Showing Posts For Scrambles.2604:

Adjusting Stealth (WvW biased)

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Why open a thread for discussion if you instantly dismiss the answers of people who respond?
Do you want discussion, or a place for people to nod their heads?

You seem to have missed the part where I wrote a lengthy answer on their comments?

Also, getting flak from the people who benefit the most from absuing an underdeveloped game mechanic kind of proves my point.

@ Scrambles and Imperatora. I see your concerns, I will write a more elaborate answer later on. However Scrambles, be assured that I frequently hang out in all class forums and that this is written from the point of view of someone, who abused the stealth mechanic for the past 13 months. This is not a L2P issue, this is about the disproportional high advantage of Stealth, compared to other mechanics in the game and the resulting imbalance those classes with access to Stealth have over others.

Ironically, the Thief players in the sub-forum who advertise themselves as above-average, claim to barely use any Stealth at all so I’m probably not that wrong.

if i were to make any concessions on stealth, it would be that you should still see dmg numbers when you hit someone that is stealthed. I disagree with the argument that the stealth mechanic itself is to blame or is imbalanced, especially when other classes have access to straight up invulnerability.

You see dmg numbers for every hit in this game, unless the target is in stealth. That is an inconsistency with the implementation of floating numbers.

So how do we fix Berserker?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Berzerker should be the riskiest build to run. There isn’t enough risk outside of WvW to not run zerker. As i get better at the game, i slowly replace my soldier exotics with zerker.

There’s a thread “difficulty in this game comes down to dodging” on general that really addresses this issue. Basically, giving enemies faster, lower dmg attacks (as opposed to slow, strong, and predictable) would force people to mitigate damage through other means than just dodging.

Also, i think giving if they changed aggro to be more predictable and controllable as opposed to “random” you would have a better idea of what type of dmg mitigation you should be prepared for.

I’m not advocating they make full on tanks, but a guadian that builds as a dmg sponge should also be able to be in situations where he takes the majority of the dmg. You could build tanky just to have a boss focus on a zerker theif the whole fight—so why even build tanky at all?

Camera angle

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

there’s a horizontal slider option in the game but not a vertical one. I don’t really get it. A vertical slider would definitely improve things though.

Dueling???

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Howdy guys, just wondering if there will be any dueling coming to guild wars 2? i think it would be alot of fun and encourage people to get into pvp more!

Cheers.

Inb4 exaggerations of duel spam and harassment

There is a video floating around somewhere, where one of the devs confirms they want to do this at some point. He also acknowledges that you can duel in sPvP right now if you make a custom game and that it is awkward, but doable in the meantime.

If you don’t believe me i’ll dig it up, but for the sake of laziness i urge you to trust me.

Adjusting Stealth (WvW biased)

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

for further reading you may want to check out the WvW forum or thief forum. Pretty much every argument has been addressed and repeated. There is one side that wants stealth changed and the other that says it’s fine L2P. Very little middle ground.

There isn’t much you can change with stealth without nerfing thieves hard. This is a fundamental issue in the game. I’ve been wrecked by stealth thieves plenty of times, and i have wrecked careless thieves as well. Like i said, if you pay attention you can tell where the thief is, and if you play a thief, you can figure out where he’s going.

I didn’t miss the point of your thread. Winning in this game comes down to skill and preparation, if you lose a fight it’s because you were outplayed or unprepared. If you have weapons that are target based your going into the fight against a stealther at a disadvantage.

And if you are down you already lost—being able to knockback someone who is trying to finish you while stealthed is only going to make you take longer to lose.

edit; My main is an Ele. I rolled a thief in order to l2p.

(edited by Scrambles.2604)

Adjusting Stealth (WvW biased)

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

i would recommend playing a thief for a little bit. You will learn how thieves think and react to situations, making the thieves you fight more predictable.

Also, the majority of thief stealth skills have a tell— keep an eye out for smoke or shadow refuge and you will locate your thief.

Half the battles are determined by preparation, in otherwords, which person has chosen the best build/weapons for the situation. That being said, if you’re traveling alone in open field WvW, anticipate getting ambushed by a thief and build accordingly.

my first char was an Ele, so naturally i got rocked by thieves. After playing a thief for a while, i have a much easier time dealing with them on my Ele. I may not kill them every time, but if they run that is still a win for me.

Tequatl vs Lower Populated Servers.

in Tequatl Rising

Posted by: Scrambles.2604

Scrambles.2604

If they gave him different spawn times on different servers that would help. If you wanna fight teq and he just died on your server or whatever, you could just guest to a server where he’s going to spawn soon.

lol

haha. I’m thinking ahead. I added the “or whatever” to reflect failed events, lag outs, what-have-you.

