(edited by Saturn.6591)
I run 30 toughness on my ranger in pve and pvp, its a highly useful trait for stacking condition damage, and being tankier than hell.
Stats are not the same as traits, and equipment gives more statpoints than traitlines. I think you’ve confused something there.
@topic: While I won’t go for full bunker, I prefer having some toughness and vitality in my build (more toughness, though). A damage reduction of 20-30% is quite useful, as it allows you to take a few hits without going down. And you will still do good damage; just not the extreme damage of a GLASScannon. And no, 20-30% damage reduction won’t bring you more aggro… you’d need much more toughness for that to be noticeable.
The only places where being a glasscannon is really recommended (imo) is if you want to go for speedruns with an experienced group, or if you play fractals 40+… afaik that’s around the level where everything begins oneshotting you anyway (I myself am not that high up, so I don’t know the level for sure).
and have been put off for it by the price of precusors, the trident you need for kraitkin is now down to about 18 gold on the marketplace. That’s the lowest I’ve seen it.
Fixed. For a moment I thought “wait, the legendary is sold for 18 gold? o_O” xD.
Im not playing a glass cannon. I’ve got 30 toughness 10 vitallity.
You do realize that the equip you’re wearing gives you stats too, right? That you went 30 point into the traitline that gives toughness doesn’t mean that you can’t be a glasscannon. You could still be wearing berserker or rampager gear and thus be very fragile.
Edit: Wait, you’re talking about sPvP. Well, then it’s the amulet. What kind of amulet are you wearing?
Moa is ok for WvW
For what? Taking one guy out before the other fifty stomp you? Hardly helpful compared to the other elites.
Roaming and small zerg fights for example. The bigger the fight the less impact Moa has compared to the other mesmer elites for obvious reasons. It’s still a good skill though.
I’ve never died while being a Moa. I’ve also never managed to kill anybody while he was a Moa. Not in 1vs1 and also not in group-fights. Guess why almost nobody is using this skill. It’s completely useless, unless you fight xvs1 (in which case the target probably would die anyway). That’s why I was thinking an apathic-sounding “lol” when I saw that there’s another thread crying for a Moa-nerf. Seriously. This skill is already completely useless. If you die to it, you’re either outnumbered or just bad.
Can’t even use it for Moa-racing. xD
I’d say this is unlikely, mainly because fear isn’t affected by +condition duration. That is, you can’t stack 100% duration and have a 2sec fear last 4sec, it just does nothing.
Actually, fear IS affected by condition duration. It’s a condition after all.
Nice! Thanks for doing the testing; really interesting results.
Also, nice music in the video. Btw, is that some kind of hybrid build you’re using?
^ Lawl. Some of them are actually quite awesome. Some others are obviously overpowered, and some I can’t approve. What’s your problem with queen Jennah?
I’m still playing with the thought of an army siegeing DR with half of their army while the other half is making a shock attack on LA and rush through the asura gate there to backstab the defenders. Man what a slaughter it will be.
As far as I know, Asura don’t let military forces use their portals. And I imagine they’d just have to press a single button to shut down the connection from either side.
~snip~
Nice thinking!
Well nobody will get through the Black Citadels defenses. See all those seemingly innocent cubs running around? Load them into cannons and watch the enemy run in fear while its raining kittens.
Lmao.
I think Divinity Reach defenses got a little problem: Do you remember the vista at the giant hole in one of the districts? At this part the wall got a huge gap there.
Don’t be such a pessimist! Oh wait…
The people that said that warriors are not good on damage mitigation like guardians have to L2P , try to use a full shout warrior build… 10 k hp more that a guardian (20 k vs 30 k) , 1500 heal aoe for every shout (and 1 condition healed) with a lower recharge rate respect to a guardian and more damage respect us.The regen and protection problems? Warrior have them thanks to the guardians that are playng in front line with them so how can be our damage mitigation better now? A lot of people have really to learn to play , guardians give buff to other 4 characters , stop to see things like a 1 vs 1!!!
Damage problems while being support/tank-guardian?!? They have that thanks to the warriors, thiefs and eles!!! WvW is not 1vs1!!!!
