they are adding open world dueling at some point. It’s mentioned in a interview and i will dig it up if anyone likes…i try to post it everytime a duel thread gets made…which is like once a week.
As for inspect, i’m all for it, but blablabla elitism blablabla this argument never goes well. It boggles my mind how ‘end game’ in GW2 is collecting various exotic gears but no one can look at them beyond seeing your character avatar, and then people argue to keep it that way.
(edited by Scrambles.2604)
personally, i am for inspect, but if someone believes a tool will create “elitism” there is simply no way to convince them otherwise.
Sadly, the behaviour of some /inspect supporters on other such threads in the past has served to reinforce this impression. From accusations of Magic Find users “leeching” off hard-working zerkers to the expectation that all players ‘conform’ to an elitist’s world view were pretty evident. Skill is something that is seen as an irrelevance compared to four-digit DPS counts.
i’ve read comments from the anti-inspect crowd that are more ‘elitist’ than mild-mannered, reasonable voices from the /inspect crowd. Every community has trolls and bad mannered people, and this extends to everything, from different sides of an argument all the way to people that will use what ever tools they have accessible to ruin other peoples fun in an MMO.
As soon as we realize these type of people will always exist in any population, in generally the same percentages, then we can stop throwing around hyperbole and have a real discussion.
These threads never go well…
hah, no kidding. /inspect thread is 5 page argument where no one agrees on anything until the thread is moved to suggestions and forgotten about.
personally, i am for inspect, but if someone believes a tool will create “elitism” there is simply no way to convince them otherwise. The damage that WoW did cannot be undone.
The point here is that there are players who won’t ever get ascended because for a pvp dedicated player that means way too much grind.
But I can’t keep arguing with someone that keeps saying that 10% stat difference don’t matter. hf
the stat difference matters to an individual player. If i have higher stats on my char than i did last week, i will notice a difference.
but the individual player doesn’t matter in WvW. Maybe if 50% of a server had ascended you could say the stat difference was significant. But if 50% of my server has ascended, chances are 50% of the other two servers also have ascended, so it doesn’t matter.
I lose my mouse ALL the time. The fire particle affects make seeing the enemies for targeting or evasion almost impossible. I thought they announced they where toning this down in a previous release, but I see no evidence of this. If it where not for my need for Empreal, I would completely avoid all of the boss battles as they are all long boring graphical overloads. This is on top of the camera issues of course, but that is a whole other topic.
They added an option to reduce particle effects a few patches ago. It doesn’t make a significant difference, but there is your evidence.
Anyone who makes excuses as to why ascended is ok for wvw don’t want a balanced pvp game. There is no argument as to why ascended makes things better, it does not.
It is completely unnecessary and is simply a mechanism to retain players and make money. This has nothing ti do with “make it like spvp” its making a gametype balanced. Even footing.
People for ascended are the ones who already play a ton, and don’t care about balanced fights. Its pretty obvious as to why balance promotes pvp play, so all counter arguments are kind of pointless. just scale stats down to exotic in wvw. You keep your fancy weps, game stays easier to balance
WvW is imbalanced, and only balanced by the fact that everyone has to deal with the same imbalances.
sPvP is “balanced” pvp and WvW is open world pvp that lets you use the stuff you accumulate in PvE.
there is a horizontal slider, but not a vertical one. go figure
Hey Colin,
I would like to see Anet address the insane particle effects.
I can never anticipate when to dodge the statue of dwayna attacks because of this. You can barely make out the enemy model. Particle effects are nice and all, but in gw2 they are overly done. I don’t think I’ve ever seen this issue in any mmorpg I’ve played.
if the enemy outlines stood out more that would help a ton. I would put that one under UI improvements.
Why should I continue to play a game that makes zergling roleplay the most rewarding thing to do?
that’s a good question. looks like someone’s got some soul-searching to do.
que soft melodies and scenes of Dark Catalyst staring longingly towards the ocean
The “clutter” is not the UI imo it’s the spell-effects that fill your screen and would give an epileptic person seizures.
