Showing Posts For Scrambles.2604:

What is the point of having two classes?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

What does a Thief have? Posions? No one uses them as much as it was intended (not even with the torment petty-bone they threw to the class) and then they have the other major difference that is Stealth but that isn’t even exclusive to Thief class and 14s? of capped stealth is crappy.

I assume your just talking about PvE. Just being able to stealth rez teammates and provide buffs for everyone with blast finishers makes me feel useful.

I do think it’s funny that as a thief, i’m usually the top healer in the group (as soon as someone drops a water field, of course).

And the stealth cap doesn’t really bother me, you just have to learn to work within it…it’s really not hard.

Rangers are getting a ranged stealth ability

in Thief

Posted by: Scrambles.2604

Scrambles.2604

i had to double check i went to the thief sub-forum, haha.

i guess i’ll start:

Stealth is a broken mechanic, rangers are OP!!

Weapon switch bug - D/P & SB Thief

in Bugs: Game, Forum, Website

Posted by: Scrambles.2604

Scrambles.2604

Recently I’ve been noticing that my Thief can become unable to switch weapons (when the cooldown is done).

I’ll be using the Shortbow, and i’ll press my hotkey ~ to switch to D/P, but it wont do anything. I click on the switch weapons button next to my 1 skill and still nothing. The only way i’ve been able to resolve this is to open my Character menu and manually clicking the switch weapons button there.

This bug doesn’t happen all the time, but i have had it happen about 4-5 times since the last patch. I’m pretty sure i’ve been in WvW every time this happened. And there wasn’t any skill lag at the time.

Thanks.

Thieves Ruining WvW

in WvW

Posted by: Scrambles.2604

Scrambles.2604

Brilliant thank you for assisting my thread nice to know 9000 or people alsofeels it stupid!

90% players is so bad in PvP,PvE, 8% players are good players who learned to play against all classes, just only 2% of the players are pros.

You’re in category 90%.

Hah. Funny that you used those specific values. My buddy and I have a term we throw around a lot when talking about GW2 players: the 90%ers.

tldr; high-five for accurate post.

I used to get owned on my Ele in WvW by thieves, so i made a thief to learn how to combat them.

…now i just get owned on my Thief, haha.

so you are confirming that it’s not the class, but the player…

either i’m the worst thief ever, or killing thieves in stealth isn’t as hard as everyone makes it out to be.

However, my Ele is much better against thieves now, so there’s that.

Thieves Ruining WvW

in WvW

Posted by: Scrambles.2604

Scrambles.2604

Brilliant thank you for assisting my thread nice to know 9000 or people alsofeels it stupid!

90% players is so bad in PvP,PvE, 8% players are good players who learned to play against all classes, just only 2% of the players are pros.

You’re in category 90%.

Hah. Funny that you used those specific values. My buddy and I have a term we throw around a lot when talking about GW2 players: the 90%ers.

tldr; high-five for accurate post.

I used to get owned on my Ele in WvW by thieves, so i made a thief to learn how to combat them.

…now i just get owned on my Thief, haha.

Back from a little lay off.... Scepters?

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

scepter offers the best might stacking. I’ve been messing around with a lightening hammer build and might stacking with scepter is crucial to get perma fury with 30 fire traits.

Scepter has always been pretty decent. The only weapon that has changed significantly IMO is Focus, since you can’t block trebs with it anymore.

Vapor forming into portals...

in WvW

Posted by: Scrambles.2604

Scrambles.2604

I’m an Ele, and I wont lie, I vape form back through portals every chance i get. I agree that they should probably change it so you can’t go through portals.

That said, never has my vaping back into the tower really been a game changing move. It may deny someone a kill, and it may keep you alive a little longer, but if you’re getting dropped in front of your tower chances are that you vaping back in isn’t going to stop the door from going down.

Is vaper forming back into portals annoying? Yes
…is it game changing? No, not really.

In my opinion GW2 is turning into a C rated platformer

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I play GW2 because i enjoy the combat. I like how boons work and effect gameplay and i love combat fields/finishers. I mostly play WvW and can’t be bothered with most of the patch content.

I have had fun with some of the mini-games, but it’s shallow fun. I enjoyed playing Dragon Ball, but after 5 or so games i had seen it all and it was back to WvW for me. Same thing with the race… a couple times through to familiarize myself with the gameplay, then after a couple runs i just go back to the stuff that drew me into the game in the first place.

New staff Elementalist looking for feedback

in WvW

Posted by: Scrambles.2604

Scrambles.2604

You’ll probably get the best advice from the Ele subforum.

I started out in WvW with a very similar build (30 in fire), but eventually switched to the standard bunker (30 water 30 arcana) and absolutely loved it!

You get so much heals and survivability with 30 in water. 30 in arcana lets you switch attunements in a pinch, and also gives you Evasive arcana, which is like, the best ele trait ever.

As a staff ele, you serve the zerg best by providing tons of AoE for people to use blast finishers on, while hitting as many enemies as possible with your many AoEs. The longer you are able to survive, the better your ability to do this.

(edited by Scrambles.2604)

why do combo fields overwrite each other?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

this is a serious issue, please revamp the combo field system ANET, it’s not working correctly right now.

The biggest issue is people putting down the wrong combo fields at the wrong times…not the way fields work.

