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Cant kill Warriors or Thevies 1v1, Help.

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Serraphin Storm.2369

Zerk is fine for 1v1 the trick with zerker is not killing its staying alive strong offense and cc are your friend I run 1h sword /axe lb. Pbs in rapid fire (pop sos to survie the first burst) if hes confident he will stealth and do for a hidden strike before healing in this case you have him wolf fear about a second after his stealth you normally can catch him right as he attacks he be unable to steal for 4 second if he hit you if not he may sr then just use barrage at his las known location.

The biggest thing is don’t run but be aware of your postion so you don’t stand in a smoke field. If you see him coming you can stealth first with lb 3 rapid fire or path of scar from stealth.

Keep your foe cc as much as possible but keep in mind sometimes they are just better than you or they got the opening move. You would win them all.

At first go for a down state fight against thieve you will have the advantage. Warriors have the advantage but with good use of your pets you can survive vengeance expecially if they try to dps you down.

Take it one phase at a time. First survive the opening a lot of players try to end it quick. Once you learn to do that everything becomes easier. Develop your opening learn to kill in under 6 second when you catch them off guard.

Things are changing look at what other classes are getting don’t just be rangercentric.
It will be possible to build tankier and not give up as much power dps and have some condi removal.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

New, Better Ranger Mechanic?

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I agree with everything that Heimsharl has said I would add that axe main hand is the rangers tagging weapon. I know that a lot of people use it as a condi weapon (20% chance to spread condi isn’t that great and the condi on the weapon do just fine with out specing into condi’s), but as a power weapon it can crit 2-3k. So against another ranger where your attack will bounce of the ranger to the pet and back to the ranger its roughly a 5k attack.

I also don’t believe rangers are spam one to win. As a ranger you need to use you skills at the right time. Where as with some other classes you just do your rotations no matter what.

As a ranger its harder to reset a fight. Those of use that are good can do it at will but take a lot more effort than an ele, Mesmer, thief, warrior or engi.

I don’t think pet boons need to cover a larger area.

Some have suggested that ranger pet’s get a 75% aoe reduction that would just be plain broken. There are video of pets pretty much soloing bosses. People have gotten banned for botting because they went afk in the silverwaste and pets were killing mobs and they would get event credit.

I can envision jaguars in wvw destroying arrow carts and back liners will the ranger dodge 2000 units away to provide more protection or have other buff the ranger to it can share the boons with pets. On some levels this would be good but with a 75% aoe reduction this would be broken.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger beastmastery specialisation

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Ranger are the pet class in Gw2 if you pick ranger hoping to play without your pet, you picked the wrong class. No class can play without their class mechanic. How well u use it is up to you.

Yes people complain about pets that doesn’t make it the majority of rangers (keep in mind ranger are like the second most created class.)

For me pets are a weapon. The Gs and axe needn’t be in this line. Beast master have two other lines they can spec into making it easy to be power or condi, ranged or melee viable with the ability to spec into any weapon include staff when druids comes out whether it be a power or condi weapon.

I don’t see bm line being the go to line (at least not for the pets). Yes there a build for it but we had bm builds even when pets were made of tissue.

So I don’t agree and think the bm line needs to be re-evaluated.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Most Dangerous Game trait = Lame

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Ya its not worthy of being a Gm trait.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Most Dangerous Game trait = Lame

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This trait is fine. I don’t believe that one is meant to try to stay with in the 50%. However, once ou are this trait plus quick draw can quickly turn the table.

People get reckless once they sense the kill. I could see people using axe for the might stack and then making use of quick draw to turn the time its a shame axe is in the bm line or that aoe chill could really set this off.

I mean if your one of the people who runaway with gs then I can see how you have no use. Those that stay and make sure their opponent is dead, this could be a great aid to that end.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

placement of axe and Gs show me the light.

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Serraphin Storm.2369

66060, 66600 would be a superior builds

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

placement of axe and Gs show me the light.

