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Tentonhammer posted an article

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

It doesnt make sense to you that Anet is silent. It makes perfect sense to me. In the past Anet has made decision people disagree with, but anet get more flack when they state the reasons.

Some of you say you will not buy HoT because of this and that yet you have played for this long. What I have seen is more people have lefted because of the short bow nerf and the pet leash range nerf (where they have stated why the did so), then when they offer no explanation.

When they stay silent you still have hopes. When they say they will look into it you are filled with hope. 3 years later you are still playing, you buy skins and at the very least populate maps. You wath youtube and twitch giving content creators more incentive to create more which it turns help gw2 to reach more people.

If they flat out said we are not doing this you either quit or you have selective amnesia and ask when are they going to remove pets (when its been said they have no intentions of ever removing pets.)

This is also an mmo so some information can drastically affect the economy. Like making spears a land based weapon (hello underused legendries). Restricting most information to official blog post and live streams give players an even playing field.

The number one reason they don’t have to. They do not have to tell anything before its done. I see this more and more fans of films and books series telling the creative people what they should do with their art. Game creation is an art. From the combat to the story lines, The classes, the environments the are created by artist. In fact they are Gods of creation. This is an RPGMMO: they are the unseen hand of creation.

If you don’t like the pet then you are playing the wrong class. With HoT you can always play Dragon hunter if the other two archer classes don’t fit your liking.

Ranger have issues: 1h sword and axe aren’t ranger issues. Dps isn’t a ranger issue
Passive defense is an issue when compared to other classes , Wanted group support is an issue. (who wants regen when guards and eles pump out heals when needed, if regen stack in intensity then that would be something ( might be op).

Gw2 is so much more than one class. If none of the announcement have gotten you to buy hot and your not interested in continuing the story. I really don’t see how druid would make you change your mind.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Tentonhammer posted an article

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Anet has learned that if anything is said players take the information and run with it. When what has bee said changes it causes more problem then remaining silent (players rage some quit and forums blow up).

There are also to many outlets for dispensing information. Anet has said that the root on the sword was working as intend yet people still ask we they will fix this bug. One dev said (on twitch) they will look into the root on sword 2 year later people are still using that quote. When later a forum post say he looked into and the changes he tried had a very minor affect and wouldn’t be implemented.

Anet has always said that nothing is certain until it goes live. They have clearly stated this many times: yet people still call anet liars for not doing what they have said.

Yet you people wonder why anet isn’t more forthcoming. Every week we see post about pet stow but, anet has stated they have no plans of ever doing it. This could change but this decision is solely anets.

We all have thing we would like to see in the game, but when you are demanding stuff I really think your out of line. I Think to many people are used to modding games (in one way or another) and don’t know how to get good or enjoy the game they have.

A suggestion is just that and some people act like anet must do x. I think GW2 is the best game out at the moment is it perfect no but what is.

Suggestion and concerns are always good. More transparency isn’t always the best. We get a lot of information from anet. The issue is its not the information you want but, its not all about you.

Anets priority is doing whats best for the game as a whole, not whats best for your main class.

The solution of having pet name on client side may not work when its laggy culling can still be an issue at time but namely always show because it server side. What happens if you remove the name client side pet with no name would be bad. Creating a check is just more work.

Rangers act like anet doesn’t like ranger but they have put more work into the ranger just with the 45 pets and accompany skills. We also have the luna wolf. Maybe we don’t appreciate the work that has gone into the ranger. Do we need work yes, but to say anet hate rangers is bs.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Pet Movement

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Pet ai is base on Mob ai , as we get better mob ai we can get better pet ai. Pet can’t be knock off ledges just as mobs can’t Mobs cant just down after you after you jump.

I don’t believe pets ai should be any better than mob ai. If allowing pets to jump down means mob can do the same. Then that’s a good thing as long as it also means that mobs still are unable to be knocked off ledges.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Weapon issues to address

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

In the right situation axe can out dps lb, (mainly mid range, axes can crit for 2k a pop with auto). The only time sword should get you killed is when you finished killing a target near a cliff and end up doing a leap off.

With 1h sword you have to get in and kill quick or wait for an opening and then do your thing. If you can’t put them away in 10 seconds you can switch weapons.

