Decent thieves don’t need perma stealth to compete.
We are talking about thief right now.
And I say people here need to focus more on the main topic.
Because, as I see it, this thread (and God knows why I still read it) has turned into a “nerf thieves”, with hundreds of statements of people that should just lower their ego and accept the fact that they CANNOT kill a DECENT thief who does not want to die IN WvW.First it started with “I am pro pvp player and I’m kittened that a thief won a 1v3 (because of stealth)”.
Then it became “Thief damage potential is too high, 15k burst every 3s wtf!”
And finally it turned into “Thieves resets fights because of stealth”.Make up your minds, lads. If thieves get deleted you would still find something else to complain at. Most likely warriors, because they can win a 1v3, they can burst 15k easily if facing terrible players (of which these forums are full), and can easily disengage at will.
Also, any PU mesmer with traited 1200 blink can disengage really easily. Just chain 1 stealth with a blink in another direction and you’ll be ooc in no time.
This is too funny. Remember. I use two and only two stealth abilities and I have yet to lose to a warrior. I have never lost to a ranger, but even the best ranger is almost guaranteed an easy kill for a thief who uses 1 stealth.
Back when I ran full zerk gear, my only stealth (withdraw made things more fun and hectic) in a fight was blinding powder. I killed them 100% of the time with just shadow shot and my crazy high crit%.
Really now…. Who should people believe. Thieves who use the stealth mechanic to the extreme and think it is fine to kill 3 people at a time, or a thief who refuses to abuse the system in order to make the fights as fair as possible and based upon skills only while winning 70% + of his 1v1 fights even when using only 1 stealth skill?
The only decent thieves are those who play with skill and not rely on cheap tactics. If stealth is changed then the good thieves will still play, but the cheap ones will move along to the next cheapest build.
A P/D thief that thinks he better than the rest of the thieves…
You do know P/D is a “cheese” weapon set? It’s almost as cheesy as D/P.
You probably think your kitten doesn’t smell.
Why is his spec cheese, yet perma stealth abuse isn’t?
As a thief, I find the ability to remain stealthed throughout a fight laughably broken. Anyone who actually wants a challenge feels the same way. Players who abuse stealth – anet’s words, not mine – clearly want easy game play and will defend it to the death.
actually, we thieves can still easily perma stealth. anyone who claims otherwise either doesn’t know how to play a thief or is furiously attempting to protect a cheese build. Anyone who claims that perma stealth thieves cannot kill targets is doing it wrong, lol. Also, anyone who believes that thieves have no other defense than stealth or that thieves are squishy don’t know how to dodge, preserve endurance, and they only spec glass cannons. Thieves can reach 3500 armor if they wish. that’s hardly squishy. sorry. learn the class before making these outlandish claims about thieves.
I can still easily perma stealth and attack in combat without being revealed on my thief. It’s the most opd mechanic in the history off mmos, GW2 stealth. My fellow thieves know it but are frantic to preserve the ez mode. Those of us who play multiple classes know the truth and will tell it.
So… you had a chance to prevent the thief from stealthing and failed to stop him (only one you can’t prevent is the blinding powder utility). Now after risking 5/9 ini or popping a utility, some of you feel they should be easily countered by a block/blind/dodge? That would kill the thief class. No thief would ever be able to kill a non-afk guardian ever. Even just reveal on block alone would cause that. That’s not at all a balanced request.
If you can’t kill guardians without stealth then you probably need to try something else, seriously. Don’t mean to insult, but many of us thieves can kill guardians without stealth.
As a thief player, I completely agree. Perma stealth is such a bad mechanic. Makes it laughably easy for me to win on my thief.
Lol, rangers either have to bunker spec to survive my thief, and thus they can never kill me. If they spec dps, I can two shot them. Let’s not even discuss their laughably broken pets. ANET basically admitted that they cannot fix pets since pet moves are tied to the coding of all mob moves, lol.
