Showing Posts For Scrambles.2604:

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

It’s a perception thing, Scrambles. WoW became unplayable for me, because the constant messaging from people requesting do duel. I’m not talking occasional – I mean constant.

In GW2 terms, this would be endless whispers from raging children. The “Duel me Bruh” isn’t just sarcasm – it’s drawn from real interactions. The way it went in WoW:

Get a request – decline it. The person declined starts spamming “duel me bruh, you scared?” You block, and suddenly their entire clan starts camping your position, and spamming you, because “you’re scared, bro! duel us bro!”. To the point where I stopped playing.

If there weren’t firm consequences for this behaviour in GW2 (perma ban on the first iteration of the “duel be bro” kittentery) then I would 1) quickly discover the limits of the ignore list. 2) quit the game.

There have been multiple suggestions for giving the duelists:

-their own arenas in/near the major cities
-their own instance of a map upon activating a duel (so others don’t have to see it)
-a PvE geared area in the Mists (which is where all pvp belongs, IMO)
-a sign-up list, like the queued arenas.

and, of course, the most common – no dueling in PvE.

If we were to get it, the minimal acceptable measures, to me would be:

-duelists both become invisible to the rest of the map
-they can have absolutely no impact on event scaling or AI aggro
-auto-decline is on by default
-any iteration of “duel me” requests outside of the dueling request interface results in a ban
-it is disabled in major towns
-any request for 1v1 balancing results in a perma-ban of that account

I could live with it.

That said, I still think that most people requesting it would be better served buying mortal kombat.

So, we can’t have open world duels forever because of that one time you got trolled by a guild in a different game. That’s reasonable…/sarcasm.

With or without duels, there is only one thing that prevents this type of behavior and that is the block and ignore features. If you don’t think the list is long enough that is a problem with the block feature.

Furthermore, i believe an auto-decline duel feature would go a long way to prevent traumatic experiences like the one you claimed to have.

again, you’ve taken a potential issue and blown it up to make it seem like it would be common place. You invented a group of people “the duel me bruh crowd” that exist only to harass you.

You started off reasonable but now you posts are starting to smell a lot like hyperbole. We’re still talking about GW2, the game where PUGs frequently complete runs without saying a word to each other. Dozens of players will zerg together without ever actually interacting with each other. I don’t have a single person on my block list. Maybe i’m posting in the wrong forum because it sounds like we’re talking about different games.

(edited by Scrambles.2604)

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Most of scrambles arguments are actually fairly decent (this comes from a firmly anti-dueling person.)

The one addition I’d want – and it would be unacceptable to introduce dueling without it – instant perma-ban of the inevitable “duel be bro” kittens that (using every other game that has dueling as my evidence) crawl out of the woodwork, and spam the world.

If someone has auto-decline on, and you pester them anyway, you get a permanent invitation to the non-tyrian world. Simple as that.

Dueling is being asked for because griefers want to grief, I get it. What I want as a countermeasure is the first time someone takes is past the auto-decline, and harasses someone, they get an perma-ban, with no appeal.

If I won’t be able to keep it away from me (I’ve suggested about 10 different ways to have dueling implemented that wouldn’t ever impact people not dueling) then have it so the kiddies who will insist you must duel them get removed. Rather darwinian, that.

Thanks for being reasonable, Stale.

I understand your concern, and i really hope that just blocking someone would be enough to stop harassment. I mean, what do you do when people harass you in the game now?

Some people may want duels to grief….i mean…i guess. You say people want to duel just to grief….but since you have to request you basically have to ask permission to grief. That just seems a little off to me. The whole point of griefing is that it is unavoidable. ‘You cannot avoid it, so it causes you grief.’

It’s hard to convey my sincerity over the webs, but i really have no desire to grief people. If i wanted to do that, i would auto walk around LA playing “the ants go marching one by one” on my flute all day. But it is not my prerogative to bother people.

Your perception of griefing via dueling is a little overblown and ignores existing tools and tools i’ve suggested (auto-decline, block/ignore to prevent messages, duel request cooldown). Since dueling requires consent from both parties, that is about the worst and hardest way to try to grief. You would have better success “griefing” someone by spamming them with party invites. As far as i know, blocking doesn’t stop party invites, but it will stop communication. I dunno, maybe the block/ignore feature needs some improvement, too.

Regardless, the griefers you are worried about are busy spamming rams in your keep in WvW. I don’t see any motivation to harass someone because they have auto-decline duels on and also have you blocked. I don’t think it would be possible for these two individuals (the duel abstainer and the harasser) to interact beyond emotes at this point.

(edited by Scrambles.2604)

Introduce cast bars

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

you do know you can turn down your graphics settings to reduce the number of effects? Sorry if I’m being a bit blunt on this, but…

yeah, but it doesn’t really help a lot. I have them turned down as much as i can but i still lose track of things in the fray. I have a pretty decent graphics card, too.

The UI is there to compensate for things that get lost in combat. Sure, you can see who you have targeted by looking at them, but in the fray of combat it’s hard to tell so they give you an enemy target portrait on your UI so you know who you have targetted.

You can see in combat what debuff/buffs you have on you, yet they give you UI indicators to let you know as well.

I think a cast bar would be welcome on the UI. It’s cool though, WoW didn’t have one a year after launch, either. I can wait.

Introduce cast bars

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

if they cannot reduce the amount of spell effects obfuscating combat, i think cast bars would be a good solution.

it’s easy to interrupt things, but its not always easy to see when something needs to be interrupted.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Maybe if i could convince a few people that open world duels were not the end of the world, then i would be happy.

Well have fun with that. It isn’t like it will have any impact on whether Anet will introduce open world dueling. They have already stated that some form of dueling was on the table at some point. I don’t think this thread is going to dictate how they implement it. Dueling debates are about the same as mount debates, pointless really. But hey, fight for your cause all you want if that is how you choose to spend your time here.

so i take it you’re not convinced?

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

If that’s what makes you feel better about yourself Scrambles then I concede you win. Open world duels for everyone!

/End thread

hahaha yeah that would be cool. Maybe if i could convince a few people that open world duels were not the end of the world, then i would be happy.

Currently, it just seems like we have a bunch of people that just don’t like dueling, which is totally cool, but they keep trying to come up with reasons open world dueling is a bad suggestion since they don’t like it.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

For those of us that are against open world duels the best method of debating that here is to no longer post in open world duel threads. Let the forum do the rest as it slides off the page.

haha. i like this.

“hey guys, none of our arguments are holding up. Let’s ignore this and maybe it will go away.”