I agree, unless you consider the camera and enemy outlines/target indicators part of the UI (which i do).
You must not have played World of Warcraft
That is indeed the worst UI ever made, but WoW doesn’t look like that lol.
Yeah, honestly i liked that about WoW, you had the power to make your UI as cluttered or non cluttered as you prefered. Some people see that UI as a mess, but i see it as personalized.
i agree, and another aspect that adds to this is the lack of mana or resource that limits your spell usage. As long as a spell is off cooldown there really isn’t a reason not to use it, which adds to the crazy mess of spell effects on targets.
this may not be a popular opinion, but i think stacking toughness should have a noticeable effect on the amount of threat you generate on a mob.
So, if you build tanky you should be able to play tanky, as well. Aggro is seemingly random now, so you have nothing to lose by going all damage and dodging a few times when it’s your turn to be aggroed by the mob.
While I only have empirical data. I swear some mobs do target higher toughness people (or at least target them a greater % of the time).
I’ve two maned fire shamman before, me, a knights/rabid war and a zerker ele, and in every phase, the fs would just follow in a circle, while the ele pounded him with x3-x5 the damage.
In AC path 1/3, I’ve had the final boss just run after me in a circle while the rest of the group pound him with damage.
In the aetherblade dungeon, when there were just 2 of us left. She’s run directly to me every time to attack me, even if she had to run across the entire area and ignore the thief standing next to her (didn’t know she tele’d to the farthest person at the time).
I even got pulled into one of the TA paths to help “tank” the vet oak harts. And I kept 3-4 of them on me running in a circle 75%+ of the time.
Then again, I’ve seen other enemies ignore me completely. In the new TA path, sparki never attacks me. I’ve mainly only see her attack thieves and eles first.
But I don’t think every enemy should target high armor people. As it stands, there are times when I see my hp is the only one going below 80% from mob attacks, while mine is ~40% (including using block, and dodge skills). Toughness would need a big buff if it actually drew all the agro, and then we’d be at a tank.
yeah if anything has an effect on aggro it’s toughness (so says conventional wisdom), which is why i think it should be improved to the level of “toughness DEFINITELY influences aggro” to the point where if you want to pull aggro you should be able to, within reason.
And again, i don’t think you should be able to stack toughness and facetank bosses. but a player built for defense has more flexibility to mitigate/avoid damage than a glass cannon/dps specced player, so the tankier player should also be given the ability to use his resources to benefit the team, instead of chasing after a mob as it randomly picks it’s targets.
NO, there is no tank in gw2 and no healer there’s only DPS. stacking defense has no effect you still get one shotted by the boss, why it’s that hard to understand. Nobody can facetank a group of mobs in GW2 and arenanet don’t want this to happen. IF you like being a tank you can try playing warrior regen troll build, nobody will kill u in PvP.
a tank doesn’t necessarily have to be a damage sponge. the most important job of a tank is to control aggro and pull things off squishies.
I don’t think enemies should be completely manipulable, but also i don’t think every fight should be random aggro “every man for himself” or “stack on the boss.”
lol is this from the “remove ascended from WvW” thread?
this may not be a popular opinion, but i think stacking toughness should have a noticeable effect on the amount of threat you generate on a mob.
So, if you build tanky you should be able to play tanky, as well. Aggro is seemingly random now, so you have nothing to lose by going all damage and dodging a few times when it’s your turn to be aggroed by the mob.
Talk about missing the forest for the trees.
This. I’m seriously at a loss for words at this point when I just see both sides reiterate the exact same thing over and over. They are preaching to their own choirs and nothing either side says will convince the other.
at least you’re not pulling double-duty like Dark Catalyst, losing the same argument in this thread and the WvW thread.
i’ve never seen anyone get singled out/called out in WvW that didn’t have to do with supply or being enemy server scouts. I find it highly unlikely you got called out for being a thief.
