encounter the non to low-stealth D/P builds for that. They aren’t that popular but they exist. A big chance they’d run a second set though since D/P isn’t that well against a condi spec without using stealth.

Then again, low stealth takes some skill, unlike the noob permastealth training wheels.

And what does that has to do with my post?

I am agreeing with you, lol. Low stealth dp can be a great spec but you can’t be a scrub to playit.

OP’d thief, lol

October 15th balance/skills updates preview.

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Posted by: Sanduskel.1850

Sanduskel.1850

I like how each time you critic ranger in the ranger forums, you get learn to play and stop using bear bow posts.

It’s not like ranger have kittened up traits, the worst profession mechanic and the worst power scaling of all the professions in the game.

Lol they have worthless pets and give up 40% of their dps for their useless pets. I can easily 2×1 or 3×1 rangers. Poor things.

OP’d thief, lol

nothing wrong with stealth.

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Posted by: Sanduskel.1850

Sanduskel.1850

Most games allow for unlimited stealth outside of combat but limit your ability to stealth in combat.

GW2 went the other way with mixed results.

My problem with stealth is that it is so beneficial, not just because it hides the Thief, but because of all the additional benefits like Healing, Condition cleansing, Stealth Attacks etc.

This means that you want to stealth as much as possible in almost every situation rather than reserving stealth as a defensive utility.

Agreed. They wanted to handle stealth differently, and in the process they messed it up.

OP’d thief, lol

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

i have yet to see a d/p thief that can keep anyone from capping an empty camp.

You’ll have to encounter the non to low-stealth D/P builds for that. They aren’t that popular but they exist. A big chance they’d run a second set though since D/P isn’t that well against a condi spec without using stealth.

Then again, low stealth takes some skill, unlike the noob permastealth training wheels.

OP’d thief, lol

nothing wrong with stealth.

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Posted by: Sanduskel.1850

Sanduskel.1850

The only people who should worry about d/p are scrubs. Against average players, it takes effort. Against good players, it takes luck. Even if you do land it, its no guarentee you’ll get a crit on backstab unless you are traited for 100% in stealth.

The scrubs are the ones who rely on permastealth and ruin the reputation of thieves.

OP’d thief, lol

10/11 SoR/SBI/SoS

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Posted by: Sanduskel.1850

Sanduskel.1850

SOS garrison was fun tonight.

OP’d thief, lol

nothing wrong with stealth.

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Posted by: Sanduskel.1850

Sanduskel.1850

Main problem is D/P. Perma stealth definitely needs a nerf, however, Anet does not know how to get around it without destroying the class itself.

I think that’s the issue. they cannot gut the class without dealing with the permastealth behavior.

OP’d thief, lol

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

I got a lvl 80 thief few days ago and its amazing how OP D/P is,perma stealth is no problem just press 5 then 3 3 3 and you can repeat this forever do the fact you gain initiative by going in stealth ;Ð

Easy fix really to remove perma stealth just let Infusion of Shadow have 5sec cooldown like on most OP skills ;P

well I play thieves and I am embarassed at how easy perma stealth is. a disgrace to our profession.

OP’d thief, lol

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

D/P thief is a crutch build, it is what you play when you like to PvP with training wheels. I typically just laugh at them and move on.

Yep, scrub build for scrubs relying on an exploit of stealth mechanics to perma stealth.

A player “exploiting” mechanics to gain advantage and achieve victory is the very opposite definition of the term scrub. A scrub is someone who makes up their own rules of game play and victory contrary to the actual in game rules/mechanics.

incorrect. a scrub is someone who plays cheesy builds that are easy mode training wheels. anet even admitted that they never intended perma stealth. they just don’t know how to fix it.

That’s not a scrub. What you’re refering to is a “foo strategy”, and they’re good, albiet important for games.
https://forum-en.gw2archive.eu/forum/professions/mesmer/GS-iBezerker-a-foo-strategy/first#post959455

The Scrub
http://www.sirlin.net/ptw-book/intermediates-guide.html

you are welcome to your opinion. most of us disagree.

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Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

D/P thief is a crutch build, it is what you play when you like to PvP with training wheels. I typically just laugh at them and move on.

Yep, scrub build for scrubs relying on an exploit of stealth mechanics to perma stealth.