The only reason this thread gets bumped is because people make new duel threads that get merged into this one. That is an unfortunate consequence of duels being a commonly requested feature.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

You know… I think I may have an idea that could fit in and be interesting for duels… it sounds like it would be right up the Consortium’s alley, does it not? Imagine an arena similar to the Queen’s Jubilee fights where two of you willing to duel talk to a Consortium member, pay a small pittance of a fee and in you go. Like the Jubilee, others could watch and, being separated, there would be no outside interference of any kind. This would, of course, be placed in Southsun.

“Hey person i just came across in the open world! Want to pay waypoint fees, travel through 5 minutes of loading screens, and then pay an entry fee so we can duel eachother?? Yeah, me neither! See ya later!”

Again, it is a novel suggestion, but still completely defeats the purpose of open world dueling in an effort to satiate people that have no interest in dueling— who could simply decline a duel request instead of inventing an additional, convoluted version of sPvP

Well, to be honest, open world dueling doesn’t fit in the open world of GW2. We’re simply not set up to fight each other in the PvE world by design, so the best option would be for a place specifically designed for dueling purposes. Using the Jubilee model would also make it viewable by all so you could have side bets and the like.

How do you figure?

The GW2 open world seems just as fit for dueling as the open world in WoW or the open world in SWTOR. The only difference is GW2 has dynamic events, but the majority of the open world is not dynamic events so there is plenty of room for duels without stepping on peoples/DE’s toes.

There is incentive not to duel near DEs because when you are at low health from a duel almost anything can kill you and then your armor takes damage.

Again, your Jubilee model is almost no different from a custom sPvP game.

Jubilee model costs no gems.

The open world model is more than dynamic events, it’s built at it’s very core to be cooperative PvE. You share fields for combos, everyone is automatically an ally, etc. You’d have to add a whole new set of conditions to try and recognize these rare circumstances where suddenly someone that is expected to be an ally is now an enemy, yet not an enemy to everyone, just you and only for that duel. That will now affect the combo system, the ally recognition system, etc. Butterfly effect… small changes ripple out into something much larger with potentially greater implications than it would seem on the surface.

With no knowledge of what it would take to code this sort of thing, i would argue that the fact that dueling is a feature in every MMO (except apparently the ones Sorudo plays) means its not so outlandish to add such a feature.

Furthermore, you can already costume brawl in the open world and i imagine dueling would not be too different from that feature in its implementation.

Don’t read this as me trying to discourage any criticism, i most definitely welcome it. But you could win an argument in any thread in the suggestions forum by saying “this wouldn’t work because of unknown technical reasons.”

(edited by Scrambles.2604)

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

You know… I think I may have an idea that could fit in and be interesting for duels… it sounds like it would be right up the Consortium’s alley, does it not? Imagine an arena similar to the Queen’s Jubilee fights where two of you willing to duel talk to a Consortium member, pay a small pittance of a fee and in you go. Like the Jubilee, others could watch and, being separated, there would be no outside interference of any kind. This would, of course, be placed in Southsun.

“Hey person i just came across in the open world! Want to pay waypoint fees, travel through 5 minutes of loading screens, and then pay an entry fee so we can duel eachother?? Yeah, me neither! See ya later!”

Again, it is a novel suggestion, but still completely defeats the purpose of open world dueling in an effort to satiate people that have no interest in dueling— who could simply decline a duel request instead of inventing an additional, convoluted version of sPvP

Well, to be honest, open world dueling doesn’t fit in the open world of GW2. We’re simply not set up to fight each other in the PvE world by design, so the best option would be for a place specifically designed for dueling purposes. Using the Jubilee model would also make it viewable by all so you could have side bets and the like.

How do you figure?

The GW2 open world seems just as fit for dueling as the open world in WoW or the open world in SWTOR. The only difference is GW2 has dynamic events, but the majority of the open world is not dynamic events so there is plenty of room for duels without stepping on peoples/DE’s toes.

There is incentive not to duel near DEs because when you are at low health from a duel almost anything can kill you and then your armor takes damage.

Again, your Jubilee model is almost no different from a custom sPvP game.

Is stealth stomp avoidable when downed?

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

simple thing, make it so that when you finish someone you can’t be in stealth, i do find it a horrible system if you can kill someone while in stealth this way.

i can tell you right now, I run d/d+s/p on my thief and i will typically just use black powder (p5) instead of steath for finishing. It’s MUCH more reliable.

So it’s really not a simple thing, it’s more a knee jerk reaction to stealth while at the same time ignoring other skills that let you do the same thing but better even—stablity, blind, myst form—just some off the top of my head.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

You know… I think I may have an idea that could fit in and be interesting for duels… it sounds like it would be right up the Consortium’s alley, does it not? Imagine an arena similar to the Queen’s Jubilee fights where two of you willing to duel talk to a Consortium member, pay a small pittance of a fee and in you go. Like the Jubilee, others could watch and, being separated, there would be no outside interference of any kind. This would, of course, be placed in Southsun.

“Hey person i just came across in the open world! Want to pay waypoint fees, travel through 5 minutes of loading screens, and then pay an entry fee so we can duel eachother?? Yeah, me neither! See ya later!”

Again, it is a novel suggestion, but still completely defeats the purpose of open world dueling in an effort to satiate people that have no interest in dueling— who could simply decline a duel request instead of inventing an additional, convoluted version of sPvP

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

you know what the difference is between dungeons, fartials, LS vs duels, you can ignore all of the former and get the last in your face constantly regardless.
if it’s in a dedicated arena without gear limits then sure, beat the crap out of each other.
if it’s in the open world then no, it keeps on being a bother for both ppl who simply don’t want to duel at the time and the players who can’t stand duels.

as i said before, i am just one of the masses who can’t stand duels and every single MMO we play will always be played in a PvE server (so duels are not even allowed).
i am just one of the masses who already gave alternative ideas to make everyone happy but that’s apparently not enough, it has to be pushed in our throat and we have no say in the matter.

Jeez, Sorudo, you sure are stubborn.

What MMO have you played where duels aren’t allowed?

I’m about 50/50 — i don’t believe you/genuinely curious.

Why are there no low level dungeons?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

i hear ya, OP. I had trouble getting my friends into this game as well, except it was in the PvP side.

Yeah, pvp is super accessible because they give you a full lvl 80 character, but a new player has no idea what to do with that lvl 80 character, and it is very overwhelming.

I think low lvl dungeons would be welcome and i would most definitely do them on alts before lvl 30.

I used to be all about ragefire chasm in WoW, and you only needed to be like lvl 8 to get a genuine 5 man group experience.

