How do you know it will cost 25 skillpoints? Did they say that in the stream?
Hmmhmm; I remember how that was in another game I’ve played. It worked with chatcommands:
@duel playername —> sends a duel-request to said player
@accept --> accept duel-request
@deny —> deny duel-request
@duel x --> x is any number; opens a duel in which x amount of people can participate (all vs all; partymembers can’t hurt eachother)
@invite playername —> invites player to a duel (usually used for duels with more than two players participating)
@leave --> leaves a duel
Of course you could also make that /commands. You could also restrict the usage of those commands to certain maps, or maybe even parts of maps.
Now I obviously don’t know how hard it would be to code such a thing, but I felt like sharing this. ^^
(edited by Saturn.6591)
I’ve leveled from 2 to 80 with a staff condition build… with Carrion gear (past lvl 60) and not a single point into Dueling. Never felt like I was weak. And the beauty of it is, that you can actually use clones to deal damage… you can spawn them more often than phantasms and you can easily have three of them up most of the time.
That being said, I’ve gained a lot of experience on surviving PvE-situations while using a staff. I just remember fighting like 4 of those mesmer-like undeads in Orr together with one Gorilla and I think one or two other mobs. Chaos Storms all over the place, all the time. Those cheaters! Or actually managing to revive people in Lupicus’ 2nd phase when I’m the last man standing. Ya, I’ve had my heroic moments in the past, haha. But yeah… if you use it, you’ll most likely learn to love staff.
Of course there was a point where I began to change my build after I’ve hit 80. I’ve also gotten other gear-sets (for example a full zerker one) to use for different situations with different builds.
tl;dr: You lazy bum! Well anyway… go for conditions and use a staff. Might not always be the fastest in killing (though it’s not that bad after all), but you’ll not have any major problems with surviving.
You should probably make the names unreadable and re-upload it. Otherwise, you might get an infraction and the topic closed/deleted/whatever.
That being said; I wouldn’t even want to join that party if you’d pay me 200 gold for doing so.
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So that means there’s indeed no way for a Mesmer to actually stack stealth. Chain yes, but not stack.
Temporal curtain is very much like leap, you can immediatally activate it for a predictable (but still devestating if used properly) effect,
Well; not really immediately anymore. Though I guess that’s why you called it “predictable”. ^^
Both Retaliation and Confusion have been made practically worthless in sPvP and WvW and as such the Illusionary Mage has become absolutely worthless for anything other than shattering.
Well, this phantasm was already almost completely useless before that. I really hope they do improve it someday, but I don’t count on it. A staff clone does much more than this phantasm. And yes, this is kinda sad. If at least the cooldown would be considerably shorter…
Hold on… since everyone here listed Mesmer, I take it that nobody of you plays a condition necro… right?
Because well-played (or at least decently played) condition-necros are like… the ultimate nightmare to me when I’m playing Mesmer. Luckily, I don’t run into them very often… then again; that may be one of the reasons for why I still lack practice against them, haha. Though… with so many conditions constantly being reapplied, there’s not much I can do. I can only cleanse so much and then it’s over (unless I manage to run away).
Run through the veil twice. 6s of stealth.
Yay think of 10 s stealth on 90s cd with PU
As far as I know, you can only get 2 (or 3 if traited) seconds of stealth with Veil. That is, unless you wait for the stealth to wear off and THEN run through it again (you can’t stack stealth with Veil). Which also means that 6 seconds are kinda possible (if you are staying in one place), but only then. For 10 seconds in total, you actually need to trait for longer-lasting Glamours.
Veil-stealth, as well as the stealths from Mass Invisibility and The Prestige do neither stack with eachother, nor with other kinds of stealth. I’m not quite sure if the stealth from Decoy can be stacked with the stealth from combos or from a Thief… I’d need to test that.
Hmmhmm, the highest crits I’ve seen from my iWarlocks were around 18k iirc. That’s on worldbosses and the like, of course. Or at temple-events… well, situations where there are a lot of different conditions on mobs who actually last a while. For those situations, 3 iWarlocks are by far the highest dps you can get.
