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What would make good players comeback?

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Posted by: Sensotix.4106

Sensotix.4106

imo the coming patch is a perfect step in the right direction and now they have to keep going monthly and not wait more than 4 months in order to patch again…its time to sit together with the developers and discuss tournaments prizes and rewards

Mesmers

in Profession Balance

Posted by: Sensotix.4106

Sensotix.4106

good joke please play mesmer in top 100 tpvp once and tell me how you felt like

[SPvP] Thief Risk and Reward Changes

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Posted by: Sensotix.4106

Sensotix.4106

didnt read through any of the comments really, but this is a bad post. For startes, if a thief spams 3 for evade, kill him. just blatantly kill him. he is out of attacks, and his shortbow is out. secondly, that is one glassy thief is his 1 skill is killing all your clones. i bet you could out glass him if you were good at the game. third. one immobilize is getting you killed? this is clearly a l2p issue. looks like you got pwnt by a bad thief and now you are crying about it.

can you read? the immobilise if obviously a bug that needs to be fixed and shouldnt be killed
also better check the leaderboards before you complain about my skill
next please read more carefully as i said these are several things that are a bad design and having ALL OF THEM TOGETHER can kill a mesmer easily…not JUST the immobilise or JUST how stealth works…sometimes i even wonder if people take the time reading more than the headline…

[SPvP] Thief Risk and Reward Changes

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Posted by: Sensotix.4106

Sensotix.4106

People saying that thief needs more risk added to them should try playing one.

Couldn’t had said it any better myself. If they mean the ones not even in combat then thats common sense they cant perma stealth while fighting.

i have over 1.2k tournament wins on thief.

Then you are a very good player.
But tell me me this if you get revealed with any attack from stealth why even have it?
Any guardian can just use virtue of courage or any theif can just use blinding power or any block etc which will always counter it so then whats the point?
If everyone can counter it

the thing is in a teamfight or 2 v 2 etc aegis will always get removed and/or have a short duration but timing a 3 second aegis or block well should be rewarding and revealing the thief….because otherwise there is literally no counterplay to a thief in refuge if you cant knock him out because in a time range of 15 seconds he can burst you and even if you dodge it he can just try again..thats what i mean

[SPvP] Thief Risk and Reward Changes

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Posted by: Sensotix.4106

Sensotix.4106

People saying that thief needs more risk added to them should try playing one.

Couldn’t had said it any better myself. If they mean the ones not even in combat then thats common sense they cant perma stealth while fighting.

i have over 1.2k tournament wins on thief.

Incoming Lyssa rune NERF!

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Posted by: Sensotix.4106

Sensotix.4106

best thing to be changed in the feature patch imo

[SPvP] Thief Risk and Reward Changes

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Posted by: Sensotix.4106

Sensotix.4106

i would like to add this: chill now affects ini regen

by this change no thief ever will be able to spam, if chilled and non thieves would have a very strong counterplay against thieves

because mesmer has so many chills…

[SPvP] Thief Risk and Reward Changes

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Posted by: Sensotix.4106

Sensotix.4106

Evasive Shot Shortbow #3
spammable evade on weaponset -> not sure if I have to explain why this is a bad mechanic
the only difference between flanking strike and evasive shot is that you can’t chain flanking strike which doesn’t make it that strong

I guess if we were to take flanking strike as a shining example of good skill design then it would be good to make every kill with an evade, a chain skill which leaves a point in which the Thief is invulnerable and a point where he is vulnerable.

Evasive shot -chain to Crippling Shot

Split the functionality of Evasive shot so that you have to stop evading in order to cripple your target.
Same thing with Pistol whip, create a moment in which the Thief has to stop to do something else.

