Showing Posts For Serraphin Storm.2369:

Explain to me how Axe is a "hybrid" weapon

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The axe at one time had two bounces and could out dps lb (when facing two or more targets like another ranger). While the ranger core regards this weapon as condi it rivaled and at times surpassed our main power range weapon ( longbow).

We need to not try to pigeon whole weapons in merely power or condi range or melee, defensive or offensive. The fact that condi scales better on ranger than power doesn’t mean we must dismiss the power component of this weapon.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Firearms

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

With all the projectile hate I don’t see it as something beneficial.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Nerf Druid! Enough

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I wanna ask you all if you disagree. Why you all druids keep using bristleback and smokescale if that pets are not OP?

The hot pet are pretty much the only pets that can hit a moving target. This is why people use them. Let me ask you a question. If Druid Hot pets are so OP why is that our damage is so behind every class, Both in power and condi damage?

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

I hate playing playing with Rangers

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

What’s more annoying is doing an event and classes not attempting to break the bosses break bar.

I don’t know, watching point blank or concussive shot do absolutely nothing to a break bar because the target is immune is pretty darn annoying. The only time I use pbs as an offensive skill is against break bars or against a target that won’t go flying. I keep it ready to go as a defensive skill due to my particular build/play-style. I think a lot of people use it just because it isn’t on cool down and they either don’t know better or don’t care.

Pb is a minor annoyance. Op suggest that pb is a problem because he misses with his big attacks. Rangers have many cc that affect break bars. My point was that too many other classes do nothing for break bar which has a bigger negative impact on game play. I guess people don’t know or don’t care about breaking break bars.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

I hate playing playing with Rangers

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

What’s more annoying is doing an event and classes not attempting to break the bosses break bar.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Whirling Defense

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

While moving would be nice with whirling defense any talk of removing damage in favor of moving is insane. Sword has already taken a hit on this front and you want to totally kill s/a.

Ranger is already coming up short in damage both in power and condi (less so) damage. You can try to argue that Ranger damage is subpar due to the buffs yet, other class can pump out might, fury, quickness and other damage buffs to the group without suffering like rangers.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Trolling commander in Dragon Stand meta

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t think you can put this all on a commander. I also Don’t think a commander should be forced to stand down. There are squads and if the commander is doing poorly then you can tag up yourself and lead. With squad system its not hard to follow the right commander. If you are not in a squad then its on you.

A tag only has power if you support it. There can be 10 tags on the map you will only fail if you follow the wrong one.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Predicting wars in next expac (parody video)

in Warrior

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

What anime is this.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t get it. What game are we comparing Gw2 to So many other games are more solo unfriendly. The fact that in gw2 you don’t need a dedicated healer since everyone is capable of healing themselves.

Most group events are gear for 5 people and only start to scale up once the number is met.

Group happens organically and don’t require you to actually join a group or squad.

More vets make hot a little harder. Red circles make have changed but are easily avoided if you know what to look for.

One issue people maybe overlooking is your system. If you’re not getting 30 fps in Hot maps you just mulch for the Mordrem. have low ram doesn’t help with the memory leak issue. All in all GW2 is more solo friendly than a lot of other MMORPGs.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Traps reveal stealth?

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Did people really expect to deal damage and be in stealth for 6 to 8 seconds while doing it? Doesn’t matter if its a utility skill. Being cc by an unseen opponent by an unblockable skill isn’t fun.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Attribute Balancing Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This would lowered Crit damage as crit damge base is 150%. Making ferocity affect cd would give not benefit all classes as thieve and Rev have different mechanic that control weapon cds.

With changes to toughness couple with defensive cd people would be almost impossible to kill. Other games have things like this because they don’t have dodge so they are force to eat every bit of damage.

These changes don’t fit in GW2.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Guild Hall still too costly.

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

T2 tavern gives the 15% waypoint discount though, which is why we bothered to upgrade the hall at all tbh lol

A 15% discount on waypoint can’t justify the gold spent to obtain the discount.