Oh wait. That’s pretty much the entire point of the thread… 1vs1. Because the main complaint here is that guardians apparently have to less HP if they also want to do some damage while supporting. Even though the people that they support already do enough damage (which is the point of your post). So I take it your post was also directed at the OP and his supporter(s).
the build youve linked saturn clearly shows you dont play a guardian.. i mean,, only 10 in valor? lawl xD
So what? Altruistic healing? I think you already get enough healing with this build.
ask any guardian ever… you need 30 in valor for every build ever..you might be able to do open world pve with that build. if you are lucky.. but no. you dont have enough healing
Eh, so since half of the posts in this thread got deleted (and the one with my build as well because I quoted posts that were deleted), here again the build: http://gw2buildcraft.com/calculator/guardian/?3.0|1.1p.h2|c.1p.h2.d.1p.h1|1n.7x.1g.7x.1n.7x.1g.7x.1n.7x.1g.7x|1p.67.1n.67.1n.67.1n.67.1n.67.1c.67|u28c.0.a2.u29b.0|2f.2|v.16.19.18.1i|e
So, let’s see. You’ve got your healing skill, access to regeneration and of course you also get some healing from your Virtue of Resolve and GS-attacks. That’s quite a bit of healing imo; especially considering that you also have 33% damage reduction.
But, let’s see. Changing some things…
A bit less HP and a bit less damage for a passive condi-removal (instead of a shout-depending one), 4% more damage reduction and altruistic healing: http://gw2buildcraft.com/calculator/guardian/?3.0|1.1p.h2|c.1p.h2.d.1p.h1|1n.7x.1g.7x.1n.7x.1g.7x.1n.7x.1g.7x|1p.67.1n.67.1n.67.1n.67.1n.67.1c.67|k28.0.u25b.k29.0|2f.2|v.16.19.18.1i|e
the build youve linked saturn clearly shows you dont play a guardian.. i mean,, only 10 in valor? lawl xD
So what? Altruistic healing? I think you already get enough healing with this build.
Lol.
Epic stuff; especially clone damage increase/Mesmer damage decrease, Illusionary Persona and making a connection between “Misdirection” and “Fear” haha.
And for PvE, always go full zerker.
Not everyone likes to die a soon as he’s making a little mistake, though. Or a partymember messes something up so you can’t help it but have to take a few hits.
Especially in high lvl fotm.
Well I guess here it makes sense; provided you really get one- or two-shotted by everything anyway.
To sum this up:
Some guys (mainly two) want a Guardian that still can laugh at conditions even after all of their bazillion ways to deal with them are on cooldown. Also, we are talking about supporting and you would gladly do a bit less damage if you would get more HP, but the damage you do is too low unless you become one of those “trash trailer thugs” (which you detest) and go for “trash berserker gear” (which is only used by people with no skill) and of course you’re not contradicting yourself even once in this thread.
It seems to me what you want is a Guardian with high HP, high armor, high damage mitigation, high damage output and unlimited instant condition removal.
LMAO! It’s http://leaderboards.guildwars2.com
Pretty simple really.
Lol. Is this URL linked somewhere? I mean, if you don’t know the URL, you can pretty much only find it if you get the idea to try exactly this URL, or if you google it. I’m having a hard time thinking that they’ve intended the leaderboards to be a “hidden feature”, so I think they have to be linked somewhere… I just never found out where, haha.
So, when I read stuff like “there are too many options for the daily achievements because I need to do all of them to get all the achievement points possible”… then I really start thinking that some people should go see a doctor. And that’s NOT meant in an offensive way; more in a honestly concerned way. o.o
The amount of choices for the daily is good, because now you can chose which ones to do if you want to do the daily. IF you want to do the daily… yeah I know, for people who feel forced to complete all the options it sounds unbelievable that someone wouldn’t even complete the daily every day.
Imo, the system is fine as it is. And having a higher rank in the leaderboards just means that you’ve spent more time in the game and have completed more achievements… and that’s it. You don’t get anything from it. It doesn’t make you a better, or more skilled player. It just means you’ve spent more time doing stuff in GW2 than those with a lower rank. It can be interesting to see (just to get a general idea of how much other people have done, or how many achievement points the players on the top have), but that’s about it. You’ll get more achievement points as you play, as you do things you like to do. You don’t HAVE TO do everything possible. Especially not if it’s not fun for you to do so (hence the complaining about “having to do it”). Again; you might want to think about some things if you feel forced to get all the achievement points possible.
Well, I don’t know if Ranger pets always know which one the real Mesmer is. They should also attack clones and phantasms unless the Ranger tells them to attack the real one.
