I am aware Sheobix is/was a keen supporter of the necromancer class, I was merely suggesting that anyone that actually disagrees with the constant whine posts is viewed as going against the majority
Maybe you should take a look at
https://forum-en.gw2archive.eu/forum/professions/necromancer/On-necros-being-broken
Funnily enough it was written by one of the contributors of this thread, I think you will find most of the content hasn’t actually changed
Necromancer is not dead or dying…. less drama please
In terms of forums, I think you will find most of these whine posts only appear on the official class forums (the same has been true since WoW). Its as if people just expect to complain and whine and suddenly get their way, try being a little proactive
Here’s a tip: “Anet broke my class” is not being proactive
If you insist on complaining for the sake of complaining, reroll, it is that simple
+0.5 Don’t disable it, redesign it, move it someone else – disabling it removes aspects, change them make them better
Hmmmm…auditor’s nose twitching now…..baited a hostile response from staunch necro supporters (in the past anyway)…..derailed what was a good thread about our abilities……leaves in a huff with the what seems like some sort of “official” sign off (“better luck next time necro community”) as though……no surely not….couldn’t be……who is he?
Back again
I kind of like the image of me as a staunch supporter of the Necromancer strutting around handing out my necromancer propaganda, telling everyone everything is fine
Note the following is my personal opinion, I expect this will degenerate rather quickly into a flame war (again) – would of been smarter to let this thread die, ah well lets debate
For anyone that has ever played an MMO for any length of time, crap gets buffed, crap gets nerfed, crap gets balanced-ish some of the time – sometimes your awesome, sometimes your character sucks – its up to you to look for the positive aspects when your the latter
A lot of our problems with our class are long-term issues that have been plaguing us since beta, pets; DS UI, no chase abilities etc
Many necromancers feel our profession needs major attention. Some maintain the view that our class offers nothing unique. Some believe that other classes can do what we do better, they believe our defining ability is underwhelming – while I agree with a lot of these, some of them I don’t agree with
Now onto the real crux
When you create one of these threads, this is what happens:
1) OP is frustrated, he starts by creating a thread along the lines of Necros suck etc – i.e. framing his opinion (which may be a genuine gripe) as a negative
2) Person A reads it, believes we our the kitten child of Anet, walks into the next post sand starts spouting off the OP opinion as fact, telling every other necro that we are broken
3) New player reads this crap and re-rolls a warrior, mesmer (whatever you feel is the most OP class at present)
4) Current players look at these forums and believe some of the crap like “Necros bring nothing to dungeons, they are useless”
5) Players stop bringing Necros to dungeons
6) Mass Exodus from the Necromancer class
(Note just today I found that someone had posted – “Necromancers bring nothing to dungeons, they are useless” – it was citing this post – can’t find it at present)
All of these issues could have easily been resolved if the OP had just taken the time to construct his OP in a constructive manner; make suggestions about how they can make DS for fulfilling, investigate the pet pathing issue, suggest alternatives – new utilities
I get it your frustrated, but no need to vent in multiple threads – we have soo many of these
If you worked at Anet, which would you prefer to;
A) Read threads about how ‘broken’ a class is, posts about your love for warriors and mesmers and general whine based on out of date information
B) Read threads offering up suggestions, alternatives, ways to improve the game and the profession
Personally I would prefer the latter
Side note
Grubs do not spawn off of re-animator/pets at Lupicius (this issue was hotfixed) stop posting about it I get it, you read some out of date information
If Anet do read this (which I doubt), the solution is simple:
Communicate with your player base
Going to leave this post now, let it degenerate into the whine thread it was always going to become
()Sheds a tear()
Better luck next time necro community
technically, focus crystals convert 6% toughness to cond dmg where they only convert 5% vitality to cond damage
I would check the theorycraft links I provided before making those assumptions
STOP using carrion :P
Either full rabid, or Rabid with rampager parts in low/high value slots – see earlier reddit post to figure out workings
Don’t use Carrion in place of rabid – whatever people say its crap compared to Rabid
1) Precision does more dps than power
2) Carrion is easier to obtain, most people cba grinding new gear
3) Vitality is worthless in meta pve – stack toughness
I also believe cond damage suffers from some form of DR – it was previously suggested on this forum but got swallowed up by all the whine posts…. kittenhey annoy me, soiling our useful forum :P
Btw Rabid backpiece is generally a safe bet, I imagine it won’t change much, once ive checked/actually bothered to do the workings Rampager will probably be applied to head, chest legs
(edited by Savan.8495)
Shame its just soo expensive to test lol :P
kittenrading post monopoly
That quote is proof? Lol
Quick add me to that ignore list, save us both from the ignorance
So, i think i understand savan, more dps is the answer to everything. We have have weak/broken/pointless traits we just ignore them. We have a broken minion AI not attacking mobs for 20+ seconds sometimes, just ignore those as well. DS is the key to everything also. Everyone else needs to l2p who disagrees with you. Thank you sir, i am enlightened now.