I was lucky enough to choose an ele for my first class, which is basically combo fields/finishers 101. If more people were educated on which fields to prioritize, it would be much less of an issue.

Like i said before, it sucks you don’t get what you want 100% of the time, but it is a good thing you need to interact with others for optimal play. Otherwise it might as well be a single player game.

A wrong field to you might be the right field to another. Think about other people too.

This is true, but 90% of the time it’s pretty straight forward.

Shadow refuge is crucial for me sometimes but i’m not going to drop it over a water field.

If the wvw zerg is about to move out, they will most definitely benefit from swiftness, but wait until everyone has blasted the static fields before you drop Symbol of swiftness or else everyone just gets retaliation.

why do combo fields overwrite each other?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

It’s not a serious issue. Hell, it’s not even an issue; it’s an opinion.

how does it make sense to not be able to perform your own combos out of fear of overwriting another person’s combo?

at the very least, take out the whole overwriting because it just makes no sense and just let people finish their own combos without jeopardizing other people’s combos.

It’s called communication.

“Hey mesmer, at the beginning of the fight i’m going to stack 25 mights. After that, use your time warp”

See, now your fields wont overlap. Engaging in teamwork is a win/win and turns your issue into a non-issue.

why do combo fields overwrite each other?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

this is a serious issue, please revamp the combo field system ANET, it’s not working correctly right now.

The biggest issue is people putting down the wrong combo fields at the wrong times…not the way fields work.

I was lucky enough to choose an ele for my first class, which is basically combo fields/finishers 101. If more people were educated on which fields to prioritize, it would be much less of an issue.

Like i said before, it sucks you don’t get what you want 100% of the time, but it is a good thing you need to interact with others for optimal play. Otherwise it might as well be a single player game.

why do combo fields overwrite each other?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Yeah, on the one hand it sucks when your combo field gets over ridden.

On the other hand, it is just about the only thing in the game that requires teamwork/coordination.

I totally agree with this. Especially in WvW. A skilled team or guild can lay down fields and finishers amazingly fast. It gives them a tremendous advantage.

Yeah, in WvW, knowing when to do the right combos is a real game changer. And if someone effs up and drops a smoke field over your water field in the zerg, that would also be a game changer…except you all die.

So, it’s nice that succeeding/not succeeding in combat can actually be contingent on using/not using the right fields.

why do combo fields overwrite each other?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I’d just be happy if YOUR OWN combo fields took precedence over those of others.

I run an ele and I have a might stacking combo I frequently start a fight with, and it is the biggest pain in groups because every time I lay down my fire fields and start my burst finisher combo some chuckle head lays another field over it and denies me the might stacks that are absolutely essential for my build!

Haha. Same thing. The worse part is, my might combo always conflicts with time warp if there is a mesmer in the group. Which sucks because i need my 25 stacks of might to totally benefit from time warp, but i always end up with 15 seconds of chaos armor instead.

why do combo fields overwrite each other?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Yeah, on the one hand it sucks when your combo field gets over ridden.

On the other hand, it is just about the only thing in the game that requires teamwork/coordination.

Seriously how is this being ignored

in WvW

Posted by: Scrambles.2604

Scrambles.2604

Ele here. If i am downed near a tower i will vapor form back in.

However, I would be fine with them removing the ability to run back through the door. I’ll just use mist form before i get downed, suckers

GW2 is never going to become a serious esport

in PvP

Posted by: Scrambles.2604

Scrambles.2604

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

In contrast, Guild Wars 2 was not built from the ground up as a competitive game, compared to the games I just mentioned. Guild Wars 2 is an MMORPG with PVP as an “add-on” component. By nature of this fast, the depth of its PVP is just going to be utterly lacking. You cannot have it both ways because that requires an unlimited budget.

I believe that for Guild Wars 2 to have a chance at becoming an esport, the majority of the PvE content would have had to been scrapped from the very beginning, and the game would have to be built as a PvP-centric game. StarCraft/StarCraft 2 do not offer more than 20 hours of the campaign, and the open world/story in Guild Wars 2 would have to similarly offer that amount of content.

I simply believe that if ArenaNet wants to create a game that joins the ranks of the big esports, it is wasting its time on Guild Wars 2 and is better off creating a new IP. If it wanted to make Guild Wars 2 an esport from the very beginning, the plan had some serious strategic missteps.

I’m pretty sure WoW Arena was in ESL also.

Not that I think GW2 is an ideal candidate, but just because it’s not built competitively from the ground up doesn’t automatically prevent it from being professionally competitive.

Stacking to kill Spider Queen in AC

in Fractals, Dungeons & Raids

Posted by: Scrambles.2604

Scrambles.2604

This must be the 30th thread with the same topic…

i searched before i posted and i didn’t see anything. Link plz?

Stacking to kill Spider Queen in AC

in Fractals, Dungeons & Raids

Posted by: Scrambles.2604

Scrambles.2604

I haven’t run AC in a while, but the last two times I did, my party insisted on stacking under the stairs in a corner and fighting her there. This only resulted in everyone wiping for about 3-4 attempts before people started to jump ship.

I have done AC a bunch of times pre and post revamp and haven’t had any real trouble killing her in open field. What’s the deal with stacking for this fight? Is there something i’m missing that is supposed to make this encounter easier?

Lighting Flash No Longer a Stun-Breaker...?