Shortbow autoattack:
Pretty much THE counter on this weaponset vs mesmer
If you dodge on mesmer you leave a clone behind which means dodging is almost useless vs thief because the attack will bounce from the clone to you resulting in mesmer not being able to create a bigger gap between himself and the thief without taking damage – my idea is to make the attack bounce only once

I hope this thread was constructive and clear and I would love to get some constructive feedback on this

I don’t feel this is a problem. This is a counter to Mesmers and other classes with pets, I say leave it in for that reason alone.

i didnt use flanking strike as a good designed skill example i just wanted to point out that the only reason this skill is not completely broken is that you cant chain the evades like on shortbow while doing damage

[SPvP] Thief Risk and Reward Changes

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Posted by: Sensotix.4106

Sensotix.4106

So currently there is a bug that if the thief manages to interrupt a mesmer with the basilisk venom he will proc halting strike on the mesmer which will get fixed BUT please also make sure to fix the proc of chaotic interruption as well which is the exact same thing basically

Risk and reward on thief:

The main problem I want to point out is attacking when in stealth

If the thief hits the target he will get revealed BUT let’s say the enemy has aegis it will first rip off aegis without revealing him -> attacking an enemy out of stealth should always reveal the thief imo

If the thief uses his shortbow autoattack in stealth it will immobilise the target But since you can clearly see the shot coming you will try to evade it…if the attack gets evaded (actually any attack out of stealth) it will not reveal the thiekitteno actually it is better for the target not to dodge any attack out of stealth until the stealth runs out and instead take all the damage? not a good mechanic imo -> missing an attack when stealthed should always reveal the thief -> adding risk to thief

Evasive Shot Shortbow #3
spammable evade on weaponset -> not sure if I have to explain why this is a bad mechanic
the only difference between flanking strike and evasive shot is that you can’t chain flanking strike which doesn’t make it thaaaat strong

Shortbow autoattack:
Pretty much THE counter on this weaponset vs mesmer
If you dodge on mesmer you leave a clone behind which means dodging is almost useless vs thief because the attack will bounce from the clone to you resulting in mesmer not being able to create a bigger gap between himself and the thief without taking damage – my idea is to make the attack bounce only once

I hope this thread was constructive and clear and I would love to get some constructive feedback on this

(edited by Sensotix.4106)

Perplexity Runes in PvP, PLEASE NO

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Posted by: Sensotix.4106

Sensotix.4106

nobody wants a condition heavy bunker meta come back to gw2 … having balanced stats amulettes like celestial is really nice for balanced ele or maybe even mesmer for a hybrid kind of thing but perplexity in pvp…no please no

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

^^ This. There are several viable mesmer specs for tPvP.

Pistol Whip
Sword/Dagger
Spirit Ranger
Hambow
Decap

^^ These don’t count as Mesmer specs, BTW.

you forgot that na is like solo q – you can play anything

Signs of desperation in a argument, puffing your chest with a pretend claim that one region is better than another region. When that specific topic is irrelevant to the matter at hand.

Countless

i saw your build and if you want you can transfer to europe and play vs any good team..you will get farmed

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

^^ This. There are several viable mesmer specs for tPvP.

Pistol Whip
Sword/Dagger
Spirit Ranger
Hambow
Decap

^^ These don’t count as Mesmer specs, BTW.

you forgot that na is like solo q – you can play anything

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

So mesmer got problems with thiefs.

Solution:
Nerf ALL classes

not only with thief..i really have to ask you if you play this game :/

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet

No one will take your comments seriously if they are this broad. You need to be more specific.

1v1: Mesmer is currently the best class for this. I don’t see that changing with the patch. At EQUAL skill levels, the mesmer will win.

Team Fights: Pretty useless. They are good for some burst (depending on their spec), but after the next patch, I’d much rather have an ele handle the AOE burst.

mesmer is probably the only class that cant duel any of the current meta classes on a point (which is the goal in conquest mode)

You are mixing a few things. In a tPvP battle, I seriously doubt you designate the mesmer as your bunker. If you do, then your point about fighting on point is quite valid. Of course that isn’t the value of a mesmer.

Mesmers are similar to thieves in this regard. They are much better at attacking points than defending them. They don’t fight on the point since a bunker would have the advantage there. They jump in and out of the point as needed and generally fight around the point. A mesmer should would those fights against the bunker 1v1 virtually always.