After reading this thread I think its safe to say that most of you have no idea how to fight a thief and have no idea how difficult it can be to play one. Thief is my main, but I have absolutely ZERO issues fighting other thieves on any of my other classes. And when I say other classes I mean, ALL of them. I have an 80 of everything in the game. Fighting thieves is not hard, regardless of my main.
I’ve played all the classes, and my thieves are hands down the easiest ones I’ve played. So I disagree with you.
it’s pretty fun to spam 5k+ hits over and over again on my thief! don’t take away my fun
At least SoR cares about fights rather than ppt. BG lost all respect when they bought all those guilds.
Bribegate! 15 char.
L2p /15 characters.
I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.
For some reason nobody ever wonders how it feels for thieves getting 1 shot by about anything… not being able to build condi tank like other classes, being CCd to death, being aoe’d to death, being forced to run SA because of condi meta, getting BS pet blocked, being hardly usefull for zergs… etc etc.
Naaaaah, stealth is OP because it requires me to use brain and play mind games~
This whole complains from noobs will get class deleted and bring it to the same state that rogues in wow reached… just 2% of population were rogues, very unforgiving, nerfed to the ground class… why play it
Lol I’ve never gotten one shot, two shot or even 5 shot on my thief. If that happens to you, I’d suggest a different spec
Agreed. Unfortunately, most thieves rely on permastealth easy mode, and the abuse of this mechanic is keeping the thief class back. Anet can’t even think about fixing other thief issues with most of the player base screaming about the unfairness of on demand perma stealth. It’s incredibly broken and annoying, yet Anet wants to stick to doing stealth differently than other games.
I’d like my class to have better cc, aoes and condition removal, but with easy mode stealth, those are out of the question.
Perma stealth is the issue. I can literally kill an enemy inside a group of five and never get hit because of permastealth. The enemies swing blindly, and anyone who has synapses knows how to avoid them. Only if I take more risks or make a mistake do I die. It’s hands down the easiest class I’ve ever played in any MMO. Some of us would like a bigger challenge.
Stealth traps? Lol.
Just reroll. I did so, and now bring the pain. Stun locking people is so much easier, and they complain a lot less due the fact they can see me. Never mind stun locking and tons of CC are a much cheaper mechanic. How many stun breaker do you roll? Not enough. Have a few friends, bring em, I will smash them too…. And kill enough and surive long enough for my friends to show up.
Thieves were balanced a while ago, and have since grown weaker but the QQ has only increased. Nerfed and nerfed again, I just gave up on my favorite class. Not because I hard to work harder, which I do on my thief, not because I had to rebuild over and over again, which I have, but because bads will cry when they lose to classes like thief because they can’t admit they were out played.
Funny thing, on my warrior, I never lose to thieves. I enjoy the bags they drop, and it is even better when I get to kill two at a time. But bad players are not the issue, stealth is, of course…
Thieves weren’t nerfed that hard. perma stealth is still very easy. I find the class very easy.
I have multiple thief characters, and let me tell you, I only die when I get greedy. It’s easy to troll multiple players all night long and kill 1-2 of them. Yes, I can understand why people hate our class. I can’t imagine fighting such troll builds can be enjoyable. Send persistent feedback to anet. They don’t seem to want to find a creative solution to perma stealth.
Some players just freak out when a Thief goes Stealth. Relax and play smart or you’ll continue to have a problem regardless of what, if anything, Anet changes.
Players really freak out when a thief doesn’t go stealth!
Agreed, especially when we evade and evade.
Stealth already has a counter: Stealth trap. It’s not like we have Anti-Adrenaline traps and Anti-Lifeforce traps.
Lol. Like prescience nodes in daoc, they are easily avoidable. Easy to see the enemy place them and people often don’t have supply.
Very few thieves dare admit how opd stealth is. I can admit it because I am not uber skilled at games like these, yet I find my thief laughbly easy in wvw versus other classes.
