Are you sure it’s hard enough to play an ele? They sure didn’t seem to think so when they gave us this new “healing skill” that doesn’t heal much unless you damage 5 targets, for which it will heal 20% more per target if they don’t block your heal, which in turn will then heal more but only if you manage to cast a water field under yourself before and don’t get interrupted in the 1 sec long cast time.
I mean Arcane Brilliance (or whatever it’s called) should win an award for the most uselessly complicated healing skill in a video game. I’m quite sure they will look at it in a few months and wonder why they implemented such a complicated healing skill for the most complicated class to play.
It is pretty much the only heal skill in the game, which doubles as an additional attack while also being a blast finisher. Combine it with water fields and you are good to go. I’ve already seen pvp builds, which make good use of it.
Compared to the ranger spirit, it’s far from useless.
Also compared to the Necro signet, or the Thief venom. Arcane Brilliance is actually one of the best new healing skills.
Hm okay, I’ll just have to try again I guess. Of course I could try to attack her from range with the FGS, but I feel like using an elite to beat a simple NPC would be like cheating.
That being said, I don’t really know yet how I can do this, being limited to close-combat. I hardly have enough range to attack her while being outside of the blind-field, and the closer I am, the faster my HP drops because her aim with that almost constant Unload is quite good.
But yeah; I’ll keep trying, now that I know it has to be possible somehow. Maybe it was also because it was late already, who knows. I’ll see. ^^
Edit: Thanks for the reply.
I also like the graphics a lot. There are so many places which just look absolutely gorgeous, and I’ve also seen so many awesome characters created by players, but also really nice-looking NPC’s.
Now with that being said… since I’m a swiss guy, I feel a little bit proud that you seem to have a liking for swiss cheese as well.
Yes, this is kinda embarrassing. I mean, whenever I am experimenting with new classes and/or new builds, I go and fight the trainings NPC’s and stuff in the mists. And usually I find out how to beat them pretty fast… in some exceptions, it takes a few tries more. But even if I lose first, I bring them down quite a bit. Until today.
So I was trying with my D/D-Ele. When I got to the Thief NPC, I felt quite helpless. This lady (female NPC) just stands in the Black Powder field, shoots at me, spams Unload, shoots at me, spams Unload… and if not, then a Dagger Storm is incoming, either from inside Black Powder, or from inside Shadow Refugee. For some reason, all those projectiles really hurt, I can’t dodge them all and I also barely can scratch her due to that blind-field and all the pressure on me. I also can’t get her out of that field reliably, and I can’t outheal the damage I get. All I can do is trying to survive for a while.
Now I do know that those NPC’s are far more powerful than normal players to make up for the lack of a brain (just look at the ridiculous strength of their downed 1 skill for example… or the ability to stomp a nearby player while being downed themself)… but, seriously? Is the “I’m just an NPC-buff” in this particular case just bad luck if you’re a D/D-ele or was it more my lack of experience with it? If it’s the latter one… how do you counter that?
^Just look at it this way: You’ll eat some crits no matter if you have the trait or not. If you do have it, you’ll also get some regeneration and cleanse a condition (with the grandmaster trait).
This also makes Rabid condition builds much less fearsome, as they’ll help you cleansing the conditions they throw at you.
I’ve seen this with other skills that cause vulnerability too.
Namely, my Engineer’s Jump Shot. I noticed while doing the Tixx dungeon the other day that I was somehow getting 25 stacks of vulnerability on some enemies just from that attack alone (even though it usually only does 6 stacks, 3 for the first hit and 3 for the landing).
Not really sure why its happening, probably some sort of bug.
Well that one’s actually explained easily. Jump shot applies 3 stacks of vulnerability to up to five targets for each target that is hit, with both the launch and the landing. In an ideal case, that makes 5×3×2=30 stacks of vulnerability on each of the five targets; capped at 25 stacks of course.
I’ve first noticed that when I got the daily condition applier when I just ran to one of those presents with my little Engineer and did a Jumpshot followed by a Blunderbuss haha. Made me check the wiki, which says what I’ve explained above.
wait what. When did they call this a skill based game? I mean necros insta downing ppl with condi spam or fear fow dayz and engis auto attacking to put 3 dif condis at once then just sitting there laughing while you try to clense while warriors stun you and guards heal and run laps. Or is it when thieves stealth and blind then hit you for most your hp? Or maybe even the mesmer chain tele/stealth with condis to throw at the same time dpsing you down.