1h sword is our highest dps weapon not being able to use this is a great disadvantage on top of all they other we as rangers have. Fighting The giant champ in cs and the troll vm champ in silver waste is a great way to learn the timing. 1h sword also allows your pet to get more attacks in because of the cripple and its always close when you need it.

Math isn’t correct if you don’t include all of the elements. Axe is terrible when fighting one target. Fighting another ranger its going to perform better than the bow (mid range).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Longbow 4

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Why do you want to knock back a downed foe?

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

BWE:2 and the total lack of ranger feedback

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Serraphin Storm.2369

We don’t live in a vacuum. The things they have learned from the other classes can be used to address ranger and engi’s problem before they occur. When looking at the Revenant and Dragonhunts they made their roles more clear with damage and utility tweaks. I have no doubt Anet applied these lesson to the berserker and daredevil.
Then will then in turn use the feed back from Bersekers and Daredevil to help touch up engi and rangers.

Honestly I am not excited about Druid. I have play a ranger in the beta and had fun.

On the pvp side of things I not expecting Druid to suddenly thrust rangers into the meta. So I guess it comes down to what your really expecting out of the Druid.

Chronomancer were op beta toned them down. You assume that not having a beta or a lot of time after beta automatically translates into begin underwhelming.

Both the Druid and Forge (engi) seem to have big ai component, I think it why its taking longer and also I think some of this will translate into mob Ai and they are waiting to reveal them because it will be to telling.

Like for example Daredevil are getting the ability to finish on a skill, I would be very surprised if some mobs didn’t have something similar (making content just that much more challenging).

While we haven’t had a beta weekend we have had many thread about what we would like to see on the druid and future specialization and I’m sure Anet has been taking notes.

Why worry about things you can not fix. Focus your efforts where and when they will have the most impact.

We could have a beta weekend as late as oct 9 and that would still give them two weeks to act on the feedback.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

I believe..

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Serraphin Storm.2369

Why should the ranger taunt have an icon when the Mesmers’ doesn’t. At least with rangers is semi active and mesmers’ is purely passive.

As far as unblockable it doesn’t matter as long as its the same across the board. Undodge-able is a bit broken.

On a side note I’m in favor of it being unblocable. Ranger are the only class that doesn’t have an unblockable weapon skill. Viewing pets as a weapon and making this unblockable wouldn’t be bad or unfair.

How do you invasion taunt working. Its not a physical attack there is nothing to block it more of a shout. Blocks should have no affect vs taunt, taunt should be affected by stability.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

GS auto hits like a wet fish

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Posted by: Serraphin Storm.2369

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The issue is how they calculated the pet damage. If you really want to see the dps there are 3rd party dps meter that some groups use. From what I understand they cant be used on pets.

Did you look at the videos in the spreadsheet or did you just take the numbers at face value.

Why would you go down NM line with: 1:3:3 When going zephr’s speed would boost both ranger and pet damage and pets would get the 150 stat bonuses.

If the 30% pet damage was correct before the last patch then 26% is where pets would be now compared to lb/s-a s damage.

I do understand that with NM pet would get 25 might stack and any other boon that the ranger would get in a normal group environment, But to give the ranger boons and then not give any to the pet when they normally would have some and call it a dps calculation comparison is bs.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

GS auto hits like a wet fish

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Serraphin Storm.2369

The number in pvp would be higher (percentage wise) not lower as connection issues are the same in wvw but one is able to use consumables to boost damage.

How are you going to compare pet damage to ranger damage when the ranger is receiving benefits from fury and might while the pet isn’t (This damage is increased by the vulnerability from open strike).

I’m glad he has video so we can see whats going on . Its one of the reason I don’t take even groups like [DNT]’ s as gospel. I think they have even stated they don’t calculate pet damage.

The 30% percent seem about right. This percentage doesn’t have to be based of the the highest weapons sets dps. Fractoring that we were given about a 15% dps increase with the patch and the GS is 12% lower than LB/S-A and Beastmaster was not used, 30% sound right.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Specialisation: The Lancer

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How does one spec out of three trivialize base rangers. This spec still would do nothing for real group support. This address some damage modifier issue as well as passive defense

Each class is suppose to be able to fill every role some better than others. Warrior are able to provide great group support with banner and ps while at the same time dealing great damage and superior tankiness. With all the things that lancer would bring it would not make ranger a better choice then a warrior.