For AoE, things like chaos-storm, iWarden and sword-cleaving do the trick much better than the greatsword, imo. In fact, the only place where I could imagine the greatsword to be the optimal choice right now, is to kill tentacles at the maw-fight in fractals. If your group doesn’t like it if you use phantasms to do so, that is. That being said, the auto-attack also can be used to kill those uhm… no idea what their english name is… well, those crystal-mobs from range (they reflect projectiles), thus making it possible to continue attacking them while you’re not on sword (with staff, you wouldn’t be able to do that cause of the reflect). But yeah; that’s about the only reason why I would ever consider bringing a greatsword to a fight.
I’m using centaur runes in WvW for ages already, and I don’t see any problem with using my heal for swiftness.
I’m using the mirror-heal in WvW, which is on a 15 seconds cooldown. Since I’ve got eyeballs in my head, I don’t “waste” my heal if enemies are obviously gonna attack me in the next few seconds. Having that in mind, my heal-cooldown will maybe be at 7 seconds in a worst case scenario because I had used it for swiftness. Now if I’m at full HP and can’t survive for 7 seconds, then I would probably have died even if my heal would have been ready.
Now with the mantra-heal… well, I think I would indeed hesitate to use it for swiftness, simply because you need to actively recharge it if you want to heal yourself. And that’s one of the reasons why I never liked this heal… not only does it have a cooldown (well just 10 seconds, but still…), you also need to recharge it to be able to heal again. Feels too clunky for my taste. If I’d go for mender’s purity, I would probably still use the mirror-heal, just because it’s way more reliable.
I just remember that when I’ve tested the mortar elite on a golem in the mists, it did less damage than my rifle-autoattack. That’s about all I’ve got to say about this “elite”.
And I didn’t know if I’m supposed to laugh my backside off or just go and cry in a corner.
I didn’t read through the full thread; but I’ve got the feeling that those changes would finally write the “go power or go home” PvE-meta in stone.
Conditions doing even less damage overall (also -1 damaging condition) (not talking about condi-bursts here, though powerbased builds can burst you down as well so I don’t really see a problem). With vulnerability giving 2% more damage each stack, it would be possible to have up to 50% more damage on a target.
ITT: CoF p1 in 3 minutes.
I really understand and agree with SOME of your points, but some others… seriously, no. ^^
Perma-vigor was nerfed. You now need one more trait to achieve it, so many people who played with it, will now not have it anymore. Still; 50% uptime isn’t that bad.
Perma-swiftness was quality-of-life buffed. It’s extremely annoying to have to be hammering some key almost constantly while walking from A to B (unless you’re using medkit). Now you can actually concentrate more on the walking/running itself and still have swiftness up permanently. And seriously… I don’t remember that I EVER got swiftness stripped off of me. So I call the argument “we might lose 9 seconds of swiftness instead of just 4” invalid. And even if… holy kitten, seriously? Like that would be such a big deal.
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Hm, the reason why I personally wouldn’t want to go conditions with Engineer is, because I’ve found that they are quite bad with stacking bleeds. Only half-decent way to stack bleeds (up to maybe 12-15 at most, on a not-moving dummy) are grenades. Other than that, it’s either confusion or burn, which isn’t really that great if you intend to use it in PvE as well.
That being said, I’ve already spent many hours with thinking about, reading and testing stuff with my little Engineer. Changed the build like 5 times already haha, and she’s only just lvl 31 or so xD.
What I’ve come up with for now is this, though I feel like I might still be kinda vulnerable to conditions…
It uses a rifle and is power-based, so I thought I’ll hijack this topic that way! Opinions and suggestions are appreciated.
Ohai; nice to see you around Osicat!
I already thought you might have not been thinking of us anymore. ^^
Oh I read his post all right. However, I was referring to anyone that read the wiki or the information anywhere else and took it as fact.
Do some testing on your own, find things out for yourself. That’s the reason I helped him with his video, testing the burn on a guard.