But the reason for why clones/phantasms do not always attack the real Mesmer is simple. You summon them on a target. If you summon them on a clone, then they attack that clone. If you summon them on the real Mesmer, they attack the real Mesmer. They can not change their target.
Similar to what goldenwing said here. I’ve actually only ever seen the leaderbords once after they were published. Ever since then, I only remember that they exist somewhere when they are mentioned at the forum. Maybe I should look at them again, just out of curiosity (not because I really care on which rank I am or something). But to be honest, I would first have to check the wiki, so I know where to find them. And if it’s not in the wiki, then I’ll have to search, haha.
I’m so confused. What is happening here?!?!?
reflecting the 3rd chain of scepter autoattack.
Dang; you’ve beaten me. ^^
Looks cool!
Nerf forum whiners
Problem solved
This.
- Fact: You have the strongest burst in the game on a 10 second cooldown.
Wrong. Warriors and Thieves burst for much more. Also with a shorter cooldown than 10 seconds.
- Another fact: Said burst is the only one in the game that cannot be interrupted, or blinded.
It’s also the only one that can be killed. And you can still dodge it. Sometimes you can even outrun it. Another possibility would be blocking it. Actually, there’s so many things you can do.
- Another fact: Said burst is AoE
We’re not the only class with AoE-burst. Actually, our AoE is quite unreliable since clones often end up getting killed before they shatter in situations where AoE makes a difference.
- Fact: Phantasmal Duelist uses Thief P/P Unload
So what.
- Another fact: Phantasmal Duelist is more effective than Thief P/P Unload
Fix Thief Unload then. Though, one might argue that a Thief doesn’t die if you sneeze at him, unless he’s a glasscannon… but even then he can still dodge. Oh, and of course Thieves can use Unload much more frequently than phantasms do.
- Another fact: Phantasmal Duelist has a 100% combo finisher chance, which is more than Thief unload.
Only when traited. And I think that’s probably a bug.
Please, tell me why I should care about Mesmer when they can do that? Mesmer needs to be nerfed before I could imagine their other skills/weapons/traits being buffed.
As it is right now, we’ve got a bunch of useless traits. We also got 2 weapons that are only useful in very few situations, if at all. On top of that, there’s a weapon which is plagued by bugs currently and thus not nearly as useful as it’s supposed to be. And then… if you look back a few months, Mesmers got MANY nerfs since then. Funny fact: Back then, Mesmers weren’t considered OP. Since they got nerfed so many times, people began to think that they must be OP just for being Mesmers, so they come to the forums and cry for nerfs for some randomly chosen skill that Mesmers can use. That’s pretty much the only logical explanation for it.
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TheMightyAltroll. It’s even in his name. —->Troll<—-. And not just some random one… it’s a mighty one. That actually explains a lot.
I’m seriously getting tired of people crying for nerfs based on pseudo-facts. But I’m quite sure that wouldn’t even stop if they would remove all Mesmer weapons, skills, utilites, elites and also traits… except scepter autoattack. Nerf scepter autoattack; it’s OP!!! I wouldn’t be surprised. I’d be surprised if it wouldn’t happen, lol.
I also can just agree with the other replies here. It probably was either a Mesmer creating new clones before the old ones were shattered (in which case you can see up to 6 clones at once), or you happened to stumble over something like this…:
Every class can beat every class if it’s played well. Every average player can faceroll a bad player. Also, players of every class might have a bad day, or get lucky in a situation.
If I lose a fight, I try to improve. I don’t go to the forums and cry for nerfs because “it’s obviously so OP because I am the gaming-god and can’t lose normally, so the only explanation is it’s OP”.
I play a Mesmer, and I’ve already wiped the floor with every profession. But I’ve also been floorwiped by every profession myself. And I’ve never even considered calling it OP. Instead, I was thinking about why it happened, and what I could have done better.
Sadly, some people prefer to be lazy/stay bad and run to the forums and cry “OP! NERFFFF!!!!11!!oneeleven!!!!!!” Oh well; can’t be helped.
no rangers in my coe2/3 runs. reason is their pets screw up alphas AI and get pt wiped, or i have to start dodging which i dnt like on alpha.
Well, if you have multiple rangers it will cause problems, but if there is only one, he can stay at max range while dpsing Alpha, and use a ranged pet. If the ranger stays at a far enough distance that his rings don’t overlap with the other players, and cause damage to them, there shouldn’t be any problems.