Sorry which thread were you reading?
See previous posts
Awesome’sauce, I welcome my addition to your ignore list
Another 15 characters
Edit: Hmmm in retrospec I was probably a little harsh in my posts
This is simplest way to communicate what I am trying to say in as few words
1) This change was intentional i.e. it was not a byproduct of another fix
2) I expect Arenanet were trying to ‘balance’ PvE by ensuring one class was not ‘prefferd’ to another for an ability – you know the old saying bring the player not the class
3) The fact is the community are unhappy with this current series of update, and instead of discussing the major issues (pet pathfinding) everyone decides to jump on the “they nerfed this bandwagon” – these posts contribute very little I find
Note I said current update, once again its an MMO kitten gets nerfed kitten gets buffed – kitten eventually get balanced-ish some of the time
I apoligize if not watching guild wars 2 players stream on the internet makes me ignorant (I occasionally watch Tales of Tyria, they do planetside coverage to rofl)
(edited by Savan.8495)
If you want to be particular novel you could look at the infamous
Stackomancer build – I think this has the potential to be the best condition spec though it has criticisms – see previous posts for theory craft (go back a few) ignore the ones where i’m telling people to stop complaining :P
Hey Hugo,
Unfortunately the theorycrafting is quite complex see for starters (note thats from the perception of power builds)
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
http://www.reddit.com/r/Guildwars2/comments/136aa7/pve_gear_calculatorefficiency_optimizer/
I personally use 30/30/10 (rofl i’m such a hypocrite if anyone looks at my previous posts) but yes pet survivability is preffered if your putting 20 in death
Pet wise (dps)
It goes
Flesh
Worm
Shade
Bone minions
Crab thingy?
So basically worm for bosses, shade for trash mobile fights
Might stacking is a very useful ability but should be performed in no more than 3 lifeblasts – this is because the first three benefit from fury
This combined with the fact that you don’t have enough sources to maintain heavy DS use, ensuing you fire those 3 above 80-90 you will be above 50 when you exit
Old post
Conditionmancer PvE dps spec
Consensus Build: http://gw2skills.net/editor/?fQAQNArYbjMa96pbub07JCJFPjaQKev0ieQMjlMA
Variations: 20/30/10/0/10 (with soul reaping/unyielding blast), 0/30/30/10/0 (with focusing crystal), 10-20/30/20-30/0/0 (with might duration runes/sigils), 30/30/10 (with 20% damage on targets below 50% – note this does not apply to conditions)
Gear: 5x Rabid – Dungeon: TA, Arah, HotW/Trading post: Khilbron’s/Karma: Orr karma vendor 42k
Accessories: 3 x Rampagers (rings & necklace), 2 x Carrion (earrings), 1 x Carrion (back with either rampagers/carrion gems) – provides 50% crit in exoctic gear
Note the above calculations did not factor in ascended gear/rabid items
Weapons: MH Rabid scepter, OH Rabid dagger, Rabid staff
Utilities:
1) Plague signet or Wurm (boss) or Shadow Fiend (trash) or Corrupt Boon or Spectral Walk/Spectral Armour (Lupicius)
2) BiP (use with dagger 4)
3) Epidemic (use on cooldown on aoe trash/boss)
Elite: Flesh golem or Plague (situation dependent)
Runes: 6 x Undead
Sigil: MH of Earth, OH of agony/of corruption, Staff of corruption/of geomancy
AOE Rotation: Scepter 2, dagger 5, BiP, dagger 4, Scepter 3, (epidemic), swap weapon, staff 2, staff 3, staff 4, (epidemic), enter DS, DS 4, DS 1 × 3, exit DS, staff 1 auto attack, staff 2, swap weapons – REPEAT
Single target rotation: Scepter 2, dagger 5, BiP, dagger 4, Scepter 3, (epidemic), enter DS, DS 1 × 3, exit DS – Use abilities on cooldown, maintain might stacks with 3 blasts as filler