Are you that baddie guardian on SoR who complains in WvW everyday when you lose to a thief? lol
No. I play thieves and other classes. My thief doesn’t lose to other thieves, lol
Very few thieves dare admit how opd stealth is. I can admit it because I am not uber skilled at games like these, yet I find my thief laughbly easy in wvw versus other classes.
Never said I was op’d once. I and many other thieves are being truthful about how broken stealth is in this game. In Aion, several classes had skils that allow them, to see stealthed characters. They had cool downs. Rangers had two of them, I remember rangers and other assassins popping me from stealth,. I guess you missed that. I guess other games realized that perma stealth with no hard counters is a bad idea. Hmm
Stealthers in Aion weren’t nearly as powerful as you claim.
(edited by Sanduskel.1850)
Cite, and I never claimed Aion was perfect. Simply that it didn’t allow easy mode perma stealth AND that it had hard counters. Read what you wrote. 5 min cool down, not 1 sec, lol. Lets not cloud the issues.
Aion’s assassin used stuns and passive evades as a class mechanic. Stealth was also part of the flavor, and they could stealth while in combat. Which is something you claimed they could not do. Try to stay on topic and not cloud the issue.
Thief does not have a cool down on stealth unless he hits someone. So one second is also misinformation. A thief in stealth is usually doing no damage, and is not doing any spike or burst damage. A thief doing burst or direct damage has a 3 second cool down on stealth called reveled.
Thief can chain stealth using cloak and dagger if they time it right and and cast cloak and dagger right as they come out of stealth, but they can only do this every 3 or 4 seconds depending on traits. If they miss time it, they leave stealth, or get reveled.
You post lies or misinformation daily. You lied in the reply I responded to, and so I corrected you. You are comparing apples to oranges. Other games do not use stealth like GW2 does. A fair majority of other games (and ones you referred too) used built passive evades you could not counter. And a fair majority of the games you listed, the rouge class used a stun locking mechanic to keep the player dazed an unable to act. These games you referred to also had in combat stealth, which was on a long cool down (and usually a long duration) but was used to gain the upper hand when you missed your rotation of the other player used one if his very limited stun breakers. So the rouge stealths, repositions, and continues to stun lock you to death.
This mechanic was far worse than GW2 stealth mechanic is now. You can hit a thief in stealth, you can use AOE on a stealthed thief, and you don’t get stun locked by thieves in this game.
To sum it up for you, don’t make claims about games you know nothing about,and don’t compare classes which did not use the same mechanic. Yes, they all could stealth, but that wasn’t their gimmick. It was not the core structure of the class. You are comparing apples to oranges.
Don’t you have a few more thief alts to level? Seems your time could be better spent than making a fool of your self on the forums.
Edit : Thank you for correcting my spelling error, very noble of you.
So you agree that other games didn’t allow perma stealth without hard counters. We werent discussing other compensating mechanisms. I played Aion, and a stealther in aion. They werent nearly as opd as in this game.
Cite, and I never claimed Aion was perfect. Simply that it didn’t allow easy mode perma stealth AND that it had hard counters. Read what you wrote. 5 min cool down, not 1 sec, lol. Lets not cloud the issues.
Lol. You can see that coming a mile away. Unless when I attack from stealth. I may get half the damage, but I can do it while permastealthed and can hit at least 3x faster. do the math.
well we didn’t bribe entire servers to be our friends in sor.
… we should not be able to pop back into stealth once in combat. No other game allows this…..for good reasons.
While ‘other game’ arguments have no value anyway, you are, as usual, quite mistaken on the ‘facts’. Other games do allow (re-) entering stealth from combat – and have for quite some time. Not that you’d care though.
Im sorry you had to resort to personal attacks, but no, most other games, and all decent pvp games dont allow restealthing while in combat unless there are easy hard counters to permastealth. So you are misinformed.
Interesting that you’d find personal attacks in there, that sounds almost as if any statement that opposes your opinion would be seen as a personal attack.