When you actually know how to use a stunbreak in the right time, how to position yourself, when and what to dodge and when to cleanse, so you actually kill those evil Necros, Engineers and Thieves instead of getting killed by them. Yes, I would call that skill. Skill which you seem to lack, judging from your post. Which leads to the conclusion that some people are like “if I don’t have the skill to play the game properly, I’ll just claim that the game doesn’t require any skill anyway”. This group of players is similar to the “I got owned by someone playing another class, I’ll go and cry for nerfs now, because it’s obviously impossible that the other person just was a more skilled player than me” group.
(edited by Saturn.6591)
I dont want to be pessimistic but i doubt that most of the ppl that were playing in launch they still play, but yeah there are more new ones came as well
Hm, I play since the karka event in 2012 (had a free trial event there) and I don’t see any reason why I wouldn’t still be playing in a year from now. Unless they mess something up really big time.
I actually find Scarlet to be a very interesting character, and I can’t wait to find out more about her motives and all.
Of course I want to catch her and throw her into a heavily secured prison cell (or kill her if there’s no other choice, like if she doesn’t surrender despite of being at the brink of death and having no way out). But as a character, I find her to be very interesting. And always being good for a laugh as well, since she’s got kind of a twisted humour at times.
Hate: nothing
Also consider that “hate” is such a strong word, and it baffles me all the time how mindlessly people throw it around without actually understanding its true meaning. That being said…
Maybe you don’t understand humans and you think like a computer… kinda like sheldon from the big bang theory. Every other person knows, that with ‘hate’, we mean ‘dislike’,
Of course I understand that they mean “dislike”. Holy kitten, it would be hard to live amongst people being full of hate against so many things. What I do not understand is, why they can’t just say “dislike” then. I mean, if a guy would tell a girl that he loves her when he just likes her, and then ends up breaking her heart when she finds out he doesn’t really love her… then he’s a jerk, right? But saying “hate” when you mean “dislike” is okay? Such things are how misunderstandings are born, and they often have a negative impact on relationships between people.
Like: Plushy Griffons!
Awesome xD.
Then you should know that if you use a sword, you will always have to use the sword for your attacks (obviously). However, you have 5 different attacks with that sword. Then you can also us another weapon and also, you’ve got 5 more exchangeable skills. I doubt that all you do is autoattacking without ever using any other skill.
Wow such knowledge, much meta, very useful. From what you write I can sense that the game knowledge flows trough you and also that you have played enough game/MMOrpgs to acknowledge that gw2 requires more than 3 skills to complete all content, seriously we are not worthy.
You know, I can also only do zerging or open world and maybe some of the easier world bosses and then claim you don’t need to use more than 3 skills.
Truth is, you’ll almost never win a fight in PvP or in WvW (while solo-roaming) with only using 3 skills. Even operating a turret at Tequatl requires you to use all 5 skills at the right time… at least if you want to support the zerg as good as possible.
Also, about the original point of the post I’ve quoted: Go play Dungeon Siege 1. If you use a sword, you’ll swing it at your foe, swing it again and again. Or Skyrim. If you use a sword, you’ll keep swinging it at your opponent. In GW2, you’ll actually do different things with that sword, use different skills with it. Not all of those skills are meant to deal damage, but you can and will use them if needed. Or at least you should. Which in turn means you don’t just swing that sword again and again and again. If you want to play a game where you need to press 8 keys in 2 seconds with the right timing to do some serious damage, go play fighting games like Tekken or Mortal Kombat.
You don’t have to do anything except swing with a sword, swing again and oh look at that swing again – which is literally opposite of what was said in the manifesto you probably saw.
You really SHOULD try to do something other than zerging someday. You’ll be baffled about the variety of weapons and skills.
I don’t zerg at all, I fractals and dungeons. Your argument is invalid.
Then you should know that if you use a sword, you will always have to use the sword for your attacks (obviously). However, you have 5 different attacks with that sword. Then you can also us another weapon and also, you’ve got 5 more exchangeable skills. I doubt that all you do is autoattacking without ever using any other skill.
I only remember one time when it was a problem. Some guy claimed The Witcher 2 was so boring he couldn’t stand playing it and insisted this meant the game was faulty because games are supposed to be fun. He actually went to Trading Standards over it, and they essentially told him to kitten off and stop wasting their time.
Lol.
- As a tank you’ll do even worse because:
- PvE: you don’t need tanks even less than healers because armour ratings make tiny tiny differences. 3,5k armor compared to 2k (lowest possible armor) means about 20% less damage, while the person with 2k damage will deal easily 300% more damage.