The problem is that those fights are more rare in tPvP and usually there is more of a group fight going on. A mesmer doesn’t really bring much to the fight in those scenarios. I’d much rather have virtually any other class for those fights than a mesmer.

problem is mesmer doesnt have enough sustain in a teamfight and if a mesmer loses most of his duels AND loses the point while dueling it is only useful in 2 vs 2 and 3 vs 3
but it’s not always the case that you get a chance to 2vs2 or 3 vs 3 the enemy with a mesmer on your team..sometimes your mesmer decaps a point which you really need and then you are forced into a duel….mesmer needs nothing in particular…the other classes just need nerfs..hard!

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet

No one will take your comments seriously if they are this broad. You need to be more specific.

1v1: Mesmer is currently the best class for this. I don’t see that changing with the patch. At EQUAL skill levels, the mesmer will win.

Team Fights: Pretty useless. They are good for some burst (depending on their spec), but after the next patch, I’d much rather have an ele handle the AOE burst.

mesmer is probably the only class that cant duel any of the current meta classes on a point (which is the goal in conquest mode)

You must be bad at mesmer, then.

i politely ask you to never visit my forums posts again since you obviously have no understanding of the current meta and or know who the good players atm are
maybe you are from na and thats fine..its a different meta there but you obviously have never stepped a foot into the top 100 pvp competetive scene in eu

But all you do is SoloQ. O.o Mesmer playability is much different when you’re part of a TEAM. When you’re in soloQ, you’re probably right… Mesmer seems ponceish and pilloky… It’s a different monster in a team paradigm.

all i do is solo q? wth
I only solo q for fun
better check the team q leaderboards and watch the weekly esl cup..you see me there
please go to the leaderboards and check how many tourny games i have in team q you will see that i am among the 10 players with the most tournament matches played ingame

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet

No one will take your comments seriously if they are this broad. You need to be more specific.

1v1: Mesmer is currently the best class for this. I don’t see that changing with the patch. At EQUAL skill levels, the mesmer will win.

Team Fights: Pretty useless. They are good for some burst (depending on their spec), but after the next patch, I’d much rather have an ele handle the AOE burst.

mesmer is probably the only class that cant duel any of the current meta classes on a point (which is the goal in conquest mode)

You must be bad at mesmer, then.

i politely ask you to never visit my forums posts again since you obviously have no understanding of the current meta and or know who the good players atm are
maybe you are from na and thats fine..its a different meta there but you obviously have never stepped a foot into the top 100 pvp competetive scene in eu

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet

No one will take your comments seriously if they are this broad. You need to be more specific.

1v1: Mesmer is currently the best class for this. I don’t see that changing with the patch. At EQUAL skill levels, the mesmer will win.

Team Fights: Pretty useless. They are good for some burst (depending on their spec), but after the next patch, I’d much rather have an ele handle the AOE burst.

mesmer is probably the only class that cant duel any of the current meta classes on a point (which is the goal in conquest mode)

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet

He’s being sarcastic.

i am not wow.
do you play this game?

Mesmer in a bad spot

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Posted by: Sensotix.4106

Sensotix.4106

Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet

Edit:
I didn’t realize this thread would catch fire that fast so I will be more specific about why I think so

Some time ago mesmer filled to role of a team supportive kind of class with portal iol timewarp/moa etc while still being able to survive pretty well and dealing a lot of damage…some could say having everything was op but the mesmer skills are very easy to dodge so it is a balanced class overall compared to some others

At the moment due to heavy aoe cc and passive condition spam coming from classes like spirit ranger or warrior combined with pistol whip thieves almost oneshotting a mesmer with a single skill mesmer is forced to play 2 ranged weapons which are staff and gs which makes them a roamer that has to kite around points in conquest while providing his team with portals to outroam the enemy team which only works if you have enough classes that can stand on the points because otherwise your mesmer has to and he will shut down in seconds -> reminds me of thief here

The problem is that mesmer is not safe and it doesnt matter how fast you teleport around because there is always a thief chasing you around the map (if the enemy team knows how to) completely shutting you down with teleports that have pretty much no cd and work on all axes
Therefore you are forced to run more utilities like decoy or blink and mass invis that ensure that you can survive long enough to actually do work with your portal leaving less space for team utilities like iol and moa/timewarp.