You were, and are, wrong, in many ways. First, other games are just that, other games. They balance their classes differently, rogues/assassins may have less stealth, but more defensive abilities, or passive evasion while in stealth, or perhaps they have even more access to stealth and defensive abilities, but do less damage. They might even not exist and lack or have any abilities, or penalties you care to bring into, or leave out of the discussion, how is anyone going to show otherwise? And if they do, you just wiggle like a politician and add some vague qualification like ‘decent’ in there somewhere.
You weren’t just wrong in bringing other games into the discussion, you were also wrong about the other games, you were wrong about permastealth in other games, you were wrong about entering stealth during combat, you are wrong about (hard) counters to stealth in GW.
So, yeah, you were wrong. Again.
And why, if you think GW has such a sub-par PvP, are you still here?
Well, my experience is with daoc, Warhammer, Aion, TF2 and Wow. All had or have some combination of hard counters and/or very limited ability to enter stealth while in combat. This game has neither, hence the constant hatred for on demand perma stealth in this game. I find playing a stealth class much much easier here than in those other games.
SOR wvw is a ghostland these days…..
Actually Sanduskel, there are quite a few that allow restealthing in combat. However it’s usually 2 skills, each on very hefty cooldowns (30 seconds or more) that last for maybe 3-4 seconds.
Those games also have hard counters to stealth, and if you attack from stealth you are reveals for a much longer period.
You haven’t played DAoC, where stealth that you couldn’t pop back into was the real problem. A player could be around indefinitely without breaking stealth until they came into combat, in which case hundreds of people would stay in a choke point, in stealth, just farming players trying to pass through. If you think thieves are bad in WvW, go try out DAoC and tell me where your god is.
Lol I played Daoc for 6 years, chum. Stealth could only be entered during combat on a very long cooldown skill and stealth had hard counters. I could see stealthers with my MOS. stealthers were much more difficult to play in that game. I played several of them.
Agree that Daoc’s version of stealth is vastly superior to Anets laughable version.
Indeed. I was a stealther, lol. Everyone had access to hard counters,only ever few minutes could assasins/infils/shadowblade enter stealth while in combat, and that cost an expensive realm ability. Once they attacked stealthers had to finish the fight or flee far enough away to restealth. no perma stealth while in combat nonsense.
Actually Sanduskel, there are quite a few that allow restealthing in combat. However it’s usually 2 skills, each on very hefty cooldowns (30 seconds or more) that last for maybe 3-4 seconds.
Those games also have hard counters to stealth, and if you attack from stealth you are reveals for a much longer period.
You haven’t played DAoC, where stealth that you couldn’t pop back into was the real problem. A player could be around indefinitely without breaking stealth until they came into combat, in which case hundreds of people would stay in a choke point, in stealth, just farming players trying to pass through. If you think thieves are bad in WvW, go try out DAoC and tell me where your god is.
Lol I played Daoc for 6 years, chum. Stealth could only be entered during combat on a very long cooldown skill and stealth had hard counters. I could see stealthers with my MOS. stealthers were much more difficult to play in that game. I played several of them.
Actually Sanduskel, there are quite a few that allow restealthing in combat. However it’s usually 2 skills, each on very hefty cooldowns (30 seconds or more) that last for maybe 3-4 seconds.
Those games also have hard counters to stealth, and if you attack from stealth you are reveals for a much longer period.
Lol. Keep bringing more to Bag Gate. We <3 their bags.
What needs to be done is mass invisibility removed from the game along with portals.
Then next the invisibility of thieves needs to be nerfed greatly to only use about 30% of the fight instead of 95%.
Hands down Anet has basically ruined the WvW in this game with the over use of invisibility to epic scales never dreamed of.
Stealth has made my thief the most laughably easy class I’ve ever played. Give anet plenty of feedback. However, removal isn’t the answer. However, we should not be able to pop back into stealth once in combat. No other game allows this…..for good reasons.
It’s interesting. Despite enemies swinging madly, i rarely get hit while in refuge.
i love to bring 5 thieves to gank soloers. especially warriors. makes them so angry.
all rangers should quite the wvw or at least stop running with zergs because they are liability and are useless, and it’s not just my opinion… It’s 98% of gw2 wvw community opinion.