Lowest possible armor for a light armor class in full exotics is 1836. And at least for heavy armor classes, you can get over 40% damage reduction from armor and still do decent damage. Of course by no means the highest damage possible (aka full zerker), but at least decent.
But yeah, it is well known that the effect of offensive stats on attack power is higher than the effect of defensive stats on survivability. That doesn’t mean that they’re worthless, though. You just need to know how much of those you’ll need for what you’re planning to do.
I remember a while back I was joking in some thread there should be a VIP area for people that buy gems. Now we have it LOL. The all you can eat buffet could use some improvements but the pole dancers are top notch.
It’s nice you can get in without buying any gems, as well. Nix on the pole dancers, though.
I’d also like to add that not everyone who buys gems can get in, thus it’s not “for people who buy gems”. It’s just for people who buy gems AND decide to buy such a pass with them. ^^
You don’t have to do anything except swing with a sword, swing again and oh look at that swing again – which is literally opposite of what was said in the manifesto you probably saw.
You really SHOULD try to do something other than zerging someday. You’ll be baffled about the variety of weapons and skills.
Hate: nothing
Also consider that “hate” is such a strong word, and it baffles me all the time how mindlessly people throw it around without actually understanding its true meaning. That being said…
Dislike: Well, maybe that I won’t get any ascended weapons or armor anytime soon. Or Eternal Battlegrounds. Or the new TA-path. But then again, such things are completely ignorable, and you may never know… maybe someday my feelings towards those change. And for the weapons and armor, I also can’t know the future. Maybe I somehow will be able to get those earlier than I thought.
Oh, and then of course some bugs (especially those that lead to me missing things, like NPC’s skipping parts of their dialogues and such); they are the only things that REALLY bother me sometimes.
Like: Pretty much everything. Beautiful graphics, Personal Story, Living World, WvW, PvP, Dungeons. Awesome dialogues, interesting characters. Jumping puzzles. Guild Missions. Interaction of arenanet with their players. No subscription fees, no pay2win. Nice combat-system. More than one year played and still so much to do. Well, I think my list could be continued for quite a while.
And yes, I’m 100% serious.
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When ever I’ve bought a game of a retailer for a PC, the retailer normally asks me can my PC run it, and that once opens it CAN NOT be returned. This is the norm in the UK.
I’m quite sure that’s the case here in Switzerland as well, and probably also in Germany. Just that usually nobody tells you that when you buy a game, because it’s common sense. Thus, I’m so surprised about this topic. I almost can’t believe that someone is complaining about the lack of a warning for something that’s considered to be common sense for all I know.
^I got totally outplayed by a D/D Ele yesterday when I was roaming with my condition Mesmer. No matter what I did, the Ele didn’t really seem to care that much (except once but she ; while I was eating damage constantly (wasn’t a condition ele, but those burns actually did hurt as well). Also couldn’t even land scepter 3 on her (female char; no idea what gender irl), because I either had to dodge or she was behind me right when the cast activated (making it go on full cooldown), due to her constantly being all over the place. The really funny part was, that I almost got her down while I was downed haha, and I’ve spent enough time in downed-state to use skill 2 like 3 or four times in total. No idea why, though. Maybe she was playing with me. o.o
So yeah, I agree. An Ele in the right hands can be REALLY strong. Not saying it’s easy, though. I would have /bow-ed to that Ele, if I wouldn’t have been dead and unable to. ^^
Edit: Fixed a typo.
(edited by Saturn.6591)
Hold on; you can actually get a refund for a game you bought and didn’t like? I’ve never heard of such a thing before, lol. I mean… isn’t that what demos are for? Or trial days? You’ve got the possibility to test it and if you like it, you buy it. If not, then you don’t buy it. If you buy it and end up not liking it, it’s obviously not the company’s fault… so why would they give you a refund?
In all seriousness, I think or settled on a build (pay no attention to the boon duration…..)
http://gw2skills.net/editor/?fEAQJAoYhEmgbyx5wjDAkHuADLiCYUekDN2A-jUDBYMChUDIUIAUBgZPFRjtMMaVXBp8Ks6FY6SK1qTByfAwpgRrWEAzYA-w
Not sure if trolling…
With celestial armor, you’re going to be a little bit more tanky than a zerker-build and hit like a wet noodle, while your few conditions tick low enough that nobody will bother with cleansing unless you’ve got high stacks on them. With soldiers you will hit for a solid amount and are quite tanky.