In GW2, you only need to be lvl 30 to get berrated in AC for not being lvl 80, haha.

Is stealth stomp avoidable when downed?

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I hate to tell you this, but if you are down, you lost the fight.

Stealth/stability/blind/myst form stomping just solidifies that loss that already happened.

Boss Cast bar?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

+1 for cast bars.

If they can’t figure out how to tone down the spell effects, give us the tools to work around them! Honestly, i wouldn’t mind cast bars for PvP either, but that’s another beast in itself.

Also give us a “display target’s target” so I can see if that boss blanketed in spells is even looking at me or in my direction.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Ok so no doubt dueling would be fun, whether it be open world or some sort of dueling system implemented into PvP. The closest we have right now is dueling servers which i’ll admit aren’t that bad but it’s nowhere near what it could be. Trying to say you’re genuinely better than someone else you’ve faced in solo queue or team queue is near impossible. You cant have a true 1 vs. 1 when you’re having to think about where to go next, what points are being capped, who’s dead ect… I personally think this could improve alot of zergers from WvW genuine skill without them having to spend hours playing the same maps over & over. Dying is only fun when you’re being beaten by someone truly better than you and it’s pretty hard to tell who’s better/worse in WvW/PvP

before this thread gets merged into the duels mega-thread, i would like to mention that Anet devs have said they would like to add open world dueling at some point, but have also acknowledged that you can do it in a round-about way via custom sPvP.

So whether you like dueling or not— That’s irrelevant. It sounds like open world dueling is just another feature that never made it into the game before the release date.

You act like the way the dev’s will introduce dueling will be the same as your vision. After reading the book worth of arguments for and against in this thread im pretty sure it won’t be implemented the way you really want.

“my vision.” lol.

I have a dream, that one day, friends can fight each other in the vast, open world of Tyria. Not to the death, but to 1HP. And not for gold, but simply for the fun of it.

At this point, all the suggestions i’ve made simply mirror the duel system that every MMO has, with preventive measures for people who would prefer not to duel at all.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Should i just encourage people to keep making new threads instead of referring to the existing one?

What you should do is stop whining about this. Yes I know you want dueling badly but Arenanet already knows a lot of people want this (it’s hard to miss with the 5 billion threads that already exist).

I’m not whining. I am here to educate. I referred someone asking about dueling to the single, giant thread dedicated solely to dueling.

Then you took the opportunity to let us know how much you hate obsidian sanctum, which i have no idea what that has to do with open world dueling.

I’ll give you a second to figure out who is doing all the whining

Most importantly, let’s try to keep this constructive. We’re all friends here.

(edited by Scrambles.2604)

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Today I tried doing Obsidian Sanctum, and naturally It was impossible to do so because some people make it their life’s work to ruin the happiness of others. They were there specifically to make sure people couldn’t complete the jumping puzzle.

I remember at one time, someone here on the forum asked for the courtesy to let him complete a jumping puzzle. As a response people gave him the finger and said he should go back to PvE, because in WvW (and I qoute) you should be ready to get punched in the face.

^This pretty much sums up most of the pvp community.

PvP breeds rivalries, antagonism and turns people into despicable monsters. I got reminded of that now. Every form of PvP should stay out of PvE. Go back to wvw/spvp, if you are in PvE, get ready to treat people normally.

nice try Windu, but the rule of thumb to open world pvp and WvW (including obsidian sanctum) is “red = dead.”

Lucky for you, open world dueling is an entirely different beast than open world pvp so your anecdote has only really served to necro the duel thread, instead of propagate your failed argument.

open world dueling requires consent from both parties. period.

Entering obsidian sanctum is your consent to the risk that you may get ganked.

I’m talking about the pvp mentality. It should stay away from pve.

And about necroing this thread, you already did that by linking this thread in one of the recent duel threads. People will never stop whining for this, wether I necro this or not.

I’m not going to argue whether or not your notion of the “pvp mentality” exists or doesn’t exist, because neither of us can prove anything about the ideologies the majority of player may or may not adhere to.

The only thing i can say is your issues with pvp stem from your inability to opt out, which results in ganking and the perception of bullying. All of which is a non-issue when it comes to open world dueling because it requires consent from both parties.

and i am really curious how you are able to perform such incredible mental gymnastics, as to blame me for necroing the thread you posted in, because i linked the actual duel thread to someone who made a duplicate of the thread. Should i just encourage people to keep making new threads instead of referring to the existing one?

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Today I tried doing Obsidian Sanctum, and naturally It was impossible to do so because some people make it their life’s work to ruin the happiness of others. They were there specifically to make sure people couldn’t complete the jumping puzzle.

I remember at one time, someone here on the forum asked for the courtesy to let him complete a jumping puzzle. As a response people gave him the finger and said he should go back to PvE, because in WvW (and I qoute) you should be ready to get punched in the face.

^This pretty much sums up most of the pvp community.

PvP breeds rivalries, antagonism and turns people into despicable monsters. I got reminded of that now. Every form of PvP should stay out of PvE. Go back to wvw/spvp, if you are in PvE, get ready to treat people normally.

nice try Windu, but the rule of thumb to open world pvp and WvW (including obsidian sanctum) is “red = dead.”

Lucky for you, open world dueling is an entirely different beast than open world pvp so your anecdote has only really served to necro the duel thread, instead of propagate your failed argument.

open world dueling requires consent from both parties. period.

Entering obsidian sanctum is your consent to the risk that you may get ganked.

Choir bells and other musical instruments

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Hello,

Recently I have been inundated with countless people using choir bells and other musical instruments. Unfortunately, these people have likened to spamming a single note on their musical instruments, creating a very annoying noise. I am fully aware that there is a ‘musical instrument slider’ in which this noise can be eliminated, but I feel that it is such a burden to have to do this. I also feel that if I am to eliminate all musical noise, I will be unable to hear those who are competent on their musical instruments.

I find that these people often follow certain people around, certainly to harass and cyber-bully. I think that it’s unfair that there is no block or report option that fully deals with such pests. The fact that people can get away with such acts is quite shameful.

Do other people feel this way too? Is it not irritating to be subject to such annoying people, and then be blamed for not lessening the noise they make? I suggest that the musical instruments be disabled or eradicated entirely in order to deal with this thoroughly annoying experience.

What does everyone else think about these annoying people?

If you consider changing an option “a burden” i can’t imagine any reasonable solution would appease you.

As for your solution to disable or eradicate instruments entirely, i think you are offering incendiary compromises in order to ruffle feathers and get attention for your post…whats the word….oh yeah… i think you’re trolling.