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

I like how every post that’s like “heh, it’s not a huge nerf, I won’t even notice it” ends with “I don’t sPVP”.

I said that because in sPvP you’re more likely to 1v1, 2v2, etc, where having that one extra stun breaker can make a big difference.

In WvW, one extra stun breaker isn’t going to save you from 30 people trying to cc you at the same time.

OP makes no mention of sPvP, i just mentioned it to give a better idea of where my opinions are coming from.

edit; and i said i could see how it was a big change for sPvP, but whatever

Lighting Flash No Longer a Stun-Breaker...?

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Eh, if it happens, so be it. I learned long ago in MMOs to roll with the punches.

I’ve been using Flash offensively more often than defensively anyway. And i still have a lot of stun-breakers without Flash.

I also don’t sPvP but i can see how it would be a big change there.

Build Critique

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Firstly, i would recommend using Evasive Arcana if you’re gunna do 30 in Arcana. This is like…the best trait ever…for any class, lol.

I run a similar build, but when i use staff i go with Elemental attunement, blasting staff, evasive arcana. If i’m not using staff i use Final Shielding instead of blasting staff.

Otherwise, it seems like you’re doing fine. Change your utilities based on your preference and the situation. Personally, i would drop signet of fire and arcane wave as your utilities, but whatever works for you.

And the healing skill is really personal preference. If i find i don’t need to heal myself often (since Eles have like a dozen different ways to heal ourselves) then i run signet of restoration for the passive.

Trying to get back into the class

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Scrambles the Death Dealer is right.

You basically just took a dump on literally every single weapon combination we got and then asked to be convinced to play one. Why not list what you like to do and people will list what builds they find successful for that activity?

Well it’s not so much I’m trying to take a dump on them but I can see your point. Comparing release ele and the current won’t help my current situation. I suppose PVE it’s all about numbers to the lightning hammer build would work.

WvW I adore roaming and X/D was the king of that. Now you can’t risk using RTL to get around due to the cooldown so I suppose a good in-and-out build for 1v1-2 would be nice.

I’ve seen effective s/d roaming builds, as well. I think most of the dps came from air.

Despite the nerf, you can still use RTL. Just half as often. If you keep finding yourself in situations where you lose because you couldn’t use RTL again within a 40 sec span, then you probably didn’t deserve to win that engagement, or were simply outplayed.

Scrambles the Death Dealer is right.

I do love me some Metalocalypse

Trying to get back into the class

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

lightening hammer dps build?

https://forum-en.gw2archive.eu/forum/professions/elementalist/Maximum-PVE-DPS-Lightning-Hammer-Build

But if you’re at the point where you need to make a forum post to be convinced to play again, i don’t know there is much we can do for ya.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

You didn’t have to be good to get rank14, but the process of getting rank14 made you better.

And taking shots at peoples live’s just makes you sound bitter…“anyone worse than me is a noob and anyone better than me has no life!”

in a grinding game it’s true, not bitterness. and yes, if someone is worse there is a chance they are a “noob” at the game if there are no other factors like gear/latency involved.

also, in wow the top ranks exploited by swapping accounts with other guild players and blizzard did nothing despite it being against the tos/rules etc. (much in the same way blizzard made money off farmers and encouraged it -with token bans- while the gaming press watched and said nothing)

While you can’t guarantee someone who spent 1000 hrs will be more skilled than someone who spent 10 hrs in the game, I would argue it’s fair to assume that they would have gained significantly more experience, knowledge, and probably more skill than someone that’s spent less time in the game. Whether it’s a “grind game” or not.

I feel like this is so painfully obvious i’m not sure why i am typing it.

edit; While dangerously off-topic, not all top ranked players in WoW exploited their way to get to that point. Some may have, but the way you describe it is a gross and inaccurate generalization.

(edited by Scrambles.2604)

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Going into any room, anywhere, and just saying “I am better than you all” will make you rather unpopular rather fast.

He would be right though. He’s better than all of us at being a first class a—kitten.

Being the best is defined differently for different players. I never considered people with rank 14 in WoW “the best” because it came at the cost of things that are far better than r14, namely a life.

You have to differentiate the two: there is the player, and there is the person.
A r14 player in wow is likely the best player, but this makes no assumption about his personal life.

Being good at WoW was not a requirement for r14, however being bad at life was.

I would never dare to judge anyone’s personal life, I am a strong believer of the idea that all people and things are equal.
This does not prevent me from judging the skill of a player and ordinating it.

r14 factually required 2 continuous months of at least 14 hours per day played. Every single day. Missing a day meant delaying r14 by about a week. People with any hard RL requirements, even if only half a day every other week, were not able to get it. Time investment was literally the only requirement for r14. Being good was not part of the equation.

Yeah, but it’s ridiculous to think someone would spend all that time getting to rank14 and not get any better at the game. I actually got to rank 13 back in vanilla and while the best pvpers at the time weren’t exclusively high ranks, i can guarantee you that the high rank pvpers were very proficient at pvp.

You didn’t have to be good to get rank14, but the process of getting rank14 made you better.

And taking shots at peoples live’s just makes you sound bitter…“anyone worse than me is a noob and anyone better than me has no life!”

Your Audience and Abbreviations

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

9/10 times you can type in the acronym and the context (ie. FOTM, GW) into google and get your answer.

FOTM is a funny example, because in other MMOs it means “flavor of the month” aka most OP (overpowered, heh) class.