What’s wrong with dodging at Alpha? I love dodging there just because I can, even if while standing still I wouldn’t get damaged :P
Huh, what? I’ve just done that dungeon (story and all three paths) with my guild recently, and we always had to dodge. Still, Subject Alpha isn’t that ha|rd on|ce (seriously; why did that get censored… o.o) you notice that you often can just walk out of the circles and the only ones you really have to dodge (unless you want to eat some high damage) are the fire circles (which also happen to be the smallest ones… how convenient). Once you know that, it’s perfectly doable.
Doing Alpha without dodging (while getting no damage) sounds like some exploit to me. And exploits are neither fun nor allowed haha.
And to be more on topic: I wouldn’t ever exclude anyone from a run… unless that person really has no clue about his/her class, isn’t willing to improve, is arrogant enough to think he/she’s in fact the best player in the group, or behaves like an ******* otherwise.
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Especially fun fighting an FSP glassy Mesmer who completely caught me off guard in Bay but then lost spectacularly to my downed state mastery :-P
Lol.
May I ask what class you are playing? ^^
After the new reset, we (FSP) were matched up with UW and Gandara. At least it seemed so. All of a sudden I saw people from Arborstone running around… now it’s FSP, Arborstone and Gandara. o.o
Actually, the down- and upscaling also makes a lot of sense roleplaying/immersion-wise. Let’s take a Norn as example. After character creation, you go and kill Issormir. Later in the story, when you’re at a much higher level, people still respect you for doing that, and you’re also still proud of that feat. That wouldn’t make much sense if you now could onehit Issormir (same counts for any other mobs/bosses). Why didn’t they send a higher-level person to hunt it in the first place. There are many higher level NPC’s around. Even Eir… she fought the dragons, yet she can’t easily solo Issormir.
So in my opinion, the level doesn’t directly reflect your strength, but your character’s experience. Through gaining experience (right… experience! you level up!), you can do stuff better, can wear armor and weapons of better quality and with stronger enchantments, can wield weapons more efficiently… that’s all reflected with traits that you can unlock as you level up and better equipment you get. Due to those things, you obviously would have it a bit easier if you were to fight Issormir again, but it still wouldn’t be a walk in the park. After all, he’s still a mighty beast… but now you’ve got some combat experience and better equip.
The same logic can be applied to fighting higher-lvl mobs when you’re upscaled. They become less of a hassle once your character gained more experience, better equip and learned new tricks.
Since I’m looking for sigils to put into the weapons of my second weapon-set (maybe I find something that I like more than those I use currently), I went into the mists and played around. I wanted to test the Sigil of Stamina, but I couldn’t get it to do anything. No matter if I killed a Golem-dummy, a trainings-npc or the pvp-bosses… Sigil of Stamina didn’t move my endurance an inch. Nothing happened. I’ve also tried attacking more than one target to make 100% sure that I’m still in combat (who knows… maybe it only works then!) when it’s supposed to trigger… but it didn’t help either.
So I think that’s probably a bug. Or am I missing something?
P.S.: I didn’t test if it’s the same for other on-kill sigils.
Do you use a sigil with an on-crit effect on your mace or focus?
If so, then that’s probably the reason. Sigils with an effect on crit share a cooldown with sigils that work on weapon swap. Thus, if your on-crit sigil just triggered if you swap, your on-swap sigil will do nothing at all.
Also, people have told me in the past that the vertical direction doesn’t count towards the range. I tried this, and did a purely vertical portal from the top of RS to the bottom (not outside of rata, just jumping down the inside of it to the bottom), and it went out of range, while being right below the entrance portal. So, the vertical aspect must be included.
“People say vertical range doesn’t count, but I’ve tested and found it counts.”
Ask for a range indicator and…something horrible and unintended will happen. Like…“vertical range” is now considered.
“Vertical range doesn’t count.”
vertical range is and has always been considered.
“Vertical range counts.”
the thing is when is vertical range an issue? and there is a limit cause someone i knew jumped off garrison hit a point in water and broke portal
“Vertical range counts.”
I would also hate for them to change/nerf/bug portals so that z-axis was now part of the range, which it currently isn’t now.
“Vertical range doesn’t count.”