Additional notes: If you plan on stacking might through reapers might or the mobs die quickly I would pop epidemic early in the rotation, if not later
One viable builds focus on stacking might duration through (strength/of the fire/hoelbrak) and sigil of battle/strength – view my previous posts for theory crafting – the condition damage in theory is better compared to undead runes. However, it was previously suggested that in an optimal group setup you would run into might stacking issues and capping. I personally disagree with this because as a ranged class I tend to keep at max range from my target and as a result I’m not always guranteed to recieve might stacks from other group members, particularly warriors
You can supplement rabid gear with carrion gear until you farm the necessary tokens/karma. You can alternatively craft Rampagers gear though I would then adopt a more well-centric build – see Xyi’s post on Guild Wars 2 Guru forums (Dungeon in-depth)
Of geomancy on staff relies on you being close to your enemy and should be paired with blood 10 blast finisher for maximum effect – this is now redundant since blood 10 no longer applies a blast finisher, though you may still want to use it for extra bleeds
The choice of accessories was chosen to provide 50% crit while maximizing your offensive stats to supplement bleed stacking, it may be worth swapping to rabid accesories- I am in the process of farming it in Fractals – I will post my findings here
I prefer to put corruption solely on staff though I would advise you keep it out on kills for the first couple of packs of trash so you can maintain the buff for the rest of the dungeon/wvw
You generally want to use consume conditions, well of blood is only really useful in story mode
So, just so I get this straight:
…as someone who solely runs PVE…
Edit: by PVE is mean dungeons, yes that’s all I do, I don’t sPVP, I find WvW too zergy, I spend most of this time in this game running dungeons I know what works I know what doesn’t workYou solely run PVE, also you know what works and know what doesn’t.
Many of the posts here bring PvP discussions into PvE posts or vice versa, that just confuses everyone – some builds that excel in WvW do not work as well in PvE – that’s where I test builds
I don’t see how a small defiance change unravels the whole experience
You didn’t use fear to interrupt Unshakable mobs. (Although it did work…)
I did, I was pointing out that this small change is not significant to undermine my enjoyment of this game or the class
The whole concept of fearing is simply masking bad positioning/dodging on account of you or your fellow teammates
Sheobix, Knote (and possibly their whole teams) need to l2p?
I would say that is a L2P issue
Oh wait its not vital, this whole argument is kittened
No, it’s not vital; 90% of the game is not vital. Yet, having something in your arsenal that can forgive some of the mistakes made by you or you team is very useful. So the argument is actually about the fact that this gave our class a unique role (and one that wasn’t even directly tied in to the Trinity). If you’ve accidentally seen the latest GuildCast-episodes, you’ll know that that’s actually a pretty huge deal and it just being taken away from you like this is a pretty huge reason to complain.
Can’t say i’ve ever watched GuildCast, as someone who frequents this forum (and while it is very pessimistic view) you should know that we garner very little attention by the developers – we only got posts after two members sent 2 cakes
I blame the multiple whine thread that mask the genuine complaints – but who knows
And as an added bonus;
If you feel so passionately about how sucky we are, please reroll – tired of these repetitive posts
These guys have pretty much always been the exact opposite of that so far, so gg on raging on the right people.