The whole point of acronyms is to expedite typing. It sucks you may not understand them all, but i don’t think it is the responsibility of the person using the acronym to spell out what it means the first time….it kind of defeats the point of using an acronym to save time in the first place.

Heck, I went ahead and googled a glossary of commonly used MMO acronyms for ya. Have fun!

http://mmoterms.com/

(edited by Scrambles.2604)

Scepter water #2 skill- how useless it is

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

I use it for the vulnerability. If everything else is on cooldown and i don’t need to heal myself or teammates, then i’ll use shatterstone. I forget how many stacks you get per hit (i think it’s 4), but i usually cast water 2 twice then go into my might combo.

The only issue is, I don’t know if the extra damage i get from applying the vulnerability outweighs the damage i lose in the 4-5 seconds it takes me to cast it. Man i would kill for a damage meter, haha.

I don’t use it for pvp though. Scepter is like my primary pve weapon.

Why does Focus Fire 5 Have a 40 Second CD?

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Yeah, it is kinda weird to be such a long cd.

I guess a better question would be, why are you using a focus? lol

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I really wonder why people think an MMO needs to be as badly made as WoW. Especially since WoW is a very old game and in those days it wasn’t possible to do it any better. But MMO stands for people playing together and not about re-spawning enemies!

In our last guild rush at Southsun Cove this was really getting annoying to the max. Here we are talking about MMO gaming in its core. In those 15 minutes I am sure we have killed the same ennemies 10 times and even the broodmother boss several times, to the point that the strategy is to stand on the spawn points to kill and re-kill…

That really feels dumb and totally ruins what could become a nice MMO feeling in terms of playing together to achieve a goal It gives me a stupid farming of enemies feeling and that without even moving!

I dunno what your talking about, WoW is probably the most polished MMO out there. People hate on D3, as well, but you cannot deny how smooth it plays. Polish is kind of Blizzard’s thing.

I agree though, enemies respawn really fast. That just means more people have access to the enemies—but IMO i would take slower respawn rates over more accessibility. If i have to wait 5 minutes for an area to repopulate, so be it. It’s not like there is a ton of competition for mobs in the open world anyway.

Fire Minor Trait change to grant Smoke Fields

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

I wish they would make the Earth casting of Glyph of Storms into a smoke field. It already Blinds enemies hit by it…just make it a smoke field now!

IMO, they should make each Glyph of Storms a field of each respective element.

Air- swiftness
Water – ice field (i would love to see more Frost aura for a longer duration)
Fire – might
Earth – Smoke field

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

IMO,

elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.

elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.

We are on the same page

The bottom line, imo (important part), is that elitism and the elite are not mutually exclusive (as I said.. quite a few times now).

One can be an elitist and completely lacking in all skill. Elite refers directly to the skill level of the player. I would also add that most “elite” players achieve the title through a mass consensus that generally does not involve their own opinion.

So, elite refers to actual skill level. Elitist refers to attitude towards skill level (regardless of presence or absence of said skill). Basically, you can be an elite player without being an elitist, and you can be an elitist without being an elite player.

It is quite interesting that those who are promoting the theme of the OP all tend to have a vastly different idea of what these mean from myself and Lanfear.

edit: I wonder if it is something that is lost in translation? English might be a second/third/etc language for some here.

No offense, but you both seem to follow the derogatory definition that the OP and I have been discussing and are trying to advocate against. You both have a negative association with “elitists” and “bad behaviors.”

The idea is that you can be an “elitist” without being “bad mannered” and of course you can be “bad mannered” without being “elitist.” The issue is that you don’t seem to differentiate between the two and just lump them in one category—“Elitism.”

I suggest we just use the term “Elitist” in the same way the “N-word” has evolved over time. Dissociate it with it’s negative stereotype and turn it into a term of endearment:

You don’t call me Elitist!! That is our word!!

edit; The last thing i’ll say, is your negative attitude towards “elitists” is just as bad as the attitude of the bad-mannered “elitists” you complain about.

(edited by Scrambles.2604)

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Being an elitist in a game is defined as having an above average skill and wanting to play only with people of equivalent skill.

My perspective on “elitism” comes mostly from vanilla WoW, where all the major theorycrafting and end-game strategic optimization was done by a guild called the “Elitist Jerks.” So, when i think of elitism, i think of in-depth min-maxing and best strats for encounters, etc.

If i were looking to play the best, efficient way possible, in a team-setting, then it would probably go without saying i would be happiest among like-minded players, who are also trying to optimize their gameplay.

So playing with people of equal skill could be a characteristic of “elitism” and i don’t see why that is a bad thing.

It’s only a bad thing if you are being a jerk about it.
It is also true that in my experience it is the most skilled people who are the least respectful to average players because of their high expectations.

Elitist Jerks forums were actually elitist: you could only become a contributor if you were approved by other highly skilled theorycrafters!

Well, it was their guild forums, but it was a great source for in-depth, detailed information about gameplay and builds. If i were EJ, I wouldn’t have wanted me posting on those forums either, haha.

So, the issue isn’t necessarily with players that try to be good at the game. The issue is that people have associated “bad manners” with “trying to be good at the game” and decided to start calling it “elitism.”

I guess it is my goal to advocate against this negative stereotype. It’s because of negative associations like these that exist, that “Elite” players, like myself, will never get access to useful tools, like Combat metrics/combat log parsing, Inspect features, etc, because people are so afraid of “bad mannered” players using them.