(of course hopefully assuming that rangers make only 2%)
Or you could lobby anet to help the poor rangers, lol.
Didn’t anet admit that they cannot fix ranger pets because the pet skills are tied to mob animation? Therefore, if the enemy moves, the f2 skill misses? In addition, isn’t ranger dps reduced -40% because of their pet? I think that pretty much says it all.
I have never failed to kill a ranger or even two rangers on my theif. Bunkers can’t damage me, and ones who can damage drop in 2 hits. I laugh at their useless pets.
Our job is to kill you, not fight fairly. If you want fair, go to Spvp.
way too overpowered. sorry/.
dear anet, since ppl want stealth be hard countered due it being “Op” i would also love some hard counters to invulnerability, to toughness stacking, vitality stacking, to CC stacking, to passive regens etc.
i would love thief traps completely remove any invul, protection, stability and reduce target base HP by half… i think it would be just “fair” if we gonna add hard counters to stealth
i play a thief, necro and warrior in wvw…
if i make one mistake on a thief i mostlikely will die
if i make mistake on necro, w/e just go death shroud in worst case
if i make mistake on warrior, w/e just face tank it. another mistake, NP, more facetanki find it OP that those classes can do so much dmg and be so tanky, bring them to thief level ty
If you die on your thief due to one mistake, you are doing it wrong, lol. I play multiple thieves, and they are ezmode in wvw.
lol thieves aren’t the easy bags. if you are dying as a thief you are doing it wrong.
As a thief I get laugh and point emotes a lot. It gets tiresome.
I play a thief, and it’s easy mode in solo and in zerging. LOL.
Perma stealth is still easily done. Nerf, lol
My solution is:
Make revealed state 10sec
Rework Black Powder Shot to give 1 initiative if the player is in its circle when the skill ends
Decrease the cooldown of Shadowstep by 10sec
Break the thiefs stealth if he misses, gets blocked, or is evaded while trying to execute a stealth only skill (backstab)
Make master trapper give 4-5 seconds of protectionBring on the qq
bring it! lol. good thieves will still win because they don’t rely on stealth.
They exist because if you’re anything less then Bunker on a lot of classes
this happens
indeed. this is what my friends tell me.
1. Wvw
2. Beta
3. Longer
4. Yes. easier to gain initiative now
5. Yes. They are reducing stealth which will allow other buffs.
I’ll just drop this off here:
A thief wouldn’t have to stealth so much if they had literally any other abilities to survive a fight.
Instead of another thread about just crying calling for nerfs, I propose that for every ability you suggest they REMOVE from the thief, that you suggest the specific CREATION of another viable skill to make up for it.
I’m a thief and I’d love to fight face to face… …if the game gave me any of the tools needed to win a fight that way.
well then i got a solution for y ou STOP PLAYING 100% Glass cannon
BAM you magically gain survivability and “fight people face to face” thief has tons of means to survive fights they all just choose the cheap exploitive method
except thieves don’t have any other viable builds but semi glass cannon… you can stack toughness/vit and take defensive trees and still get dropped really fast w/o stealth and dodges…
i experiemnted with that and did go full tank on thief, it doesn’t work simply because of low HP pool, no invul, no stability, no blocks, no ageis, kittenty heal rate etc.
oh and news flash, pretty much every thief you will face in wvw is already running SA (toughness tree) so it is as tanky as we can get really…
thieves do NOT have survivability but stealth and dodges… give more means of survival and thieves will stop relying on stealth so much
P.S. can you please elaborate what that “cheap exploitive method” are you talking about? i am cruious
That’s not accurate. Thieves can stealth for regen, evade and higher health. The issue is that the cheesy specs that are one hit, perma stealth wonders attract the poor players. Every other class faces the same types of choices. Thieves are definitely not disadvantaged in defensive abilities other than stealth. I know beause I have some tanky thieves.