Everytime I log into dungeons groups they always ask if I have a warrior or a guardian or not, if I don’t they would kick me out. I tried WvW and they always make fun of my thief, always making me scout in towers for hours while everyone fighting on the battle field.
/thathappened
snip
that is quite a post. But WvW is inherently balanced, and only really balanced in the sense that everyone has to deal with the same inbalances.
If there were no gear tiers and then all of a sudden ascended, that’s one thing, but there are multiple gear tiers with various levels of difficulty to acquire. I dont think ascended is out of place and the effects of it’s implementation are a non-issue in the grand scheme of things.
my point was, theory on paper works because you can control the variables, while theory in practice is difficult because there are many uncontrollable variables.
You can keep focusing on your men of straw and ignore the point of my argument if you prefer.
But that whole argument is a straw man. No one’s been arguing whether or not ascended gear = winning. The argument from the start has always been that it gives an unfair advantage. All those other variables don’t change that one bit. It’s an unfair advantage because it’s an advantage obtained before the competitive match starts, from doing activities that are completely irrelevant to the competitive match. It’s like me getting a few extra pieces in a chess tournament because I downed at least 10 hot dogs in a hot-dog eating contest held by the same people running the chess tournament. No one would play in that chess tournament.
WvW has always been that way though, even before ascended gear. Is it unfair that some people have exotics and some people don’t? Yeah it is, even though everyone has the same access to gear, but such is WvW.
It’s not a strawman to analyze the effect of the claim, that ascended gear should be removed from WvW. stop saying strawman already, lol.
Talking about the impact of gear in relation to all the other factors that play out is far from being irrelevant. Not taking into consideration all the other elements is intellectually dishonest.
Yes, it is. The existence of other factors in addition to gear that determine the outcome of battles in WvW does not refute any of the positions about Ascended gear, which is what the thread is about. It is a red herring.
but gear stats is probably the least significant factor you can account for in WvW.
There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.
Nice straw man.
Of course it is, because he is right, but you have no good counter argument for it. Talking about everything that is possible in WvWvW proves that gear is not a deciding factor that can be proven, and since you have nothing to refute that you would rather just ignore it all together.
You do know what a straw man argument is, right? Because your post here indicates that you clearly do not.
Actually I do, I suspect that it is you that does not.
So then, tell me what the straw man argument was.
“The Straw Man fallacy is committed when a person simply ignores a person’s actual position and substitutes a distorted, exaggerated or misrepresented version of that position.”
i’m not quite sure that i’m guilty of that
You are.
“There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage”
No one has argued, at any point, that the difference between victory and defeat in WvW came down solely to a gear stat advantage. The argument has always been that it’s an extra advantage that hurts the game, and should be removed.
my point was, theory on paper works because you can control the variables, while theory in practice is difficult because there are many uncontrollable variables.
You can keep focusing on your men of straw and ignore the point of my argument if you prefer.
There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.
Nice straw man.
Of course it is, because he is right, but you have no good counter argument for it. Talking about everything that is possible in WvWvW proves that gear is not a deciding factor that can be proven, and since you have nothing to refute that you would rather just ignore it all together.
You do know what a straw man argument is, right? Because your post here indicates that you clearly do not.
Actually I do, I suspect that it is you that does not.
So then, tell me what the straw man argument was.
“The Straw Man fallacy is committed when a person simply ignores a person’s actual position and substitutes a distorted, exaggerated or misrepresented version of that position.”
i’m not quite sure that i’m guilty of that
“Evidence”
“From my experience”
“I don’t feel at a disadvantage”
vs
Objectively higher numerical values on the stats of items and weapon damage values
“Numbers on paper isn’t evidence”
¯\(°_o)/¯
Apologism. Apologism never changes.
numbers on paper work in theory, when all other variables can be controlled for.
There are too many things to account for in almost every WvW situation to conclude that the difference between victory and defeat solely came down to a gear stat advantage.
edit; Theorycrafting in this game shines in PvE, because encounters are always the same and mobs are predictable.