I’m also from blackgate so that may just be an issue that would effect people from blackgate

Tequatl the Funless

in Tequatl Rising

Posted by: Scrambles.2604

Scrambles.2604

They should rename this.

Turning up at an overflow is a guaranteed fail. People will soon realise this and as soon as they spawn in, will go ‘thanks anet, screwed again’ and start to port out.

The only reason most are even turning up is to do the daily- if it wasn’t for that it would be pretty quiet already.

The only other reason anyone might want to carry on fighting as a disorganised 40+ people is that they are too thick to realise no amount of shouting and trying to organise people (many of which don’t read/understand English) is going to work, and you are basically wasting 15 minutes of your leisure time.

Sooner or later without tweaks or proper scaling this will become about as popular as Karka Queen.

I like the cannons, I even don’t mind the wave (if you can see it given lag etc) but the red circles under the water are just plain stupid.

Also trying to get warriors and guardians to protect the cannons instead of having them press 1 against Teq’s leg is an uphill struggle for a lot of servers…

On the one hand, i genuinely admire your word play and got a laugh out of ‘Teq the funless.’

On the other hand, assuming people are only doing teq for the daily is silly. And complaining that people are unorganized and don’t understand the fight one day after it has been released is pretty premature. Give it time and people will learn the fight, and ts will become less necessary.

I do agree about the red circles. I hate not knowing the source of the dmg i’m taking.

Tequatl vs Lower Populated Servers.

in Tequatl Rising

Posted by: Scrambles.2604

Scrambles.2604

If they gave him different spawn times on different servers that would help. If you wanna fight teq and he just died on your server or whatever, you could just guest to a server where he’s going to spawn soon.

Root on MH Pistol #2 for Thief

in Thief

Posted by: Scrambles.2604

Scrambles.2604

Good post OP, i agree.

Also, LOL at the back and forth between you and GOSU, it almost reads like a buddy comedy. Classic GOSU, always getting into shenanigans and, once again, you have to try to fix everything!

The new boss killing time - 15 minutes ?

in Tequatl Rising

Posted by: Scrambles.2604

Scrambles.2604

i’m not sure why they made this change. My server drops bosses real fast so it’s not an issue, but nothing screams “get zerker gear and join the zerg” like adding time limits to bosses.

The Holy Trinity... is missed.

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

In WoW, i felt like i worked with 4 other people to complete instances and teamwork is required.

In gw2, i feel like i work next to 4 other people to complete instances and teamwork is optional.

The #1 button spam game

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

In a lot of other MMOs, doing continuous, unbridled damage will only result in you pulling aggro and getting dropped. Since aggro in this game is seemingly random, there is no reason to ever stop auto-attacking.

I don’t know if there is anyway to resolve this to help with the issue of spamming #1, but i do believe this factors into the problem.

edit; also, is there even a button to stop auto attacking? I just deselect my target if i start getting beaten by retal or confusion

Downscale ascended to exotic for WvW

in WvW

Posted by: Scrambles.2604

Scrambles.2604

No, this isn’t SPvP

WvW is the dirty version of PvP. You throw everything in and see what happens.

QFT.

It’s crazy to expect every fight to be “fair” in WvW, but the disparity between everyone’s lvls, gear, food buffs, and skill means that an “average” player wont lose every single encounter.

You win some, you lose some, but more importantly, whichever side has the bigger zerg is going to win and your gear means very little versus the shear amount of players a server has.

Cof Speed Run - Ascended Weapons Only

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

There hasn’t been a single problem voiced in this thread that couldn’t be eliminated by not playing with jerks.

yeah, which is why i explicit state criteria and gear requirements for my groups. I want to avoid the jerks that complain about gear requirements, muhahahah.

Its all paper... A shift in WvW thinking.

in WvW

Posted by: Scrambles.2604

Scrambles.2604

i’m having flashbacks to Alterac Valley from WoW. What started as a battleground with 40v40 epic battles and slow pushes across the map that could last for days, turned into a race to kill the other sides NPCs, with horde and alliance /waving as they pass each other.

Give engineers weapon swapping

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

i play an ele and i just wish they gave an out of combat weapon switch to all characters. I manually switch to staff all the time for swiftness, and on my thief a switch to shortbow to scoot around with my infiltrator’s arrow.

It would just optimize something you’re already able to do. If your asking for an in-combat weapon switch…no i think it’s fine the way it is.