People focus to much on damage: damage alone doesn’t make a class viable.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Specialisation: The Lancer

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Serraphin Storm.2369

I skipped this thread several time because I had no desire to read some fictional op bs.
Then I noticed the name of the poster and decided to take a look.

Heimskarl Ashfiend has always had solid grounded ideas, even if I don’t always agree with them. I didn’t like the kit trap idea when it was first posted but, seeing it as part of a bigger picture it fits well.

This has almost all the elements rangers are missing in comparison to other classes. The thing that are still missing wonldnt belong in this specialization and I’m glad they weren’t forced into it.. Lancer has a very clear cut feel while addressing almost everything the ranger is needing (at least on paper).

Anet should really consider consulting with Heimskarl Ashfiend on Ranger changes. I mean just about every class has an advocate whether it be employee, top tier pvp’er , youtube or twitch streamer that has some small voice in anets ear. When it comes to rangers they seem so out of touch.

Outstanding job Heimskarl Ashfiend. I really hope anet is taking notes.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Greatsword block - Why is this still a thing?

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Are we really trying to compare an elite weapon set with core. When comparing a class one should look at it as a whole not just one weapon or skill. While we do lack passive defense compare to other class, the rev isn’t to much better.

Just because the class next door gets a newer shiner skill doesn’t mean we need or deserver it.

Block is one of the reasons people use this weapon it wasn’t a problem before. They have a better one so we should get one like it too, isn’t remotely a good argument especially when we need so many other real things looked at like pet ai, pets damage scaling with gear, spirits and more passive defense (to compete with all the passive every other class have).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Condi PvE Ranger

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In the zerk condi comparison why wouldn’t you start with path of scar then weapon swap. While Rapid fire does have better dps trigger quick draw for rf is better than triggering it for path of scar or am I missing something.

You need to give time for your ele(s) to freeze your boss target. (otherwise they’ll get mad and “kitten ranger be gone xxx voted to kick yyy”)

The issue isn’t the timing of the attack but what attack.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Condi PvE Ranger

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

With two rapid fire 2 aa and a barrage I cant imagine the damage is all that bad. Calculation the two rapid fires and the barrage the damage comes out 1k higher than a/s but I could see that the damage may not remain as consistant. with that said it would be better to proc opening strike on path of scar rather than rapid fire.

If s/a is that much better why not double up on them.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Condi PvE Ranger

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Posted by: Serraphin Storm.2369

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In the zerk condi comparison why wouldn’t you start with path of scar then weapon swap. While Rapid fire does have better dps trigger quick draw for rf is better than triggering it for path of scar or am I missing something.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Changes for the Ranger, by the Rangers

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Serraphin Storm.2369

Damage, damage that is all most you are talking about. Some want more condi clear and pet defense. The rest are talking mostly about damage. You could get everything that has been said and it wouldn’t change anything for the ranger overall.

Arricson suggestion about changing Enlargement to signet of stone proc is solid

Bark skin needs to be reverted. Give us damage reduction when we are in danger. If that happen maybe someone would actually take MDG.

Where is our when you apply x boon share it with near by allies. Dexterity and accuracy and swiftness are key Ranger characteristics. We already are able to give swiftness so unless we can give out super speed that isn’t needed.

Quickness or fury but a some classes don’t need it they can get a 50% or 100% chance to proc crit with no investment in precision.

In short we need defense procs and desirable (usually offensive in nature) group support.

Asking for more damage when every class out there is going to throw it back in your face with reflect, retal or block or just ignore it with some sort of immunity (this is just the passives this isn’t the active defenses).

Between a fear/taunt and a k9 kd its not hard to land a rapidfire path of scar combo capable of doing 18k. Catch a ranger of guard and he’ll eat the whole thing any other class and you’ll only get half except a thief unless he’s using vampiric runes.

In order to properly understand the big picture,
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Knockback PSA.

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Serraphin Storm.2369

Not being to land your damage really sounds like a personal problem. Guess melee damage and skills with long cast times are not the best for open world.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Knockback PSA.