“So again, how exactly is that a reason to put in ascended gear? If it doesn’t make any difference, why not just leave it out? "
To give people a sense of progression? I dunno, why put in exotic gear after rares? It’s there so already, you might as well use it, that is if you find yourself motivated enough to work for it.
I would like to have ascended gear at some point but i’m not actively working for it and it doesn’t bother me that others have it.
I love how everyone says skill > gear until you try to take theirs away.
Gear > skill.
Just take on any uplevel ever.
Yeah! Skill >>>>>>>>>>>>>> Gear
LFG FULL ZERKER GEAR CHECK OR KIK
yeah and PvE is the same thing as WvW >_>
It certainly seems so the way Anet is treating it.
i’m not even sure how to respond to this. i think i just got out-trolled. gg
I love how everyone says skill > gear until you try to take theirs away.
Gear > skill.
Just take on any uplevel ever.
Yeah! Skill >>>>>>>>>>>>>> Gear
LFG FULL ZERKER GEAR CHECK OR KIK
yeah and PvE is the same thing as WvW >_>
i can’t imagine a scenario in WvW where i would die and think “man, i would’ve won if only he didn’t have ascended armor!.”
It would be more like “man, i timed that dodge wrong” or “man, i would’ve had him if that other guy didn’t join the fight” or “man, i shouldn’t be playing my elementalist.”
i understand the concern, but at the same time, couldn’t you just say, “its not fair those other guys have exotic gear against my full set of rares! I shouldn’t be forced to get exotic gear!”
You’ll learn your lesson once you start getting smoked by people who do approx 20% more damage in full ascended sets.
haha, my lesson?? that i should stop playing WvW and whine about ascended weapons more on the forums?
even if it was the case that i got smoked by someone in full ascended, how often do you get to 1v1 in WvW on an even playing field, build’s balanced against each other, to where the only deciding factor of the battle is simply he had more power/crit dmg than me?
I mean that’s possible but that is probably < 1% of the encounters i have in WvW.
i can’t imagine a scenario in WvW where i would die and think “man, i would’ve won if only he didn’t have ascended armor!.”
It would be more like “man, i timed that dodge wrong” or “man, i would’ve had him if that other guy didn’t join the fight” or “man, i shouldn’t be playing my elementalist.”
i understand the concern, but at the same time, couldn’t you just say, “its not fair those other guys have exotic gear against my full set of rares! I shouldn’t be forced to get exotic gear!”
Welcome dear players, and developers!
I’ve searched the forum, and was surprised to come to see that there are no topics on the good ol’ fashion dueling system. (right click player name, request duel)
I was wondering why doesn’t the game have this option. I’m pretty sure, there’s a good reason, i just can’t find it. Maybe, Devs could have an explanation, which i think many of us would appreciate.
I for one would love to see this in the game, and i’m curious how many of you would! I think this deserves a research. Please let me know what you think!
yeah the search sucks, but this topic comes up about once a week.
The answer is, yes, they would like to add duels at some point in the future, but for the moment you can do a custom sPvP game to 1v1. If you don’t believe me i’ll dig up the interview.
it’s not semantics. This is why everyone that tried to sell their WoW account had to put a disclaimer saying that “i am only selling the time played on this account.”
I’m not selling anything. I have the right to give away any items I procure in game. If I choose to give those items to my friends in the event of account termination, that is my right to do so.
Any argument beyond that has no relevance here. Who actually “owns” the pixels is irrelevant. For all intents and purposes, they are considered “mine” within the context of the game.
but within the context of reality and legal ownership, they belong to Anet.
As long as everything is hosted on Anets servers, it’s their assets, not yours. The only thing you own is the time played on characters.
Semantics. They are “mine” in the sense that as long as I am an active member of the game, I own those items. In the context of the game.
Those who try and argue semantics are really not adding anything. I’m well aware that my Quaggan is not real.
it’s not semantics. This is why everyone that tried to sell their WoW account had to put a disclaimer saying that “i am only selling the time played on this account.”