Now to the main problem: the role of mesmer

Dealing damage: Thief deals more damage in a shorter period of time with less risk
thief almost always has a skill ready to do dmg due to initiative system..mesmer is on cooldown pretty fast

Surviving: Mesmer has a pretty good chance of surviving as long as the enemy team doesnt have a thief especially after the vigor nerf it will be even harder …whereas as a thief you can do what you want when it comes to repositioning as long as you know how to play better than the enemy thief (matter of skill not a matter of your class here)

Roaming: Mesmer has portal which is pretty much the only reason mesmer is still viable (Thief has very fast mobility with all his ports on a very low cd being able to jump almost a range of 2000 combining some skills in 1 sec)

Duels: people will say you should just play different if you are forced to duel on your mesmer and that mesmer is the best duel class anyways but first of all mesmer is not the best duel class by far anymore second of all since we have conquest mode and mesmer is forced to run 2 ranged weapons he cant effectively fight on a point and has to kite the enemy which makes you lose the point for sure.. and this doesnt even guarantee a win against some of the classes there are in the current meta so it’s a lose lose situation at some point

Team support: portal, boon remove, mass invis these are the main things for mesmer but they are only possible if you don’t get shut down by the enemy thief (see the problem?)
thief can stack might/heal/stack swiftness with his blast finishers, can steal 2 boons every 20 secs to give them to your team (priority is stability whereas stability gets removed last when you use your shatter skills on mesmer), thief also has shadow refuge for almost guaranteed rezzes and perfect team support, thief has a lot of immobilises and stuns and dazes on demand with the current pistol whip build

Summary:
in my opinion mesmer is almost fine but a lot of classes need to be changed
in order to balance the game and bring classes back into the meta
I won’t go into the specifics on how to nerf certain classes since we have a lot of posts on them on the forum already

Necromancer: dmg nerf (happening next patch anyways)
Warrior: sustain nerf and condition damage nerf!! (change bersercer stance, cleansing ire, the damage when running soldier’s amulett)
Thief: nerf the ports and change pistol whip and steal
Guard: pretty much fine right now
Ranger: reduce passive stuff and nerf spirit of nature
Engineer: give him the ability to instantly remove a few condis (change passive stuff AR and some of the passive traits)
Elementalist: nerf the damage and dont make the skills being instant anymore + buff the sustain in order to get ele to the place it should be: a team supportive class

(edited by Sensotix.4106)

Pistol Whip

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Posted by: Sensotix.4106

Sensotix.4106

imo “steal” is the issue

Pistol Whip

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Posted by: Sensotix.4106

Sensotix.4106

Please Anet don’t focus on the things you are implementing alone ..they are nice but we have so many issues with the current game at the moment concering class balance so please nerf pistol whip in the coming patch on the 15th of april
this build holds back a lot of classes

Please explain this to me

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Posted by: Sensotix.4106

Sensotix.4106

So I talked to a dev:

Following conversation:

You could at least have hotfixed healing signet and the spirit of nature renewal :/
[18.03.2014 18:15:16] Sensotix: after 3 months

Dev: Healing Signet does not meet hotfix criteria


My question now:
Thief
Trickery II—Instinctual Response: Fixed a bug that caused this trait to grant fury and vigor while on cooldown.

How can this meet the hotfix criteria and healing signet and spirit of nature renewal remain untouched for quite a while again while both (Warrior and Ranger) are still being very dominant in the meta after six months already

Please explain this to me because I can’t understand the logic behind it

So it's patch time....

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Posted by: Sensotix.4106

Sensotix.4106

exactly what i just wanted to post
- are you serious anet?

How long are we supposed to wait?

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Posted by: Sensotix.4106

Sensotix.4106

now lets focus on the aim of this thread again..we do the developers talk about stuff that is coming one year later and not even anytime soon

Miasma Levels in sPvP Forum

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Posted by: Sensotix.4106

Sensotix.4106

sorry but we did a nice job as a community when the december patch preview was on the forums and the whole year before but you have to understand that after a long time of no changes to the current annoying meta people get mad…

Pistolwhip Nerf

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Posted by: Sensotix.4106

Sensotix.4106

As a champion illusionist, champion genius and almost champion thief (s/p), all i can say is: s/p thief is one of the funniest builds for a thief in the current meta, not by a longshot the best in tpvp though. Roaming with a d/p will perform much better teamwise, s/d is simply too easy to counter.

