http://www.youtube.com/user/OfficialSensotix
Sensotix’ Builds & Tutorials Collection
we need anet to read this
i am actually really looking forward to the next patch and i am curious what they will change
Adapt to the meta.
I do not say, everything is peachy, because this meta kittening sucks.Now having established that, I will proceed to enlighten you. In the previous condition meta, people used decoy, nullfield, portal/mirror images/blink.
Illusionary persona is not a must have – you lose some damage/1sec of invuln. – thats it.
I’d miss Ilusionists Celerity much more tbh, but thats not the point.
I can agree, that deceptive evasion is nearly mandatory if you don’t use mirror images, but surely you can live without it. In terms of boon removal, it’s not the only skill/trait that does that – you can use torch to remove conditions, and have greatsword/utilities to deal with boons (arcane thievery comes to my mind, both boon steal and condi removal).Like I said, adapt to meta, tweak your build and get good, because all the resources are there. I do not want to be rude, but I wonder how did you become this self proclaimed “high experience in high end tournaments since beta” when you see just one-and-only rightful build, and no other possibilities, not to mention the analogy to previous heavy-condition meta we’ve already had.
I have been playing in this condition meta but that was a different thing because there were way less conditions on you and in a way longer time now you can get like 8 condis on you in 1 sec plus 6 stacks of bleed
I got that experience from playing with my old team t.rolling for life..maybe you know us and trust me i tried several build variations and they all didnt work either you lack on dmg or on survivability vs conditions or direct dmg from for example a thief…
Trust me i have been trying every different build there could possibly be..from different shatter variations to support etc i tried everything and i also talked to helseth and created a build more or less with him and it didnt work so please dont act like i am a noob and dont know how to adapt to the meta
Sid I would like to make a remark on your comment about blurred frenzy. The skill is not an immunity at all anymore and any retal taken will damage you severely (when 2+ enemies you take more dmg than you deal, considering they all have retal). Also on-hit triggers will activate because it is no longer an invulnerability but an evade. So stun aura for example will make the attack stop.
Now on to the whole meta. I think the risk:reward is in the wrong spot at the moment. S/d thieves get to evade almost every attack while they do their damage (low risk, high reward), you can compare this to blurred frenzy, but it will root you in place and is only a fraction of the time. Necromancer can use their marks from a great distance and all aoe (low risk, high reward). Now for elementalists for example, when they engage in a fight and launch their combo they become very fragile. Once they get focussed and no longer have a disengage they’ll be downed almost 100% of the time (high risk, high reward). Same thing counts for mesmers, if they have to engage in the fight and get either a big burst or conditions on them, there is no way they can cleanse them off and are very fragile (high risk, high reward).
Also when the necromancer do get focussed they have an elite and death shroud to stay alive and survive the burst.I think anet should take a look at this
+1
First of all, Terror was there all the time, just like fear chains – its nothing new, so I don’t understand why people moaned about necro being weak, while the skills considered OP now, were there from the beginning.
Secondly, s/d thieves power does not lay in the damage of his 333333 but autoattack dmg, and unblockable/boonstealing effect from Larcenous on top of nearly permanent evades. Its not as simple as “nerf 3 dmg”.Elementalist is still a class that requires toning down, and every dedicated elementalist player who doesn’t live in denial will tell you that. Burst damage is over the roof, same as burst frequency, on top of great support (protection on demand, heavy aoe heals and peeling).
Unfortunately, same applies to the mesmers – the burst, even if comparable with damage, is even stronger than ele’s due to the fact it removes boons, so no aegis/protection will get in the way.
Moreover, Blurred frenzy also applies evade so its not “just 4k dmg ever 8 sec”, since you get immortality for 25% of your time in game if you just chain this skill (yes, just the theory but math never lies).
Speaking of condition removal on mesmer, I still don’t understand why wouldn’t you use Null Field. It is a great skill, removes plenty of conditions and used to be nearly mandatory skill back in Sep/Nov 2012 when condition meta was in play. Just to add some more, you can use torch, with a trait giving condition removal on torch skill usage, or put 10 in Inspiration for another condition removed with use of your healing skill.And no, I do not say mesmer is viable – I do say however, that not enough condition removals on them is not the issue here.
Unfortunately, being a dedicated player, does not equal being aware of the problems with profession balance and game mechanics.
okay thats exactly the thing i didnt want to hear – >the condi remove on torch etc
so here is why:
if you spec in condi remove on torch you loose boon remove on shatter and that trait is essential..if u spec on condi remove on heal you loose either illusionary persona → must have or deceptive evasion – > must have or boon remove → must have
if you use null-field and portal and rezz you dont have any disengage like blink which is essential against thieves etc or you loose extra dmg and a stunbreak like mirror images…u see?
1. Guardian
2. Necromancer
3. Engineer
4. Ranger
5. Thief
6. Warrior
7. Mesmer
8. Elementalist
With the shift in the meta, having a Mesmer on your team flat out gimps you in competitive play. How can we fix this?