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Serraphin Storm.2369

You think knockbacks are bad now wait till the dawn of the Revenant.

In order to properly understand the big picture,
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quickening zephyr ranger so strong

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Serraphin Storm.2369

You don’t have to go glass cannon. Knight and cavalier work well. Quickness works a lot better with the one handed sword than gs.

In order to properly understand the big picture,
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Spirits need to be mobile

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Spirits don’t need to be mobile they need better effect. In gw1 spirits weren’t mobile but they were strong. Frozen soil = prevented ressing. Edge of extinction = when a mob died all creature of that type would take damage.

Rangers in Gw1 used placement and positioning, Our spirits just need to be better and the number of targets needs to be up’d. Mesmer have two skill that have no taget limit and one skill with 10. Spirits just need to be better.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

quickening zephyr ranger so strong

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Serraphin Storm.2369

Warrior have spiked armor giving them retal when hit with a ctir on a 15 cd Thieves can stealth at will a lot of time you have less than six seconds to put them away. Mes have stealth and clones you have to wade through the clone before he stealth’s again.

We have lots of quickness and only a tiny window to use it before it bites us in the kitten or we waste in on a mes with distortion or guardian with block or ele with their abundance of kitten you skills.

All of the above on top of the damage they are dishing out. As I have been saying we can dish out damage but we don’t have the type of defense these guys are putting out (while trying to kill you).

Its a pain in the kitten to rapid fire a warrior with quickness (spike armor messing you up just as much) then swap to s/a swap pet for more quickness and a kd antipation of you going berzek on him. Use path of scar but only get the out going damage because he popped endure pain. Now you have to pop sos because he’s on you like a hellhound. Your fading quick but you have path of scar up again (recharged from quick draw) out going path crits for 4k you know you have him with the incoming path of scar. his Endure Pain from traits kicks in the returning path of scar just pulls him in.

He’s to close, You switch back to your bow you go for the knockback but he already popped rampage. You stealth and use your dodge to get as much distance as you can. He still on you how can this be. Your dead pet gave you away. The warrior regen has him sitting pretty but you still have a chance to take him down. You Rapid fire. What the kitten your dying. You don’t even finish your rapid fire his spiked armor is off cd. He rampage stomps you as he calls you a noob.

Yes there are things you could have done better. There are things he could have done better. In the end he was save by two passive defense traits.

With as much damage as a warrior puts out and with the perceived lack of damage rangers have. It came down to two passives..

So no, quickness isn’t too strong and no ranger don’t need more damage.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Realistic Ranger tweaks??

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t think 3k extra hp would matter much. which is like 1 second of life.

Maybe being able to divert maybe 10% damage to our pet would work out better in the long run (being that we have two pets.

Everything else sounds good

.

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A matter of perpective.

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Serraphin Storm.2369

I am just venting

In order to properly understand the big picture,
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No ground target traps?

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Serraphin Storm.2369

Of course they should make throwing traps baseline. Its not like they are unblockable and can bypss armor x2.

What anet tells us and the truth is not always the same thing because we can be unreasonable. Just image a team of trap rangers: unblock-able throw-able with no read circles and all the vulnerability. Before it wasn’t a problem but with 3 full lines, almost limitless condi stacks with ranger running high toughness.

Condi Rangers just want it all.

It says a lot about ranger condi playstyle when the advice for trapper runes is" Don’t plant them on the target or too close".

Guess dancing in stealth is more important than actually adding more dot’s.

In order to properly understand the big picture,
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down with the quickness

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Serraphin Storm.2369

I run 1h sword in pvp. Quickness really make the difference I can never have enough I run quicken zepher and a sigil of rage. The only down side is it’s a kitten when its stolen by a thief. Mesmers not so much they tend to try to get away to no avail.

In order to properly understand the big picture,
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Should I be playing ranked?

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Serraphin Storm.2369

If you want to get better you have to play ranked. Playing anything else isn’t going to teach you how to play ranked.

In order to properly understand the big picture,
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Are wizards OP?