My friend, I couldn’t agree more!!!
And this leads me to my OP: due to the negative connotations of the word Elitist, or anything related to the will to perform better, it has become terribly difficult to find fellow “elite” players to party with!

As for metrics, I have resorted to asking my zerker warrior (arguably the highest dps) friends to count in how many auto attacks they can kill a training mannequin (no condi, no crit) and with this data you can make a spreadsheet to benchmark your damage output.
I have this spreadsheet and I would be glad to share it with who ever is interested.
It’s about time some decent TC is produced for this game!
There are quite some people on these forums who run tests and think a lot, I would be so glad to see a TC community growing! This way when actually challenging contrnt is released we will be prepared to face it! Also it is undeniable that making such information public would benefit the entire playerbase, which would then lead to more knowledgable people willing to face more difficult content and dive into the depth of the game! Wait maybe i am just dreaming a bit haha

The problem is, where you think in-depth theorycrafting will benefit the player base, there is a vocal population that thinks in-depth theorycrafting will change the game and force them to play at the highest standards. Or that theorycrafting is pointless because there are no unbeatable encounters where figuring out the optimal strategy is integral to beating the encounter.

Of course, i don’t agree with this, because no one can force you to play a certain way without usurping your keyboard or remoting onto your computer. And just because you kill a boss doesn’t mean you can’t do it again, better.

This game tends to cater to the “everyone is a winner” crowd, so i don’t imagine any sort of in-depth combat metrics will ever be added. At this point, I would even be happy if they just did what SWTOR did, which was add a way to parse your combat log through third-party programs.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.

The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.

The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.

I do not consider “elite” and “elitism” to be synonymous. One can be “elite” without being an elitist. Thats been pretty much my entire point with all of my posts in these types of threads

It was also the point of the post you quoted, but perhaps there is just some miscommunication. Someone doing something in the most efficient way possible may or may not be elite, and they may or may not be elitist.

I don’t want this to break down into an argument about semantics, but how do you define “elite” and “elitist?”

For me i consider being “elitist” simply the practice of being “the elite player” aka “high-end player” aka “the-best-you-can-be” You can be elitist without being rude and shoving it down peoples throats. It just means you strive for the top end, most efficient way of playing.

So, not necessarily the derogatory, “play my way, or the highway..” definition of Elitism you hear so often on these forums.

IMO,

elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.

elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.

Again, i don’t want to meta-argue semantics, but shouldn’t your definition of “elitist” at least in some way resemble the definition of “elite?” I know we’re just talking about our opinions but both words are from the same root and your definition of “elitist” doesn’t really include any characteristics of what you think of as “elite.” More so, your definition just includes “things you don’t like.”

Not necessarily, but like you said, don’t want to argue semantics here.

IMO-

Good player – nice to each other, beneficial to the community, lend a hand when needed.

Gooder players – the worst scum you could ever imagine. Rude to everyone they encounter. i saw one eat a baby once.

Yes, to be fair you can give something whatever definition you want. Just try to avoid injected one’s personal bias for the more accurate definition.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Being an elitist in a game is defined as having an above average skill and wanting to play only with people of equivalent skill.

My perspective on “elitism” comes mostly from vanilla WoW, where all the major theorycrafting and end-game strategic optimization was done by a guild called the “Elitist Jerks.” So, when i think of elitism, i think of in-depth min-maxing and best strats for encounters, etc.

If i were looking to play the best, efficient way possible, in a team-setting, then it would probably go without saying i would be happiest among like-minded players, who are also trying to optimize their gameplay.

So playing with people of equal skill could be a characteristic of “elitism” and i don’t see why that is a bad thing.

It’s only a bad thing if you are being a jerk about it.
It is also true that in my experience it is the most skilled people who are the least respectful to average players because of their high expectations.

Elitist Jerks forums were actually elitist: you could only become a contributor if you were approved by other highly skilled theorycrafters!

Well, it was their guild forums, but it was a great source for in-depth, detailed information about gameplay and builds. If i were EJ, I wouldn’t have wanted me posting on those forums either, haha.

So, the issue isn’t necessarily with players that try to be good at the game. The issue is that people have associated “bad manners” with “trying to be good at the game” and decided to start calling it “elitism.”

I guess it is my goal to advocate against this negative stereotype. It’s because of negative associations like these that exist, that “Elite” players, like myself, will never get access to useful tools, like Combat metrics/combat log parsing, Inspect features, etc, because people are so afraid of “bad mannered” players using them.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.

The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.

The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.

I do not consider “elite” and “elitism” to be synonymous. One can be “elite” without being an elitist. Thats been pretty much my entire point with all of my posts in these types of threads

It was also the point of the post you quoted, but perhaps there is just some miscommunication. Someone doing something in the most efficient way possible may or may not be elite, and they may or may not be elitist.

I don’t want this to break down into an argument about semantics, but how do you define “elite” and “elitist?”

For me i consider being “elitist” simply the practice of being “the elite player” aka “high-end player” aka “the-best-you-can-be” You can be elitist without being rude and shoving it down peoples throats. It just means you strive for the top end, most efficient way of playing.

So, not necessarily the derogatory, “play my way, or the highway..” definition of Elitism you hear so often on these forums.