Protecting his assets from what?
Unexpected deletion.
I deleted a longer text here – in short it’s akin to asking for loop holes.
Most humans spend a great deal of time working to accumulate various assets (money, things, etc). Because these assets have value to us, and often value to the people we care about, we want to make sure that they aren’t taken away, or lost in the event of an unforeseen, or unexpected circumstance.
This is not a loophole, this is a desire to retain and distribute what we feel are valuable assets. This is why we right wills, set up retirement funds, have marriage laws, etc.
I simply don’t want all my hard work lost, if, for whatever reason I am unable to continue playing this game. Based on the evidence available, the second most likely reason this would be the case (first being that I’m running out of patience), is that my account is terminated based on the decision of ANet.
I don’t think it is unreasonable to plan for this.
As long as everything is hosted on Anets servers, it’s their assets, not yours. The only thing you own is the time played on characters.
While I admit a stationary dodge would be incredibly useful from the dodger’s point of view, I think it would cheapen dodges. They’re already the strongest form of damage mitigation (100%). But the trade-off is the repositioning. Forcing a melee foe to dodge away from one of your attacks is the recompense for not hitting them. Sure, your wind-up skill missed, but at least they aren’t on your face for 1sec.
this is a good point, that the current system forces you to reposition when you dodge so both sides have to account for that. However, my target doesn’t necessarily have to dodge away, they could always dodge towards/through me and get in or inside my face.
This would really come down to the true intention behind dodging—if dodging was supposed to be a trade off—avoid damage at the cost of your original position as well as some endurance.
At the same time, melee classes have more to lose in this trade off compared to ranged classes, who can afford to lose their position and still be able to hit their target from the new position.
I certainly hope they make this a toggleable feature. I’ve already gotten used to pressing ‘v’ to dodge backwards.
For you Sawnic, of course
But evidence shows every time anet add’s a new UI/Control feature it also comes with an option to get rid of it and go back to how things were (the new fast-cast targeting options come to mind).
Personally, after double tapping to dodge i finally bound it to middle mouse, and that has practically changed my life! That being said, i don’t think i ever find myself “neutral dodging,” if you will. In otherwords, i pretty much always use dodge in conjunction with a direction.
I just don’t know that a stationary dodge would serve a purpose beyond looking cool and keeping you in one place. If that’s the whole point, the I think we’ve got something here, lol.
That’s pretty much it right there. A dodge that doesn’t require you to reorient yourself afterwards.
I didn’t think of it initially, but this would probably make underwater combat a little less frantic as well.
A conical attack isn’t a one-time damage. It ticks like a DoT, at least the Elementalist spells I mentioned above do. The Engineer rifle ability that acts as a shotgun burst is conical and one-time. Simply down-dodging won’t cut those, though is that point.
When you said Ele spells i was thinking more along the lines of Fire Grab and less about Cone of Cold, or even an engi flame thrower. I’m pretty sure Fire grab just doesn’t hit in the first place :P
but yeah any DoT spells, the stationary dodge would only avoid the first tick and subsequent ticks would hit you. This leaves room for directional dodge to still be useful.
Well, I never said anythign about cleaves. I said conical attacks, like the Ele spitting fire or ice. Although, instead of cleaves, one could ask about slams, like the hammer slamming I mentioned above. However, I don’t feel as though it matters. I don’t disagree with you, but I know you won’t cede to my point of view. The idea is interesting, I just don’t think it’s an easily implimented one.
It’s not that i refuse to cede to your point…i guess i don’t get it.
A conical attack will do damage one time in the range of the cone. If you are within the cone’s range you are vulnerable to get hit by it. If you dodge at the moment of the attack while you are in the range, you wont get hit by it.
I believe directional dodging works the same way, as long as you dodge at the right time, even if you’re still in the hit range, you will not get hit, just as long as you dodge at the exact time that the attack would normally hit you.
I really don’t think attacks would have to be changed. Everything is dodged the same, currently. The only difference with stationary dodging is you end up in the same place you started after the dodge.