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Serraphin Storm.2369

So a wizard is a Mesmer why didn’t you say so. Standard Wizard stuff invisibility check , illusions check and Changing one thing into another check. I don’t recall Mesmer having Ice bows. Elementalist do, Ele use the 4 elements in various ways.
They don’t use potions or talisman. The 4 elements are ever present one need only attune to them to use them.

ELe and Wizard are very different creatures. I don’t know how one could confuse the two one is more of a science the other an art.

In order to properly understand the big picture,
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Death of the Ranger!

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Serraphin Storm.2369

OP is complaining about not having the damage to kill his target. Knight amulet will give you about 3.4k toughness if memory serves me. Yes at times damage wont help but he was mainly talking about thief and Mesmer which will be the real difference in that fight.

Strictly speaking damage isn’t a problem we have. When passive blocks and retal are common. Being able to dish out 18k damage in 3 1/2 seconds isn’t going to matter your right, but neither is evading everything for the next ten second while not dealing real damage.

We don’t have passive defenses like most of the other classes do. Mesmer can put you down quick but you can do the same to them. It just comes down to who see who first. Mesmer having they advantage since they can stealth.

Building with lots of regen and toughness and vitality at the cost of damge will just cause you to lose heart like OP. While other classes can do just take and make up the damage with passive and semi-passive skill.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Death of the Ranger!

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You can play a power build without being totally glassy (knight amulet work fine). S/A is better single target damage than the gs.

Rangers are great for single target. Take your target down quick and move to the next. With quick draw I don’t see how you say u don’t have enough damage. As both path of scar and rapid fire can do 8k damage each and you get two of them at least within 10 seconds. Couple this with quickness and its clearly not dps that’s the problem.

In order to properly understand the big picture,
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Death of the Ranger!

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Serraphin Storm.2369

Start using our best dps weapon set. Your trying to play it safe with Lb and then complain its isn’t enough.

Using a weapon set that require a target against classes that stealth making them untargetable really isn’t the best way to play. You were at a disadvantage before you event started.

Your rank doesn’t mean anything there is always something to learn and to improve upon.

We all die. The thing is how. Did they have to chase you down a kill you like a dog. Did you just lay down and die. Did stand your ground and fight tooth and nail and take as many as you could with you. Even after being dispatch did you come back more determine, wiser after seeing their tactics and play style.

We don’t have it easy and ranger wouldn’t be my main if we did, but we rangers adapt we overcome. When we dispatch someone it’s us that does it. It not the class that carries us.

When a ranger is good he is kitten good. When its a thieve or Mesmer it very questionable.

In order to properly understand the big picture,
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Ranger Sword vs Revenant Sword

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The ranger pet is suppose to be treated as part of the ranger, yet in actuality for the most part it is treated like a summoned rock dog. Necros and mesmers have pets of sort they can even be buffed by traits.

The little control we have over our pets really doesn’t justify the damage lose and lack of scaling.

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It's Confirmed, No WvW in Future

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Don’t buy it and wait for all the video and stream that will be happen after the xpac drops. Until it goes live its subject to change. If you don’t like where we are not then you probably wont like where we are going.

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An alternative Business model

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This would be a bad idea all around. It not a question of whether I would by the game at $15. For most gamer kitten cost is nothing. The barrier to play isn’t usually about cost. Anet would have to sell 3 time more copies then they have to equal what they have made now. Not including the That bought the $75 or $100 packages.

We are starving for content now that ls is on break and we are craving the smallest bit of new for the xpac. Lower price would result in less content moving ahead. It would kill HOT before it even got started.

Gw2 would be a shadow of what it is now. A supremely bad model.

In order to properly understand the big picture,
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Ranger Sword vs Revenant Sword

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It’s funny how we know melee damage tends to be better dps (taking warrior and thieve as great examples) and yet so many of use have an aversion to melee.

In order to properly understand the big picture,
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Ranger Sword vs Revenant Sword

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I have to agree path of scare is great ( great thief killer) and whirling defense is great reflecting arrows and grenades.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Sword vs Revenant Sword

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Serraphin Storm.2369

We have move totally off topic and I had a long response but i made it shorter.
You can’t roll buffed in and compare it to unbuffed. You can’t roll tactical use and compare it sheer dps. You can’t compare a class by trait line on a one for one bases.