One of the biggest problem is that people don’t view the game in terms of the in game world.

Your Guild Hall should reflect the wealth and Prestige of said Guild. Guild halls are both achievement based and wealth based. Having access to certain décor requires
that guild members have completed content. Having a Guild hall decorated to the hilt with some item require lots of gold.

This is fair. You are rewarded for wise us of your time. Ones Guild Hall is a reflection of the dedication of its members with time invested or cold hard cash.

Guilds who members’ show this type of dedication keep GW2 alive by keeping maps populated or by supporting Anet with funds. They are a big part of the community.

To say a small or solo guild needs to be rewarded in the same way is self serving and self centered.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Rangers aren't healers, Druid was a mistake

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I was playing Rampager Longbow & Sword/Torch before HoT.
Now I am playing Rampager Longbow & Staff after HoT.

Roaming has never been more fun for me.
What is this “healer monk” thing lol.

why use a staff if your not healing ( staff heals or Celestial).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Crafting on a Ranger

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Jeweler has its uses. Some jewelry aren’t available as ascended gear. Even those that are it best to test with exotic before you make the ascended investment.

Weapons, for the most part are easy to obtain and once you have a legendary weapon other than issues with sigils you wont be in great need.

Leather crafting and /jeweler seems the way to go.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Rangers aren't healers, Druid was a mistake

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Why are people so hung up about the ranger’s image?

People are concern with the image of Ranger because it has a lot to do with what’s expected of you.

How other people view the class affect getting accepted into raids and other groups.
When people view ranger damage as low then your less likely to be accepted into a party as dps ’er when there the support role is already filled.

Its funny how before hot people were asking for more group support and now it is view as druid gaves us all we needed.

In a game were everyone has healing a dedicated healer really isn’t needed. Ranger dps is so lacking (now more than ever with s/a changes) That its easier to put ranger in that role and not feel a difference.

A 15% dps increase among 5 people with one of those people not doing any damage isn’t an increase (if all things were equal). However since Ranger Dps is lacking it is a buff being that other class have better dps (and can buff at the same time).

The other dps buffs are from core ranger which we found lacking before Hot.

A lot of us feel ranger are better now, This is do largely do to condi changes and the rise of the bunker meta. Yet, even with these changes Ranger condi damage isn’t great.

Most of use felt that staff should have been a condi weapon (I suspect that with the way af works with condi is the reason its not). Even if it had been in pvp we don’t have apothecary gear with would make the best use of the condi change and with the rise of bunker builds (staff does help use with all the projectile hate).

A lot of changes in Hot has been good for Rangers, Druid isn’t one of them.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Further path of scars qol updates

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I understand that many of you had issue with pos before and may consider hitting a target a success. However when you would have normally hit 3 or 5 targets it a clear failure.

Ground targeting didn’t fix hitting or pulling a target that is elevated. The damage potential is being directly hinder or slows the speed of use (increase the likelihood being counted) by this skill being ground target. The previous iteration of pos was a l2p issue this one is just bad design plain and simple.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Further path of scars qol updates

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This isn’t better, it fixes a problem that happened maybe 30% (including 1v1 situations) of the time and half of those could be fixed with positioning. Creating a bigger problem in 70% of encounters.

Numbers pulled right out of your kitten .

I agree with Tragic. Axe 4 is in a much better place now, Anet should focus on improving Staff 4 for the next patch while everyone gets used to Axe 4.

I run a power build 100% of the time outside of pvp. The number were based on my personal exp. I glad some of you are finding your way to off hand axe but as someone who always uses x/a its a lot cluckier. Not hitting other players or mobs because you have snap to target is a 3k -8k damage lose per target (dps dependant on buff armor effect etc.). Running lb and x/a and using any of the ground target setting isn’t great.

Now you can debate why not use staff since ranger/druid is more a support role that is an entirely different topic but short answer: I don’t believe Druid should define what all rangers should do.

Even in situation where you lose the return axe due to cliff or ledges you still would hit the targets behind your target.

