Wow, that is one long sentence!
In combat stealth and perma stealth while attacking was the worst idea I’ve ever seen in any game. It’s held thieves back from any improvements because it is such a despised mechanic.
THEIF HAS NEVER HAD ANY BUFFS ……. that didnt have a nerf to go along with it that still made it overall a WORSE weapon/trait/skills/utility. PERIOD. you name one and ill eat my shoe
steal? srry mug got nerfed to oblivion . -6k dmg doesnt really account for -10 secs
Fs/Ls? srry but nerf on auto attack and tactical strike and LS to 1 boon..doesnt cover it
shadow trap? lol….thats all i;ll say. LOL LAWL ROFLMAO AHHAHAH fun to useless
can go on for days. all thief class gets is nerfed. we suck at everythign but still hang in there on 1 v 1’ing.
punch us in the face and tell us it gives us character. sorry but the “buffs” arent really buffs…they just maket he nerfs hurt a lil less. is this where we say thanks? …… nah
probably goodbye. have to wait til dec 10th. game keeps getting dumbed down. i wonder if the casual players buy more gems or harder players. hmmm they cater to the casuals who QQ bc they have L2P issues…… so it must be them? some how doesnt make sense tho.
Well thieves aren’t for everyone, you know. Either work harder or play another class.
a well specced thief can be godly.
Blah blah, I hate arenanet and their balance of thief.
What? Sword/Dagger has tons of evades/jukes and kills people? NERF INTO OBLIVION!
What? D/P has lots of stealth allowing removal of condis and healing? NERF INTO OBLIVION!
What? Dancing Dagger has amazing dps and kills people? NERF INTO OBLIVION!
What? Thieves stealth every 3s? NERF TO 4s!We have never received a “real” buff to this class ever and if those kittens at arenanet think increased init regen is such a huge buff to cover all the incredibly huge nerfs this patch they are on some serious drugs.
I’m having fun until dec 10 on thief, after that, bye bye gw2 probably.
I am sorry that you seem to be struggling with your thief. Spec something other than D/P. I prefer D/D but others will do. Why don’t you wait to see the patch results vs insulting anet?
Anybody who has a problem killing a thief 1 year after release in a 10 button game has an infinite amount of things to improve upon.
well I play a thief, and many good players have problems with thieves. Especially permastealth which ANET themselves have admitted is an abuse of the stealth mechanic.
Although they can be built to have a generous amount of health, that would sacrifice a lot of their critical attack chance abilities.
Thieves who have low health are glass cannons and choose to have low health. I can exceed 20k health on mine. That’s not low.
I understand that, and I’ve said so here.
Ok. Other classes have to make trade offs too. On my thief I give up some dps to increase survivability. Join the club.
I still play like fetid garbage, yet have free reign on my thief whenever I take a stroll with it in wvw.
wow
such roaming
player chopping tree = kill
many backstab damages
such stealhy approach
wowHere’s a hint: You don’t take the premier roaming class to instagib players half-afqedly minding their own business. That’s like letting a tank class in other MMOs “tank” one trash mob. It’s nothing to judge the class by.
Also you’re asking for the equivalent of every class being able to tank in said MMOs, even the healer. Nope. Some classes are just by design better at something. Same with roaming. Thieves are borderline garbage for zerg vs zerg action in exchange.
Go live out your Mary Sue class fantasies somewhere else.Lol @ zealous censor.
Don’t really understand your point here. However, thieves aren’t borderline garbage in Zerg vs Zerg. You just need to spec and play appropriately. Most of the thieves who complain to me about dying in Zerg vs Zerg are glass cannons but wonder how my thief survives and contributes. Lol
Thieves have some of the lowest health in the game. Although they can be built to have a generous amount of health, that would sacrifice a lot of their critical attack chance abilities.
I agree completely with your opinion. If there’s one thing in the game I hate more than anything else it’s perma-stealthers. However, I respect that it’s a necessary defense because without it, they’re pretty kitten easy to kill. The problem lies in the fact that while they’re visible, you can cut them down to 40% health within 3 seconds. But as soon as they go back in to stealth, which usually only takes about 4 seconds, they’ll go right back up to 90 – 100% health. I would say the health regeneration needs a nerf. Nothing else really needs much of a change. Although I passionately hate swinging blindly in to the air hoping I’ll hit them after they’ve disappeared, I understand that without it they’re incredibly vulnerable.