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Serraphin Storm.2369

An additional 150 in pet traits isn’t worth it (we will get 150 baseline), When I can share boons with my pet. What are you giving up to spec in bm. Yes we rarely spec now, Are you really going to spec just for the weapons?

If your spec’ing just to be a beastmaster well good for you. I don’t see why a beastmaster can’t use a bow. Pets tauting foe to them as you light them up (Not say bow show be there either). I really don’t think any weapon should be in the beast master line

My concern is these weapons will see little use unless unless you want to be a beastmaster.

This line has the feeling as an Elite Traitline but it not its core. Just as when staff comes in you will have to spec in to druid to use it.

Even if I were to spec into Bm line, I just feel that I wont be selecting gs or axe because 1h sword with quickness is a beast or quick draw rapid fire and Quickness.

I feel these weapon will just fall to the wayside. Will people use them sure just not to the fullest.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

placement of axe and Gs show me the light.

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Serraphin Storm.2369

One guy saying it doesn’t need to be so powerful, When every other call will be oosing power and defensive skill.

One condi build that you might as well be holding a rock for all the damage coming from you weapons.

None of which are better than what I can make now even with a 3rd master trait.

I guess ill donate my frostfangs to my warrior or revenant once hot comes out.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

placement of axe and Gs show me the light.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I really dislike the placement of these two weapon. To me it feel like we are throwing them away. Some say they feel really beastmaster like ,is that to say useless,. They feel more like WS than BM.

First of all I don’t free that gs and axe compliment each other. You have beastly warden but your in melee range or mid range so use f2 skill really wont make them run anywhere ( unless using a ranger pet).

How does this work with fear?

Ranger have the 3rd most weapon, so trying to fight a weapon in each line isn’t the best idea considering Ranger rarely spec into bm.

I have two frostfang on my Ranger I use for WVW with a tanker power build I don’t see that being viable.

Show me the light: Show me some build idea’s with the proposed new changes.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Weapon traits should not be in Beastmaster

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Serraphin Storm.2369

I personally never use gs anymore, but I know a lot of rangers out there cant use 1h. I do use axes in my wvw build were I don’t see the point of needing to spec into bm to make my axe more viable. Ws was the perfect place of it. Yes great sword in more defensive Ws is the defence line.

Axe could either go condi or power but usually in a more defensive build ws was perfect.

We will get a baseline boost to pets so specing into bm line will give a 150 boost (the other 150 will be baseline). I think sharing boon with my pet would make up for the 150 stat boost.

Honed axe as a gm just doesn’t appeal to me at all., but I can see who some would just love this. What happened to the increase range from off-hand training.

These two weapons just feel forced in the bm line. It just feels limiting.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Weapon traits should not be in Beastmaster

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Serraphin Storm.2369

Gs is a power weapon. It should go in the line that supports its main element. While traits don’t provide stats, using a certain weapon should not lock you in automaticly into a tank role.

I shoud be able to use main hand axe condi or power tanky or glassy with or without being a Bm.

Having these two weapons in this line seems I have to choose between using the weapons I want and being sub par or forced or to be a BM.

Lots of ranger are unable to use the 1h sword properly. So they run gs. Running mark, skirmish and bm doesn’t sound like a great dungeon build.

The new system is suppose to open up possibilities not limit them. Do we really think Beastmaster build will be a thing across all game modes.

Even with stats gone the lines support the stats they once held and this is why I think most of us feels as they don’t fit.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Specializations and Longbow Ranger

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Base stats are being raised from 926 to 1000. So this mean you will have 74 extra points in Power, toughness, vitality and precision. So that almost 300 more then you have now when your butt naked.

Attribute point on weapons will be increase as well. Making up for most of the missing point.

Now here the killer part each profession’s attributes will have half of their functionality be baseline for that profession and when you chose that line you get the other half. For us rangers that means improved pet attributes ( as though we put 3 points in bm) without having to spec in the bm line.

So again how can that not be awesome

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Official Posts: Specializations

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We don’t know what Druid will bring. You could run zerker with spirits unbond with your choice of nature voice or nature’s vengeance. Invigorating bond is the greatest but it does provide support that coupled with vigorous training.