PS. I know this is pretty much what Manticore Five said, I was just to slow
Wasn’t raging just trying to discourage the whine
The main place the Defiant nerf hurts us in against bosses with powerful self heals, especially like the Dredge fractal mining suit boss. Without a necro or a very CC heavy team, that fight could take an extremely long time due to its powerful heal.
Now that necros have been taken out of the picture, you need a CC heavy team to defeat him quickly.
That fight is in fact made quicker by higher dps, and people dodging agony barrage (not bombs)
If the boss is healing you are not moving it quickly enough between lava points, it could be the case that your “cc heavy team” is actually applying cripple between lava points, in general staff 2,3 is sufficient for lava points – it could also be the case your team is using pets/clones
The whole post is not a L2P post (dont worry i’ll post one in a few days)
Its simply trying to say
This is an MMO, things get nerfed, things get buffed, things change – deal with it or play another class
The change is not significant to undermine the whole purpose/playstyle of our class – its just a lot of unnecessary drama – much like a certain reanimator post
Gear
The gear for this build is rather expensive and time consuming because almost none of your gear can be crafted. And the stuff that you want is pretty expensive on TP, there are a few modifications you can do that will decrease your DoT dmg but still give you viable dmg. You pretty much want to go full rabid. As of right now I feel with having a high health pool and being ranged for basically your whole rotation and kiting vit isnt completely necessary but its stil up for debate. So I go for complete Toughness for defensive in this build. As I said this is a PvE build so conditions arent a huge factor, and even if you get them on you, this build has TONS of condition removal so you should almost never have a condition on you, and to a point having a condition on you I find helps your build.
For your 6 gear slots you want Rabid gear. You can acquire this from a couple of places. CM/TA/HotW/Arah are the dungeons that provide this set. You can also get it from Priory gear, and you can get 4 of the 6 pieces from Orr Karma. (Google Dulfy Orr Karma for exact spots to get the karma gear.) You can also just buy Khilbron’s set but it’ll set you back about 30-40g. For runes I use Superior runes of the Undead which gives us Toughness, Condition dmg, and turns 5% of toughness into Condition Dmg.
For your Accessory slots I go full Rabid as well. For full exotics you’ll have to get a random recipe drop from certain dungeons. This makes it rather annoying and hard to get, they can be found on the TP but the prices are rather high from the small drop chance of the recipe itself. The amulet is the Colossus Fang. Its a recipe from AC. Accessory is Tortured Root which is a random recipe from TA. Ring is Plague a rare recipe drop from CM. Also you can do Fractal dailies 10 and 20 to try for the ascended rings which are Mellaggan’s Whorl and Khilbron’s Phylactery. For back piece you would get Tome of Rubicon which is a Ascended back piece you craft in the mystic forge.
There are some exceptions, I myself don’t have the full set myself and am using carrion exotics and knights mixed. but as of right now these are the accessories I’m working towards to get my full condition bleed spec.
Consumables
The two consumables I use for this build is Rare Veggie Pizza, and Master Tuning crystals.
Rare Veggie Pizza gives us 40% longer condition duration to help use stack bleeds and 70 condition dmg to add to our ticks.
Master Tuning crystals are used to further utilize our toughness and turn it into a condition boost giving 6% of our toughness to condition dmg and 4% of our vit to condition dmg as well.Stats
Here’s what you should be at in full gear
Power: 1016
Precision: 1883
Tough: 1833
Vitality: 1016Attack: 2011/2127 (scepterdagger/staff)
Crit: 49%
Armor: 2753
Health: 19500
Cond: 1726
Hey Hugo the Great, nice post, I would agree with most of what you’ve said
Couple of minor corrections
Necromancers in a typical dungeon setup will contribute no more than 12-16 bleeds, fewer of which that can be effectively spread with epidemic
The build is very similar to a number of builds that have previously been raised – think I have discussed rotations in my previous posts (look further back)
Couple of things you may want to consider,
In high level dungeon play you generally want to stay at max scepter range min. therefore I would be hesitant about using blood 10 in combination with geomancy (though that setup is nice, despite the loss of what was an awesome blast finisher).