Can Guild Wars 2 be considered Pay-to-Win?

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

GW2 is not pay to win, because buying things will not help you in PvP.

However, if your goal is not PvP, then most likely what you do to “win” involves getting gold, and in that sense, it is most definitely pay2win if what you consider “winning” is the acquisition of wealth.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

if you guys wanna keep arguing about duels, i would like to refer you to the actual thread:

https://forum-en.gw2archive.eu/forum/game/suggestions/Open-world-Duels-Merged/page/26#post3328564

Literally every point for or against duels is acknowledged in this thread i would bet all my star wars cards that no one could introduce an original idea that has not already been acknowledged in this thread.

Before you start whining about why duels don’t belong, please read at least 1 page from the mega-thread and attempt to educate yourself, instead of repeating the same tired lines that have been thoroughly addressed.

How about a cast bar for enemy targets?

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

i like the idea of a cast bar.

Anticipating enemy attacks by watching their movements is cool in theory, but in practice it is difficult to see what they are doing under all the spell effects.

Relying on a cast bar (which would translate to measurable cast times) is a more objective measure of predictability than observing enemy behaviors (he looks like he’s about to swing) which would be a subjective measure of predictability. That being said, i think objective measures of predictability promote more rigid gameplay, which lends itself to more accurate theorycrafting, which i think is a good think.

I realize there are actual cast time associated with skills, they just arent as explicit as they would be if they had cast bars.

If anet is unable to find a good way to tone down the spell effects, i feel like a cast bar would be a good solution.

While we’re at it, I’d say put in a “display target’s target” option so you can also tell if that boss that is blanketed in spell effects is even looking at you.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Ok so no doubt dueling would be fun, whether it be open world or some sort of dueling system implemented into PvP. The closest we have right now is dueling servers which i’ll admit aren’t that bad but it’s nowhere near what it could be. Trying to say you’re genuinely better than someone else you’ve faced in solo queue or team queue is near impossible. You cant have a true 1 vs. 1 when you’re having to think about where to go next, what points are being capped, who’s dead ect… I personally think this could improve alot of zergers from WvW genuine skill without them having to spend hours playing the same maps over & over. Dying is only fun when you’re being beaten by someone truly better than you and it’s pretty hard to tell who’s better/worse in WvW/PvP

before this thread gets merged into the duels mega-thread, i would like to mention that Anet devs have said they would like to add open world dueling at some point, but have also acknowledged that you can do it in a round-about way via custom sPvP.

So whether you like dueling or not— That’s irrelevant. It sounds like open world dueling is just another feature that never made it into the game before the release date.

How do you kill a guardian?

in Thief

Posted by: Scrambles.2604

Scrambles.2604

soooo based on this thread, guardians are both faceroll easy for thieves, but also so tough to take down that it’s not worth fighting them.

haha no wonder anet has such a hard time making changes to thiefs.

Perma Stealth Needs To Go

in WvW

Posted by: Scrambles.2604

Scrambles.2604

I will say it again although peeps usually don’t seem to agree with me. My main was a thief but I recently switched to engi cus its more fun to play. What I felt was brokenly op about theif was shadow refuge. Almost every single thief in the entire game uses this utility. It is a 90+ percent chance get out of jail free card every minute. I don’t understand why other people can’t come to the same conclusion that if almost every single player that has ever played thief uses this one utility there is a problem with it. Other utilities from other classes are popular yes but I have never ran into a single thief ever that doesn’t use shadow refuge. Its op fix it.

Shadow’s Refuge is so successful because so many players have no idea how easy it is to counter. I mean, I wish I had a dollar for every time I used Shadow’s Refuge and had a huge group of players just stare at it, decide that there was nothing to do, and walk away.

Here’s a tip for anyone that may be one of those players:
If you can see the edges of that red ring when an enemy thief uses Shadow’s Refuge, then he’s still in that spot. Also, if you knock him out before that circle is gone, not only does it de-stealth him, but it will also put the revealed debuff on him.

So, when you see that red circle, do one or all of the following:
Use AoE damage. You will either down the thief or pressure them enough to run out of the stealth.
Run through and auto-attack. When you see your auto attack move to the next part of the chain, that means you hit the thief. Keep moving to areas where your auto attack chains, because that’s where the thief is and if you do this enough, you will down the thief.
Use AoE knockbacks/fears. Mesmers, break out that Greatsword and hit #5. Guardians, pop that shield bubble. Warriors, pull out your hammer to use Staggering Blow. Engineers, use your shield for Magnetic Inversion. Necros, throw down a Reaper’s Mark. Etc., etc. You get the point.

most of the thief stealth skills have tells. I don’t even use Shadow Refuge because, like you said, it’s super easy to counter. I can’t tell you how many times i’ve caught thieves in WvW just by spotting a random smoke cloud (blinding powder).

Also worth noting, if you run with your combat log on, it will show if you hit a stealthed player. Good call on the auto-attack chain, i hadn’t thought of that i just mash 1. I will start paying attention to that now, thanks!

(edited by Scrambles.2604)

My opinion about the game ? (A rant)

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I won’t be replacing my PC ever, I have close to $5000 dollars worth of gaming / office software some dating from the early 90’s

“And i just got all the icons arranged how i like them!!”

Which profession excels in sticky situations?

in WvW

Posted by: Scrambles.2604

Scrambles.2604

if i play a thief and i don’t run d/p perma stealth or d/d burst am i still allowed any dignity? Or am i just undignified by affiliation?

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

I think PvE players don’t want duels in PvE because they don’t want to be bothered with any request, even if the box goes away if unanswered and can’t be reclicked again or even if there is an option to exempt them from any duel request.

People just don’t want to be hasseled with stuff they have no interest in doing. That is how I am and I agree with those against dueling in PvE zones because I just don’t want to hassle with stuff that I’m not interested in doing.

Even if there is an option to exempt them from any duel request, they don’t want to be bothered? That isn’t bothering anyone, that is configuring your game. It isn’t a hassle to configure your game, every single player does it. Blocking players could prevent them from even requesting a duel. You might not be interested in doing it, but that doesn’t mean it doesn’t need to be implemented.

Doen’t mean it needs to be implemented either.

Doesn’t matter what any of you think, if someone doesn’t want to hassle with it, they don’t care to hassle with it regardless of what you think of what a hassle is.

which is why having “Don’t allow duel requests” enabled by default would effectively eliminate the “hassle.”

Until it buggs out and we end up with a zone full of dead PvE players.