Compare the class as a whole. Like condi clear: you look at all possible sources (skill, runes, sigil, traits etc..).

Solution are also helpful, like for supporting group make resounding timber give aoe superspeed and regen. It is op maybe would it fix everything wrong witht he ranger support wise nope. But we suck we suck so much threads don’t help.

Defensively the only bark skin was great but not accessible(to a lot of power builds) now we have access to it but sucks but its also a minor so guess we cant complain.

Doesn’t matter how good you make a trait people will say you are forced into x line because of whatever reason. Imagine going in the defense line to get condi clear or damage mitigation. Mindblowing

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Sword vs Revenant Sword

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

When a warrior and ele can get 25 stack of might in seconds then yes this is true. This is also a group buff and why they are at the heart of most meta. So which part are you saying is misinformation.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Ranger Sword vs Revenant Sword

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The ability to move is more a defensive thing not offensive. I mean the reason you move is defensively ranger root does not affect offensive movement (unless you want to switch target and fail to select the new target) does not affect defensive movement one you learn how to.

Ranger only lose in dps when it comes to self buffing but sheer flat damage we are among the top.

When all the active, passive and semi passive defences come into play that is when rangers start losing the battle.

To say we need more dps when we are equal because of what is really a defensive issue is just beyond belief.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Should the Ranger's health pool be increased?

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Giving rangers more health or even more toughness would solve nothing.

I would much rather have the bark skin change reverted. The pet damage reduction is nice, but useless at the same time any damage brings the ranger below the threashold. Reverting bark skin then makes MDG more appealing.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Buff GS damage in PvP

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The great sword is a defensive weapon. You want more damage use the 1h sword. Don’t know why people are always asking for more damage that is not where we are lacking.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger: A message to devs from a hunter

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

You are mistakenly comparing game physics with real world physics. Why would this be addressed in the ranger forum and not gw2 general forum for bow are not exclusive to rangers.

The are no single shot kills in Gw2 (at least not commonly don’t by players). One does not do more or less damage base on hit location (excluding flanking bonuses).

To say a deer hunter has any insight on hunting abominations or anything that is a real threat. You want real game design how about adding a fatigue meter that decreases as you draw back each arrow. Speaking of arrow lets put an end to the endless arrow while we are at it. Not to mention the physical requirement of running everywhere and still having a steady enough hand and strength to rapid fire (how man hunter actually have the dexterity to rapid fire) dodge 2 times and rarely if ever miss a target unless it actively evade while arrows are in mid flight.

So lets keep it real and not compare game physic with real world physics or real world anything.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

2786 hours, 0 precursors

in Guild Wars 2 Discussion

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

It comes down to what you do. Veteran player while they have more experience they tend to skip most mob in dungeon and in open world.

I have gotten a pre doing ac and one doing Arah defence event. I also have gotten one from the mystic forge when I had a mystic conduit.

If you only kill big bosses and skip mob a lot you are not rolling the dice for a chance at a precursor.

Then you wonder why you have gotten a drop in 1, 2 or 3 years. New player tend to kill everything once you stop doing that you dramatically decrease your chances to get a precursor drop.

The same with dungeon recipes people skip so many mobs and they wonder why they haven’t got one.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

[Creative] Replace 'Soften the Fall'

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

To suggest soften fall should be base line is ridiculous. Anet might as well reduce fail damage all together. Its also a group skill falling first can save other that fall after you if traited.

Now I understand that trait space is limited and having a trait that isn’t so niche would be better but I think some undervalue this skill. When HoT comes out falling is something more people will be guarding against.

Now once Hot comes out we might want to revisit this but doing anything now would be premature.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Welcome everyone to the "No Bow" Ranger!

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Because no class is defined by a weapon set. To suggest rangers must be the king of range or that bows must be our best weapon is to really not understand what rangers are. A lot of new/returning Rangers think rangers are define by the bow so we get countless threads about this in one form or another.

A lot of rangers are negative because they are lashing out. The community whether wrongly or rightly view rangers in a bad light.

With all classes killing isn’t the issue its staying alive. When a ranger gets a kill they get comments like pew pew more , or keep spamming 1 and 2. While this happen a small amount of the time, it not the norm.