Fast regen marks is not really needed, you should treat staff as a stopgap filler between DS stacking (details further) and bleed stacking, other traits are better
From a strict cond dps perspective
Spite:
I would move those 10 points from blood into spite and pick up pet dps, pair that with pet survive or some other trait
I would be inclined to pick up might stacking on DS – see previous posts
I am not sure I agree with plague signet though I have done some experimenting with it, generally I found I had more than enough cond removal/transfer and it tended to be a liability on bosses that grant immobility on fellow teamates (Arah 3 boss 1) etc
Curses:
I agree with all your traits
Death magic:
See earlier points
Gear: I would be hesitant about gearing solely Rabid, I would be more inclined to add some power at the loss of some cond damage in the form of rampager – theory crafting in process
Runes: Personally i would replace geomancy with corruption and replace corruption on offhand with agony for 1 extre bleed tick, or exta of earth for 84%? chance to apply bleed on crit
All in all, nice well written post
I think a lot of people tend to over think this game when they get into a static group with ventrilo
Try pugging sometimes, our class isn’t as broken as it appears from reading these forums
The issues gamefreak with, are as follows
Assuming everyone has the best gear, directing new players to a horrendous farm for a poor stat setup
The theory crafting on that page, simply involved going to http://wiki.guildwars2.com/wiki/Item_nomenclature and adding up the numbers, you didn’t even consider split sets
2 defensive stats is redundant – anyone in high level fractals is aware of that
Precision is more superior than power for doing dps – theorycraft your heart out
You advertise this as a tank build but you neglect DS – our key tanking ability
“Minimizes the inherent weakness in the class” – Sorry I am not clear what that is? Is it our tanking ability? No wait we have the highest hp in game with the exception of warriors, so what is our inherent weakness?
Every agony attack in this game is avoidable, with the exception of Jade Maw
and even then on the boss where the attack is unavoidable with 20 resist at level 30 you can survive by healing once and popping DS where as every other teammate with 20 resist will drop like a stone
I have played with ‘agony’ and I found the results just delightful, alot can be learned from ‘mastering DS’ – sorry had to put that in :P
People do kittene dps because they either gear incorrectly or play incorrectly this isn’t a warrior, so many people expect to button mash and suddenly appear on top
The whole concept of fearing is simply masking bad positioning/dodging on account of you or your fellow teammates, why should necro be the only profession that brings this ‘vital’ skill to dungeons
Oh wait its not vital, this whole argument is kitten /p>
(edited by Savan.8495)
Sorry I don’t see where your coming from, as someone who solely runs PVE I don’t see how a small defiance change unravels the whole experience
You can solo champs because you created a power necro with vast amounts of vitality, an equivalant cond necro or power necro or most classes (when played correctly can do the same things)
Also side note side note, I wouldn’t advise on the power vit toughness build you use
Edit: by PVE is mean dungeons, yes that’s all I do, I don’t sPVP, I find WvW too zergy, I spend most of this time in this game running dungeons I know what works I know what doesn’t work
If you feel so passionately about how sucky we are, please reroll – tired of these repetitive posts
(edited by Savan.8495)
your fearing the mining suit to get him into the ‘correct’ position?
… you’re doing it wrong
yes nothing to do nothing at all
Yes thats why I PvE for my fear interrupt.. that is only reason to play necro in PvE… right
less drama please
Things get nerfed, things get buffed – its an MMO
Haven’t even noticed a drop in my pve experience, then again I spend less time complaining and more time playing – who knows I would probably believe all the hate our class gets if I read these forums often enough
On a side note
Necros staff is not a mainhand weapon, its not the only weapon in your arsenal
PvP, WvW or PvE – specs differ depending on what you’re aiming to do
https://forum-en.gw2archive.eu/forum/game/crafting/Final-Rest-how-do-you-get-it/page/2#post837546
Search function is awesome….
I am quite sure Anet fixed grubs spawning off of horrors and other pets, or atleast it was mentioned in a red post
Funny the OP mentions people using old out of date information….