Dueling doesn’t need to be in open world. You have options to already go duel in your own private setting.

You don’t die from a duel. You fight to 1 health and then someone wins.

I don’t know why you would assume it would ‘bug out.’ You could win every argument by assuming some imaginary technical issue will get in the way.

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

I think PvE players don’t want duels in PvE because they don’t want to be bothered with any request, even if the box goes away if unanswered and can’t be reclicked again or even if there is an option to exempt them from any duel request.

People just don’t want to be hasseled with stuff they have no interest in doing. That is how I am and I agree with those against dueling in PvE zones because I just don’t want to hassle with stuff that I’m not interested in doing.

Even if there is an option to exempt them from any duel request, they don’t want to be bothered? That isn’t bothering anyone, that is configuring your game. It isn’t a hassle to configure your game, every single player does it. Blocking players could prevent them from even requesting a duel. You might not be interested in doing it, but that doesn’t mean it doesn’t need to be implemented.

Doen’t mean it needs to be implemented either.

Doesn’t matter what any of you think, if someone doesn’t want to hassle with it, they don’t care to hassle with it regardless of what you think of what a hassle is.

which is why having “Don’t allow duel requests” enabled by default would effectively eliminate the “hassle.”

PSA: Stealth is not invincibility

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

I think you should post this in thief forum and ask them …. good thief players (those you can t kill) will explain you are wrong.
Expecially for www some called this build a paraphrase of “beginner friendly”.

It isn’t beginner friendly. The low HP and Armor means that the player does not have any room for mistakes. Most of their traits and stat allocation will be focused on damage so they wont have very many survivability traits, if at all.

Since thieves lack decent healing and condition removal, killing them is a matter of who hits the hardest first. A little bit of situation awareness and timing will go a long way.

Pop stealth. Create separation. Healing + condition removal.

Who is going to spot you, let alone chase you?

You can’t really “Pop stealth” without being spotted. I think only the heal and C&D don’t make smoke when go into stealth. If you can’t see shadow refuge then your fight is already lost, lol.

PSA: Stealth is not invincibility

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Yep, when I see a Thief invis near me, I swap to GS and swing around like crazy.

Draknar swung a sword. Draknar swung a sword again. Hey! Draknar swung it again. That’s great!

Here ya go folks and future developers, top notch AAA stealth and counter stealth mechanics right here that will stand the test of time and be written in the history books for all future mmorpgs!

:)

It’s not an MMO, but i can’t tell you how many time’s i’ve killed invisible Spies in TF2 just by swinging in the air. And i’m talking about the one’s that are standing still so they are completely invisible.

Awesome! Another great example of quality game mechanics!

Just like chess, if you want to have the advantage over your opponent you have to be one step ahead of them. This includes predicting their actions, whether you can see them or not.

I said it earlier, but my post got overlooked i guess. If you hit a stealthed thief it would show up in your combat log.

Guildwars 2 Armory

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Bobolas, i would recommend checking out the merged /inspect thread if you can find it. There is a lot of discussion relevant to your post.

The TL;DR of it is:

The fear that info gleaned from /inspect or an armory page could be used to alienate players, make fun of them, or lock them out of groups is seemingly greater than the learning potential and curiosity of finding out what other people are wearing.

There is an overwhelming and, in my opinion, exaggerated fear of underlying elitism in this game that is just waiting for a tool like /inspect so it can rise from the depths and enforce cookie cutter builds.

Whether the actual in game population feels this way, we will never know. But you won’t find many friends on these boards.

PSA: Stealth is not invincibility

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Yep, when I see a Thief invis near me, I swap to GS and swing around like crazy.

Draknar swung a sword. Draknar swung a sword again. Hey! Draknar swung it again. That’s great!

Here ya go folks and future developers, top notch AAA stealth and counter stealth mechanics right here that will stand the test of time and be written in the history books for all future mmorpgs!

:)

It’s not an MMO, but i can’t tell you how many time’s i’ve killed invisible Spies in TF2 just by swinging in the air. And i’m talking about the one’s that are standing still so they are completely invisible.

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

Since you mentioned it, I don’t like costume brawls either. I’d like to see them removed from game, but I’m not going to go on a personal forum-crusade to complain about it.

Fair enough. Hopefully you could acknowledge that the existence of costume brawls upends the claim that “Open world PvE zones are strictly for PvE.”

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

If you understand that, then why on earth would you offer PvP immunity in WvW as a compromise? Why offer useless concessions while knowing full well before hand that they wont work?

The open world isn’t a sacred zone for PvE. It is just that, an open world. If you want your sacred, unadulterated PvE, that is what dungeons are for. The open world is for the freedom to do what you want on your own time.

And if duels are going to “invade” PvE, then what about Costume brawls? Surely, that would be considered “PvP in a PvE zone” yet for some reason, everyone is going happily about their business in the open world.

I was trying to illustrate to you why PvE dueling is a bad idea. You rejected my suggestion for the same reason I reject yours. Because it doesn’t belong in the environment.

If we didn’t have sPvP and WvW, then I would be on your side. Even though I dread the idea of PvP-bullies spamming duels everywhere I go, I wouldn’t try to prevent you from having the kind of content you like. But you already have PvP in 2 out of the 3 game environments.

Respect the fact that other players don’t want to play the way you want to play.

I hope you read the part where i said they could make a cooldown on repeated duel requests to prevent spam.

I totally respect that people here don’t want to duel, which is why i have offered many suggestions that would essentially prevent dueling from having any impact on your game, if you choose not to duel.

If a disallow duels requests option was enabled by default for everyone, dueling might as well not exist. So, until you choose to enable that feature, there essentially is no dueling.

Do you have anything to say about costume brawls? If pvp is so out of place in PvE i figured you would have mentioned it by now.

(edited by Scrambles.2604)

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

Let’s compromise. We can have open-world dueling on the day that I can go to WvW and opt-out of PvP so I can do my map completion without getting harassed by the PvP crowd.

Surely you see that this defeats the purpose of WvW being an open pvp contested zone, while open world dueling in PvE would not disrupt the fundamental purpose of the open world in PvE, which is leveling, exploring, fighting mobs, collect nodes, DEs, etc.

I would even take it a step further to say, the open world doesn’t really have a specific purpose, hence being the “open world.” Its open for you to do as you please, at your leisure.

If you have duels disabled, you can continue business as usual in open world PvE.

If you have PvP disabled in WvW, you can spy/scout for your server at the very least, which is pretty gamebreaking if you ask me.