So I would only suggest reducing the amount they’re able to heal while in stealth, rather than nerfing stealth as a whole.
Thieves who have low health are glass cannons and choose to have low health. I can exceed 20k health on mine. That’s not low.
you people are kittening stupid. You’re complaining about a profession that has kitten defense and kitten attack (save for stealth backstabs, which is why they have an exposed condition), and you want them to take away the only way a dps thief can survive. sounds like a bunch of cry babies who got their kitten handed to them by thieves.
What is a cry baby when we get you to 80%-90% health and you cowards stealth away.
Fight like a man than you will never hear us cry.
Like the saying goes, “Bravery bring Honor, Cowards bring Disgrace”
-Arena.net designed and supports a Coward Mechanic which Disgraces the Rule of Class Balance-
What a Shame.
If it is so overpowered, then why are you and sanduskel not playing it?
lol i AM playing it. i am not playing scrub spec though.
Since launch there have been hundred upon hundreds of QQ threads about stealth (invisibility is a better description), have you ever thought that maybe that means that the entire concept of it is flawed and broken and that it shouldn’t even exist within a PvP/WvW setting?
people QQ any time they dnt feel good. hey if anet is willing to totally redesign theif to make them play similarly without stealth, im with it, but gutting a class just because it doesnt make opponents feel good about themselves is a bad idea
As a thief, I have been ashamed to see the majority of complaints about perma stealth, a mechanic that should never have been allowed.
lol. ok have fun then!
Ok I can’t simply understand, is that forum politic against thief class or what? Any qq topic about another classes moving to subclass forum, but qq about thieves always in spvp.
To all of you qqers rabbits, thief is already dead, and getting last hit at DEC 10. You may already celebrate it.
yet another example of the kind of thief behavior that brings hatred and nerfs to our class. people have legitimate gripes against cheese mode permascrub. yet my fellow thieves treat them like trash.
wow. that’s pretty dramatic for a pretty innocuous patch.
Lol. Thieves are definitely NOT bad in every aspect of the game other than 1v1. sheesh.
“Further nerfing would be uncalled for, but I guess it would make the ‘average’ WvWer happy, so he’s less prone to be ganked on his way to the blob where he can just mindlessly spam the nr 1 key again.”
I rest my case.
So you think thieves need more nerfs after the fixing of permastealth?
Hey why would i want more nerfs? I like winning in wvw, lol.
you and other thieves are constantly chanting l2p to anyone who questions broken thief mechanics. you shall reap what you sow.
Like I said, I’m not chanting l2p to people questioning permastealth. I’m complaining about people who don’t bother learning to deal with thieves in general, be it d/d thieves or some perma evade sword thief, something I imagine you are running. And yes, they are complained about as well. You just keep repeating the same nonsense over and over again, you hardly read my replies and just make one single assumption. It’s time to start actually reading my replies, and to start thinking about what you say.
“Further nerfing would be uncalled for, but I guess it would make the ‘average’ WvWer happy, so he’s less prone to be ganked on his way to the blob where he can just mindlessly spam the nr 1 key again.”
I rest my case.
this is the kind of arrogance that gets our class constantly nerfed. no compromising, just call everyone who hates the abuse of perma stealth (Anet’s phraseology, not mine) bad players. keep it up. Your attitude towards players who ask for balance just foster more hatred and more nerfs.
What arrogance? I’m not calling people bad for hating perma stealth, I’m calling out players who don’t bother to try and learn how to play against thieves. Please read before making these replies with your usual nonsense.
you and other thieves are constantly chanting l2p to anyone who questions broken thief mechanics. you shall reap what you sow.
I’m actually surprised there aren’t skills that hard counter stealth after it has been turned on. Most MMOs I have played that have stealth in PvP have a hard counter to them. In one, Neosteam: The Shattered Continent, while the thief classes could go stealth and do a massive attack to a player, the machinist classes held their counter. A single skill called Detection Shot, which revealed any thief in stealth within a certain distance of the player. It also put the equivalent of cripple on the thieves it hit. But alas, you couldn’t spam stealth like you could in this game.