@Rennoko
In terms of runes 2×2×2 is a dps loss compared to 3×3 I don’t have the post to hand, but it was previously raised on the guru forums
I run agony on the offhand to extend condition damage, the reason I run corruption on staff and only staff is that I can build stacks during the first initial packs by keeping staff out on packs and then use scepter dagger normally and still maintain the stacks
@LastDarkness
You can search my previous posts for build spec rotation etc if you want to focus on condition spec
If you want to run a more support role (I imagine you do) I would look at the following post by Xyi, it has a nice discussion though some of the information is out of date
http://www.guildwars2guru.com/topic/63881-necromancer-dungeon-buildin-depth/
100 condition duration is indeed the cap
@Dariroch
All interesting points, I think I am happy with the weapon choices (I may swap OH dagger for Warhon in the future)
What’s your oppinion on the choice of traits/gear/sigils – I have chosen the current setup from the perspective of DPS
As a conditionmancer I run full rabid with rampager/carrion trinkets – I generally find I am the last player to go down – probably too much toughness
Not sure what amount of toughness (i.e. how many knight pieces to use) to give the optimum surviveability versus dps setup
As a long time conditionmancer I am now looking to retrait into a power build for big burst dps to diversify my playstyle
Now having very little knowledge about power builds apart from what i’ve read/seen on these and other forums I thought I would have a go at putting together a build for PvE dungeons
Armour: 6xBerserkers
Accessories: Knights with knights gems
Weapons:Berserkers
Couple of questions
For my mainhand setup I went for dagger dagger. From what I have read/seen warhorn is pretty useless in dungeons, combined with the fact that I need a condition transfer ability for BiP, and the fact im sporting focus on my offset.
Would a better setup be dagger/focus and staff? – though I have no traits to buff staff
I am also unsure about the stat distribution, not sure if toughness on trinkets will be sufficient for survivavility maybe 2xknights 4xberserkers on armour (looking for input)
The spec is focussed around stacking vulnerability to increase group dps, swapping into DS regularly, firing off 3-4 heavy damage lifeblasts (fury+vuln+might+piercing) and dagger mainhand filler
Since I am lacking staff I imagine this build will perform poorly in aoe situations but will excel in single target fights while simulatenously buffing group dps
With the comparably low toughness your sporting on trinkets I would be hessitant about using 6xundead.
Better to replace carrion weapons with rabid and or some of the armour
Carrion gear is rather redundant given the other gear choices that are on offer
Spite: Replace spiteful spirit with reapers might
Runes: Replace current with 6xundead (with Rabid gear) or 3xkrait 3xafflicted (with full Rampagers)
MH sigil: Replace strength with of earth
OH sigil: Replace of corruption with of agony
Staff: Replace hydromancy with of corruption
Utilties: Replace well of darkness with BiP depending on the situation
Elite: Replace plague with Flesh
Gear: Since you’re leaning towards a well build I would be inclined to use a combination of Rabid and Rampagers gear. You will lose some survivability but gain power on Rampagers gear, vitiality is rather worthless (though you did mention you are using a focussing crystal)
Precision does more ‘damage’ than power, it is not worth substituting the former for the latter, gear choices should provide both
Priority is Cond damage->Precision->Power->Toughness->Vitality
Even as a full cond spec you will rarely contribute more than 11-14 stacks of bleeds, don’t believe people that say you will regularly run into bleed stacking issues
Also well of blood does not contribute that much to high level fractals or explorable modes, better to use consume conditions
(edited by Savan.8495)
Conditionmancer – Scepter/dagger, Staff
Power necro – Dagger/Focus, Axe/Focus, Staff
Wellmaster Hybrid support – Scepter/dagger, Staff
Minor changes
Copy/paste URL
Still deciding on gear
(edited by Savan.8495)
Something along the lines of
http://gw2skills.net/editor/?fQAQRBHhhu1IjWlemm6G9eiA6x7BgziPgMaGrzdA;TUA5TCnkOpeS5EA
Mix of Berserker and Knight gear