IMO,

elite
Generally speaking elite players are excellent (good skill, good strategy, willing to help, know mechanics inside and out, etc), and you can tell just by watching them. However, they are also humble, and in general decent people to be around.

elitist
On the other hand ‘elitists’ tend to be jackkittenes that arent worth their weight in kitten, and the ones that are actually good, get blown off anyway because of their attitude. You get so much further when you’re not a kittenhead.

Again, i don’t want to meta-argue semantics, but shouldn’t your definition of “elitist” at least in some way resemble the definition of “elite?” I know we’re just talking about our opinions but both words are from the same root and your definition of “elitist” doesn’t really include any characteristics of what you think of as “elite.” More so, your definition just includes “things you don’t like.”

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Being an elitist in a game is defined as having an above average skill and wanting to play only with people of equivalent skill.

My perspective on “elitism” comes mostly from vanilla WoW, where all the major theorycrafting and end-game strategic optimization was done by a guild called the “Elitist Jerks.” So, when i think of elitism, i think of in-depth min-maxing and best strats for encounters, etc.

If i were looking to play the best, efficient way possible, in a team-setting, then it would probably go without saying i would be happiest among like-minded players, who are also trying to optimize their gameplay.

So playing with people of equal skill could be a characteristic of “elitism” and i don’t see why that is a bad thing.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.

The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.

The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.

I do not consider “elite” and “elitism” to be synonymous. One can be “elite” without being an elitist. Thats been pretty much my entire point with all of my posts in these types of threads

It was also the point of the post you quoted, but perhaps there is just some miscommunication. Someone doing something in the most efficient way possible may or may not be elite, and they may or may not be elitist.

I don’t want this to break down into an argument about semantics, but how do you define “elite” and “elitist?”

For me i consider “elitism” simply the practice of being “the elite player” aka “high-end player” aka “the-best-you-can-be” You can be elitist without being rude and shoving it down peoples throats. It just means you strive for the top end, most efficient way of playing.

So, not necessarily the derogatory, “play my way, or the highway..” definition of Elitism you hear so often on these forums.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Just to add a few more of my own cents, since I find these kind of topics quite interesting (and entertaining).

As we all know, there are a lot of different playstyles that collide in a massive multiplayer game. Some people actively seek challenge, others want the game to actively challenge them, some want their achievements seen by others, and some will even downplay their own achievements to catch their opponent off guard.

The last part of that is one of the more interesting things. People who claim to have great skill are constantly challenged. However, the inverse is simply accepted. Meaning, if someone says they are a horrible player, no one challenges that. This leads me to believe that a large part of it is tied to self worth on all sides of the equation.

One who brags about skill is also one who likely converses about how easy everything is. It may seem obvious, but the implications are a bit more complex. It indicates a playstyle, as I have said a few times now, that is not interested in real challenge (i.e. “tying your hands behind your back” is considered laughable) but in playing a game that satisfies the need to feel legendary. In my opinion, this is a completely acceptable play style. The issue comes in when trying to “convert” others, and that goes for any playstyle and just life in general. What is “correct” for one may not be “correct” for another.

I would strongly suggest though, to those who really are looking for challenge and not emotional ROI, that this can be created for yourself in a myriad of ways. While this playstyle is not fitting for some, others will find great satisfaction in it that might not be pursued for various different reasons. The reason I mention this repeatedly is it is easy to see someone with a similar playstyle, and apply it to our own. However, the end result is more pertinent. If you are looking for emotional verification from a game, then making everything as easy as possible is probably the best way to go. However, if one is actually looking for challenge, then that can be found very, very easily with a bit of work on our part. I think the issue is that it is a similar playstyle, but with two different goals and this means the lines frequently become crossed which leads to a bit of confusion.

Elitism is not a play style, imo, but a mind set. Generally, I find it to be a negative one though it can be used effectively to get inside someones head.

Elitism is only perceived as a negative quality to one that has no interest in striving to be “Elite.” The issue is “elitist” players and “regular” players both share and participate in the same level of content, even though they do not strive for the same level of success.

The issue isn’t the mindsets—you’ll never get rid of that. The issue is the level of content is accessible and participated in by two groups that don’t get along very well. And they shouldn’t be expected to get along— because they each play the game for different reasons and get different things out of it.

The only solution (besides altering game content) is to recognize that there are two divergent groups in the community and respect the fact that they play the game for different reasons. You’re not getting denied from a CoF zerker group because you suck, you’re getting denied because the people in that group aren’t just trying to beat the content, but do it the most efficient way possible.

Efficiency VS the so fabled elitism

in Fractals, Dungeons & Raids

Posted by: Scrambles.2604

Scrambles.2604

I agree OP, but that also depends on your definition.

“Elitists” strive to be the best by optimizing their game play—aka become more efficient.

I guess I dont really see the difference. I feel like your talking about the same thing, but avoiding the word “elitist” because of the negative stigma attached because of the significant trauma they have caused to anyone that’s in any way been associated with WoW.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I like the idea of “game metrics” in GW2. This includes many metrics like:

- DPS
- Damage Taken
- Self Healing
- Group Healing
- Damage Avoided

I’m sure people can add more to that list. While no set of metrics will perfectly address “am I a skilled player?” having metrics are important for self improvement.

Self improvement should be something everyone strives for (not just in-game). Metrics provide a mechanism to do such a thing.