In fact there seem to be a bug where you don’t get the return axe more often. So, yes not liking this in any form.

Staff 4 should be what axe 4 once was just shoot out to your target. Since there is no return and shooter range, Staff 4 shouldn’t suffer the issues axe had.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Further path of scars qol updates

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Problem is that having path of scar set to target max range help a little (in pulling the group) but it isn’t all that reliable. Also its not great for Barrage when you have it set to max range. Having it set to snap to target then you only hit and pull one target which dramatically decrease the damage.

The ground targeting fixes problems path of scar had with terrain and a loss of dps in every other situation. Plus the target setting doesn’t pair well with other weapon sets.

This isn’t better, it fixes a problem that happened maybe 30% (including 1v1 situations) of the time and half of those could be fixed with positioning. Creating a bigger problem in 70% of encounters.

The range of path of scar is considerable, Having it do more damage to the target area doesn’t make up for the damage we have lost by this change.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Ricochet Sucks: Why

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I cant believe people are still complaining about axe in condi builds. The gm trait pretty much tells you its for power unless ferocity has a use in condi builds.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

New Sword Breakdowns!

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

You only needed to move if you were avoiding damage thus not doing damage. With the after cast quickness is less effective. The root kept you on your target and thus keep your pet on target because of the cripple. Now its likelier that you wont apply the cripple missing your next attack as well as your pets not being able to land their attack.

So not a dps gain a loss in ways to numerous to mention. The only place I can see this as a dps gain is on the claw of Jormag after he flies away but you still can dps him. The root (actualy a movement skill) would make you jump to another area.

The root wasn’t a root. It was a targeted attack skill insuring you stayed on your target. It only rooted you when you were trying to do anything else other than doing damage.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why change path of scar?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Path of scar is an incredibly easy skill to dodge (first hit). The return home in on the thrower allowing for repositioning. The timing of the return hit can be adjusted based on you distance to your target.

Snap to ground target is almost a guarantee miss on both the out going axe and incoming. Path of scar is a big telegraph but for me the return hit is the most important. The retrun hit and the return pull are separate damage (from what I remember from testing).

Snap to ground target is not the solution.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why change path of scar?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This isn’t an improvement at all. If my target moves left or right I have not time to adjust my positioning. The prospect of selecting an area behind your target becomes more and more unlikely as more bodies (players, pet, minions, clones, or any targetable object) are involved in the fight. This change needs to be undone or at the very least electable.

Seems all these changes are from a perspective of people who don’t use these weapons (axe, short bow, sword) and think that if x was done they would start.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sword change

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I could take a golem out in 5 seconds without my pet in 5 second before the patch with quickness not even close now. I’m not going by the animations

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sword change

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Really dislike this change boring as hell and lost functionality. The weapon is a lot slow and quickness doesn’t help at all. I suspect that there is a lot more aftercast with is not affected by quickness from what I understand.

We shall see how many of us actually use this weapon now.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sword change

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The root has always been the scapegoat this change isn’t going to really help those of you that have issue with the weapon you either can or can’t stay alive in melee range while doing damage. This will help those occasional deaths that occur once you kill a target and are near a ledge but, with gliding its more of inconvenience.

The root is a factual problem. You can “get gud scrubs” all you want but it’s a problem all the same.

No one said it’s impossible or even “hard” to use in PvE, What it is though is annoying. Annoying = not fun and most of us play games to have fun. And frankly, who gives a kitten if they change it and you lose the leap in PvE? It was useless in nearly all content. This is nothing but a net gain in PvE.

If all you can say is the change is meant to appease baddies in PvE then you have no weight to your complaints at all.

The root is a factual problem for you. Annoying for you. People tend to dislike things they’re not good at. You guys turn aa off and claim you have master this weapon you claim its hard to dodge when 90% of the time moving though the target would save your butt while keeping your dodge.

You guys claim that the root gets you killed, yet Zerg surfing is possible because of it.

I never used the words “you get good scrub” for one I’m not a 5 year old. Failing is necessary for one to have any success. I for one would never try to discourage the learning process by encourage one to give up.