I do understand that. What baffles me is why you can’t understand that PvE is for PvE. PvP players have 2 different options for PvP play. You don’t need to invade all 3 play environments. Leave PvE alone.

you know, i give up arguing with him.
he is clearly to much a PvPer to understand what a PvEer wants, till now i have only seen excuses just to add something that ruins that 1/3 of the game.
he has options and doesn’t want to accept them yet we PvE players have to suffer just because he wants something, it’s the ignorant boy in a cluster of role players.

Sorudo, I have been extremely patient with you, while you continue to rant and ignore any of my rebuttals. Please understand that digging through your spelling and grammatical errors, as well as your broken sentences really hurts my brain, yet i have been very respectful towards your argument.

At the very least, you could not bad mouth me. Debate my argument, not my person.

(edited by Scrambles.2604)

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Let’s compromise. We can have open-world dueling on the day that I can go to WvW and opt-out of PvP so I can do my map completion without getting harassed by the PvP crowd.

Surely you see that this defeats the purpose of WvW being an open pvp contested zone, while open world dueling in PvE would not disrupt the fundamental purpose of the open world in PvE, which is leveling, exploring, fighting mobs, collect nodes, DEs, etc.

I would even take it a step further to say, the open world doesn’t really have a specific purpose, hence being the “open world.” Its open for you to do as you please, at your leisure.

If you have duels disabled, you can continue business as usual in open world PvE.

If you have PvP disabled in WvW, you can spy/scout for your server at the very least, which is pretty gamebreaking if you ask me.

I do understand that. What baffles me is why you can’t understand that PvE is for PvE. PvP players have 2 different options for PvP play. You don’t need to invade all 3 play environments. Leave PvE alone.

If you understand that, then why on earth would you offer PvP immunity in WvW as a compromise? Why offer useless concessions while knowing full well before hand that they wont work?

The open world isn’t a sacred zone for PvE. It is just that, an open world. If you want your sacred, unadulterated PvE, that is what dungeons are for. The open world is for the freedom to do what you want on your own time.

And if duels are going to “invade” PvE, then what about Costume brawls? Surely, that would be considered “PvP in a PvE zone” yet for some reason, everyone is going happily about their business in the open world.

PSA: Stealth is not invincibility

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

Good post, OP!

I would like to add that i’m pretty sure you can also see damage you do to stealthed units if you have the combat log open. Unfortunately, i’ve only tested it on stealthed mobs in PvE but i can’t imagine it would be different against a player in PvP.

So if you’re weird like me, and you generally have the combat log open, you can glance at it while your auto-attacking the air to see if you actually connect with a stealthed thief.

I’m also impressed Yski showed up to the thread. For a while i thought you were actually Fortus, because he’s been posting your videos everywhere. I thought his “nerf thief” threads were actually veiled attempts by you to get views on your video, haha.

That dude hates thieves but sure knows how to get you hits on your youtube channel.

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

You all try to argue with scrambles, yet he trumps you ever time. He has effectively covered every point and counter-point you could think of using logic and reasoning, and for that, I applaud you scrambles. It’s simple really, you get an option that is added to the game that you can participate in or not, and it in no way affects how you play or what you are playing.

WvWer’s have to deal with PvE in their PvP content and that’s not even an option to turn off. People just deal with it. Just like they would with duels.

Thanks, Arcuss!

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

Let’s compromise. We can have open-world dueling on the day that I can go to WvW and opt-out of PvP so I can do my map completion without getting harassed by the PvP crowd.

Surely you see that this defeats the purpose of WvW being an open pvp contested zone, while open world dueling in PvE would not disrupt the fundamental purpose of the open world in PvE, which is leveling, exploring, fighting mobs, collect nodes, DEs, etc.

I would even take it a step further to say, the open world doesn’t really have a specific purpose, hence being the “open world.” Its open for you to do as you please, at your leisure.

If you have duels disabled, you can continue business as usual in open world PvE.

If you have PvP disabled in WvW, you can spy/scout for your server at the very least, which is pretty gamebreaking if you ask me.

(edited by Scrambles.2604)

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

My whole point is that there are a lot of little things, some of which the player base may not be aware of that would be effected by open world duels. My hope is that the dev’s will be able to balance on the head of a pin to make sure that it isn’t game breaking for anyone.

you could make this argument about the implementation of ANYTHING in this game.

The best evidence you could get about the impacts would be to look at similar games of the same genre…ALL of which have open world dueling and many of the preventative features i’ve suggested. If duels created all these game-breaking and fun-ruining issues i can’t imagine these other MMOs would be as successful as they are.

Finally, considering 2/3 of GW2 is pvp based (given PvE, sPvP, and WvW), i couldn’t think of an MMO more fit for duels.

firstly, all the MMO’s you’re talking about have PvE and PvP servers, this game doesn’t have it for obvious reasons.
secondly, the exact reason why it should NOT be added is because you already have 2/3 of the game to play in.
is it so hard to understand that PvE players simply want to be left alone without all the annoying duels, is it so difficult to keep that one place PvE players can have fun in clean from duel abuse?
if you so enjoy duels do that in sPvP, if you don’t enjoy that then that’s your loss.

i don’t enjoy the LS nor do i enjoy dungeons (and that is all because of the players), i choose not to go there but i lose out a certain kind of fun.
what you don’t like is not a reason to simply force it in someone’s face, and don’t even start with the “but you are not forced to duel” because it’s pretty much just that.

so as it stands now, ether play 1v1 in sPvP or simply deal with it.
grow a pair for ones, don’t whine about it and force it in someone else’s face.

oh and BTW, if you so much want to force it there, let’s do it the other way around.
in WvW i want a PvE flag so i don’t have to deal with other players attacking me, makes the 100% world completion allot easier.

If you have the option to never, ever get a duel request, how on earth do you consider that forcing duels on someone? You keep saying this without backing it up…then saying i am forcing duels on people…again without backing it up.

Heck, you could even make duel request disabled by default, alleviating the need to access your options menu so duels are even further “not forced on you.”

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

My whole point is that there are a lot of little things, some of which the player base may not be aware of that would be effected by open world duels. My hope is that the dev’s will be able to balance on the head of a pin to make sure that it isn’t game breaking for anyone.

you could make this argument about the implementation of ANYTHING in this game.

The best evidence you could get about the impacts would be to look at similar games of the same genre…ALL of which have open world dueling and many of the preventative features i’ve suggested. If duels created all these game-breaking and fun-ruining issues i can’t imagine these other MMOs would be as successful as they are.

Finally, considering 2/3 of GW2 is pvp based (given PvE, sPvP, and WvW), i couldn’t think of an MMO more fit for duels.