Endgame PvE: Difficulty comes down to dodging

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

good post, OP. breath of fresh air from all the QQ.

Do you think aggro should be considered? If enemies attack faster and still choose their targets mostly randomly, that would put light armor users at a disadvantage, right?

dueling!!

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

its coming….can ya wait just awhile longer?
http://www.youtube.com/watch?v=Jy7CcwnfUdU at around 14:11

ooo good find. I like that he acknowledges custom pvp games “you can kinda duel now with custom games, but it is kinda awkward.”

I really want to like the ele...

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Don’t get stuck on your rotation. In an ideal situation where you’re not going to take any damage, the rotation is the way to go. In every other situation though, you should focus on reacting instead of just dropping your rotation.

Or play another class. Ele’s are notorious for putting in twice the effort for the same payoff other classes get. This is one of the reasons i like my Ele, but i can understand how that would deter someone else.

Is the elementalist an Avatar

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Theoretically, yes.

But in reality more like sokka if you PvP or do anything non AI related.

Congrats, you managed to squeeze some QQ out of the most innocuous of threads.

Ty, It is an art. He wanted an honest answer and i gave him one. Don’t get mad at me for being honest. Besides if we QQ enough I am sure we can get a developer response.

Besides, I was just like him thinking,yes, the elementalist is the the avatar and it was for a little while then it became sokka (supposedly worst than sokka since sokka at least gets the girl and a space boomerang, while the elementalist has the honor of being fish food for every other class).

being a debbie downer isn’t going to get a dev response.

Is the elementalist an Avatar

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Theoretically, yes.

But in reality more like sokka if you PvP or do anything non AI related.

Congrats, you managed to squeeze some QQ out of the most innocuous of threads.

Is the elementalist an Avatar

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

more like Avatar Roku. Our air line consists more of lightening skills rather than evasion and movement based air skills, which leads me to believe we have a greater aptitude towards fire, which gives us control over lightening, as well.

DPS and Meters

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

i want to see individual player’s damage in my groups. Just seeing my damage alone tells me nothing about my contribution to the group.

oh wait i’m sorry, this is a dps meter thread. “grumble grumble ELITISM!! grumble grumble COOKIE CUTTER”

Churning Earth - making it viable

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

I think churning earth just isn’t the best skill for 1v1. It’s got it’s uses, but like the staff, it shines under the right circumstances, which isn’t typically 1v1.

You can lightning flash into a group with churning earth, or even use churning earth for area denial (because people will move away from it). But, like most of the staff skills, the attack is predictable and anyone with half a brain will avoid it. So, like the staff, don’t use it for 1v1s, lol.

Wallet / Banking Money

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I’m sorry you’re so upset. Honestly adding the wallet made it so i didn’t have to make two of my characters go to the bank if i wanted to gear a lowbee (one to deposit, one to withdrawal), and also freed up space occupied by thousands of cof tokens.

I mean, i get the draw of finding a seldom played character with more gold than you remember on it, but that’s like saying you prefer to keep your cash in several different pairs of jeans instead of a piggy bank.

Wallet / Banking Money

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

IDK why the wallet came about, I really dont care too much for it, but would not mind it IF Our bank still allowed me to BANK my gold. The reason I bank gold is specifically to avoid spending it without a warning that_ it is being pulled from the bank. Which is all to easy to do in this game if I get carried away exploring or crafting or just about anything I eat up hundreds in gold in map travel alone. (its too easy to waste if its always on my character)

The wallet concept is well and good account wide and all, but please allow us this feature that is a much desired. even if that means I have to pay for it with gems so be it, I have all the account wide options bought already for my bank, this simple and basic feature would just be one more. PLEASE return to us the ability to DEPOSIT our gold into our banks. Its still there in the guild bank so IDK what the problem was with us having this basic feature, unless its to force us to have our accounts drained of game gold.

Step 1: Convert desired amount of gold into assets from the TP anything with a relatively stable value.
Step 2: Store your assets in your bank
Step 3: If you need to withdraw money from your bank, put them back on TP and retrieve you gold.
Step 4: Profit (literally!)

What do you hate, that everyone accepts

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I hate silent parties. I always feel like i’m the only one talking in pugs. Especially if cof is contested on my server. I feel like if i don’t guest to another server to open it, no one else will.

I was sitting in a group for 15 mins one time before we came to the conclusion that no one had done story, even though that was the first thing i said when i joined.

off topic: i run a LH build with 0 points in arcana

Camera isues with big character models

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I wish they would add a vertical camera slider to go along with the horizontal one. I’m not even sure why you would need a horizontal slider in the first place. I agree that the camera is wonky, but i don’t think the issues are limited just to bigger character models.