Makes me wish they would take a hint from that game and give a hard counter to stealth on a skill (AoE around the player) for WvW only that would shut off stealth for at least 10 seconds (not the kitten stealth disruption crap, which costs too much and can easily be set off by a thief to avoid a mesmer hitting it). Would this be game breaking? Not IMO, especially since if you’re using such a skill in WvW, you’re not aiming for thieves, you’re aiming for mesmers.
Something like that would definitely be used against thieves, and 10 seconds reveal is ridiculous. You might as well implement an ability to ‘down target thief’ and be done with it. Unless they completely rework the thief class, making changes that specifically counters stealth like that (changes to abilities that actually are worth taking, unlike Sic’ Em) will render any dagger mainhand thief completely worthless. Maeggle’s last post had some good points on how you can perform well against a D/D thief, and players on any class with a similar skill level as a D/D or D/P player (especially after the perma stealth fix) can defeat them. Further nerfing would be uncalled for, but I guess it would make the ‘average’ WvWer happy, so he’s less prone to be ganked on his way to the blob where he can just mindlessly spam the nr 1 key again.
this is the kind of arrogance that gets our class constantly nerfed. no compromising, just call everyone who hates the abuse of perma stealth (Anet’s phraseology, not mine) bad players. keep it up. Your attitude towards players who ask for balance just foster more hatred and more nerfs.
The changes to stealth and init wil be good for thieves. Case closed. Just a few baddies will quit, which is healthy for the game.
if they were so experienced why did they leave their thieves? many of us still enjoy the class. don’t really get it.
I think many folks have found that it’s a heck of a lot easier to succeed with a heavy class. The path of least resistance is usually the most popular route.
I play my thief instead of my warrior or guard because the thief is more fun. The other two are ‘better’ in the sense that I am more likely to win most engagements, but the thief playstyle is a hoot.
Add to that folks who are quitting thief because of the permastealth nerfs. I’m in the camp that is happy those specs will vanish. They were clearly cheesy and gave all thieves a bad name.
They actually left because thieves can’t contribute anything other than exploits, finishers and spike damage (which is also getting an indirect nerf) combined with the hit to survivability traits.
And before you you even ask, the survivability of a thief relies on their initiative more than stealth. It gives access to evades on command, stealth on command and it’s extension, blinds. But there is nothing a thief has beyond that to soften the blows of other professions. Once our initiative is gone, we lose access to every ability we have on both weapon sets until there is enough initiative to use it.
Our condition removal is complete kitten, pigeonholed into builds that use stealth or sword, and heal scaling is horrible that its much better to gear and spec for damage rather than survivability. So taking so much as a slap is more threatening on a thief than it is on any other profession because we have little to compensate for it (and we do get hit regardless if we are stealthed or not).
None of you understand.
stop exaggerating, lol. thieves are fine and will get stronger in december. Anet said so.
How would you know since you spend more time on the forums trying to get a profession nerfed than actually playing the game (or the profession for that matter)?
if you can’t play and post, you clearly have a lot to learn!
if they were so experienced why did they leave their thieves? many of us still enjoy the class. don’t really get it.
I think many folks have found that it’s a heck of a lot easier to succeed with a heavy class. The path of least resistance is usually the most popular route.
I play my thief instead of my warrior or guard because the thief is more fun. The other two are ‘better’ in the sense that I am more likely to win most engagements, but the thief playstyle is a hoot.
Add to that folks who are quitting thief because of the permastealth nerfs. I’m in the camp that is happy those specs will vanish. They were clearly cheesy and gave all thieves a bad name.
They actually left because thieves can’t contribute anything other than exploits, finishers and spike damage (which is also getting an indirect nerf) combined with the hit to survivability traits.
And before you you even ask, the survivability of a thief relies on their initiative more than stealth. It gives access to evades on command, stealth on command and it’s extension, blinds. But there is nothing a thief has beyond that to soften the blows of other professions. Once our initiative is gone, we lose access to every ability we have on both weapon sets until there is enough initiative to use it.
Our condition removal is complete kitten, pigeonholed into builds that use stealth or sword, and heal scaling is horrible that its much better to gear and spec for damage rather than survivability. So taking so much as a slap is more threatening on a thief than it is on any other profession because we have little to compensate for it (and we do get hit regardless if we are stealthed or not).