Some of our traits will be merged and new trait will be incoming. Don’t dismiss anything until we have a full picture.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Specializations and Longbow Ranger

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Serraphin Storm.2369

Having 3 grandmaster traits is a game changer. My zerker will now be able two take empathic bond or bark skin or heaven forbid zephr’s speed. Melee Ranger could have access to up to 12 of quickness (triggers indenpenantly as quickness doesn’t stack in duration).

This may have some limitations as it seems you wont be able to take to master traits like spotter and eagle eye , if you decide you didn’t need read the wind or any of the other gm traits.

We can hope that eagle eye is merged with something useful Like spotter.

On another not there is no such thing as a bad class. Just bad players or builds, and in some cases bad play style for your build.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Class survey and trends

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The game is only difficult if your play style doesn’t match your build. This is true for all classes.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Gear

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Zerker is your best bet. Even with a low ping adding toughness can have an adverse effect as a lot of mobs will attack you more often because of your tankiness.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Longbow rapid fire is perfectly fine

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Serraphin Storm.2369

Range damage can be reflected. Melee can not. Melee can hit stealth targets. For the most part ranger bows can’t (except channeling before the stealth and barrage).

The ranger is using positioning to get the drop on you 80% of the time. What one should be doing is paying attention to their surrondings its not like we are thieve that can be see and hit for 14k in a matter of seconds before you can react because your either dazed or immobilized.

it comes down to two things.
1) build choices

range damage can be reflected. If RF is such a pain for you then defend against it.
If its the knock back that gets you then defend against it blind, block, reflect, dodge or use stability. The ultimate defense against rapid fire is don’t be glassy stack toughness.

2) l2p issue

You really don’t know how to build to minimize the effects of other players. Then heed the advice given in this thread and others.

Killing is easy. Staying alive is the trick. Two people who don’t have an ounce of survivability will come down to who has the most damage. This is the only time range is a factor so I suggest learning how to stay alive.

It is why zerker ranger are not played in top tier games. Anyone with any skill will avoid the initial burst and knock back then close in and destroy the ranger before he himself is in any real danger.

In order to properly understand the big picture,
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Is this intended?

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Serraphin Storm.2369

Most range weapon go beyond there tool tips. Projectiles don’t just disappear at the end of their range. Just as in real life a projectile will stop traveling because it has hit the ground attack for elevation will allow the projectile to travel even further.

When a ranger doesn’t have a target the projectile is basically fired into the ground. It is almost impossible for a ranger to hit a stealth target (other than channeling and barrage) with a bow.

Ranger bow fire is often block by the smallest of rocks on the ground. The tooltip is just the range that auto attacking will auto. Beyond that you have to manually attack.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Solution of Rapid Fire whinefest

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Rangers get complains of 1111 and 222 but the fact is if we are spamming 1 or 2 everything is on cd.

That should almost never be true. We should be saving 3-5 for when they are needed, not just spamming our skills when they come off cooldown.

There is nothing wrong with the bulk of our damage coming from a handful of skills. Ranger skill comes from staying in control of the battle field, using your skills to out maneuver your opponents.

I find that to be a lot more skillful than memorizing a couple rotations to out sustain your opponent.

Against reflect you barrage and 3 to stealth stomp. I was also referring to utilizes and the like being on cd not just weapon skills. If your going full zerker your job is to kill. Downing is not the end of your job.

In order to properly understand the big picture,
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Describe a ranger with 5 bullet points

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Posted by: Serraphin Storm.2369

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Great single target damage range damage

Great melee damage by way of 1h sword (not an easy weapon to master)

Low inherent defense (no get out of jail free card)

(limited) Access to just about every effect and condition in game.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Solution of Rapid Fire whinefest

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Rangers get complains of 1111 and 222 but the fact is if we are spamming 1 or 2 everything is on cd. Ranger get the extra and much need damage from our utilities.
and elite.

The other issue is most of the people complaining are running gc build or close to it. Rf doesn’t really phase bunkers.