Conditionmancer PvE dps spec
Consensus Build: http://gw2skills.net/editor/?fQAQNArYbjMa96pbub07JCJFPjaQKev0ieQMjlMA
Variations: 20/30/10/0/10 (with soul reaping/unyielding blast), 0/30/30/10/0 (with focusing crystal), 10-20/30/20-30/0/0 (with might duration runes/sigils), 30/30/10 (with 20% damage on targets below 50% – note this does not apply to conditions)
Gear: 5x Rabid – Dungeon: TA, Arah, HotW/Trading post: Khilbron’s/Karma: Orr karma vendor 42k
Accessories: 3 x Rampagers (rings & necklace), 2 x Carrion (earrings), 1 x Carrion (back with either rampagers/carrion gems)
Alternatively: 5xRabid accessories
Weapons: MH Rabid scepter, OH Rabid dagger, Rabid staff
Utilities:
1) Plague signet or Wurm (boss) or Shadow Fiend (trash) or Corrupt Boon or Spectral Walk/Spectral Armour (Lupicius)
2) BiP (use with dagger 4)
3) Epidemic (use on cooldown on aoe trash/boss)
Elite: Flesh golem or Plague (situation dependent)
Runes: 6 x Undead
Sigil: MH of Earth, OH of agony/of corruption, Staff of corruption/of geomancy
Rotation: Scepter 2, dagger 5, BiP, dagger 4, Scepter 3, (epidemic), swap weapon, staff 2, staff 3, staff 4, (epidemic), enter DS, DS 1 × 3, DS 4, exit DS, staff 1 auto attack, staff 2, swap weapons – REPEAT
Additional notes: If you plan on stacking might through reapers might or the mobs die quickly I would pop epidemic early in the rotation, if not later
One viable builds focus on stacking might duration through (strength/of the fire/hoelbrak) and sigil of battle/strength – view my previous posts for theory crafting – the condition damage in theory is better compared to undead runes. However, it was previously suggested that in an optimal group setup you would run into might stacking issues and capping. I personally disagree with this because as a ranged class I tend to keep at max range from my target and as a result I’m not always guranteed to recieve might stacks from other group members, particularly warriors
You can supplement rabid gear with carrion gear until you farm the necessary tokens/karma. You can alternatively craft Rampagers gear though I would then adopt a more well-centric build – see Xyi’s post on Guild Wars 2 Guru forums (Dungeon in-depth)
Of geomancy on staff relies on you being close to your enemy and should be paired with blood 10 blast finisher for maximum effect – this is now redundant since blood 10 no longer applies a blast finisher, though you may still want to use it for extra bleeds
The choice of accessories was chosen to provide 50% crit while maximizing your offensive stats to supplement bleed stacking, it may be worth swapping to rabid accesories- I am in the process of farming it in Fractals – I will post my findings here
I prefer to put corruption solely on staff though I would advise you keep it out on kills for the first couple of packs of trash so you can maintain the buff for the rest of the dungeon/wvw
You generally want to use consume conditions, well of blood is only really useful in story mode
Its actually kitten to think Anet would intentionally design our minions to have a broken AI, Anet is definitely out to get you, they secretly want you to reroll a warrior to use their ledgendary swords
One sec, let me grab my tinfoil hat
Its more likely that its a coding issue (one that they are either aware of or not – though I would be surprised if it was the latter). Anyone who has done any amount of coding in their lives knows that you can make subtle mistakes which you cannot instantly diagnose but can cause all kind of strange things to happen
Also I have said time and time again
This OP post is completely novel™
What about some kind of persistant bleed
Could be placed in the curses trait line,
Tainted blood
Something along the lies, You infuse the essence of death into your bleeds, upon removal the target is bled twice dealing x% additional damage and slowed for x seconds
Would support the idea us as an attrition class
Ability that there’s a (10-25%) chance that conditions from necro won’t be removed? That would be nice. Also sorry for bringing WoW up, but I remember some skill that would damage player if he tries to remove conditions(Warlock`s something), I think we would greatly benefit from it since after wasting half of the battle applying conditions on enemy to see them being removed by 1 click makes you feel useless.