A player “exploiting” mechanics to gain advantage and achieve victory is the very opposite definition of the term scrub. A scrub is someone who makes up their own rules of game play and victory contrary to the actual in game rules/mechanics.

incorrect. a scrub is someone who plays cheesy builds that are easy mode training wheels. anet even admitted that they never intended perma stealth. they just don’t know how to fix it.

OP’d thief, lol

At least in WoW, stealth was balanced

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Posted by: Sanduskel.1850

Sanduskel.1850

i have reported it for months. they don’t seem to care. some of us don’t need to scrub it up with perma stealth builds. sorry if that angers you.

OP’d thief, lol

Play GW2 the way you want to.

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Posted by: Sanduskel.1850

Sanduskel.1850

despite their promise you are still forced to grind fractals to get the material for the ascended backpiece. mind boggling.

Well the first backpack isn;t a grind, since you’ll get it by making your way up to level 40s, but afterwards, incase you want different stat or another for an alt, yeah, then it becomes tedious.

why must i be forced to grind fractals for some rng drop?

its not rng drop, the back piece is created through relics that drop off bosses/chest. Atm, yes, the higher fractal rewards are severely lacking, but that may change come the Fractal update in November or December this year.

wrong….the vial of essence is a random drop. it is mandatory to make an ascended backpiece. stop defending the indefensible.

OP’d thief, lol

Play GW2 the way you want to.

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Posted by: Sanduskel.1850

Sanduskel.1850

despite their promise you are still forced to grind fractals to get the material for the ascended backpiece. mind boggling.

Well the first backpack isn;t a grind, since you’ll get it by making your way up to level 40s, but afterwards, incase you want different stat or another for an alt, yeah, then it becomes tedious.

why must i be forced to grind fractals for some rng drop?

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Folks that want warrior nerfed in wvw

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Posted by: Sanduskel.1850

Sanduskel.1850

thieves don’t have terrible grouping utility. if your thief does, you need to find out what you are doing wrong.

OP’d thief, lol

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

Get out of stealth, hit, back in stealth, heal, repeat.

I usually choose stealthy classes in mmo’s but in this game stealth has no counter.

If sic ‘em revealed debuff lasts for 10 seconds, I can’t wait for the thief tears.

agreed. i think it’s a scrub build for scrubs. Some of we thieves choose the higher moral ground and don’t exploit such a broken mechanic.

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Why is loot so bad in WvW?

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Posted by: Sanduskel.1850

Sanduskel.1850

I’d like an honest answer as to why I still cannot get the mat for the ascended backpiece 11 months after they promised they’d provide that. My only conclusion is that ANET thinks they know what’s best for us and that is forcing us to run their garbage fractals.

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Stealth Disruptor Trap

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Posted by: Sanduskel.1850

Sanduskel.1850

a decent thief knows how to avoid them.

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Do you think the Thief should get more weapon

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Posted by: Sanduskel.1850

Sanduskel.1850

I will go with any weapon set that does not rely on stealth too much.

agreed. would love to see less reliance on stealth.

OP’d thief, lol

nothing wrong with stealth.

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Posted by: Sanduskel.1850

Sanduskel.1850

I look forward to sic em. Still will be able to destroy rangers, lol.

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nothing wrong with stealth.

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Posted by: Sanduskel.1850

Sanduskel.1850

Agree. Nothing wrong with plain stealth as it was designed.

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Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

D/P thief is a crutch build, it is what you play when you like to PvP with training wheels. I typically just laugh at them and move on.

Yep, scrub build for scrubs relying on an exploit of stealth mechanics to perma stealth.

OP’d thief, lol

October 15th balance/skills updates preview.

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Posted by: Sanduskel.1850

Sanduskel.1850

so, while the other classes get super bonuses, thief gets nerfed more

well… thief hate at it’s finest….

lol thieves aren’t getting nerfed. scrub permastealthers ruin the game for everyone, especially decent thieves.

We get it. You don’t like stealth.

I’m a thief who hates what permastealth has done to my class.

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At least in WoW, stealth was balanced

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Posted by: Sanduskel.1850

Sanduskel.1850

To be fair, I think damage should reveal stealth though or at least show faint trails of it.

IMO stealth just needs counters.

I kinda wonder why a few things aren’t part of the Boon/Condition system; Stealth, Revealed and Quickness are some of them. Being able to directly remove or flip Stealth with things like Well of Corruption, Acidic Elixirs, Null Field might work.