Anyone who says rapid fire is a win button really doesn’t know the class or the game for that matter and anything they say needs to be ignore on the subject.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

What would it take to make us "Good"?

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Most power build use gs because most ranger never learned to use 2h sword.

Having pet evade when rangers evade would be a nerf. If pets evade when the player evaded they would be out of position all of the time.

Smarter pets equal smarter mobs the ai is tied and even if pet could be smarter. Ai shouldn’t do most of the damage.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

What would it take to make us "Good"?

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Damage isn’t the issue. Its Defense. While there are some issue with pet ai it actually minor.

Pets do not benefit from food buffs.

Guard should be a class skill giving us more control of pet positioning,

1h sword is just a l2p issue. One can always change targets. And use the 2 to 3 evades on the set plus your nomal evades. Are you fighting or running.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Axe viable for PvE?

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Axe main works well with both full Zerker and just about any condi build. If you need more aoe then go axe main hand. In full zerker you can crit for around 2k per hit.

So it comes down to more whether you are fighting a single target or multiple targets (including single targets with more than one hit box ).

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community assumes that all Rangers are bad

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There are two reason that people believe that there are a lot of bad rangers.
The first is that rangers are the second most created class. The sheer numbers means you will have a lot of people in the class who are bad.

Second is Rangers require a lot of investment to play any role. It comes down two major elements damage and survival.

When a ranger spec’s for damage he gives up a lot in the survival department. Thief and Mesmer still have stealth. Warriors have have regen and Guardians have aegis and blocks. These innate abilities plus great mobility make these class more stable.

Some Rangers go condi because it has defense built in by way of toughness. Condi take entirely to long to kill unless facing opponents that have zero condi cleanse like a lot of zerker rangers.

Being skilled as a zerker isn’t how fast you kill. Staying alive and finishing targets is what make the difference. It doesn’t matter if you down 5 foes but can’t finish them.

Being decent is about how much you contribute. Not being able to rally a teammate because you are to far from the action to stomp or ress hurts your team. Not being able to support the team with buff or taking advantage of the buffs hurts the team. Spotter is a great buff for the team as it stacks with fury but if the ranger is 1500 units away it does nothing.

If you play Lb ranger and you sit at range 90% of the time you are contributing the idea rangers are bad. You have two weapons use them and if you second set is range you are setting yourself you to be shut down.

Because we lack or give up so much to go power is why survival can be an issue. This can lead many players to play entirely to cautious.

So the reason there kitten many bad rangers is because of the lack of inherent defense (regen, stealth, mobility, blocks, toughness) couple with the fact there is so many of us.

Not to mention that most people who don’t play rangers think we just 1111 and 2222 the whole time. A rangers whole bar maybe on cd but they will still get taunts like “spam 2 more”.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

ranger shout - guard

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

How many other shouts have a target cursor. All other shouts are verbal alone. With guard it tells your pet to guard then you show him where to guard. From a rp persective it makes sense.

How many other shouts have have a 15 sec recharge time untraited. From a balance perspective this also make sense. They could give us instant cast but then it would have a 25 sec cd at minimum. Pick your poison.

However I do believe that guard should be a class skill (while still being classified as a shout).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Barrage Rework

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The lb is primarily a single target weapon. Barrage works well in keeping targets at range. Trying to make Lb more of an aoe weapon really isn’t the greatest of ideals.

While being mobile is key at time for a ranger sometimes it’s better to stand still (traking for rp works better).

Rather than making these changes it would be simpler to use Axe main hand (capable of out damaging Lb aa).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Power Ranger is not OP

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There are plenty of counters for lb rangers. The fact that one doesn’t consider it a high enough priority to use it doesn’t mean that its op and/or unbalanced.

The reason that LB ranger are not used in high lvl pvp is because most build naturally counter rangers at that level. Even if this wasn’t the case Rangers lack inherent defence that a lot of the classes have. 10 second or less the ranger would be dead or his target needs to be dead.

Not to mention that ranger is mainly single target lot of classes output more dps as their skills are aoe and hit more then one target.