Left mesmer atm and went back to thief and bunker guardian, waiting for it being viable again…with no stability or condition removal and opmancers everywhere you’re pretty much a dead player walking (And if you try to go let’s say, condition dmg, there’s no reason to bring a mesmer when you can get a fear to win necro instead, same for bunker…there are other classes way better than mesmers @ this)…portal alone is not enough to justify a mesmer in your team atm..gj anet, see you again next patch…maybe..40 sec cd on nullfield (And if you bring it you already lost burst/survivability/support) with necros spamming wells with a kittenload of conditions+fear+other random kitten 24/7? Please…
Mesmers have stability…
And like every other class that “doesn’t have stability” mesmers comes from a mantra that has a long-ish cooldown 2.75s cast time and takes up a slot on their utlity bar that could go to condi removal. Unfortunately unlike all other classes if a mesmer is to even be considered for tournament they have only one utility slot that is left open to personal preference.
Because every other class has stability with only 2 seconds cooldown on their weapon skills? Get real. Everyone has to lose something to get stability, and most of the time that’s a utility slot or trait, and is on a long cooldown. Unless you’re a guardian then you fart stability.
Its more along the lines that if a mesmer gets stability they get that and nothin else. To even be considered for tourney teams mesmers only have one utility skill that is personal preference what do you not get about that?
Stability mantra can be used 2 times in a row, breaks stuns, and only has a low cooldown of 25 seconds. That’s the lowest cooldown out of all stability skills, guardian included.
Also, to even be considered in a tourney team,
- elementalist need lightning flash and mistform, leaving only 1 utility slot for personal preference
- engineers need elixir R and bombkit, leaving only 1 utility slot for personal preference,
…Maybe you get the drift.
haha sorry to say that but you are stupid…you just proved yourself wrong..
You see engineer takes bomb kit and elixir r
Elementalist lighning flash and mistform
Mesmer portal and rezz
BUUUUT what do portal and rezz help u in a fight? – nothing right..
Thank your for your attention
yeah of course not solo q
Condition remove – Before some of you guys who are not experienced in high end tournament play tell me to take null-field with me or trait on condition remove and what not i have to tell you that changing the old shatter build makes the mesmer even worse in tournament play than playing without condition remove so please dont tell me to take any condition remove with me cause they are useless
SECONDLY:
-Bunker and Condition Meta
Nobody wants to watch a team of double necro guardian spirit ranger and engineer play so please try to bring back the old meta when teamplay was the most important thing and not moving conditions from you to your enemy and back because atm you dont really have to use ur environment because most skills dont need a line of sight
- No clever Portal plays since mesmer is not viable anymore
- No spikes from stealth since you dont really have spike classes with you anymore
- No elementalist standing in the second row coming to heal low health group members to make them survive a little bit longer or might stacking … since elementalist isn’t viable anymore
SO PLEASE ANET
- CHECK THE FORUMS I READ SOME QUITE GOOD SUGGESTIONS
- LISTEN TO THE TOP 300 PLAYERS AND NOT TO THOSE WHO JUST JOINED THE GAME AND FLAME THE FORUM ALL THE TIME
Some of you might know me others don’t.. i am sensotix former t.rolling for life mesmer and i have been playing this game since the beta
Now that i have over 1500+ tourny wins with mesmer and i am highly experienced in high end tournament play in gw2 i just can’t be quiet anymore…there are too many things going wrong
FIRST of all:
- Necromancer:
I understand the need to buff this class but it’s ridiculous that no matter how good you play a necromancer can always kill you easily in tournaments. You get oneshotted by conditions like this -> signet of spite -> deathshroud fear -> ds 5 and then marks on you (=fearlock to death)
My suggestion here: remove fear-damage completely from the game because its ridiculous imagine if a warrior would stun you and the stun would deal 1k every second
-Thief:
I know that you wanted to make a thief stay in combat longer but do you really think it makes sense to give him the ability to get into the fight kill one or two guys without getting hit once and then leaving… also in duels you sometimes have on points in tournaments a good s/d thief is almost unbeatable
My suggestion here: either reduce the damage dealt by sword 3 or make it blockable or remove the boon steal
-Elementalist:
As most of you might have recognized in a meta where conditions burst you down in a few seconds an elementalist is not really viable with his 13 k life. The damage of this class is pretty nice but a s/d thief or a necro can almost oneshot ele easily
My suggestion here: see thief and necromancer suggestions above
-Mesmer
Now my class…..i really have to stay calm here because there is so much going on in my head right now and i will try my best to focus on the main points
first of all.. because of all the new players in gw2 that dont know how to properly play vs mesmer (which is not that hard actually) flaming the forums mesmer gets nerfed with every patch
Might stacks – sure i understand this (really was op )
Focus- pull – why would you do that? that phantasm on focus sucks so hard that focus is actually a balanced offhand
Blurred frenzy- WHY? it was never op look at the dmg its like 4k with a cd of 8 secs a thief does 4k steals two boons its unblockable and an evade
Hey, I am Sensotix and since my old team disbanded due to real life issues i am searching for a new one.