I am so sick of hearing that stealth needs counters, IT ALREADY HAS COUNTERS. If it didn’t have counters then no one would be able to counter it, but surprise surprise, a huge amount of players can!

Also, LOL @ Sanduskal posting his usual kitten about how stealth is a scrub crutch (only scrubs don’t use every mechanic to their advantage), and now spreading lies that you canaattack while stealthed and remain in stealth without any explanation or evidence.

I guess you rely on perma stealth. It’s ok, some people have to rely on that.

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At least in WoW, stealth was balanced

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Posted by: Sanduskel.1850

Sanduskel.1850

Taking damage brought one out of stealth, unless vanish was just used. Here, we got thieves stealthing, then stealthing right after their first stealth runs out. I guess we all have to spend money to beat a class…

Thieves are squishy and have zero mitigation. Stealth does not make them invulnerable or immortal because they still take damage in stealth. If they didn’t have stealth, the class wouldn’t be able to survive and the profession would be completely useless.

If you think thieves have zero mitigation then you are doing something wrong.

OP’d thief, lol

Stealth Disruptor Trap

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Posted by: Sanduskel.1850

Sanduskel.1850

Stealth is really only a problem for bad players or people who don’t know their class or anything about thieves.

Sorry but every time someone posts this I laugh. Because I know that each one of these people mains a thief with perma stealth builds.

Let me tell you something thief is generic, boring, and very dull class to play aginste or play. Many thieves are one trick ponies that don’t contribute anything to wvw in any meaningful way, your good as scouts and in small groups sure I’ll give you that.

The problem is since wvw is meant to determine which server either has the best skilled or collabartive players a perma stealth build is counter productive. Stealth mechanics should remain but be re-considered how stealth actually works. It should be a way to get closure to your target rather than hit-and-run. This should be a passive and deactivate when you strike a target and have a cd based on the last time you was hit.

In this regard stealth should last longer but once you get within a couple of meters of the target you should gradually become more visable. This prevents a thief from just procing invisability whenever they are below 50% and regening and repeating excatly the same combo.

As much as you guys keep saying it’s due to bad players it really isn’t. Stealth itself is broken, and thieves and mesmers have way too much access to the mechanic.

Stealth is not invisability, it never has been and never should be. It’s the ability to reduce your distance to a target undetected. Invisability = Hidden.

I mean let’s put it this way even if you have magical invisability and get hit are you telling me the person attacking you won’t immidately know where you are? At the very least an successful attack should force you out of stealth.

Agree. Perma stealth is the game with training wheels for scrubs who can’t hack real challenges.

OP’d thief, lol

At least in WoW, stealth was balanced

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Posted by: Sanduskel.1850

Sanduskel.1850

in my opinion there is only 1 prob with stealth in this game
the amount of heals they are getting while constantly stealthed.

they have HUGE burst dmg ? fine
spammable stealth ? Fine

but kitten the healing is too much you got him down to almost death ? no prob stealth spamm and full hp again while he constantly opening with Huge burst dmg on you you got him almost again ? stealth full HP again hoops you died now……..

If thieves couldn’t heal or clear conditions during stealth, it would be balanced even without stealth breakers. In fact there might be room for some slight buffs to the mechanic if anything.

If they couldn’t remove condis with stealth the only removal they would have would be sword 2 and shadowstep… As has been mentioned before in this thread thieves rely a lot on stealth to survive. The sad truth is that those who complain about thieves now, will complain about them no matter what, since even if their requested were answered, and stealth was removed entirely from the game, thieves would be compensated with higher damage/more evades/other survival methods and “STUPID OP THIEVES” would still be the words of their house… permastealth can be frustrating, but honestly thieves are made of wet tissue paper.

no they aren’t made of wet tissue paper. stop exaggerating, lol.

They have the lowest health pool in the game, second lowest armor, and very limited condi removal, and only have access to a maximum of 900 range, they are pretty darn squishy. And for clarity on a post further up, you can’t attack and remain in stealth, if you are witnessing that it might be some kind of graphics glitch, after attacking you lose stealth and suffer from the “revealed debuff” in with which you cannot restealth for four seconds.

it’s quite simple to attack and remain in stealth. not sure if it’s considered an exploit, but i’ve done it plenty when specced as a permastealther. In wvw the so called revealed is 3 s, but it doesn’t actually work if you employ a few techniques. secondly, our health pool isn’t any worse than at least 2 other classes. our shortbow has the same range as that of a ranger, and if you see a lb specced ranger, lol. pity him.