It rely on immobilizes, which can be easily removed (no condi removal in your build? in the current meta? seriously..? Well it ain’t a thief op problem then..). The stun on pw lasts for half the duration of the damage part, damage where the thief is rooted. If you don’t plan on stunbreaking that 1/2 sec stun (which can be a good idea, since if the thief knows what to do il will chain something like a devourer venom or a sleight of hand steal), just mash the evade button and you’ll mitigate at least half of the damage of the skill. Provided that your reflexes are slow enough not to avoid the stun at all, which is pretty telegraphed.

Thief has to run glasscannon to do some serious damage with this build, it can chain some decent amount of immobilize/stun/daze and put some serious pressure, but it’s too kitten easy to counter. I won’t even start describing what retaliation does to this build, you can imagine it for yourselves.

S/p has a lot of in-fight mobility due to infiltrator’s strike/return, signet, shadowstep, steal and so on, but: it won’t hold a point captured, it goes down too quickly against burst classes (1-2 stunbreakers in the build usually)

This build is so strong because too much people runs glasscannon in tpvp and doesn’t avoid damage not tries to mitigate it, once i met this staff ele that kept nuking my team on the point while i got to him from behind and killed chaining 4 pw in a row (no immobilizes, no venoms, no daze, he didn’t move and he kept pouring meteors on the point). And then he started complaining on how op thief was (and insulting, “gg noob spam skill” and so on).

Learn to counter classes. Learn to play. That’s pretty much it..

wow champion illusionist champion genius…thats like saying i am rank 80 in pve
every decent pvp player has almost 4 times the wins you need for such a title

judging from what you wrote i have to say that you obviously dont seem to play tournaments in the high end area and therefore cant judge the meta as it is atm
ofc some thieves in your area might be easy to counter but i tell you..if you face any of the really good teams the pistol whip thief can destroy two or three of your teammates alone

How long are we supposed to wait?

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Posted by: Sensotix.4106

Sensotix.4106

or diamond skin being implemented even tho you got some constructive feedback on it why it was not a good game mechanic…also you asked for that feedback

Pistolwhip Nerf

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Posted by: Sensotix.4106

Sensotix.4106

Nerf pistolwhip ANET! You said you don’t want stunspamm in this game? Well there you go, spamming 3 for win, while having an OP port which goes horizontal and vertikal, which makes it impossible to escape AND having an immobilize on it??
PW build uses #3 the whole time, to evade and do dmg, maybe one or two spammed dazes as well, but that’s it and everybody rerolls it now, even bad thieves do a lot of serious damage with it. Even if you breakstun and you go out of range the pistolwhip still hits you for at least 5k?!

Sword/pistol was already nerfed beyond recognition it is not even viable anymore. The stun is now only a quarter of a second, the cast time takes forever, and it does 25% less damage than before and uses more initiative. They don’t need to nerf it anymore.

HAHAHAHAHA
funny.

How long are we supposed to wait?

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Posted by: Sensotix.4106

Sensotix.4106

having one stream talking about the topic with some players like we had with grouch some time ago would be nice so we can ask you questions directly and you respond on stream while having 2 guys from na and 2 guys from eu

and you actually did promise changes that didnt happen so far

also we send you feedback and nothing was changed
I see that you care about the game and i actually do feel sorry for you for being the punching bag of the community but you have to admit several things are not going the right way and part of the problem is that most of the experienced players are being ignored

(edited by Sensotix.4106)

Bags of Alliance Goods now in PvP!

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Posted by: Sensotix.4106

Sensotix.4106

sorry allie but what does a pvp player need them for?

How long are we supposed to wait?

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Posted by: Sensotix.4106

Sensotix.4106

Seriously how long are we supposed to wait for something to happen
Warrior and Ranger Hotfix – not happened yet
Small Damage nerf on some classes – not happened yet
PvP Legendaries – not happened yet
PvP Rewards and Environmental Improvements – not happened yet

Promised since when?
- July last year

Date today?
-28.2.2014

Feedback from the community?
-yes

Feedback appreciated and implemented?
-no

Favourite Anet Dev Lines?
“Once it’s ready”
“Cool stuff coming soon”
“Guys wait for it you are gonna enjoy it”
“We are increasing rank points gained” (let’s hope people think it’s enough rewards for pvp)

Don’t delete this thread like you delete QQ threads this is no QQ thread
It’s simply facts put down black on white that are true and not made up

People give up Anet..