There is no doubt the learning curve is steep, but its well worth it once you overcome it. It one of the reason I have pride in my Ranger it proves its not all just pew pew.

There is a sharp decline in melee use in this meta and not just for the Sword, but the Great sword as well. This change does remove the facts that have caused that.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sword change

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The leap currently isn’t so restrictive that you can’t move out of the mark II golem damage area and give up damage or the troll Champs aoe cone in the silverwaste. At close range its not as if your going to strafe any real damage while dealing that you can’t now. You will only be able to disengage easier. Stepping through a target is far better anyway (without targeting you really not fooling anyone and character auto).

The root has always been the scapegoat this change isn’t going to really help those of you that have issue with the weapon you either can or can’t stay alive in melee range while doing damage. This will help those occasional deaths that occur once you kill a target and are near a ledge but, with gliding its more of inconvenience.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sword change

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

So we are losing the ability to stick to the target what are we gaining. With quickness and sos and the right timing it was goodnight for who ever you were fighting (baring confusion).

Its a solid offensive weapon I already see where this is headed build wise and I’m none to pleased. I down see this change help those who use this weapon offensively, unless we get a trait or skill that allows us to bypass all the blocks. The root hasn’t been an issue for me for along time.

Be able to run away isn’t going to allow you to win the fight you could not before. Those who used sword for the evade really haven’t gained anything but we will see what we have gained for what we have lost.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

How many rangers feel "robbed" by druid spec?

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Gotl is only a dps boost because ranger have fallen behind in dps. How does increasing dps by 15% come out as a dps boost when to obtain it your pretty much dealing no damage. In a 5 man group that’s not a gain.

Yes, Druid has a little more dps but, that is only partly do to 3 of the new pets.

Gw2 is about damage mitigation and dps so a spec that central theme is healing rather weak.

9 times out of 10 a well timed heal isn’t going to save. Even when it does; It’s only happen because you missed so many queues to avoid damage that someone has to try to save your kitten . Which doesn’t lead you to becoming a better player.

Looking at what the Druid has actually brought to the Ranger I can understand why some feel cheated, robbed, and unhappy with the Druid as a whole.

That is not to say that Rangers are not better post-expansion. However when weighted against what the druid has actually brought to the class and what is core ranger its not that much.

The Glyphs, staff and CA are what Druid comes in with. Many of us have issue with all 3 in varying degrees.

Yes, a lot of Druids are running around that doesn’t mean its Great. I run Druid in open world for Natural Stride, Ancient Seed and Glyph of the tide. Natural stride so I can free up a utility slot for Tide and Tide an Ancient Seed to help with most breakbars.

In Pvp I have to be able to survive DH traps. Of course I send my pet in first but when they have been sitting on a point their traps are already off cd. Then there are Rev.

Peppering with RF and Finishing them off with sword and quickness isn’t going to happen. Vipers but had problem against Diamond skinned eles (haven’t try since change). Forcing me to play a more sustain build.

The thing is as bad as people say warriors are they offer no challenge at all to my warrior.

Gw2 was once like a second job a put many hours into my ranger and since hot I am down to about an hr a day. Ranger were shunned before Hot, Which meant we could do whatever we felt like. HOT has given us a role, its a role and a direction that leaves a bad taste in my mouth.

The Druid is so spammy while ele can pop in to water for like 2 seconds and give like 900 healing per second for like 10 second plus whatever auras.

Some say Guardian should of gotten healing I disagree with that. They would feel like we do. Rev elite spec should of been the healing that why everyone picking the class knew exactly what they were getting. I suspect there would be a lot less Revenants around.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

[Suggestion] Selectable F2 Pet Skill

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

While this would make it more interesting for us rangers, it would be a source of frustration for others.

With that said I do like the idea of begin able to disable a skill/skills (maybe through the pet management tab).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Mainhand Axe

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Posted by: Serraphin Storm.2369

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I said axe is like sword in that sword damage doesn’t appear to be that high but once you calculate the damage done in its auto chain it proves to be one of our highest dps weapons.