OP’d thief, lol

October 15th balance/skills updates preview.

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Posted by: Sanduskel.1850

Sanduskel.1850

so, while the other classes get super bonuses, thief gets nerfed more

well… thief hate at it’s finest….

lol thieves aren’t getting nerfed. scrub permastealthers ruin the game for everyone, especially decent thieves.

OP’d thief, lol

Does anything beat a competent D/P Thief?

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Posted by: Sanduskel.1850

Sanduskel.1850

perma stealth is an exploit of the game mechanics. send respectful feedback to anet on this exploit. some of us decent thieves don’t use that scrub spec and rely on lower levels of stealth.

OP’d thief, lol

At least in WoW, stealth was balanced

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Posted by: Sanduskel.1850

Sanduskel.1850

in my opinion there is only 1 prob with stealth in this game
the amount of heals they are getting while constantly stealthed.

they have HUGE burst dmg ? fine
spammable stealth ? Fine

but kitten the healing is too much you got him down to almost death ? no prob stealth spamm and full hp again while he constantly opening with Huge burst dmg on you you got him almost again ? stealth full HP again hoops you died now……..

If thieves couldn’t heal or clear conditions during stealth, it would be balanced even without stealth breakers. In fact there might be room for some slight buffs to the mechanic if anything.

If they couldn’t remove condis with stealth the only removal they would have would be sword 2 and shadowstep… As has been mentioned before in this thread thieves rely a lot on stealth to survive. The sad truth is that those who complain about thieves now, will complain about them no matter what, since even if their requested were answered, and stealth was removed entirely from the game, thieves would be compensated with higher damage/more evades/other survival methods and “STUPID OP THIEVES” would still be the words of their house… permastealth can be frustrating, but honestly thieves are made of wet tissue paper.

no they aren’t made of wet tissue paper. stop exaggerating, lol.

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At least in WoW, stealth was balanced

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Posted by: Sanduskel.1850

Sanduskel.1850

no other game allows for perma stealth – continued attacking while stealthed. only this one. Other decently balanced games forced long cool downs to stealth after attacking or being attacked. decent thieves don’t rely on the scrub perma stealth build. they know it’s for scrubs, and they’d rather have a challenge.

OP’d thief, lol

Play GW2 the way you want to.

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Posted by: Sanduskel.1850

Sanduskel.1850

despite their promise you are still forced to grind fractals to get the material for the ascended backpiece. mind boggling.

OP’d thief, lol

Folks that want warrior nerfed in wvw

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Posted by: Sanduskel.1850

Sanduskel.1850

not talking about the video, lol. talking about perma stun warriors. really a pita.

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Folks that want warrior nerfed in wvw

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Posted by: Sanduskel.1850

Sanduskel.1850

it’s the perma stun that needs….adjusting.

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Stealth Mechanic Without 100% Invisibility

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Posted by: Sanduskel.1850

Sanduskel.1850

i play low to non stealth builds and do just fine. perma stealthers need to l2p.

Just because a build utilizes stealth does not automatically make it “permastealth.” Even Thieves who regularly run stealth builds disavow permastealth because it cheapens the whole mechanic—and, in many cases, the class.

i am agreeing with you!

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Stealth Disruptor Trap

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Posted by: Sanduskel.1850

Sanduskel.1850

Scrubs rely on permastealth. For the good of the class, the ability to permastealth should be removed, sorry.

there is a great difference between perma-stealth and 0-stealth.

I agree that perma-stealth should be removed, an internal cooldown on smoke field + leap should be enough.

Screw up tons of abilities of a class is simply wrong.
Skills should be countered one by one , not 1 counter for 6 -7 skills
Or give thieves immunity and better access to boons.

fine, then make those skills not reliant on stealth. simple. i run a low stealth thief in wvw and pvp and do just fine. then again, I don’t want to scrub it up and play easy mode.

OP’d thief, lol

Stealth Mechanic Without 100% Invisibility

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Posted by: Sanduskel.1850

Sanduskel.1850

>Additionally, a passive movement speed increase in Stealth may also be necessary to counteract the loss of 100% Invisibility, for the purpose of facilitating escapes and positioning-based Stealth mechanics like Backstab that would become much more difficult to pull off after the change. I would recommend integrating the +50% movement speed trait for Thieves into the Stealth mechanic itself,

WWW d/p build already use this trait and its only 17% faster than swiftness. Great escape. Great chase mechanism.