Yes, ranger is unbalance as one reflect skill can kill and infinite number or rangers.
Rangers could be calling for a nerf to reflect but that would be ridiculous as all the ranger had to do is stop his rapid fire. The same is so with those calling for nerfs to the ranger because there was a smart choice to make but they didn’t make it.

Dps wise Rangers are not in the top 3. Ranger damage is decent but not op. Ranger need some sort of inherent defense. Mesmer get stealth, close and the rules for targeting have been change for them (clone cant as player for targeting ).

Ranger have a pet to tank for them, but even mobs bypass them most of the time. Player disregard them( except thieve).

Not to mention that if you go up against a tanky warrior as a zerker ranger with the amount of healing and toughness he posseses you are pretty much done not to mention you cant run because he can out run you.

A thief can kill in like 3 hit but people are crying because they take 10 arrows to the face and live. At least with a ranger its your own fault for not being aware of your surrounding. With a thief most of the time you don’t see them coming because they are in stealth.

This was once a l2p issue ,but at this point in time its an adapt or die issue.
Rangers do have issues but being op isn’t one of them.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

realistic ranger adjustments

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You cant compare skills in this way. You can’t compare sos with indure pain and say ranger have it better. Ranger are really lacking in the defensive department. Yes Rangers can go defensive but give up dps for it.

Every class has a spec with burst and rangers out put isn’t even close. A guardian can go zerker and not only have insane damage but a lot of defense to boot.

A Guadian specing for damage is like a charging rhino. A ranger is like a killer bee. Deadly when you get stung but easy to swat.

You cant compare one aspect and say its not fair. Warrior can trait their no damage skill to trigger when they get low. Where is the rangers no damage skill that triggers at 25% life. SoS isn’t a stun break.

Rapid fire is so insane, yet warrior have a skill kill shot with comparable range and damage yet warriors don’t use it. They are not exactly the same yet warrior can ensure that it crit every time and make it unblockable. While as a warrior this require some set-up. Whats make rapid fire dangerous is the set up.

Ranger need more defense not less. Good defense are thing like having armor or blocking, being able to hide and being able to run away. Also being able to heal.

Ranger pets are a poor defence mechanism. The utilities some of the pets bring are very unreliable (due to range or random effect or pet death).

1. sos in balance as it isn’t a stun breaker.

2. rapid fire damge is excesss or to fast as all class can produce more consistent damge not of which cant be reflected. I know some where there is a break down of the best dps a class can do Rangers are not in the top 3.

3 As stated by anet most range skill have further range than in the tool tips this uniform across all classes with only a few exceptions.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Zerk PvP rangers: Stomp vs. burn

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I totally disagree. Being a zerker ranger doesn’t mean that you only have a bow. 1h sword is very effective. Which more classes bring reflect and block your just limiting yourself if you don’t know when to get it there. It not like it difficult since you can stealth stomp very easy. Then turn your attention to remaining target using quickness and or sos, but it most cases its not needed as you can start with path of scar.

Downing a target mean nothing if you can finish him.
In most matches I stomp more then any other team member (in a 3v3 I normally stomp 2 of the 3).

I mean if skulking on the sideline is your idea of using a very offensive spec to it fullest and it fits your play style, I wouldn’t say your playing wrong if its works for you. Yet I don’t think its the best use.

Even with the defence down player have against stomp they still can be use against the burn. It take maybe 6 seconds if they try to defend unless your playing against a good ranger and bursting him down isn’t going to cut it unless you have help and why have two men doing what one should be able to do on his own.

You trying to res while your teammate is about to stomp will result in a dead team mate. pb and fear can work to help you but may not work do to stability and effect that redirect cc.

Learning how to stomp other rangers helps. You can stealth and he will just target your pet and interrupt you. Switch pets during your stomp will make him lost the target and by the time he re-acquires it he will be dead. (in case your stability is on cd)

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Zerk PvP rangers: Stomp vs. burn

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It takes about 3 seconds to stomp. So about 75% of the time I stomp. Even if Rapid fire is of cd I save it for my next target. If its really hectic I’ll stealth stomp or stability stomp depending on the class.