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

Duel request cool down/auto disable just won’t work because the block feature is terrible in this game at best and there are ways to get around it. I have been trolled and then trolled back until they blocked me so I just involved other people to help me troll.

I would like to know how arenas or ruins areas marked on the map as dueling zones would defeat the purpose. Scattering them across the world especially in dead maps would help revitalize activity in those maps.
Spamming map chat is a non issue for me since I ignore it 90% of the time so I don’t see that being a problem.
Disruption of balance – If you think that the classes/builds in this game are balanced you are sadly mistaken. I roam a lot in WvW and some classes/builds I avoid fighting. I believe this is one of the primary reasons that Anet haven’t given us dueling yet. If a lot of people started dueling regularly (as I believe would happen) you will see twice the complaints about x class, x ability, x rune, xcetera.
The only other reason I believe that dueling shouldn’t be everywhere involves De’s. Imagine Mr. Low level McNewguy is walking a merchant from point a to point b. You or I are dueling and our fight gets close enough to the De to scale it up for the poor fellow. Is Low level McNewguy supposed to not get mad at our duel.
Like I said I want dueling but there are plenty of reasons raised by the anti duel people that are valid to them and we shouldn’t just dismiss them and probably reasons that you or I aren’t even aware of.

Assuming the auto-decline and duel cool down wouldn’t work because the block feature doesn’t work is absurd, that’s an entirely different issue. Since none of this is real, we’re only dealing with hypothetical situations. So of course, any realistic scenario i suggest can be trumped by hypothetical technical issues.

Dueling zones take away the sense of freedom that traditionally MMOs were known for. I prefer making the choice of where i can duel than having that choice made for me.

Also, the appeal of duels is that it can occur “right there on the spot.” If you have to zone somewhere else to do it or see a loading screen it defeats the purpose.

I didn’t say that the classes are balanced 1v1. In fact, i explicitly said the game is not balanced 1v1 (yet somehow i’m the one that never reads posts), and i was addressing a concern that has been brought up over and over again.

And no one is going to duel near DEs because you will die!! I have said over and over, the very nature of duels discourages fighting near mobs because you are very vulnerable when you lose a duel and are at 1 health.
Despite all that, i will give you that your DE scenario is entirely plausible, yet very unlikely, not even close to gamebreaking….oh yeah and entirely possible without duels.

(edited by Scrambles.2604)

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

Scrambles, I’d like to point out that more than half of the “in favour of dueling” comments are from you. The naysayers are varied, the ones advocating are… you. Yet you persist in claiming you are speaking for everyone.

I’d like you to stop speaking for me, at the very least. The “duel me brah” crowd is a large part of why I left wow. It was, quite literally, a continuous stream of raging freaks bothering me from the moment I logged on till the day I quit. On a very good day, there would only be 4-5 per hour – all declined, all raging about it. On a bad day, it was unplayable, because of it’s prevalence.

I have no wish to see that here.

Most of the comments come from me simply because i spend too much time on these boards, and i generally try to reply to people that reply to me. And i’m one of a handful of people that bothers to post at great length any argument supporting duels besides “oh yeah duels would be cool, +1”

Hopefully you will notice that i don’t create these threads, i just post in them when they pop up…which happens about twice a week.

(edited by Scrambles.2604)

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

Scrambles you don’t listen to any argument, or opinion but your own. There has been many arguments for and against, I respect your opinion, but I disagree with it being implemented in PvE. Lore and Continuity wise it makes no sense outside an arena, we are not a bunch of highway bandits randomly attacking each other, the story of the game is sooo far divorced from open world duelling it just wouldn’t make sense.

Arenas is a viable option, GW1 has arenas in towns and cities for pvp, or if its PvE why not a contest arena like with Magni the Bison and the Bison Cup in GW1. You fight random brawls with enemies, instead add the occassional pvp match too, that way even if there is not many duellers, u still have something to do or fight and u get rewarded for it.

Again I will say PvE is not the place for Open-duelling, there’s a niche for it somewhere, but not in the field.

How would you limit disruption to the game? Say your in the middle of Orr with risen around? Would risen be open to attack you? Or would you be sealed away? Is there a defined time? defined area? defined parameters? Exclusivity? What prevents players from exploiting the feature if it removes them from the PvE environment for X-amount of time.

The biggest question as well – To what outcome do you wish to achieve? A system such as this would not have rewards, and shouldn’t have rewards, so whats the outcome? What can you achieve in PvE duelling that you cannot in a modified way in Spvp or WvW, where you actually get rewarded?

Have you played any other MMOs? They all have open world dueling…it’s a pretty standard feature. Even Borderlands has it, lol. I want dueling because it’s fun, the reward is in itself…which i know is a outlandish concept in this game.

If GW2 dueling is anything like every single other MMO, being in a duel wouldn’t make you immune to PvE. In fact, it makes you more vulnerable…the person you’re dueling can’t kill you so they can only get you down to 1 health. Enter enemy mob and BOOM you’re dead and you have a repair bill. Try not to duel near mobs.

As much as you think open world duels “don’t belong/fit in GW2” the devs had said they would like to add it at some point. No specific timeframe, but it does show that someone at Anet thinks that open world dueling makes sense.

Please don’t think i’m ignoring or not listening to anti-open world duel arguments. These threads pop up almost daily and unfortunately i read a lot of them for some reason. I have heard the same tired arguments against open world duels repeated over and over, all of which have perfectly reasonable rebuttals that fall on deaf ears (or blind eyes, since it’s text, lol).

The dev’s said that they wanted to add dueling but not how it would be implemented and you’re awfully greedy with how you want it implemented. You have used the same tired arguments for open world duels the way you want it implemented. Frankly there have been good arguments for and against dueling but anything that doesn’t fit your vision of what it should be you have ignored. I want dueling in some form or another but not if it’s going to interfere with the way other people want to play. The people that are against dueling have just as much right to this game as you and I – they spent time and money on this game too.

I also want dueling that would not interfere with the way other people want to play. Which is why i think open world dueling should include:

Duel request – accept/decline
Duel request cooldown – If request is declined, can’t spam requests
Auto disable duel request – so you never have to see a duel request if you don’t want to.
Disable duels in certain areas – trade post, crafting, bank, even cities—-places where combat isn’t really intended in the first place.