If the place you end up after stationary dodging is still in an AoE field, then you would take the subsequent damage. But in this situation it would be smarter to directional dodge.
Currently, i dodge straight through enemies and the only thing that matters is that i clicked dodge at the right time…not which direction i go.
I edited my first response to your concern about AoE’s and cleaves to make it a little clearer.
The current mechanics allow for all dodging to be coded the same way, what you’re asking would require a rework of the abilites and what counds as a dodge/evade for for each one individually. It’s a rather daunting task, to say the least.
I don’t know that it would need to be coded significantly different. It’s just like dodging except you don’t move anywhere.
I dunno, is there a coding FAQ i should read before making a suggestion?
you would directional dodge those. Or not, depending on the situation.
Continuous AoE = direction dodge. You would dodge the first hit as well as move out of the AoE.
one single attack (cleave) could be mitigated by stationary dodging, since there is no continuous dmg to move away from.
edit; made it a little clearer (hopefully)
(edited by Scrambles.2604)
In addition to dodging forwards, backwards, and side to side, I would like to suggest a ‘stationary dodge,’ or “down dodging” (via smash bros).
The idea is, you hit the dodge key by itself (not in conjunction with a movement key), and you dodge where your standing. Reaction time will still be key to pulling off this maneuver, but at the same time you don’t have to fret with re positioning yourself after every successful dodge.
Many times, pro-duelers say they would like to duel with PvE gear. What’s the problem with having a specific place to duel? If you want to run a dungeon, you go to a dungeon…if you want to play a mini-game, you go there….etc. I don’t care if some want to duel, I just don’t want it out in the open world. There was a …person in LA yesterday, spamming ‘FIGHT MEEEEEE!!’ over and over in chat. I found it annoying.
personally, i always enjoyed fighting in the world environments. They are all varied and different and can add a lot to fights.
Additionally, having to zone to somewhere else to duel removes a lot of accessibility that encourages duels “in the moment.” If someone is waiting for the rest of their dungeon group and they get a duel request, they would be less likely to duel if they had to then wait to load another zone, then reload their previous zone if the duel ends or the group is ready to go.
It may not seem like a big deal, but i would be less inclined to accept a duel request once loading screens got involved.
Maybe i’m just not as cynical as you guys, or i’ve been really lucky in the MMOs i have played.
I have nothing but positive memories from random duels with folk back in WoW and even in SWTOR. I can’t say for certain if i’ve ever been harassed as a result of duels, because it either never happened, or if it did, it wasn’t so tramatic that it stuck out in my memory.
I can’t suddenly make you more optimistic, but i can say that i have positive memories from duels in other games and i imagine that would carry over just fine into GW2.
See, I’m just the opposite. Maybe it was just the server I was on, but in WoW, I avoided Goldshire like the plague because of the duelers there. It was so hard to even attempt quests while leveling because I’d have jerks follow me around spamming the duel button and talking crap to me in map chat. It got tedious. Sure, I put a few of them in their place, but it never shut them up.
Now, I’m well aware that every bushel has a few rotten apples. I’m aware that not all duelers act like this; however when you run into more of the ‘bad’ apples than good ones, it tends to sour you just a bit.
Taking into consideration the types of attitudes and the amount of trolls in gw2 already I’m a little concerned about giving them ‘one more thing’ to add to their ar[sen]al (really that was filtered? cmon anet, there are better, smarter filters than this out there) of griefing tools. Again, it might just be my server (which is primarily a bunch of spvpers), but you’ll have to forgive me if I’m wary.
it doesn’t help that starter areas are the places you find the people with the least invested in the game, thus they’re more likely to mess with players that are seemingly more invested in the game.
As in, “i just started playing [insert game], my friend just came over to check it out and made a new character. He has no plans on playing this character past this moment, so he just walks around and trolls others.”