Seriously; sometimes I’ve got the feeling I’m (almost) the only one who reads what other people write before posting in a topic myself. On a sidenote, I vote for “Vertical range counts.” That’s all.
Oh and a red line as range indicator would indeed be nice to have.
the laughable part is this is actually possible and i dunno if the door bug was fixed but it even pulled through tower gates at times.
So how comes that I can’t pull people down if they are standing ON the wall, but supposedly can pull people over the wall which are standing on the other side of it?
I myself have never pulled someone over a wall. If someone fell down, he was standing ON the ledge of the wall.
the skill should be fixed so that it does not pull players over walls except when they are standing on it you know like every other single pull in the game.
I really don’t know what game you are playing, but obviously it’s not the same game as I’m playing. I’m using focus a lot, and I happen to use the pull while attacking a tower or keep. Now, let me tell you this: Most of the time, people won’t fall down. And here’s why: They only can fall down if they are standing on the ledge or VERY near to it. If they stand in the middle, I can NOT pull them down. And it gets even better. You claim that I’m able to pull them OVER the wall. That means the opposing player is on the other side of the wall, I pull him up on the other side and then over the wall so he falls down on my side. This is completely hilarious. That’s NOT possible.
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However, I also assumed if they ever made such a change that they would put Illusions at the absolute bottom of the priority list, it’s just common sense. In fact id place Phantasms just above Clones, better a Zerker gets Might than a Clone.
Well, I’m not sure if illusions are affected if they get Might. Bleeding ticks don’t do more damage if my clone has Might, just if I do. I can’t really test if a phantasm hits harder with Might on it. I guess it doesn’t, though.
No, the poster got it wrong. Clones are NOW considered bounce-able targets.
I knew I don’t have to get excited before I’ve actually tested it myself. Oh, and I did and you’re right. This is good and bad at the same time for staff-mesmers… I won’t get the might anymore if a clone is closer to the target than I am. On the other hand, clones can now get fury, which lets them inflict more bleeds (assuming you’ve got the sharper images trait). Hmmhmm.
It might screw GS, though.
Edit: Winds of Chaos casted by me can now also jump target-clone-me. Hmmm. Not sure if that’s good or bad haha.
Edit 2: You still get 3 stacks of might with GS 2. The clone is created after the skill bounces off, and thus doesn’t get targetted.
(edited by Saturn.6591)
Thanks Magiiiic [SM] from Miller’s Sound for the great duels! We couldn’t kill eachother, but it was fun nonetheless
You might want to join the Tyrian Dueling Society. =)
Had some duels tonight, and I’ve noticed I still have lots to learn. Very interesting (and much more rewarding if I win) to fight players that know how to play their characters… doesn’t happen very often otherwise. Looking forward to more.
Gotta agree with Rennoko.
Now tell me, how this ruins your PvE experience. I have never seen mobs using food in this game before nor have I seen mobs with any condition duration decrease. So, how can this affect your condition damage at all?
If this was an issue with PvP I would ask a for a balance, but since there are no such issues with it in PvE just keep it.
You’ve never heard of WvW; right?
The only people really running lemongrass are Warriors + Melandru runes +traits. if they have to lock themselves into a specific rune set and trait, I don’t see why it would be OP especially when the effects can be countered with a different type of food. Warriors need a little immunity to movement CC cause it completely shuts them down in a fight.
The problem is, it (food, runes etc with -condition duration) also affects damaging conditions, and it has a greater effect than the food, runes etc which increase condition duration. Thus, I think Rennoko’s idea (make -condition duration calculate with the base-duration of conditions) is the way to go.
I’m pretty apathetic about her design. Don’t care, but I don’t understand why people are complaining.
She does look pretty though.
Cause she’s supposed to be a central character in the over all story and she looks like a trainwreck. Messy hair & no shoes….for the Queen??? o_o
1. I didn’t even notice she’s not wearing shoes until someone pointed it out on the forums lol.
2. Her hair isn’t messy at all. Actually it fits her. She looks pretty like that, and still noble.
3. Her skintone is dark enough. Seriously; especially on that screenshot with Caudecus (I think) that was supposed to prove the opposite xD. Just look at the difference between them. If you call Jennah pale, then Caudecus is transparent.
We are not just a big blob
We have also small guild group action.