Yeah, this morning when I woke up and was laying in my bed, I actually suddenly realized that you could have meant it this way. And I was like “dang, I hope nobody has read my post yet” xD. Meh. It’s just that I can’t stand the kind of behaviour I mistakenly accused you of, and I was tired. I’m sorry.
While an engineer may be able to outstack bleeds
I really doubt that an Engineer could get more than maybe 15 bleeds with full bleed duration runes. Without them, maybe 10-12. At least with around 50% critchance, earth-sigil, bleeds on crit-trait, bleeds from explosives-trait and extra-grenade-trait, I couldn’t get more bleeds on the dummy in the mists than that. Spamming grenade-kit skills 2 and 1. Maybe I was just doing it wrong, though.
I’d say the strongest condition burst on single target goes to Necro and Warrior… with the difference that Necros will be way more glassy than a Warrior for that burst… but they can do it at range. In terms of AoE… of course epidemic. Epidemic is awesome. And Necro-only.
Not sure why anyone would assume one condition follows a different set of rules when it comes to priority. First come first serve.
Actually for a long time, and not sure if it is still there, the Wiki said something to the effect, that a burn would always take the highest available condition damage coefficient, and just apply the damage to whoever had the burn ticking.
So if someone had a weak burn and someone else had a strong burn in the queue, the weak burn would in fact use the stronger burn players condition damage, and just pass that damage back to the weaker player.
It doesn’t work this way, but I do remember historically at some point it was listed that way. The wiki isn’t exactly the best tool for accuracy though.
Oh so you read it on the Internet? It must be true then…
And you obviously don’t read at all. Or at least not the posts you make sarcastic comments about. Re-read the parts that I’ve bolded, and especially the parts which I’ve underlined.
Rennoko said nowhere in his post that it works that way because the wiki says so. If you want to play smart… (eh…smart-kitten I guess), make sure that you don’t make yourself look like a fool instead.
Same goes for Brando, who just jumped on the bandwagon without properly reading the post himself.
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Well, there are runes of the centaur, which I use. They give some nice swiftness on heal, along with some power and 15% bleeding duration. Then there are runes of the air, which give crit-dmg, a short swiftness on heal and a nice chance to hit attacking opponents with lightning strike. And last but not least, there are runes of speed, which give some vitality, a chance for getting a bit of swiftness if you’re hit, and a passive movement speed increase of 25%. All three of those rune sets give +20% swiftness duration.
This was changed back when they introduced ascended weapons and a maximal crafting level of 500.
Seeing as how extremely expensive getting from 400 to 500 is, I don’t really see why that was necessary. But yeah, they’ve changed it to avoid people getting more than 10 levels from maxing out one crafting profession. This also was changed already for those professions which can not be leveled to 500 yet.
Hm that’s weird; today everything went normal again, until the last laserphase was over… then like 50 people crashed at the same time (just when we were about to start dps-ing). We still managed to log in back and finish killing him. Though, I (and prolly many others) only got one of the bonus-chests due to that.
So, while I’m talking about bugs, I’d like to also report that you randomly get kicked off the turrets.
Thanks for looking into those things.
Hi
First, some background. On Far Shiverpeaks, we kill Tequatl pretty much every day once, and we often do so with more than 7 minutes of time left. We also know what we’re doing.
That being said; yesterday something weird happened. When the second laser-phase began, the laser got destroyed almost immediately. Tequatl returned, but he was invisible and from then on, the timer was stuck at 7:36 (for the rest of the Tequatl-event). No tidal wave came, even though it was announced. When we found out that it’s possible (took a while), we attacked him (invisible) with hammering our autoattack-keys (usually number 1 on the keyboard). We brought him down to 25%, and then he took off for the third laserphase which went normal. However, when it ended (successfully) it first started again and then succeeded after… but yeah; Tequatl took off again, but was still where he’s supposed to be; just invisible again. So we kept hammering our auto-attack keys and finally killed him. We got 3 instead of 4 extra-chests, because one of the laser-events failed (kinda).