Also, why would someone use divinity runes in a full soldier build (even with 20 in air)? That would be a total waste of gold imo. Ruby orbs would be so much better in this case. Or soldier crests. Or even boon duration runes, or lifesteal runes… many things would be better.
Celestial with a mix of cavalier/berserker jewels makes staff hit very hard.(and every weapon set for that matter)
Full berserker might mean a boost to your dmg but you are a rally bot.What good is if you can down 10 people and get stomped afterwards within seconds?
Celestial gives decent healing support for group and yourself, a good amount of toughness and lots of critical dmg.Its very friendly for all kinds of lvl of players.
I daresay that with a mix of zerker and soldier, you will have a higher overall dps and be tankier than with celestial gear. Also, the only build where I can see healing power having any benefit to survivability is a D/D build. A mix of zerker and valk might also work out, though it would be a bit more squishy due to lacking toughness.
Having this problem too. Couldn’t even log in for the last hour or so. Also got that fangamer-errormessage thing. Can’t quote it right now, as I forgot to copy it; but it has appeared a few times last year as well. ^^
The only trait I would look at is shadows embrace which removes conditions in stealth. The utilities used already will be enough to remove conditions sufficiently.
I heavily doubt that.
Rather, Cloaked in Shadow will blind on steal and any other stealth hindering a mesmer’s ability to cast phantasms or a necro’s ability to place conditions on you.
Cloaked in Shadow is indeed nice, and I would use it instead of Hidden Thief. You already can use CnD for what this trait does.
Carrion-gear could be worth considering to buff up the direct damage a bit. That’s because Thieves aren’t that good at stacking condis (unless bursting them with some kind of venomshare-build or using D/D and caltrops in PvE), so the added direct damage might help. Using runes to increase the duration of your conditions could also help to increase the overall stack-size you can apply (and thus make them hurt more), I think; because the basic-duration isn’t that high.
Engis have more condi removal than warriors, we have like, none. Stop QQing
You are trolling, right?
Because Warriors have some very awesome condition removal. Cleansing Ire and Signet of Stamina alone are already all the condition removal you’ll ever need. And those aren’t the only options. Not to mention, they also do really nice things in addition to providing solid condition removal.
PS – I have no idea how to play world v world or pvp and when I go to the mists I always run around a lot and never see anyone (what the hell is world v world and pvp anyways?)
ANY ADVICE WOULD BE AMAZING THANKS
First, you should read about stuff here to get at least the most basic questions answered:
http://wiki.guildwars2.com/wiki/Main_Page
After that, you can take a look at this thread for the basics of WvW:
https://forum-en.gw2archive.eu/forum/wuv/wuv/The-Basics-of-WvW-guide-and-more
And this one for some more detailed overview about PvP (please notice that the presented builds are for PvP and not necessarily what you should use in PvE or WvW):
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-to-PvP-Start-here
Then you can also look at the forums for the different classes you’re interested in, and look at the builds and advice which people posted. With time, you’ll start to understand reasonings, and will probably (along with growing your own experience through playing) develop your own preferences and start adjusting builds to your liking or even make your own from scratch to fit your playstyle.
Last but not least… play and enjoy the game. And use the wiki as backup-info if you’d like to read up on some things. You can also easily do that from ingame… just type /wiki and the name of what you want to know more about… for example if you want to know more about the trait “Evasive Arcana”, you could type “/wiki Evasive Arcana” and a page about this trait will open in your browser.
With celestial armor, you’re going to be a little bit more tanky than a zerker-build and hit like a wet noodle, while your few conditions tick low enough that nobody will bother with cleansing unless you’ve got high stacks on them. With soldiers you will hit for a solid amount and are quite tanky.
Also, why would someone use divinity runes in a full soldier build (even with 20 in air)? That would be a total waste of gold imo. Ruby orbs would be so much better in this case. Or soldier crests. Or even boon duration runes, or lifesteal runes… many things would be better.
That math goes beyond what I’ve learned at school. Still, the outcome doesn’t really surprise me. Common sense always told me that skipping Dredge will only save time if you KNOW that your party is bad enough to wipe multiple times. And even then I wouldn’t see it as guaranteed that it would speed up things.
Also, lootbags.
Lol.
Well, with combat speed you actually have a reason to dodge through or run around mobs, instead of just running around mindlessly. Also, it makes combat more playable… I mean, just imagine fighting with the ooc-movementspeed… and then imagine you get swiftness on top of that. You’d be all over the place; combat would probably be way too fast for many players.