If they are off point I will sometime burn them down, however its normally faster to stomp and factoring the squish nature of lb zerker ending it as quick as possible as you may me targeted by an unseen foe (Mesmer or thief).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Can you give up a pet permanently?

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Rangers are the pet class you can not get rid of the pet.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Can Someone Teach me how to Sword?

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Serraphin Storm.2369

Find encounters that you can practice on like the OOze and Giant champs in Orr. Learn to use the weapon evades as your primary evade. Then learn the timing so that you can use your normally evades.

Even if you have to count the hit out loud so you know the timing like: 1 2 dodge 3.
Learn which parts in the chain you are able to dodge. It is better you learn the timing for yourself. During the times you are able to dodge normally you can reposition yourself if you need to. Try to reposition when your practicing and your out of stamina.

The only bosses you sound have any trouble with are bosses you really shouldn’t mele because the have entirely to much aoe.

Don’t get discourage as once you mastered it you will be one of the few ranger who have mastered this weapons. As you can see by some of the post a lot of rangers have just given up on main hand sword.

It doesn’t matter how long it takes you to master anything as long as you don’t give up. Your have only truly failed if you give up after failing or give up before you have made a real effort.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Dungeons - Signet of the Hunt

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Honestly, I leave it on my bar because it just faster and easier. I hate stealth for the simple fact that its really not needed. It teaches players to rely on it and not develop the skills to run properly and in most pug groups someone always dies making the run way long because now the thief or mes has to go back and help them through. On some run you don’t even need to dodge the run boost is enough to keep you out of harms way if your in front of the pack.

Waiting on cd or even stack swiftness is more of a time waster. I often play with under 80 groups because I enjoy if move them just smashing everything with ease. Crushing speed records when your 20 levels above the recommend level to me really isn’t a challenge.

If running the most optimal spec isn’t your thing then more power to you. I for one don’t find it fun and I rely believe that some of the dungeon meta really hinders play skill growth. I don’t believe any dungeon run requires a certain class. Yousave what 30 seconds or a minute off of your run if you have the perfect class combo.

I less concern with you having x x skill on your bar and x x sigil and x consumable. I have you have the skill or at lease currently developing the skill needed.

Honestly if someone got in my face about not bring frost spirit for example and they didn’t have the right consumble or sigil I would just pimp slap the hell out of them.

On the other hand if they had it all then I would hesitate to comply. My point is make sure you have your house in order before you start complain about other people trash.

To many people just focus on what other people are doing or not doing.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why do I see so many rangers?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Rangers Have always been the second most created class. Imo Ranger are the hardest class to play well that is why I have stuck with a ranger for so long. Some say rangers (power longbow) are broken which I have to agree with. Its the only class that another other class can potentially defeat 1 to an infinite number on rangers with a simple reflect skill.

Rangers are a great single target class but are really behind other classes when it comes to power and condition aoe damage. It lacks some of the inherent defenses most of they other class have. while we can emulate some of these defenses: we do so on a very limited bases and unsually at a great cost to offense.

Those of use who have played been here long enough to see the ebb and flow of ranger prowest know that at this time we are not at our strongest yet were are more accepted.

Long live the Ranger Core!

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Whirling Defense

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Whirling defense is a great skill. Off-hand axe has both a defensive skill and an offensive skill. This skill not only reflect but deals damage as well as gives retaliation and vulnerability. Only a few weapon skill can reflect without being traited. Based on the skill as a whole whirling defense is imo the best weapon reflect skill in the game.

When comparing skill there are lots of thing to consider. First is it a weapon skill or a utility skill or even an elite. I don’t see the logic of trying to compare a weapon skill with an elite (the elite should always be better but then you pay for it with a long recharge.)

We may complain about certain aspect of the game, but I believe Anet is doing a great job. Certain things when combined with other thing could be tweaked a bit more. Nothing is perfect but GW2 is a great game. When raising issue open your view just a bit more.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Dishonor = Bullying?