So… since I don’t think that this can be exploited in any way, I’ve decided to post this bug here. After all, it’s quite funny. Someone actually recorded it, and you can see it here:
http://www.twitch.tv/toupiii/b/480950963
For the second laser-phase, jump to 45:15 in the video.
… you think you’re doing better if you stay as far as possible from the toilet while peeing.
Huh; why that? o.o
Human female here as well; mainly because I thought it would fit with the noble background. You know; with already having other upper class human females being Mesmers… like Queen Jennah, Countess Anise or (how we got to know very recently) Lady Kasmeer.
And while I’m not a hardcore-roleplayer, I still have some idea/story in mind for each of my characters. And this just fitted so well for me.
And I had her at 1% two times, and both times I was terribly unlucky to not land just one more hit on her, which would have killed her… the second time was maybe half a minute before the update which closed the pavillon was enforced (like, after having an hour without having to update yet). That was soooooo… frustrating. I mean, I know I can get her; I just ran out of time. Oh, and I’ve spent too much money on tickets because I didn’t know they ninja-changed them back to being accountbound haha. But, I’m ready for next time!
@Farzo: I don’t know what you did; but I personally never saw a zerg down there, neither while I was waiting, nor while I was fighting. I just never turned my camera that much… I think you’ve had to look at your character from almost directly above to see the zergs while fighting? And I’d have to try, but… is that even possible? o.o
No joke; this reminds me once more of how beautifully designed this game is. Just look at all the detail you can give those characters. Amazing!
Now with that being said…
I shall call them First in Sending Help [FISH].
Lmao. Fish. XD
I’d totally join that guild, if I wouldn’t already have reached the limit. xD
RA RA RA RA
RATA ZOOOOOM!
Lawl. Drinking is bad for your health, Captain Partyteller!
This happened to me before in different places. For example, I once died back when I was leveling my main character… maybe it was in Kessex Hills, I don’t exactly remember because it was long ago. There’s a place somewhere where you have a kinda short slope down to the beach… I’ve walked down there before, but that one time, I died while doing so. Then I also remember how I suicided or almost suicided a couple of times while walking downstairs in the red keep in EB (also 1-4 months ago, but more recently than leveling my main)… those stairs that lead down to the entrance of the jp if you went over the wall after porting to the waypoint. Dunno if you know which stairs I mean, but obviously the expression in my face must have been quite… priceless as well when it happened xD. I actually was thinking they may have fixed that, since I didn’t experience it for quite a while now. Maybe I was just lucky (or not unlucky), though. Or they fixed it but now it (just) happens again with those new stairs; who knows.
Meh; just stop if you notice it early enough. Or jump down in one go; you’ll take much less damage this way (which is kinda funny as well, but makes sense in terms of game mechanics I guess, haha).
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New finisher, the player spreads their arms, and runs over them/circles them like a plane with some NNEEAAAOOOOWWWWW sound effects the entire time.
Lawl XD.
It would maybe be kinda uhm, not-so-funny if you’re on the receiving side, though xD.
I’m sorry, but I can’t resist replying to this post:
Wasted condi damage on shatters? I feel weird that i actually have to link stuff from the wiki? http://wiki.guildwars2.com/wiki/Sharper_Images Never notice this trait?
or this one?http://wiki.guildwars2.com/wiki/Illusionary_Retribution
or this one http://wiki.guildwars2.com/wiki/Master_of_Misdirection
1. Sharper Images requires you to NOT shatter. If you shatter (on cooldown, like you’re saying) it will pretty much do nothing for you.
2. For the two other traits; confusion is nice in PvP, but not so nice in PvE. In PvE, it can be a nice little bit of extra-damage, sure. But on average, it ticks maybe once on each mob, which isn’t that much of damage.
So yeah; confusion is the only condition-damage you do if you shatter on cooldown, and that’s really bad damage on most mobs because almost all of them attack super-slow.
I’d say the highest sustained damage you can get with a condition build in PvE (on bosses) is with two iDuelists and one staff clone; with the clone being next to the boss. The clone adds some burning together with your auto-attacks, and you can replace it with dodge-rolling and phase retreat to trigger on-clone-death traits.