Axe is like that in that the little bounces don’t appear to be doing all that much damage but in fact can out dps lb.

Axe is a multi target range weapon to say that it must be a condi weapon because we have no other weapon is madness. Its also why many of you find axe so underwhelming. The math suggest axe could be (vs multiple targets) our highest dps ranged weapon but some of you consider it a condi .

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Ranger Mainhand Axe

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The damage on main hand axe is great for building on kill sigils and often out puts more damage than the long bow aa when fighting two or more targets. So when leveling or gaining for masteries you will output more damage than lb and gain xp because your hiting more targets.

It is not a single target weapon. Yes the grandmaster trait is bs and really is in the wrong line.

long bow is primarily a single target weapon. Main hand axe is a multi target weapon. When compared to our primary range weapon (lb) in a power set up axe can preform better. Yes piercing on long bow will blow axe off the water but, it a big playstlye change.

Axe doesn’t need to be changed to melee. We already have two power melee weapons.

Too many people are too hung up on big numbers. Axe is a lot like the sword in that you don’t see a lot of big numbers but, if you add up the damage done in that second or second and a half; the damage isn’t bad.

Each weapon has its role, axe does great in its role.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

PLZ change the sword aa

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The auto leap stick isn’t lazy it come at a cost. Lazy is not finding a way for this cost to pay off for you. The suggested change would hurt ranger vs stealth classes.

Sword aa is the man up chain. It is one of the few time when a rangers full damage comes to bear. Stealth wont save your opponent (the proposed changes would do nothing one target stealths).

What do you mean with this? Explain please.

Have you ever watch two brawlers stand toe to toe and trade punches. The man who starts to back up or defend is the man that usually going down. This is what I mean by man up chain.

If you try to run your done if he runs he’s done. Can you dodge sure but normally you have a 10 second window before some bs passive defense trait kicks in again. So every second counts. Those of you who manually click the aa are really hurting yourselves. The attack chain is about 1 1/2 seconds. While this is do-able, it becomes harder when you add quickness. Rather than furiously tap your aa hotkey you can actually watch his animations and buffs.

1h melee is one of the few times that ranger and pet can unload as one . The cripple make escape harder coupled with the leap and ensure your pet land his attacks. This with quickness, stab and what other boons and utilities you have and not even a trazmania devil can rival your onslaught.

While in the current meta this tactic doesn’t work as well not because of the tankiness (for the ranger Knights amulet is doable) of many of the classes and builds, but mainly because slow and chill.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

PLZ change the sword aa

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The auto leap stick isn’t lazy it come at a cost. Lazy is not finding a way for this cost to pay off for you. The suggested change would hurt ranger vs stealth classes.

Sword aa is the man up chain. It is one of the few time when a rangers full damage comes to bear. Stealth wont save your opponent (the proposed changes would do nothing one target stealths).

Those of you who play defensively can’t see it or understand. There is nothing more satisfying than being the predator. The animation that accompany your onslaught is just unbeatable.

I’m not a thief main or some other class. I main a Ranger since day one. I don’t enjoy the direction the ranger has gone with the druid (there are some nice things but the overall concept is disappointing). I own bolt so not only do I have time invested with this class but with this weapon as well.

Those of you who cant understand how people can defend the aa need to understand (understand not agree) both side before you suggest changes.

P.s
Leaps are not effected by slow and cripple super speed is.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

This is a good opportunity to look at sword

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

For those who are unable to melee with it now. The root is what you blame for your mistakes.

Make a Marauders build using the 1h sword as your primary dps source, film it working because “skillz”, and then prove everyone wrong.

The leaps absolutely do prevent dodges during movement frames. Sticking your fingers in your ears and shouting “L2P!” over and over won’t change facts.

In a bunker heavy meta your suggesting Marauders. I also said that since Hot I haven’t been running sword and it has nothing to do with the root.