None of you understand.
stop exaggerating, lol. thieves are fine and will get stronger in december. Anet said so.
if they were so experienced why did they leave their thieves? many of us still enjoy the class. don’t really get it.
I think many folks have found that it’s a heck of a lot easier to succeed with a heavy class. The path of least resistance is usually the most popular route.
I play my thief instead of my warrior or guard because the thief is more fun. The other two are ‘better’ in the sense that I am more likely to win most engagements, but the thief playstyle is a hoot.
Add to that folks who are quitting thief because of the permastealth nerfs. I’m in the camp that is happy those specs will vanish. They were clearly cheesy and gave all thieves a bad name.
Well I agree with you! I will be happy to see all the scrubs who relied on the cheesy permastealth leave. Maybe our class will get some love as a result.
if they were so experienced why did they leave their thieves? many of us still enjoy the class. don’t really get it.
I am sorry that you are angry about the removal of perma stealth and other cheese thief builds, but believe me, it’s good for the game and for the class. People have a very strong hatred for a class that can stealth whenever they want during fights, and I for one am sick of my class getting smeared by the noobs who cant play without abusing a broken mechanic. ANET agrees. they called it abusing the mechanic. Funny how these ignorant and misinformed players mostly complain about cheese stealth builds.
Duels, lol. Ok. that’s not evidence.
Instead of telling others to l2p, take your own advice instead of criticizing anet for fixing our class.
Literally, your only arguement is about perma-stealth thieves. Most thieves are glad it’s being nerfed. No one in this thread is for perma-stealth thieves. I can’t wait to see what you constantly kitten about next on every thief-related thread on this site.
I am not crying about anything. I agree with what ANET is doing. Why are you so vexed?
I am sorry that you are angry about the removal of perma stealth and other cheese thief builds, but believe me, it’s good for the game and for the class. People have a very strong hatred for a class that can stealth whenever they want during fights, and I for one am sick of my class getting smeared by the noobs who cant play without abusing a broken mechanic. ANET agrees. they called it abusing the mechanic. Funny how these ignorant and misinformed players mostly complain about cheese stealth builds.
Duels, lol. Ok. that’s not evidence.
Instead of telling others to l2p, take your own advice instead of criticizing anet for fixing our class.
Wait. We are supposed to inform people wish to fight them? In WvW? Lolwut?
We can see any other class coming and that is the problem. Thieves aresenal is full of cheap shots and have zero respect for players choosing that playstyle and abusing those mechanics. Personally, I think that stealth cheapens the game and should have never been implemented the way it was.
Dude. Read the kittening game description of thieves. The point is to be an unseeable enemy who jumps people. Why the kitten would they make a profession based around stealth if not to allow them to catch people unawares.
I know what it says, I don’t have to agree with, I just have to deal with it. I even rolled one to learn how it work to be it and to give it a try in case I might like it. I deleted him cause I couldn’t stand being that cheesy sneak catching people unawares. Made me feel like a scumbag. If you feel good about yourself for winning a fight by sucker punching your opponent then good for you Some of us have a little more honor and integrity. If by QQing the forum I can help change the thief into something less sleazy then that is what I will do.
Lol. Wow.
funny i don’t see nearly the # of complaints about other classes as I do about my class. I have people whispering me with hate because of the cheese specs used by some thieves.
It’s completely pointless arguing with you lol. You just ignore most of the actual arguments, you take maybe one thing you think will prove your ‘point,’ and that’s it. For someone who has so much to say about the subject, you sure put little thought into it. You getting hate whispers because of cheese specs you’re not even using yourself is an excellent example, I’m not even sure why you even thought that was a meaningful contribution to the topic, or how it means anything at all. Are you sure you’re not just making stuff up right now?
i am really sorry you are struggling with your thief. however most of us thieves enjoy the class and don’t want the class to be overpowered. Perhaps you should try another class if you are struggling so much.
These threads are always fun. Bunkers and bad thieves think stealth and high burst from stealth are fine. Everyone else thinks it’s stupid and broken to have that kind of defense on an otherwise glass cannon build.
What does a burst thief do when his health is low and his heal is on cooldown? Stealth and wait until things are back in his favor.
What does a burst ele do when his health is low and his heal is on cooldown? Die.
exactly. this is why there are 10x more complaints about my class than against any other.