Yupp; that skin is awesome. I also wanted it as soon as I saw it first, and I will get it today.
That being said; staff is awesome for a condition Mesmer (mostly solo PvE and WvW; bosses and dungeons work as well, though… on world bosses you deal enough damage for gold if you use iWarlocks), as well as for a shatter Mesmer (defensive weapon here and also to keep pressure up) and a phantasm Mesmer (some AoE-tagging with Chaos Storm, some Aegis-support and of course three iWarlocks are the highest possible DPS you can get on bosses with many conditions on them).
I’ve actually seen that vid before. And then, maybe a few months ago, I’ve had my arms like that in our keep in Eternal Battlegrounds. I don’t remember anymore, how it happened. Of course I tooke the opportunity and ran around like crazy and played airplane, but nobody was there to see it. Only one person I think, and he/she didn’t give a… uhm, poo. ^^
Sadly I’m not able to provide a screenshot (anymore) without knowing when that happened to me, because I’ve got like more than 10k screenshots of GW2 and I’d need to dig through at least half of them I guess.
Far Shiverpeaks does it mostly daily, we even have a special teamspeak channel set up for it. It is great fun! On the weekends we have even had two overflows…
This.
Just yesterday, we’ve broken our servers time record for the kill. There was also the topic in teamspeak of maybe starting to do it twice a day because we often have many people in the overflows who don’t get to do it. But then we’d probably need some people from other servers to help out, which would be kinda difficult. But yeah; we’re doing it daily on Far Shiverpeaks. It’s fun, and the loot is quite nice on top of that!
Is everyone after me? What have I done? Why are you troubling my friends?
Am I all alone?
I’m after you, but only because I’d like to swim with you someday. Unlike you, I’ll need to use my aqua breather, though.
Now for that other crazy man… well; maybe we should wait with swimming until he’s gone. He might follow me otherwise.
Most servers have their own private forums as well as their own Teamspeaks. I suggest going to WvW and ask for access.
Then what’s the point of having official forums?
… I just facepalmed. I really did.
Well, I remember seeing such a thread once before, and I’ll reply what I’ve replied back then.
As has already been said, most servers already have their own websites and forums. Also, most servers wouldn’t appreciate if everyone could read about WvW-tactics and organization and stuff. Then there are topics which probably just nobody from outside of that server would care about.
Then what’s the official forum for, you ask? Seriously? It’s for all the stuff that affects everyone. It’s for discussions about topics that are not restricted to a single server. It’s for interaction with the staff (feedback, questions, support, announcements etc.). It’s for talking about classes, the story, WvW-matchups or whatever. Apparently it’s even here to ask what it’s here for!
Oh well; I hope you understood now. Also, as already was said, go ask people on your server if they know if there’s already a server-forum around. Chances are, there is one and you just don’t know it yet for some reason.
Gosh; this thread is full of awesomeness!
Also, that’s one pretty mermaid!
That being said; who said that all mermaids are evil? Maybe she isn’t?
I agree that the guy you’ve quoted apparently is just another one of those uninformed uhm… people who scream for nerfs without any real justification. However, one thing you’ve said kinda offended me…
If you go PU, you need 20 points in Dueling and 30 in Chaos. Choosing Illusionist Celerity over 20 points in Domination for the Torch trait is just plain stupid.
Thank you, sir. I love you too.
I actually gave up on using sword and torch in WvW and use a staff instead. Thus, I’m using 0/30/30/0/10… OH MY GOD; I’M STUPID! Q.Q
That being said; I’ll prolly be even more stupid after december 10th and drop 5 points from dueling into illusions… I don’t really think I’ll miss the additional range for iDuelist that much (well, except that I won’t be able to let it shoot people on the bottom of a wall anymore). On the other hand, it will still have the same cooldown. And in addition, Decoy will have a reduced cooldown as well now. But yeah, I’m stupid. Obviously, torch is the only way to go in a PU-build, because the torch-phantasm is the definition of “awesome”! And it’s not like staff-clones would contribute much more to my damage than the phantasm from torch, and also not like staff helps me escape a zerg much more than the torch… oh well. I’m stupid; how should I know all those things.