If you cant use it , Its on you. Removing the root isn’t going to make it useable for those of you who cant use it.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

This is a good opportunity to look at sword

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The evades on the weapon are good enough to be used in a build purely for the evade. Going with the weapon evade over the normal dodge will help people adjust to using this weapon. Once one is more comfortable with using the will begin to be able to use the normal dodge as the usual except in the half a second your doing the leap.

Question: Why do you think the leap roots?
I like the feel of the sword, I like the aa I wouldn’t be in favor of moving the aa to say skill two. I used the sword both in Pve and Spvp (not as much since Hot).

Changing this really wont open up build for those who camp long bow. For those who are unable to melee with it now. The root is what you blame for your mistakes.

There are traits that other classes have that put their melee game above ranger’s fixing the root won’t change that.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

This is a good opportunity to look at sword

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Turning auto attack off is one of the worst things you can do. That advice has been giving time and time again and is one of the reasons people really haven’t mastered this weapon. Slowing the action down doesn’t help play at a faster pace.

I admit I haven’t used my sword much in hot maps and use the other perfectly good weapon no one likes Axe main hand, but that more about the pools of death than the mechanics of the sword (wouldn’t use gs either).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

This is a good opportunity to look at sword

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The sword was always working as intended, but after much qq they said they would look into making some tweaks (referring to how latency can affect this weapon).
After messing with it they said that the improvement were so minuet that they we keeping it as is.

Funny how some claim that this weapon is so unusable because you cant dodge yet, people use it in condi builds for the evade.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Aren't smokescales just a biiiit too tanky?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t know about the Rangers pet but in pve these foes are so annoying to kill.

In pve all you need to do is step back making it move out of its smoke field. Then you can kill it with ease.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Turn off Gliding

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Don’t hold the space bar down when you jump.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This is a l2p issue. Group events can be done with 5 people easily. If you cant solo group events learn to make a group or learn to go do something else. Don’t try to melee everything learn to pickoff the most deadly foes first. Even when doing area defense pull the mobs out of the area if you can kill them quick enough. This will help complete some events faster.

.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

[Suggestions nerf] [Pet range]

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This would mean that another ranged class could bounce in and out of the 1500 range and cause the pets AI to repeatedly bug out. Especially if your trying to hit something with say the longbow.

Irrelevant, because the only other profession except ranger with 1500 range is engineer by using mortar. And if you get hit by a mortar at 1500 range, well, you should work on your movement really hard.

I think the suggestion would be fine. Just because ranger is meant to have 2 skill sources the whole time doesn’t mean he should be able to interrupt channels on a range no one other can do. And the impact on ranger shouldn’t be that hard.

The thing is just because no other class has x doesn’t mean it shouldn’t be in the game no othe class has a group teleporter (no other class can port the distance a mez can. Traps can not only interrupt but kill will its owner is long gone. Engi can set turrets and have a greater effect than any ranger pet.

A player with its full kitten nal should have no problem dispatching a rangers pet. The pet also does not count for capping purposes.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

[Suggestions nerf] [Pet range]

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If your biggest issue is a pet that was left at point after Ranger was forced to leave because of being weaker (or whichever other reason) … … …
then I probably suggest you to get out.

Because my opinion is going to be the least of what you’ll see in this thread.
That’s not an offense. It’s an advice of goodwill since I’ve seen threads like this over and over. And I won’t be the one to tell you where’s the problem here.

You don’t really think ranger is weak do you?

Rangers are not weak but we are weaker. Part of our damage is tied to the pet which doesn’t scale with weapon rarity. Rangers food buffs don’t affect the pet. Sigils that affect attributes or give damage bonuses have no affect on pets.

With the addition of the bristle back and the smokescale it has gotten easier to burst at same time with our pets but harder to pull off a double burst as there is delay when switching pets (not to mention that the mere act of switching pets is an indication a burst is coming.)

Pets are not all bad and i’m not in favor of petless rangers. To suggest that pets need a nerf just sound so ridiculous when you consider the bigger picture.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

How does showing that sword has better dps than another weapon prove its a condi weapon.