Don’t listen to the vocal minority. Thieves are fine and will get better next patch. the howls you are hearing are from baddies who relied on cheesy specs and want their OP specs to remain. I still enjoy my thief and look forward to the patch. welcome back.
funny i don’t see nearly the # of complaints about other classes as I do about my class. I have people whispering me with hate because of the cheese specs used by some thieves.
If the two players are on-par skillwise, the thief is almost always at a disadvantage.
Correct.
The thing is, it is rare to find good players on the same skill level.
Everyone complaining about stealth just did not learn how to counter ir or adapt.
Bottom of the barrel is complaining about thieves all over the forums and they are being heard. (the d/p nerf is justified and well deserved, though.)Condi stealth mesmer, condi engi, necro + retal guard or condi war/ hammer war are just horrendously OP compared to any thief. Yet those classes still complain because they are horrible players who dont know how to play their classes and are calling for nerfs – the easy way out.
And yet another example. A a thief, this overweening arrogance against other “baddies” is embarassing. Why aren’t these baddies complaining the same way about other classes? Logic please.
As a thief, I can honestly say that the way stealth is done in this game is horribly overpowered. I can’t recall another game where you can instantly stealth inthe middle of combat or never get knocked out of stealth by damage. Decent thieves don’t rely on cheesy high stealth mechanics because it puts the game on easy mode for us. As a thief, I encourage you to keep feeding your issues with this cheese design to anet.
You just come in at every topic about thieves to complain about (perma)stealth, it’s funny. I’m glad they’re fixing permastealth, but after that it’s fine. You know the one viable thief build in spvp/tpvp? No, it’s not d/d or d/p. Stealth adds some safety while roaming, and it’s a good tool versus multiple baddies that can’t figure out how to predict a thief. That’s the only thing that is has going for it, otherwise it’s too useless a tool for people to get so upset with. But hey, those zerglings running back to their blob have to complain about something.
Honestly, you’re obsessed with the topic stealth, and your argument “as a thief” (which is one of your favourite phrases as well) means nothing as you obviously hardly ever bother with stealth anyway.
Oh and 7k backstabs on a target with armor? Please.
If a thief is built to deal that much damage, a sneeze will kill him. A slight breeze.
As a thief, i can do that and remain stealthed.
You can backstab for 7k without getting revealed? I applaud you.
Exhibit A. Another thief claiming that it’s all the fault of the “baddies.” Well those baddies are getting their revenge on our class. Just like the nerds laugh at the dumb jocks from high school who now clean toilets.
Oh and 7k backstabs on a target with armor? Please.
If a thief is built to deal that much damage, a sneeze will kill him. A slight breeze.
As a thief, i can do that and remain stealthed. try again. this class is hated for a few reasons. 1) perma stealth and very high dps makes killing enemies risk free; 2) whenever anyone points out the exploitive nature of perma stealth (anet used the term abused mechanic for perma stealth), my thief brethren just chanted L2P – well our foes are getting even now so thanks for that, arrogant thief players; 3) ability to disengage from a fight when losing – makes this class extremely hated. Some of us want good things for this class, but as long as thieves can kill without risks because of cheesy specs, anet will continue to keep us in the cellar.
As a thief, I can honestly say that the way stealth is done in this game is horribly overpowered. I can’t recall another game where you can instantly stealth inthe middle of combat or never get knocked out of stealth by damage. Decent thieves don’t rely on cheesy high stealth mechanics because it puts the game on easy mode for us. As a thief, I encourage you to keep feeding your issues with this cheese design to anet.
I hope an Anst dev sees this!!!!
devs don’t care
they are more busy reading QQ about stealth from clueless people on wvw forums
as for topic: i think it is fine that thieves have low HP, thieves supposed to be squishy but their defensives on dodge/stealth could be really better
you can so easily kill a thief with random spam w/o realizing you actually killed him….
Only baddie thieves die that way, sorry.
with amount of aoe CCs and aoe dmg going on atm….i see every thief dying to that from time to time, doesn’t matter how good they are; even if you don’t run into mark someone else will and you will be affected as well, even if you avoid aoe, you will get pulled into it by something
some of us don’t die to aoe at all. you just need to play smartly. secondly, any buff to thieves isn’t necessarily a good thing. they can op us again and result in more nerfs. I’d rather we let the smoke settle and then see what’s necessary.