The only thing that bothers me from time to time is, that sometimes it takes ages to get out of combat, even if there’s not a single mob even remotely near to you.
I’m playing at max settings all the time. I feel so lucky now.
GW2 is very beautiful indeed, I am amazed by it everyday
that might be why I have 4 full ss folders…
I’ve got 126. I’m kinda crazy when it comes to that, though. ^^
Funny. First, they say only zerker is viable. Now they say zerker is getting unfairly downscaled and thus isn’t really viable. THE WOLRD IS GONNA END!!1!!1!!!oneleven!!!
:D
That being said, you probably mow through most mobs in seconds anyway on maps where you’re downscaled; so I don’t see any issue here.
Also, don’t forget that you’ve also got a bunch of traits and you’ve got three different stats on your equipment, in addition to it being of exotic rarity. Thus, you’re still much stronger than characters on the level you’re downscaled to.
Well, if I shoot you an arrow in the knee, you’ll surely not run around as fast as you normally would. Even if I “just” hit you a couple of times with a sword, or burn you with fire… are you sure you’d be able to run at top speed?
That being said; I’m also against a general increase of movement speed. Maybe add a few more runesets which give a boost to it, but no general free increase.
With each new broken promise
Broken promise? I don’t remember any broken promises.
and now their false patch notes
False patchnotes? What do you mean with that? Iirc, their patchnotes always were correct.
the only good jumping puzzles are the 2 holiday ones, i wish anet would stop trying to make this a core feature of this game. if i wanted to hop on kitten all day i’d go play mario
Nobody forces you to even go near a jumping puzzle, you know.
Hm right; I should try this in open field as well. I mean… I’ve tried it with several other skills before (namely Ranger sword 2 or the Thief heal Withdraw), but never did so with Phase Retreat. Funny, since Mesmer is my main and I love staff. I’ve often used it to run away from zergs (while I’m still in combat), though. But then not with about-face, but with looking backwards (you can keybind that too), selecting nearest target and then phase retreating while looking forwards again. Always funny if a group of like 10 people (including Warriors, Eles with offhand daggers and Thieves) chases you over half the map and can’t catch you.
EDIT: I like Wyoming, but the “middle of nowhere” jokes are just too easy to make. :P
I was wondering why; then I’ve read the article at wikipedia. I think now I know. Sure an interesting place to live I guess, though. ^^
you can do the same puzzle every day and it counts
No it doesn’t; unless they changed that within the last 2 or 3 weeks.
Pick two, three easy puzzles and let your alt do it. Park him in there, log off, collect the puzzle next day. You dont need to jump on daily basis, just to log in and collect, it still counts.
Well that’s actually wrong. It has to be twelve unique jumping puzzles; repetitions of the same one(s) don’t count (within the same monthly).
Still, I don’t see the problem. Even if you’re REALLY that bad at jumping puzzles… get a friend with a Mesmer who ports you up. Or ask some random person with a Mesmer. Some might be willing to do it for free, others will charge a small fee for their effort.
Don’t wanna be a kitten but I’ve said this before, WvW level is too kitten low.
Which automatically means everyone who’s running around in WvW is a noob. At least that’s what you’re implying.
I don’t saying he’s bad or good, I’m saying anyone can make a video and show us kills.
The difference is, “anyone” can show us kills against upleveled and/or new/bad players. However, he is showing us kills against people who clearly know what they’re doing, and also against groups of players which isn’t that easy either if you’re alone, even if they aren’t that skilled.
For WvW, I assume..?
If you want to be less tanky and do more damage than in full Dire, you should mix Rabid with Carrion. Pure Rabid is weaker in regards to both offense and defense.
Weaker in regards to OFFENSE? How that?
Also, I’d mix Dire with Rabid, and not with Carrion. Condition Necromancers benefit so little from power, it would be totally useless. The precision from Rabid on the other hand would give some nice critchance, which in turn helps offensively.
Happy New Year!
From Switzerland. ^^
On Far Shiverpeaks, there also usually are at least a few people on every map I’m on. This also counts for starting zones. Tequatl is killed once or twice a day; Karka Queen as well (maybe more; I dunno). Most other world bosses have plenty of people there as well, usually.
I’d say we’re also decent in WvW.
You can also guest to different servers to check them out, and then transfer to the one you liked the most (or stay where you are if you find that it’s actually awesome there).