In December we weren’t quite happy with what happened to the balance
- Because the meta or pvp in general didn’t change at all

Now we were supposed to wait another 3-5 months till the next balance change where we can’t even be sure things are gonna change because they didn’t in all the balance changes so far

One developer…please tell me your opinion on this or make a video because these are the questions that people want to have answered

And today – what did we get today as a reward for winning a game in spvp?
-pve stuff

(edited by Sensotix.4106)

Glory booster circular logic

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Posted by: Sensotix.4106

Sensotix.4106

We seriously considered many different options, and doing nothing seemed the most fair.

I’d strongly encourage ANET to change this line of thought because it’s been used way too much and the current state of PVP is reflecting it.

this..so much this!

When will the next Balance/Feature patch be?

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Posted by: Sensotix.4106

Sensotix.4106

this is actually the biggest problem of guild wars 2

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

And I have played against you/experienced the rage and still see no reason why this thread turned into backhanded kittening when mesmers severely need help.

All that experience I’d expect more from you tbh but somehow remain unshocked at how you act when posting given how you act in game when you lose. You don’t speak for everyone, far from it

ofc there is rage..look at the balance and look at how much they care about our feedback…i started nicely and with objective feedback but now i am just annoyed about newbies coming to the forums saying stuff like mesmer wins vs thief easily in duels and stuff and then the developers even listen to those

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

I’d love to know exactly what qualifies you as a real Mesmer and not me.

experience…5k tourny games on mesmer in team q
playing competetively in the top 50 since the leaderboards came out?

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

Mesmers > Thieves 1v1

If you are losing to thieves 1v1 on a mesmer than you need to reevaluate your gameplay

and you should start playing this game thx
trust me when i say thief > mesmer
my experience > yours

Obviously not since Mesmers > Thief in a 1v1

wow you know nothing

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

most of the top mesmers rerolled…don’t you think there is a reason
and cm wins most matchups vs shad

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

Mesmers are getting some nice stuff.

Stay tuned.

oh ok, ok, ok
thats why one of the best teams in eu is allrdy running a mesmer.
and this team is carryed hard by the mesmer and thief combo, gg
and the mes dps is a pain, rly funny to get aoe shatter out of stealth.

i hope nice stuff means, buff mes to totaly op, its allrdy fun to fight a thief mes combo with all the time stealth, port, invulnerably and also ai spam on point.
mes is in rly good space atm, but ok.

just asking, have you start doing allrdy something for ranger profession, because i see much time ppls create the same topics like this for rangers and theres just zero answer from devs in the past.

im so sure the march meta will include ele and mes in teams.
the two professions most ppls wirte they are sooo weak, but they are not.

have you ever played mesmer in the high end area?

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

Mesmers > Thieves 1v1

If you are losing to thieves 1v1 on a mesmer than you need to reevaluate your gameplay

and you should start playing this game thx
trust me when i say thief > mesmer
my experience > yours

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

Should Thieves and Warriors get nerfed without being careful, Mesmer will become a cancer class again. Would be great if Mesmers had higher risk in attacking because before things such as zerker stance even came into existence, EVERYONE knew that Mesmer was the most tanky class without investing in toughness or soldier amulet.

But w/e, people who think being able to have Zerk Stance, Balanced Stance, Endure Pain while attacking is fair ruined this game anyways. Don’t even get me started on Mesmer Phase Retreat, people who think that’s a balanced skill most likely fail on games that don’t have “nine-lives mechanics.”

Cancer class will remain cancer. Instead of buffs a re-work would be better. Or keep them nerfed to the ground DPS-wise.

nerfing them to the ground dps wise is not a good ideas since mesmer is the class with the lowest dps of all roamer classes in the current game therefore i would rather suggest reworking it since i am also not a big fan of relying so much on phantasm damage and only being able to play one build

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

If thieves and warriors could not train mesmers into obvilion, mesmers could be in a much better place. Until then, Idk when we will be better.