That isn’t even a valid argument. My argument is axe often times produces more damage than the long bow (clearly a power weapon) in situation were there are more than one target.

We were talking about ranged weapons showing that gs or sw does more dps is exactly how you use math to deceive. Did you prove axe condi is superior to short bow or torch. Could you even prove axe condi is superior to long bow condi (hyperbole).

Using axe as a condi weapon is like using butter with jelly because you have no peanut butter. Yes we don’t have a better choice that does make it a good choice.

In group events with lots of trash mobs power axe performs better than long bow. Vs bosses with multiple hit boxes axe does better than long bow.

It would take dual lb and quick draw with piecing damage and superior positioning to do what axe does with causual axe throws.

If the damage is so close to our best power range weapon and there is no math to support it condi damage. How does that make it a condi weapon.

Yes your math shows that the best weapon rangers have is the sword, funny how few of us run 1h sword. If we think about how we play your math also shows that axe can be better in a lot of situations over the other ranged weapons.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

By that design or definition, Torch is a hybrid weapon, too.

How?
Torch has no direct damage and both skills burn really good

It has direct damage. Very low one but it has. You can go check it.
The burning has long CD. The weapon is not that powerful alone.
Quick Draw is what does the magic. Not torch itself.

I’m just trying to demonstrate where the flaw in your statement is.
Torch is not used as Power weapon (even though it has direct damage and low coefficients) because of efficiency.
Axe falls into the very same category.

Do the same math vs any ranger ranged weapon. What was your point even trying to compare sword to axe?

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Wow just wow. This is a perfect example of why you actually have to do things and not just make spreadsheets.

Axe would actually deliver 6 impact in 2 seconds 4 to the first and two to the second.

Spread those two targets out to 300 unit and axe would still deliver 6 impacts while sword would complete its chain and only damage one. The strength of the weapon is its range the strength of the sword is its speed.

Do the same for the other range weapons: two targets spaced 300 units apart even with rapid fire one would only deal 1500 damage in 2.50 second with a long bow (1800 damage with aa in 2 seconds) . Calculate the axe dps yourself.

Anything greater than 1000 units on a single target and lb is the clear choice.

the effectiveness of axe main hand in a condi build is more about defense on both the rangers part and his target.

Lb is seeing more action in hybrid build 20% projectile finisher isn’t great at all in a condi build its the other weapons that make the condi aspect workable.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

What math. Are we talking how condi in general scales better. Some of the math people use to say axe is a condi weapon would also suggest that lb is as well.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Axe can have more damage that lb. You can say it marketing but there is evidence to support it.

If you insist that axe is condi its no wonder you find it lacking.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t think range damage should be lower its just the way it is in Gw2. The Dev talked about it being risk vs reward. So any long time Gw2 player should know it really isn’t far to compare range vs melee. There are exceptions but its a general rule.

There are inequalities in how single target and aoe range skills are handled. But as someone pointed out even the staff aa is capable of dealing more damage than lb (more so with axe). Then you take in the healing component and it doesn’t seem bad at all. However like the axe the staff need to be used against multiple targets to realize any of its potential (allied and/or enemy targets).

Split blade like rf once was results in a dps lose.

One person standing on a wall that you can hit with a long bow then use the long bow. That same person standing behind a mortor (or using it), the axe is the way to go.

There are things that are general rules that we do because in a lot of situation they are a decent or good choice that doesn’t mean they are the best choice.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Range damage is always inferior to melee. Yes in the back of my mind axe is melee but we know its not. Sword only wins when they stack. Yes in theory sword does more damage on multiple targets. The fact is in wvw and open world pve overall damage output will be high simply because you don’t have to waste time running target to target and will hit maximum targets a lot more often making up for the damage deficit.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I would not be in favor of giving up sword for condi and nothing wrong with running dual axe on a power build

There’s actually a lot of wrong with running Axe on a power build.
Efficiency, for example.

Sure against a single target but two or more its a non issue.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.