>A player in Stealth should still be untargettable by single target skills that require targetting, because without this
Almost any singletarget skill can be triggered without actual target. Your “stealth” would counter only few skills.

So to conclude you want to remove the only reliable defensive ability from the class with no access to stuns, lifeleech, little armor, small hp pool and give him in exchange ability to contest points in pvp. You are funny.

i play low to non stealth builds and do just fine. perma stealthers need to l2p.

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Stealth Mechanic Without 100% Invisibility

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Posted by: Sanduskel.1850

Sanduskel.1850

So the DAOC system is refered to as Stealth despite the fact that you can be conditionally seen while it’s active, is it not?

Haha nice try, but its because their stealth has failed at that close distance. I’ve discussed this many times over the years, at least for the person in question. There is a bit of duality there however.

I dont see them changing stealth that drastically at this point. They seem to like playing with “revealed” more than anything.

Same here. Giving ways to counter stealth through utilities (i.e. Sic ’Em) would probably be better than reworking the whole mechanic entirely, especially since a lot of balancing considerations for the thief include the nature of the current mechanic.

In my humble opinion, this is ABSOLUTELY the wrong way to deal with Stealth for the reasons outlined here: https://forum-en.gw2archive.eu/forum/game/gw2/Counter-Invisibility-not-Stealth/

TL;DR: existence of hard counters makes the mechanic completely unreliable and thus unviable in competitive settings, where Stealth is already plenty unviable

every other class has hard counters and they aren’t unviable, lol. stealth is the opposite of unviable. wow.

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Stealth Disruptor Trap

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Posted by: Sanduskel.1850

Sanduskel.1850

Scrubs rely on permastealth. For the good of the class, the ability to permastealth should be removed, sorry.

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Teleporting/stealthing Necro?

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Posted by: Sanduskel.1850

Sanduskel.1850

Yes, it’s a hack. Saw this a lot tonight.

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Stealth Mechanic Without 100% Invisibility

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Posted by: Sanduskel.1850

Sanduskel.1850

actually thieves CAN attack and remain stealthed. I’ve done it many times.

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Stealth Disruptor Trap

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Posted by: Sanduskel.1850

Sanduskel.1850

I don’t think thieves have limited build capabilities. It just that most thieves want to play the scrub permastealth build, giving the rest of us a bad name.

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10/4 JQ/BG/SoR

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Posted by: Sanduskel.1850

Sanduskel.1850

I don’t consider slang to be acceptable. Note that the approved usage as a noun is failure, and as an adjective is failed.

You might want to reword your sig to fall in line with your acceptable standards.

That’s an acronym.

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Buff "Fleet of Foot".

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Posted by: Sanduskel.1850

Sanduskel.1850

But unlike other classes, thieves have to gear and trait heavily into combat aspects to be any good in those aspects. The problem with that however is that everything else suffers the more you invest.

Having played other classes, that’s not really unique to thieves. They all face those trade offs, except perhaps warriors.

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Buff "Fleet of Foot".

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Posted by: Sanduskel.1850

Sanduskel.1850

Fleet of foot only works on dodging and not evade moves and besides, its a master trait.

The only way to get competitive condition removal on a thief is to use s/x or trait condition removal on stealth and then use condition removal utilities. This would give thieves a non-stealth/non-s:x option for condition removals.

Other classes have to make tough choices for decent condition removal too. I don’t we need special treatment.

OP’d thief, lol

10/4 JQ/BG/SoR

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Posted by: Sanduskel.1850

Sanduskel.1850

I am just here to respectfully remind you all that fail is a verb. It is neither a noun nor an adjective. Carry on.

According to Dictionary.com, fail is a verb (with or without an object), a noun, an interjection, an adjective and can be used idiomatically.

I would suggest you carry your smug self back to English class for a refresher course.

http://dictionary.reference.com/browse/fail

I don’t consider slang to be acceptable. Note that the approved usage as a noun is failure, and as an adjective is failed.

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Buff "Fleet of Foot".

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Posted by: Sanduskel.1850

Sanduskel.1850

There’s no basis for this improvement.

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