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The dishonor system is there to prevent people from leaving a match nothing more. If you are having trouble with player violating other rules or conduct for the game you should pursue those option as they pertain to those issues.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Please adjust KB effect for Ranger class

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

A rangers lb damge is increase with range the fact that players melee and don’t have a range option in open world leads to this problem. Rangers are not worst than any other classes playe base, its just that if a ele decided to aoe a single mob other players don’t take notice. For as mentioned aa is usually more dps.

The use of melee in open world is usually less effective than range even with the ranged dps lose. As afar as stack groups and buffing groups of ranged class can stack at range and buff each other. Both using aoe on single targets and melee in open world one of those things that every over looks or take as normal but really isn’t the best.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why Courtyard? why?!

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Running back in to your death and not using the other spawn exist is a symptom on in-experience with the map and/or the mode.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Forced Entry

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I have had a single 4 v5 match since the patch, so I believe right now we have the lesser of the two evils. Queue are also popping fast but that might just be the influx of more players since the patch.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why Courtyard? why?!

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

There are several reason why match are one sided. The biggest is people are not set up for it. No meta has been developed for it and a lot of the flavor of the month build are terrible for this map.

There needs to be time for thing to evolve. I don’t know why this map need to be in a separate queue. Will there be a separate leaderboard as well.

Being good at 80% of pvp might be good for some. Being one dimensional imo is never good.

I like the ideal of adding another tactical choose that may put you one even ground.

If the opposing team are unstoppable on two maps. This map can give you hope.

People are always resistant to change. What will bring the most to gw2 pvp.

How are the Chinese viewing this new change. Its not always about what you want what will be good for the game as a whole. For most games DM is where its at.

Some say courtyard is to small but if it were bigger the class with lots of escape ability would just dominate and drape it out.

Elimination would be terrible as thieve would just stealth and gank.

By removing the map from the season line up; it removes any possibility for a real meta to develop and for people to take this map and or mode seriously.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

PVP is Ruined as of now

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

As the good players keep winning they will get ranked higher everyone is starting from from the middle. If you want to improve your odds pre make your team.

People are acting like this has been happening for weeks. The patch is only a few days old.

Seriously give it some time.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

About sic em

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

sic em is a rather weak skill. Stealth is a crutch for many unskilled players. One should not rely on one skill or mechanic. Since the patch a lot of rangers are relying on sos, but pre-patch one of the things rangers did well was to use an arrays of mechanisms for defense. Something I believe a lot of the other classes can learn from the rangers play book.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Does anyone even like the sword auto lock?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

It’s working as intended I really doesn’t matter if I like it. There are really no drawbacks to this weapon once you learn to use it correctly hence why the learn to play comments.

Rangers who choose not to use this intentionally limit their selves. The 1h sword is one of our highest dps weapons.

There is a video highlighting some great things with this weapon learn how to do all the thing shown. Even if you don’t like the weapon master it.

We have a low ceiling weapon and a high ceiling one both are more than they appear at first glance.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

To all PvE rangers

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t mind if people are optimal I’m doing my best to have fun. My focus maybe different that yours. My point is if you insist that other are optimal check yourself first.

I rather you have fun. I rather you stick it out when the run isn’t perfect. I rather lvl 80 player mentor low lvl players. I wish player could actual learn to do dungeon at low lvls rather than having to switch out char for exp at the end of the run. I rather players learn to get throw cm without stealth or ac with out ice bow. These thing are optimal but often hide a players inablility to dodge or deal damage. Sorry if it doesn’t matter to me that we finish a minute or two faster.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

To all PvE rangers

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Im all for doing my part just as long as everyone else is as well like using potion on x slaying and sigil of night. If you cant do what you can don’t look to me. People always like pointing the finger.

Honestly I find optimized group play boring as hell. In fact you kill thing so fast that most dungeon mechanic don’t come in to play. Stealth and porting can make a run faster but I feel it lets new and old player by pass skill development.

I know a lot of people who can complete ac without and ele or make it to the bosses in cm without stealth.