Hmmmhmm, I’ve played with my Elementalist a bit today in open world, and I really noticed a lot that while you can hit VERY hard in fire attunement (a bit less hard if the mob decides to move, for which to prevent you need to be up close which in turn means I could as well go dagger…), everything else hits like a wet noodle. Well, except air 2, which is quite decent. I guess that’s part of the reason why the speedrun-meta dictates Lightning Hammer for scepter-builds.
Because of that, I’m thinking that I maybe should give D/D another try. Will probably take a while to get used to it though, and I’ll definitely need to practice on how to land Burning Speed.
The build I’m thinking of is nothing new I guess; I’ve aimed for around 14k HP with valk gear (surprisingly, the names of the zerk/valk ascended accessories actually fit an Asura quite well xD). And I’ve changed the elite to FGS:
A former RO-player! =0
Well then, have fun with your break. Maybe you’ll miss GW2 soon and come back.
Oh and also, I’m not sure but… aren’t such topics against the forum rules?
Actually, no. Fear can interrupt skills, but those interrupts will not proc perplexity. There should also be plenty of posts (and maybe even whole topics) dedicated to this circumstance, though I can’t find them right now. But I remember seeing them.
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Well, I usually don’t run speedclear-groups. Also, for Fractals I use my Mesmer, fully zerker-geared.
I also know about might-stacking, and I’ll certainly practice doing so. It’s one of the reasons why I like scepter; those two blast-finishers you already get in fire attunement are really nice, and they are on comparably low cooldowns as well. (And no, that doesn’t mean I’m planning to keep sitting in fire attunement at all. ^^)
Fade, why are you going for Fresh Air in your build? Are you swapping to Air frequently for an Electic Discharge and Scepter 2? Or is it to always have access to Swirling Winds (since you use a Focus sometimes)?
I’ve not touched the traits for now, but I changed some pieces of equipment for Soldiers (basically those pieces where you trade in the most statpoints for crit-damage). Looks a bit less squishy now, and thanks to perma-fury and might-stacks, the damage output should still be reasonably high… I think.
A reason for why I don’t really like the idea of using Lightning Hammer is, that if I want to mindlessly whack mobs in melee-range, I’ll use a Warrior.
That being said, I’ve got a character of each class, but Mesmer is the only one at lvl 80… Necro and Thief are kinda close to it, though. Played Engineer a bit more recently and just yesterday I had the idea to look at my Ele again… could party with a friend who’s leveling a Warrior (currently around 30-ish as well).
Anyway, thanks for the input so far; keep it coming!
Edit: Guanglai Kangyi; lvl 31, not 3. But yeah, no dungeons with Ele yet. ^^
Nice to hear/read that you love the game.
Welcome to Tyria!
Hi
I just had the idea to play my elementalist a bit more again. This happened before, and I usually ended up not playing it for long… he’s around one year old (got the b-day present) and still lvl 31. Well anyway, I was testing a lot of stuff in the mists, and didn’t really feel satisfied. D/D is nice, but I feel like I need to be on crack to play it reasonably well haha. Lightning whip looks awesome, but after all I shouldn’t be auto-attacking that much. Then I thought about staff, and staff is nice for large scale combat… and somehow it didn’t just tick for me to sit in fire most of the time, spamming the same skill and only swapping attunements if I really need to. So then I thought… why not S/D? Well, I’ve eventually settled on a build that’s REALLY glassy in my opinion, and I’m not so sure if I like that fact. I mean… I’ve tested it against the trainings NPC’s, and I’ve also killed the two bosses in the mists with it. But that’s single target, and I’m a bit afraid that I’ll die as soon as there’s two or more mobs coming at me haha. So I’d like to hear your opinion about it. Will it work for PvE, or is it just too squishy?
(That’s with T5-food because I’m so used to see numbers with food, but I probably won’t use it all the time in PvE. Oh, and I always use T5… not gonna spend a little fortune on T6-food. ^^)
Thing is, it just looks so squishy, but on the other hand it almost feels necessary to be able to reach any reasonably good sustained damage with elementalist (not to mention the burst is kinda insane, but yeah). Then again, it’s PvE…
Oh well. What are your opinions? Suggestions maybe? Experiences? Knowledge? Wisdom? Troll posts? Well okay, those preferably not. ^^
P.S.: I neither like the idea of using a focus, nor can I get a liking on the idea of meleeing mobs with a hammer; I just feel too squishy for that (also it would probably get boring after a while, assuming I’d live long enough to be able to remember it).
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Poor whales.