P.S.: I don’t have any problems with conditions when I’m using the mantra for cleansing… unless they are being spammed on me; in which case the torch wouldn’t really save me either, because I’d most likely just delay my death for a couple seconds.
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I’m using a superior sigil of bloodlust on sword, and a superior sigil of strength on all offhands in my zerker-setup. I also use strength on my staff. (You could also use battle instead of strength if you switch weapons a lot in combat). That’s because as far as I know, the percentual increases from sigil of force and the like do not transfer to your phantasms, while bloodlust-stacks and might do. And since most of your damage will come from your phantasms, it makes sense to chose sigils which also affect their damage-output.
Talking about staff; I love staff while playing my condi-build and I also love it in my zerker-build in certain situations. Mainly (with zerker) for fast AoE-tagging and supporting with a bit of aegis if needed; but also for bosses where you know they will have lots of unique conditions on them. I saw my iWarlocks crit for 17k on those champion spiders at the temple of Melandru.
I’d vote for not using celestial stats at all. To me, it’s complete garbage. As an example (with made-up numbers); having 100 toughness, 70 power and 70 precision will make you survive more and do more damage than if you had 42 power, 42 toughness, 42 vitality, 42 healing power, 42 precision, 42 condition damage and 1% crit-dmg. You can take any ele-build (actually any build of any class) and do the maths, and you’ll see that with celestial stats, your damage and your survivability will drop drastically compared to more focused stats. A mix of knights and zerker, or knights, valk and zerker, or full pvt or full knights or whatever… everything will give you better results for what you’ve built than celestial.
Of course; if you feel like doing a little bit of damage while being able to take a little bit of damage instead of doing some decent damage and being able to take a decent amount of damage – feel free to use celestial stats.
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Wait wait wait… hold on a second:
If you have 1 sec of TC swiftness left, and a warrior tries to give you a fresh one from their horn, you’re out of luck.
No.
if you have any other swiftness on and you drop TC, you won’t get more swiftness, or a replacement with a longer duration.
Yes.
Every mesmer should now know that, if you are in a zerg, and you want to be helpful, then do not place down a temporal curtain. For every fool you trick into going through that line effect, you cause one more player to get un-stackable swiftness which causes the tail of the zerg to get ever longer and longer.
Absolutely no. The only thing that might happen is, that your temporal curtain is wasted. Un-stackable swiftness doesn’t exist.
I’ve tried recently to travel on maps with my wife, who plays a guardian (the other slow moving class) and we try to pass swiftness off to each other. It gets annoying though since our buffs don’t stack and often times I’ll get a buff that she won’t or we will accidentally waste one of our abilities with no effect.
And that’s probably why you got that wrong. The swiftness from Guardian staff doesn’t stack, but refresh it (the swiftness you have on you) to uhm what was it… 10 seconds or so (too lazy to look it up right now) if you’re below that duration. That means if your wife casts it right after you’ve ran through your curtain, it will be wasted. If she casts it when you have 2 seconds of swiftness left, it will increase the duration of the swiftness-boon on you. Just if you cast temporal curtain while having any other swiftness-buff on you, your curtain will be wasted (believe me, it happened to me many times already, haha).
What I Would Like to See
Ideally, each instance of TC should stack swiftness on a character once so that multiple TC effects grant longer and longer durations of swiftness.
I agree, but I think that’s nearly impossible to code. I guess the most that we can hope for is, that it will work similar like the swiftness-skill from Guardian staff.
so that it isn’t detrimental to a zerg when someone tries to help by placing TC.
Like I’ve explained before, that’s not the case.