That also sounds like the problem that elemen…. every other class has at the moment.

glad we can all agree on that
if the leaked notes are true ele could become really powerful imo

About mesmer

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Posted by: Sensotix.4106

Sensotix.4106

So how exactly do you want to keep mesmer in pvp in the future?

After 1000 tournament games...

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Posted by: Sensotix.4106

Sensotix.4106

+1k to this thread

Anet when do you start working?

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Posted by: Sensotix.4106

Sensotix.4106

Hotfix warrior and ranger and thief thx

RE: "Leaked" patch notes

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Posted by: Sensotix.4106

Sensotix.4106

Pretty sure they are true tbh. Buffing AI is the sort of thing Anet love, and not actually nerfing anything like spirit ranger/warrior/s/d thief.

The notes are legit. I am confident of it. Maybe not the most recent set of notes though I guess….

tbh i also think most of them are legit ..some can only be wrong because the numbers cant be right but some actually make sense and would be good changes ofc i dont trust all of the notes

what players don't understand

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Posted by: Sensotix.4106

Sensotix.4106

Now, Sensotix, I’m really happy for you and I’ma let you finish, but if the biggest issues you have are diamond skin and skyham, I don’t know what game you’ve been playing.

its not the biggest issue but as i pointed out in the thread it clearly shows best how much they care about the community’s opinion
I really ask myself if people can read on the forums sometimes

what players don't understand

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Posted by: Sensotix.4106

Sensotix.4106

I stopped reading after you said Ranger were viable and necromancer weren’t. You live in some sort of sheltered world none of the rest of us live in. If you look at the top 3 profession everyone universally have said need help, it has been;

Ranger PvE+PvP
Elementalist PvP
Necromancer PvE

Your view is currently running counter to what the rest of the community feels. I am not sure where/how you play but only spirit ranger works best and even then all three of the spirits are broken in favour of the ranger(Ranger forums shows the healing/burning over proc’ing) which is allowing them to remain in a ok spot as home defender. Once that gets fixed they’re back to being mediocre at best. Also it is not warrior meta, it is a hammer meta. There is 9 hammer warriors to any other type of warrior. To simply call it warrior is not labeling it right.

You seem to think that descisions aren’t made in stone with A-net. They are made in stone. The only reason they ask is so they can figure out how to pitch what is already gonna happen. When it becomes apparent there is no sales pitch, they just say nothing at all. This is the documented history. What makes it worse is that this sounds harsh, but it is in fact just truthful. They don’t answer any of the big questions that matter and useful feedback doesn’t get implemented. This is going to be the biggest disaster with the Asia launch. Gamers are the same world wide. We all know how to recognise things that shouldn’t be in game. Instead of listening to this before trying to open in a country of over a billion people, things have just remained the same and no doubt whatever gamers are attracted to gw2 in China will recognise the exact same issues as what EU/NA have already beaten to death over the last year.

ofc i mean spirit ranger but i thought that was quite obvious so i didn’t point it out
and no we don’t have a hammer meta…if we have a certain weapon meta then it’s longbow and in europe (that’s where i play) we have a lot of warriors running around with all different kinds of builds so either you are playing on na or you just said to me i have no idea what’s going on while in fact you are probably playing solo q only or in the lower tier of team q and that’s okay but don’t judge me then on my knowledge please

On the rest i can agree!

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Posted by: Sensotix.4106

Sensotix.4106

@OP

You said necro is underpowered? I stopped reading your post at that point. Necro is right up there with warrior right now, especially MM.

if you read carefully you would have seen that it is mentioned that necromancer is currently close to being out of the meta and that’s a fact

what players don't understand

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Posted by: Sensotix.4106

Sensotix.4106

I’m trying to figure out what level of trolling this is. The first post has the signature of the second poster’s name. Makes me wonder if this is Sensotix posting under two accounts.

no he posted it for me since i wasnt able to at this time – no trolling intended

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Posted by: Sensotix.4106

Sensotix.4106

thanks for posting american!