Then we could have awesome arguments around data rather than opinions of how great we are (or are not).

I don’t know if you’ve heard, but adding metrics feedback to the game creates a fascist-state where the best players look down from their mighty thrones, with their best-in-slot items and most optimal builds, that fundamentally alters the ability of the filthy proletariat to play the game they want to.

Only they have the ability to form guilds and dungeon groups. With their all-mighty “drive” to beat the game as best as possible, it infringes on other players contentment. Once an ideal DPS has been established, it creates a barrier where you need an arbitrary amount of “that number” to compete with these demi-gods of the meta-game. And once a rigid “floor of ability (aka your minimal required dps)” has been established, everyone is expected to be held to these standards, and if you do not comply, you might as well uninstall the game.

But lets not try to derail this thread with a dps meter argument. That wasn’t what i intended when i mentioned it, lol.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I feel like people are getting caught up on the “shouting about how good you are,” implication. Yeah, obviously that demonstrates and incredible amount of hubris and the person saying that may not be all they’re cracked up to be.

What if instead, someone was complaining about how easy content was? I see more of that sort of chat in LA (so that’s more realistic that screaming “I AM A GOD!”), and I also see criticisms of those claims as well, even though the initial argument is more constructive and has some actual context.

I saw a lot of argument in any of the DPS meter threads—- the claim was “why do you need dps meters, if the target dies then you know your did you job.” While that’s true, binary feedback like that (click, target—target dies) does nothing to help someone who is trying to improve their skill.

Yeah, the target died, but that’s not enough…what can i do to make that target die more efficiently?

For some people, killing the target is enough, but for others (i put myself in this group) just dropping a target isn’t enough, if there is room to do it better. Some people are fine with doing it sufficiently, others strive to do it in the most optimal way.

I think that is the division between groups of players that the OP is trying to delineate.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I am not talking about boasting etc, I dislike skilled players who despise average players, but I like competition, I like to dream, I like to strive to be the best (in a healthy way), I like the fun and the motivation I get from being challenged! yet people hate me for my yearnings.

Elitism is not the problem here, what is wrong is averageism !!

I hate to have to be the one to tell you this, but calling people who are happy just playing and never getting better the problem is elitism. And for you to try and tell them how they should play is what is wrong.

I’m sorry if you don’t find this game challenging enough for you, but plenty of players do. If you need more challenge there are plenty of things you can do. Such as play with all whites or all greens or all rares, try a new class or a different build, try to accomplish something fairly difficult without dying or as a speed run, try to carry some of these less good players through some of the more difficult content, try to complete as many achievements as possible or find some other interesting way to handicap yourself so that you feel accomplished when you achieve something.

At the end of this game is what you make of it and trying to blame others for your grievances will only result in them pointing the finger back at you.

I’m not going to defend “elitists” but i do see a great deal of vocal players, who i guess we could call “purists.” People complain about lack of challenge, and “purists” come in crying elitism and telling you to stop complaining and enjoy the game and ignore your feelings of stagnation, or try playing with one hand tied behind your back.

IMO, the issue is with the way the content is designed (aka dungeons), all types of players will intermingle, unless you request a specific type of player through gw2lfg.com.

But since there is only one type of dungeon (exp) and no hard modes, raids, gated-content, what-have-you, the high-end, elitist players are still doing the same challenges that newer/casual players are doing. And when these players group together unknowingly, that when the issues surface.

At least in WoW, the elitists were kept seperate from everyone else, because they were focused on raids/hard-mode isntances that casuals didn’t have access, too, or couldn’t be bothered to put in that level of effort to compete at that level.

Neither style of play is wrong— but if two players are looking to get different things out of the game in the same content, you will begin to see a conflict.

This post nearly made me cry, its beautiful, neither is wrong.

Thank you. I appreciate the feedback. This insight actually came from someone esle on the forums—i’ll troll through my post history and update this to credit this source. Usually, people only reply to posts when they disagree, haha…so i couldn’t tell if mine got ignored or went without saying in the first place.

All the back and forth in this thread about “stop bragging!”…yeah it’s easy to nitpick the details of the post while ignoring the bigger issue.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I’m going to receive a lot of hate for this, but being “skilled” in this game isn’t anything to brag about. Before anybody says “why are you playing this game then?!?”, because I enjoy it, but that doesn’t mean it’s not more simple than other games.

Making use of 10 skills, limited trait builds, standardized gear, standardized stats, and knowing when to press the dodge key isn’t that difficult. In reality, the only thing that would make somebody more “skilled” than others is as simple as the amount of time spent in any activity. I don’t think I have come across any bad players in this game yet, just inexperienced. I believe this to be a common misconception that somebody is “bad” when really they just need more time to learn the dungeon or needs more experience in WvW/PvP.


If you want to argue “depth” there’s so many mechanics this game doesn’t have which really provide for a larger distinction between “good” and “bad” players in other games. If you’re a fan of the GW franchise and the style of limited skills and variables, then there’s no sense arguing with you because you like what you like.

TL;DR- Saying you’re good at this game is about the same as saying you’re good at Mario.

It still comes down to basic reflexes and timing. Which is pretty much a measure of skill in any video game. If you can’t get your timing down then you wont be able to dodge anything.

And there is depth to skill in Mario, too. At the higher levels your getting into speed runs, but just because the game is accessible to new players doesn’t mean there is a high ceiling for skill.