—-> https://www.youtube.com/watch?v=l4Gyi-IYdrk&feature=youtube_gdata_playerHad a lot of fun in our ts
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Hart Rammen = kill and destroy anythingMFG Vlox Dunkral
Ugh, with that music it actually feels kinda epic to see you beat us, haha. 23 minutes the same track might have overdone it, though. I saw myself in the first part of the video being targetted a few times. Also saw maloki. Uhm, whoever recorded that was probably one of the reasons why I somehow ended up having almost all the conditions in the game on me a few times (usually leading to me going from full health to downed state in a matter of 2-3 seconds). Uff. I think I’ll never get to like EB (not just cause of that evening; I’ve never managed to like it for several reasons).
Btw, I don’t get how “hart rammen” would make any sense, except if you mean it in a twisted way. ^^
I actually couldn’t log into the forum a couple minutes ago. Obviously, it worked by now.
I would like to apologize to the MS guys I just ganked in the JP. Your server-mates ganked me fairly close to the top which meant I had to find a different way to get my badges
I was also fairly curious how long it would take until MS came full-zerg…
Haha yeah, it seems like MS has like 20 people in t|he E|B-jp (why on earth does that get censored o.o). I’ve managed to sneak through them once and got the chest… then I wanted to portal up a guildie, but he didn’t find the entrance. So I decided to show him the whole puzzle. In the arena, we’ve found MS again. Got killed without even entering the arena itself lol. So then I was gonna show him where he needs to go for portals… we got attacked from above (MS again). So I grabbed my focus, pressed 4-mouse-4 and was happy. Two of them fell down and both instantly died from the fall, haha xD. Found myself surrounded by 5 MS-guys a minute later…
Meh. Zerg-camping in the jp is kinda lame. Seriously. ^^
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I think this build is quite interesting, but for my taste it would be too glassy. I’ve put everything into a calculator (didn’t add food)… here:
http://tinyurl.com/hybridbynemesis
As for the question “Illusionary Persona or Confusing Combatants”, I think that mostly depends on your playstyle. If you intend to usually shatter while you’re standing next to your target, then IP should at least be considered, because it would greatly improve your damage. However, if you’re usually at range while shattering, CB is the better option imo. Also, applying confusion when the clones get killed can sometimes be really nice.
Again; the build looks quite interesting to me. To convince me, I’d need to see more quality footage of actual fights, though. In PvE as well as in WvW.
Probably because a zerker warrior isn’t nearly as squishy as a zerker thief. At least that’s my guess.
It’ll be like a everyday thing like a guy preaching on the train
Wat?
That wouldn’t even be allowed here. If he’d do that for longer, he’d prolly get company from the police sooner or later haha. Or at least the train staff, who’d tell him to either stop or leave the train.
Anyway; nice video!
Without sweeping? Leave a couple of scouts there (enough to monitor the whole keep at all times). That’s pretty much the only option I can think of.
Of course you should have 1-2 scouts in a keep anyway.
Lmao; so many awesome guildnames (and tags) in here… some I already knew, and some were new (to me).
Hmmm… oh right; on FSP I’ve seen “Rage like Rytlock [Meow]” a couple of times already.
I’m rank 11! Oh wait… ^^
Ranks beyond 100/200… holy smokes; those guys must live in WvW. =0
As far as I know, the duration for any condition can’t get higher than +100%. However, there’s one exception: The Neromancer trait “Lingering Curse”. It lets conditions applied by scepter last 33% longer, and it will increase the duration for these conditions beyond +100% (assuming you already reach 100%/close to 100% without the trait). If what I’ve read is true, then that’s because it replaces the skills on your scepter with skills that have a longer base condition duration… thus it actually even increases the effect of your (normal) +condition duration.
But if you’re not a Necromancer using a scepter and this trait, then there’s no way to go beyond +100% duration for conditions.
Someone’s asking for a staff-build and everyone suggests power-based builds… I think I’ll go cry in a corner.
^^
Oh well. Condition Mesmer is the way to go if you want to use staff as your main weapon (and with “main weapon” I mean you’ll be using staff most of the time). Here’s the build I used from 1 to 80 (actually, longer than that):
Credits go to MrPrometheus. He’s the reason why I’ve eventually decided to try Mesmer (and it quickly became my main and is my main ever since then). I’ve changed the build several times since then to fit my needs. But the build he’s using in the video served me very well, and I can only recommend it to learn the playstyle with a Mesmer (and staff). If you like the concept of conditions, that is.