To be fair, i don’t think you can cite one zone in WoW and generalize it to the entirety of GW2, especially when GW2 is far more accessible and far less competitive than WoW. On top of that, i would like to imagine that once duels were implemented, there would also be a ignore/block system that would disable duel request. But we know nothing at this point so it’s anyone’s guess….my guess is just loaded with optimism and observations about the current state of the game.
here’s another problem with open world dueling: how does it affect combat with mobs and can that be exploited?
ie: could two players start a ‘duel’ to escape combat? can they use it to avoid combat in the first place, bypassing large groups of mobs?
if it’s restricted to a designated area like the one in the Citadel then that would be fine: the only ppl who have to interact with the system are the ones that choose to do so and it doesn’t impact anything else.
but at that point, how is it that different than just doing it in an sPvP Custom Arena or the new WvW area they’ve announced?
they said it would be open world, and i imagine it would be like other games, where the monsters continue to aggro players like normal.
Maybe i’m just not as cynical as you guys, or i’ve been really lucky in the MMOs i have played.
I have nothing but positive memories from random duels with folk back in WoW and even in SWTOR. I can’t say for certain if i’ve ever been harassed as a result of duels, because it either never happened, or if it did, it wasn’t so tramatic that it stuck out in my memory.
I can’t suddenly make you more optimistic, but i can say that i have positive memories from duels in other games and i imagine that would carry over just fine into GW2.
It’s not like people are going to force you to duel, though. The whole idea is that this could be implemented, and if you don’t care about dueling, it wouldn’t change anything for you.
How is one supposed to compromise with hyperbolic fear?
No, you can’t force someone to duel. But you can grief the kitten out of them for declining, and people do it.
Just like people grief players using the new LFG tool, for no other reason than they can.
Again with simply refusing to acknowledge that issues exist.
This is what i’m talking about, though. You make it sound like every time you log in, someone is going to duel spam you and harass you until you finally log off.
I won’t say that is impossible, but the likelihood of someone randomly attacking you for not wanting to duel, all completely unwarranted, is so minuscule that it would be considered a statistical outlier and dismissed.
There’s no reason someone couldn’t do that right now, just without the duel part. I’m willing to bet it happens, too, but the frequency with which it happens is almost statistically non-existent.
But advocating against dueling because one is afraid of constant, random, unwarranted attacks from trolls is hyperbole used for the sake of trying to make an argument.
Colin johanson did mention it on this video interview with Matt Visual.
http://www.guildwars2guru.com/topic/85152-video-interview-pax-with-colin-johanson/Oh god no!
Lets just hope he lied about it like they do for so many other things. The day the have open world dueling is the day I uninstall the game and find something else to do.Umm… why such a harsh negative reaction?
There are a lot of people that have had some terrible experiences with pve ‘duelers.’ Probably more bad than good in a lot cases. There is also the concern of the type of attitude this type of play style fosters. Thus the extreme negative reactions to it.
It doesn’t need to be like that though. Normally the ugh is from people spamming the accept duel thing at you (which is easily solved).
True, it doesn’t need to be so explosive, but some people feel strongly, and they express it such. Everyone is entitled to that much. Whether you agree or disagree is solely up to you.
There are many more issues to it than just the spamming the duel invite issue. Most of which have been brought up and then slapped down as though they don’t matter in other threads. I won’t go into them here, it’s not part of this topic.
You don’t suppose that some of the claims against dueling have been exaggerated for the sake of trying to prove a point?
That goes both ways, Scrambles, and we’ve had this argument before.
Both sides blow their points out of proportion to prove they are right. One side refuses to see that problems exist, the other refuses to see that not all of the apples are necessarily rotten.
What needs to happen is to find a common, middle ground and work from there. However that is difficult when you have so many, even on these forums, that attack people with terms like “pve noob” and “carebear.” The other side is not innocent by any means, but the refusal to budge an inch on either side accomplishes nothing.
It’s not like people are going to force you to duel, though. The whole idea is that this could be implemented, and if you don’t care about dueling, it wouldn’t change anything for you.
How is one supposed to compromise with hyperbolic fear?