Zerging vs Small groups

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

At this stage in the game I actually refuse to take part in any thing zerg related even though it will keep me relatively “poor”, it’s the only way Anet will get the idea this is not what many people enjoy, they just do it mostly out of fear of falling behind. So to any players that may read this and agree, speak with actions and not with words…take a stand for what you like VIVA LA REVOLUCION!

WOHOOO. GATHER ROUND SYMPATHIZERS!

just don’t gather too many

Commander chat

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

this would be cool. They should just do custom chat channels like in WoW.

Zerging vs Small groups

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I think ANet just need to balance everything, make Champions worth doing but less exploitable, somehow nerf the zerg-farm method, making it worth doing Champions in smaller groups, and just make stuff challenging, fun and profitable all at the same time.

I guess another issue is the general player-base’s goals/motivations. The tone i’ve noticed (post lvl 80) is if it doesn’t turn a profit, it’s not worth doing. If you’re not maximizing your gold/hour, you’re doing it wrong.

I think there has to be a draw to raids beyond the raids in-and-of-themselves. If you wanted to get anywhere in WoW post-max level, you pretty much had to start raiding. Even though you lost a lot of gold by raiding (oh god the repair costs from learning a new raid) you gained a lot via rewarding gameplay, rewarding progression, and gear not only for yourself, but for people you work closely and often with to the point where you are happy seeing your friends gear up.

I could see a GW2 guild completing a raid just to see the content, then returning to the champ trains to get more gold.

Zerging vs Small groups

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

There seems to be a sweet spot for encounters—too few people and it wont work, too many people and it’s colorful snoozefest, you need just the right amount of people to hit the threshold of feasibility vs challenge.

While i admit there is something novel about seeing 100 people run around as a group— it really is cool to see that, but eventually you forget about that because you’re frantically trying to tag mobs and wade through the spell effects.

I’ll compare it to a 40 man raid in WoW. 40 people was the right amount of people to keep the encounter challenging while also give you the epic spectacle of 40 people working together for the same goal.

In GW2, you have the equivalent of a 40 man raid being accomplished by either 4 people or 80 people. The encounters run best when you hit the sweet spot of just the right amount of people, but there are no controls in place to ensure you have the right amount of people participating.

Too many people just ruins all challenge and is boring, but too few people really make it too slow/impossible, for example 2 people is definitely not enough to take on a Champion.

They should make bigger dungeons like “raids” as I’ve heard them called, when you get a medium size group doing a dynamic event chain, but not too many people, so it’s still a challenge, that’s pretty much the pinnacle of enjoyment in the game for me.

There really isn’t any reason you can’t do that now. Take a not-so-popular event like Karka Queen, organize i guild run (if you guild has enough people, or team with other guilds), and drop the Karka Queen.

The only issue is there is no framework for doing this and no explicit design. You can’t make a raid group (beyond a squad), you have no idea how many people you need to hit the sweet spot for fighting the Karka Queen. And I imagine when all is said and done, the payoff for completing it doesn’t compare the effort that went into organizing it.

So, you can do this in theory, but in practice, it’s easier to roll with a zerg through popular/profitable encounters.

Zerging vs Small groups

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

There seems to be a sweet spot for encounters—too few people and it wont work, too many people and it’s colorful snoozefest, you need just the right amount of people to hit the threshold of feasibility vs challenge.

While i admit there is something novel about seeing 100 people run around as a group— it really is cool to see that, but eventually you forget about that because you’re frantically trying to tag mobs and wade through the spell effects.

I’ll compare it to a 40 man raid in WoW. 40 people was the right amount of people to keep the encounter challenging while also give you the epic spectacle of 40 people working together for the same goal.

In GW2, you have the equivalent of a 40 man raid being accomplished by either 4 people or 80 people. The encounters run best when you hit the sweet spot of just the right amount of people, but there are no controls in place to ensure you have the right amount of people participating.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

But the game does exist and I do play it. If they want to continue to be successful in this market they do, in fact, need to update it. There are plenty of suggestions that are universally beneficial, or for things that should have been fixed or implemented forever ago. There are things that need to exist but don’t. This just isn’t one of those things.

But I will concede, you are right. You could go to just about any thread here and say “This is something you want, not something you need.” What you should take away, though, is most of them don’t claim otherwise.