It takes more effort to be good on a ranger imho than any other class.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

plz do read if you think ranger is nerfed

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

They are some unfairness on anets part when it comes to ranger nerfs. I have only started feeling this way recently. When we get an icd because we can get quickness twice, yet warrior can swap bundles to get 25 stacks of might.

People focus to much on damage. Its not damage that makes one class more viable than another. It’s what else it brings. PVP isn’t about killing alone. If you cant stay alive you hurt your team. Ranger can not withstand focus attacks aleast not as well as every other class except necros.

Those that complain aways take about damage or the pet (which is also about damage mostly). Yes ranger can dance around for a while with lost of stamina and the right weapon sets, but unless your running condition your not dealing damage.

Other classes have so much passive and semi passive defense with at the same time bring other utilities. Yet, we keep looking at skills as it pertains to damage.

This is why we cant agree. Some of us are looking at one thing and not the bigger picture. Those that do look at the bigger picture cant agree on where we should be going and what needs to be improved to get there.

Aoe quickness and fury would have been nice for us yet Guardians go it on a 30 second cd untraited none the less.

So many classes got more passive and semi passive that even with the buffs we received we are not doing as well as we once were.

With things like spiked armor, come on what are we suppose to do retal on block or crit I mean really.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Guard! rework suggestion

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Guard is a useful skill it keep your pet alive. While the description represents it as an offensive skill it defensive in nature with a niche offensive application. Traited it complements support.

Nothing wrong with the skill just how you view it.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Zephyr’s Speed nerf :(

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

They nerf rangers when as most it could be trigger twice. While warrior can use bundles to stack 25 might in seconds. This is f-up. Guess they only care about pvp where bundles can’t be use. Oh wait they still have banner which count as a bundle.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Guard! rework suggestion

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

There will always be a best in slot that doesn’t mean they are useless. Guard provides protection for your pet it allows your pet to be detargetted. This skill can also have a major impact on pet centric builds in all game types.

The fact that a skill center on proctection of the pet is only used when it provides a bonus to the player is not surprising. In the zerker meta only offensive skill are valued over others. Outside of niche Eotm application (wolf stealth on one side of a bridge)
there are few other applications we its offensively applied (excluding BM builds).

A true Bm build is underused. Beastmaster builds should be viable: Guard will be key factor in most true BM build.

Every Build is a gimmick build. Whether it be bleeder, burning, quickness, regen, evade, power, condi or whatever the concept is behind the build. This doesn’t mean skill all must conform to dps enhancement or they aren’t worth it.

If this skill provided dps enchancement or boons most of you would be loving it. This in itself is a problem because rangers don’t suffer from low dps.

Condi Ranger we thought to be better by some. This was really only due to the ability to stay alive. Lots of evades, higher toughness and the ability to be semi-passive and still deal damage. Without the toughness many condi ranger got rolled endlessly days following the patch.

Other say ranger are weaker now. We are but not due to power. Most class received more defensive abilities something we always had a problem with. While our burst increase in frequency, other classes are able to mitigate damage better.

I rambling now, but my point is DPS isn’t the only way. Guard as it is now can give rangers more team support without destroying it dps ability. So of you asked for cripple the 1h sword has that in abundance.

Ranger can CC and DPS support is where we need work.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Guard! rework suggestion

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Rangers have always complained pet die to easy, yet guard can easily keep a pet alive in most encounters. Due to low survivability most ranger chose to augment themselves rather than their pet.

Rangers that did use the skill complain about the cast time. Now the cast time is a non issue, but some are still unhappy with the skill.

We now can use guard (Hoa maybe needed if unwilling to trait for it) to have 100% up time of swiftness and regen. This is applied to us as well as allies give ranger more group support. We also have the option of running trooper/soldier runes giving us more access to condi cleanse on us as well as the group.

While shouts have their individual function the shout trait allows them to work for more group support. Rather than quibble about the individual function of guard (which I think is fine) what we should be looking at is the kind of group support we are bring to the table. While regen and my be sought after in Hot they are really overshadowed by other boon and other sources.

Spirits need a lot more help and are totally useless in comparison.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Improved "Guard!" shout

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I’m loving it as it is. When not in combat stowing your pet prevents u from having to repositioning.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.