You are talking about Unstable affliction, in this game it would be treated as a condition which stunned/blinded the player if they attempted to remove it
By casting it on the enemy first, the attacking player could apply multiple conditions to the target without fearing they would be removed
However this is game is not WoW and Anet have do plan on imitating it, as a result (as much as I dislike it) I doubt we would ever see the implementation of a similar skill
Creating 700 identical thread (which get swallowed up very quickly in the mass of crap posted here) will not get issues fixed quicker.
Compiling your ‘complaints’ into one thread, or using the handy sticky at the top of the sub-forum would be far more constructive.
Better yet use the handy search function, everyone of the OP’s points has been previously raised…. and guess what you didn’t get feedback from the developers on those either.
Seen this thread 300 times,
Can we just compile these threads into one?
I’m sure the community as a whole would be far more positive if we filled this sub-forum with positive threads, build discussions, guides, theorycrafting etc and not more whine posts
Elementalist pets are classed as ‘summons’
Necromancer pets are classed as ‘pets’
They are not the same
AI is broken……. there is nothing new about that statement
Did we really need another one of these posts,
Please direct future whine posts here:
https://forum-en.gw2archive.eu/forum/professions/necromancer/On-necros-being-broken/page/4#post884754
Also quotes like
“elite skills useful but useless” is personal oppinion and not reflected by the community as a whole
Other parts of your post include outdated info that has since been hotfixed
I’m perfectly happy with the necromancer in its current state, yes we have bugs but so do many classes
Lets try and keep these posts constructive yes?
Condition builds are fine and you won’t run into the stacking ‘issue’ often ensuring you;
a) don’t stack bleeds in large scale dynamic events – use staff/kill adds
b) don’t use condition duration gear, take traits only
c) don’t need run dungeons with 2+ heavy bleed players
I personally use the ‘cookie cutter’ cond pve spec and find it works perfectly fine in meta content
For levelling I would run axe/warhorn and staff with wells as:
a) scepter can’t damage objects
b) wells are freaking awesome when levelling
c) warhorn for speed boost paired with spectral walk for 100% swiftness uptime
While the endgame meta centers around power hyrbid and condition specs with certain weapons sets I would experiment with all the different combos and see what fits your playstyle
Viable sets include
Scepter/Dagger
Dagger/Dagger
Axe/Focus
Axe/Warhorn
Dagger/Warhorn
etc
helm costs 180 tokens, 60 per arah run path (assuming its your first path of the day)
Create alt necro with skull head, transmute skull on to low level helm piece send helm piece to main, transmute helm piece onto desired helm
Profit
Alternatively go Arah explore 3 times, helm looks 10xbetter
Scepter 2, Dagger 5, BiP, Dagger 4, Scepter 3, Swap weapons, Staff 2, Staff 3, Staff 4, epidemic
Alternatively pop epidemic after Scepter 3 if so, I would then continue the rotation then enter DS, DS 4, DS 1 × 3 (assuming you stack might on life blast – spite 10)
(edited by Savan.8495)
That question makes no sense….
I assume your asking why staff is ‘better’ for DS. Its due to the stat granted by wielding the staff, namely power (on certain staffs) it has nothing to do with condition damage
The benefit is still rather negligable
tu’che Sausageninja
I could’nt agree more, no point blaming the proffesion for your inabilities
Better yet I will take a page out of Sheobix’s book
Please post future inane whine posts here
https://forum-en.gw2archive.eu/forum/professions/necromancer/On-necros-being-broken
•(NB0021) Utility: Plague Signet: only removes the first condition, the others are just copied. (Like Deathly Swarm and Gathering Plague)
It is presently in the ‘trash can’. I think the consensus is that its a design intention as opposed to a bug, then again who knows
As with any signet, activating it puts the passive on cooldown as well, any competant necro should not get overloaded with conditions from all cond removal /transfer abilities they have
This thread is super constructive…
How about do the community a favour and keep your pathetic whining to one thread yeh?
There’s literally 10 identical posts on the first page
Ta