I think that, more than anything, is what keeps bringing me back here. Nobody needs this. I mean hell, look at it. Nobody is willing to leave this game if they didn’t get this, but people are if it was implemented. Based on that, while nobody needs this to exist, there are actually people who apparently do need it not to in order to continue playing.

But your reasons for wanting to leave are based on a superstition that “elitists” will take over. If that’s the case, i’m surprised you haven’t already left.

Every invasion i’ve been in, the map chat has been overwhelmed with people yelling at each other “you noobs realize the farm here sucks, right?” What we’re seeing is the elitists you fear so much calling out people because…why? They aren’t farming the best way possible? Sure, they might not be wrong, but the only reason you would be calling out people in map chat is to get a rise out of people.

There is always going to be a percentage of the population that sucks, and get their kicks off the misery of others. They thrive in dungeons by belittling others for not having “the most optimal gear” and they thrive in the open world by belittling others for “not farming the absolute best way possible” Heck, i’ve even seen people get called out in WvW for not having enough Vita/Toughness.

You believe that /inspect will give these players the ability judge you based on your gear. That may be the case, but it wont increase the frequency of your encounters with these types of people any more than you already tolerate. And it’s been said a million times already, if someone is going to use gear as criteria for joining their group, then find another group with other people that don’t care about gear.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

In any respect, based on the way the game has been built, presented by the Devs, and frequently updated, I have to disagree. I think you should have to join, if not build, a guild of like minded people to stay safe from the unclean masses. You’re right, you shouldn’t be required to play with me, any more than I should be required to play with you. But, I’ve never had any trouble finding like minded players without /inspect, so I don’t see why it would improve my time now. You guys are the ones that want to band together, so band and leave us alone, then there remains no need for this thing.

TL;DR – There isn’t a need for /inspect, so I never felt it.

Fixed

just because you don’t need it doesn’t mean others also don’t need it.

Personally, i don’t have all the skins memorized and i don’t feel like alt-tabbing to dulfy every time i see a shiny i don’t recognize. With /inspect being such a ubiquitous feature in MMOs, i think it would fit in well in GW2, especially when there is such an emphasis on gear skins and collecting shinies in this game.

For someone so concerned about elitists, i find it funny that you seem to have forgotten what it’s like to be a new player that doesn’t know every facet of the game.

Oh good, I don’t have to edit afterall.

Nobody NEEDS this. You don’t need it. You want it. This is something you want. Maybe you want it so you can enjoy the variety of play the people partake of. Maybe you want it so you can check out the nifty outfits people are wearing. Most people want it so they can dictate how someone should and should not play and what is and is not an acceptable build. Nobody needs to do any of those things. They just want to.

I would love to have a way to view the name of a cool piece of armor so I could preview it on myself. But I don’t want to compromise with the ability for people to dictate other peoples play styles to acquire it. I don’t need that either.

This is the suggestions forum. Nobody needs anything. You don’t need to play the game, Anet doesn’t need to update the game any further. You could go to any thread on this forum and make that argument, lol.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

In any respect, based on the way the game has been built, presented by the Devs, and frequently updated, I have to disagree. I think you should have to join, if not build, a guild of like minded people to stay safe from the unclean masses. You’re right, you shouldn’t be required to play with me, any more than I should be required to play with you. But, I’ve never had any trouble finding like minded players without /inspect, so I don’t see why it would improve my time now. You guys are the ones that want to band together, so band and leave us alone, then there remains no need for this thing.

TL;DR – There isn’t a need for /inspect, so I never felt it.

Fixed

just because you don’t need it doesn’t mean others also don’t need it.

Personally, i don’t have all the skins memorized and i don’t feel like alt-tabbing to dulfy every time i see a shiny i don’t recognize. With /inspect being such a ubiquitous feature in MMOs, i think it would fit in well in GW2, especially when there is such an emphasis on gear skins and collecting shinies in this game.

For someone so concerned about elitists, i find it funny that you seem to have forgotten what it’s like to be a new player that doesn’t know every facet of the game.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

In any respect, based on the way the game has been built, presented by the Devs, and frequently updated, I have to disagree. I think you should have to join, if not build, a guild of like minded people to stay safe from the unclean masses. You’re right, you shouldn’t be required to play with me, any more than I should be required to play with you. But, I’ve never had any trouble finding like minded players without /inspect, so I don’t see why it would improve my time now. You guys are the ones that want to band together, so band and leave us alone, then there remains no need for this thing.

TL;DR – I don’t feel the need for /inspect, so no one else should.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I’d be fine with an inspect that’s regulated to skin names. No mention of Knight’s or Zerker’s.