A true test of you character is what happen when everything doesnt go smoothly and flawlessly. Those of you who what optimal can always run with your guildmate and friends. I love puging with min lvl groups they are the most fun and yes it takes long but so what. It suppose to be about fun why run an dudngeon in 4 minute just to spend 6 looking of another group.

I am all for teaching ranger on how to improve, but part of learn the class is trying stuff out. I feel on of the reason so many player have a problem with zerk lb ranger is they never learned what the class can do.

While at the same time dismissing skill because they are not optimal meanwhile disregarding the stress of skill. This topic in pve it is a problem in all game modes.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Mass amounts of Ranger QQ

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This is why Asian gamer dominate e-sports. NA and Eu gamers spend too much time QQ rather than using the tools given to them.

Take the Ranger lb buff, Ever class in the game has blocks and reflects (except necro who can just facetank rapid fire). If rapid fire is an instant win then it’s an instant lose button as well since all that damage can be reflected back at you.

Some say the change to pbs if proof something had to be done but really its all smoke. Pbs range is only which mean the ranger can stealth at 1200 close in and pbs you from stealth.

You want to know why anet spent time focusing on china because they will jump into e-sport without all the QQ.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Rapid Fire

in Profession Balance

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

These video don’t really prove anything. Ranger have always been able to do that. Its just a tad faster now. This just prove a ranger can gank as well as a thief.

You can’t balance a game around bad players. What was broken was the dodge key on just about everyone of them. This is a compilation video highlight his easiest kills.

What about a hard battle won. There is a place for video like this but in a discussion about whether this skill or skills are op is not one of them.

All of his kills were not long range kill.

Range damage has more counters than melee, yet not a single one was used.
Using footage like this as proof for why it should be nerf, just shows how unskilled the players are that are pushing for the nerf.

Those of you complaining simply need to step your game up or present a ranger laying waste to a decent group of players.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Rapid Fire

in Profession Balance

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Just no and hell F no. Rapid fire isn’t op. No rangers should not discuss how we could nerf it.

Anet has taken along time to give this class a real buff after 2 years. I have faith that they are not completely out of touch. To nerf rangers anytime in the next 6 months would just prove they are clueless.

Class are not one skill or even eight. They are the some of its parts. It how it mitigates or absorbs damage. Active and passive defense and offense. Its whether is primary weapon set are melee or aoe.

Talking about an aoe melee skill vs a primarily single range skill is ridiculous. Rapid fire damage is made of multiple projectiles it has an animation.

Those of you who keep bandwagoning on the newest perceive op class will never be really any good.

If you fail to adapt you will die. Just as all the ranger youngling who have failed to adapt. The Ranger core is strong because all the weak have been culled. Right now there are so many bad ranger because they have not be tried and tested. It is possible for a good GC ranger 1 vs 3 bad rapid fire ranger. If this spec is so op that shouldn’t happen.

With all range attack there is a possibility to have it reflected back at you unlike melee.
PVE’er now the power of reflect against range bosses. It one of the ways people get great times against Arah dungeon bosses. Seems Pve’ers maybe understand how the game works better than some of pvp’ers

I want to see more Rangers in wvw fing stuff up. Core member know it possible to get 4-5k on aa. 5 or 10 Ranger working together. I can dream cant I (a lot of ranger roam solo).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Longbow rapid fire is perfectly fine

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

All these people complaining about rapid fire now the signets. The damage from rf is the same plus maybe 10% percent from the new trait. A far as the signet they were part of just about every gc lb built so this hasn’t changed. What has changed is a buff to the auto.

The auto attack was the only real buff yet I see no one complaining about this.

Yes the patch did a lot for power rangers, but it’s not the gc it really helped. It allowed power ranger you build into toughness and still have access to signets active.

The benefit of this patch will be how rangers use the benefit of sisnget without having to trait for it in other than gc builds.

Ranger have not capitalize off of this major change. So I find it hard to believe that other classes have utilize all the benifts of the patch as well as develop an effective build for the emerging new meta (since a new meta hasn’t been established).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)