At a very basic level for GW2, you could even just compare “clickers” to “hotkeyers”, or people that use the keys to turn as opposed to mouse turning.

I’m not hating on you, but basically your saying “your skills don’t impress me” which is just, like, your opinion, man.

The hate for talent

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I am not talking about boasting etc, I dislike skilled players who despise average players, but I like competition, I like to dream, I like to strive to be the best (in a healthy way), I like the fun and the motivation I get from being challenged! yet people hate me for my yearnings.

Elitism is not the problem here, what is wrong is averageism !!

I hate to have to be the one to tell you this, but calling people who are happy just playing and never getting better the problem is elitism. And for you to try and tell them how they should play is what is wrong.

I’m sorry if you don’t find this game challenging enough for you, but plenty of players do. If you need more challenge there are plenty of things you can do. Such as play with all whites or all greens or all rares, try a new class or a different build, try to accomplish something fairly difficult without dying or as a speed run, try to carry some of these less good players through some of the more difficult content, try to complete as many achievements as possible or find some other interesting way to handicap yourself so that you feel accomplished when you achieve something.

At the end of this game is what you make of it and trying to blame others for your grievances will only result in them pointing the finger back at you.

I’m not going to defend “elitists” but i do see a great deal of vocal players, who i guess we could call “purists.” People complain about lack of challenge, and “purists” come in crying elitism and telling you to stop complaining and enjoy the game and ignore your feelings of stagnation, or try playing with one hand tied behind your back.

IMO, the issue is with the way the content is designed (aka dungeons), all types of players will intermingle, unless you request a specific type of player through gw2lfg.com.

But since there is only one type of dungeon (exp) and no hard modes, raids, gated-content, what-have-you, the high-end, elitist players are still doing the same challenges that newer/casual players are doing. And when these players group together unknowingly, that when the issues surface.

At least in WoW, the elitists were kept seperate from everyone else, because they were focused on raids/hard-mode isntances that casuals didn’t have access, too, or couldn’t be bothered to put in that level of effort to compete at that level.

Neither style of play is wrong— but if two players are looking to get different things out of the game in the same content, you will begin to see a conflict.

(edited by Scrambles.2604)

Gotta catch em all

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

If everyone has everything then nobody’s special. Especially in an MMO that focuses so heavily on aesthetics. This game’s reward for your rng luck/real money spend is letting you become a unique, little snowflake, lol.

corrected that for you

I wont disagree with you there, but my point was there is value in having items limited and exclusive. It makes them special.

I don’t expect you to agree with that sentiment, but if all you care about is having every item then i can’t imagine you value one item over another. They’re just line-items checked off a list.

Like i said, i’m not a completionist— it’s a difference of opinion. But if you get upset that an MMO world doesn’t remain static, you’re going to be unhappy for a while, lol.

Gotta catch em all

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

If everyone has everything then nobody’s special. Especially in an MMO that focuses so heavily on aesthetics. This game’s reward for your effort/timing is letting you become a unique, little snowflake, lol.

Gotta catch em all

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Personally, part of the fun of MMOs for me is seeing other people’s cool things i’ll never get. It never bothered me when other people have something i don’t have or can’t get, it just reinforced the game as a living world where important things still happen when i’m not around.

I was never upset i couldn’t get the Black AQ mount in WoW but let me tell you i was stoked the few times I actually saw the dude riding it across the terrain.

I also am in no way a “completionist”, so unfortunately i can’t relate in that regard.

Combo-Finisher sequences

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

Has anyone ever made a conscience effort to use combo fields in a group setting. Like, letting a warrior know your about to drop a fire field then they let loose their finishers?

If you’re with a good group in WvW you will see this a lot— a concerted effort to blast water fields at doors, might stacking before engagements, swiftness on the run, etc.

I just wish they would increase the duration you get for frost auras. You can blast it with like 2 or 3 finishers and only get like…4 seconds of frost aura? I wish they would increase the duration, it’s a cool skill and it could be useful if it lasted more than a few seconds.

Combo-Finisher sequences

in Elementalist

Posted by: Scrambles.2604

Scrambles.2604

I need to get more practice in, I just switched to evasive arcana, and have been using a scepter for the first time regularly, but haven’t been able to layer in enough time to get earth5 into the combo yet. I believe the combo field lasts for 6 seconds.

For S/D: f2 > f4 > f3 > arcane wave > sae > e4. That’s as far as I usually get. I have a sigil of battle to grant 3 stacks on swap, so this combo grants 15 stacks. I’m working on getting the evasive arcana roll in there and get it about 33% of the time right now. Still an awesome sequence either way.

Try doing fire 3 before fire 4. Or at least just rely on f4 for being your fire field. It stays up long enough to fit in EA, earth 4, and earth 5.

And personally, i dont even bother with fire 2 & fire 5 in the first rotation, i just switch back to fire after i have 25 stacks of might from my rotation, then use fire 2 and 5.

On topic: Might stacks are about the only one you can get creative with that’s also useful. Learning to stack swiftness is also useful.

Staff – Earth 2 > switch to Air > Air 5 over your erupting earth > and arcane wave.

i usually use d/d or s/d, but i switch to my staff while i’m traversing great distances for that swiftness combo. Once i’m back to my offhand dagger, i use Air 5 for more swiftness.