The problems I see with a stat inspect are:
1) They promote elitism, what the elitist in this thread don’t seem to understand is most people prefer optimal to viable, if the option is made available, elitism could become the norm, which makes for a horrible entry barrier for new dungeoneers.
2) Likewise it also promotes the community running meta builds, which can lead to be players being unable to experiment and find new more powerful setups.

/inspecting people doesn’t promote elitism. Running the same dungeon 1000 times and figuring out the best way to do it, then berating others for not also having the same level of experience creates elitism.

The barrier to entry is already pretty static for new dungeoneers. If you don’t explicitly say in your post or when you join the group that it’s your first time in the dungeon, people are going to call you out for not knowing what to do. Regardless if their trying to optimize their run or not.

Your second point is kind of an individual issue. If you don’t have the audacity to try out new builds in a group setting, you should either find more tolerable people to group with, or man up and try out your build.

Usually the “new more powerful setups” are figured out with tweaking the meta builds, anyway. You find the most optimal build, and you find a little tweak, and if it improves the build, well there you have progress! I mean, you can come up with an optimal build that no one has ever thought of that completely deviates from the meta…it’s possible but doesn’t happen often.

The phrase “standing on the shoulders of giants” seems pretty apt here. You take the progress of others and you expand on it—aka, examine the meta, and improve it. You can start from scratch and find something better, but like i said, that type of progress occurs a lot less frequently than incremental development.

Time to balance Stomps and Downed skills

in WvW

Posted by: Scrambles.2604

Scrambles.2604

you may see “several threads about unbalanced stomping,” but at least two of them are satirical. Unless you really think “stability stomping” is a real issue.

Like it or not, downstate is a pretty fundamental mechanic in this game. You might as well ask them to remove underwater combat. Too much has been invested in it for them to simply “remove it.”

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

You aren’t willing to just play the game my way

fixed that for you to better explain your point of view. While we all may complete the same dungeons, our goals may still differ. It’s like, you’re upset people may discriminate you for your gear, yet you continue to discriminate against people that play the game “wrong” and aren’t willing to “just play the game.”

I gotta admit, in all these /inspect threads, i’ve never seen an elitist also take the side of the anti-inspect crowd, haha.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I get the feeling a lot of you guys don’t want to play with “ZERKER or GTFO” elitists, but at the same time are getting upset when they don’t let you in their party.

Also, you seem to dismiss the idea that some people actually prefer to play in “ZERKER or GTFO” groups, as content can be completed with mostly any group/build makeup there is no explicit ‘need’ for a type of gear. It’s like you disagree with their playstyle so hard that you refuse to acknowledge it’s right to exist.

You guys need to look inside yourselves and realize it’s not /inspect that’s really troubling you.

(edited by Scrambles.2604)

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Did you ever consider that maybe this person has, oh I don’t know, put up an lfg just saying something MAYBE along the lines of: “lfg cof p1” and was picked up by a group that requests to ping armor?

It does happen. Its happened to me.

Also, we don’t have to remove map chat because they have the option to turn it off. I keep map chat in another tab with say chat, and other chats in other tabs for that reason. If the inspect element was in the game, we would have no choice over the matter and if someone was not using the proper gear, the could very well be kicked without knowing why. Well they probably would figure it out, but still some might not and thats just not fun.

I’m not completely anti-inspect, I would prefer a template pinging option, but at the very least, an inspection request would be nice.

I’m very sorry that group made you ping your gear. But in this case you should be upset with the people that didn’t properly indicate the group they were looking for. Or even mad at Anet because they don’t provide a LFG that would help you avoid running with players you’d prefer not run with.

But i don’t see how /inspect has anything to do with it. If you accidentally join a zerker group, they would just boot you after inspecting you, instead of asking you to ping and then boot you. Less hassle for you, the way i see it, besides the anxiety of never knowing for certain why they booted you, lol.

Considering we know nothing about a /inspect feature, as it’s all hypothetical at this point, it’s just as safe to assume they would add a “block inspect” feature, or even just make /ignore block inspects.

Otherwise, i advocate /inspect over an optimized gear/build ping simply because you don’t have to bother anyone. When i played WoW i couldve been inspected a thousand times or not-at-all because the feature itself is not obtrusive. However, it was useful for me when i was learning the game, or even just to look at shinies or see various ways people built their characters.

edit; to address the other posts…If gear does not equate skill then what is the big deal about people looking at your gear? Obviously we all know it’s not a true indicator of performance, so if someone is dumb enough to judge you solely on your gear then I say, you are better off without him, girlfriend!

and inspect didn’t spawn gearscore. The nature of the game did, you needed a certain level of stats to complete certain content, so gearscore was the measure of that. GW2 has a stat cap at 80 and doesn’t gate any content the way WoW did, you can complete anything as long as you are good enough and can dodge at the right times (exlcuding fractals).