I hope an Anst dev sees this!!!!
devs don’t care
they are more busy reading QQ about stealth from clueless people on wvw forums
as for topic: i think it is fine that thieves have low HP, thieves supposed to be squishy but their defensives on dodge/stealth could be really better
you can so easily kill a thief with random spam w/o realizing you actually killed him….
Only baddie thieves die that way, sorry.
Life isn’t fair. Is it fair that I was born this way?
The best thieves are definitely NOT beaten by every other class, clearly. LOL.
Perma boon builds aren’t godlike, and no the sky isn’t falling. Decent thieves will continue to thrive. No need for hyperbole. I look forward to a decent challenge for once.
Lol. 230 ranks are pretty easy to get. I work 60+ hours a week and I am at rank 325. Get over it, life isn’t fair. If you dislike wvw so much that you can’t bother to get your ranks, then do pve.
Would be nice, but unjustified and will only make other classes hate us even more,
Let us remember those who lost their stealth. RIP.
Hahahahah. Nicely done. I’ve used stealth traps against other thieves and they get so mad that a fellow thief does this. Lol
If people are too lazy to go earn ranks, that’s their problem. There’s nothing wrong with these buffs.
Again, sample size of 1 an anecdotal.
A few days ago, I removed any weaps and traits that are set to be
“balanced.” A few hours ago, I double checked my traits and can
guarantee that I won’t be dancing to their fife.
Players gravitate to certain builds on certain classes when everything else sucks.
ANET, in their wisdom, breaks the things that work to stop popular usage.
Then everyone will find something else that doesn’t suck AS BAD.
Then those builds get nerfed …
there are still great builds. need to learn them.
congrats buy/bribe gate.
Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.
I’m not complaining about Warriors, per se’. I am using them as an example of comparison in imbalance among all professions in the game.
A lot of the reason why Thieves receive systematic nerfs is because they got the most hate from being perceived as OP. That translates to the most reports, the most complaints, and in the end, the most nerfs. That is based on empirical evidence. Only players that have yet to l2p, complain about Thieves.
That’s a flawed assumption. I doubt ANET balances because everyone complaining about thieves can’t l2p play, lol. that’s your explanation but it’s just your assumption. when thieves complain about other classes, should we just tell thieves to l2p? Hardly.
Some of us appreciate the improved base init regen and other improvements coming. I am sorry that you struggle with people who disagree with you, but i guess you have to revert to personal attacks when you don’t get your way.
Yes, the Thief forums is full of Thieves that appreciate how ArenaNet has “balanced” them and welcome the “improvements” when compared to other classes.
Your standard retort is just focusing on a lone minor point with a generic, banal response that falls flat on its face. In fact, every post from your history follows the same script. So, not really struggling with anything over here. Thanks for the concern.
The posts where you complain about Thieves using Stealth and telling them l2p against other classes.
“…noobs will have to l2p or leave…”
And then insisting Stealth = survivability, and if you can’t, it’s a l2p issue.
Simply brilliant!
Not sure what “way” I was supposed to get, but I’m not sorry I hurt your feelings, regardless. Maybe you should try a different game if you’re that sensitive?
Have fun trolling! <3
Well some of us enjoy our thieves and decent players don’t need to come to this forum. the forum doesn’t represent most thieves. just the vocal ones. I am not hurt at all, i enjoy playing my thief and will continue to do so.
Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.
I’m not complaining about Warriors, per se’. I am using them as an example of comparison in imbalance among all professions in the game.
A lot of the reason why Thieves receive systematic nerfs is because they got the most hate from being perceived as OP. That translates to the most reports, the most complaints, and in the end, the most nerfs. That is based on empirical evidence. Only players that have yet to l2p, complain about Thieves.
That’s a flawed assumption. I doubt ANET balances because everyone complaining about thieves can’t l2p play, lol. that’s your explanation but it’s just your assumption. when thieves complain about other classes, should we just tell thieves to l2p? Hardly.
Some of us appreciate the improved base init regen and other improvements coming. I am sorry that you struggle with people who disagree with you, but i guess you have to revert to personal attacks when you don’t get your way.