Other arguments simply can’t have concessions made for them:

Arena dueling – would indeed be dueling but would be very different than open world dueling and would essentially defeat the purpose.
Increase in map chat activity/spam – this is only an issue based on what you consider spam. And there are several ways to avoid it (view combat log, ignore, leave zone, don’t look at chat log)
Disruption of balance as a result of more 1v1 battles – If 1v1 balance problems exist, they would come to light eventually, with or without dueling. And this game isn’t balanced for 1v1 so it really doesn’t matter.

i think i’ve covered them all, let me know if i missed an argument against open world dueling, or if i presented an argument in a facetious or disrespectful way.

(edited by Scrambles.2604)

Open world Duels [Merged]

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Posted by: Scrambles.2604

Scrambles.2604

The only reason why I don’t want dueling is because I don’t want anet to start balancing PvE for 1v1 fights.

PvP nerfs are the worst of all and I don’t want them in PvE.

Are you implying that anet hasn’t already made any balance changes to PvP that effect PvE? Have you ever played an elementalist? haha.

I hope you can rest easy now knowing that 1v1 fights already occur, without open world dueling, and Anet has already implemented pvp balance changes that also effect PvE…again without open world dueling.

then why do you complain about having no duels if you can duel?
really, all you want is PvP everywhere while not keeping in mind the other side.
you’re pretty much what the saying is all about “give someone a finger and he wants the whole hand”

i already told you, sPvP sucks (IMO). The guy in the mysts is some doppleganger of my real character and i don’t enjoy playing on him. And arena dueling is not the same as open world dueling.

Where do you get the idea i “dont keep the other side in mind?” It’s called a duel request, not a duel mandate. If you don’t want to duel then decline and all is well.

I’m not asking for open world pvp, it’s open world duels. It requires consent. The very definition entails “keeping the other side in mind.”

If you took a second a reread some of these posts you might save yourself some typing…oh who am i kidding you’re not going to read this and just say duels belong in WvW.

nor are you reading any of the so many arguments that clearly say that PvP should stay outside PvE regardless, all you want is to shove all your wishes in someone else’s face without regards of someone else’s wishes.
also, just because you don’t like sPvP duels doesn’t mean it isn’t there, you have your option, deal with it.
if duels are added in PvE places then PvE would suck, is that a good thing or a bad thing…..i bet it’s a really bad thing.

If duels were available in PvE places, PvE places would remain uneffected as long as you 1) decline the duel 2) have auto-decline enabled…assuming that is a feature.

Otherwise, you may occasionally come across two people dueling. Now this of course is my opinion but i personally don’t mind seeing other players doing stuff in a multiplayer game.

Open world Duels [Merged]

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

Scrambles you don’t listen to any argument, or opinion but your own. There has been many arguments for and against, I respect your opinion, but I disagree with it being implemented in PvE. Lore and Continuity wise it makes no sense outside an arena, we are not a bunch of highway bandits randomly attacking each other, the story of the game is sooo far divorced from open world duelling it just wouldn’t make sense.

Arenas is a viable option, GW1 has arenas in towns and cities for pvp, or if its PvE why not a contest arena like with Magni the Bison and the Bison Cup in GW1. You fight random brawls with enemies, instead add the occassional pvp match too, that way even if there is not many duellers, u still have something to do or fight and u get rewarded for it.

Again I will say PvE is not the place for Open-duelling, there’s a niche for it somewhere, but not in the field.

How would you limit disruption to the game? Say your in the middle of Orr with risen around? Would risen be open to attack you? Or would you be sealed away? Is there a defined time? defined area? defined parameters? Exclusivity? What prevents players from exploiting the feature if it removes them from the PvE environment for X-amount of time.

The biggest question as well – To what outcome do you wish to achieve? A system such as this would not have rewards, and shouldn’t have rewards, so whats the outcome? What can you achieve in PvE duelling that you cannot in a modified way in Spvp or WvW, where you actually get rewarded?

Have you played any other MMOs? They all have open world dueling…it’s a pretty standard feature. Even Borderlands has it, lol. I want dueling because it’s fun, the reward is in itself…which i know is a outlandish concept in this game.

If GW2 dueling is anything like every single other MMO, being in a duel wouldn’t make you immune to PvE. In fact, it makes you more vulnerable…the person you’re dueling can’t kill you so they can only get you down to 1 health. Enter enemy mob and BOOM you’re dead and you have a repair bill. Try not to duel near mobs.

As much as you think open world duels “don’t belong/fit in GW2” the devs had said they would like to add it at some point. No specific timeframe, but it does show that someone at Anet thinks that open world dueling makes sense.

Please don’t think i’m ignoring or not listening to anti-open world duel arguments. These threads pop up almost daily and unfortunately i read a lot of them for some reason. I have heard the same tired arguments against open world duels repeated over and over, all of which have perfectly reasonable rebuttals that fall on deaf ears (or blind eyes, since it’s text, lol).

(edited by Scrambles.2604)

[Merged] ...and now ascended gear hits... (Dec 10)

in Guild Wars 2 Discussion

Posted by: Scrambles.2604

Scrambles.2604

The current state of acquiring ascended weapons/armor limited to crafting only, is severely contrary to the core foundation this game was built on… or better put, its simply boring and linear.

Before ascended we all had a goal of doing dungeons to acquire tokens to in turn buy our exotics. This goal was obtainable to the psyche of the typical gamer because one could see the goal on the horizon. To acquire ascended gear on the other hand that very horizon view of gear (carrot on a stick) is fundamentally gone completely. Sure people have gone broke getting ascended weps, but at the cost of what? the cost was no fun and very grindy experiences. Is this the goal of the end game content and gear? This is not what makes me hungry to play more of the game.

I have just one request. At least make it fun to acquire these ascended pieces. I would gladly pay 50+ pristine relics or 8k wvw badges to get 1 piece of ascended.
Making all facets of your game able to acquire ascended only makes the game better and brings in more diverse players. No one wants to stand for hours at a crafting table to get their endgame gear.

So you would trade in what you think is a grind for what you think isn’t a grind? Crafting=Grind to you but 8k Badges or 50 Pristine Relics (per piece) is not?

Surely you don’t think grinding crafting and grinding in WvW provide the same level of stimulation…right?

Pve dueling/bug fixes

in Suggestions

Posted by: Scrambles.2604

Scrambles.2604

haha you must really not like dueling. i never realized it’s even in your sig.

I can’t imagine how frustrating it must be to be against such a commonly requested feature.

No, I’m against duelling being requested as a needed open-world feature when it’s not. I have nothing against an arena-based duelling option as long as there’s a means to block duel spam.

would you be against dueling on mounts?

i would hope you wouldn’t be against arena dueling….since it’s already in the game >_>

(edited by Scrambles.2604)