(edited by Scrambles.2604)

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I think we need the inspect option to see other player’s armory, traits and achievements. Each game has that option but gw2 doesn’t have it.
It’s hard to tell if the person is skilled or not without checking his gear, of course gear doesn’t always show the player’s skill, But we need at least some clue who do we take with us to the group or any sort of event. I’m also curious to check people sometimes when I’m bored. It’s a basic option in any MMORPG.

Never.
I will quit the game if they add this (comes from person with 9characters geared with exotics)
I had enough problems with CoF farmers who forced me to ping my gear each time I joined party for daily run.

NO MORE gear checking or any other hate generating options.

Thank you.

See this isn’t an /inspect problem, or an elitism problem. You just joined a group with different expectations than your own.

If you prefer to run with groups that don’t care about gear, don’t try to join “lfm zerkers only” groups. And if you didn’t know it was a zerker group, then it was their fault for not explicitly advertising as such, or them asking for your to ping your gear should have been a red flag.

If you don’t want to run a dungeon as fast as possible, don’t join groups who’s goal it is to run the dungeon as fast as possible.

What i’m seeing from the “anti-inspect” is a lot of misplaced anger. /inspect is not a malicious tool. It can be used just as maliciously as map chat, yet I don’t see you guys advocating for the removal of map chat.

Nothing has ever made me rage more then GW2

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Why isnt there an chat/map Transform mode you can get it which makes you invulnerable for a while, when in this form, monsters you attacked you gain health

To add to this request, i would like to add a feature where, while i’m at work, a young Indonesian boy can play the game for me. It’s not fair that I have to suffer downtime in the game for real life obligations…i mean anet should really do something about this.

while i’m at it—is there a way they can make my wallet generate a small amount of gold continuously over time? It’s really not fair that i have to play the game to accumulate currency.

kthx for listening guys

Champion loot survey

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

G) You followed the zerg and did not know you killed a champ.

this one is me, haha.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I don’t think those of us who oppose it are saying everyone who wants it is specificly to use it for elitism. (Though, you can put money on some posters just by how abusive they try to be while talking about it) What we are saying is that history has proven that this is what eventually happens because it caters to that elitism.

So it really comes down to which attitude dominates the community. One where elitists are restricted to their own little corners of the world, or one where everyone else is restricted to their own little corners of the world. I prefer it if elitists do their own thing without imposing on me. Since their philosophy is based on imposing where as non-elitism is not.

I think your mis-attributing the reasons for the “spread of elitism.” Elitism occurs most strongly in games like LoL, where there is an explicit set of rules and etiquette that you learn through experience. An obvious one is “don’t feed” which is really obvious to anyone except a new player, who gets upset when they get berated for feeding.

Then look at games like WoW, where classes have rigid party roles and an explicit set of rules for optimally completing the dungeon. Again, the elitism is developed through experience. Some of this experience comes in the form of optimal gearing, where /inspect would come into play. But /inspect only factors into this as a victim of elitism, not a tool of elitism itself. /Inspect is a useful tool for determining if your party is geared optimally, but not a catalyst for elitism in itself.

If you look at GW2, you already have widespread elitism. At least in my case, i have been berated in groups for making noob mistakes, even after saying it was my first time.

The more experience a community gets with dungeons, the more optimal ways to complete it become common knowledge. Lack of that knowledge leads to bad mannered reactions and what we perceive as “elitist” attitudes. This type of gameplay is even more magnified in zerker cof runs, where you are not welcomed unless you conform to the most optimal standards to complete the dungeon.

I will not argue, that if /inspect was implemented, you would no doubt get /inspected and booted from a zerker run. But that is no different to the current environment, except you have to ping your gear to be evaluated. Or they assume you have zerk gear and then berate you later for under performing.

These issues only occur when people with two different goals unknowingly intermingle. If i post for a run for all classes, chances are the people that join will be easy going, because if they were trying to run the dungeon most optimally, they would seek out a zerker group. I think /inspect would provide useful information to prevent these two types of players from unknowingly grouping, thus lessening the amount of animosity you see in the community from casuals vs elitists.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Naw. Mind your own business ppl.