Facts:
Best LB ranking so far: 14
1500+ Tournament wins with mesmer
Rank 50 atm
Age: 18
Nationality: Austria
Can also play Thief
TS3 + headset
Streaming sometimes
Fluent in english and german
Good tactical thinking
Open to discuss mistakes etc after the game without raging or critizising others
99% of the time the most relaxed person on earth (without drugs! (>^-^)> )
Targets:
Reaching top 20 or even top 10 leaderboards again
Competing in mistleague etc tournaments with the team
Streaming high end matches to offer advice and infos for new players
If u think am perfect for your team then wsp me ingame (I don’t really check my forum posts that often)
Sensotix.4106
(edited by Sensotix.4106)
the problem is u have to use portal and rezz or portal/rezz to contribute to good teamplay therefore i am not sure if these builds are viable
Here we go
Many people have recently asked me about the build that I am currently using for TPvP and SPvP with a great success and I therefore created a short Youtube Tutorial on it.
It’s almost a standard shatter build with a few changes to increase the dmg output and the survivability.
Please feel free to ask any questions!
Pros:
– High Dmg Output on multiple targets
– Good in Duels
– Good in Teamfights
– Teamsupport (Illusion of Life/could also use Portal)
– Easy to Disengage
– Safe Stomps
– Fast on The Map
Cons:
– No Condition Removal
Link to the Video:
http://www.youtube.com/watch?v=BkwVgF-QolA
planing a phantasm build btw
Yes even if i have a bad time when i need to listen english speaking videos i understood your idea to burst someone and disengage.
Ill give then a try and see if the damage increase is worth it.
well i tried my best but my mother language is german so maybe thats the reason u have a hard time to understand me haha and trust me its the strongest mesmer tpvp build atm
Forgive me if i did not watch the video but im wondering how useful scholar runes are in your build, it seems that a single bleed stack is enough to go below 90%.
The idea behind it is that u burst him as an opener with 100% hp and if u drop below 90% which is around 16K hp u have already hit ur shatters..therefore u stay with ur confusion dmg till u are low enough to disengage and heal up then u do the same combo again
For all desperate mesmers i finally managed to create a viable tourny build check it out
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Sensotix-Shatter-Mesmer-TPvP-Guide/first#post2470593
Many people have recently asked me about the build that I am currently using for TPvP and SPvP with a great success and I therefore created a short Youtube Tutorial on it.
It’s almost a standard shatter build with a few changes to increase the dmg output and the survivability.
Please feel free to ask any questions!
Pros:
– High Dmg Output on multiple targets
– Good in Duels
– Good in Teamfights
– Teamsupport (Illusion of Life/could also use Portal)
– Easy to Disengage
– Safe Stomps
– Fast on The Map
Cons:
– No Condition Removal
Link to the Video/Guide:
http://www.youtube.com/watch?v=BkwVgF-QolA
EDIT: use nullfield instead of blink in the current meta and switch the dueling I to IV
(edited by Sensotix.4106)
i want these things to get buffed:
- viable condi remove for mesmer (for example: if i heal with condis on me i am still almost dead – poison etc/ -50% dmg cuz of no condi remove and weakness)
- clones and phantasm finally fixed! (still not doing what they are supposed to do quite often – running around exploding nowhere near the target/sword 3 teleport fix)
that would be everything because otherwise mesmer would get too strong probably
i like ur point of view i was talking to some other top 100 lb mesmer too and they all shared my opinion ..the problem is not the mesmer “nerf” cuz mesmer didnt really get nerfed the problem is that in a meta where u get 9stacks condis on u permanently without any viable condi remove u really have a hard time
furthermore mesmer has no real role in the team ..
hompoint deffer- no cant win against most of the classes
roamer- why not use thief or ele instead (faster and condi remove etc)
i just see no point in using mesmer atm which makes me really think of balance problems….and its annoying cuz i have 1500+ tourny wins with mesmer and now it feels like its useless..i tried several builds and talked to other mesmers like helseth etc to find a good build but after hours of trying it feels like its not worth playing mes
Buff Mesmer.
DO it!
Because of my Team (T.rolling for Life) not being very active anymore i am looking for a new/ hopefully as good team.
Before i started solo q I was top 70 with this account
What u can expect from me:
Working Mic
Teamspeak + Skype
1000 + tournament wins with mesmer
good communication skills
rank 48 atm cuz i havent been doing that much hot join
aged 18
able to speak either german or english
good tactical thinking
able to talk about mistakes and to work with the team
Play-Times :
up to 5/6 times a week usually from 3-10 pm
If you think i am perfect for your team then just contact me ingame via pn (i dont really check my forum posts)
Because of my Team (T.rolling for Life) not being very active anymore i am looking for a new/ hopefully as good team.
Before i started solo q I was top 70 with this account
What u can expect from me:
Working Mic
Teamspeak + Skype
1000 + tournament wins with mesmer
good communication skills
rank 48 atm cuz i havent been doing that much hot join
aged 18
able to speak either german or english
good tactical thinking
able to talk about mistakes and to work with the team
Play-Times :
up to 5/6 times a week usually from 3-10 pm
If you think i am perfect for your team then just contact me ingame via pn (i dont really check my forum posts)
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