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It’s indeed usually not advisable to facetank-melee with a Mesmer; except if you don’t have the aggro for some reason. But even with a 10/30/0/30/0 build with sword mainhand and sword/pistol as offhands, it’s possible to bring Svanir down without bigger problems. Cast iDuelist, daze with pistol 5 when he starts attacking, switch and cast the sword-phantasm… from then on, you should focus on casting your phantasms on cooldown (unless you’ve already got three up), and if you get attacked, you either use sword 4 for a block (+some damage), or sword 2 for damage and evading… or you dodge. If your phantasm gets smacked, you can use sword 4 for the daze or pistol 5. You may also bring in a few auto-attacks, but be ready to dodge out (or use sword 2 as soon as he turns to you and then dodge after). Oh, and try to not get hit by the knockdown… and if you do, dodge away as soon as possible (and probably, heal). It’s not really hard to do, it just needs a bit of practice. You’ll make it.
Oh, and right… you also have your utility-skills if everything goes wrong. Decoy for example. Might just give you a bit of space to heal and cast another phantasm.
As for GS… well, I’ve never liked it. And thus never really used it. Then again, I’m usually playing a condition-build anyway.
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confusion messmer (huge conf dmg, and impossible to die)
I’m sorry, but I think this statement just dropped your credibility by 95%.
1. Confusion in PvE… are you kidding me? Most mobs attack super-slow.
2. Confusion in WvW or PvP… half the damage. Nobody cares unless it’s like uhm… MANY stacks of it.
Now if you meant condition Mesmer, then that would be another story. Still not really the best choice for PvE (damage-wise that is), but viable imo. And yeah, you can survive quite a bit of stuff if you take a staff as one of your weapons.
As far as I know, that’s the normal behaviour of all conditions that tick their damage per second; the most prominent one probably being fear.
Such conditions always have their dmg-calculation at the same time. That means a burn of 1.8 seconds will only tick once if it’s the only (damaging? according to your tests) condition on the target. But if there’s already a bleed and you add this burn between 0.2 and 0.9 seconds after the bleed ticked, you will get two damage-ticks from it (since it lasts long enough to be present during two damage-calculations). Of course you could still fail to get the second tick with a 1.9s burn, but the longer it lasts, the higher the chance that you’ll get a second tick out of it, since the time frame to apply it becomes larger.
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and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
I guess Afya assumes that the condition duration will of course be bugged and reduce your own conditions’ duration.
Now I’m confused. So the 6th rune doesn’t get modified by anything??
As I’ve already seen many posts of you (especially in the Necromancer forums), I assumed you know this… but well; apparently not:
-condition duration effects that you are using only affect conditions that are put on you; not the conditions you put on mobs or opposing players.
I guess if it would affect your own conditions, there wouldn’t be many people using stuff like Lemongrass Soup or Melandru runes…
:)
I’ve seen someone saying they tried to bring him down with like 80 people, but only managed to take like 10% of his HP away in that 15 minutes time-window… and he also said they were using everything that was available to shoot at him.
and then 0.8s fear……
A full second. Not 0.8 seconds. ^^
Did you just insult Jennifer Hale? Them’s fighting words……
Nope, I didn’t insulted anyone but yes, the voice she made is one of the worst in the game and no, I don’t mean she did a bad acting, just the voice she chose to do is awful IMO.
The best thing you could do for yourself and the rest of the GW2 community at this point is to delete all your toons, abandon or cancel your account and leave without saying a word. You are not wanted here.
While reading this, I felt like mentioning that I have no idea who Jennifer Hale is. Well, aside from that I think I’ve seen that video with the english voice actors once. (I think that means I need to delete all my characters? o.o)
Oh, and before you ask; I can’t comment on her voice-acting. I’m using a german client. ;P
thanks for the input. because on my interface it says 3000, so i am getting overwhelmed by the fact when you say over 9000
You’ve never watched Dragonball Z; right?
“Over 9000” is a very common internet-meme. It’s usually used to describe a huge number in a not-so-serious way.
Point being; when he said it’s over 9000, he was just joking.
(On a sidenote, “over 9000” is actually a translation error in the english translation. In fact, Goku’s powerlevel is “over 8000” in that scene ^^).