Might as well item scores, that way we can quantitatively judge people. >_>

Gearscores served a purpose in WoW, although sometimes it was utilized more maliciously. But the way dungeons in WoW were designed, you had to run X dungeon enough times to get gear good enough to run the next dungeon.

In GW2, if you can dodge at the right times you don’t even need gear to complete the dungeon. The only real barrier to entry for dungeons is your level. You can do AC at 35 but you still might get booted if the group wants all 80s.

So, yes, “might as well at item scores,” but it wouldn’t serve a purpose. Stats on gear in GW2 indicate what type of player you may but, but doesn’t dictate that. If you have a lot of condition damage on gear then chances are you run for condition damage. If you run a lot of vita/toughness, chances are you prefer a safe run over doing the most damage possible.

So, i wont object to your “mind your own business” since that’s your opinion, but trying to utilize the “slippery slope towards gearscore” approach is ridiculous and unreasonable.

Need inspect option in the game

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Posted by: Scrambles.2604

Scrambles.2604

The main question I have to ask is, what is the ratio of people who would abuse it vs those who would not? Also what is the general evolution of the community as a result? In my experience the ratio is typically high in favor of abuse, and the evolution is toward a less friendly and more abusive standard.

It is also my belief, based on experience and comments that those in favor of it, primarily, coincide with those who would abuse it, while those against are those who would not.

Lastly, it absolutely isn’t a desire not to interact with people. It’s a desire to not be told how I should play by other people. To not be looked down on because I play the way I like and not the way they like. And to not be belittle for that choice which is entirely mine to make.

Its hard to determine a ratio, because:

1) you would have to poll the entire player base with a reliable measure to determine “proclivity towards elitism.”

2) you don’t notice the players that “use /inspect” correctly, because correct use implies they did not impede your gameplay in anyway, therefore, how would you notice when someone uses it correctly?

On the otherhand, players that use /inspect “incorretly” are the players that go out of their way to make your life miserable, so they stick out more in your memory, and are perceived as a greater percentage.

Need inspect option in the game

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Ultimately, this discussion is disingenuous. If you’re a player who supports /inspect, it’s because you have in your head preset criteria of how you think the dungeon should be run; speed-clear, specific professions, a certain set of gear, traits, skills, etc. There’s nothing wrong with that. If that’s what you want, then get your friends and guildmates together, discuss exactly the expectations of the party, then knock yourself out clearing the dungeon in record time.
But that isn’t what this is about. This is about being vague in one’s expectations – either through a deliberate failure to communicate them or due to an inability to articulate them – and then using an /inspect function to chastise other players who can’t read your mind and have not been given a clear description of what builds are desired for the run. It’s also about an unspoken assumption that the player wanting the /inspect function is somehow entitled to this information by virtue of believing themselves more skilled at the game than others and thus deserving of special treatment. Sorry to disappoint you, but the game isn’t going to cater to anyone’s Napoleon complex.
Even if those expectations have been clearly communicated and you still wind up with players in your party who don’t fit your “ideal”, that isn’t their responsibility. If you’re going to form a party with random players whom you don’t know personally, that’s the risk you take; but that’s not reason enough to support an /inspect function. If you don’t want to take that risk, then only form parties with people known to you and who can be relied upon to use the build you want them to use.
There will be no /inspect function. No matter how many posts are made on the topic, no matter how cogent the arguments may appear to those in support of it, it’s simply not going to happen. You don’t get to dictate what other players bring to the party through threat of exclusion if they don’t meet your standards. The best way to get what you want is to have an open discussion and mutual agreement among like-minded individuals who voluntarily agree to run specific builds rather than resorting to a heavy-handed, “Do it my way or GTFO!” Either adapt to that and learn to play around it or continue to experience frustration at not getting your way.

it’s a little narrow minded to assume everyone that wants /inspect wants to use it to deny people access to groups. Some will do that, and already do with all zerker groups.

You can essentially already /inspect by asking someone to ping their gear. If there is a work around for /inspect, why not just optimize the feature so you dont have to constantly nag other people to ping their gear, without even a 100% guarantee that they will show you or respond.

I think just being able to silently /inspect someone without anyone noticing is the most unobtrusive way to go about it. People may use it to deny you groups, but honestly if i accidentally stumbled into a group that posted “LF1M ALL ZERKER” i’d rather they identify me and ask me to leave immediately than harass me half way through the run because i’m not pulling my weight.

/inspect wont suddenly make you an elitist. The people that will abuse it are the same people that call you out for crap gear and berrate you for poor play already. I prefer not to group with those people, and honestly /inspect would help me avoid these encounters.